Game a Week: Teaching Students to Prototype

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 47

  • @koljak9395
    @koljak9395 3 ปีที่แล้ว +21

    Aah, really grateful for the RMIT syllabus still being available online! I've started a "two games a month" thing a while ago, and am beginning to struggle finding worthwhile themes. And there's this whole lovingly crafted list, bundled with relevant precedents to study! Thanks!

    • @koljak9395
      @koljak9395 2 ปีที่แล้ว +1

      @BetterCallSid It's in the video: th-cam.com/video/9O9Q8OVWrFA/w-d-xo.html

  • @Michael_Raymond
    @Michael_Raymond 6 ปีที่แล้ว +72

    I wish my game design education had even a sliver of this kind of drive. Instead I spent hours of every class with no work or direction from the teacher and eventually just left because it was a waste of my time.

    • @giantarcsfora9279
      @giantarcsfora9279 3 ปีที่แล้ว +8

      Home schooling #1

    • @alphattus1503
      @alphattus1503 3 ปีที่แล้ว

      Same

    • @Stack-12
      @Stack-12 4 หลายเดือนก่อน

      That’s how the school system works.

  • @DaveVanVerdegem
    @DaveVanVerdegem ปีที่แล้ว +17

    Here are the links for the syllabus at the end of the video:
    NYU: drive.google.com/file/d/1DVOq4AHHwGlmsDoQdSJkN85LDE4ey38h/view
    RMIT: docs.google.com/document/d/1JNLojNIQNwn80043PUJ7ZyYXOjtAI4XHJibvtpe7El4/edit

    • @anderstaylor6694
      @anderstaylor6694 ปีที่แล้ว

      bump

    • @aaroninternet4159
      @aaroninternet4159 ปีที่แล้ว

      thanks bud

    • @DayDreamer4011
      @DayDreamer4011 ปีที่แล้ว +1

      The RMIT link is an actual gold mine. Thanks so much for posting the link, really appreciated :D

  • @Syphorce
    @Syphorce 2 ปีที่แล้ว +16

    I wonder what was the course load like for these students on top of making a Game a Week. If this was all I had to do, no problem. I couldn't imagine doing this on top of studying calculus and physics.

    • @pythonxz
      @pythonxz ปีที่แล้ว +3

      I was doing projects like this with that kind of course load and a part time job.

  • @dnadhruv
    @dnadhruv 6 ปีที่แล้ว +7

    At 17:30 the prototype made by the professor has sparked my interest quite a bit, but i'm not able to make out how he achieved that effect. Can anyone link to some resources that might help me?

    • @daggawagga
      @daggawagga 5 ปีที่แล้ว +2

      Search for binary space partitioning (BSP) tree. Or raycasting.

  • @justinbuergi9867
    @justinbuergi9867 6 ปีที่แล้ว +107

    I tried making a game a week for a school project. Ended up in the hospital

  • @panko2848
    @panko2848 6 ปีที่แล้ว +20

    Is no one going to mention the fact that one of the students names at 20:32 is "T-Dog eXtreme" ?

  • @SCSBairsoft
    @SCSBairsoft 6 ปีที่แล้ว +13

    I'm just still learning... but this is inspirational!

  • @CubeDeveloper_Games
    @CubeDeveloper_Games ปีที่แล้ว

    this is extremely insightful, lately I've been able to lower my scope and ambition for my indie games which has been the best decisiom ever to be honest, I used to plan extremely complex and ambitious games with multuple gameplay loops, cool terrain generation and such but I always lost motivation after months of development, and I never managed to finish a single project D:
    so yeah, let's keep our ambitions in check because completing a game is the most important thing, keep on developing guys and don't give up on your projects!

  • @FelisArmis
    @FelisArmis 4 ปีที่แล้ว +1

    Hello! Thank you for a great talk! There is only general course description in NYU course syllabus. Can I see project themes and prompts like in RMIT syllabus?

  • @peterthegamer9334
    @peterthegamer9334 ปีที่แล้ว

    I am Bennit Foddy. And that’s really all we needed to hear no need for introduction Mr. Foddy. You voice alone gives us PTSD😂

  • @raspberry_picker395
    @raspberry_picker395 6 ปีที่แล้ว +1

    16:53 i like how there's an assassins creed minigame in there

  • @m4r_art
    @m4r_art 6 ปีที่แล้ว +12

    "In the end, we only regret the chances we didn't take." -Lewis Caroll
    "You cannot now believe that you will ever feel better. But this is not true. You are sure to be happy again. Knowing this, truly believing it, will make you less miserable now." -Abraham Lincoln

  • @DNH17
    @DNH17 6 ปีที่แล้ว +5

    Amazing talk. I wish I could study this and build prototypes. So interesting.

  • @danielholiveira1
    @danielholiveira1 ปีที่แล้ว

    there's no audio?

  • @pranavgaur660
    @pranavgaur660 6 ปีที่แล้ว +3

    Where can I get the link to the curriculum??

  • @m4r_art
    @m4r_art 6 ปีที่แล้ว +2

    getting over a gdc talk with bennett foddy =)

  • @Drecon84
    @Drecon84 6 ปีที่แล้ว +1

    Thank you for this. I got a lot of great things from this for my own prototyping class.

  • @Jayenkai
    @Jayenkai 6 ปีที่แล้ว +10

    Kewl stuff, but don't get hooked, kids.. This stuff can be addictive!

  • @yoyo21926
    @yoyo21926 6 ปีที่แล้ว +1

    ohh. Im working on a prototype right now

  • @chriswahl1337
    @chriswahl1337 2 ปีที่แล้ว

    I don't think I've ever heard "digital games" in-place of "video games". 🤔

  • @Grimswoden
    @Grimswoden 8 หลายเดือนก่อน

    Is this a pitch orrrr

  • @ALINAGORI
    @ALINAGORI 6 ปีที่แล้ว +21

    out of the subject tip for the students ...
    don't put your prototype on early access even on itch io

    • @7thNoodle
      @7thNoodle 6 ปีที่แล้ว +1

      Why? .__.

    • @yonjuunininjin
      @yonjuunininjin 6 ปีที่แล้ว +3

      Students are not even the majority who are flooding itch. It's kids or hobbyist who just started with game dev who think someone might play their garbage. Apparently, there is enough people who protect those kids/hobbyist, saying if it doesn't hurt you why bother.

    • @ALINAGORI
      @ALINAGORI 6 ปีที่แล้ว +5

      7thNoodle
      to make it brief.
      the negativity factor are higher than the positives , to the limit you might give up finishing your project.

    • @7thNoodle
      @7thNoodle 6 ปีที่แล้ว +7

      Ah, I see.
      So the arguments are the flooding of itch.io, making an non-viable market platform for indies,
      as well as demotivating developers that are doing progress on current projects, by uploading their alpha, protytpe whatever too soon, thus giving them a false sense of accomplishment and thus ending some indie projects too soon.

    • @docill9155
      @docill9155 6 ปีที่แล้ว +14

      So in my experience with uploading games too early (I was using Kongregate at the time when I did this), people who play your game might give you helpful feedback to make your game better. However, the visibility of your game tends to decrease the longer it is on the platform. If your game doesn't make a great first impression and isn't re-playable, then it will likely fall into obscurity, even when you update it later.
      Just remember, your game is most visible when you release it (on itch.io it will appear high in the "new releases" and "free games" categories). If you want the game to gain traction in this period, you need something more than a prototype.
      Unfortunately, that means getting feedback is pretty difficult. If you're a student, try asking other students and professors for a playtest. Ideally, you do not want your testers to be close friends or family.
      But take this with a grain of salt, I'm not a particularly successful developer and there are ways to increase visibly of your game.

  • @wuazo
    @wuazo 6 ปีที่แล้ว +1

    t-Dog Extreme

  • @chrisb8667
    @chrisb8667 ปีที่แล้ว +1

    Lol the american teaches in australia and the australian teaches in america

  • @ttarabbia
    @ttarabbia 6 ปีที่แล้ว

    +