HUGE UPDATE TO UNDERSTANDING HOW CERTAIN DODGE CHARACTERS WORK!!!! (DBZ: Dokkan Battle)

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Video Title: HUGE UPDATE TO UNDERSTANDING HOW CERTAIN DODGE CHARACTERS WORK!!!! (DBZ: Dokkan Battle)
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    PLAYLIST: • DBZ: Dokkan Battle (3)
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ความคิดเห็น • 706

  • @lordcoola
    @lordcoola 3 หลายเดือนก่อน +267

    This immediately makes all hirudegarn fumbles even funnier

    • @ezekieledwards7092
      @ezekieledwards7092 2 หลายเดือนก่อน

      saintcoola was such a downgrade I miss the old style.

  • @davidezimah4452
    @davidezimah4452 3 หลายเดือนก่อน +204

    Out of all the updates since the beginning of this game I find it so stupid dokkan hasn’t found a way to show what your defence is whilst your super attacking

    • @gabrielbro8083
      @gabrielbro8083 3 หลายเดือนก่อน +3

      Active skills~

    • @AGLSuperSaiyanBroly
      @AGLSuperSaiyanBroly 3 หลายเดือนก่อน +62

      Or a guard symbol for 50 and 70 % guard units.

    • @yamete1729
      @yamete1729 3 หลายเดือนก่อน

      @@AGLSuperSaiyanBroly They really should. Chance to get damage reduction units already have been buffed by the damage reduction indicators so there's no excuse

    • @JoseC687
      @JoseC687 3 หลายเดือนก่อน +41

      They should make a shield icon for whenever guard is activated

    • @TogamiBruh
      @TogamiBruh 3 หลายเดือนก่อน

      @@gabrielbro8083those only show when the character has a passive “plus an additional ATK/DEF when performing a super attack”. Plus, a 50% DEF Passive buff when performing a super is different from the SA Effect which is Greatly Raises. This is notable in pretty much every stacking unit who has the multiplicative passive buff

  • @jasoncovey9614
    @jasoncovey9614 3 หลายเดือนก่อน +15

    this will also affect the brand new F2P phy Hit, who seems pretty good; he has high chance, 16% more when ki is 12, then 6% more with every super attack

  • @heinzdoofensmirtz2200
    @heinzdoofensmirtz2200 3 หลายเดือนก่อน +67

    Never clicked so fast in my life bro

    • @skywalker1217
      @skywalker1217 3 หลายเดือนก่อน +1

      yea

    • @kazetenshu2
      @kazetenshu2 3 หลายเดือนก่อน +1

      Same 😂

  • @zelz3011
    @zelz3011 3 หลายเดือนก่อน +5

    If this is really the case it's insane but cool.
    I already thought the ability was stronger than people gave it credit for and that it was only going to become stronger.
    But if it really stacks then holy it was always so strong.

  • @plab1151
    @plab1151 3 หลายเดือนก่อน +2

    i thought this was always how it worked so i always get really tilted whenever some of these units arent dodging

  • @gamerf2p843
    @gamerf2p843 3 หลายเดือนก่อน +20

    like i said TEQ UI made this LR AGL UI tier Z, so broken so busted , the combo of these make them best unit tandem way over beast

    • @thekillercub274
      @thekillercub274 3 หลายเดือนก่อน +1

      Man has to use a tag team to qualify them over beast 🤣🤣

    • @genxvictor1805
      @genxvictor1805 3 หลายเดือนก่อน +1

      ​@@thekillercub274doesn't have to, since together they're way above

    • @SnailSnail-lo4pm
      @SnailSnail-lo4pm 3 หลายเดือนก่อน +1

      ​@thekillercub274 well they're the best rotation now, cut and dry. Name a better rotation.

    • @thekillercub274
      @thekillercub274 3 หลายเดือนก่อน

      @@genxvictor1805 yah I’d hope 2 elite units are better than 1

  • @darkfigter8
    @darkfigter8 3 หลายเดือนก่อน +28

    so that basically means this info is the confirmation of what i already thought the whole time these dodge mechanics are working xD lol

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน +1

      same lol

    • @julianh.5372
      @julianh.5372 3 หลายเดือนก่อน +1

      Exactly. So all the criticism about wasted dodge builds on some characters was warranted.

    • @darkfigter8
      @darkfigter8 3 หลายเดือนก่อน

      @@julianh.5372 that´s why i build my characters since str janembas EZA like most dodge because i experienced as far as he dodged he got more and more chance of it xD

  • @iitherix2453
    @iitherix2453 3 หลายเดือนก่อน +2

    This actually explains to me why my agl mui at 55% is dodging better then my str ui sign with like 20+ dodge

    • @Ramona122003
      @Ramona122003 3 หลายเดือนก่อน

      STR UI only gets 3% more dodge from a full dodge build.

    • @iitherix2453
      @iitherix2453 3 หลายเดือนก่อน

      @@Ramona122003 looks like L math

    • @Ramona122003
      @Ramona122003 3 หลายเดือนก่อน

      @@iitherix2453 Dodge from the HIPO is simply not that good for units who have high dodge. STR UI on a full U7 setup has 87% dodge. A full dodge build only gives him an extra 3%. If he only has 77%, his dodge chance only goes to around 83%.

    • @iitherix2453
      @iitherix2453 3 หลายเดือนก่อน

      ​ @Ramona122003 STR UI sign has a 70% chance base kit, he get up to 14% when u 2 more reps of uni 7 chars attacking in the same turn, this is possible but not everytime, i tested and its mostly 1 when i use my superheroes setup.
      Also if gets hit once he looses the extra percentage.
      (it is more often that u got 2 Reps of Uni 7 on the team of the new teq ui...)
      so in an normal case for me at least he hast 77% dodge after that a seperate prog of 25% HIPO
      my AGL MUI was on 55% till yesterday where i pulled my first doub for him, so at 55 % he has 1st turn 100% and his 2nd turn is 77% , if 1 dodged its 84, 2 its 91 and so on.
      after 3 dodges hes basically 100% dodge.
      so basically on the first dodge str ui has a better chance, 2nd dodge its kinda even and after that agl mui has a better chance. but str ui sold me so ofter on the 2nd or 3rd hit... and thats where agl mui has a better chance period.
      Also then when we take the hipo... its basically 25% so hes dodging 1/4 of the attacks.
      100-77% (my setup most likely) = 23% (not dodged) 1/4 of 23% = 5.75 wich rounds up to 6...
      So his chance comes out at around 83% for me beeing what i have most likely on my team im running him with the most. (Beast, Gammas, 9th gogeta, both 6y ezas and str ui)
      so agl mui without a dodgebuild has actually a higher chance (84%) on the 2nd dodge...

    • @Ramona122003
      @Ramona122003 3 หลายเดือนก่อน

      @@iitherix2453 The point I was making was STR UI vs AGL UI on dodge chance. My point was that STR UI's dodge chances don't go up by much on a full dodge build since even at 77%, his dodge only goes up to around 84%.
      And 87% base is much easier now since U7 got stronger than with TEQ UI. One of the best teams in the game is pure U7.

  • @mutantraze3681
    @mutantraze3681 3 หลายเดือนก่อน +1

    The important part here is that HiPo dodge is NOT additive but it will add to a higher chance to get a dodge proc that will be then be additive. Definitely doesnt make mui only full dodge but there is an argument as to why a 25% dodge chance after a 77, 84, 91, and 98 chance dodge fails. Its effectively only a 7% increase to dodge that gets halved after every dodge

  • @HyperShadow991
    @HyperShadow991 3 หลายเดือนก่อน +1

    good to finally know, so this does mean super eza ss3 teq gotenks does have 83% dodge in slot 3 at 12ki etc

  • @denyaal.9944
    @denyaal.9944 3 หลายเดือนก่อน +2

    Wow! I just rainbowed agl UI's TUR, who I already had awakened and EZA'd and has 27 dodge. I eza'd him and my first UI, who has the Anniversary Battle exclusive equips, and have had the dodge one reversed since anni. Now I just reversed my 1st UI, and re-awakened my dodge UI. I was literally looking at him today like, "man, I wasted some good equips" but not anymore

  • @thekraken4265
    @thekraken4265 3 หลายเดือนก่อน +24

    this is how i always thought it worked lmao and this guy truth tried telling us otherwise

    • @Gunsmoke2220
      @Gunsmoke2220 3 หลายเดือนก่อน +15

      correct
      it said "ADDITIONAL"
      like bro

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      @@Gunsmoke2220 ikr like how hard is it to read 😅 hes a true db fan

  • @LonerWarrior
    @LonerWarrior 3 หลายเดือนก่อน +1

    I always believed it stack their dodge since I have never ever seen characters get hit when they hit 100%

  • @Sunless1
    @Sunless1 3 หลายเดือนก่อน +1

    I never really read about hirudegarn’s passive, and even I knew that it added to his original 70% even learning it just now

    • @StarNameKev
      @StarNameKev 3 หลายเดือนก่อน

      Cool

  • @willchalloner6643
    @willchalloner6643 3 หลายเดือนก่อน +3

    I thought that was already established with Hiru, I thought everyone knew he had 100% dodge after 3 dodges

    • @SnailSnail-lo4pm
      @SnailSnail-lo4pm 3 หลายเดือนก่อน

      Nono, he has 2 different dodge conditions: 70% and +10% per super, THEN 100% if you dodge 3 attacks during that turn

    • @willchalloner6643
      @willchalloner6643 3 หลายเดือนก่อน +1

      @@SnailSnail-lo4pm yeah but every dodge got him 10%
      So he goes from 70 to 80 to 90 to 100 but the 100 is two turns

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      ⁠@@SnailSnail-lo4pm nah brother when he dodges 3 times he builds up to 100%. and im not talking about his “next turn guaranteed” dodge. dont buy everything datruth says he’s cool but he doesnt know it all

  • @emzee59
    @emzee59 3 หลายเดือนก่อน +1

    that 3 hours straight of taking the shaft really destroyed unc's throat huh

  • @camwilson2583
    @camwilson2583 3 หลายเดือนก่อน +14

    I always knew it stacked lol I always wondered why you thought it was separate.

    • @zelz3011
      @zelz3011 3 หลายเดือนก่อน

      When I watched his Gotenks Video I wondered even if Gotenks didn't work like that if it was a stack.

    • @dabonethug
      @dabonethug 3 หลายเดือนก่อน

      it doesn’t stack

    • @zelz3011
      @zelz3011 3 หลายเดือนก่อน

      @@dabonethug Are you sure?

    • @dabonethug
      @dabonethug 3 หลายเดือนก่อน +2

      @@zelz3011 i don’t believe it does, but there really isn’t anything to hard confirm or deny

    • @ayote663
      @ayote663 3 หลายเดือนก่อน +1

      ​@@dabonethugwith the buzz about it now I wouldn't be surprised if someone looks into how it works within the backend and confirms/denies it for us. There's plenty of people who already do stuff like that so it's only a matter of time really.

  • @vehebiajdini370
    @vehebiajdini370 3 หลายเดือนก่อน +1

    They updated something, no way these units already were so good

  • @blueapple6657
    @blueapple6657 3 หลายเดือนก่อน

    Bro I just pulled dyspo last night. Oh boy.

  • @kagesujin4385
    @kagesujin4385 3 หลายเดือนก่อน

    You gotta make a video with several runs with these characters to try this out fr

  • @bacwayo2450
    @bacwayo2450 3 หลายเดือนก่อน +1

    DaThroatGoatDT sounds like he’s losing his money maker😥

  • @justinhatfield9107
    @justinhatfield9107 3 หลายเดือนก่อน

    Does the potential system work the same? It's added or a separate chance?

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน +1

      afaik consider passives and hidden potential separate. hp has its own proc.

  • @Avsece_
    @Avsece_ 3 หลายเดือนก่อน

    so my GOAT Shen can have 90% dodge sheesh

  • @Chucky_Martinez
    @Chucky_Martinez 3 หลายเดือนก่อน

    INT Yamcha back in the spotlight?

  • @Edv74390
    @Edv74390 3 หลายเดือนก่อน

    All the times I could have saved the run if I gave gotenks 12 ki😢

  • @dannydelgado1726
    @dannydelgado1726 3 หลายเดือนก่อน

    Idk if this is true cause my int gotenks dodged like over 4 times and he still got hit every like 3 hits on the same turn granted no damage was taken

    • @dannydelgado1726
      @dannydelgado1726 3 หลายเดือนก่อน

      Maybe it got patched idk

    • @StarNameKev
      @StarNameKev 3 หลายเดือนก่อน +1

      Gotenks only gets to a max of 90% dodge since the 20% only Activates once per turn

    • @dannydelgado1726
      @dannydelgado1726 3 หลายเดือนก่อน

      @@StarNameKev gotcha

  • @marcelsansalone3829
    @marcelsansalone3829 3 หลายเดือนก่อน +1

    Yamcha my 🐐

  • @no.12papangkornkaewklad27
    @no.12papangkornkaewklad27 3 หลายเดือนก่อน

    I swear to god int gotenks is seperate

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน

      funny how it isn't tho, ive seen people have bad luck with him but hes my goat

  • @ejx5443
    @ejx5443 3 หลายเดือนก่อน

    preciate it unc

  • @jordan_w20
    @jordan_w20 3 หลายเดือนก่อน +563

    Whats so funny about this is Truth's Hirudegarn was building up to 100% chance to dodge + full dodge build all the time and was still getting smoked consistently

    • @Stinky11fly
      @Stinky11fly 3 หลายเดือนก่อน +26

      Exactly what I was thinking 😂😂😂

    • @superbad8008
      @superbad8008 3 หลายเดือนก่อน +132

      That’s why Hiru is the goat. 🥶 He’s a statistical anomaly, he can’t be broken down into mere numbers

    • @UltimaD.
      @UltimaD. 3 หลายเดือนก่อน +8

      Hirudegarn making sure the enemy lands the first attack before becoming untouchable

    • @SK23.
      @SK23. 3 หลายเดือนก่อน +5

      Lmfao fr it just makes thr hiru shenanigans even funnier

  • @skywalker1217
    @skywalker1217 3 หลายเดือนก่อน +559

    so failing dodge will feel 100 times worse great

    • @pegasoz1024
      @pegasoz1024 3 หลายเดือนก่อน +13

      Just failed a 83% chance to dodge against STR Kid Buu with TEQ Gotenks lmao

    • @skywalker1217
      @skywalker1217 3 หลายเดือนก่อน +6

      @@pegasoz1024 yea sucks

  • @667younes
    @667younes 3 หลายเดือนก่อน +899

    Im the person who tweeted about it with clips, this is the real game, there's no private server involved, we just modified it to get a massive number of attacks in this situation and yeah obviously we used Hirudegarn in his transformed state turn 1 to avoid 2 hours of 300 attacks per turn until transformation turn lmao.

    • @hazardous472
      @hazardous472 3 หลายเดือนก่อน +96

      You earned this W

    • @abdelrahmangaballah8741
      @abdelrahmangaballah8741 3 หลายเดือนก่อน +23

      Does this work with int ss3 gotenks....... because I am pretty sure I saw him in one of Truth's videos dodging 2 attacks and getting hit by the third...... although by this standard he should have 70+40 dodge ????

    • @thatonebrokenbroddah5292
      @thatonebrokenbroddah5292 3 หลายเดือนก่อน +4

      HERO!

    • @Biodigitalist
      @Biodigitalist 3 หลายเดือนก่อน +4

      We appreciate you work soldier🫡

    • @sleadheadmen662
      @sleadheadmen662 3 หลายเดือนก่อน +4

      Just saw your tweets hours ago lmfao

  • @tvgg0_10
    @tvgg0_10 3 หลายเดือนก่อน +276

    So ssj3 Gotenks has sold me all those times with *90% DODGE????*

    • @Bigtwinkissac209
      @Bigtwinkissac209 3 หลายเดือนก่อน +24

      yep.

    • @kakarot6733
      @kakarot6733 3 หลายเดือนก่อน +3

      Yes but Kefla is better

    • @dabonethug
      @dabonethug 3 หลายเดือนก่อน +1

      it’s likely seperate

    • @kiwi40238
      @kiwi40238 3 หลายเดือนก่อน +5

      That is separate

    • @Clxudztv
      @Clxudztv 3 หลายเดือนก่อน +2

      🧢

  • @mikelelele7112
    @mikelelele7112 3 หลายเดือนก่อน +67

    Went from mid banner unit dyspo to DOKKANFEST DYSPO

  • @Mike-mb9pr
    @Mike-mb9pr 3 หลายเดือนก่อน +230

    Don’t fuck with Dokkan fans, we don’t even understood how our game works

    • @stanley13579
      @stanley13579 3 หลายเดือนก่อน +3

      lol fuck 🤣

    • @cuac232
      @cuac232 3 หลายเดือนก่อน +58

      To be fair, this one is on the devs for having a terrible game UI, and this was always a very difficult thing to prove because it's an RNG stat and the differences weren't that big. It literally took a guy hacking the game to make the enemy attack 999+ times to prove this.

    • @patricklitterallyit4164
      @patricklitterallyit4164 3 หลายเดือนก่อน +1

      Neither do the devs to be fair

    • @FromTheSkylessVoid
      @FromTheSkylessVoid 3 หลายเดือนก่อน +3

      Dokkan players be like: We don’t even know how to read, but we have all the opinions about stuff we don’t understand.

    • @SnailSnail-lo4pm
      @SnailSnail-lo4pm 3 หลายเดือนก่อน +2

      ​@cuac232 I thought it was obvious, it literally says "additional" in the kit.

  • @matthewavila9135
    @matthewavila9135 3 หลายเดือนก่อน +296

    All of that and int fraud still won’t dodge

    • @lucasgabrieldeaquinorodrig8738
      @lucasgabrieldeaquinorodrig8738 3 หลายเดือนก่อน +6

      Which one.

    • @RickyRose58
      @RickyRose58 3 หลายเดือนก่อน +70

      Hirudegarn don't want u anyways

    • @RecruitMeat
      @RecruitMeat 3 หลายเดือนก่อน

      @@RickyRose58 he could be talking about gotenks

    • @lmao2741
      @lmao2741 3 หลายเดือนก่อน +42

      Mr.hirudeGOAT

    • @andyluan7183
      @andyluan7183 3 หลายเดือนก่อน +30

      Both hiru and gotenks are part of the int dodge fraud squad

  • @beckyg5952
    @beckyg5952 3 หลายเดือนก่อน +284

    so then MUI just has a casual 97% chance to dodge if he's below 50% lol

    • @yanyannolife326
      @yanyannolife326 3 หลายเดือนก่อน +39

      you know...... casual

    • @kakarot6733
      @kakarot6733 3 หลายเดือนก่อน +4

      I noticed you defended Kefla above Gotenks, after this information about how these dodge chances work, do you think he is better or inferior?

    • @yanyannolife326
      @yanyannolife326 3 หลายเดือนก่อน

      ​Well..... hmmmm I need time to figure it out honestly I just had more success with kefla but like I think its still debatable cause the argument always was both transformed states are great the problem is gotenks transformation condition and the fact gotenks has wayy lower stats which expose him early on but..... yea I could hear out an argument for gotenks above kefla still thinks kefla more consistant​ but.... gotenks in ssj actually has 70 precent chance to dodge which is interesting@@kakarot6733

    • @hennytopher
      @hennytopher 3 หลายเดือนก่อน +23

      @@kakarot6733 still would probably be better imo considering ssj kefla and base kefla are leagues better than either base gotenks or ssj gotenks

    • @kakarot6733
      @kakarot6733 3 หลายเดือนก่อน

      @@hennytopher really

  • @ayy-din9116
    @ayy-din9116 3 หลายเดือนก่อน +83

    Is my boy truth getting sick or something? Sounds like his voice is struggling a bit

    • @TailzDMW
      @TailzDMW 3 หลายเดือนก่อน +53

      He live streamed for about 10 hours straight I believe

    • @hanjunto8209
      @hanjunto8209 3 หลายเดือนก่อน +23

      ​@TailzDMW it was more like 13-14 hours

    • @JACQUEZ23
      @JACQUEZ23 3 หลายเดือนก่อน +6

      sick Truth arc is back unfortunately

    • @philjackson1428
      @philjackson1428 3 หลายเดือนก่อน +2

      ​@@hanjunto8209not to mention all the videos he drops on the daily. The man is constantly talking

    • @TheJimbling
      @TheJimbling 3 หลายเดือนก่อน

      He produced too much slop and god is finally killing him

  • @bigpurplepops
    @bigpurplepops 3 หลายเดือนก่อน +19

    Aight, who's ready for Int Janemba to get the most untouched SEZA possible and still be top 5?

  • @armadrillo2562
    @armadrillo2562 3 หลายเดือนก่อน +32

    The f2p agl super saiyan gohan you get from world tournament is now a support of 3 ki and 40% to super class while having a 70% to dodge if all allies are super saiyans or movie heroes, crazy

    • @StarNameKev
      @StarNameKev 3 หลายเดือนก่อน +12

      He always was lol, we knew his dodge was start of turn since it just has an ally condition

  • @grid5387
    @grid5387 3 หลายเดือนก่อน +6

    that also means that teq ui goku's 10% increase to dodge chance gets agl ui goku and other dodge stacking characters a way bigger chance to hit 100% dodge

  • @superbad8008
    @superbad8008 3 หลายเดือนก่อน +11

    Who else was thinking extra dodge chance was always additive and not separate? It just always seemed like it’d be worthless if it was separate.

    • @julianh.5372
      @julianh.5372 3 หลายเดือนก่อน

      🎯

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน +2

      yep i think its silly to assume it could be the other way around this whole time. i feel like you have to jump through hurdles to make that make sense in your head. its bad game design which dokkan isn't exactly guilt free from but this is common sense imo.

  • @tristanhudacko7624
    @tristanhudacko7624 3 หลายเดือนก่อน +6

    Characters like ui are never going to age. I honestly think that eventually damage will destroy beast, cell max, and vegeta. The only way to age ui is the remove dodge and guess what his best linking partner cancels that not to mention if he gets sniped he could just revive.

  • @belfast4893
    @belfast4893 3 หลายเดือนก่อน +4

    Gotta love this video just shows Truth being a complete hypocrite
    “You should evaluate unit based off how they perform and not what they do on paper”
    Yet Truth is thinking about swapping UI and SSBE ranking cause he now know on UI can get to 100% dodge, even though his performance won’t change. Dokkan didn’t change the units, Goku always had potential to get 100% dodge but he just didn’t know it

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      this is why i watch dokkan world 😂

    • @gloriempaka9474
      @gloriempaka9474 หลายเดือนก่อน

      And also him saying that he's got the worst luck in history but calls the global players cry babies is really diabolical😂

  • @freieza9294
    @freieza9294 3 หลายเดือนก่อน +9

    I always thought that STR Janemba was dodging a bit too much after ramping up 20 or 30% of the additional dodge, makes sense now lol

  • @saint_lol
    @saint_lol 3 หลายเดือนก่อน +10

    I always had a sneaking suspicion, but its nice to get it confirmed. W!

  • @domhyrule
    @domhyrule 3 หลายเดือนก่อน +27

    Why would this make you rate characters differently though? Knowing it won't change the performance they've given you up to now, and you've used them all extensively

    • @Chungy21
      @Chungy21 3 หลายเดือนก่อน +1

      Valid point can't lie, but I guess it's just a mentality thing

    • @neyo6836
      @neyo6836 3 หลายเดือนก่อน +24

      Hmm perhaps the character were rated with them having separate dodge procs in mind. But now that we know for SURE, they might be rated higher.

    • @Miles_Moraless
      @Miles_Moraless 3 หลายเดือนก่อน +14

      Datruth will give more objective ratings based on what they actually do than his personal experiences. That should explain why int hiru isn't rated as one of his worst units

    • @JACQUEZ23
      @JACQUEZ23 3 หลายเดือนก่อน

      Agreed

    • @gilsercrow3590
      @gilsercrow3590 3 หลายเดือนก่อน +18

      It completely changes how you play the game to know that mui can build up to 100% dodge and so on. There's probably many moments where truth did not have faith in certain dodge characters because he didn't know the chance was so high which ultimately led to a loss. It also makes you perceive have things play out differently. If mui dodges 10 attacks in a row with 77% dodge it's just "phew we got lucky" but if you know he gets 100% after 4 dodge then suddenly him dodging those 6 other attacks doesn't seem lucky but instead consistent which is important in an rng heavy game like dokkan.

  • @christopherhu7189
    @christopherhu7189 3 หลายเดือนก่อน +8

    That explains why gotenks or hirudegarn never failed me.

  • @Winterjawsz
    @Winterjawsz 3 หลายเดือนก่อน +12

    Damn so agl Mui top 3 now lmao

    • @chufy8944
      @chufy8944 3 หลายเดือนก่อน +3

      Top 4 he aint better than cell max teq ui or beast

    • @GlazeBlox
      @GlazeBlox 3 หลายเดือนก่อน

      @@chufy8944he isn’t even better than int ssbe vegeta

    • @Ramona122003
      @Ramona122003 3 หลายเดือนก่อน +1

      He’s easily better than Cell Max since he has better teams and partners.

    • @germantontini1098
      @germantontini1098 2 หลายเดือนก่อน

      @@Ramona122003 what no xd

  • @KyaiKool
    @KyaiKool 3 หลายเดือนก่อน +3

    12:19 How does this change the argument of Ui vs Vegeta?
    If its always been like that from when they EZA'd, it shouldn't matter towards the argument because it changes nothing about their performance through the past few months, Unless you only ranked UI under SSBE due to Potential situations which would be extremely hypocritical for you Truth

  • @Blaster00745
    @Blaster00745 3 หลายเดือนก่อน +21

    Str Janemba Super EZA could be crazy 👀

  • @zeromarurb4791
    @zeromarurb4791 3 หลายเดือนก่อน +4

    Tbh this isnt even that surpricing since when you read the text is easy to imagine someone interpreting that this is how the mechanic works but since dokkan never explains how these mechanics work we have to go to assumptions because Dokkan doesnt explain their game mechanics for some reason

    • @StarNameKev
      @StarNameKev 3 หลายเดือนก่อน

      Fax

    • @cuac232
      @cuac232 3 หลายเดือนก่อน +3

      The problem with that it doesn't apply to ATK and DEF. Intuition for a new player would be that 100% ATK at start of turn and 100% "when attacking" would add up to 200%, but it's easy to prove that it's not the case and they're actually multiplicative. So we had to learn which types of wordings are additive or mutiplicative with which.
      I guess that gave us trust issues that rubbed off on to the "separate dodge procs" thing. That + the fact that hidden potential dodge is proven to be a separate proc.

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      ⁠@@cuac232 HIPO being separate makes sense tho its not part of the passive
      and honestly idk how long truth has been saying its separate (this is my first time hearing the theory that the dodge proc was separate at all) but i would hazard a guess that ppl took him at his word

  • @PlazDreamweaver
    @PlazDreamweaver 3 หลายเดือนก่อน +18

    It'd not just you with Hirudegarn, Truth. I've had multiple entire runs where he's target 6+ times per turn and dodges ZERO attacks the entire run. He just doesn't dodge. This, and LR Str UI's dodgeless legacy, confirms to me that some units who dodge are bugged.

    • @mkloven101
      @mkloven101 3 หลายเดือนก่อน +8

      I gave hiru dodge in his hipo, i wonder if that bugs his dodge somehow?

    • @user-ni7ui1nk8p
      @user-ni7ui1nk8p 3 หลายเดือนก่อน +1

      Nah but STR UI not dodging was just a meme, he still dodged 70% of the time roughly. Hirudegarn does just seem bugged from what I’m hearing tho, since I haven’t used him so idk.

    • @thebest_aza
      @thebest_aza 3 หลายเดือนก่อน +2

      @@mkloven101hiru is literally int, would be crazy if giving him dodge bugs him

    • @mkloven101
      @mkloven101 3 หลายเดือนก่อน

      @@thebest_aza yeah idk, every time i use him he somehow constantly fails 70, 80 etc, and i gave him 30 dodge so it’s weird to me

  • @ShounenSnaps
    @ShounenSnaps 3 หลายเดือนก่อน +7

    i was honestly thinking about mui being better than vegeta, but with knowing that this is how he actually works, i think hes comfortably better

  • @O0Ga.B00ogA._
    @O0Ga.B00ogA._ 3 หลายเดือนก่อน +22

    6:36 I’d say this would make MUI better than Vegeta since Truth literally says he sees UI’s revive more than Vegeta’s lol

    • @Picmanreborn
      @Picmanreborn 3 หลายเดือนก่อน +2

      But with pretty much a 100% chance to dodge are you ever really going to get hit with him? 😅

    • @O0Ga.B00ogA._
      @O0Ga.B00ogA._ 3 หลายเดือนก่อน

      @@Picmanreborn considering Truth has gotten the revive with him more than Vegeta, I’d bet that it’s a good enough chance.

  • @redninja6838
    @redninja6838 3 หลายเดือนก่อน +22

    This is so funny, because I’ve always thought that was how these abilities worked the entire time

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน +1

      same idk where the idea even came from 😅

    • @redninja6838
      @redninja6838 3 หลายเดือนก่อน +1

      @@default_liver1641 I always assumed it worked like how crit did, but truth said otherwise so I just believed him

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน +1

      thats what im saying ive known this the entire time, its crazy that its a bombshell now. like ig yeah we have confirmation on how it works but did we really need it in the first place? The passive says words like 'ADDITIONAL,' 'PLUS' its natural to assume its adding it to what you got, if it was adding a separate proc chance they would probably specify that in the passive.

  • @kaichisendou
    @kaichisendou 3 หลายเดือนก่อน +4

    I don't mean to be that guy, but like, it's always been like this, ever since what? STR Janemba? It's always been that there's Passive Skill Dodge, and Hidden Potential Dodge.
    Tho even with 98% Dodge my AGL MUI Goku would be a fraud

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      exactly i remember distinctly being in 1st year of college when his EZA came out and using him assuming his dodge stacked! 😅 dont worry you’re not being “that guy” when truth puts out a million worst takes videos and gets a core game mechanic completely wrong 😂

  • @gilsercrow3590
    @gilsercrow3590 3 หลายเดือนก่อน +3

    So I don't understand why I always thought that the dodge chance added onto the base dodge but I would always get corrected by other fans that it wasn't. Where did the misconception come from because the way it's written in game always sounded like it added on to the base dodge.

  • @UndyingHeart469
    @UndyingHeart469 3 หลายเดือนก่อน +5

    DaSickDT strikes again

  • @WraysCustoms
    @WraysCustoms 3 หลายเดือนก่อน +4

    This is all well and good, and cool to know, but none of these units are going to dodge boss supers when it really matters.

    • @StarNameKev
      @StarNameKev 3 หลายเดือนก่อน +2

      Real

  • @the_gagster_090
    @the_gagster_090 3 หลายเดือนก่อน +1

    I'm gonna sound like such a nerd but I assumed people knew this? Additional always says what it does, it ADDS to the base number? Ofc it never feels like it though my ui is 90% dodge and gets hit ALL the time

  • @Burner135
    @Burner135 3 หลายเดือนก่อน +3

    This must be why hirudeGOAT never fails me

  • @winstonexousia6615
    @winstonexousia6615 3 หลายเดือนก่อน +1

    Wait that means agl UI goku Will never aged out except theres a boss that hits super hard and having a guraanteed to hit mechanic like the first phase of movie red zone bio brolly, because of the lr teq UI goku domain cancel enemy cancelling Dodge, i mean it Will happen at some poin

  • @crowofjudgement4718
    @crowofjudgement4718 3 หลายเดือนก่อน +4

    11:48 Am I the only one who thought this always stacks?
    It's the main reason why I thought it wasn't even close between str janemba and int janemba

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      nope 😂 i think ppl who watch truth too much cause i never even heard about ppl thinking it was separate until the recent datruth dyspo and goku talks

  • @JustJoshIsUnavailable
    @JustJoshIsUnavailable 3 หลายเดือนก่อน +18

    Wonder why this wasn’t shown 20 years ago. Always felt it was weird that Truth kept saying they were separate procs but never had the proof 🎾

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน +1

      right? i dont watch a lot of Truth but i the first time i heard him claim that the dodges were separate procs was his recent unit breakdown. i’ve been playing with characters like yamcha and hiru under the assumption that the dodges DID add together
      but this is why, truth is cool, but he really needs to watch what he claims cause ppl take him at his word. especially if there is no proof the game works how he thinks it does

    • @samhotze1904
      @samhotze1904 3 หลายเดือนก่อน +4

      On the flip side of that there was never any real evidence until now to dispute that, since we can’t see what the character is actually at in the game in terms of dodge chance

    • @JustJoshIsUnavailable
      @JustJoshIsUnavailable 3 หลายเดือนก่อน +1

      @@samhotze1904 Yeah but private server shenanigans have always been a thing so it easily could’ve been tested

    • @UninterestingPerson-to3jo
      @UninterestingPerson-to3jo 3 หลายเดือนก่อน

      They couldn't and everything pointed it to being otherwise.
      These proc's in the games code are separate so people like proton went in and said "well i guess dodge has separate proc's so it does not stack's as the code of the game implied" that is until hirudegarn who has his separate dodge capped to 30% in the turn was proved to have additive dodge.

    • @WonderMePartyStrip
      @WonderMePartyStrip 2 หลายเดือนก่อน

      It was from reddit dokkan that information came out of. Dodge were separated and not additive. Even the Fandom wiki have also some sort of formula for this wrong idea about dodge progs. And of course dokkan tubers spred it.

  • @watabo7257
    @watabo7257 3 หลายเดือนก่อน +3

    This just means INT GOTENKS IS A FRAUDDDDDDDD

  • @DatruthsTrainer
    @DatruthsTrainer 3 หลายเดือนก่อน +22

    This is why dodge being good was simply a dragon ball fan issue

  • @tophercabba
    @tophercabba 3 หลายเดือนก่อน +1

    also i wish they would get riding of the wordings great chance rare chance crap and just give up a %

  • @jamesrogers8477
    @jamesrogers8477 3 หลายเดือนก่อน +1

    I think were all ignoring that TRUTH SAID GLOBAL SHAFT he admitted it

  • @pizzadeliveryspringtrap9152
    @pizzadeliveryspringtrap9152 3 หลายเดือนก่อน +1

    I KNEW MUI GOKU WAS BETTER THAN SSBE VEGETA!!! I KNEW MY GOAT WAS THE BEST!!!

  • @mistlyplays
    @mistlyplays 3 หลายเดือนก่อน +1

    I also wanna point out doesnt TEQ MUI goku give a +10% dodge for all allies his first turn or something? Like that is freaking crazy! I also definitely think AGL Mui Goku is now better than Vegeta with the his best linking partner. Teq and Agl UI is too mf good.

  • @Guymayn
    @Guymayn 3 หลายเดือนก่อน +2

    I never understood why yamcha was always a good unit for me. I guess I know now.

  • @reign1594
    @reign1594 3 หลายเดือนก่อน +2

    Hirudegarn>1st form frieza and goku black

  • @no.12papangkornkaewklad27
    @no.12papangkornkaewklad27 3 หลายเดือนก่อน +1

    So is agl mui better than int ssjb evo?
    Teq ui is an amazing linking partner for him and now that we know this

    • @MasterlyRex8789
      @MasterlyRex8789 3 หลายเดือนก่อน +1

      Potentially. While Evo blue may still be a better performing unit slightly, UI Goku now has a 7/7 linking partner that’s a top 2 potentially best unit in the game. UI absolutely now has an argument over Evo.

  • @234djl
    @234djl 3 หลายเดือนก่อน +1

    It’s crazy though because I always thought it was added, who said it’s a separate proc anyway?

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน +2

      that's what im saying. i feel like a paranoid dokkan player used the existing logic of "dokkan does some bs game design stuff sometimes" and used that to carry their opinion that its a separate proc, otherwise I don't see how you come to the conclusion. They set multiple precedents with how numbers work in the passive.

  • @albertosener6471
    @albertosener6471 3 หลายเดือนก่อน +3

    Couldn't it be that the extra chance to dodge eventually goes to 100% because of the number of attacks but are still two separate procks of dodge? I hope not, but could be?

    • @StarNameKev
      @StarNameKev 3 หลายเดือนก่อน

      It's the same thing

    • @cuac232
      @cuac232 3 หลายเดือนก่อน +3

      I thought the same thing, but Hirudegarn's 10% dodge per attack evaded actually has a cap of 30% (hidden in the data, it's not in the tooltip).
      So after 3 attacks he either has 70%+30% dodge if they're additive, or roughly 79% if they were separate procs. Given that he evaded a million attacks on the guy's test, it seems way more likely that the former scenario is true.

    • @LeMuDX
      @LeMuDX 3 หลายเดือนก่อน

      No that’s not how it works, you’re essentially multiplying decimals so like 70% chance to dodge plus 30 dodge in hidden potential is 30%, that’s a 30% chance to get hit plus another 70% to get hit so you’re multiplying 0.3 and 0.7, which gives 0.21 chance for both dodge changes to fail, multiplying two decimals that are between 0 and 1 will only give an answer between 0 and 1, but never 0 or 1 it can get close but never truly 0 or 1

  • @Artixes
    @Artixes 3 หลายเดือนก่อน +30

    The modded broly attacks made me giggle when I saw it

    • @genxvictor1805
      @genxvictor1805 3 หลายเดือนก่อน +1

      That's what broly said

  • @Phantasm11851
    @Phantasm11851 3 หลายเดือนก่อน +3

    Ngl this is always how i thought these dodge passives worked

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน +2

      same i didn't know the community essentially at large had no clue, im even more stumped that Truth didn't know this either.

  • @Gazs_14
    @Gazs_14 3 หลายเดือนก่อน +3

    My guy Truth you need a throat EZA. ALSO LR DR WHEELO SHOWCASE

  • @ryanhickson6399
    @ryanhickson6399 3 หลายเดือนก่อน +2

    Agl ui above int evo now?

    • @XBLACK0343V
      @XBLACK0343V 3 หลายเดือนก่อน

      Yeah I think so, especially when the bosses start to run out of Vegeta's capabalaties of tanking

  • @liam148
    @liam148 3 หลายเดือนก่อน +2

    Agl UI is hands down better than vegeta

  • @JUSTKOZ
    @JUSTKOZ 3 หลายเดือนก่อน +3

    Who Even Though Otherwise? Why Would It Be Separate?

    • @yamete1729
      @yamete1729 3 หลายเดือนก่อน +4

      pretty sure someone tested how this ability worked a long time ago and that's what he said he found. So everyone rolled with it until now

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน

      THATS WHAT IM SAYING!!!!!

  • @chrisc4208
    @chrisc4208 3 หลายเดือนก่อน +2

    How did we not know this, isn’t that how EZA STR Super Janemba has worked this whole time?

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      fr 🤦‍♂️ do people play the game at all?!

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน

      that's what im saying i thought ts was common knowledge

    • @UninterestingPerson-to3jo
      @UninterestingPerson-to3jo 3 หลายเดือนก่อน

      The game put that separetly and no one could understand why,so the only way it made sense was how we thought it was...
      But it never was like that.

    • @sparks4820
      @sparks4820 3 หลายเดือนก่อน

      @@UninterestingPerson-to3jo this is illegible

    • @UninterestingPerson-to3jo
      @UninterestingPerson-to3jo 3 หลายเดือนก่อน

      @@sparks4820i will try to explain it a little bit better but essentially dokkan when calculating dodge it's not as simple as just do it after you finish the "start of turn" phase of calculations,they separated dodge into two groups the start of turn dodge and the dodge you get in the "attacking/anything after start of turn" phase.
      Due to this people who looked at the games code ended up getting the idea that these are actually different proc's but actually dokkan just adds them together,the reason why they managed to debunk this theory is because hirudegarn has his secondary dodge capped at 30% meaning that once he gets 3 dodge's he is actually not increasing his dodge chance unlike agl UI Goku and other character's who are capped at 100% for no reason at all.

  • @Crodas535
    @Crodas535 3 หลายเดือนก่อน +3

    Int Hercule is better

    • @StarNameKev
      @StarNameKev 3 หลายเดือนก่อน

      Real

    • @Crodas535
      @Crodas535 3 หลายเดือนก่อน +1

      @@StarNameKev he hasn’t failed me once and helps carry me in category’s where I’m missing some units

  • @PoliAstroN
    @PoliAstroN 3 หลายเดือนก่อน +6

    I swear I understood this is how Dodge works for years now.
    I didn’t know other players really thought they were all secondary procs

    • @default_liver1641
      @default_liver1641 3 หลายเดือนก่อน

      literally years STR janemba eza was years ago!
      the only time i heard this was just now when truth was looking at dyspo and goku. i guess truth has been saying this for who knows how long and ppl believed it 😅

    • @UninterestingPerson-to3jo
      @UninterestingPerson-to3jo 3 หลายเดือนก่อน

      Because the game counted them separetly in the code so proton and other people who looked at the game's code thought that due to that distinction it was separate...
      But it never was.

  • @ashantaylumpkins
    @ashantaylumpkins 3 หลายเดือนก่อน +2

    This is old. I tried to tell people this on Reddit and they slammed me for it

  • @vividpath1089
    @vividpath1089 3 หลายเดือนก่อน +4

    Nothing changed, you literally just learned how units calculate dodge...they still perform the same how are you gonna say this unit is suddenly better than another?

    • @Edv74390
      @Edv74390 3 หลายเดือนก่อน +3

      We now know MUI Goku can become untouchable with 100% dodge, this changes a lot how we see him compared to vegeta, who will never become invincible

  • @riggy0
    @riggy0 3 หลายเดือนก่อน +1

    Ah I’ve been right the whole time lmao

  • @jaaaszczomb
    @jaaaszczomb 3 หลายเดือนก่อน +2

    I thought everyone knew it adds a
    up ...

  • @YtEcheez
    @YtEcheez 3 หลายเดือนก่อน +1

    What sped said it was seperate in the first place? That wouldn't even make sense💀
    I thought we all already knew it stacked😭

  • @thevipez8740
    @thevipez8740 3 หลายเดือนก่อน +36

    I’m still confused, if it never was a seperate proc, where and how did the notion start that it was a seperate proc? 😂

    • @samuelbradley3369
      @samuelbradley3369 3 หลายเดือนก่อน +30

      Maybe they believed it worked like how the potential system dodges work

    • @ultrasKo
      @ultrasKo 3 หลายเดือนก่อน +4

      Probably one said it then everyone else said it

    • @blackfalcon179
      @blackfalcon179 3 หลายเดือนก่อน +2

      I mean I felt that it was sensical that a different source of Dodge would mean a seprerate percentage applied outside of a Passive Skill.
      🤷‍♂

    • @Mike-mb9pr
      @Mike-mb9pr 3 หลายเดือนก่อน +7

      Have you ever played the telephone game in elementary school? Basically that 😂

    • @camwilson2583
      @camwilson2583 3 หลายเดือนก่อน

      That’s what truth always thought

  • @kissthenames
    @kissthenames 3 หลายเดือนก่อน +2

    Would like to see you go back and test some of these dodging characters

  • @IgnaStom
    @IgnaStom 3 หลายเดือนก่อน

    This Evo Vegeta vs UI Goku was such a stupid debate, it’s Vegeta fanboys desperately wanting him to be better. Both are among Top 5 unit in the game, but there was never a gap between them. I always personally thought that UI was better, and we you ACTUALLY USE HIM (given that 99% here a global players and have no idea) you know.

  • @MRSNYPA786
    @MRSNYPA786 3 หลายเดือนก่อน +1

    I mean in reality, how is this going to change anything from a ratings perspective? If Hiru has always been a fraud for you, that means hes always been a fraud with this dodge being added and not a seperste proc. You cant rate him higher as nothings actually changed in reality.

  • @hennytopher
    @hennytopher 3 หลายเดือนก่อน +1

    This means Super EZA Gotenks has 83% dodge on 12 ki LOL

  • @AloneSmGG
    @AloneSmGG 3 หลายเดือนก่อน +35

    I always felt like it wasn’t a separate proc. Crazy

    • @mrdeepincheeks
      @mrdeepincheeks 3 หลายเดือนก่อน

      I did as well. I play the game a lot and have all the characters on global except teq bardock. Idk why I haven’t pulled him in like 1500 stones on his and frieza banner

    • @JustJoshIsUnavailable
      @JustJoshIsUnavailable 3 หลายเดือนก่อน +13

      Yeah it never made sense that it would be

    • @dabonethug
      @dabonethug 3 หลายเดือนก่อน +1

      @@JustJoshIsUnavailableit makes total sense. just like how the HIPO chances don’t stack with any passive ones.

    • @JustJoshIsUnavailable
      @JustJoshIsUnavailable 3 หลายเดือนก่อน +14

      @@dabonethug It makes sense with the potential system, because it’s a separate ability from the passive. It doesn’t make sense to have separate chances when they’re written under one ability, unless it’s stated, which it’s never been.

    • @dabonethug
      @dabonethug 3 หลายเดือนก่อน +1

      @@JustJoshIsUnavailable that’s the thing, they’re both under the passive, but they are separate abilities. if a unit has a high chance to dodge and ends with the semicolon, it separates the passive skills. so a unit with “high chance to dodge; … gains an additional 7% chance to dodge with each attack performed” would have a line with 50%, and then another with 7% that adds. for that reason i don’t think they stack

  • @doubleh2002
    @doubleh2002 หลายเดือนก่อน

    Either I was dumb or based but ive always thought dodge worked this way, never thought it was a seperate procc. Nothing changed for me 😅

  • @chufy8944
    @chufy8944 3 หลายเดือนก่อน +1

    Wait yall didnt know this

  • @mystic2283
    @mystic2283 3 หลายเดือนก่อน +1

    I was under the assumption that we all knew that dodge always worked like that. I feel like this shouldn’t change how we see dodge because it always functioned like this and it doesn’t suddenly magically change how these units perform in practice