After he finished making this, Mick gave the 9 string guitar to Frederick Thordendal of Mesuggah, who is a friend of his (they worked on the Wolfenstein soundtrack together). Frederick wanted that particular 9 string because, as he put it, “That’s the Doom guitar”. So who knows, we might hear the Doom guitar in a future Meshuggah song.
That's pretty cool. I love how there is now a type of lore or myth around the instrument. Like it could be passed down from guitarist to guitarist over the years with it always being referred to as "the Doom guitar."
What?! He gave it to Thordendal? I didn't know that. But Thorendal is the best choice to hand over such an insane instrument! ^^ Meshuggah is one of my all-time favorite bands...of all time! :D
You should rly have a look at his "lecture"/presentation at GDC 2017 titled "DOOM: Behind the Music". An hour long, but it shows you just how fucking smart and talented he is, and how much work he put in to the soundtrack.
To me, that's the most interesting part of the soundtrack, the process, apart from it's usage in the game. These songs were made to be able to dynamically move between parts depending on what's happening in the game, so I think they shine in context even more than as stand alone songs.
More precisely, he used a chainsaw in Hell Walker (DOOM 2016 menu theme), Cultist Base (DOOM Eternal) and a *friggin lawnmower* in The Only Thing They Fear Is You (DOOM Eternal).
Man, you've hit the nail on the head with so many points! You might be interested in Mick Gordon's talk on GDC 2017, here he tells the story behind this soundtrack in great detail. And it's mind blowing. For something different, try his soundtrack to Wolfenstein. There's a lot of acoustic instruments and melody work.
The Marauder is my absolute favorite enemy, and I love him for exactly the same reason a lot of people hate him. As soon as the Marauder is on the board, he dominates the pace of the fight.
This song seems very much to be background music. Not necessarily for active listening, but fantastic for shooting demons or doing homework on a time crunch.
The way these tracks are constructed, they're basically made of a bunch of independent sections that can be strung together depending on what the player is doing at the time. The game's audio system can pull sections and match them together seamlessly, even using parts of different songs. So the songs from the soundtrack are just one possible way the songs could end up being played back.
He actually came up with a system called or stems or something, where the music becomes dynamic based on the play style, events and what not, so it doesn't need to just be a simple loop. this is his take of it, if he had to make it static.
He did in fact not come up with it, that System has been used for yeaaaars before DOOM (2016). He did a dang good job of it, but it isn't a thing that he invented. This System is the reason why scoring for games is so hard, because is has to be responsive to the players input, all the scores you get on the album are often created from almost scratch and almost never heard the same way in the game. The game isn't just playing an mp3 file and that has been the case for many many years now.
@@FarazOloumi In that case I am sorry, but the way you were describing it, it sounded like you were implying that he came up with dynamic audio systems in games, which is definitely not the case. If thats not what you were implying then I am terribly sorry for misunderstanding. English is not my first language and all that stuff
@@FarazOloumi Your first sentence starts "He actually came up with a system..." - so you did say he invented it, because that's what that sentence means, even if that wasn't your invention.
I would say try Cultist Base from the Doom Eternal ost. It has a lot more different riffs and dynamics packed into one song. Super underrated song imo. I could listen to that on its own for days.
Also i do enjoy the more analytically focused way you view the vid and break down of the techniques or style the person or persons did for any given song. Please keep up the good work of educating people like me.
I just love how he made all the other sounds in the OST it's mostly feedback loops through pedal boards and then given pitch after. He was also ordered by the game directors to NOT use guitars in any way. They obviously saw things his way
It's a game soundtrack, it's not meant to have a definitive end or an exact length. It keeps on going eternally until you get out of combat, however long that may be.
I don't play any computer games, so have never heard any of Mick Gordon's game music before. But I can see why BMTH wanted him to add effects to their tunes on Post Human: Survival Horror
I do not care much for the game, but I do love Mick Gordon's soundtrack for it. My favorite game soundtrack is probably Terry Scott Taylor's jazzy music for The Neverhood, all the way back in 1996. But I was also really impressed by Lena Raine's song _Pigstep_ for Minecraft. That one really took me by surprise!
I've never heard of The Neverhood but I wasn't too old at that time either. I haven't heard that Lena Raine song either but everything they make is gold so it doesn't surprise me that it's a great track.
You really have to play the game to get a real appreciation for the music in both Doom 2016 and Doom Eternal. This is because it's a dynamic soundtrack, and changes based on what the player is doing in the game, what weapons they are using, what enemies are present, and various other factors go into how the soundtrack sounds as you play. It is of course not entirely random and the overall structure of what you hear in this video is there and it mostly sounds like this, but the player and game can both influence what you hear in subtle ways, boosting or dampening certain sounds, adding a layer of audio, slight tempo changes, etc... These two games are worth playing just for the music alone. If you're not playing with a good pair of headphones, you're not doing it right. A popular meme around the time Doom Eternal came out was that you got a free game with Mick Gordon's new album. I have of course played with all audio set so I could hear the game, but my current favored way to play is to minimize "game sounds" and crank the soundtrack, which is a thing you can do in both games' settings.
Yay! Nice description of the sounds. Violence in a future facility. Do The only thing they fear is you. Or Super gore nest. Or meathook. Or cultist base!
To me, the nicest thing about this soundtrack is actually how well it fits the game. I'm not usually a fan of the more djent-y aspects, ut it is a case study for music totally enhancing and fitting the tone of the work it is accompanying. As for the whole rock/electronics thing you were idntifying, this is actually a genre in and of itself, namely Industrial. SOmetimes it's entirely electronic, like Skinny Puppy, but there is a tremendous rock/Metal Overlap. The Young Gods are masters of synthesizing guitar sounds without resorting to any guitars, and are definitely a band to check out if you want to explore this subgenre, as well as Ministry, Godflesh and early Swans (you heard Swans before, but heard them in their more "folksy" phase, their early work was far more abrasive). Godflesh in particular is responsible for the industrial/Metal overlap, expoloring dissonance and mechanical cold rhythms, even going as far as infusing some clear Hip Hop beats. Fear Factory would later take their blueprint and make it much more "accessible", and Meshuggah took the idea into other realms entirely, but this soundtrack almost loops back around and brings all those disparate branches of the Godflesh (very) basic blueprint back into a cohesive whole.
man, there's a lot to explore from this guy and Doom OST in general my recommendations are The Only Thing They Fear Is You (by Mick Gordon too) and Blood Swamps by Andrew Hulshult, both are from Doom Eternal OST
man this soundtrack is some aggressive mood music. great for working out to. if you want to get away from metal music you should check out marvin kopp who did the enderal soundtrack. amazing music and with enderal special edition releasing on steam more people are going to be able to hear it. good vid man.
If you haven't already, you need to check out stuff from Ace Combat. especially 7 the most recent release. some top notch stuff the game was even delayed to perfect.
Ohhh The Rare guys would be awesome! Grant Kirkhope specifically. I’ve always found David Wise’s tracks to be the most beautiful, but Kirkhope’s were more fun and whimsical. Almost like Danny Elfman.
Interesting that you would mention that this track sounds more like electronic trying to be metal, and that the guitar sounds very "digital". They originally told Mick Gordon "no guitars", because they wanted to avoid association with metal in the soundtrack. So to achieve a really gritty sound, he ended up starting with a pure sine wave and putting it through a bunch of distortion and modulation, then creating a feedback loop with it all to get that really nasty "hell bass". When they eventually caved and allowed guitars, this type of sound and others ended up getting blended with the guitar on most of the tracks that include it. Doom 2016 is one of the most interesting video game OSTs from a conceptual standpoint, imo.
Dude. DOOM 2016 and DOOM eternal are amazing. The BEST Doom games. And ughhh the soundtrack. When BFG kicks in it just sets you into overdrive when you're playing. You must. Murder. ALL. DEMONS!!!!!!
@@CriticalReactions I play tons of videogames but heck even the very old ff6 from the snes it's final boss theme(dancing mad) is 16 mins long that's considered 3 parts together
Wouldn't that be the fringe case though? RPGs certainly utilize strong linear composition for major themes, boss fights, and "cutscenes" but then you also have overworld, town, and combat music that is designed to be loopable. Not to mention that the more saturated genres like platformers, puzzle games (back when Myst and Lucasarts titles were king), and shooters (both stuff like Contra and Doom) primarily utilized loopable music. I don't have any data to back up which one was more widely used though.
@@CriticalReactions songs made for games like doom they are separate pieces in which, the game itself dicides over what pieces shall be used as back ground. You are killing a bunch of demons, left and right, the drop happens and now we are going through climax. You are on low health and retreating, the song will lower down and be more calm as now you aren't AGRESSIVELY RIPPING AND TEARING. Songs from games like bloodborne are more basic, loopable.
@@CriticalReactions I agree that in a lot of games, there is a lot of music that's designed to be loopable. But more and more these days, games are evolving music in pretty cool ways. As someone else said, Doom and also games like Devil May Cry, have music designed to dynamically change based on the situation. Doom does this where if you're in the fight, it ramps up to that heavy middle area and will stay in that area for as long as you're in the action, but if the combat ends it shifts to the ramp down and to the ending. If you're just moving around not fighting, it's that more low atmospheric sound. Devil May Cry uses a style system, where when you get in a fight, the more you do, the more you can dodge/counter enemies, the more you vary your method, the more style you gain in a rank system (D, C, B, A, S, SS, SSS), and the music changes dynamically with that system. Where songs have layers and as you go up or down ranks, the layers are added or removed. There are videos on yt that show this as well. It's real cutting edge design. Where the music is a huge part of the experience. DMC and Doom wouldn't be the same without it.
I was wondering if you ever got around to listening to "Epilogue" by Hans Zimmer and Lorne Balfe. It's the main theme song for the Crysis 2 game and it's been one of my absolute favorites of all time. Also I've just found your channel now so if I'm late to the party I apologize haha
I'm gonna say that I most likely haven't heard that one before, and if I did then I don't remember it. I did play Crysis 2 but that was a looooong time ago and I haven't gone out of my way to listen to it outside of the game's context.
Bring me the horizon collaborated with Mick Gordon on their latest release, if you haven't heard 'Ludens' or 'Parasite Eve' you'll probably pick up on that.
Mick Gordon's background? Blues/Jazz. Yeah, I am not kidding. He was apparently a blues and jazz musician who got into music development for games. Nowadays he doesn't like to be constrained by genre but I dont know what he's done that isn't metal. I really should go check...
@critical reactions you should check out the mick gordon track from doom eternal called "The Only Thing They Fear is You" easily the stand out track for that game
If you're looking for something interesting that isn't rock/metal, I have something special for you - Jojo Mayer, he's a jazz/fusion/D&B/jungle/etc.(lol) drummer that plays EDM-style percussion on an acoustic set, all the textures, volume shifts, etc., it's amazing! This one is with his band Nerve... Nerve - Jabon th-cam.com/video/2VSGSFWagl4/w-d-xo.html Great breakdown video as usual, such a well crafted song given that it's "just a video game song"(because most video game music still tends to be mediocre at best, with stuff like the Doom soundtrack being absolute exceptions). You really have to appreciate how so many of the background electronic/'industrial' sounds just feel completely unrestrained in this because it isn't "a song" - verses, choruses, 2-5 minute realistic length limitations, etc., all the stuff that makes today's pop music sound just completely unoriginal, predictable, and forgettable. This is just plain music for music's sake, not for the radio's sake.
Darren Korb is a genius for sure. I'm quite familiar with his works though so they won't be showing up this week. My favorite is the Transistor soundtrack but I Hades is phenomenal too. Just hearing that opening guitar chord of No Escape will get the whole song stuck in my head for a week.
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Doom 2016 music is so good! I was a little disappointed to see that there was no Frank Klepacki in your games music week...
I've only played the old Dooms myself, but the newer ones on my list to play eventually. I definitely dig this, but for video game metal music I do prefer Daisuke Ishiwatari's work on Guilty Gear et al. Of course, Ishiwatari is more traditional (melodic) metal, while Doom is more djent-meets-electronica. Both great, but I definitely have a preference for the former. Still, I imagine this music is a perfect fit for a game where you traipse through hell demolishing demons. EDIT: If you haven't picked Friday's track, obviously I'm biased but I'd really recommend the Ishiwatari. If you dig Holy Orders but wonder what Ishiwatari could do with something more melodic/less heavy, Blue Water Blue Sky is fantastic (one of my favorite songs to play on guitar); and it would be great to introduce a channel full of metalheads to his work.
Friday's song has already been picked and it's not from Guilty Gear. It was a tough choice but I own the Guilty Gear XX soundtrack and can check out those songs whenever so I chose something that I was interested in based entirely on the composer.
If you actually enjoyed that more digital techno direction, I'd say give the Devil May Cry reboot soundtrack by Noisia and Combichrist a go, it's the same kind of metal-inspired abstract techno/EDM and it's sick (playlist link th-cam.com/play/PL8lzLxMpKmOegUYAEuNPcVhsF7Zmjgp7D.html) Some good heavier tracks from that ost I can think of would be Hunter Theme The Flood Barbas Theme Lilith's Club Mundus Theme And while it's not heavy at all, I think my favourite track is Grave Calling for its very ominous, kind of uncanny atmosphere
You should check rip and tear or the only thing they fear is you. Tbh BFG is cool and all but it gets too repetitive for my taste (musically) and I feel like it's a song that is way too overhyped in comparison with the other too. I very much agree that this is an ambience and immersion type of song for the game and it fits perfectly. Hope to see you react to more DOOM and Mick in the future.
You should react to a doom eternal one :D great video! Maybe... The Only Thing They Fear Is You or Meat Hook? Somewhere along those lines. Reason being is that in doom eternal became a little less repetitious, has many interesting variations more than 2016 OST. Edit: Also could be Gladiator as he uses a chorus of metal singers for that one too.
Blue Water, Blue Sky has a chance to show up this week. I'm familiar with some of Daisuke Ishiwatari work, like the shred-tastic Holy Orders, but I haven't ever sat down and checked out any full soundtracks of his.
Well shit, now you gotta post a playthrough of DOOM 2016 & DOOM Eternal on the channel. Sorry man, I don't make the rules. But seriously lol, you should check out The Corruption by Jesper Kyd from the game Darksiders II. Such an amazing soundtrack that really flies under the radar because the Darksiders isn't really a huge series. Also, more Mick Gordon stuff. If there's any other cool game songs I can think of, I'll probably drop 'em here. Edit: Also yeah, the devs originally wanted electronic I think, they didn't want him to use any guitars. And Mick was basically like "okay, but what if do anyway" & they ended up liking it a lot lmao. And it really fits. When you have demons from Hell that are cybernetically enhanced in a futuristic setting, of course you gotta have Industrial/Electronic mixed with Heavy Metal lol.
For more Mick Gordon stuff: the OST versions of The Only Thing They Fear Is You, Meathook & Cultist Base (DOOM Eternal); Skullhacker, Rip & Tear, Flesh & Metal and Rust, Dust & Guts (DOOM 2016); Warlord, The Instinct & Type-03 (Killer Instinct); and Herr Faust (Wolfenstein) Some lesser known games (kinda): -Resurrections by Lena Raine (Celeste) -Crypteque by Danny Baranowsky (Crypt Of The Necrodancer) -I Am Satan, Work Harder, Dandy Boy or Bath Boys by Widdly2Diddly aka Dingaling (Lisa The Painful)(sidenote: this soundtrack is kinda wild) -Better Run by Jon Reilly (game's called King's Comfort or something, I forgot tbh) -The Beast, Meat Factory or The Corrupted by Howard Drossin (Splatterhouse) -Crystal Spire by Jesper Kyd (Darksiders II)
I don't even own the game but I guess I could keep an eye on for a sale on 2016. It's old enough to probably hit some deep discounts by now. I'm seeing you listed Mick as writing for the Killer Instinct game. I'm guessing that's the new one that came out. I'll definitely have to check that soundtrack out.
@@CriticalReactions I believe all the Doom games are free with Game Pass Ultimate on Xbox. Well, minus 2016, ironically. It's cuz of some contractual stuff with PlayStation. Microsoft bought Bethesda, so from here on out all Doom games will only be on Xbox after that contract expires. Smart to wait for it to be on sale, though lmao. And yessir, he did that for a while. It's always cool to hear new takes on older game music. But yeah, he was eventually replaced by groups called Celldweller & Atlas Plug due to him leaving to work on DOOM 2016. Just for clarification btw, Warlord is Spinal's song, Type-03 is Fulgore & The Instinct is the recreation of the main menu theme.
I'd need to buy them first, though I suppose they go on sale often enough. I did play Doom VFR so I got to see a bit of the nuDoom mechanics and weapons.
After he finished making this, Mick gave the 9 string guitar to Frederick Thordendal of Mesuggah, who is a friend of his (they worked on the Wolfenstein soundtrack together). Frederick wanted that particular 9 string because, as he put it, “That’s the Doom guitar”. So who knows, we might hear the Doom guitar in a future Meshuggah song.
That's pretty cool. I love how there is now a type of lore or myth around the instrument. Like it could be passed down from guitarist to guitarist over the years with it always being referred to as "the Doom guitar."
especially now that we know Thordendal is now back and recording on their new album!!!! :D
@@CriticalReactions or alternatively the "Doom Player"
@@CriticalReactions should react to Mick and Thordendal works, i recommend "herr faust"
What?! He gave it to Thordendal? I didn't know that. But Thorendal is the best choice to hand over such an insane instrument! ^^
Meshuggah is one of my all-time favorite bands...of all time! :D
Mick Gordon is a genius. He even used a Kangling (instrument made out of a human bone), a chainsaw and a lawnmower in Eternal.
And not to forget given many deadline extensions to finish his work.
@@Underp4ntz_Gaming_Channel That was for Doom Eternal, I think.
Was not aware of the lawnmower
@@immortalsoldier1367 well now you are :)
Im not sure about this one but apareantly he wasnt allowed to use guitar in doom 2016.
You should rly have a look at his "lecture"/presentation at GDC 2017 titled "DOOM: Behind the Music". An hour long, but it shows you just how fucking smart and talented he is, and how much work he put in to the soundtrack.
wholeheartedly agree with this.
To me, that's the most interesting part of the soundtrack, the process, apart from it's usage in the game. These songs were made to be able to dynamically move between parts depending on what's happening in the game, so I think they shine in context even more than as stand alone songs.
Also the tiny little fact that most of the soundtrack is insane computer-generated nonsense noises massaged into the shape of amazing music.
Mick also composed the OST for Doom Eternal (The sequel of Doom2016) and he used a chainsaw for one of the songs
More precisely, he used a chainsaw in Hell Walker (DOOM 2016 menu theme), Cultist Base (DOOM Eternal) and a *friggin lawnmower* in The Only Thing They Fear Is You (DOOM Eternal).
@@xTornado78x Super Gore Nest has a chainsaw idling in leu of cymbals at one part.
Ah yes, chainsaw... my favorite instrument
Non-believer: No Mick, a chainsaw is not a musical instrument.
Mick: Hehe musical instrument go brrrrrr.
“Get away from rock and metal”
Djon’t get your hopes up ;)
As usual, the opposite from what I said happens almost immediately 😅
Funfact: He recorded his neighbors chainsaw and lawnmower and used them as instruments to make the music more violent
Thats metal as fuck. I didn't know that. Lol
Wrong. The chainsaw sound in Doom 2016 was taken from the original Doom game.
@@chupasaurus oh? More learning! That's dope too!
@@VildhjartaFanGurl IIRC Mick told that in GDC talk, in a part about the X-Morph plugin.
To be fair, he could use some other recording for Eternal.
Man, you've hit the nail on the head with so many points! You might be interested in Mick Gordon's talk on GDC 2017, here he tells the story behind this soundtrack in great detail. And it's mind blowing.
For something different, try his soundtrack to Wolfenstein. There's a lot of acoustic instruments and melody work.
What a way to start the game soundtrack week!
Also there's a conference where Mick Gordon explains all of the creative process behind the DOOM OST and it's really interesting.
Listen to the only thing they fear is you, you wont regret it
The Marauder is my absolute favorite enemy, and I love him for exactly the same reason a lot of people hate him. As soon as the Marauder is on the board, he dominates the pace of the fight.
@@JJ-qo7th agreed
One of my favourite things about Mick's work on the soundtracks is the vast array of sonic texture he manages to get.
He used to be a jazz guy. He made some of the soundtracks for Spongebob, before moving to doom.
That.....is not information I thought I would have in my head but I'll have to retain that because it's such a strange piece of trivia :)
This song seems very much to be background music. Not necessarily for active listening, but fantastic for shooting demons or doing homework on a time crunch.
*Study and tear until it is done...*
Background music would be the opposite of how I describe Micks music. I'd say his tracks are foreground music lol.
@@Xyos212 the music sets the pacing
I had a bug where the music remained to ambience
Eventhough my movement was the same it felt boring
Or playing on a BMO.
@@Xyos212 the music really sells doom
The way these tracks are constructed, they're basically made of a bunch of independent sections that can be strung together depending on what the player is doing at the time. The game's audio system can pull sections and match them together seamlessly, even using parts of different songs. So the songs from the soundtrack are just one possible way the songs could end up being played back.
He actually came up with a system called or stems or something, where the music becomes dynamic based on the play style, events and what not, so it doesn't need to just be a simple loop. this is his take of it, if he had to make it static.
He did in fact not come up with it, that System has been used for yeaaaars before DOOM (2016). He did a dang good job of it, but it isn't a thing that he invented. This System is the reason why scoring for games is so hard, because is has to be responsive to the players input, all the scores you get on the album are often created from almost scratch and almost never heard the same way in the game. The game isn't just playing an mp3 file and that has been the case for many many years now.
@@windack768 I never said he invented it, but care to reference what you're talking about?
@@FarazOloumi In that case I am sorry, but the way you were describing it, it sounded like you were implying that he came up with dynamic audio systems in games, which is definitely not the case.
If thats not what you were implying then I am terribly sorry for misunderstanding. English is not my first language and all that stuff
@@FarazOloumi Your first sentence starts "He actually came up with a system..." - so you did say he invented it, because that's what that sentence means, even if that wasn't your invention.
@@Copperhell144 fucking right. hilarious that he wanted to talk himself out of that when it's perfectly clear that he can't
I would say try Cultist Base from the Doom Eternal ost. It has a lot more different riffs and dynamics packed into one song. Super underrated song imo. I could listen to that on its own for days.
Honestly... Any reason to listen to this soundtrack is why i always watch these songs. I love your information and explanation
Also i do enjoy the more analytically focused way you view the vid and break down of the techniques or style the person or persons did for any given song. Please keep up the good work of educating people like me.
Mick Gordon makes me so proud to be Aussie
If I remember correctly Matt halpern from periphery did drums for the live performance
And now I need to find a live performance.....
"some metal influences"
I'd say.
I just love how he made all the other sounds in the OST it's mostly feedback loops through pedal boards and then given pitch after. He was also ordered by the game directors to NOT use guitars in any way. They obviously saw things his way
Not only is the soundtrack phenomenal on its own, the way it interacts in the game is mind blowing.
Ive always loved how this song doesnt end, it just breaks.
It's a game soundtrack, it's not meant to have a definitive end or an exact length. It keeps on going eternally until you get out of combat, however long that may be.
@@dankllamas6984 Ok, sure, in the game, but recorded as this song, it just breaks. Don't speak to me like I'm a moron, asshole.
@@ThaBeatConductor lol
I don't play any computer games, so have never heard any of Mick Gordon's game music before. But I can see why BMTH wanted him to add effects to their tunes on Post Human: Survival Horror
Mick Gordon songs, also known as baby's first djent
‘It’s going to have some metal influences.’ Thats one way to say Metal as fuck
0:22 goddamn Austin Wintory, everytime I hear that name I have to think of Journey and almost have to cry. That man is amazing at what he does
Austin's works are just so freaking good. I own 15 of his soundtracks and the dude never disappoints.
First time watching. Heard “welcome back to another episode of Critical-“ and almost had a heart attack lol.
What am I missing here? Is there another show that starts off similarly?
@@CriticalReactions i think he was reffering to the Critical Role show, which has similar intro :)
I do not care much for the game, but I do love Mick Gordon's soundtrack for it. My favorite game soundtrack is probably Terry Scott Taylor's jazzy music for The Neverhood, all the way back in 1996. But I was also really impressed by Lena Raine's song _Pigstep_ for Minecraft. That one really took me by surprise!
I've never heard of The Neverhood but I wasn't too old at that time either. I haven't heard that Lena Raine song either but everything they make is gold so it doesn't surprise me that it's a great track.
You really have to play the game to get a real appreciation for the music in both Doom 2016 and Doom Eternal.
This is because it's a dynamic soundtrack, and changes based on what the player is doing in the game, what weapons they are using, what enemies are present, and various other factors go into how the soundtrack sounds as you play.
It is of course not entirely random and the overall structure of what you hear in this video is there and it mostly sounds like this, but the player and game can both influence what you hear in subtle ways, boosting or dampening certain sounds, adding a layer of audio, slight tempo changes, etc...
These two games are worth playing just for the music alone. If you're not playing with a good pair of headphones, you're not doing it right.
A popular meme around the time Doom Eternal came out was that you got a free game with Mick Gordon's new album.
I have of course played with all audio set so I could hear the game, but my current favored way to play is to minimize "game sounds" and crank the soundtrack, which is a thing you can do in both games' settings.
Doom, the only game where the BOSS music plays, when YOU enter the room.
Super Gore Nest. It’s beautiful
Ooh I hope Bloodborne is on the agenda for this week
Definitely keep an eye on the channel this week :)
@@CriticalReactions lol
those little genuine smiles when you listened to it. Love that you didn't overact or anything!
Hellwalker from the Doom 2016 OST also implements a chainsaw.
Yay! Nice description of the sounds. Violence in a future facility. Do The only thing they fear is you. Or Super gore nest. Or meathook. Or cultist base!
To me, the nicest thing about this soundtrack is actually how well it fits the game. I'm not usually a fan of the more djent-y aspects, ut it is a case study for music totally enhancing and fitting the tone of the work it is accompanying.
As for the whole rock/electronics thing you were idntifying, this is actually a genre in and of itself, namely Industrial. SOmetimes it's entirely electronic, like Skinny Puppy, but there is a tremendous rock/Metal Overlap. The Young Gods are masters of synthesizing guitar sounds without resorting to any guitars, and are definitely a band to check out if you want to explore this subgenre, as well as Ministry, Godflesh and early Swans (you heard Swans before, but heard them in their more "folksy" phase, their early work was far more abrasive). Godflesh in particular is responsible for the industrial/Metal overlap, expoloring dissonance and mechanical cold rhythms, even going as far as infusing some clear Hip Hop beats. Fear Factory would later take their blueprint and make it much more "accessible", and Meshuggah took the idea into other realms entirely, but this soundtrack almost loops back around and brings all those disparate branches of the Godflesh (very) basic blueprint back into a cohesive whole.
Great analysis! Would highly recommend the games as well (Doom 2016 and Doom Eternal), probably my favorite single player FPS's ever
this man's entry to music was actually blues and jazz, which is extraordinarily mind-boggling
man, there's a lot to explore from this guy and Doom OST in general
my recommendations are The Only Thing They Fear Is You (by Mick Gordon too) and Blood Swamps by Andrew Hulshult, both are from Doom Eternal OST
He actually used a lot of chainsaw and lawnmower samples in the production.
"Right Trigger Warning" (also made by Mick Gordon) from Wolfenstein 2: The New Colossus is an absolute banger to check out.
WOW!... Time to start gaming...
Yesssss been waiting for this week
Music genre: Violence.
For video game stuff I think there's technically some Yokko Kano.
I agree that it's repetitive, but I can forgive that because as you said it's video game music and it's designed to be looped
he added chainsaw to the guitar legit
And you super nailed it in the beginning. He was told not to do metal. Or use guitars. So it's electronic music with a guitar mixed with a chainsaw
Just wait till you find out the guitar distortion and tone is the original doom chainsaw sound :P
man this soundtrack is some aggressive mood music. great for working out to. if you want to get away from metal music you should check out marvin kopp who did the enderal soundtrack. amazing music and with enderal special edition releasing on steam more people are going to be able to hear it.
good vid man.
the Crysis 2 theme should make this week
Composed by the one and only Hans Zimmer
7:42 reference to doom (1993) music from E2M7 map, lul
If you haven't already, you need to check out stuff from Ace Combat. especially 7 the most recent release. some top notch stuff the game was even delayed to perfect.
Ohhh The Rare guys would be awesome! Grant Kirkhope specifically. I’ve always found David Wise’s tracks to be the most beautiful, but Kirkhope’s were more fun and whimsical. Almost like Danny Elfman.
There is a Donkey Kong Country song that could show up this week. We'll have to wait and see what the rest of the week brings.
More DOOM please!
Fantastic game by the way, I highly recommend it.
Interesting that you would mention that this track sounds more like electronic trying to be metal, and that the guitar sounds very "digital". They originally told Mick Gordon "no guitars", because they wanted to avoid association with metal in the soundtrack. So to achieve a really gritty sound, he ended up starting with a pure sine wave and putting it through a bunch of distortion and modulation, then creating a feedback loop with it all to get that really nasty "hell bass". When they eventually caved and allowed guitars, this type of sound and others ended up getting blended with the guitar on most of the tracks that include it. Doom 2016 is one of the most interesting video game OSTs from a conceptual standpoint, imo.
Dude. DOOM 2016 and DOOM eternal are amazing. The BEST Doom games. And ughhh the soundtrack. When BFG kicks in it just sets you into overdrive when you're playing. You must. Murder. ALL. DEMONS!!!!!!
You're so wrong about most videogame music today most songs aren't that loopable or just a long one yeah
Yeah, in hindsight that's more an observation of older music. Good job calling me out on that one.
@@CriticalReactions I play tons of videogames
but heck even the very old ff6 from the snes it's final boss theme(dancing mad) is 16 mins long that's considered 3 parts together
Wouldn't that be the fringe case though? RPGs certainly utilize strong linear composition for major themes, boss fights, and "cutscenes" but then you also have overworld, town, and combat music that is designed to be loopable. Not to mention that the more saturated genres like platformers, puzzle games (back when Myst and Lucasarts titles were king), and shooters (both stuff like Contra and Doom) primarily utilized loopable music. I don't have any data to back up which one was more widely used though.
@@CriticalReactions songs made for games like doom they are separate pieces in which, the game itself dicides over what pieces shall be used as back ground. You are killing a bunch of demons, left and right, the drop happens and now we are going through climax. You are on low health and retreating, the song will lower down and be more calm as now you aren't AGRESSIVELY RIPPING AND TEARING. Songs from games like bloodborne are more basic, loopable.
@@CriticalReactions I agree that in a lot of games, there is a lot of music that's designed to be loopable. But more and more these days, games are evolving music in pretty cool ways. As someone else said, Doom and also games like Devil May Cry, have music designed to dynamically change based on the situation.
Doom does this where if you're in the fight, it ramps up to that heavy middle area and will stay in that area for as long as you're in the action, but if the combat ends it shifts to the ramp down and to the ending. If you're just moving around not fighting, it's that more low atmospheric sound.
Devil May Cry uses a style system, where when you get in a fight, the more you do, the more you can dodge/counter enemies, the more you vary your method, the more style you gain in a rank system (D, C, B, A, S, SS, SSS), and the music changes dynamically with that system. Where songs have layers and as you go up or down ranks, the layers are added or removed. There are videos on yt that show this as well.
It's real cutting edge design. Where the music is a huge part of the experience. DMC and Doom wouldn't be the same without it.
I was wondering if you ever got around to listening to "Epilogue" by Hans Zimmer and Lorne Balfe. It's the main theme song for the Crysis 2 game and it's been one of my absolute favorites of all time.
Also I've just found your channel now so if I'm late to the party I apologize haha
I'm gonna say that I most likely haven't heard that one before, and if I did then I don't remember it. I did play Crysis 2 but that was a looooong time ago and I haven't gone out of my way to listen to it outside of the game's context.
Soviet Поливокс is rules!
RiPaNdTeAr
*until it is done*
Bring me the horizon collaborated with Mick Gordon on their latest release, if you haven't heard 'Ludens' or 'Parasite Eve' you'll probably pick up on that.
I checked out Ludens but I think that's it for their newer stuff.
@@CriticalReactions Ludens would be their most progressive track, new Erra is actually good progressive Metalcore.
Mick Gordon's background? Blues/Jazz.
Yeah, I am not kidding. He was apparently a blues and jazz musician who got into music development for games. Nowadays he doesn't like to be constrained by genre but I dont know what he's done that isn't metal. I really should go check...
Do more mick Gordon please
@critical reactions you should check out the mick gordon track from doom eternal called "The Only Thing They Fear is You" easily the stand out track for that game
If you're looking for something interesting that isn't rock/metal, I have something special for you - Jojo Mayer, he's a jazz/fusion/D&B/jungle/etc.(lol) drummer that plays EDM-style percussion on an acoustic set, all the textures, volume shifts, etc., it's amazing! This one is with his band Nerve...
Nerve - Jabon
th-cam.com/video/2VSGSFWagl4/w-d-xo.html
Great breakdown video as usual, such a well crafted song given that it's "just a video game song"(because most video game music still tends to be mediocre at best, with stuff like the Doom soundtrack being absolute exceptions). You really have to appreciate how so many of the background electronic/'industrial' sounds just feel completely unrestrained in this because it isn't "a song" - verses, choruses, 2-5 minute realistic length limitations, etc., all the stuff that makes today's pop music sound just completely unoriginal, predictable, and forgettable. This is just plain music for music's sake, not for the radio's sake.
Thanks, I'll looks into Jojo and Nerve.
JUST started the video, but as soon as I saw it I said "HAH! I was right!" Haha
Ever considered dissecting Carpenter Brut?
🤣 The thumbnail says it all
Supergiant games, any of em would be cool
But Hades is awesome
Darren Korb is a genius for sure. I'm quite familiar with his works though so they won't be showing up this week. My favorite is the Transistor soundtrack but I Hades is phenomenal too. Just hearing that opening guitar chord of No Escape will get the whole song stuck in my head for a week.
Doom 2016 music is so good! I was a little disappointed to see that there was no Frank Klepacki in your games music week...
The blending of metal and electronic has always sounded great to me. I love Industrial as well. Maybe check out some KMFDM sometime.
RIOT's Overkill introduced me to metalstep, and since then I'm back into rock music!
You should really check out the soundtrack to Risk of Rain 2! The music is fantastic. I'd suggest "You're Gonna Need a Bigger Ukulele"!
I've only played the old Dooms myself, but the newer ones on my list to play eventually. I definitely dig this, but for video game metal music I do prefer Daisuke Ishiwatari's work on Guilty Gear et al. Of course, Ishiwatari is more traditional (melodic) metal, while Doom is more djent-meets-electronica. Both great, but I definitely have a preference for the former. Still, I imagine this music is a perfect fit for a game where you traipse through hell demolishing demons.
EDIT: If you haven't picked Friday's track, obviously I'm biased but I'd really recommend the Ishiwatari. If you dig Holy Orders but wonder what Ishiwatari could do with something more melodic/less heavy, Blue Water Blue Sky is fantastic (one of my favorite songs to play on guitar); and it would be great to introduce a channel full of metalheads to his work.
Friday's song has already been picked and it's not from Guilty Gear. It was a tough choice but I own the Guilty Gear XX soundtrack and can check out those songs whenever so I chose something that I was interested in based entirely on the composer.
Did he say a LITTLE BIT of djent my man that is all he plays
Industrial is both metal and synth
You just can not no head bang to this !
If you actually enjoyed that more digital techno direction, I'd say give the Devil May Cry reboot soundtrack by Noisia and Combichrist a go, it's the same kind of metal-inspired abstract techno/EDM and it's sick (playlist link th-cam.com/play/PL8lzLxMpKmOegUYAEuNPcVhsF7Zmjgp7D.html)
Some good heavier tracks from that ost I can think of would be
Hunter Theme
The Flood
Barbas Theme
Lilith's Club
Mundus Theme
And while it's not heavy at all, I think my favourite track is Grave Calling for its very ominous, kind of uncanny atmosphere
You should check rip and tear or the only thing they fear is you. Tbh BFG is cool and all but it gets too repetitive for my taste (musically) and I feel like it's a song that is way too overhyped in comparison with the other too. I very much agree that this is an ambience and immersion type of song for the game and it fits perfectly. Hope to see you react to more DOOM and Mick in the future.
You should react to a doom eternal one :D great video! Maybe... The Only Thing They Fear Is You or Meat Hook? Somewhere along those lines. Reason being is that in doom eternal became a little less repetitious, has many interesting variations more than 2016 OST.
Edit: Also could be Gladiator as he uses a chorus of metal singers for that one too.
To get the soundtrack one has to destroy their equipment like Mick did
is the halo 3 odst ost gonna be listened to
I can't say I've heard anything from that series other than the (in)famous theme song. I should give it a listen to one of these days.
Critical Reactions You should! I highly recommend it
Such a good pick though!!!
still waiting for Mick to make *God purifying and Demon slaying* using a Plasma cannon
He's not working on the doom soundtrack anymore, more specifically he's not working with ID.
@@ShadowNova300 yeah I know, it's sad he had to leave but the company did screw him over
Wtf brutal
Genre : Violence
I hope Akira yamaoka is on the list. His stuff is magnificent. Overdose delusion specifically is great
Uematsu is a god
Cool stuff! Hope you'll check Guilty Gear OST and Bury the Light from DMC5.
Blue Water, Blue Sky has a chance to show up this week. I'm familiar with some of Daisuke Ishiwatari work, like the shred-tastic Holy Orders, but I haven't ever sat down and checked out any full soundtracks of his.
You should react to more Doom music.
I hope you do NieR Automata - Amusement Park or any other soundtrack from the game, really beautiful!
or the original NieR soundtrack
Well shit, now you gotta post a playthrough of DOOM 2016 & DOOM Eternal on the channel. Sorry man, I don't make the rules.
But seriously lol, you should check out The Corruption by Jesper Kyd from the game Darksiders II.
Such an amazing soundtrack that really flies under the radar because the Darksiders isn't really a huge series.
Also, more Mick Gordon stuff. If there's any other cool game songs I can think of, I'll probably drop 'em here.
Edit: Also yeah, the devs originally wanted electronic I think, they didn't want him to use any guitars. And Mick was basically like "okay, but what if do anyway" & they ended up liking it a lot lmao.
And it really fits. When you have demons from Hell that are cybernetically enhanced in a futuristic setting, of course you gotta have Industrial/Electronic mixed with Heavy Metal lol.
For more Mick Gordon stuff: the OST versions of The Only Thing They Fear Is You, Meathook & Cultist Base (DOOM Eternal); Skullhacker, Rip & Tear, Flesh & Metal and Rust, Dust & Guts (DOOM 2016); Warlord, The Instinct & Type-03 (Killer Instinct); and Herr Faust (Wolfenstein)
Some lesser known games (kinda):
-Resurrections by Lena Raine (Celeste)
-Crypteque by Danny Baranowsky (Crypt Of The Necrodancer)
-I Am Satan, Work Harder, Dandy Boy or Bath Boys by Widdly2Diddly aka Dingaling (Lisa The Painful)(sidenote: this soundtrack is kinda wild)
-Better Run by Jon Reilly (game's called King's Comfort or something, I forgot tbh)
-The Beast, Meat Factory or The Corrupted by Howard Drossin (Splatterhouse)
-Crystal Spire by Jesper Kyd (Darksiders II)
I don't even own the game but I guess I could keep an eye on for a sale on 2016. It's old enough to probably hit some deep discounts by now. I'm seeing you listed Mick as writing for the Killer Instinct game. I'm guessing that's the new one that came out. I'll definitely have to check that soundtrack out.
@@CriticalReactions I believe all the Doom games are free with Game Pass Ultimate on Xbox. Well, minus 2016, ironically. It's cuz of some contractual stuff with PlayStation.
Microsoft bought Bethesda, so from here on out all Doom games will only be on Xbox after that contract expires. Smart to wait for it to be on sale, though lmao.
And yessir, he did that for a while. It's always cool to hear new takes on older game music. But yeah, he was eventually replaced by groups called Celldweller & Atlas Plug due to him leaving to work on DOOM 2016.
Just for clarification btw, Warlord is Spinal's song, Type-03 is Fulgore & The Instinct is the recreation of the main menu theme.
anyone knows if Ori or Nier:Automata is there on the list?
@Tere Neckla oh shit. Nier and Bloodborne are too good to pass. specilly Bloodborne
Little Nightmares 2 Étude for A Minor
Play Doom 2016 and Doom Eternal, fucking amazing games with sick sound tracks
I'd need to buy them first, though I suppose they go on sale often enough. I did play Doom VFR so I got to see a bit of the nuDoom mechanics and weapons.
''Metal influenced''? I think you got it backwards there!
"analog board" do you mean eurorack? XD
9 string guitar
Away from Rock and Metal, into Mick Gordon.