3 Essential Builds for Early, Mid & Late Game | Dyson Sphere Program | Tutorial / Master Class

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  • เผยแพร่เมื่อ 27 พ.ย. 2022
  • DYSON SPHERE PROGRAM
    Build the most efficient intergalactic factory in space simulation strategy
    game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire
    PATCH 0.9.27.15033
    store.steampowered.com/news/a...
    SOCIAL:
    Twitch: / nilaus
    Patreon: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Tips: streamlabs.com/nilaus
    TH-cam VOD Channel: / @nilaustv8036
    RESOURCES:
    Blueprints: nilaus.atlassian.net/l/cp/HQV...
    Save games: Available to Patreons through Discord (Protector of the Path rank or higher)
    Seed: 37635169
    #DysonSphere #MasterClass #StayEffective
  • เกม

ความคิดเห็น • 55

  • @magnumjgjg
    @magnumjgjg ปีที่แล้ว +62

    Thank you for all the work you do, and making those blueprints downloadable to everybody. I'm very grateful to have someone so generous as you. I don't have an awful lot of time to game nowadays, so to be able to go in slap some blueprints down, and start producing, really makes my limited gaming time much more enjoyable

  • @drasticbread249
    @drasticbread249 ปีที่แล้ว +9

    I really like these new assembling designs. Your content's inspired me to start coming up with my own startup designs for players to use when they first unlock the different logistics tiers and need to start producing these items, all from raw ores and materials.

  • @ZombiZohm
    @ZombiZohm ปีที่แล้ว +4

    Your videos are my favorite to queue up and follow along as I play. I love using them as a guideline and then add my own Flair so it's efficient and personalized

  • @grumpybear62
    @grumpybear62 ปีที่แล้ว +30

    more dsp please

  • @ericmcgrath7554
    @ericmcgrath7554 ปีที่แล้ว +1

    Appreciate the blueprints and explanations. THANK YOU for discussing the best locations AND the number of builds to include on the planetary network. I always have trouble with the multiples.

  • @esumiwa5583
    @esumiwa5583 ปีที่แล้ว +1

    Great design as usual. When you have good blueprints like this, it makes expansion so much easier!

  • @revenevan11
    @revenevan11 ปีที่แล้ว +4

    I'm definitely going to study these blueprints a bit, belt organization is my biggest struggle rn. I can make some pretty good linear production lines for individual components, but then I have this crazy tangle of interdependencies that absolutely sucks, and I keep running out of space to expand the lower-level lines locally so I have scatter production all over this crazy factory city thing. I'm the type of person who likes to at least design my blueprints myself before pasting them everywhere, so I probably won't really *use* these at scale, opting to make my own, but thank you so much for providing these excellent learning tools and examples!!!

  • @fpsmarcus
    @fpsmarcus ปีที่แล้ว

    Keep them coming Nilaus! I've completely torn down my starter system and it looks so damn good having used your designs to rebuild

    • @HSkraekelig
      @HSkraekelig ปีที่แล้ว

      Me Too! It's been a nightmare capturing and storing all the stuff I had all over the place :) rows and rows of towers holding the stash until it's used up...

  • @RandyG1975
    @RandyG1975 ปีที่แล้ว +1

    Good content as always. Thank you!

  • @HBMKylex
    @HBMKylex ปีที่แล้ว +2

    Loving the dsp content!

  • @hairtrigga
    @hairtrigga ปีที่แล้ว

    perfect builds really! Youre a wizard Harry

  • @Rebius
    @Rebius ปีที่แล้ว +1

    I just started playing this game. To see how nice a base can look is amazing, mine is just a mess like a tangled crashed space ship :D

  • @Windtalk3r
    @Windtalk3r ปีที่แล้ว

    Thanks!

  • @latentgamer5762
    @latentgamer5762 6 หลายเดือนก่อน

    I'm still in the newbie stage making spagetti just to learn what builds what. I can't even make plans in my head yet, so this kind of stuff helps. JUST learned yesterday research doesn't have to be manual. lol

  • @Thetreetroll
    @Thetreetroll 5 หลายเดือนก่อน +2

    2:20

  • @UncleBadT
    @UncleBadT ปีที่แล้ว

    im rounding 100h on my first play-through and your blueprints have saved my ass. if i ever get out of the poor house I would be happy to donate for your time

  • @adyne7887
    @adyne7887 ปีที่แล้ว

    How do you decide if you want to make the components directly in the production line or import them?
    As far as I can tell, you make basic materials like the various ingots, stone bricks, glass, energetic graphite and generally everything you can make in an arc furnace out of ores. What about the next stage? Do you have dedicated facilities for circuit boards, steel and gears, for example, or do you make them directly where you need them, like with the EM turbine?
    But with higher products like supermagnetic rings you imported the necessary components and dedicated the entire line towards the manufacture.
    How do I decide if I want to make the necessary components on site or have them made somewhere else and import them.
    What about chemicals like graphene or buildings such as arc furnaces that require more than 5 inputs if you want to make the circuit boards on site?

  • @jayclayfield7909
    @jayclayfield7909 11 หลายเดือนก่อน

    thanks for the video. i've been having a hard time with the ratios for green motors. i still am apparently. using exactly half of this build so ratios are the same, t3 spray on everything and the green can't keep up with the brown.

  • @nolanrata7537
    @nolanrata7537 26 วันที่ผ่านมา

    I have a question, what made you decide to have the electric turbine being a secondary component that is being exported, but not the electric motor (which is also needed for buildings)? Wouldn't it be beneficial to have factories just for electric motors, since you need to export them anyway, and it would simplify the electric turbine factory?

  • @retardretarded1145
    @retardretarded1145 ปีที่แล้ว

    Do you have a BP for unipolar particle build?

  • @rybiryj
    @rybiryj ปีที่แล้ว +1

    Could you explain how do the drones/vessels prioritize to which logistics station they will go?
    My point is: the two builds for pink containers and super magnetic rings you presented here can eat up to 105 turbines per second. That's a lot for early and mid game. And turbines are not only needed for these two things but also for belts and inserters. The risk I'm worried about is the possibility of other builds that use turbines being starved unless I produce more than 105 turbines per second to satisfy these two.

    • @stevenape377
      @stevenape377 ปีที่แล้ว +6

      The only truly definitive solution is to use blueprints that build everything from ore; but such blueprints get very complicated, Nilaus is doing a tradeoff here. When using blueprints that do use intermediate ingredients: you absolutely can't rely on drones/vessels distributing evenly or going to the right place. You need to make sure that the total production of turbines is larger than their total *actual* average consumption. If that's the case, then it doesn't really matter what the *maximum* consumption rate is; as long as on average they are produced faster than they are consumed, all the buffers will fill up and things will be dandy, even if logistics drones/vessels are making weird decisions. If you ever find that some of your builds are lacking for turbines, that means that your production is too low, and you need to stamp down more turbines blueprints.

    • @deredware9442
      @deredware9442 ปีที่แล้ว +2

      You can just chop off these blueprints at a specific point to make them shorter to produce/consume how much you can handle.

  • @bittertaste
    @bittertaste 3 หลายเดือนก่อน

    I feel like a pomeranian pup after watching this.

  • @Aheingolf
    @Aheingolf ปีที่แล้ว

    thx you for all the good tutorials and dsp bps @Nilaus

  • @BlackRainEntertain
    @BlackRainEntertain 4 หลายเดือนก่อน

    you dont happen to have a tutorial for how to edit blueprints right? im a new player and i cant get my head arround how to swap out the blue grabby arms into the green ones wich i actually produce. as your blueprints are right now, im basically unable to use them at all i mean, what is the point of an earlie game blueprint, when i have to have already traveled to multiple planets before i unlocked all of the tech i need for it... for new players it would be way more easy if you have truly earlie game blueprints, with tir 1 assemblers and yellow or green grabbers
    instead of having the planetary logistics thing, id rather love to havean ammount of chests to store everything beginningwith tir one tec with the option of pplacing a planetary logistics thing once i unlocked it. so first grabbers into the chest, than grabbers onto belts wich at the end can be connected to a logistics center, im cool with having loose belt ends as a reminder for that option
    basically i wish i had blueprints for the early stage with the only goal of abondaning this planet asap.
    beginning with midgame tec on the second planet
    on my starter planet for example there was no silicate or titanium ore, so blueprints including these tecs could land in a seperate blueprint folder if they are not neccessairy in order to leave the planet same with the efficiency boosting tec wich requires coal and oil the "spray paint stuff"(?)
    the core of these blueprint folders should revolve arround getting to the next stages fast... from the perspective of someone who has no clue about the game and the blueprints and they should be ballanced with the research cube colours their in.
    like tir 1 earlie game blueprints wich only include blue science tec
    tir 2 red science tec and so on

  • @jonathansmith6050
    @jonathansmith6050 ปีที่แล้ว

    Just wondering why the turbine build has the iron ingot belts going through 2 spray coaters? It is just for nice symmetric looks?
    You're spraying them before the gear assemblers and then again before the electric motor assemblers.

    • @EverlistTV
      @EverlistTV ปีที่แล้ว

      this is because that build needs more than one belt of Iron, I think it was 57 or something like that, and of course symmetrics

    • @jonathansmith6050
      @jonathansmith6050 ปีที่แล้ว

      @@EverlistTV Needing multiple iron belts doesn't explain why each iron belt is being sprayed twice.

    • @EverlistTV
      @EverlistTV ปีที่แล้ว

      @@jonathansmith6050 ah sry misunderstood, not sure if that is on purpose or not, at least symmetrical, and you don't actually use more coating so no worries

  • @deityofsin8106
    @deityofsin8106 3 หลายเดือนก่อน

    Does this still work for the newest update?

  • @franioosuch1779
    @franioosuch1779 ปีที่แล้ว

    how do i download the blueprints

  • @killjanPL
    @killjanPL ปีที่แล้ว +1

    Have You ever try DeepRockGalactic? It is not automation game but exploration one. But it has some similarities to Factorio/DSP. You land on an alien planet to harvest its resources despite locals disappointment.
    Perfect game for incoming Avatar2 hype train 😀

  • @lava2356
    @lava2356 ปีที่แล้ว

    just learned that you can downgrade blueprint, now i understand why early/mid game blueprints have mk 3 belts and assemblers
    still great job at these blueprints

  • @TheElderRobertArnonym
    @TheElderRobertArnonym ปีที่แล้ว +1

    Did i miss the point, why nearly all your Blueprints use PLS instead of ILS? when spreading over multiple planets/systems the pattern "PLS factory -> ILS Hub @ local planet -> Target planet -> PLS factory" will always create a bottleneck?
    Maybe an Idea for future Masterclasses: "advanced logistics in mid/endgame". I always struggle with that issue ;)

    • @markbarta2369
      @markbarta2369 ปีที่แล้ว +1

      PLS allows for higher density of station placement, and not everything you run through a logistics station is heading off planet.

    • @demiareu8741
      @demiareu8741 ปีที่แล้ว +1

      Vessels are too expensive for CPU so cause a lot of lag (while drones are calculated by GPU and basically "free"). You should avoid interstellar/interplanetary movement as much as it's possible in late-game.

    • @markbarta2369
      @markbarta2369 ปีที่แล้ว

      @@demiareu8741 doesn't mean you cannot use a ILS all the same, just don't give it any vessels and/or disable remote demand/supply and use it in local storage mode.

    • @demiareu8741
      @demiareu8741 ปีที่แล้ว

      @@markbarta2369 Yes you can (and actually in VERY late game - should because one day PLS recharge rate will became too small and it will be no longer able to launch all drones inside).

  • @Kilian2
    @Kilian2 9 หลายเดือนก่อน

    02:50 - I do not understand the placement part, even after watching 10 times. You count 3 squares but move 6 down from the tropical line?

    • @nealmoss4739
      @nealmoss4739 7 หลายเดือนก่อน

      When he says 'square', he means a 5x5 grid block, and he's counting from the center point of the PLS, not the corner of the blueprint. Hope that helps clear things up, and happy building! :)

  • @alexandermaynard5386
    @alexandermaynard5386 5 หลายเดือนก่อน

    Bro what the fuck?!? You can move belts through the coaters? And move finished products through other assemblers?! I’ve spent hours working around these things, god dammit 😂. Time to do more designing

  • @mediandirt
    @mediandirt ปีที่แล้ว

    Pilers are worse for performance then traffic monitors from what I've seen/heard.

  • @Yeant
    @Yeant ปีที่แล้ว +1

    Algorithm

  • @AhmadSammy
    @AhmadSammy ปีที่แล้ว

    I'm having a hard time trying to get used to the idea of using planetary stations..

  • @NovaTheAngel
    @NovaTheAngel 5 หลายเดือนก่อน

    Not realistic for early game at all. Way to big and many ingredients aren't available early at all. More like late red science level.

    • @technocracy90
      @technocracy90 5 หลายเดือนก่อน +1

      Late red science is like a toddler level early game...

    • @snowis4010
      @snowis4010 5 หลายเดือนก่อน

      You dont hear nilaus downgrade IT!

  • @xxxNapfelxxx
    @xxxNapfelxxx ปีที่แล้ว

    theres always a reason to built bigger. if your cpu/gpu fits and can handle it, do it :D i always escalate quickly on factorio or dyson sphere :D