I will never play subs for a few simple reasons being the entire sub design and implementation is a big middle finger to the fanbase and how on earth can you not detect an underwater sub with hydro WHEN THATS HOW EVERY SHIP DID IT IN REAL LIFE??
Because sub gameplay is "hard" so they need "padding" to make it easier, why do you think they can't spot each other without a consumable? Hydro will detect them, but only if their not at "max depth" which is basically HALF their dive gauge now.
Then simply dont play it, and dont complain that how submarine is still broken when you dont even understand subs.... on the hydro part, if subs dont have slight immunity against hydro, then there is literally no point in submarine having the option to dive and you can still detect them at 2km...., well yeah ur gonna complain about "historic", its literally an arcade game shells fly faster than normal, dd speeding up almost instantly, captain skill to make a ship better etc
@@Sad-zl5wz subs as implemented in this game are absolutely terrible. For those not in the sub it is horribly unfun to play against. For the vast majority of ships if the best option to fight a sub is to run away then something is wrong.
I think my 2 biggest gripes about subs are that there are at least a few that can sit and ping you outside of your ASW range, and that the marker that shows the location of the ping doesnt denote the direction the sub is moving.
I just recently reset my Russian BB line and I'm currently on the Izmail, a ship I did not enjoy the first time. Now with subs, it's been downright MISERABLE!! It gets 1 ASW charge that drops 1 bomb. Countless times already a sub will ping me, I see the little location crescent, launch my ASW where they are/ were I think they'll be heading, watch for the explosion and...... nothing. Next ping, their close to their previous ping location. Rinse, repeat and rage as the sub endlessly harasses you while your ASW does little to nothing.
@@ryanbrochu3336 I was grinding my US battleship line and was on the New Mex, safe to say, a dreadnought that feels so under manoeuvrable sucks so hard against subs, it would always be this, Submarine stays hidden under the water, sends a ping at me, I try to find him, if I do find him and use ASW, it misses all because he's moving, then he does another ping and launches torpedoes, by no means I am able to counter that, since I'm slow and pretty under manoeuvrable, all I can do is watch as the torpedoes hit me and take down half my HP, usually I am also engaging another ship as well, so it's hard to keep up with both. The worst of all, CVs haven't been as much of a problem as subs to me, since most of the time subs just torpedo me before I have a chance to dodge, strike it or attempt to make the torpedoes that hit not be as destructive, it simply has kept me away from grinding BB or anything that is just overly vulnerable to subs
Uncomfortable Truth (to WG): The game is actually fun when you get into a match without CVs and subs. - the comment is mostly about T8-T10 subs and T10-Super CVs, lower tiers are fine
I have a better solution. Instead of spending my valuable free time trying to play a class of vessel I have zero interest in in order to understand it, I simply stop playing the game, as it is less fun, and there are plenty of other games out there. I could understand if this was the only game in existence, but it is not.
I love how the community constantly bitches and moans about how the game isn't fun whilst playing the game and watching videos about it. You're lying to yourselves. You can think the game isn't in the state you'd like it to be in, but you can't deny the game is super fun if you're playing it and watching videos on it. If you really don't think it's fun you'd go play a different game and get out of here.
@@pedrohicken3884 My post was relating to the fact that MB suggested we learn to use the subs, so we understand them better. I argued that this would not be a fun way of spending my time, as I never played WoW to play subs, so will never spend time playing them. I do still enjoy the game, by the way. :)
On subs, my answer is no. I do take the time to learn torp ranges, what has torps front and back, surface conceal etc, ie the things I need to know to combat them, but I am voting via the spreadsheet, just as I do with CVs, and that means not playing them at all, not even coop. WG are pushing all the advantages towards these classes, including now economics which annoys me to hell. If the classes were well balanced, they wouldn't need to try and force player numbers. So while it is true CVs and Subs aren't going anywhere, if WG won't make credible attempts to balance things, I won't play them, because it influences the Spreadsheet and that is the only way to influence WG. And so you can tell me I "need" (And frankly I don't NEED to play any class if I don't want to) to play them all you like, the answer is no. End of.
Wanna gimp subs via spreadsheet? learn them and play them often and well. Spreadsheet sees over effectiveness nerfs will occur. If mostly new players or poor players play them then guess what their effectiveness will be lower on average and their popularity will be lower, so they will stay the same or get buffed.
The only one at least I will say they need to work on more is the balancing of ship types a lot more then they have. I have seen quite a few times where one side does get more of the radar cruisers then the other that is a pain but not a deal breaker. The worst I have seen is one team with three CV battle ships and mine with out. You can already imagine how that went. What was a kick in the teeth about it is none of them were in a division at all.
Worst I've seen was an enemy team with full Tier X and Supership and my team got a Tier IX BB and two Tier VIII Cruisers. MM is a tragedy when it comes to divisions but part of the issue could be avoided if people just queue same tier at the very least.
I get the whole play subs to learn how the work so you can better counter them. I tried I played them during testing I played a little bit when they released and all I figured out is I suck at subs, I don’t understand there mechanics, and they are incredibly frustrating to me because of the clear advantages they have been given to patch work playability into them. I know they’re not going anywhere but I know it’s going to be a shit frustrating game every time I queue up and they’re in my match. Though the same could be said of carriers. Enjoyed the video!
Have found the best counter to subs and CVs, without needing to play either. Pressed ESC+Exit game and then promptly Uninstalled, even gained about 90GBs worth of space for other games or media.
Sorry Mountbatten. Your play them to understand them analogy simply doesn't have any traction when it comes to subs. Subs are broken in far too many ways for anyone to have any sympathy for them as a class. That being said I could probably overlook them if there wasn't the ping mechanic. The ping and homing torpedoes are ridiculous.
There is one thing I’ve noticed is some people using match making monitors to look up overall win rates and then proceed to either complain before the game starts or just afk … I really hate that even when I win against them it just leaves a bitter taste in my mouth and does not feel like a good victory when I know they had 2 DDs suicide or quit before game started
Skill-based match-making doesn't have to mean meeting only equally-skilled players. Imho it should in fact be the same mix of skill as it is right now, just balanced across teams. I'd even say skill-balancing between teams is even more important for a fair match than ship-class- or tier-matching. A good DD player will have no trouble playing against a bad cruiser player. A good T7 BB player will have no issues against a bad T8 BB player. And after all WG would not even have to change randoms. It could be a game mode of its own, purely for solo-play, without divisions even, which would immediately break the whole idea. I'm sure a lot of people would appreciate that. Alternatively WG could drop any dependencies on winning matches. If you would get stars in ranked, and same amount of XP and credits regardless of winning or losing, just depending on personal performance there would be much less reason for grieving about bad teams. But I doubt that would ever happen.
I've thought about that rewards for wins vs losses thing a time or two and it took me less than half a minute to realize it was just exacerbate the problems we already have with the current meta where people refuse to engage, camp at spawn, camp behind islands, YOLO and just play crappy. What incentive do they have to play well if they are going to get the same XP whether the team wins or losers. And then there are those who already know how to pump up their XP and their stats without ACTUALLY doing things to help the team win, damage farming in garbage time, failing to spot if they are a DD or CV, failing to tank if they are a BB, failing to shoot at spotted DDs if they are a cruiser. I realized the scoring system for XP was completely busted a couple of years ago when I started realizing how many completely USELESS team members I was seeing at the top of the leader board on a regular basis. About the only way I know of to completely avoid the problem of useless teammates costing you wins is by reducing the number of teammates in a match. It's amazing how much better my winrate in 1 v 1 brawls than it is in other format but Co Op. It's amazing how much better I do in brawls in general and how much better I manage Ranked than Random. The fewer chuckle heads you have to deal with on your own team the better your chances are at winning if you are an average player or better.
when I started playing WoWs, I just played BBs and had around 45-48% WR. Then I learned how to play all the other classes and now I have nearly 60% WR. Other players just love complaining without even trying to learn how other classes work. Thanks, Mountbatten for speaking the truth! Its about damn time!
I do agree with your points. One thing that I think would improve game play wise would be general +/- 1 match making. This would require far less balancing for ships. But that´s not gonna happen.
Sadly not as that +/- 2 match making is one of the ways WG forces you to buy eco boosters and premium ships so you can shorten that grind to high tier. A typical gotcha style mechanic commonly found in mobile games.
When the Airship Escort was on, I had a Des Moines and St. Vincent that wanted to fight my Petro at roughly the same time. I know the DM wasn't surprised that I was punching through its non-existent armor (bow in); not sure if the St. Vincent was though. Both of them only mildly inconvenienced the Petro. The nerf is that the ship is only *slightly* less ridiculous. And if his guns are bad outside of 15 klicks, I sure haven't noticed.
Ignoring the Smolenk when talking about soviet bias - at release the 19km dead zone for all enemy ships. Still remember all those Georgias running away from it for dear life.
I prefer not to play subs as well as CVs and Superships. I played the pre-reworked CVs very little before, but after that, no way. Had a Kearsarge drop in a random Supercontainer one day (not purchased by dubs, only random) and even in that ship I barely use the planes. Simply put, I'd rather not be the problem (or part of the problem) in the game right now.
Not played in 6 months or more. Not missing the game either. Had played around 5 1/2k battles... Just don't like the direction the game was going in, and nothing seems to be changing. Wish you all the best mate
Weighted Skill based MM is the best of both worlds. Its kinda hard to explain but here goes... A purely skill based MM picks from a limited pool of players around *your level* Weighted Skill MM would pick from *the entire available player pool* (heh PP) and only then will MM consider skill. Theoretically it would work as this It sees 20 players with lower win rates, 6 with middling win rates and 4 with higher win rates. In a perfect scenario each side would get 10 low skill, 3 middling skill, and 2 higher skill. It would have some extra leeway when dealing with divs tho.
Do NOT play submarines in game (use a training room if you must). The only thing the developers care about are the metrics, as with the busted ships or the Ocean map having a 51/49% win rate depending on the north or south spawn (yes, you read that right, one spawn on Ocean has a 2% advantage). The metrics dictate what they will do. If they see the subs are not being used, then they will reconsider them. People yelling about something are ignored, only the metrics matter. It's called 'data-driven management', they don't care if their skin is crisping and charring, the building isn't on fire until the metrics say it is.
I really enjoyed this video and agree with on most of the points you made, I too started out with BBs and Cruisers and thought DDs were brokken until I started playing them, I played a lot of CV back in the day and pretty good at it but havent played since the rework but it on my list, I have played both the current lines of subs to teir 10 and yes it helps you fight them better but man there is some big issues that need to be worked out with them.
Besides when there's skill based matchmaking. As you move up, eventually every game ends up being sweaty, and you can't take your foot of the gas and have some relaxed games in between anymore. Not what I'm looking for when wanting to have a game or two to relax after work.
Another thing about subs is when a ship activates its hydro and that said sub is in hydro range, subs are still invisible. That's another thing they should fix, and a BIG one at that. It doesn't make sense if you hit your hydro, you can see incoming torpedoes and see enemy ships in smoke screens and behind islands, albeit at closer range than radar, and yet subs remain invisible even when they're directly underneath you with your hydro running. P.S: LOVE that little PotC3 skit with the Russian bias doesn't exist. I can relate with the masses. I can't stop laughing at that.
Should ofc be the same detection range for dived or periscoped subs, also the torpedo reload should be the same as DD also ping should give a much much better sign that lasts much longer all ships should get special damagecon for negotiating pings just as fast as the pings reload... basically the subs are some spawn of the devil that must and should be nerfed to hell
Well, I don't play PC, I play Legends on PS4. Against mine and everyone else's strong desire to leave subs out of Legends, they're going to be introduced at some point in the future. Unfortunately, it's a guarantee. Though, many replays I have seen really paint subs in a bad light. I think what Wargaming did with subs was half-assed. They should've been smarter with the development of the playstyle of subs and how to counter them more efficiently.
We all too often see 3 Nebraska BBs (non-dived) all on one team and the other side has zero! I've seen 5 radars against zero. More than anything that's the MM balancing problems.
SKILLS BASED MATCHMAKER: You do not understand what is being proposed here, nor how it should work. The goal isn't to make sure blowouts do not happen, but they will decrease 70%. The goal is to increase the fun for all players 10 fold. Veterans will get to test their skills, and have no potatoes dragging them down, communication and strategy will be back. New/medium players will not just quit the game because they are just targets in the game instead of participating. The way to implement it, is simple, just lifetime w/l ratio, nothing else. This means veteran players CANNOT PAD by throwing matches, and even if they deleted their account of 700 ships and created a new one, and then went out and found a bot to get losses, which is VERY unlikely, this player isn't a threat. Also, I think if super unicoms start throwing matches my game life will improve, and nothing they can do in this scenario would make it any worse for mid or new players. Don't fall for all the common arguments against skills based matchmaking, they are false and quite cliche really. Think about it, every issue in the game will be solved by this pretty much. Slower pops? Nope, only slower at first, then when everyone that ever quit hears about the new matchmaker, comes back, and loves it, game pops will be too fast. To eliminate the blowouts more than anything, is even out the divisions. The current system of -1/+1 is the main reason for blowouts, 95% of the times you start a match you can tell which team will win just by looking at the divs distribution. Basically, if a team has a more 3 ppl divs, then they win - 95%. Else team with the most divs wins 80% What I see a lot is, a 2 person div on one side, and two 3 person divs on the other, things like this. WTF.
Great point about SBMM. However, it's bad not because of deranking or smth like that, but rather sweatiness of the matches, when people have to try really hard to win against equally skilled players that want to do the same. And also winrate skill measurement will encourage people to abuse broken ships to take advantage without learning or trying much, so the worst your ship is and higher your MMR is, the more these ships you will face. Absolutely horrible experience. It resulted in 50% peak player loss for DBD, until devs made SMMM much less, well, skill-based.
On subs, that's going to be a hard no. I will not play subs on a train. I will not play subs in the rain. I will not play subs on a plane. I think subs are a pain. Players who play them are insane. You say try them I must. I think your plan has gone bust. When they hit me with torps from a far, I want to run them over with a car. No, no, I will not play subs.
Regarding the MM, I had a game yesterday where the other team had 2 DD's and our team had none. Our DD's were replaced with cruisers. Which were DM, Napoli (Me), Goliath and Brisbane. Obviously it was a complete blowout. WG really need to take a look at it, it's only happened once, but I've had games where DD's have only been on one side. Should never happen.
The thing with the blowout games is that a few players can make a huge difference. You only have one life, so a single mistake can take you out and that can have a huge impact on the outcome of the game. Like if you have cruiser that's not running a det flag and just gets detonated instantly you've now lost a measurable amount of firepower, hitpoints that the enemy teams needs to eat through, and possibly a radar. Once the ball gets rolling it can snowball pretty quickly. Compare that to another type of game with single lives, like CS:GO or Valorant. Making a mistake can easily get you killed, leaving your team 4v5 which is an uphill struggle, but you play like 20 rounds. So yeah a single mistake has thrown a single round, but you can come back from it. In Wows you have one match, if you die that's it.
I think one of the funniest things about subs for me personally is that people want them to play like destroyers but don't want to lose their magic planes summoning staff for ASW at the same time But it's one of those things where it's like so you want them to be a destroyer sub branch (get it) but you still want the ability to drop magical AOE attacks on them which also mark their location to be attacked by more ASW or use up their limited DCP and risk a perma flood and the slicks Don't get me wrong the oil and DCP is good and I like it but in this case if you're going to relegate it into a DD with a torpedo focus you shouldnt be able to keep the magical ASW
Totally, IMO there is no reason to relegate subs to being kind of different torpedo boats because we have those already, and subs are a more interesting way to expand the game than just another shima/halland line. I think the key thing that players are missing, is that subs represent a good move for the state of the game, as it sets precedent for WG testing out major mechanic changes publicly, and also a big move towards less drastic, more focused balance changes, the lack of which caused the fiasco known as the CV rework. They're fine now, but look how much they bounced around from useless to OP on the patches just after their release. The only reason they're fine now is the small incremental changes to ease them into balance, and the same happened with subs, we as a community should be ecstatic that WG is finally taking game balance seriously, and making an effort to change the game for the better. The last thing is that Subs are an entirely new gameplay experience both for the one playing it, and the one playing against it, which is very important for the health of old games. Without truly different content, both powercreep and stagnation become exacerbated, which is exactly what has been happening to WoT these past few years. Even if you never plan to play Subs yourself, we as a community should be happy that these new forms of content are in the game, because that's how any game survives.
I agree. I feel that it's very annoying to switch to a different weapon type just for one ship class. It also get abuse to spot other ships AA, so you have to turn it of in all games and not only CV games. Nerf subs dive capacity so you have more time to actually shoot them and buff ships hydro to make them work at attended in real life. I feel that surface ships needs more tools to know were subs are to make the gameplay more engaging.
i really hate that you can be pinged after the torps are launched and suddenly they become homing.not only does that make no sense it seems like cheating
@@sigtyr8887 not for me personally I wish that the dive capacity was more relegated to battery power which is dependent on speed and active systems Also I really wish they had more of an RTS style for the alternate torpedoes so you could plot the actual path for them Would be a good counter against ships who are sitting on islands As far as the actual countering goes I really wish that radar could spot the Periscope they were made to And for the hydrophone their underwater detection to be based off of speed/sound The more historical speeds underwater would be appreciated however they will probably still be faster than they should be but with that the torpedo damage would need to be more viable as a burst attack instead of a constant wave
Skill based matchmaking as in "You only get matched against teams at your skill level" may be a bad idea in today's world of warships, but I can't say I agree that skill based matchmaking overall is a bad idea, because it would be perfectly possible to implement something like "your counterpart on the other team will be at approximately your skill level". Would it make your average match harder? yes, probably, because your average match would likely be more even, which is what I would want out of it. Just how it would impact the game would depend on how it's implemented, and it's really not possible to say whether it would be good for the game or not without trying it - and I think it would be worthwhile to try it to see the effects. 100% agree on the other two though, great video.
Hey Sea Lord, I play every day but I'm certainly not a good player. I play all the classes of ships and many different nations. I played submarines prior to their addition to the US and German tech trees, but haven't played them since as I haven't played US and German ships much. Once the UK and IJN subs are in the tech trees I'll play them. I have to admit I only have two Tier IV CV's so not a lot of experience there. Recently I've played DD's and cruisers a lot and I'm beginning to enjoy them. I just set myself the task of collecting at least one or two containers daily, and have a bit of fun.
Yes, submarines can be countered. But the issue is that countering subs is not fun. It is a ship that stops those epic surface battles that people want to play.
Play what you want to play in this game cuz like it or not the stuff is here and seriously the best solution to any issue you have with this game is to simply not play. You play at this point understanding you're probably gonna have to deal with things that are generically annoying. I had a Tier VIII CV flying circles around my Schlieffen yesterday with a fairly big mouth. I also had a sub on my team (same game) that died in the first few minutes and then was complaining about how bad my teams aim was. I shouldn't have to explain why that is ironic. Called the sub out on it and it was honestly hilarious how defensive he got. For him to apparently have been joking. Anyway, subs and CVs are a very different type of gameplay from the regular surface ships. I don't claim to be an expert in them, but the times that I have played them or do feel like playing them I do not find it hard to understand why they are ridiculous and utterly annoying for surface ships to deal with. Generally at the very least: someone isn't gonna have a fun game. I wish they weren't a thing either but they are what they are. Again at the end of the day, if it's that bad, don't play. It really is that simple. I agree with this video.
Italian CA line has no depth charge squad. So even i know how to deal with subs. I can do nothing about it. Especially in high tier. There is no way i can move that aggressive like a dd.
I think my biggest personable gripe with Dd's is that they just can spam them at point blank range and unless you are in a higher tier of battleship with better armor. There's not a lot to do. , after playing them a bit. I've found that just diving at BB's and just slapping 4 torps down at .3k and chunking them for their whole health is just odd that it's allowed. Feels like a poor design that torps "min" arming distance is basically non existent.
I understand your point with why we wouldn't want skill-based matchmaking.... but I disagree. While its true that some people would "tank" just to be matched with lower skilled players, that number would be small relative to the player base. Statistically insignificant. It may have some advantages for them, but those advantages are small. Looking at the issue holistically, it's a big "so what?" if someone wants to tank their win rate just to go seal-clubbing. It just means they think like a child and are all about instant gratification. With that being writ..... It really doesn't matter anyway because people would still complain if mm was skill-based.
for MM we do not need all the players to be equal to all other players. They can say give everyone a score and the matchmaker can match the overall score between the teams. If one team has a unicum god tier division then they would get a large number of low stat players on their team. Against a team of average skills this should be a fair fight. If an addon can tell us the battle is going to be a lopsided slaughter then WG should be able to figure it out.
I run WoWs Monitor and my biggest beef is the teams are lopsided in game experience. One side has their majority of players with under 100 battles but high win rate that WILL fall over time. They are matched with an equally rated team but with tens of thousands of battles. Blowout time. We lost naval battles recently since I had one attempt left and it was a CV match where their CV had 18k battles and 2k of that in their ship, and our poor knucklehead had 88 account battles and 2 in their CV. Their CV had the experience to win handily, and our guy had no idea how to drop a fighter.
Great video and so true in all aspects! Another problem with skill based matching is that everyone would eventually finish at 50% win rate if that’s the way they chose to do it or everyone would decrease in pr due to “more skilled “ players on each team!
I respectfully disagree with almost everything in this video, especially your point about submarines. Subs are not fun to play against, and I think a vast majority of the player base will agree to that. So the fewer people that play subs, the more fun we are all going to have. This game is about having fun, right?
I don't know what you're talking about. The problem is not that people don't know how to play with submarines, but that they are simply not balanced. And even now you can have a problem with "wall of torpedoes" from DD. I don't know how can help me in BB that I know how to play as dd? When I just can't see him and he sends torpedoes at me. But DD will ge spotted by every radar, hydro or CV, so it's no longer such a problem. But if Sub simply wants to and he's a good player, you won't see him, you won't even see pings, because he won't ping you, he'll drive to you a few km away and drop torpedoes...and you won't do anything about it.
I’d say some premium ships need to be buffed. I’m aware that letting people with money teabag tech tree ships is a bad call, but some like sandy and eugen can be buffed. Nobody is gonna drop 40 or more bucks for a giant metal brick or a upturned porta potty.
My idea for MM changes. The current MM builds a match. After that is done the player PR is added up for each team. Say 1 team has 7900pr and the other has 8000pr. Now each team has Dallas, 1 has a PR of 1000 which is on the 7900 PR team. The other Dallas on the other team has 1100 PR. Now the MM swaps the Dallas for the other Dallas.... Now both teams have a 8000pr total... Start the match....
That's an awful idea because Personal Rating (PR) isn't a measure of skill. It mostly compares how much damage and how many kills you get compared to people using same ship. One one side, it is heavily influenced by which ships you play (wether you play ships that good or bad players use), and on the other side, it's based on your damage output and last hitting capacity irrelevant of how useful that damage if (repaired damage or not). You'd be matching people according to their ship choices and farming tendancies irrelevant of the skill level. You would likely increase blowouts.
At the end of my first year my WR was 32% as I took my Weimar and Alabama into battle only to learn that hanging back and letting the dupes get shredded in the hopes they take out enough ships for you to at least farm later in the match was the way things seem to work, especially at T10. I somehow worked it up to a stunning 43% where half the time, the entire team settles into one cap, sacrifices the players trying to actually win the match in hopes of farming later in the match........winning the match just doesn't rate for many nowadays. WG should put a much higher emphasis on winning the match as opposed to gaining personal farming points. I'll be in a match where we get rolled 1000-95 and have some chump track me down later and lay it at my feet because my WR is 43% even though I was one of the few who actually tried to take a cap instead of sitting with 8 other players, waiting for the numbers to thin out. That's the state of the game now IMO, they really busted this thing. Now BB's explore the extremes of their spawns because venturing into battle makes them easy prey for subs. Cruisers and DD's are pounced on by CVs and sniping BBs and before a few minutes, your team will be outnumbered. I keep thinking the odds might be that someone on the other team might be having the same experience but I recorded my WR for a week, noting the matches where the team minioned to one side and was throttled. For the week my WR was 40% with my being in the top 3 65% because I went out and fought with the others who rarely got beyond 12 minutes if that. 74% of the games involved at least 7 ships to one cap. Just seems to be broken. T5-T7 is exponentially more enjoyable these days, players are pleasant in chat, care about winning over farming which really brings out some great teamwork.
People who freak out about WR annoy me more than bad players or any game mechanics. WR doesn't really say anything, and I can't imagine throwing away everything just to have a single number on my screen say 60 instead of 52. I was in a clan for World of Tanks in which everyone complained about 'bad players' and how they let that ruin the game for them. I like winning, but I don't let losing ruin my day; it happens, and often it's more than just 'bad players.'
This is why your channel is growing. Good video. :) Too many other channels takes the game a bit too seriously, or get stuck being overly negative about a lot of issues. Interesting points, important topics.
Disagree with the playing of Submarines. While it does have its merits for in game, I would rather not inflate the number of submarines playing as it would only give WarGaming more "justification" for this poor addition to the game.
Matchmaking could be based on experience (games played) rather than win-rates. More experienced players are more likely to have a diversity of ships in their fleet and this keeps the game interesting as it is very difficult to remember the details on 200-300+ ships. Another interesting option would be "Premium-Only" games and "Tech Line-Only" games. I think the bonus for -2 level ships should be greater. "Players getting a loot box once their Tier 9 ships have killed five (5) Super-Ships" represents a new type of incentive that could be brought into the game. Unfortunately this does not represent the increasing "pay-to-play" aspect of the game.
First, I dont wants subs to be removed. I want tools to be able to fight against them. They can torp me from 14 km away but I can only depth charge out to an average of 6 to 8 km away. 13 second flight time and detonation time. 30 second reload and then 13 to 14 second flight and detonation time...again. I would play a CV before I play anymore subs. I've played subs, and they are broken. Common Sense with a sub, and you are a GOD.
I agree with your point on Soviet Bias, but I do think it comes from a semi-reasonable root, as there was a point in time where there was a long succession of extremely good Soviet ships being introduced. The first example of it would be Stalingrad - when that was released it was the very definition of broken and overpowered. However, it did take a long time till the next OP soviet ship released, and in-between then ships like Khaba got nerfed to the ground. At this point, I don’t think Soviet bias really exists yet. Then comes the Kremlin, her guns were far more accurate than they are today, and the meta far suited her playstyle. That’s the second overpowered Soviet ship at release. I don’t remember in what exact order these following ships released, but I do know Soviet bias really got coined when Pobeda (today known as Slava) was introduced for testing. A ship so broken, that it sat in testing purgatory for over a year and eventually got renamed to Slava. To be honest, I don’t really know the changes that were made to it after being renamed, but for a time it had the most broken guns in the game, by far (of course not quite the case today) Then of course the Smolensk. Does this need an explanation? Finally, Petropavlovsk and Alexander Nevsky. Two extremely powerful Soviet ships, especially the Petro. All of this, with the exception of Stalingrad, within the time span of around 1-2 years. Of course, this reality is far different today, with ships being nerfed and/or powercrept. Kremlin has had her guns significantly nerfed, and with the passive meta and ships like Ohio and St. Vincent she’s quite irrelevant nowadays. Smolensk, with both the captain rework and again the passive meta, is still good, but no longer the terror that it once was. Stalingrad, with mainly the captain rework but also a shifting meta, is still really good but not a top pick anymore. Petropavlosk, with some small and big nerfs, is no longer the overpowered ship it once was, not even in comp where Napoli is preferred. Only Nevsky (and Moskva which I didn’t mention because it doesn’t quite fit in the same trend as these other ships) remains untouched, and honestly it’s laughable how easy it is to have high battle impact every time I take out the Nevsky. It probably only goes unnoticed because it’s so boring and it isn’t quite the top pick in comp. One misconception I see often though, is that it has a 50mm deck. I don’t know when this was changed, it certainly once had that deck but now it’s only 30mm. Still has some really dumb and trolly armor even without that however. The only overpowered Soviet ship that has been released since is Nakhimov, which of course is an incredibly stupid ship. But aside from that, the era of Soviet ships is really over. I don’t personally think Soviet bias really existed, and it certainly hasn’t over the past 2 years, but it is also understandable why it became a well-known term in my opinion.
You can surely understand why soviet bias is a meme! i get what your saying with regards to certain balance, but khaba, kremlin, petro, nakha, emperor nickolai, greme, kutesov, moskva, stalin, smolensk, sinop etc etc, were all considered OP on release
subs are biggest problem. what can you do with them if played well at high tiers.. ? some of the subs are pretty fast too... they can go from different sides of the map quickly. so unless they are spotted and then allies help target sub until its sunk it will keep cropping up. sadly most dds wont go to the trouble of killing them .. i've killed loads of them with bbs... far fewer with cruisers .. a lot of players only play one or two classes.. they have very little idea of the others.. i PREFER bbs and cruisers but do play the others too so i know how they feel in match
3:46 as a cv main with over 3k games with just t10 cv, the Midway is pretty meh in comparison too the FDR American, Nahkamov Russian, and the two t10 German coal-steel/special from crates. Even the Japanese t10 out preforms in the right hands. Also I think its a funny Joke its being Held at the Hornet It is the Lowest preforming t8 cv in the game since they nerfed it. It has t6 ap bombers and torp planes, and its super bombers are easily destroyed with a fighter squad. The bombers from the Nebraska do almost twice the amount of damage with 1/4 the bombs. they are also on the same 2 min timer. If you were to put halsy on either of them though It helps significantly.
i dont understand why peoples are still compaining about matchmaking in this particular game... its not like if you could possibly win 100% of your battles... naval battles have never been fair and this game aims to reproduce reality... For me, its that individual mentality in a teamplay game that ruins the game. its more important for most peoples to "protect" their individual stats than doing teamwork to win battles.
5:44 I am guessing you were not here for the wall of skill era, or the stealth fire era that you could under stand the absolute terror the DDs were at the start of the game frankly it was BS that we lost the full AP pen on DDs for BBs especially since some lines needed them the most
Great video, and I appreciate everything that you said, especially the part about most of the player base not understanding certain concepts about fun. I do disagree with you regarding the subs. I refuse to play them, and I do believe that if the player base would stop playing them, first of all, you'd stop seeing them in game, and secondly, WG would have no choice but to remove them rather than to support a line that is not generating revenue.
No, I agree that we don't need skill based matchmaking - but I'd PAY to not be in matches where a noob with 100 battles somehow bought a Tier X and is clearly lost.
Subs are the reason why I play only tier 4 and below. I resent being outright lied to and this is how I respond. And If I can prevent some new player from enjoying the game and getting sucked in them good on me.
Here’s another truth: despite what the online narrative is , someone wants to play cvs and subs. Go play a t6 match with 2 cvs and 3 subs a side. This is fairly common. So some DO want them 😂
Seriously, what player with decent W/R would willingly tank their stats? I have pride in my stats. I would never lose clout by doing that. I would not start a new count, I have 360 ships on my account, 1 billion credits( mainly don't have anything to left to spend it on) 1 mil coal (I do occasionally buy a new coal ship when it comes out), millions of free Xp and commander Xp. So no restarting for me. Wasn't there a way to reset your account which would totally wipe out your stats, but not your ships and resources? Any way I still think skill based MM is the better solution.
I had a match in my akizuki where I clearly radically maneuvered to throw off the homing torps and they still hit. Talk about handholding classes for the handicapped 🤮🤮🤮🤮🤮
Defending sub mechanics might be one of the most toxic and blind things I´ve seen so far. Yes, I agree everyone should play them so they notice how safe is to play them unless you are spotted from other sub. DDs shoud be the hunters to them, yet only subs are a reliable way to spot them with the consumable. 2Km is too little for hydro to spot them, or their aerial concealment when at periscope, too fast for a lot of ships to punish too.
I don’t defend Sub mechanics, in fact I think there’s a lot that needs to be changed. Speed at periscope depth, spotting range with hydro, the stupid ability to ping near unlimitedly
A sub in the hands of a top tier player is borderline OP. But a sub in the hands of an average or above average player is nothing special. High skill ceiling to play subs. So, I don't have as much of a problem with them as most people seem to. CVs on the other hand....
The Soviet bias meme really applied to the WOT Russian tanks, especially their T8 to 10 Mediums and Premiums (so many Premiums). It then spilled over into WOWS but I remember when the Russian DDs arrived and most were so crap they were a joke up to T8. Their CAs were ok and their BBs were powerful only with their fantasy ships and let's face it the Soviet navy is now replete with fantasy ships. For people who like playing "real" ships this pisses them off most and the Russian were the most guilty party (now of course everyone has lots of fantasy ships it doesn't really matter). I like Subs. I like playing them and as a DD player I love the challenge of hunting subs. I'd happily spend the whole battle hunting subs if I was allowed. Its a lot of fun imo. I wish Wolfpack could also allow playing as the defender of the convoy. That would also be exciting and actually might capture the feel of the Battle of the Atlantic better than as the attacking subs. Regarding skill based I have days when I seem to be just get lumped with potatoes and my stats plummet and then the next day I am with a bunch and we cannot loose. It evens out. Sometimes if you feel you are always losing best to just get out of the game and come back in an hour or the next day. The match maker suddenly starts putting you with teams that do win every game and your stats even out.
If skill based match making existed every player would eventually become 50% win rate. Low wr players would get a artificial raise and high wr players would hide behind a 50% wr.
The worst in those rumble stomps is the team chat on the losing side. Its toxic. I come on to have fun and always try to play well. You have these guys that take these pixels far too seriously.
The biggest uncomfortable truth is that Superships and subs signal that WG is running out of options for gameplay? How? Well WG releases 12 new lines per year roughly, one with each patch and we are now at the point where most standard surface ship lines are already there, and we are onto the more shall we say... incomplete lines (or paper misfit lines). So in order to continue this WG basically had to bring out subs because now they have enough ships to push out the date they can't think of any unique ships. super ships were a somewhat welcome surprise in this regard, look at how quickly they jumped on them. think about the past 2 years of the game and how many of those lines felt like they added to the game, or haven't made something obsolete (I'd argue only the bc lines). WG does not have a long term plan for this game that doesn't break the main gameplay rules, and that is an uncomfortable truth if you want to spend money on anything but premium time. Also, big no to subs.
Another video that does a good job of hitting the nail on the head. I had not thought of just restarting my account but it is an Idea since I keep getting told by certain people how crappy I am (sometimes before the game even starts) and how I should just delete the game and play solitaire instead.
Too many people like to look at how average others may be and complain that they should go back to co op or operations. The only way someone gets good is through experience. Failure is a part of the process. And it is only a game. Enjoy and don’t let what others say take away the fun!
I don't mind submarines being at the game as long as they're limited 1 a game there is already enoughtorp spam. The one thing they do need to takeout are the Homing torpedoes they are overpowered and busted. In WWII homing Torpedoes were very rare and not very accurate. In game you can't hardly get away from homing torpedoes even in a cruiser very rarely in a battleship. And they definitely need to tone down the overpowered aircraft carriers specially the high teir airplanes are just ridiculously overpowered especially since WGing nerffed ships anti-aircraft almost useless.. I've been playing for about 4 years and I played all the different classes
you make a valid point about skill based matches.My stats stink because if the match maker or the random number generator arent giving me fair results i quit trying to win and play for fun.My first match yesterday was fair.we all were tier 5s and my dispersion was normal.I got a kracken in the jaguar.That changed once a friend joined me and we divisioned.We were always 2 tiers low and our dispersion changed to terrible.That happens near every time.He quit after 4 such matches and i took to french destroyers so i could pick someone to rain on their parade.winning never enters my mind.It looks like im a bad dd player.im not
I have never played a sub and never will, but I have little trouble dealing with them in Co-op. They aren't OP, they are simply annoying and a distraction. Nothing more than a tool for griefers in PvP modes. So I completely disagree that you have to play subs to learn how to deal with them.
I have the submorons turned off in my port. Never played them, never will. Whenever there's a game mode where they aren't available, that's all I play.
Guys, just a reminder that this is light hearted fun, don’t take it too seriously ! 😬
ok
Light-hearted fun doesn't exist. No row for it on the spreadsheet.
Unless it's subs. There's nothing light-hearted about subs!
@@Darren4352 Sure there is. I'm constantly running my German subs underwater looking for fish to chase. So far, nothing. But I'm still looking!
@@kenroach5469 fisher net dlc cost 10 $ xD
Unpopular opinion : co op and operations can be pretty fun
Operations really are. I may start to just play those when all tiers are allowed in there
Fighting bot always fun
Ops are the best way to consistently grind credits.
about the only mods i play . No stess fun
Can't agree more. Switched over from PvP to PvE main, and not looking back at all.
SeaLord, you did the unthinkable, you offended the entire WoWs reddit community with a single video! And I like you for that!
It defines who I am
I will never play subs for a few simple reasons being the entire sub design and implementation is a big middle finger to the fanbase and how on earth can you not detect an underwater sub with hydro WHEN THATS HOW EVERY SHIP DID IT IN REAL LIFE??
Because sub gameplay is "hard" so they need "padding" to make it easier, why do you think they can't spot each other without a consumable? Hydro will detect them, but only if their not at "max depth" which is basically HALF their dive gauge now.
Then simply dont play it, and dont complain that how submarine is still broken when you dont even understand subs.... on the hydro part, if subs dont have slight immunity against hydro, then there is literally no point in submarine having the option to dive and you can still detect them at 2km...., well yeah ur gonna complain about "historic", its literally an arcade game shells fly faster than normal, dd speeding up almost instantly, captain skill to make a ship better etc
Depending on the layers underwater, you def cannot detect subs all the time.
If you play sub you are a part of the problem.
@@Sad-zl5wz subs as implemented in this game are absolutely terrible. For those not in the sub it is horribly unfun to play against. For the vast majority of ships if the best option to fight a sub is to run away then something is wrong.
I think my 2 biggest gripes about subs are that there are at least a few that can sit and ping you outside of your ASW range, and that the marker that shows the location of the ping doesnt denote the direction the sub is moving.
I just recently reset my Russian BB line and I'm currently on the Izmail, a ship I did not enjoy the first time. Now with subs, it's been downright MISERABLE!! It gets 1 ASW charge that drops 1 bomb. Countless times already a sub will ping me, I see the little location crescent, launch my ASW where they are/ were I think they'll be heading, watch for the explosion and...... nothing. Next ping, their close to their previous ping location. Rinse, repeat and rage as the sub endlessly harasses you while your ASW does little to nothing.
Definitely agree with you. asw all around should have a range increase
yup
You know, I run into the same problem with BBs sitting outside my gun range and their incoming shells don't denote the direction the BB is moving.
@@ryanbrochu3336 I was grinding my US battleship line and was on the New Mex, safe to say, a dreadnought that feels so under manoeuvrable sucks so hard against subs, it would always be this, Submarine stays hidden under the water, sends a ping at me, I try to find him, if I do find him and use ASW, it misses all because he's moving, then he does another ping and launches torpedoes, by no means I am able to counter that, since I'm slow and pretty under manoeuvrable, all I can do is watch as the torpedoes hit me and take down half my HP, usually I am also engaging another ship as well, so it's hard to keep up with both. The worst of all, CVs haven't been as much of a problem as subs to me, since most of the time subs just torpedo me before I have a chance to dodge, strike it or attempt to make the torpedoes that hit not be as destructive, it simply has kept me away from grinding BB or anything that is just overly vulnerable to subs
One of my main gripes about Co-op... Putting bot CVs and subs on the players team. I hate that.
Uncomfortable Truth (to WG): The game is actually fun when you get into a match without CVs and subs. - the comment is mostly about T8-T10 subs and T10-Super CVs, lower tiers are fine
Fun is subjective, sorry not a truth
Not the truth just you crying.
Reality Check: The game would be more fun to you if you stopped caring about pointless stuff
I have a better solution. Instead of spending my valuable free time trying to play a class of vessel I have zero interest in in order to understand it, I simply stop playing the game, as it is less fun, and there are plenty of other games out there. I could understand if this was the only game in existence, but it is not.
So why are you watching this game based video if your quitting?
@@johnmanley7859 Because I still play, but nowadays, just operations and airship, but they got rid of that now...Is that OK with you?
I love how the community constantly bitches and moans about how the game isn't fun whilst playing the game and watching videos about it. You're lying to yourselves. You can think the game isn't in the state you'd like it to be in, but you can't deny the game is super fun if you're playing it and watching videos on it. If you really don't think it's fun you'd go play a different game and get out of here.
@@christopherwatton1257 No. Grow a pair and man up.
@@pedrohicken3884 My post was relating to the fact that MB suggested we learn to use the subs, so we understand them better. I argued that this would not be a fun way of spending my time, as I never played WoW to play subs, so will never spend time playing them. I do still enjoy the game, by the way. :)
On subs, my answer is no. I do take the time to learn torp ranges, what has torps front and back, surface conceal etc, ie the things I need to know to combat them, but I am voting via the spreadsheet, just as I do with CVs, and that means not playing them at all, not even coop. WG are pushing all the advantages towards these classes, including now economics which annoys me to hell. If the classes were well balanced, they wouldn't need to try and force player numbers.
So while it is true CVs and Subs aren't going anywhere, if WG won't make credible attempts to balance things, I won't play them, because it influences the Spreadsheet and that is the only way to influence WG. And so you can tell me I "need" (And frankly I don't NEED to play any class if I don't want to) to play them all you like, the answer is no. End of.
Wanna gimp subs via spreadsheet? learn them and play them often and well. Spreadsheet sees over effectiveness nerfs will occur. If mostly new players or poor players play them then guess what their effectiveness will be lower on average and their popularity will be lower, so they will stay the same or get buffed.
Once upon a time, I admired SLM. Then he said 'play submarines'. It's like the day I found out Santa Claus isn't real.
I'm in your boat.
The only one at least I will say they need to work on more is the balancing of ship types a lot more then they have. I have seen quite a few times where one side does get more of the radar cruisers then the other that is a pain but not a deal breaker. The worst I have seen is one team with three CV battle ships and mine with out. You can already imagine how that went. What was a kick in the teeth about it is none of them were in a division at all.
Worst I've seen was an enemy team with full Tier X and Supership and my team got a Tier IX BB and two Tier VIII Cruisers. MM is a tragedy when it comes to divisions but part of the issue could be avoided if people just queue same tier at the very least.
I get the whole play subs to learn how the work so you can better counter them. I tried I played them during testing I played a little bit when they released and all I figured out is I suck at subs, I don’t understand there mechanics, and they are incredibly frustrating to me because of the clear advantages they have been given to patch work playability into them. I know they’re not going anywhere but I know it’s going to be a shit frustrating game every time I queue up and they’re in my match. Though the same could be said of carriers.
Enjoyed the video!
Have found the best counter to subs and CVs, without needing to play either. Pressed ESC+Exit game and then promptly Uninstalled, even gained about 90GBs worth of space for other games or media.
Sorry Mountbatten. Your play them to understand them analogy simply doesn't have any traction when it comes to subs. Subs are broken in far too many ways for anyone to have any sympathy for them as a class. That being said I could probably overlook them if there wasn't the ping mechanic. The ping and homing torpedoes are ridiculous.
There is one thing I’ve noticed is some people using match making monitors to look up overall win rates and then proceed to either complain before the game starts or just afk … I really hate that even when I win against them it just leaves a bitter taste in my mouth and does not feel like a good victory when I know they had 2 DDs suicide or quit before game started
Skill-based match-making doesn't have to mean meeting only equally-skilled players. Imho it should in fact be the same mix of skill as it is right now, just balanced across teams. I'd even say skill-balancing between teams is even more important for a fair match than ship-class- or tier-matching. A good DD player will have no trouble playing against a bad cruiser player. A good T7 BB player will have no issues against a bad T8 BB player.
And after all WG would not even have to change randoms. It could be a game mode of its own, purely for solo-play, without divisions even, which would immediately break the whole idea. I'm sure a lot of people would appreciate that.
Alternatively WG could drop any dependencies on winning matches. If you would get stars in ranked, and same amount of XP and credits regardless of winning or losing, just depending on personal performance there would be much less reason for grieving about bad teams. But I doubt that would ever happen.
I've thought about that rewards for wins vs losses thing a time or two and it took me less than half a minute to realize it was just exacerbate the problems we already have with the current meta where people refuse to engage, camp at spawn, camp behind islands, YOLO and just play crappy. What incentive do they have to play well if they are going to get the same XP whether the team wins or losers. And then there are those who already know how to pump up their XP and their stats without ACTUALLY doing things to help the team win, damage farming in garbage time, failing to spot if they are a DD or CV, failing to tank if they are a BB, failing to shoot at spotted DDs if they are a cruiser. I realized the scoring system for XP was completely busted a couple of years ago when I started realizing how many completely USELESS team members I was seeing at the top of the leader board on a regular basis. About the only way I know of to completely avoid the problem of useless teammates costing you wins is by reducing the number of teammates in a match. It's amazing how much better my winrate in 1 v 1 brawls than it is in other format but Co Op. It's amazing how much better I do in brawls in general and how much better I manage Ranked than Random. The fewer chuckle heads you have to deal with on your own team the better your chances are at winning if you are an average player or better.
when I started playing WoWs, I just played BBs and had around 45-48% WR. Then I learned how to play all the other classes and now I have nearly 60% WR. Other players just love complaining without even trying to learn how other classes work. Thanks, Mountbatten for speaking the truth! Its about damn time!
I do agree with your points. One thing that I think would improve game play wise would be general +/- 1 match making. This would require far less balancing for ships. But that´s not gonna happen.
Sadly not as that +/- 2 match making is one of the ways WG forces you to buy eco boosters and premium ships so you can shorten that grind to high tier. A typical gotcha style mechanic commonly found in mobile games.
When the Airship Escort was on, I had a Des Moines and St. Vincent that wanted to fight my Petro at roughly the same time. I know the DM wasn't surprised that I was punching through its non-existent armor (bow in); not sure if the St. Vincent was though. Both of them only mildly inconvenienced the Petro. The nerf is that the ship is only *slightly* less ridiculous. And if his guns are bad outside of 15 klicks, I sure haven't noticed.
Ignoring the Smolenk when talking about soviet bias - at release the 19km dead zone for all enemy ships. Still remember all those Georgias running away from it for dear life.
One thing that needs a change is the number of damage con on ships like kremlin and schlieffen especially with subs in the game.
I prefer not to play subs as well as CVs and Superships. I played the pre-reworked CVs very little before, but after that, no way. Had a Kearsarge drop in a random Supercontainer one day (not purchased by dubs, only random) and even in that ship I barely use the planes. Simply put, I'd rather not be the problem (or part of the problem) in the game right now.
Not played in 6 months or more. Not missing the game either. Had played around 5 1/2k battles... Just don't like the direction the game was going in, and nothing seems to be changing.
Wish you all the best mate
things ARE changing, just that they are changing for the worse at every turn
Just play warthunder naval🙌🏼
@@Luka_H if you want a headache.
40 days, no login here. Feels good man
"Not missing the game either" - comment on a video about the game.
Weighted Skill based MM is the best of both worlds. Its kinda hard to explain but here goes...
A purely skill based MM picks from a limited pool of players around *your level*
Weighted Skill MM would pick from *the entire available player pool* (heh PP) and only then will MM consider skill. Theoretically it would work as this
It sees 20 players with lower win rates, 6 with middling win rates and 4 with higher win rates. In a perfect scenario each side would get 10 low skill, 3 middling skill, and 2 higher skill. It would have some extra leeway when dealing with divs tho.
Do NOT play submarines in game (use a training room if you must). The only thing the developers care about are the metrics, as with the busted ships or the Ocean map having a 51/49% win rate depending on the north or south spawn (yes, you read that right, one spawn on Ocean has a 2% advantage). The metrics dictate what they will do. If they see the subs are not being used, then they will reconsider them. People yelling about something are ignored, only the metrics matter.
It's called 'data-driven management', they don't care if their skin is crisping and charring, the building isn't on fire until the metrics say it is.
I really enjoyed this video and agree with on most of the points you made, I too started out with BBs and Cruisers and thought DDs were brokken until I started playing them, I played a lot of CV back in the day and pretty good at it but havent played since the rework but it on my list, I have played both the current lines of subs to teir 10 and yes it helps you fight them better but man there is some big issues that need to be worked out with them.
Besides when there's skill based matchmaking. As you move up, eventually every game ends up being sweaty, and you can't take your foot of the gas and have some relaxed games in between anymore. Not what I'm looking for when wanting to have a game or two to relax after work.
Another thing about subs is when a ship activates its hydro and that said sub is in hydro range, subs are still invisible. That's another thing they should fix, and a BIG one at that. It doesn't make sense if you hit your hydro, you can see incoming torpedoes and see enemy ships in smoke screens and behind islands, albeit at closer range than radar, and yet subs remain invisible even when they're directly underneath you with your hydro running.
P.S: LOVE that little PotC3 skit with the Russian bias doesn't exist. I can relate with the masses. I can't stop laughing at that.
Subs are detected at normal hydro range when they are at periscope depth. When they dive, they are detected by hydro from 2km
@@sealordmountbatten Ah.
Should ofc be the same detection range for dived or periscoped subs, also the torpedo reload should be the same as DD also ping should give a much much better sign that lasts much longer all ships should get special damagecon for negotiating pings just as fast as the pings reload... basically the subs are some spawn of the devil that must and should be nerfed to hell
Well, I don't play PC, I play Legends on PS4. Against mine and everyone else's strong desire to leave subs out of Legends, they're going to be introduced at some point in the future. Unfortunately, it's a guarantee. Though, many replays I have seen really paint subs in a bad light. I think what Wargaming did with subs was half-assed. They should've been smarter with the development of the playstyle of subs and how to counter them more efficiently.
We all too often see 3 Nebraska BBs (non-dived) all on one team and the other side has zero! I've seen 5 radars against zero. More than anything that's the MM balancing problems.
SKILLS BASED MATCHMAKER: You do not understand what is being proposed here, nor how it should work. The goal isn't to make sure blowouts do not happen, but they will decrease 70%. The goal is to increase the fun for all players 10 fold. Veterans will get to test their skills, and have no potatoes dragging them down, communication and strategy will be back. New/medium players will not just quit the game because they are just targets in the game instead of participating. The way to implement it, is simple, just lifetime w/l ratio, nothing else. This means veteran players CANNOT PAD by throwing matches, and even if they deleted their account of 700 ships and created a new one, and then went out and found a bot to get losses, which is VERY unlikely, this player isn't a threat. Also, I think if super unicoms start throwing matches my game life will improve, and nothing they can do in this scenario would make it any worse for mid or new players. Don't fall for all the common arguments against skills based matchmaking, they are false and quite cliche really. Think about it, every issue in the game will be solved by this pretty much. Slower pops? Nope, only slower at first, then when everyone that ever quit hears about the new matchmaker, comes back, and loves it, game pops will be too fast.
To eliminate the blowouts more than anything, is even out the divisions. The current system of -1/+1 is the main reason for blowouts, 95% of the times you start a match you can tell which team will win just by looking at the divs distribution. Basically, if a team has a more 3 ppl divs, then they win - 95%. Else team with the most divs wins 80% What I see a lot is, a 2 person div on one side, and two 3 person divs on the other, things like this. WTF.
One thing he missed, was if a unicum tanks their stat's, that's 50 games where they let other people have fun
@@TheJuggtron more like 3000 games.
Great point about SBMM. However, it's bad not because of deranking or smth like that, but rather sweatiness of the matches, when people have to try really hard to win against equally skilled players that want to do the same. And also winrate skill measurement will encourage people to abuse broken ships to take advantage without learning or trying much, so the worst your ship is and higher your MMR is, the more these ships you will face. Absolutely horrible experience. It resulted in 50% peak player loss for DBD, until devs made SMMM much less, well, skill-based.
Submarines are a perfect example of WG's ongoing attempts to make the game unfun. (raised middle finger to WG)
On subs, that's going to be a hard no.
I will not play subs on a train. I will not play subs in the rain. I will not play subs on a plane.
I think subs are a pain. Players who play them are insane.
You say try them I must. I think your plan has gone bust.
When they hit me with torps from a far, I want to run them over with a car.
No, no, I will not play subs.
That is one of the more creative ways to say no lol
God this was so close to being a tier list video. Those were funny as hell and you gotta make more of those
Regarding the MM, I had a game yesterday where the other team had 2 DD's and our team had none. Our DD's were replaced with cruisers. Which were DM, Napoli (Me), Goliath and Brisbane. Obviously it was a complete blowout. WG really need to take a look at it, it's only happened once, but I've had games where DD's have only been on one side. Should never happen.
The thing with the blowout games is that a few players can make a huge difference. You only have one life, so a single mistake can take you out and that can have a huge impact on the outcome of the game. Like if you have cruiser that's not running a det flag and just gets detonated instantly you've now lost a measurable amount of firepower, hitpoints that the enemy teams needs to eat through, and possibly a radar. Once the ball gets rolling it can snowball pretty quickly.
Compare that to another type of game with single lives, like CS:GO or Valorant. Making a mistake can easily get you killed, leaving your team 4v5 which is an uphill struggle, but you play like 20 rounds. So yeah a single mistake has thrown a single round, but you can come back from it. In Wows you have one match, if you die that's it.
I think one of the funniest things about subs for me personally is that people want them to play like destroyers but don't want to lose their magic planes summoning staff for ASW at the same time
But it's one of those things where it's like so you want them to be a destroyer sub branch (get it) but you still want the ability to drop magical AOE attacks on them which also mark their location to be attacked by more ASW or use up their limited DCP and risk a perma flood and the slicks
Don't get me wrong the oil and DCP is good and I like it but in this case if you're going to relegate it into a DD with a torpedo focus you shouldnt be able to keep the magical ASW
Totally, IMO there is no reason to relegate subs to being kind of different torpedo boats because we have those already, and subs are a more interesting way to expand the game than just another shima/halland line. I think the key thing that players are missing, is that subs represent a good move for the state of the game, as it sets precedent for WG testing out major mechanic changes publicly, and also a big move towards less drastic, more focused balance changes, the lack of which caused the fiasco known as the CV rework. They're fine now, but look how much they bounced around from useless to OP on the patches just after their release. The only reason they're fine now is the small incremental changes to ease them into balance, and the same happened with subs, we as a community should be ecstatic that WG is finally taking game balance seriously, and making an effort to change the game for the better. The last thing is that Subs are an entirely new gameplay experience both for the one playing it, and the one playing against it, which is very important for the health of old games. Without truly different content, both powercreep and stagnation become exacerbated, which is exactly what has been happening to WoT these past few years. Even if you never plan to play Subs yourself, we as a community should be happy that these new forms of content are in the game, because that's how any game survives.
I agree. I feel that it's very annoying to switch to a different weapon type just for one ship class. It also get abuse to spot other ships AA, so you have to turn it of in all games and not only CV games. Nerf subs dive capacity so you have more time to actually shoot them and buff ships hydro to make them work at attended in real life. I feel that surface ships needs more tools to know were subs are to make the gameplay more engaging.
i really hate that you can be pinged after the torps are launched and suddenly they become homing.not only does that make no sense it seems like cheating
@@sigtyr8887 not for me personally I wish that the dive capacity was more relegated to battery power which is dependent on speed and active systems
Also I really wish they had more of an RTS style for the alternate torpedoes so you could plot the actual path for them
Would be a good counter against ships who are sitting on islands
As far as the actual countering goes I really wish that radar could spot the Periscope they were made to
And for the hydrophone their underwater detection to be based off of speed/sound
The more historical speeds underwater would be appreciated however they will probably still be faster than they should be but with that the torpedo damage would need to be more viable as a burst attack instead of a constant wave
Skill based matchmaking as in "You only get matched against teams at your skill level" may be a bad idea in today's world of warships, but I can't say I agree that skill based matchmaking overall is a bad idea, because it would be perfectly possible to implement something like "your counterpart on the other team will be at approximately your skill level". Would it make your average match harder? yes, probably, because your average match would likely be more even, which is what I would want out of it. Just how it would impact the game would depend on how it's implemented, and it's really not possible to say whether it would be good for the game or not without trying it - and I think it would be worthwhile to try it to see the effects.
100% agree on the other two though, great video.
Hey Sea Lord, I play every day but I'm certainly not a good player. I play all the classes of ships and many different nations. I played submarines prior to their addition to the US and German tech trees, but haven't played them since as I haven't played US and German ships much. Once the UK and IJN subs are in the tech trees I'll play them. I have to admit I only have two Tier IV CV's so not a lot of experience there. Recently I've played DD's and cruisers a lot and I'm beginning to enjoy them. I just set myself the task of collecting at least one or two containers daily, and have a bit of fun.
Yes, submarines can be countered. But the issue is that countering subs is not fun. It is a ship that stops those epic surface battles that people want to play.
Play what you want to play in this game cuz like it or not the stuff is here and seriously the best solution to any issue you have with this game is to simply not play. You play at this point understanding you're probably gonna have to deal with things that are generically annoying. I had a Tier VIII CV flying circles around my Schlieffen yesterday with a fairly big mouth. I also had a sub on my team (same game) that died in the first few minutes and then was complaining about how bad my teams aim was. I shouldn't have to explain why that is ironic. Called the sub out on it and it was honestly hilarious how defensive he got. For him to apparently have been joking. Anyway, subs and CVs are a very different type of gameplay from the regular surface ships. I don't claim to be an expert in them, but the times that I have played them or do feel like playing them I do not find it hard to understand why they are ridiculous and utterly annoying for surface ships to deal with. Generally at the very least: someone isn't gonna have a fun game. I wish they weren't a thing either but they are what they are. Again at the end of the day, if it's that bad, don't play. It really is that simple. I agree with this video.
Italian CA line has no depth charge squad. So even i know how to deal with subs. I can do nothing about it.
Especially in high tier. There is no way i can move that aggressive like a dd.
I think my biggest personable gripe with Dd's is that they just can spam them at point blank range and unless you are in a higher tier of battleship with better armor. There's not a lot to do. , after playing them a bit. I've found that just diving at BB's and just slapping 4 torps down at .3k and chunking them for their whole health is just odd that it's allowed. Feels like a poor design that torps "min" arming distance is basically non existent.
I understand your point with why we wouldn't want skill-based matchmaking.... but I disagree.
While its true that some people would "tank" just to be matched with lower skilled players, that number would be small relative to the player base. Statistically insignificant.
It may have some advantages for them, but those advantages are small. Looking at the issue holistically, it's a big "so what?" if someone wants to tank their win rate just to go seal-clubbing. It just means they think like a child and are all about instant gratification.
With that being writ.....
It really doesn't matter anyway because people would still complain if mm was skill-based.
They should have skill based once it does connection based matchmaking to find all 24 players and only then balance the teams
for MM we do not need all the players to be equal to all other players. They can say give everyone a score and the matchmaker can match the overall score between the teams. If one team has a unicum god tier division then they would get a large number of low stat players on their team. Against a team of average skills this should be a fair fight. If an addon can tell us the battle is going to be a lopsided slaughter then WG should be able to figure it out.
I run WoWs Monitor and my biggest beef is the teams are lopsided in game experience. One side has their majority of players with under 100 battles but high win rate that WILL fall over time. They are matched with an equally rated team but with tens of thousands of battles. Blowout time.
We lost naval battles recently since I had one attempt left and it was a CV match where their CV had 18k battles and 2k of that in their ship, and our poor knucklehead had 88 account battles and 2 in their CV. Their CV had the experience to win handily, and our guy had no idea how to drop a fighter.
Great video and so true in all aspects! Another problem with skill based matching is that everyone would eventually finish at 50% win rate if that’s the way they chose to do it or everyone would decrease in pr due to “more skilled “ players on each team!
The only option to not use skill base matching would be stacking with skill base.
I respectfully disagree with almost everything in this video, especially your point about submarines. Subs are not fun to play against, and I think a vast majority of the player base will agree to that. So the fewer people that play subs, the more fun we are all going to have. This game is about having fun, right?
I don't know what you're talking about. The problem is not that people don't know how to play with submarines, but that they are simply not balanced. And even now you can have a problem with "wall of torpedoes" from DD. I don't know how can help me in BB that I know how to play as dd? When I just can't see him and he sends torpedoes at me. But DD will ge spotted by every radar, hydro or CV, so it's no longer such a problem. But if Sub simply wants to and he's a good player, you won't see him, you won't even see pings, because he won't ping you, he'll drive to you a few km away and drop torpedoes...and you won't do anything about it.
Alsace is actually pretty crap right now. I hit less shells in it than I do in the gnisenau.
dispersion (sigma) is only slightly better than pommern sadly
The problem with submarines and cvs is they can just bully people without being hit back. It just is not fun to play against
I’d say some premium ships need to be buffed. I’m aware that letting people with money teabag tech tree ships is a bad call, but some like sandy and eugen can be buffed. Nobody is gonna drop 40 or more bucks for a giant metal brick or a upturned porta potty.
My idea for MM changes.
The current MM builds a match.
After that is done the player PR is added up for each team. Say 1 team has 7900pr and the other has 8000pr. Now each team has Dallas, 1 has a PR of 1000 which is on the 7900 PR team. The other Dallas on the other team has 1100 PR.
Now the MM swaps the Dallas for the other Dallas.... Now both teams have a 8000pr total... Start the match....
That's an awful idea because Personal Rating (PR) isn't a measure of skill. It mostly compares how much damage and how many kills you get compared to people using same ship. One one side, it is heavily influenced by which ships you play (wether you play ships that good or bad players use), and on the other side, it's based on your damage output and last hitting capacity irrelevant of how useful that damage if (repaired damage or not).
You'd be matching people according to their ship choices and farming tendancies irrelevant of the skill level. You would likely increase blowouts.
At the end of my first year my WR was 32% as I took my Weimar and Alabama into battle only to learn that hanging back and letting the dupes get shredded in the hopes they take out enough ships for you to at least farm later in the match was the way things seem to work, especially at T10. I somehow worked it up to a stunning 43% where half the time, the entire team settles into one cap, sacrifices the players trying to actually win the match in hopes of farming later in the match........winning the match just doesn't rate for many nowadays. WG should put a much higher emphasis on winning the match as opposed to gaining personal farming points. I'll be in a match where we get rolled 1000-95 and have some chump track me down later and lay it at my feet because my WR is 43% even though I was one of the few who actually tried to take a cap instead of sitting with 8 other players, waiting for the numbers to thin out.
That's the state of the game now IMO, they really busted this thing. Now BB's explore the extremes of their spawns because venturing into battle makes them easy prey for subs. Cruisers and DD's are pounced on by CVs and sniping BBs and before a few minutes, your team will be outnumbered. I keep thinking the odds might be that someone on the other team might be having the same experience but I recorded my WR for a week, noting the matches where the team minioned to one side and was throttled. For the week my WR was 40% with my being in the top 3 65% because I went out and fought with the others who rarely got beyond 12 minutes if that. 74% of the games involved at least 7 ships to one cap. Just seems to be broken. T5-T7 is exponentially more enjoyable these days, players are pleasant in chat, care about winning over farming which really brings out some great teamwork.
Couldn’t agree more! Well said!
People who freak out about WR annoy me more than bad players or any game mechanics. WR doesn't really say anything, and I can't imagine throwing away everything just to have a single number on my screen say 60 instead of 52. I was in a clan for World of Tanks in which everyone complained about 'bad players' and how they let that ruin the game for them. I like winning, but I don't let losing ruin my day; it happens, and often it's more than just 'bad players.'
This is why your channel is growing. Good video. :)
Too many other channels takes the game a bit too seriously, or get stuck being overly negative about a lot of issues.
Interesting points, important topics.
Disagree with the playing of Submarines. While it does have its merits for in game, I would rather not inflate the number of submarines playing as it would only give WarGaming more "justification" for this poor addition to the game.
Matchmaking could be based on experience (games played) rather than win-rates. More experienced players are more likely to have a diversity of ships in their fleet and this keeps the game interesting as it is very difficult to remember the details on 200-300+ ships. Another interesting option would be "Premium-Only" games and "Tech Line-Only" games. I think the bonus for -2 level ships should be greater. "Players getting a loot box once their Tier 9 ships have killed five (5) Super-Ships" represents a new type of incentive that could be brought into the game. Unfortunately this does not represent the increasing "pay-to-play" aspect of the game.
I am missing non mirror Match making. It was a challenge and required to think, what your advantages were.
First, I dont wants subs to be removed. I want tools to be able to fight against them. They can torp me from 14 km away but I can only depth charge out to an average of 6 to 8 km away. 13 second flight time and detonation time. 30 second reload and then 13 to 14 second flight and detonation time...again. I would play a CV before I play anymore subs. I've played subs, and they are broken. Common Sense with a sub, and you are a GOD.
I agree with your point on Soviet Bias, but I do think it comes from a semi-reasonable root, as there was a point in time where there was a long succession of extremely good Soviet ships being introduced.
The first example of it would be Stalingrad - when that was released it was the very definition of broken and overpowered. However, it did take a long time till the next OP soviet ship released, and in-between then ships like Khaba got nerfed to the ground. At this point, I don’t think Soviet bias really exists yet.
Then comes the Kremlin, her guns were far more accurate than they are today, and the meta far suited her playstyle. That’s the second overpowered Soviet ship at release.
I don’t remember in what exact order these following ships released, but I do know Soviet bias really got coined when Pobeda (today known as Slava) was introduced for testing. A ship so broken, that it sat in testing purgatory for over a year and eventually got renamed to Slava. To be honest, I don’t really know the changes that were made to it after being renamed, but for a time it had the most broken guns in the game, by far (of course not quite the case today)
Then of course the Smolensk. Does this need an explanation?
Finally, Petropavlovsk and Alexander Nevsky. Two extremely powerful Soviet ships, especially the Petro.
All of this, with the exception of Stalingrad, within the time span of around 1-2 years.
Of course, this reality is far different today, with ships being nerfed and/or powercrept. Kremlin has had her guns significantly nerfed, and with the passive meta and ships like Ohio and St. Vincent she’s quite irrelevant nowadays.
Smolensk, with both the captain rework and again the passive meta, is still good, but no longer the terror that it once was.
Stalingrad, with mainly the captain rework but also a shifting meta, is still really good but not a top pick anymore.
Petropavlosk, with some small and big nerfs, is no longer the overpowered ship it once was, not even in comp where Napoli is preferred.
Only Nevsky (and Moskva which I didn’t mention because it doesn’t quite fit in the same trend as these other ships) remains untouched, and honestly it’s laughable how easy it is to have high battle impact every time I take out the Nevsky. It probably only goes unnoticed because it’s so boring and it isn’t quite the top pick in comp. One misconception I see often though, is that it has a 50mm deck. I don’t know when this was changed, it certainly once had that deck but now it’s only 30mm. Still has some really dumb and trolly armor even without that however.
The only overpowered Soviet ship that has been released since is Nakhimov, which of course is an incredibly stupid ship. But aside from that, the era of Soviet ships is really over. I don’t personally think Soviet bias really existed, and it certainly hasn’t over the past 2 years, but it is also understandable why it became a well-known term in my opinion.
You can surely understand why soviet bias is a meme! i get what your saying with regards to certain balance, but khaba, kremlin, petro, nakha, emperor nickolai, greme, kutesov, moskva, stalin, smolensk, sinop etc etc, were all considered OP on release
subs are biggest problem. what can you do with them if played well at high tiers.. ? some of the subs are pretty fast too... they can go from different sides of the map quickly. so unless they are spotted and then allies help target sub until its sunk it will keep cropping up. sadly most dds wont go to the trouble of killing them .. i've killed loads of them with bbs... far fewer with cruisers .. a lot of players only play one or two classes.. they have very little idea of the others.. i PREFER bbs and cruisers but do play the others too so i know how they feel in match
3:46 as a cv main with over 3k games with just t10 cv, the Midway is pretty meh in comparison too the FDR American, Nahkamov Russian, and the two t10 German coal-steel/special from crates. Even the Japanese t10 out preforms in the right hands. Also I think its a funny Joke its being Held at the Hornet It is the Lowest preforming t8 cv in the game since they nerfed it. It has t6 ap bombers and torp planes, and its super bombers are easily destroyed with a fighter squad. The bombers from the Nebraska do almost twice the amount of damage with 1/4 the bombs. they are also on the same 2 min timer. If you were to put halsy on either of them though It helps significantly.
i dont understand why peoples are still compaining about matchmaking in this particular game... its not like if you could possibly win 100% of your battles... naval battles have never been fair and this game aims to reproduce reality...
For me, its that individual mentality in a teamplay game that ruins the game. its more important for most peoples to "protect" their individual stats than doing teamwork to win battles.
Georgia does not feel even remotely op anymore, feels like a fast NC with less guns
5:44 I am guessing you were not here for the wall of skill era, or the stealth fire era that you could under stand the absolute terror the DDs were at the start of the game frankly it was BS that we lost the full AP pen on DDs for BBs especially since some lines needed them the most
Submarines are not going anywhere ?
To Davy Jones locker ! ;)
But you're 100% right. Want to counter them ? Play them !
Great video, and I appreciate everything that you said, especially the part about most of the player base not understanding certain concepts about fun. I do disagree with you regarding the subs. I refuse to play them, and I do believe that if the player base would stop playing them, first of all, you'd stop seeing them in game, and secondly, WG would have no choice but to remove them rather than to support a line that is not generating revenue.
How would Mountbatt feel seeing all the shipgirls at the anime part of the con
I stoped playing this game when subs arrived
No, I agree that we don't need skill based matchmaking - but I'd PAY to not be in matches where a noob with 100 battles somehow bought a Tier X and is clearly lost.
Unpopular opinion. Americans sound silly saying "I could care less." Logic surely is saying " I couldn't care less."
Subs are the reason why I play only tier 4 and below. I resent being outright lied to and this is how I respond. And If I can prevent some new player from enjoying the game and getting sucked in them good on me.
Here’s another truth: despite what the online narrative is , someone wants to play cvs and subs. Go play a t6 match with 2 cvs and 3 subs a side. This is fairly common. So some DO want them 😂
Seriously, what player with decent W/R would willingly tank their stats? I have pride in my stats. I would never lose clout by doing that.
I would not start a new count, I have 360 ships on my account, 1 billion credits( mainly don't have anything to left to spend it on) 1 mil coal (I do occasionally buy a new coal ship when it comes out), millions of free Xp and commander Xp. So no restarting for me.
Wasn't there a way to reset your account which would totally wipe out your stats, but not your ships and resources?
Any way I still think skill based MM is the better solution.
I had a match in my akizuki where I clearly radically maneuvered to throw off the homing torps and they still hit. Talk about handholding classes for the handicapped 🤮🤮🤮🤮🤮
Defending sub mechanics might be one of the most toxic and blind things I´ve seen so far. Yes, I agree everyone should play them so they notice how safe is to play them unless you are spotted from other sub. DDs shoud be the hunters to them, yet only subs are a reliable way to spot them with the consumable. 2Km is too little for hydro to spot them, or their aerial concealment when at periscope, too fast for a lot of ships to punish too.
I don’t defend Sub mechanics, in fact I think there’s a lot that needs to be changed. Speed at periscope depth, spotting range with hydro, the stupid ability to ping near unlimitedly
im waiting for the ijn sub line so i can put my i401 arpaggio of blue steel captain where he belongs, on a submarine.
I always thought that the soviet bias was how the rounds intersect at 3/4 range
A sub in the hands of a top tier player is borderline OP. But a sub in the hands of an average or above average player is nothing special. High skill ceiling to play subs. So, I don't have as much of a problem with them as most people seem to. CVs on the other hand....
There's only two truths to this game. 1. WG trying to drain your bank account 2. WG trying to get you to drain your family's bank accounts
Talking about matchmaking: What effect would skill-based matchmaking have on the waiting time between matches?
The Soviet bias meme really applied to the WOT Russian tanks, especially their T8 to 10 Mediums and Premiums (so many Premiums). It then spilled over into WOWS but I remember when the Russian DDs arrived and most were so crap they were a joke up to T8. Their CAs were ok and their BBs were powerful only with their fantasy ships and let's face it the Soviet navy is now replete with fantasy ships. For people who like playing "real" ships this pisses them off most and the Russian were the most guilty party (now of course everyone has lots of fantasy ships it doesn't really matter).
I like Subs. I like playing them and as a DD player I love the challenge of hunting subs. I'd happily spend the whole battle hunting subs if I was allowed. Its a lot of fun imo. I wish Wolfpack could also allow playing as the defender of the convoy. That would also be exciting and actually might capture the feel of the Battle of the Atlantic better than as the attacking subs.
Regarding skill based I have days when I seem to be just get lumped with potatoes and my stats plummet and then the next day I am with a bunch and we cannot loose. It evens out. Sometimes if you feel you are always losing best to just get out of the game and come back in an hour or the next day. The match maker suddenly starts putting you with teams that do win every game and your stats even out.
If skill based match making existed every player would eventually become 50% win rate. Low wr players would get a artificial raise and high wr players would hide behind a 50% wr.
Early morning matchmaking on the NA server generates some interesting matchups, like 9 ship teams that each have two carriers and three subs.
That's evening for me :)
War gaming killing their own game by adding stronger cv's and subs that are litterly unspottable,unkillable and you cant run from them
I do have one legitimate question: are S-189 and I-56 coming back? Never picked either up because I didn't want to gamble.
The Soviet bias gets so old. I sarcastically blame American bias every time one rolls me with Heavy AP with improved angles
They could still add a looser based skill based matchmaking just so the sweats don't get put in with the casuals
Bias? let's talk about Bourgogne... this ship is super high on crack. you sneezes, you deal 100k of damages without knowing it...
The worst in those rumble stomps is the team chat on the losing side. Its toxic. I come on to have fun and always try to play well. You have these guys that take these pixels far too seriously.
The biggest uncomfortable truth is that Superships and subs signal that WG is running out of options for gameplay? How? Well WG releases 12 new lines per year roughly, one with each patch and we are now at the point where most standard surface ship lines are already there, and we are onto the more shall we say... incomplete lines (or paper misfit lines). So in order to continue this WG basically had to bring out subs because now they have enough ships to push out the date they can't think of any unique ships. super ships were a somewhat welcome surprise in this regard, look at how quickly they jumped on them. think about the past 2 years of the game and how many of those lines felt like they added to the game, or haven't made something obsolete (I'd argue only the bc lines). WG does not have a long term plan for this game that doesn't break the main gameplay rules, and that is an uncomfortable truth if you want to spend money on anything but premium time.
Also, big no to subs.
Another video that does a good job of hitting the nail on the head. I had not thought of just restarting my account but it is an Idea since I keep getting told by certain people how crappy I am (sometimes before the game even starts) and how I should just delete the game and play solitaire instead.
Too many people like to look at how average others may be and complain that they should go back to co op or operations. The only way someone gets good is through experience. Failure is a part of the process. And it is only a game.
Enjoy and don’t let what others say take away the fun!
@@gamkem1405 I just remember that I do this to have fun and destress so I ignore the trolls.
Excellent! I agree! FUN is the only way to play.
I don't mind submarines being at the game as long as they're limited 1 a game there is already enoughtorp spam. The one thing they do need to takeout are the Homing torpedoes they are overpowered and busted. In WWII homing Torpedoes were very rare and not very accurate. In game you can't hardly get away from homing torpedoes even in a cruiser very rarely in a battleship. And they definitely need to tone down the overpowered aircraft carriers specially the high teir airplanes are just ridiculously overpowered especially since WGing nerffed ships anti-aircraft almost useless.. I've been playing for about 4 years and I played all the different classes
you make a valid point about skill based matches.My stats stink because if the match maker or the random number generator arent giving me fair results i quit trying to win and play for fun.My first match yesterday was fair.we all were tier 5s and my dispersion was normal.I got a kracken in the jaguar.That changed once a friend joined me and we divisioned.We were always 2 tiers low and our dispersion changed to terrible.That happens near every time.He quit after 4 such matches and i took to french destroyers so i could pick someone to rain on their parade.winning never enters my mind.It looks like im a bad dd player.im not
I have never played a sub and never will, but I have little trouble dealing with them in Co-op. They aren't OP, they are simply annoying and a distraction. Nothing more than a tool for griefers in PvP modes. So I completely disagree that you have to play subs to learn how to deal with them.
I have the submorons turned off in my port. Never played them, never will. Whenever there's a game mode where they aren't available, that's all I play.
Reading all the absolutely stupid ideas people are giving in the comments that would ''fix the game'' is even more enjoyable than the video itself.
They removed ships to sell them again at $80.00 plus