The Real State of VR (and the long game)

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 148

  • @jackr.749
    @jackr.749 21 ชั่วโมงที่ผ่านมา +9

    Excellent video.
    I got into VR in 2017, been a enthusiast since, the thing I like about VR is the escape from the real world, it can be imaginary worlds (so many of these in VR Chat) and VR Experiences like "Fantasynth" (Free on Steam and old Rift stores). Personally, I have no use for AR / MR.
    I love sim racing and MSFS 2020, putting on the HMD and being either in the car or the plane's cockpit not staring at a flat screen, just actually being there.
    I'm 65, I've owned way too many VR headsets, I have two separate VR setups, upstairs (Quest 3), I use for general VR (Walkabout mini golf, Beat Saber, etc) and my basement setup for mostly sims and occasionally room scale Lighthouse tracked VR using the Pimax Crystal Light.
    I have to agree with pretty much everything you said, is VR dying, I don't think so, as more people get the "Quest" line of HMDs, they are also realizing it can be used as a PCVR HMD and then it opens up a whole new world of VR, especially for Sims (Racing or Flight).
    I remember the days of the OG Vive and Rift CV1, and then I think of the way it has come in a relatively short amount of time (7 years for me) and when I do simming in the Crystal Light and Quest 3, the visuals blow me away.
    The unfortunate truth, real PCVR headsets are heading in the direction of "Only the rich may apply", SomniumSpace VR1, Varjo XR4, etc, these are all outrageously expensive. As for the AVP, I always looked at it as the headset still looking for a purpose but then again, I'm no fan of Apple so I'm biased! LOL

  • @jjasper7512
    @jjasper7512 8 ชั่วโมงที่ผ่านมา +8

    I only tried VR two days ago at a local science festival, they were demoing Richie's plank experience...people walking by could see what was happening on a big flat screen..It didn't look too bad so I gave it a go, and wow the difference between wearing the headset and watching it was huge, when those elevator doors first opened my legs turned to Jelly! Definitely sold me on v.r even though despite only being in v.r for about 3 mins I had a headache for hours afterwards!

    • @jamarmillo9708
      @jamarmillo9708 7 ชั่วโมงที่ผ่านมา +2

      Practice makes perfect..youll get used to it. We all do

    • @dtz1000
      @dtz1000 3 ชั่วโมงที่ผ่านมา

      People underestimate motion sickness. I'm still not used to it even years later.

    • @markkovalcson7243
      @markkovalcson7243  36 นาทีที่ผ่านมา

      My wife gets car sick if I'm driving through winding roads in the mountains. She also has a low tolerance for VR. My son NEVER had an issue. Throw him in Driving and space flying games and nothing. Personally I had about 5 days of 30 minutes a day in Dirt Rally 1.0 before I got my VR legs.

  • @SebaneTech
    @SebaneTech 13 ชั่วโมงที่ผ่านมา +6

    I can definitely say that standalone VR headsets are what finally convinced me that I wanted to develop for the platform long term. Not getting wire tangled was part of it, but also seeing the low cost of entry informed the decision as well. I eventually ended up with a company that uses standalone VR to build industrial VR training applications for about a year and a half. Later on, that company had to do layoffs and I got caught in it.
    Since then I've been very intrigued with Mixed Reality on the Quest 3, and the idea that I can develop experiences that augment the real world around me has been very interesting.
    Currently there's not much developer competition, and very few big name companies are willing to invest in platforms that don't cover the absolute largest pool of people. Right now it leaves a lot of room for independent developers to pick up the slack and make a name for themselves. Its not often you get to find a market, and be in a position to make some of the first products people see when new demand rolls in. I'll google an idea to see if it exists for VR/AR yet, and often times nobody has filled the void yet. That quickly becomes a potential project I can take on.
    Of course, the gamble even as an independent developer with less to lose is that Meta eventually nails the audience retention and mainstream interest. And Meta's gamble is that app developers make their platform more compelling. I personally feel like Meta's continued efforts are probably what will allow VR/AR to eventually hit the mainstream.

    • @markkovalcson7243
      @markkovalcson7243  9 ชั่วโมงที่ผ่านมา

      If you have the time to devote to it, the worst case situation is that you gain some valuable experience. The best case scenario is that you create a killer app that takes off! Good luck!

    • @viledeacon9995
      @viledeacon9995 5 ชั่วโมงที่ผ่านมา

      Im in a similar position @sebaneTech. Im gainfully employed right now as an animator but have always seen a lot of value in unreal engine and unity in all kinds of things other than video games. When I got my quest 3 and saw the passthrough the first thing I did was look into how the passthrough is being utilized int he market. theres really nothing of substance. I mean there are a few fun games here and there but a lot of them are just putting something on a flat surface and its another way of viewing. With microsoft shutting down support for hololense in 2027, I think theres going to be a huge hole in the market for AR.

  • @blekenbleu
    @blekenbleu 22 ชั่วโมงที่ผ่านมา +7

    There are also entertainment and productivity markets, which IMO are much larger than gaming.
    Those applications want comfort, resolution and FoV, but are less demanding of refresh rate.
    Apple has Vision Pro for entertainment and productivity in their walled garden; it has been adapted by some DIYers for Windows.

    • @markkovalcson7243
      @markkovalcson7243  21 ชั่วโมงที่ผ่านมา +3

      Some of the AVP entertainment offerings are very interesting and it only makes sense that they get everything worked out now. These same offerings will be perfect for AR.

  • @schattenk
    @schattenk 22 ชั่วโมงที่ผ่านมา +5

    Thank you for this great round up. I am relatively new to the VR and got bigger view of the things now.

  • @matthews5137
    @matthews5137 22 ชั่วโมงที่ผ่านมา +15

    All my hopes and dreams are on the Valve Deckard. Which may or may not, even exist.

    • @markkovalcson7243
      @markkovalcson7243  22 ชั่วโมงที่ผ่านมา +7

      I was on that same train for a while and finally decided the wait was too long and enough was enough. I moved on and if they ever do release something I'll be happy to see it, but I'm less and less sure what path they will take. Because of all the different needs people have, it has too much riding on their finding the right happy medium like the Index was.

    • @l8knight845
      @l8knight845 13 นาทีที่ผ่านมา

      100 percent!! Just use the same case, throw in 2880 or 2500 QLED screens and some pancake lenses. The tracking is fine, the sound is fine, the headset and form factor are fine. We don't need 3300by3300 or whatever, my 4090 can't even run that!

  • @Andrewwwwwww
    @Andrewwwwwww 6 ชั่วโมงที่ผ่านมา +3

    Quick correction, minor detail but the quest 1 releases at 399. Quest 2 launched at 299 though, and eventually got a free storage upgrade which was the biggest VR headset value of all time

    • @markkovalcson7243
      @markkovalcson7243  6 ชั่วโมงที่ผ่านมา +2

      I tried to get it right. Sometimes googling history shows more of a rewritten history.

  • @Slyfox1775
    @Slyfox1775 14 ชั่วโมงที่ผ่านมา +5

    Been playing the new Batman game on quest . It’s pretty damn awesome! Hard to believe this is running on quest . I feel once quest 4 hits and they switch to pancake oled and snap dragon 3 is going to be the game changer .

    • @toututu2993
      @toututu2993 11 ชั่วโมงที่ผ่านมา +2

      Have a Quest 2 for 3 years and even that far surpassed anything that cost $2,000 plus in home device.
      Felt like I stole something else while paying $300.
      Software library and quality isn't there yet though

    • @dipc576
      @dipc576 8 ชั่วโมงที่ผ่านมา +1

      😂😂😂😂😂😂 what fuck

    • @heyheyhophop
      @heyheyhophop 4 ชั่วโมงที่ผ่านมา

      ​@@toututu2993Q2 offers unsurpassed value, I agree, also lasts long enough and rarely you can hear the fans, design looks better to me than that of Q3 also

  • @ChrixB
    @ChrixB 4 ชั่วโมงที่ผ่านมา +1

    This is a great summary of the current VR and AR landscape. Personally, I'm not convinced about AR's real advantages-wearing a device on my face all day for virtual screens doesn't make sense. Apple's spatial computer feels like a failure for now, though it may improve. On the other hand, VR's immersive experiences, especially in gaming, are still appealing, though limited to short sessions of 30-60 minutes.
    A major issue with VR, besides the high cost of premium devices, is the discomfort of wearing a headset, which remains a barrier to widespread use.

  • @chewonthisabit
    @chewonthisabit 59 นาทีที่ผ่านมา

    A small point, but I think still worth mentioning. Quest3, although not quite so 'flashy', seems to be essentially as versatile as the AVP. And although AR is not here yet, Q3 does a good proximation with its own MR/XR abilities. Loved the discussion!

  • @pringlewheel
    @pringlewheel 21 ชั่วโมงที่ผ่านมา +3

    Fantastic video and fascinating insights.

  • @Ghostie.
    @Ghostie. 6 ชั่วโมงที่ผ่านมา

    As someone who's been following VR since the DK1 in 2013, I think you did a great job with this video. 👌

  • @TheGrinchfox
    @TheGrinchfox 7 ชั่วโมงที่ผ่านมา +2

    I think focusing AR as see-though lightweight headsets will not hurt, but rather grow VR software market. Because as long as those AR headsets have all the properties necessary for VR experiences to be ran with (standalone or streamed), such workable field of view, some display density, 6-dof tracking. Those will be not different from a VR headset if you just attach a plastic shutter over it. However those may have much more selling points for different people who didn't catch on buying just VR, and therefore grow potential VR user base.

    • @TheGrinchfox
      @TheGrinchfox 7 ชั่วโมงที่ผ่านมา +1

      It can happen like it did with PC and Mobile gaming. PC or Mobile hardware never existed for gaming in first place. We used to buy PCs for work and phones to communicate. And as soon as that hardware grew multimedia functionality, gaming market began to grow on top of it. Since VR pretty much failed to find it's broad business application except for very niche places like automotive visualization (nobody is willing to do their spreadsheets in a clunky headset). Maybe then AR will go the same path mobile phones did to become today's smartphones, providing everyday application first.

    • @Sacred-Lotus
      @Sacred-Lotus ชั่วโมงที่ผ่านมา

      ​@@TheGrinchfoxAgreed. Just make the transition from land line to mobile phone, from mobile phone to smart phone in boardband cellular net.

  • @steeltribe3967
    @steeltribe3967 6 ชั่วโมงที่ผ่านมา

    Great video. I have spent too much on VR already and am one of those gamers who just love it. Mostly just to play DCS so love my BSB. I also regularly use my Quest 3 to try MR to see my cockpit and believe that is definitely my niche when it actually works well. Thanks for the effort.

  • @andresmedina7670
    @andresmedina7670 4 ชั่วโมงที่ผ่านมา

    My journey started with the original PSVR back in 2016. I remember they had a demo unit on my local mall and I couldn’t help but to get one on the spot. Worked great-ish with my PS4 pro. Fast forward to my rtx4090 + pimax crystal and quest 3 for wireless. Yeah, its been a treat to see the sector grow like it has. I remember wishing for the resolution we now have, or as many games that are now possible thanks to UEVR and LR mods. And yup! I want more. Cant wait for the 5090 now or a headset with even more resolution! I must say, FOV is the one thing I dont think it has barely changed. Would love to have 130ish to be the standard, maybe another 5 years? =(

    • @markkovalcson7243
      @markkovalcson7243  3 ชั่วโมงที่ผ่านมา

      About the FOV, we can always hope a wider FOV comes sooner. There is a lot of hoping in VR, isn't there?

  • @KairiCaitlyn
    @KairiCaitlyn 11 ชั่วโมงที่ผ่านมา

    Incredible Video. I think VR will still have a place. I am a flatscreen gamer looking into VR and after seeing some of what recently became available (Games like Contractors Showdown/Breachers, which both give me good xbox to xbox360 vibes in terms of gfx/physics), I think they are on the cusp of putting out stuff that can really get gamers into it. I am looking fwd to trying out VR one day ^_^

  • @skylordmax7108
    @skylordmax7108 6 ชั่วโมงที่ผ่านมา

    I went to try out the Vision Pro at one of Apple’s stores a while back, and I always felt like the use case it fits more is more of something between a laptop and desktop. It’s portable and fits in a bag, but you can have multiple monitors, a big screen, all with a very interactive interface. On top of that it can also be used for VR if you want. I didn’t get to try it with a mouse and keyboard but I can imagine that combined with the hand/eye tracking would make it so easy to use. It makes sense, given it seems like all their end goal is AR glasses, but the form factor just isn’t there. It felt like they’re targeting a market the product just isn’t ready/isn’t built for. Anyway, you’ve done a great job at making an overview! I appreciate that you covered pretty much every aspect of the VR space right now!

    • @markkovalcson7243
      @markkovalcson7243  6 ชั่วโมงที่ผ่านมา

      The AVP will seamlessly work with an Apple laptop. Similarly Orion will seamlessly work with a Windows laptop. You simply look at the laptop and you can extend apps into your virtual augmented space.
      What I find cool is that the screens are anchored and you can get up with the headset on and walk away from what could be a wall full of apps and not have all that in your way but still waiting for your when you sit back down in front of where you put the apps.

  • @alienb1212
    @alienb1212 3 ชั่วโมงที่ผ่านมา

    Awesome video! Glad i'm not the only older guy that's super into VR!

    • @markkovalcson7243
      @markkovalcson7243  3 ชั่วโมงที่ผ่านมา +1

      You might be surprised by the stats on age demographics for my channel. While VR related topics tend to include younger age groups than Sim Rig related content, there are still a lot of people across the age range.

    • @alienb1212
      @alienb1212 2 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243 I'll be around you got my sub my friend!

  • @arenam79
    @arenam79 6 ชั่วโมงที่ผ่านมา +1

    I only use VR for sim racing, 5yrs ago i was so optimistic about VR when i 1st got my quest 2 but after 2-3yrs of disappointment after disappointment with VR games just being glorified demos. Yes i bought a quest 3 but its for sim racing like i said. Anyone thats been around for a while is probably just as jaded as i am, i assumed..

  • @Hustler9g
    @Hustler9g 11 ชั่วโมงที่ผ่านมา +1

    As a sim guy who basically lives in a hp g2 Im pretty upset they are taking mixed reality down. Such a shame that my options are to go back to a heavy quest that i always had issues with the software optimisation for my sims or shell out a thousand plus dollars on a boutique headset. This video is amazing at explaining why the market is what it is. I learned so much i didn't know and now im depressed for the future of my beloved pc sim vr space.

    • @markkovalcson7243
      @markkovalcson7243  9 ชั่วโมงที่ผ่านมา +1

      New options will come. They always do.

    • @Hustler9g
      @Hustler9g 57 นาทีที่ผ่านมา +1

      @@markkovalcson7243 just might not be as many options that fit what the mixed reality headset did

  • @Tin_Fed
    @Tin_Fed 9 ชั่วโมงที่ผ่านมา

    It looks like as you said, VR will be funded by AR like Jazz was funded by the Rock and Pop industry. I just hope PCVR hardware and software doesn't diminish in getting any love, and can be swept along and kept afloat with the rest of it somehow and we don't get terrible VR implentations like EA WRC's in house attempt recently. Great video Mark.

  • @shelbell
    @shelbell 3 ชั่วโมงที่ผ่านมา

    I'd have bought the AVP if it was either priced more in the $1500-2000 range or if it supported PCVR. I'm pretty exclusively a flight and racing sim vr user. I dont think the tech is quite there yet for anything more, but if I could get a reasonably priced MR headset with a feature set like the AVP which I could also use in sim titles, it'd be a no brainer.
    I don't think we've yet seen the golden age of VR. I agree that it will likely come around the same time as mainstream AR adoption happens for both technical and financial reasons. Even ten years into the modern VR era (I wont count the Virtual Boy i had as a kid), I think that people buying VR headsets today are still very much early adopters.

  • @t3hb1gr1gProductions
    @t3hb1gr1gProductions 14 ชั่วโมงที่ผ่านมา

    My hope is to see a convergence of VR and AR - basically RGBA-capable display tech. That's at least a good 10 years, but getting display tech that can do it all would be quite useful. Beyond that, perhaps there's 2 standardized form factors: everyday glasses, and a slightly larger wearable with max FOV, etc., essentially following the large/small device dichotomy we currently have for everyday mobility vs. for serious entertainment/productivity uses.
    But until the mythical hardware hits the mass market, MR headsets are the way to go right now to build content, UX, etc. and despite the limitations of their market share, they are still delivering extremely well on actual uses today, held back in particular by how primitive the software still is.

  • @Despiser25
    @Despiser25 43 นาทีที่ผ่านมา

    The Quest 3 for $429 has made VR what Id hoped it would be decades ago. I dont do standalone but Virtual Desktop and VDXR is simply a dream come true for flight sims and racing sims. The Odyssey and G2 were both painful because of WMR. Knowing Zuckerberg lost some money makes me feel warm inside, lol.

  • @acacia27
    @acacia27 9 ชั่วโมงที่ผ่านมา

    The fragmentation makes it harder to develop VR games.

  • @mariusmiliauskas1295
    @mariusmiliauskas1295 18 ชั่วโมงที่ผ่านมา +6

    Intresting Video. However, why do you, or Companies assume AR would be so much more succesfull than VR they are dumping bilions of dollars?

    • @markkovalcson7243
      @markkovalcson7243  18 ชั่วโมงที่ผ่านมา +3

      @@mariusmiliauskas1295 AR will be the conduit for your personal AI assistant to feed you constant context sensitive information about everything you care about around you. It will become as pervasive as smart phones are today. The possibilities are endless when you are interacting with the real world.

    • @toututu2993
      @toututu2993 12 ชั่วโมงที่ผ่านมา

      AR is as powerful as vr and is more suitable to every day use. If they ever manage to make a good enough AR glasses for consumers then is more than just for gaming which is for much larger audiences

    • @mariusmiliauskas1295
      @mariusmiliauskas1295 7 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243 Judging how people are distrustful with current technology, i am skeptical they would want companies to be even closer to their heads.
      Yesterday i played Asghard's Wrath 2. While i like the game, i realize that standing for 2 hours playing, is not for everyone. It takes a lot more effort than sitting your couch with a controller in hand. Not to mention with people who have kids, that they don't want to smack around. Or are embarrassed, because other people may look at them caching invisible flies with a screen attached to their heads. I live alone so don't have that problem, but my brother is one of those cases. And motion sickness is a big problem for beginners.
      I spoke to one game developer, who said that VR will not take over till we have neural network technology. But who would trust companies to get inside their brains? Also siting in your imaginary world may also look weird on the outside, so AR would probably be a better bet there.
      The future technologies seem to get weirder and weirder by the day. I guess time will tell what will come of it.

  • @potterbrain.
    @potterbrain. 4 ชั่วโมงที่ผ่านมา +1

    Didn’t know Michael Cohen was a VR guy

  • @toututu2993
    @toututu2993 12 ชั่วโมงที่ผ่านมา

    VR never raised nor dying. People who actually tried a decent amoung in vr with some decent games/softwares is really amazed of its capabilities that nothing else come close.
    It basically slowly growing and there are yet to have a lot of people try it to actually know it

    • @markkovalcson7243
      @markkovalcson7243  8 ชั่วโมงที่ผ่านมา +1

      I've had a large number of people try out my VR system as it has evolved over the years. Usually I start them out in Beat Saber, then I put them in Half Life Alyx at the beginning just to let they interact with the virtual environment. After that they normally want to try driving my sim rig. So I feel like they get a pretty good idea of what VR is like.
      Of these people one already had a Quest 2, but most had never experienced VR. These are frequently technical people, some software developers, others with various science degrees. So far only one got a Quest for their son, none of the rest got VR systems.
      My two children are both gamers and both have VR systems, and their VR systems collect dust.
      From what I've seen many people enjoyed VR as something fun to try, but had no interest in getting a VR system after that. Others think it's cool enough to buy but then lose interest.

    • @toututu2993
      @toututu2993 8 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243 Well I'm not impressed of the current vr library. It only shows like 1% of vr capability but the hardware is extremely advance althought no software means it can only do few things to show.
      I'm a kind of person who is extremely picky when it comes to tech. I found pc in the past century and now to be unmatches in home tech. Laptop is too unrliable and lack upgrade path, Iphone/smartphone is just inferior with painful touchscreen. But I see VR/AR to be the only tech that actually improve over pc in many potential way that I think every company need to risk investing in before they gonna get left behind Meta

    • @toututu2993
      @toututu2993 8 ชั่วโมงที่ผ่านมา +1

      @@markkovalcson7243 I would rather show people Eleven Table Tennis over Beat Saber due to how good and realistic the physics is in that game. It felt like playing the real thing showing people if it done right it just miles ahead of anything compared to flatscreen simulator sport.
      Beat Saber doesn't show a lot in potential term and it only give people false of vr being just another useless gimmick

    • @markkovalcson7243
      @markkovalcson7243  7 ชั่วโมงที่ผ่านมา

      @@toututu2993 How well can it handle spin?

  • @onikaze8445
    @onikaze8445 14 ชั่วโมงที่ผ่านมา +1

    quest 1 released the same day as the Rift S and was not 299, it was at 499 and they watched to see which one sold. The two crypto booms, the price hikes and the 2020-2022 shortages did not do pcvr any favors. . I would also say the Valve IS selling the steamdeck at a loss or close to it and are "making it up" it up in software sales.

    • @markkovalcson7243
      @markkovalcson7243  8 ชั่วโมงที่ผ่านมา

      The Steamdeck has sold many millions at this point and has a much larger number of games that will play on it. I think selling the Steamdeck at a loss is much more financially viable than a VR headset.
      I know many people who buy new games, play them through and then buy the next game. So there is critical mass there to support this working.

  • @siegfried19888
    @siegfried19888 4 ชั่วโมงที่ผ่านมา

    Meat quest is gaming and a little of computing .
    Apple vision is general purpose computing and a little gaming

    • @markkovalcson7243
      @markkovalcson7243  3 ชั่วโมงที่ผ่านมา

      Manufacturers create a little of this and a little of that, and someday you get something that matches your needs :)

  • @josemartins-game
    @josemartins-game 11 ชั่วโมงที่ผ่านมา

    Most studios with big financial resources are not very interested in developing for VR. It puts a layer of complexity and extra work, that they are not interested.

    • @jamarmillo9708
      @jamarmillo9708 7 ชั่วโมงที่ผ่านมา

      If you don't what you're talking about just shut it

    • @josemartins-game
      @josemartins-game 2 ชั่วโมงที่ผ่านมา

      @@jamarmillo9708 I do know.

  • @W-C-F-o1k
    @W-C-F-o1k 3 ชั่วโมงที่ผ่านมา

    I'm thankful for the Meta and the Q2/Q3. I would've never been able to afford VR otherwise. Would i like a VRPC? For sure, but it's a lot when you have a single income family.

    • @markkovalcson7243
      @markkovalcson7243  2 ชั่วโมงที่ผ่านมา +1

      And that is why PCVR is becoming enthusiast only territory.
      The Quest stand alone headsets opened VR up to a lot more people.

    • @W-C-F-o1k
      @W-C-F-o1k 2 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243
      I'll get a good pc someday
      It's just hard right now. I really enjoyed your video and deep understanding of the vr industry

  • @AKCobra1120
    @AKCobra1120 2 ชั่วโมงที่ผ่านมา

    I'm not convinced AR is going to be the boon Meta thinks it will be. People keep comparing it to the smart phone market, but the smart phone gave us something we never had before - a portable computer that fits in your pocket. A smart phone is the perfect device. It's always with you, you pull it out when you need it, and you throw it back in your pocket when you don't, out of sight, out of mind. Any AR device would be something you have to wear on your face. I'm a glasses wearer, and I want my glasses to be as small, light, and unobtrusive as possible, and even at that I would love it if I didn't have to wear them. I really wouldn't have a lot of interest in replacing them with something that is bulkier, heavier, and less stylish just because it can flash the news in front of my eyes. I can just pull out my smart phone for that.
    Then again, I'm an old fart, so maybe the younger folks will drive the market .

    • @markkovalcson7243
      @markkovalcson7243  32 นาทีที่ผ่านมา

      Personally, I think when AR devices become usable and affordable they will be adopted very quickly. They open up a pile of additional functionality that you can't get out of a phone without it being an inconvenience.
      More importantly, people won't walk into walls in malls because they can see their surroundings and are not looking down at their phone. I probably shouldn't use the word "malls" in the same breath as AR since malls appear to be dying.

  • @greg_takacs
    @greg_takacs 4 ชั่วโมงที่ผ่านมา

    When a Quest3's optics and tracking outperform a Varjo XR-4, (I bought both) you can't say it's all about selling at a loss. Even if Meta sold the Q3 for $1k it would be a superior product to many if not all for PCVR. I also own a Quest Pro, and I started with a cheap WMR headset back in the day. Disclaimer:I work at Meta but have nothing to do with RL and bought and paid for all my Quest products and accessories.

    • @markkovalcson7243
      @markkovalcson7243  4 ชั่วโมงที่ผ่านมา +1

      I did mention the huge R&D budget that Meta has to develop their products to produce the quality of pancake lenses and inside out tracking that they have.
      I have watched horror stories about the XR-4's inside out tracking especially when it was first released. I specifically said that Meta has the only good inside out tracking available because of their R&D.

  • @thenosid951
    @thenosid951 8 ชั่วโมงที่ผ่านมา +2

    Gaming revenue by device is one thing, users by device is another, 20 milions quest 2 sold by 2024, nearly as much as xbox series X and S, there is room to make profits in VR gaming, but where are the good games?

  • @jamiesalmonsculpture8599
    @jamiesalmonsculpture8599 7 ชั่วโมงที่ผ่านมา +1

    There seems to be a huge gulf between what VR hype TH-camrs are saying and the reality. "VR IS GETTING MASSIVE " headlines are getting pretty old!😅😅 Massive for people who are already obsessed and sold with VR? Not for those outside that little bubble. I for one enjoyed it forward while with pcvr, Reverb G2 and Quest2. Retention just not there sadly. Now pcvr is a monied enthusiasts hobby. Standalone Meta universe leaves me cold. I'm out of VR now because of that

    • @markkovalcson7243
      @markkovalcson7243  6 ชั่วโมงที่ผ่านมา +1

      If you "add up" the VR is Dead articles along with the Hype articles they pretty much cancel each other out :)

    • @jamiesalmonsculpture8599
      @jamiesalmonsculpture8599 5 ชั่วโมงที่ผ่านมา

      ​​@@markkovalcson7243VR and AR will die and be reborn in different iterations many times, over the next few decades.

    • @SargonDragon
      @SargonDragon 2 ชั่วโมงที่ผ่านมา

      Pew Research a while back released poll data that 25% of American teenagers are playing VR games. Gorilla Tag passed 1 million daily active users and 3 million monthly active users. The bubble isn't as little as you think. VR hasn't taken off overnight as the early hype suggested, but it has grown more than many people realize.

  • @RaffaelaRigby
    @RaffaelaRigby 39 นาทีที่ผ่านมา

    Sadly - I feel ive given up on VR, too often I have been disappointed in new games, and new hardware, and prices. The kids uses the quest 3 a lot though, I still follow VR on TH-cam, but I don’t play :( , why not just give quest 3 a display port! I’m a G2 owner, :(

  • @richardsteiner45
    @richardsteiner45 12 ชั่วโมงที่ผ่านมา

    Love your videos man

  • @SargonDragon
    @SargonDragon 51 นาทีที่ผ่านมา

    I think this is a pretty good overview of the state of VR. I don't exactly agree with all of it. Some of it I think is an overly pessimistic take, but not outside of reasonable.
    Underlying all of it is that the technology is still young, and this is fundamentally what holds back VR at the core. Your analysis doesn't seem to particularly account for this or what's going to happen as technological breakthroughs are made which resolve underlying limitations of the technology. You're kind of looking at it and projecting as if the underlying technology stays essentially the same. It's hard to predict when breakthroughs will come and what form they will take though. We just know that they will come. Some breakthroughs, like the advent of pancake lenses, already have.
    These breakthroughs will keep changing the equation as we move forward. PCVR was the first to rise when the technology to make effective mobile VR didn't exist yet. And then when mobile VR became viable, that fundamentally changed the equation. The way that has gone has pushed PCVR toward being a niche for enthusiasts for now, but I expect that to change again in the future. Mobile VR has grown a lot faster because it has been able to cross certain barriers sooner (particularly price thresholds). But eventually the technology will improve so that PCVR crosses those thresholds, too. And then the equation will change again.
    People argue about whether standalone or PCVR is the future. VR or AR. Where things are actually ultimately going is devices that do all of the above. None of it is going away, dead, or dying. it all just becomes features that all headsets/glasses have.

    • @markkovalcson7243
      @markkovalcson7243  45 นาทีที่ผ่านมา

      I never said it was going away. In fact I said at the end that I thought it will enjoy sharing the technology that is developed to make AR a reality. There are enough enthusiasts to keep companies building VR headsets and enough money to keep that going.
      I've had my Bigscreen Beyond for less than a year and I love it. It is radically different than anything else on the market today and I applaud them for doing that. Likewise in the larger form factor and at a higher price point the Somnium VR1 looks like it will be a great headset as well for people with a somewhat different priority set than I have.
      Whether Valve releases a standalone Steamdeck puck driven device, or supports Displayport 2.1 or both, who knows.
      I don't know where the VR market is going, but the wide diversity among headsets is a great thing!

  • @impuls60
    @impuls60 11 ชั่วโมงที่ผ่านมา +1

    Your wrong because AR is so much harder to pull off than VR from a technical standpoint. You cant make money on something you cant build yet. I have heard many industry guys say AR is next to impossible to pull off. The VR tanked because most ppl didnt want a brick strapped to their face and look through poor lenses that made their eyes hurt. The fact that theres no AAA games to play doesnt help either.

    • @markkovalcson7243
      @markkovalcson7243  9 ชั่วโมงที่ผ่านมา

      Time will tell. Magic Leap got $4 Billion in investment funding and they have many of the technical issues worked out, but they don't have the infrastructure of Meta, Apple etc.. My "guess" Is that Magic Leap will be acquired by a company with the rest of the pieces of the puzzle.

  • @j_moonchild
    @j_moonchild 3 ชั่วโมงที่ผ่านมา

    Who wants to crab 90% of the PC VR market, then do this:
    1. Remove (qualcomm) cpu and add Display port connection. This will lower the price about 33% of the headset.
    2. Do a second version called for example "Simulation version" and remove controllers. This will lower the price about 50%.

    • @markkovalcson7243
      @markkovalcson7243  3 ชั่วโมงที่ผ่านมา

      Basically you want a Rift S refresh :) BTW you are absolutely not alone!
      Re-engineering the Quest for a much smaller audience would likely make it more expensive to produce because of reduced economies of scale. Their current inside out tracking requires that CPU, and the trickledown would be substantial.
      They would have a much easier time starting with the Rift S and upgrading the displays, but they dropped that model for a reason. It doesn't fit with their long term goals and the Quest product line sells much better.

  • @jurgor8661
    @jurgor8661 2 ชั่วโมงที่ผ่านมา

    You forgot the VR fitness enthusiasts

    • @markkovalcson7243
      @markkovalcson7243  27 นาทีที่ผ่านมา

      I didn't forget. I thought about e-Sports, but I considered it be even too small a niche among the niches I covered. My daughter even likes to use Beat Saber for some exercise.
      Personally I when I exercise indoors, I use large pieces of equipment and it's easier to just watch a big screen on the wall. I saw apps I could use on my spin bike, or rowing machine, but it's far easier to just throw something on TV than to get setup for VR to work out.

  • @benjiebarker
    @benjiebarker 4 ชั่วโมงที่ผ่านมา +1

    28:10 i don;t see my character's whole body playing half life alyx...it ruins the experience, not what a AAA VR title should do

    • @markkovalcson7243
      @markkovalcson7243  3 ชั่วโมงที่ผ่านมา

      I have trouble with the planes in DCS that don't have a pilot's body initially. I'm always much happier when the pilot is added. But some people turn that feature off and find it distracting. Go figure!

  • @maxqubit
    @maxqubit 6 ชั่วโมงที่ผ่านมา

    Nice talk👍

  • @noahkirkpatrick8912
    @noahkirkpatrick8912 3 ชั่วโมงที่ผ่านมา

    At the tipping point. An Avalanche is comming.

    • @markkovalcson7243
      @markkovalcson7243  3 ชั่วโมงที่ผ่านมา

      That could apply to many things. Did you have something specific in mind?

    • @noahkirkpatrick8912
      @noahkirkpatrick8912 3 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243 The reason oculus/meta shut down services such as Pluto sphere and shadow is because of avalanche. Did you really think ready player one was going to happen cause everyone spent a couple $1000 on a PC to get in. The bandwidth wars are coming.

    • @l8knight845
      @l8knight845 ชั่วโมงที่ผ่านมา

      I don't know of anything interesting coming. Crystal Pro, but at 2000 plus dollars.

    • @Sacred-Lotus
      @Sacred-Lotus ชั่วโมงที่ผ่านมา

      Avalanche of ditching old school Nokia phones, embrace the future , iPhone 3GS/4 . 😂

  • @TheReclusiveGamer
    @TheReclusiveGamer 5 ชั่วโมงที่ผ่านมา

    I ended up selling my Oculus Rift CV1 for…beer and cigarettes.

    • @markkovalcson7243
      @markkovalcson7243  5 ชั่วโมงที่ผ่านมา

      Hope you enjoyed them!

    • @TheReclusiveGamer
      @TheReclusiveGamer 5 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243lasted me a few hours lol but now I have a Quest 3,still have a Reverb G2 but can’t get it working.

  • @theblackhole05
    @theblackhole05 2 ชั่วโมงที่ผ่านมา

    When apple released Alien vs Predator 😅

  • @moncimoov
    @moncimoov 16 ชั่วโมงที่ผ่านมา +2

    a VR console bundled with a headset (deckard not standalone) will save VR

    • @markkovalcson7243
      @markkovalcson7243  8 ชั่วโมงที่ผ่านมา

      What does it mean to save VR?

  • @Ratboycure
    @Ratboycure 14 ชั่วโมงที่ผ่านมา +1

    ar will be your pocket robot like a phone and vr will be like your desktop pc. thats how i think it will go anyhow

    • @toututu2993
      @toututu2993 11 ชั่วโมงที่ผ่านมา +1

      Yea it would not make sense to kill of VR/AR due to how powerful and potential it contain than any devices.
      It is clearly the first 21st device that can surpass pc not another downgrade/sidegrade like the Laptop and Iphone.
      Plus ai companion, face tracking, hands tracking, body tracking, eye tracking works best and make sense in VR/AR than any flatscreen

  • @p00ky76
    @p00ky76 10 ชั่วโมงที่ผ่านมา

    You can cross Hololens off the list, it got killed off a month or 2 ago.

    • @markkovalcson7243
      @markkovalcson7243  8 ชั่วโมงที่ผ่านมา

      MS has been on and off again about this. It would be nice if they had a consistent vision of what to do next. What's humorous is that right after Meta and Samsung pull back I see a story like the following:
      "Microsoft plans new mixed-reality VR headset to rival Apple Vision Pro - may run Windows apps via the cloud"
      "A new report suggests Microsoft has placed an order for "hundreds of thousands" of micro-OLED displays for a new VR headset."
      www.windowscentral.com/software-apps/windows-11/microsoft-new-vr-headset-2026-hololens-3-williams-bay-windows-cloud-android

  • @forbym
    @forbym 10 ชั่วโมงที่ผ่านมา

    Will AR take off in the consumer market without varifocal displays? I doubt it because without varifocal displays, vergence-accommodation conflict appears to strongly limit the optical depth at which virtual content may be displayed and, thus, it limits the application scenarios. Will the technology for varifocal displays improve within 10 or 20 years to enable affordable AR glasses for consumers? No one knows. And what's worse: no one knows what devices we will wear in 10 or 20 years that will compete with those hypothetical AR glasses. That doesn't mean that we won't see more commercial AR glasses for niche markets. The best example is the one that no one talks about: Epson Moverio smartglasses. Why? Because discussing real products would require discussing real challenges.

    • @markkovalcson7243
      @markkovalcson7243  9 ชั่วโมงที่ผ่านมา +1

      The Magic Leap AR glasses handle the varifocal aspect very well and the initial release was back in 2018. They got the idea right and created glasses with a puck, but the technology wasn't quite where they needed it to be and still isn't. They created a spatial computing device, but don't have the infrastructure to support it. The Magic Leap 2 was introduced in 2022, at 1536x1856 pixels per eye and still has a very narrow FOV but they still don't have the infrastructure.

    • @forbym
      @forbym 5 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243 I've never tried Magic Leap AR glasses, thus, I have to take your word for it. Or the word of Karl Guttag about Magic Leap One: "The dual Focus Planes for vergence-accommodation conflict (VAC) are ridiculous [...] There are only two, they show only one at a time, and the user sees it jump when it changes." In the words of Palmer Lucky: "... as a Bi-Focal Display, [the ML1] only solves vergence-accommodation conflict in contrived demos that put all UI and environmental elements at one of two focus planes. Mismatch occurs at all other depths. In much the same way, a broken clock displays the correct time twice a day." My understanding is that the ML2 has only one focus plane but allows for dynamical adjustment of the focus distance. I guess in theory that could work well provided that it is fast enough and the glasses have perfectly working eye tracking and scene understanding. Do you know any reports about how well this works with ML2 in real-life environments?

    • @markkovalcson7243
      @markkovalcson7243  4 ชั่วโมงที่ผ่านมา +1

      @@forbym
      They draw the image on your eye rather than using a screen to display it on the lens which is a very different technology. It was "supposed" to feel very natural based on what I read about it and paint images at different focal ranges. I have no personal experience with it.
      The closest I came was a project for a customer of mine for customer support purposes where a master tech at headquarters would see what the on site technician was working on and would display schematics on the tech's glasses or would walk them through what they were doing. However, they backed off the project before it got off the ground.

  • @l8knight845
    @l8knight845 17 นาทีที่ผ่านมา

    This was a really depressing video. I fall into the slightly higher end market for VR. I'm willing to pay around 1K for a headset. My G2 is arguably better than a Quest 3, so that feels at best like a side grade. The Crystal light lost too many features I wanted from the original Crystal, which hasn't dropped in price(and isn't available anyway!) I guess I'm all in on praying for Deckard to be a real thing?

  • @Ghostie.
    @Ghostie. 6 ชั่วโมงที่ผ่านมา

    VR Chat is indeed full of furries wearing full body trackers 🤣

    • @markkovalcson7243
      @markkovalcson7243  6 ชั่วโมงที่ผ่านมา

      People definitely find ways to express themselves. As long as they are having fun!

  • @KenlieroGames
    @KenlieroGames 13 ชั่วโมงที่ผ่านมา +2

    As Unreal game developer. Fragmented is good description. Making a game for VR is such a hassle now. Not the programming part, but the release. They should create better, unified standards and common platform, so that products are easier to publish for most headsets. Reaching enough players is impossible. Only 1.6% of Steam users use VR in the first place. Need to find some stupid idiot who pours crazy amount of money for me, to create the best VR game in the next 3-4 years, because markets are not big enough :D I don't see that happening.

    • @acacia27
      @acacia27 9 ชั่วโมงที่ผ่านมา

      Exactly how I feel as a Unity developer with VR. So many different standards that releasing games with support for the popular headsets just means so much time dedicated to supporting each different headset and platform. And dealing with whatever XR plugin I need, just adds development time, Oculus SDK, PicoXR SDK, SteamVR SDK, etc.

    • @markkovalcson7243
      @markkovalcson7243  8 ชั่วโมงที่ผ่านมา

      Flight sim people saw the dramatic performance improvements of Quad View DFR, which has been added to OpenXR as a standard. The problem is convincing larger sim companies like iRacing to adopt it because VR is a niche and the percentage of VR headsets with eye tracking is niche within that niche, so nothing happens.

    • @KenlieroGames
      @KenlieroGames 8 ชั่วโมงที่ผ่านมา +1

      @@markkovalcson7243 That is the problem. They should make standard and then throw money on game devs, to make great games for it. Now all the VR games are terrible garbage. Selling VR headsets on loss is not progress, if the games are shit. They just try them, and then quit, and never buy headset again.

  • @RagnarokGriffin
    @RagnarokGriffin ชั่วโมงที่ผ่านมา

    As of 2024. Meta Quest has been out selling Xbox, Nintendo, and Playstation. From all the sources I could find. Inside out body tracking is coming soon.
    Meta is looking to transform the market. Removing the need for phones and pc all together.
    They want it to eventually be a pair of glasses that can shift between vr and xr.
    It will be able to handle anything, including programming within the headset. Which I already do.
    He doesn't just want it to over take phones, but pc, watches ect. You won't need any of that.
    They are already reclaiming the money spent. Part of the inside out body tracking and never ending software way of life improvements are just a small fraction of that.
    Google is really the winner overall with most of them being Android based.
    Absolutely. VR is still quite in it's infancy.

  • @gomersimpson777ram
    @gomersimpson777ram 14 ชั่วโมงที่ผ่านมา

    All these games got vr mods
    portal 2
    Half-Life
    Half-Life 2 (and sequels)
    Deep Rock Galactic
    Minecraft
    Jedi Academy
    Risk of Rain 2
    Gamecube emulator (Dolphin VR)
    Metal: Hellsinger
    Valheim
    All modern Resident Evil games/remakes (except 4 which should be coming out soon)
    Dark Souls Remastered
    Cyberpunk 2077
    Final Fantasy VII Remake
    Ghost Runner
    Elden Ring
    Ghostwire: Tokyo
    Horizon: Zero Dawn
    No One Lives Forever 2
    Stray
    Marvel’s Spider-Man Remastered
    Marvel’s Spider-Man Miles Morales
    Grounded
    Red Dead Redemption 2 (Old version)
    GTA V (Old version)
    RDR2 (Old version)
    Mafia Trilogy Remake (Old version)
    Left 4 Dead 2
    Life is Strange: Before The Storm - Dawn VR
    Alien: Isolation - MotherVR
    The Stanley Parable - StanleyVR
    Valheim - VHVR
    Risk of Rain 2 - Drbibop
    The Outer Wilds - Nomai VR
    Deep Rock Galactic - VRG
    Firewatch - TwoForksVR
    GTFO - VR plugin
    Dead By Daylight (Private Server)
    Hogwarts Legacy
    Mirror 2: Project X
    Satisfactory
    It Takes Two
    STAR WARS Jedi: Fallen Order
    Stray
    Squad
    Astroneer
    Borderlands 3
    Mordhau
    Ready Or Not
    SCUM
    Conan Exiles
    The Isle
    Tekken 7
    eFootball 2023
    Poppy Playtime
    Hellblade: Senua's Sacrifice
    OUTRIDERS
    Dragon Ball FighterZ
    Five Nights at Freddy's: Security Breach
    Grounded
    Days Gone
    Remnant From The Ashes
    State of Decay 2
    Ghostrunner
    Code Vein
    Little Nightmares
    Back 4 Blood
    Brick Rigs
    Bright Memory: Infinite
    Dragon Ball Z: Kakarot
    What Remains of Edith Finch
    Life is Strange 2
    Foxhole
    ACE COMBAT 7: SKIES UNKNOWN
    GUILTY GEAR -STRIVE-
    The Callisto Protocol
    Medieval Dynasty
    Bloodstained: Ritual of the Night
    Remnant II
    ENDER LILIES
    Little Nightmares II
    Tales of Arise
    死寂(Deathly Stillness)
    One-armed cook
    Hydroneer
    ABZÛ
    FPS Chess
    Aliens: Fireteam Elite
    GEARS 5
    PAYDAY 3
    Tropico 6
    The Ascent
    Gas Station Simulator
    Atomic Heart
    Dark Deception
    Ground Branch
    Sword Art Online: Fatal Bullet
    Vampyr
    Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
    Hi-Fi RUSH
    Tribes of Midgard
    Final Fantasy VII Remake: Intergrade
    Hatred
    Witch It
    Sword and Fairy 7
    Omega Strikers
    Biomutant
    The Day Before
    SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
    Scarlet Nexus
    Subverse
    We Happy Few
    Dark and Light
    Choo-Choo Charles
    Gotham Knights
    Terminator Resistance
    Octopath Traveler
    Torchlight 3
    Spyro Reignited Trilogy
    Darksiders III
    Ghostwire: Tokyo
    Life is Strange: True Colors
    Session: Skate Sim
    Operation: Harsh Doorstop
    High On Life
    BPM: Bullets Per Minute
    Marauders
    Ruiner
    Chernobylite Enhanced Edition
    POSTAL 4: No Regerts
    Xuan-Yuan Sword VII
    Maneater
    Darksiders Genesis
    Empires of the Undergrowth
    Tiny Tina's Wonderland
    MechWarrior 5
    SOULCALIBUR VI
    Orcs Must Die! 3
    Kena: Bridge Of Spirits
    Marvel's Midnight Suns
    Call of Cthulhu
    Scorn
    The Forgotten City
    Psychonauts 2
    Destroy All Humans!
    Battlefleet Gothic: Armada 2
    Slender: The Arrival
    Torchlight: Infinite
    The Beast Inside
    Six Days in Fallujah
    The Vagrant
    Space Hulk: Deathwing - Enhanced Edition
    Aliens: Dark Descent
    Minecraft Dungeons
    Tower of Fantasy
    Ride 4
    Octopath Traveler II
    Azur Lane: Crosswave
    Wandering Sword
    Fernbus Simulator
    Visage
    Ancestors: The Humankind Odyssey
    Predecessor
    Gears Tactics
    DRAGON QUEST® XI S: Echoes of an Elusive Age

    • @dtz1000
      @dtz1000 3 ชั่วโมงที่ผ่านมา

      The problem is that i don't know how to run those mods. If i don't know then 99% of people with a VR headset don't know. It's not user friendly if the average person doesn't know these things. So it will remain niche until VR gets its act together and makes things easier.

    • @gomersimpson777ram
      @gomersimpson777ram 3 ชั่วโมงที่ผ่านมา

      @@dtz1000 man you have internet, google game you need, instruction is one click away from you

    • @gomersimpson777ram
      @gomersimpson777ram 3 ชั่วโมงที่ผ่านมา

      @@dtz1000 you spend time to wrote that comment, it would take less if you google for instruction, not to complain

    • @dtz1000
      @dtz1000 2 ชั่วโมงที่ผ่านมา

      I just had a look for a setup guide for UEVR mods. Found one on youtube by Beardo Banjo. It's a 26 minute long video just on how to set it up. What a joke. This kind of thing is why VR continues to fail.

    • @Sacred-Lotus
      @Sacred-Lotus ชั่วโมงที่ผ่านมา

      That's a looooooong list. should be put into wiki game with links to setup instruction/guide.

  • @gasracing5000
    @gasracing5000 2 ชั่วโมงที่ผ่านมา

    29:52
    That's what she said

    • @markkovalcson7243
      @markkovalcson7243  25 นาทีที่ผ่านมา +1

      There is always that one guy in a room...

  • @Syrsly
    @Syrsly 5 ชั่วโมงที่ผ่านมา

    Great video! 😊 Just wish you were wrong 😢

  • @RaffaelaRigby
    @RaffaelaRigby 2 นาทีที่ผ่านมา

    Oh I see now - they dont make Quest 3 with display port - since they sell it at a loss - why would the make a headset for a simmer who would not waste money in their store.-

  • @siegfried19888
    @siegfried19888 3 ชั่วโมงที่ผ่านมา

    Vr is for gaming

  • @matthews4159
    @matthews4159 14 ชั่วโมงที่ผ่านมา

    why do we have controllers at all ?
    Because game makers wanted a Microsoft pc vr "controller" ,, so four buttons two joysticks & trigger's
    controllers add cost to make & fix,,,
    the future is ,,, no controllers ,,, & hand tracking of some sort

    • @InfoSopher
      @InfoSopher 13 ชั่วโมงที่ผ่านมา

      There is no "the" future.
      There are many futures.
      Only hand tracking lacks the tactile feedback. It's just not the same.

    • @markkovalcson7243
      @markkovalcson7243  8 ชั่วโมงที่ผ่านมา

      Apple seems to agree with you and the AVP has no hand controllers.
      I also agree that tactile feedback can be important to game play. Even the little rumble motors letting you know something is happening add to the experience.
      If you look at Xplane12 it has support for using your hand controllers in place of actual flight controls. For many that works well. Personally I like a physical stick, throttle or collective and pedals, but that adds many more controls to the mix.

    • @visorrepublic
      @visorrepublic 6 ชั่วโมงที่ผ่านมา

      How do I move around game worlds while holding two objects with only my hands?

    • @SargonDragon
      @SargonDragon 2 ชั่วโมงที่ผ่านมา

      The future is both. Hand tracking is better for some use cases, controllers are better for other use cases. What we're going to see is ultimately being able to mix and match them at will. And we're also going to see more specialized controllers.

  • @googleslocik
    @googleslocik 5 ชั่วโมงที่ผ่านมา

    I do agree VR is dead end due to small adoption rate, the big games arent coming.
    People need to stop coping, there is no breakthrough coming, VR already lost to mobile before the race even started.

    • @markkovalcson7243
      @markkovalcson7243  4 ชั่วโมงที่ผ่านมา

      I think dead is too strong a word. VR didn't meet expectations and didn't become adopted by the masses, but it does have a smaller group of enthusiasts that it serves well. For this group it is definitely not dead. It is just more expensive than they would like.

    • @googleslocik
      @googleslocik 4 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243
      By standard of a gaming console its dead, despite pushing a lot of units of quest the retention rate is abysmal. Even if headsets will keep rolling out without the software its pointless, will become a very niche hobby.

    • @markkovalcson7243
      @markkovalcson7243  4 ชั่วโมงที่ผ่านมา

      ​@@googleslocik VR is a niche market. That is the whole point. Once mass adoption didn't happen, PC VR became an enthusiast only market. Standalone VR gets more penetration, but as you said, how much retention there is after the sale is debatable.

    • @SargonDragon
      @SargonDragon 2 ชั่วโมงที่ผ่านมา

      You're saying this just as several big games like Batman Arkham Shadow are releasing this season. The size of these VR games and the rate that they are coming is increasing over time. Yes, they're still not as big as flat gaming. But the trend is bigger and better over time.

    • @googleslocik
      @googleslocik 2 ชั่วโมงที่ผ่านมา

      @@markkovalcson7243
      I have 2 friends who made VR games for quest, complete failures sales wise, the retention rate is much worse than people expect even.
      Also yeah, its already niche, and i expect the current size is what it will stay at.

  • @l8knight845
    @l8knight845 2 ชั่วโมงที่ผ่านมา

    IMO VR is in a terrible place. The gap between Meta and the rest of the market is 3500 dollars. We need a filler market to appear!

    • @markkovalcson7243
      @markkovalcson7243  42 นาทีที่ผ่านมา

      The PC in PC VR definitely has a huge impact. Put a 4090 in any well built computer and you are already over $3,000.

  • @dipc576
    @dipc576 8 ชั่วโมงที่ผ่านมา

    Los juegos de quest siguen siendo una basura 😂😂😂😂😂

  • @Sacred-Lotus
    @Sacred-Lotus ชั่วโมงที่ผ่านมา

    The 1st big mistake an AR glasses company can make is *Absence of built-in 9 DOF IMU sensor* in that God damn glasses. 😅
    2nd big mistake an AR glasses company can make is *proprietary connectors, data access lockdown and obscure protocols* (probably with crippled API & SDK too 😥).
    The 3rd big mistake an AR glasses company can make is *hardly any easy way to have continuous Cellular network access* (eSIM will do, tiny SIM cards also suffice) for these AR glasses.
    Yes, Viture, Xreal, Rokid, Ray Neo, TCL all made the above mistake(s) which make dev really hard to implement *Real* AR functions on these glasses. Most AR glasses are simply a *glorified portable mini-screen* while charging customers for the *“AR premium” tag* . In fact, they are not AR glasses, they are crippled phone screen replacements. 😆
    As for VR, mistakes such as no eye-tracking, over reliance on inside-out tracking (SLAM est. isn't precise enough and more error prone) are two big ones. Not using low-persistence (micro- or not) OLED *may be* one. Look at your mobile phones, most are AMOLED screens nowadays, IPS panels are rarely seen. For energy efficiency, users' eye cares and individually lit pixels' sake, just put OLED into HMDs and forget IPS or mini-LED panels (the screens are too close to your eyes after all).

    • @markkovalcson7243
      @markkovalcson7243  13 นาทีที่ผ่านมา +1

      You tell em'!
      But seriously eye tracking is currently of very little value unless you play DCS and have QuadView DFR, or want an avatar with eye control. Otherwise DFR is almost not worth the effort because it just doesn't buy much of a performance improvement "currently" and we don't have any good PCVR based eye navigation like the AVP does. We've seen what GOOD DFR can do for a game, but even the large sim houses with large budgets are not willing to implement it.
      I'll leave it there because I think there is a lot of diversity in the market because people have such different priorities and right and wrong can be more grey than black and white.