For real, though. The moment where I saw how the "batteries" are made recontextualized the early game for me. I went from a "oh, cool! Scifi!" vibe, to a "oh, no. Am I the baddie here?" sense. Because for some of the creatures' reactions, the process does not seem to be something they underwent willingly. And I've been running around plugging those things in wherever I could find them. (The audio cue when they engage took on a much darker implication as a result.)
@@arcflashhazard_ I literally felt a bit sick at this point in the game, especially since the first one I heard in the "boxing" room was one of the ones pleading...
@@arcflashhazard_ ya, it's heavily implied it's a very not fun experience for those creatures. Especially when you consider magic bits only drop from living things you defeat. And activating those boxes produces those bits...
Yep. This is why the obelisks sound so terrible. When I came to the factory, I felt sick to my stomach. I made sure to apologize to the metal towers when activating more.
I had a rough time with spiders in general so the energy spiders were ... not fun, but after 2 or 3 deaths I did notice the turrets prioritizing the spiders over me, so THAT helped me out a lot.
Dan, you may find the gun more useful at point-blank range. I didn't see super clearly but most of the shots I was paying attention to were from medium / long distance :)
Can confirm, at short range it's incredibly effective, you can take her down with almost nothing but the gun using inverted ash so long as your shots connect fully
For the librarian it's safe to assume he was studying the technology. Most of the chalkboards seemed less like organized designs and more like study notes. Plus none of his work area looked like the technology in the ziggurat. Also it's worth noting it was the Librarian that broke in and stole the the Fort Frog key. As "Stolen to the sky" was mentioned as one of the 3 locations for the keys and the librarian is who you get the green key from. Also... strange that he was just standing up there, sword already drawn, pensively looking out across the distance, right? As for the discovery that the "batteries have people" in them, or at least some kinda living creature, it was alluded to twice before I think. Once in the librarian's study on the board, you can see a diagram of a curled up figure with fox-like ears. The second is well... notice how you get magic bits from killing enemies? Not all enemies drop magic bits either! (another interesting mystery perhaps~) But you don't get magic bits any other way... So that's kinda dark, especially given the sheer number of them in storage down there... and the decent amount you've been forced to activate before finding out. That discovery was so very unsettling. Especially because now I can't NOT hear them screaming every time you activate one.
@@kvm6 definitely a spoiler! I already knew that, but ya, something you'd have to figure out by learning the language. Though notably this is also hunted at because of the manual pages he has in glass cases that you steal
This boss fight is a lot of fun, because she reacts to counter your different strategies. I felt really outmatched and outgunned for many of my attempts!
Gotta admit, I was almost relieved when the boss killed Dan first try. He has done INCREDIBLY through this whole area. One-shotting the entire interior up to the boss is bonkers to me.
My strategy for the boss in this video, which didn't require me to git especially gud: Charms: Magic Echo, Orange Peril Ring, Anklet Open with three close-range gunshots. Go retrieve your magic echo, which nets you two more shots. Now her health is at like 60-70%. Prefer blocking to rolling because I found her attacks hard to dodge but easy to block. Try to get her health down to around 25% while you still have flasks. Once you're out of healing and your health is low, get reckless and spam attacks. You want to stun lock her while the increased damage from your peril ring lets you demolish her remaining health. Alternate strategy that would be faster if you can pull it off: Charms: Magic Echo, Cyan Peril Ring, Inverted Ash Again open with three gunshots, get magic echo, use two more. Use your flasks to replenish your magic as you spam the gun. Using this strategy I was able to consistently get her down to very low HP but could never quite kill her before she killed me.
Yay, more translations to do! (I was worried after last episode's paucity of them) Spoilers below the jump! 24:49 "[???] Gate to the Far Shore." 25:39 "[Boss Scavenger] The queen of those who pick the bones of this land."
That was definitely a much more impressive way to take down the boss. During my playthrough I eventually got through by switching to blue potions and shotgunning him to death
same. I do like how the game lets you take multiple angles to tackle challenges. Like, I felt super clever when I dealt with the spearman guarding the bridge to the quarry by yanking them off with the orb.
@@weaponmasterJConn You can yank this boss off the edge as well, before the bridge, use the wand to trigger her from a distance, she won't be able to reach you, and you'll have to time the hook as you can only pull her in the middle of one of her attack animations. Just make sure to be right on the edge when you pull her as well, or you'll end with both of you on the same side again, and watch the gun, she can reach you with that as well.
I also wondered if it was the Scavengers who stole from "Fort Frog", but no -- it was the Librarian. The game manual mentioned the Green trinket was "stolen to the top of the sky", and you did get it from the Librarian's body directly, where the other two you found still on their secure pedestals. In my playthrough, this was the last of the three bosses I actually found, but I had such a difficult time getting through the last stretch (with the energy spiders and dual robots) I told myself _I wasn't leaving until this boss went down._ It took countless attempts, but I followed through on beating the boss (and by comparison steamrolled the remaining two bosses). In hindsight, it was complicated by an impression that many attacks down here were simply unblockable, so I had to focus more on dodging.
You had some success using the Yoink Tool to pull the Boss into their own bombs. It probably wasn't doing that much damage each time, but it was a good use of the opportunity.
Boss Scavenger is female. I suppose in English you can't tell without translating the manual (other than the fact that she has boobs...) but in some other languages the word boss is gendered so you know right away.
This is where things got real for me in this game. XD I went all out on the Scavenger Boss, because I assumed she was in charge of this whole operation. (I did this place second)
The Boss Scavenger is one of a couple of bosses that you can stun-lock if you back them into a corner and just whale on them. They usually get out of it, but it can get you a lot of damage.
Previously in the Quarry, we see the broken pillars in several states. Some of the partially destroyed pillars seem to still provide power, or those even further destroyed leaking power/miasma, yet are clearly far enough gone that one would expect them to be... "Open". Some of them are still moaning. I would hazard a guess that the "fox spirits" sort of... Partially denature, into a crystalline mass. Basically fall apart into sentient rocks. These rocks then (perhaps) produce miasmatic fluid, which deteriorates/evaporates rapidly when exposed to light, producing the miasma gas. We see the fluid underground, a large lake of it in the central Ziggurat chamber above the Hidden Vault, and we also see it leak out of the "energy beams" when they break. Again, in lit areas this seems to tend towards a darker, smokier fluid, whereas in shaded areas it seems to be more... Well, very bright and pinkish. Maybe they're two different fluids, or it depends on certain qualities of the air instead of light, etc., but I think this is pretty close to what's going on. Perhaps the scavengers started out with noble intent. Perhaps they still believe they're doing good. I'm not even sure I could say they're doing something definitively bad or evil. They're making a mess, but it's not like that wasn't happening anyway - Maybe they aren't actually fully responsible for the state of the Quarry. They appear to be killing off what appear to be a systemically enslaved species, but I'm not sure we actually have strong evidence they can be rescued, and my only suggestion for gathering that evidence would be very nearly exactly what the scavengers are doing. It's possible they've even attempted to stop the "assembly line" - Perhaps the Scavenger Boss was hoping removing the hex key would achieve that. I don't think we know for sure. That honestly amazes me.
Idk how to feel about the game encouraging you to pray at random pillars only to make one an enemy. It was a different type of pillar, but praying at random things has been encouraged. I feel like 20:30 is a better intro for the enemy (well, if it was only the one, anyway), but you also, apparently, need to know that praying can activate them... 11:34 Why does this feel like they're using a god as a power source? (no spoilers, just thinking) 12:01 ...and now I'm getting Evangelion flashbacks, and I don't know which bothers me more. Boy we went into Souls-level dark hard, so much for this being a love letter to Zelda. 23:49 Damn, that reminds me of a reveal somewhere... must be the Matrix, because if it happens in a game I've played, I'm blanking on it.
The praying at the sentinel to wake him up is only a twist with that one, everything else that wants to kill you won't wait until you start praying at it...! There's a common in joke in the community that what you compare the game to shows how much of it you played, layer 1 is Zelda, and layer 2 is Dark Souls, and there are more but we shan't discuss them just yet because of spoilers!
@@Imperial_Squid That in-joke is amusing, because I struggle to see L1. To me it's been Dark Souls wearing LoZ's skin. At least that encounter was an anomaly. Though Tunic has made me realise how hair-splittingly nitpicky I can be with very specific game design choices... while the rest of the time I'm super easy to please.
I feel like you can kind of expect that it's going to be an enemy, or at least alive. There are chances to take note of that same design where it can't aggro you (like the library and I think non functioning ones elsewhere) and it's clearly not the regular pillar design. That might just be me though
@@the6ofdiamonds for clarity L1 being Zelda is for those people who played like 10 minutes and put it down, is *is* skin deep, if you did any of the post bells bosses that's more where L2 shines but it's definitely a thing throughout! And it'll depend a lot on what you play more of, I play a lot of Zelda so it me it feels like a Zelda game with some better combat, if you're a DS fan I can see how the DS component would feel much more present! Yeah I get you, in fairness though the design of the pillar is very different and it won't kill you in one shot so it's not an instant death if you fail to react, but it's not my favourite thing in the game... I will also say though, the game does like to wink at the player from time to time a la the old school games it's a love letter to, for example, there's one glitch where you can use to clip through doors and if you do it on some of them the game plays a little jingle, or there are signs in really hard to reach places that say "Egg" (ie Easter Egg) in the game's language, having a bit of fun by tricking the player into prayer at an enemy is fairly par for the course here!
They make you pray at the first one to wake it up so that you know exactly what it means when there's two of them next to an obelisk you have to pray at to progress. If you hadn't already encountered one, you wouldn't have the "oh no..." reaction.
~18:00 I ended up just running through that section as fast as I could to get to the next save point, those guys are such a pain to deal with because it's difficult picking them off one at a time
18:00 ...I never realized this during my own playthrough, but could you just hookshot over to that turret island and be completely safe from those things?
Be careful though, if you haven't destroyed the turrets on the opposite island, you may not be able to aggro them from there (and thus can't hook back). I think I had to restart the game because of that once (that might have been patched though).
@@OlxinosEtenn That can also happen in other places if you have the muffling bell equipped, but I think that's the only place you'll run into this issue even without it.
I believe you deal more damage the more of the shotgun's burst hits the enemy. I think that one time, only a couple hit. I basically had to beat this boss only spamming the gun and restoring magic to get more gun.
This is knowledge you only get if you manage to translate the manual, or play the game in a language that has a gendered version of the word "boss". You can't even use the "it has boobs" argument, because the character seems to be overweight, and are really hard to notice given the light conditions of the area.
I'm still so SO curious why or for what all of those spirits are imprisoned for, what are they powering? Some kind of FFX situation? What was this temple for? Especially if the autobolts protect against the spirit monsters? WHO was this time for? (Spoilers at the **) I never thought about those spirits having traded this kind of life for life everlasting. I also wonder if the white foxes (like the scavengers) were the original inhabitants of this world (the ears look familiar to the spirits') rather than foxxo. Even after reading the whole story in the manual (and seeing other end game goodies) I still have so many questions. Such a good game. **Spoilers: It seems like the Heir copied their shrines off of these. So how long has this been going on?
I wouldn't necessarily cross off the first two. I mean the whole grab sword and shield and go questing for three primary coloured macguffins to unlock the Master Sword is a classic Zelda plot. And resetting the world when you save, and having to reclaim dropped resources after you die is pretty standard Souls-like (along with having tough bosses that take multiple tries, and even routine fights being potentially lethal).
@@rmsgrey The list is about the layers of discovery in the game (from a post talking about how you can tell how much someone played Tunic by what they compare it to), getting swords and macguffins is stage one, this properly hard boss like Scavenger Boss ticks off stage two
@@rmsgrey if I say GC do you know what that acronym refers to? If so, that's what number 3 is about and Dan hasn't even mentioned it, that's why only the first two are marked... And if you don't know either then I'm not gonna spoil it for you!
The gun is a good combat option, Dan's just not using it super well against the big enemies. It's a shotgun that is most powerful point-blank, it'll do a lot more damage per attack than the sword so against difficult enemies or enemies where you don't get a lot of time to hit them can make a big difference.. As for the hourglass.. I don't remember if it had any actual function or not so.. *shrug*
Hourglass is helpful to dodge through projectiles, really fast attacks, or time parries. You don’t turn it on and leave it on, you use it to enhance your reaction speed at specific moments during a fight.
The hourglass gives you more leeway for timing parrys or dodges. Since the player character is also slowed, you can technically do button inputs faster. I never used it myself since I had almost beat the game by the time I remembered the cave it was in, but I could see it's use
Again, as a former electrician, I can confirm that the trapping of unwilling spirits is indeed how we get batteries.
For real, though. The moment where I saw how the "batteries" are made recontextualized the early game for me. I went from a "oh, cool! Scifi!" vibe, to a "oh, no. Am I the baddie here?" sense.
Because for some of the creatures' reactions, the process does not seem to be something they underwent willingly. And I've been running around plugging those things in wherever I could find them. (The audio cue when they engage took on a much darker implication as a result.)
@@arcflashhazard_ I literally felt a bit sick at this point in the game, especially since the first one I heard in the "boxing" room was one of the ones pleading...
Gotta love a game that makes you go "no wait but thats not ok"
@@arcflashhazard_ ya, it's heavily implied it's a very not fun experience for those creatures. Especially when you consider magic bits only drop from living things you defeat. And activating those boxes produces those bits...
@@rocovailo2862 the autobolters drop magic and they're not alive... Are they?
Well, that certainly explains why activating the obelisks sounded like an unpleasant scream.
And why you get magic from it..
"I'm weak to gun" is such excellent foreshadowing considering this boss 😂
Dan's response to sentient creatures being trapped screaming in coffins that leech their strength: *interesting*...
Yeah, I expected a bit more of a reaction. I was like "Oh! oh. ohhhhh. ...oh"
That was pretty damn dark. And soooo many of them!
Me: watching this mouth agape, horrified.
Dan: hmm, intriguing
Yep. This is why the obelisks sound so terrible. When I came to the factory, I felt sick to my stomach. I made sure to apologize to the metal towers when activating more.
Cool interaction: the turrets target the pink spiders first. Just sad both Dan's missed it.
That's how I dealt with the spiders. I just kept luring them over to the various turrets. Always fun to turn my enemies on my other enemies.
Huh, i never saw that either
The robotic enemies attack them first, as well.
I had a rough time with spiders in general so the energy spiders were ... not fun, but after 2 or 3 deaths I did notice the turrets prioritizing the spiders over me, so THAT helped me out a lot.
11:30 if you pray at it, it will take notice of you and begin following your character with its head.
Thank you, I was wondering.
Dan, you may find the gun more useful at point-blank range. I didn't see super clearly but most of the shots I was paying attention to were from medium / long distance :)
Can confirm, at short range it's incredibly effective, you can take her down with almost nothing but the gun using inverted ash so long as your shots connect fully
@@Imperial_Squid Yeah, I was having so much problem with her, until I found the gun.
Then gun+inverted ash absolutely demolished her.
There's something about Dan asking "Maybe the boss is weak to gun?" that is just so adorably precious.
For the librarian it's safe to assume he was studying the technology. Most of the chalkboards seemed less like organized designs and more like study notes. Plus none of his work area looked like the technology in the ziggurat.
Also it's worth noting it was the Librarian that broke in and stole the the Fort Frog key. As "Stolen to the sky" was mentioned as one of the 3 locations for the keys and the librarian is who you get the green key from. Also... strange that he was just standing up there, sword already drawn, pensively looking out across the distance, right?
As for the discovery that the "batteries have people" in them, or at least some kinda living creature, it was alluded to twice before I think. Once in the librarian's study on the board, you can see a diagram of a curled up figure with fox-like ears.
The second is well... notice how you get magic bits from killing enemies? Not all enemies drop magic bits either! (another interesting mystery perhaps~) But you don't get magic bits any other way... So that's kinda dark, especially given the sheer number of them in storage down there... and the decent amount you've been forced to activate before finding out.
That discovery was so very unsettling. Especially because now I can't NOT hear them screaming every time you activate one.
Spoiler
Librarian lures Ruin Seekers to get Manual Pages from them. Said in the manual.
@@kvm6 definitely a spoiler! I already knew that, but ya, something you'd have to figure out by learning the language.
Though notably this is also hunted at because of the manual pages he has in glass cases that you steal
Got one translation at 25:23 for ya :3
The queen of those who pick the bones of this land
We stan a bone-picking girlboss queen
This boss fight is a lot of fun, because she reacts to counter your different strategies. I felt really outmatched and outgunned for many of my attempts!
my favorite part of this boss fight it the extreme squash and stretch nature of their kick to get the fox to go away
13:02 Oh geez, I don't think I stood and watched long enough to see _that_ animation on my playthrough.
Gotta admit, I was almost relieved when the boss killed Dan first try. He has done INCREDIBLY through this whole area. One-shotting the entire interior up to the boss is bonkers to me.
My strategy for the boss in this video, which didn't require me to git especially gud:
Charms: Magic Echo, Orange Peril Ring, Anklet
Open with three close-range gunshots. Go retrieve your magic echo, which nets you two more shots. Now her health is at like 60-70%. Prefer blocking to rolling because I found her attacks hard to dodge but easy to block. Try to get her health down to around 25% while you still have flasks. Once you're out of healing and your health is low, get reckless and spam attacks. You want to stun lock her while the increased damage from your peril ring lets you demolish her remaining health.
Alternate strategy that would be faster if you can pull it off:
Charms: Magic Echo, Cyan Peril Ring, Inverted Ash
Again open with three gunshots, get magic echo, use two more. Use your flasks to replenish your magic as you spam the gun. Using this strategy I was able to consistently get her down to very low HP but could never quite kill her before she killed me.
Once I got to the reveal of ghosts in the monoliths, I started apologising each time I activated one.
Yay, more translations to do! (I was worried after last episode's paucity of them) Spoilers below the jump!
24:49 "[???] Gate to the Far Shore."
25:39 "[Boss Scavenger] The queen of those who pick the bones of this land."
That was certainly a big reveal wasn't it? With those boxes? Quite a plot twist there...
I wish we could help those trapped there
That was definitely a much more impressive way to take down the boss. During my playthrough I eventually got through by switching to blue potions and shotgunning him to death
tiny lore and mechanics spoilers
Her not him and yeah same lol, I even put on the card to make your echo drop magic too
For me it was almost a dozen tries before succeeding purely through spamming Lures.
same. I do like how the game lets you take multiple angles to tackle challenges. Like, I felt super clever when I dealt with the spearman guarding the bridge to the quarry by yanking them off with the orb.
@@weaponmasterJConn You can yank this boss off the edge as well, before the bridge, use the wand to trigger her from a distance, she won't be able to reach you, and you'll have to time the hook as you can only pull her in the middle of one of her attack animations.
Just make sure to be right on the edge when you pull her as well, or you'll end with both of you on the same side again, and watch the gun, she can reach you with that as well.
First try with my +7 free bombs
Ah, yes, the ziggurat :)
I was looking forward to that episode!
Same! I saw the title and got alllll excited!
I also wondered if it was the Scavengers who stole from "Fort Frog", but no -- it was the Librarian. The game manual mentioned the Green trinket was "stolen to the top of the sky", and you did get it from the Librarian's body directly, where the other two you found still on their secure pedestals.
In my playthrough, this was the last of the three bosses I actually found, but I had such a difficult time getting through the last stretch (with the energy spiders and dual robots) I told myself _I wasn't leaving until this boss went down._ It took countless attempts, but I followed through on beating the boss (and by comparison steamrolled the remaining two bosses). In hindsight, it was complicated by an impression that many attacks down here were simply unblockable, so I had to focus more on dodging.
Oh my god, Dan, remember when you opened that big door from up on a bridge and it was way in the back? I think that door is THIS door!
Yup! You're the one who let them get in!
I've found that it's fairly universal behavior to yell "Gun!" whenever anyone is about to shoot it
You had some success using the Yoink Tool to pull the Boss into their own bombs. It probably wasn't doing that much damage each time, but it was a good use of the opportunity.
This boss was so much easier for me. It's crazy how much just one or two upgrades completely change the balance of power and difficulty in this game.
Lovely start. One for the highlights.
Oh man, I can only imagine what happens to the person inside when you pray at one of those pillars now...
The activation sound is pretty similar to the ones that scream as they are trapped.
@@christyencremins7676 yeah…i can’t imagine how painful it must be…
*Something* is dropping those magic orbs after you activate them...
Boss Scavenger is female. I suppose in English you can't tell without translating the manual (other than the fact that she has boobs...) but in some other languages the word boss is gendered so you know right away.
I mean, at this point, if you don't have a bad feeling about this, I am not exactly sure *when* you would get a bad feeling about this...
This is where things got real for me in this game. XD
I went all out on the Scavenger Boss, because I assumed she was in charge of this whole operation. (I did this place second)
The Boss Scavenger is one of a couple of bosses that you can stun-lock if you back them into a corner and just whale on them. They usually get out of it, but it can get you a lot of damage.
This was the boss where I both learned there was a parry, and learned how to parry. I then never used parry again, lol. Looked cool as heck though.
1:45
... no, that was the Librarian, remember?
Gotta admit, I was expecting a stronger reaction to the War Crimes Factory.
Still wondering now if the scavengers are scavenging the obelisks or trying to free those inside.
I had that thought last episode after seeing things again.
"Scavengers"
Queen is here to steal the Blue Questagon.
Previously in the Quarry, we see the broken pillars in several states. Some of the partially destroyed pillars seem to still provide power, or those even further destroyed leaking power/miasma, yet are clearly far enough gone that one would expect them to be... "Open". Some of them are still moaning.
I would hazard a guess that the "fox spirits" sort of... Partially denature, into a crystalline mass. Basically fall apart into sentient rocks. These rocks then (perhaps) produce miasmatic fluid, which deteriorates/evaporates rapidly when exposed to light, producing the miasma gas.
We see the fluid underground, a large lake of it in the central Ziggurat chamber above the Hidden Vault, and we also see it leak out of the "energy beams" when they break. Again, in lit areas this seems to tend towards a darker, smokier fluid, whereas in shaded areas it seems to be more... Well, very bright and pinkish.
Maybe they're two different fluids, or it depends on certain qualities of the air instead of light, etc., but I think this is pretty close to what's going on.
Perhaps the scavengers started out with noble intent. Perhaps they still believe they're doing good. I'm not even sure I could say they're doing something definitively bad or evil. They're making a mess, but it's not like that wasn't happening anyway - Maybe they aren't actually fully responsible for the state of the Quarry. They appear to be killing off what appear to be a systemically enslaved species, but I'm not sure we actually have strong evidence they can be rescued, and my only suggestion for gathering that evidence would be very nearly exactly what the scavengers are doing. It's possible they've even attempted to stop the "assembly line" - Perhaps the Scavenger Boss was hoping removing the hex key would achieve that.
I don't think we know for sure. That honestly amazes me.
So, fun fact. If you can kite the Miasma Spiders past the Autobolt Turrets they will actually attack the spiders instead.
The boss scavenger almost made me rage quit the game, I'll be honest. Not usually my mindset so it threw me when I even thought that.
Idk how to feel about the game encouraging you to pray at random pillars only to make one an enemy. It was a different type of pillar, but praying at random things has been encouraged. I feel like 20:30 is a better intro for the enemy (well, if it was only the one, anyway), but you also, apparently, need to know that praying can activate them...
11:34 Why does this feel like they're using a god as a power source? (no spoilers, just thinking)
12:01 ...and now I'm getting Evangelion flashbacks, and I don't know which bothers me more. Boy we went into Souls-level dark hard, so much for this being a love letter to Zelda.
23:49 Damn, that reminds me of a reveal somewhere... must be the Matrix, because if it happens in a game I've played, I'm blanking on it.
The praying at the sentinel to wake him up is only a twist with that one, everything else that wants to kill you won't wait until you start praying at it...!
There's a common in joke in the community that what you compare the game to shows how much of it you played, layer 1 is Zelda, and layer 2 is Dark Souls, and there are more but we shan't discuss them just yet because of spoilers!
@@Imperial_Squid That in-joke is amusing, because I struggle to see L1. To me it's been Dark Souls wearing LoZ's skin.
At least that encounter was an anomaly. Though Tunic has made me realise how hair-splittingly nitpicky I can be with very specific game design choices... while the rest of the time I'm super easy to please.
I feel like you can kind of expect that it's going to be an enemy, or at least alive. There are chances to take note of that same design where it can't aggro you (like the library and I think non functioning ones elsewhere) and it's clearly not the regular pillar design. That might just be me though
@@the6ofdiamonds for clarity L1 being Zelda is for those people who played like 10 minutes and put it down, is *is* skin deep, if you did any of the post bells bosses that's more where L2 shines but it's definitely a thing throughout! And it'll depend a lot on what you play more of, I play a lot of Zelda so it me it feels like a Zelda game with some better combat, if you're a DS fan I can see how the DS component would feel much more present!
Yeah I get you, in fairness though the design of the pillar is very different and it won't kill you in one shot so it's not an instant death if you fail to react, but it's not my favourite thing in the game... I will also say though, the game does like to wink at the player from time to time a la the old school games it's a love letter to, for example, there's one glitch where you can use to clip through doors and if you do it on some of them the game plays a little jingle, or there are signs in really hard to reach places that say "Egg" (ie Easter Egg) in the game's language, having a bit of fun by tricking the player into prayer at an enemy is fairly par for the course here!
They make you pray at the first one to wake it up so that you know exactly what it means when there's two of them next to an obelisk you have to pray at to progress. If you hadn't already encountered one, you wouldn't have the "oh no..." reaction.
~18:00 I ended up just running through that section as fast as I could to get to the next save point, those guys are such a pain to deal with because it's difficult picking them off one at a time
18:00 ...I never realized this during my own playthrough, but could you just hookshot over to that turret island and be completely safe from those things?
You can indeed! The spiders don't go away but you can still lob bombs over the little gap 👌
Be careful though, if you haven't destroyed the turrets on the opposite island, you may not be able to aggro them from there (and thus can't hook back). I think I had to restart the game because of that once (that might have been patched though).
@@OlxinosEtenn I did the same. Kind of frustrating softblock
@@OlxinosEtenn That can also happen in other places if you have the muffling bell equipped, but I think that's the only place you'll run into this issue even without it.
okay it turns out bombs fall through catwalks so the timing is VERY rough...
I was waiting for this episode!! 😁
This is going to be an exciting one for sure!
I believe you deal more damage the more of the shotgun's burst hits the enemy. I think that one time, only a couple hit. I basically had to beat this boss only spamming the gun and restoring magic to get more gun.
I have to say something about it because Dan just kept getting it wrong the whole fight. The Boss of The Scavengers? They lady.
This is knowledge you only get if you manage to translate the manual, or play the game in a language that has a gendered version of the word "boss".
You can't even use the "it has boobs" argument, because the character seems to be overweight, and are really hard to notice given the light conditions of the area.
The reluctance to left hand wall search is the only frustrating part of his play 😩
This cute little fox game is still cute... right?
This video involves Dan.
Tune in next time for more Dan Facts.
It's time to video games.
Ep 13: TOC/3, 6/7, 10-21, 24-41, 50/51
No new pages found today.
20:25 man, you made that look easy lol. i died two or three times on this fight in my playthrough recently.
Still excited to see Dan playing this.
I'm still so SO curious why or for what all of those spirits are imprisoned for, what are they powering? Some kind of FFX situation? What was this temple for? Especially if the autobolts protect against the spirit monsters? WHO was this time for? (Spoilers at the **)
I never thought about those spirits having traded this kind of life for life everlasting. I also wonder if the white foxes (like the scavengers) were the original inhabitants of this world (the ears look familiar to the spirits') rather than foxxo. Even after reading the whole story in the manual (and seeing other end game goodies) I still have so many questions. Such a good game.
**Spoilers:
It seems like the Heir copied their shrines off of these. So how long has this been going on?
1:38 The one who robbed Fort Frog was the Librarian who you already killed.
Congrats on beating boss scavenger. Monday...
well Dan, I hope you're proud of yourself
Is the being at 11:35 the fox being in the spirit world area?
EDIT: maybe there's more trapped in the spirit world than just the one we've seen?
I'm surprised you didn't try the fire wand.
2:20 this theme gives me Donkey Kong Country 2 underwater vibes 😌
(Potential Spoilers)
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-Oh! It is like Zelda.-
-Oh! It is like Dark Souls.-
Oh! It is like The Witness.
Oh! It is like Outer Wilds.
spoilers
I saw this list a while back and posted it myself a few times too, it's such a good summary of the layers of reveals to this game!
I wouldn't necessarily cross off the first two. I mean the whole grab sword and shield and go questing for three primary coloured macguffins to unlock the Master Sword is a classic Zelda plot. And resetting the world when you save, and having to reclaim dropped resources after you die is pretty standard Souls-like (along with having tough bosses that take multiple tries, and even routine fights being potentially lethal).
@@rmsgrey The list is about the layers of discovery in the game (from a post talking about how you can tell how much someone played Tunic by what they compare it to), getting swords and macguffins is stage one, this properly hard boss like Scavenger Boss ticks off stage two
@@Imperial_Squid I've played a fair bit further than Dan, so I know what's coming, but I still see the Zelda Souls parallels as far as I've gotten.
@@rmsgrey if I say GC do you know what that acronym refers to? If so, that's what number 3 is about and Dan hasn't even mentioned it, that's why only the first two are marked...
And if you don't know either then I'm not gonna spoil it for you!
Heck yeah, the girlboss
Day 13 of cheering Dan on while awaiting the rest of the Beacon Pines branches.
The boss scavenger is canonically a woman
How do we tell Dan that he won't have the time nor the energy to probably figure out how the language works?
I think it already speaks for itself how difficult it'll be
Could be good stream content though?
I think that would be better as a dig -into-mechanics series tbh
he's actually a she.
Is it just me or do the gun and hourglass just feel bad? I feel like theres a lack of zelda feel in the items
The gun is a good combat option, Dan's just not using it super well against the big enemies. It's a shotgun that is most powerful point-blank, it'll do a lot more damage per attack than the sword so against difficult enemies or enemies where you don't get a lot of time to hit them can make a big difference.. As for the hourglass.. I don't remember if it had any actual function or not so.. *shrug*
Hourglass is helpful to dodge through projectiles, really fast attacks, or time parries. You don’t turn it on and leave it on, you use it to enhance your reaction speed at specific moments during a fight.
The hourglass gives you more leeway for timing parrys or dodges. Since the player character is also slowed, you can technically do button inputs faster. I never used it myself since I had almost beat the game by the time I remembered the cave it was in, but I could see it's use