Hey, I would create new missions as 3 assassin in Vice city, i didn't find any tutorial Main.SCM codes Sanny Builder could you learn me to code Main.scm? 1 - I want create checkpoint from malibu behind Phone 2 - Add spawn player in location mercedes' house while new game & adding $10000 money to buy Mercedes' house
I Don't Know Exactly How The New Missions Was Added. I Am A Beginner In This Subject. Usually I Write Script Over Mission Script Also You Need To Edit The Main SaveHouse: Example Written in Main: :PSAVE2 script_name 'PSAVE2' :PSAVE2_10 wait 250 if Player.Defined($PLAYER_CHAR) jf @PSAVE2_311 if 0121: player $PLAYER_CHAR in_zone 'STARI' // Starfish Island jf @PSAVE2_311 if Player.Controllable($PLAYER_CHAR) jf @PSAVE2_311 if $ONMISSION == 0 // $ == int jf @PSAVE2_281 if $21 == 0 // $ == int jf @PSAVE2_138 Pickup.Create($20, #PICKUPSAVE, 3, -378.3, -597.2, 25.8) $21 = 1 // $ = int :PSAVE2_138 if Pickup.Picked_up($20) jf @PSAVE2_274 HELP_4118() if Player.Defined($PLAYER_CHAR) jf @PSAVE2_267 Pickup.Destroy($20) Pickup.Create($20, #PICKUPSAVE, 3, -378.3, -597.2, 25.8) fade 1 1000 0395: clear_area 1 at -378.3 -592.3 25.3 range 1.0 0055: put_player $PLAYER_CHAR at -378.5 -589.1 24.6 0171: set_player $PLAYER_CHAR z_angle_to 0.0 :PSAVE2_267 HELP_4210() :PSAVE2_274 jump @PSAVE2_311 :PSAVE2_281 if $21 == 1 // $ == int jf @PSAVE2_311 Pickup.Destroy($20) $21 = 0 // $ = int :PSAVE2_311 jump @PSAVE2_10 You Need To Create New Like This In Main Cheakpoint Create: 1- 018A: $19 = create_checkpoint_at 500.091 -43.8562 10.0974 (Malibu Phone Checkpoint) while true wait 0 if 00E7: player $PLAYER_CHAR stopped 1 500.091 -43.8562 radius 2.0 2.0 then jump @Function end end :Function (Action) 2- Create Actor: 009A: $723 = create_actor_pedtype 4 model #PGA at X Y Z (Load PGA MODEL) Or 0469: create_actor $4118 in area -919.5 -329.8 -901.5 -351.45 unknown 0 1 0 0 0 (I Don't Use This)
how to bring this twist in the mission??
knk bidğim kadarıyla polis karakoluna gidyodu tugay aloğlu cekmişti videosunu
Nice mod of the mission treacherous swine
wish this was real
İlk
Hey, I would create new missions as 3 assassin in Vice city, i didn't find any tutorial Main.SCM codes Sanny Builder could you learn me to code Main.scm?
1 - I want create checkpoint from malibu behind Phone
2 - Add spawn player in location mercedes' house while new game & adding $10000 money to buy Mercedes' house
I Don't Know Exactly How The New Missions Was Added.
I Am A Beginner In This Subject.
Usually I Write Script Over Mission Script
Also You Need To Edit The Main
SaveHouse:
Example Written in Main:
:PSAVE2
script_name 'PSAVE2'
:PSAVE2_10
wait 250
if
Player.Defined($PLAYER_CHAR)
jf @PSAVE2_311
if
0121: player $PLAYER_CHAR in_zone 'STARI' // Starfish Island
jf @PSAVE2_311
if
Player.Controllable($PLAYER_CHAR)
jf @PSAVE2_311
if
$ONMISSION == 0 // $ == int
jf @PSAVE2_281
if
$21 == 0 // $ == int
jf @PSAVE2_138
Pickup.Create($20, #PICKUPSAVE, 3, -378.3, -597.2, 25.8)
$21 = 1 // $ = int
:PSAVE2_138
if
Pickup.Picked_up($20)
jf @PSAVE2_274
HELP_4118()
if
Player.Defined($PLAYER_CHAR)
jf @PSAVE2_267
Pickup.Destroy($20)
Pickup.Create($20, #PICKUPSAVE, 3, -378.3, -597.2, 25.8)
fade 1 1000
0395: clear_area 1 at -378.3 -592.3 25.3 range 1.0
0055: put_player $PLAYER_CHAR at -378.5 -589.1 24.6
0171: set_player $PLAYER_CHAR z_angle_to 0.0
:PSAVE2_267
HELP_4210()
:PSAVE2_274
jump @PSAVE2_311
:PSAVE2_281
if
$21 == 1 // $ == int
jf @PSAVE2_311
Pickup.Destroy($20)
$21 = 0 // $ = int
:PSAVE2_311
jump @PSAVE2_10
You Need To Create New Like This In Main
Cheakpoint Create:
1- 018A: $19 = create_checkpoint_at 500.091 -43.8562 10.0974 (Malibu Phone Checkpoint)
while true
wait 0
if
00E7: player $PLAYER_CHAR stopped 1 500.091 -43.8562 radius 2.0 2.0
then
jump @Function
end
end
:Function
(Action)
2- Create Actor:
009A: $723 = create_actor_pedtype 4 model #PGA at X Y Z (Load PGA MODEL)
Or
0469: create_actor $4118 in area -919.5 -329.8 -901.5 -351.45 unknown 0 1 0 0 0 (I Don't Use This)
@@Extiagon Well, I have errors sanny builder, it says Compiler won't work and VCSCM.ini & Opcode list not found