stairs will also auto generate if you have a path in front of a building structure. But yeah outside of that you have to go through this insane effort, so hopefully the devs will improve. edit: actually stairs should just be their own structure. they're definitely one of the foundational structures of any multi-story building.
I agree, stairs should be a customizable structure on its own, seeing this tutorial now I understand why I wasn't able to build one, it takes a lot of effort... Also bridges, more props like lanterns, campfires, crops. The game needs all of these. Even though pro builders are already building incredible things with the current assets. Edit: I add another thing that would be useful for fine grained control and details: vector points removal and addition. Like in the case of the walls and fences you should be able to add and remove vector points at will for fine customization.
Hold ctrl whilst building the wall pieces to disable snapping. It stops them linking to each other. That way you can just draw each wall piece in exactly where it needs to be without having to space them out or move them in/out of position. Would only take a few seconds.
Stairs and bridges are the only thing that's unnecessarily complicated (except for entrance stairs which appear automatically when you set a path to a wall)
and benches, tables, portcullises, drawbridges, wells, fountains, gallows, pillories, unfilled water fountains, prison bars (depending on whether you just want a barred window or full floor-to-ceiling bars), railroad tracks, tunnels, and doorways into catacombs.
That is where you are wrong. Stairs are not easy. Building stairs in the real world is the hardest part of a building construction, and the game reflects that really well.
@@zam023 yet you can put a complete house down in 0.7 seconds..... 4 seconds more and it has 2 turrets on either side.... But a staircase is a 10 min build.... Very proportional
Starting at 1:11 there is a much easier way to build those wall sections that turn into stairs or anything else. Create a very short wall with only 2 nodes. Then pull one node and you get a perfectly straight wall section as long as you want. If you want to make a right angle, for example, just add another node where you want the wall to bend and drag the end node around until you have your 90 or any other angle you desire.
As a 3d artist, while i like tiny glade, I am really stunned as the in-efficiency of things! Even Copy Pasting or having a few extra controls to manage whether things float or not are dis-included, you always end up having to take the seriously round about hacky way to make ez stuff... I find myself with not enough patience to do it when I start my own, but I like watching other people put in the time. ❤ I suppose it does lead to someone wanting to make everything unique...
While I find these tricks impressive, and I'm always proud of my little drawbridges, wells, benches, portcullises, and other makeshift structures, I would really love to see some of these things officially implemented into the game. Or even just something more rudimentary to work with. Give me planks and logs, and I'll put them together to make benches all day, but finagling fences and walls with pathways to get something that you then have to hide parts of in order to make look like a plank.. is tedious as hell. I had intentions of making a castle with 12 consecutive gatehouses last night, but I completely lost steam after the 2nd. If I had the ability to duplicate everything within a selected area, maybe it wouldn't be so bad. Then just carry the whole duplicated section to where I want it.
Good news, at least the next patch will allow us to set brick walls at even heights so we don't have to cut and adjust as much We still going to have to place down individual walls for each step
One tip I've found that's useful when dealing with multiple sections of wall like that, is to change your color and make the top even on a single piece, then use the cutting tool to remove parts from the original wall. Every piece you cut will have those options enabled already, so it reduces some of the time needed.
The first method with the walls got a lot easier now you can use the paint tool to make a smooth topped wall, also when using Ctrl + click you can draw walls right next to each other, so it can be done in a minute or two with a bit of tweaking.
Don’t freak out but IT MIIIGHT be because the game JUST LAUNCHED You know…UPDATES exists, and they take time, the sims 4 took almost 9 years to get round pools
@@buttermoon4300 Well no, the game is not in early access anymore, it should be complete. This is not a quality of life improvement, it's something that should already be in the base game. We've been acustomed to buying incomplete games, and some people even defend it now, that's crazy. Incomplete games in Alpha are fine, here it is definitely not. Also your condescending tone is very inapropriate.
@@Aqquar no game has the obligation of being complete from the release. Spirit lofi didn't had many options of rooms and added them later, the sims 4 launched without pools and toddlers, they will add more stuff later. Any game designer can understand the reason
@@buttermoon4300 adding stuff doesnt mean the game was incomplete, it means developpers wanted to give more. However, when the game is not fully playable at release it is indeed a problem. Many people, including me seem to think the lack of stairs for example in a real problem. In a building game it does seem mandatory. SO yes, a game does have the obligation to be finished at release. DOesn't mean you cant add Quality of life content afterwards
I can see the applications for all three of these methods but I think trying to adjust the walls AFTER carving them into 4-5 separate slices might just be the definition of insanity 😝
It is not about leaving it out. The point is to use only the basic building blocks to build everything you need. Kids nowadays thinks that everything come prefabricated. smh.
I agree.. There are some things that feels like they left out. Simple things like Duplicating objects, Stairs, Limitations in making bridges etc.. But I hope these things are added as the game progresses.
They do have stairs auto generate if you have a building element raised slightly off the ground, like a raised deck, but not too high, then put a path to it. If it’s too high, you’ll get a door instead.
I get that they want the game to be as freehand as possible, but now people see what's possible in the game they really need to add some simple QOL tools, like a simple toggle for railings, duplicate, etc. honestly I don't feel the "Super gridless" aspect of Tiny Glade brings as much to it as they think either.
Let's not forget the game is in early access and just came out a couple days ago on steam. Things will come with time and they have already made a couple useful updates.
The game is not in early access. It is still being worked on and improved, but it does not state anywhere on the steam page that the game is Early Access. Games released on steam into Early Access come with a big blue disclaimer box on the store page that state it is Early Access and that the game may or may not change over time. Tiny Glade does not have this Disclaimer on its store page, as it released as a full game immediately. To reiterate; not contesting that the game will improve over time. It has received patches, and I don't doubt it will continue to receive patches and improve, but it is not Early Access.
@@Limit19970 of course i didnt use the right word, but as you said i was implying that it is not the final game. Changes will come and hopefully make it better overtime
@@blackfenbldr9178 I just wanted to clarify because if people are mislead into thinking that the game is Early Access, they may hold the belief that the game will receive a more significant amount of changes and additional features over time than it may actually end up receiving, which may cause people to develop negative opinions towards the game. Tempering expectations to avoid buyer's remorse and whatnot.
I appreciate the creativity, but theres no way I would have the patience lol. At this point, i just stagger boxes next to eachother and drag a path through
Tiny Glade Devs : "We created a system that uses a lot of procedural generation to make building attractive structures quick and easy for anyone!" Players : "Oh, cool. How do I do stairs?" Tiny Glade Devs :
@@CryptikMedia ooh then cool!!! i checked the demo and then next day i bought the game. so i did not knew whats old and or new. even right now i think there are many things i am not aware of in the game. learning 1 feature every week.
Being necessary to root a wall or fence to the ground, it’s not possible to place these improvised steps higher up on buildings. This sandbox is very limited and we are spoiled by the Lego-like building freedom of Minecraft.
I used this tutorial to build stairs at first and it's tedious and sloppy for me. Then, for know dam reason at all, it occured to me to just use the building thingy like he is doing here in the second example. I never actually saw the second example till now. For me, the second way with the buildings is much easier. I actually was doing this already to make stone flooring. You pick a house, make it flat and then as big as you need place it down, now you have stone flooring.
"Tiny Glade is a small relaxing game about doodling castles"
*got stressed dealing with stairs*
A dupilicate tool would really help a lot. Hopefully, the devs work on this
duplicate with group will be awesome
@@rohitmeshram1412 also why not stairs element!
stairs will also auto generate if you have a path in front of a building structure. But yeah outside of that you have to go through this insane effort, so hopefully the devs will improve.
edit: actually stairs should just be their own structure. they're definitely one of the foundational structures of any multi-story building.
There is a lot of room for additions. Stairs is the biggest one right now. Outdoor furnishing as well.
@@Kairamek I also badly want people living in the buildings, like we have animals wandering around. Would create so much life.
@@Kairamekcrops too! Or actual individual plants. It’s lame all we get is the snap dragons rn
@@Kairamekwe need stairs, crops, signs and signposts, animal spawns for farms, different flowers, campfires, and accessories for sure
I agree, stairs should be a customizable structure on its own, seeing this tutorial now I understand why I wasn't able to build one, it takes a lot of effort...
Also bridges, more props like lanterns, campfires, crops. The game needs all of these. Even though pro builders are already building incredible things with the current assets.
Edit: I add another thing that would be useful for fine grained control and details: vector points removal and addition. Like in the case of the walls and fences you should be able to add and remove vector points at will for fine customization.
Instead of duplicate, which is a good tool suggestion, It would be great to have a specific stairs tools
Hold ctrl whilst building the wall pieces to disable snapping. It stops them linking to each other. That way you can just draw each wall piece in exactly where it needs to be without having to space them out or move them in/out of position. Would only take a few seconds.
Stairs and bridges are the only thing that's unnecessarily complicated (except for entrance stairs which appear automatically when you set a path to a wall)
and benches, tables, portcullises, drawbridges, wells, fountains, gallows, pillories, unfilled water fountains, prison bars (depending on whether you just want a barred window or full floor-to-ceiling bars), railroad tracks, tunnels, and doorways into catacombs.
That is a lot of work for a simple set of stairs
That is where you are wrong. Stairs are not easy. Building stairs in the real world is the hardest part of a building construction, and the game reflects that really well.
@@zam023 hope you are beign sarcastic
@@zam023 yet you can put a complete house down in 0.7 seconds..... 4 seconds more and it has 2 turrets on either side.... But a staircase is a 10 min build.... Very proportional
@@zam023 agree.
@@zam023The game isn’t suppose to reflect that, it’s a cozy game, not a life simulator. I hope they add stairs in the future. And props.
Starting at 1:11 there is a much easier way to build those wall sections that turn into stairs or anything else. Create a very short wall with only 2 nodes. Then pull one node and you get a perfectly straight wall section as long as you want. If you want to make a right angle, for example, just add another node where you want the wall to bend and drag the end node around until you have your 90 or any other angle you desire.
Yeah, this is a good tutorial and making steps does take awhile, but doing it the way you described is much faster.
AGREED. they make nice straight line.
As a 3d artist, while i like tiny glade, I am really stunned as the in-efficiency of things! Even Copy Pasting or having a few extra controls to manage whether things float or not are dis-included, you always end up having to take the seriously round about hacky way to make ez stuff... I find myself with not enough patience to do it when I start my own, but I like watching other people put in the time. ❤
I suppose it does lead to someone wanting to make everything unique...
Wow, this needs optimization from the developers since its creating a ton of elements
While I find these tricks impressive, and I'm always proud of my little drawbridges, wells, benches, portcullises, and other makeshift structures, I would really love to see some of these things officially implemented into the game. Or even just something more rudimentary to work with.
Give me planks and logs, and I'll put them together to make benches all day, but finagling fences and walls with pathways to get something that you then have to hide parts of in order to make look like a plank.. is tedious as hell.
I had intentions of making a castle with 12 consecutive gatehouses last night, but I completely lost steam after the 2nd. If I had the ability to duplicate everything within a selected area, maybe it wouldn't be so bad. Then just carry the whole duplicated section to where I want it.
Good news, at least the next patch will allow us to set brick walls at even heights so we don't have to cut and adjust as much
We still going to have to place down individual walls for each step
One tip I've found that's useful when dealing with multiple sections of wall like that, is to change your color and make the top even on a single piece, then use the cutting tool to remove parts from the original wall. Every piece you cut will have those options enabled already, so it reduces some of the time needed.
a "copy-paste" feature would be so much appreciated
@martmart. it would, hopefully in a future update
There are so many ways to build stairs. Thanks for your tutor!
I think Tiny Glade is the epitome of anti-stress..... Unless you want stairs! 🤔😂
25 minutes to build stairs…I’ll just wait for a patch update to the game 😂
@@CBGBBB 25 minutes to show 3 different styles of stairs.
The first method with the walls got a lot easier now you can use the paint tool to make a smooth topped wall, also when using Ctrl + click you can draw walls right next to each other, so it can be done in a minute or two with a bit of tweaking.
Thank you! this stairs method is actually easier than using segment of the walls >
I’m so confused with a game like this that there isn’t a better process for something as common as stairs lol… wth
Don’t freak out but IT MIIIGHT be because the game JUST LAUNCHED
You know…UPDATES exists, and they take time, the sims 4 took almost 9 years to get round pools
@@buttermoon4300 Well no, the game is not in early access anymore, it should be complete. This is not a quality of life improvement, it's something that should already be in the base game. We've been acustomed to buying incomplete games, and some people even defend it now, that's crazy. Incomplete games in Alpha are fine, here it is definitely not.
Also your condescending tone is very inapropriate.
@@Aqquar no game has the obligation of being complete from the release. Spirit lofi didn't had many options of rooms and added them later, the sims 4 launched without pools and toddlers, they will add more stuff later. Any game designer can understand the reason
@@buttermoon4300 adding stuff doesnt mean the game was incomplete, it means developpers wanted to give more. However, when the game is not fully playable at release it is indeed a problem. Many people, including me seem to think the lack of stairs for example in a real problem. In a building game it does seem mandatory.
SO yes, a game does have the obligation to be finished at release. DOesn't mean you cant add Quality of life content afterwards
@@Aqquar why do you sound like you never studied about it before
I can see the applications for all three of these methods but I think trying to adjust the walls AFTER carving them into 4-5 separate slices might just be the definition of insanity 😝
use the smooth top option from the paint menu. it works like charm
You don't need to use the scisors on the steps. You can flatten the wall top with style tool.
I would have doubled up the fences to make a wider riser on those stairs
In some regards, this game still feels like early access. Stairs is a pretty basic thing in a building game. No idea how they left that out.
It is not about leaving it out. The point is to use only the basic building blocks to build everything you need. Kids nowadays thinks that everything come prefabricated. smh.
@@zam023 Kids? Haha thank you. I've been gaming since the 90's.
I agree.. There are some things that feels like they left out. Simple things like Duplicating objects, Stairs, Limitations in making bridges etc.. But I hope these things are added as the game progresses.
@@theRajatSudan I figured out how to make bridges, but yeah, no direct option. Duplicating would be a great addition. Hope they add it soon
They do have stairs auto generate if you have a building element raised slightly off the ground, like a raised deck, but not too high, then put a path to it. If it’s too high, you’ll get a door instead.
I get that they want the game to be as freehand as possible, but now people see what's possible in the game they really need to add some simple QOL tools, like a simple toggle for railings, duplicate, etc. honestly I don't feel the "Super gridless" aspect of Tiny Glade brings as much to it as they think either.
Looks great! I don't really mind things taking a while to build.. It's a cozy builder, it is the whole point of the game ❤
exactly
I really like this game. It definitely needs more tools, though.
Hey, thanks for all your hard work! This looks great
Umm..a stair tool would be nice
Love the game, but the lack of these little things just burn my patience! xD
The hard work pays off :)
Let's not forget the game is in early access and just came out a couple days ago on steam. Things will come with time and they have already made a couple useful updates.
The game is not in early access. It is still being worked on and improved, but it does not state anywhere on the steam page that the game is Early Access. Games released on steam into Early Access come with a big blue disclaimer box on the store page that state it is Early Access and that the game may or may not change over time.
Tiny Glade does not have this Disclaimer on its store page, as it released as a full game immediately.
To reiterate; not contesting that the game will improve over time. It has received patches, and I don't doubt it will continue to receive patches and improve, but it is not Early Access.
@@Limit19970 of course i didnt use the right word, but as you said i was implying that it is not the final game. Changes will come and hopefully make it better overtime
@@blackfenbldr9178 I just wanted to clarify because if people are mislead into thinking that the game is Early Access, they may hold the belief that the game will receive a more significant amount of changes and additional features over time than it may actually end up receiving, which may cause people to develop negative opinions towards the game. Tempering expectations to avoid buyer's remorse and whatnot.
Okay I'm gonna wait until the feature gets added.
I appreciate the creativity, but theres no way I would have the patience lol. At this point, i just stagger boxes next to eachother and drag a path through
Tiny Glade Devs : "We created a system that uses a lot of procedural generation to make building attractive structures quick and easy for anyone!"
Players : "Oh, cool. How do I do stairs?"
Tiny Glade Devs :
Tysm for this ♥
I detected a slam as this creator plopped down another structure
I love the game. But it desperately needs an update to make it easier to build bridges and stairs.
Pure wooden structures would also be great.
Okay but how did you get a flat foundation for the house and the flat top section of stairs? I can’t seem to replicate that
If you lay down a building piece then lay another one the same size perfectly on top it will make it flat.
@@CryptikMedia ohhh sweet thanks. Just another reason we need a copy/paste function. Or just a simple toggle to turn on/off the railings
the game is good, it's just lacking so much content, so I'll hold off till more stuff gets added
There is already a way to make perfect straight walls. I just saw a video on it yesterday.
Copy-paste tool should be implemented to make things like this a bit faster.
thank you very much! no i can build stairs. can i ask u with what programm do u make your gameplay recordings?
@@dopyLovejoy obs on PC
nice!, now i can build stair on both side of the bridge across the lake. thanks
instead of using scissor, select the smooth top option from paint menu. thanx me later
@rohitmeshram1412 I know this. It when I made the video that update wasn't out. Maybe I'll make an updated video.
@@CryptikMedia ooh then cool!!! i checked the demo and then next day i bought the game. so i did not knew whats old and or new. even right now i think there are many things i am not aware of in the game. learning 1 feature every week.
They could have made a pillar then selected the pillar and drag to make it into a straight wall instead of drawing each wall
Nah thanks i think il wait for an update
It is better to build up plateforms for each steps
It depends, I used to prefer them but now I prefer the wall technique.
Being necessary to root a wall or fence to the ground, it’s not possible to place these improvised steps higher up on buildings. This sandbox is very limited and we are spoiled by the Lego-like building freedom of Minecraft.
Should have changed the wall type so it was flat, less work.
@@douglassfergusson8130 I know, but this was before that update came out.
I used this tutorial to build stairs at first and it's tedious and sloppy for me. Then, for know dam reason at all, it occured to me to just use the building thingy like he is doing here in the second example. I never actually saw the second example till now. For me, the second way with the buildings is much easier.
I actually was doing this already to make stone flooring. You pick a house, make it flat and then as big as you need place it down, now you have stone flooring.
creative but i think they will add stairs soon enough...
love the game but the sound effects get old quickly for me.
@@laughingvampire7555 I love the little sound effects and the music.
why this game dont have a native stair tool? I want to have this in my castle but i have no patience to do that
Should be easier
That’s too much lol
I dont think that the correct way to make steps
Uuuurrrg stairs are the worst... I really hope the devs gives us an easier stairs and bridges feature coz this part sucks and is not fun at all.
Seriously? A "game" that consists purely of building, has no tool to build stairs? Ridiculous.