Why Star Citizen is Finally Focusing on Playability
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- เผยแพร่เมื่อ 9 ก.พ. 2025
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They really need to focus on having a version that semi-works because so many people have stopped playing during the last year . A number of larger ORGS that I used to monitor on their Discords and had 10 to 30 regular players for years are now dead with nobody playing. I'm sure their monitoring metrics have noticed this.
I can't remember which video I saw from YT that said SC has 11k bugs as referenced from the Issue Council.
It's high time for improving playability ... the patience of many citizens was getting quite low
o7 This is meant to be my forever game, this is the dream I can only hope that things indeed become more playable. Negative and Positive things aside we all have the same dream as Chris.
Selling dreams is how CIG has made so much money. They're exceptionally good at it. My advice is to be pragmatic and appreciate what is, not what might be. Otherwise, CIG just might con you into spending a few more thousand dollars.
Lol forever game hahaha. Sounds fun playing the same copy paste crap forever
chris dream: copy paste asset into environments that make no sense with slight colour swaps, swap out a good skybox for some contrast free copy paste galaxy low res jpgs that repeat within the same frame a dozen times, years of yapping about making tools to make development faster and still doing this same shit in YEAR 13.
bait and switch about lying that there wont be levels, then creating "tiers" instead.
yapping about "death of a spaceman", selling you a vehicle to respawn in because "respawning was always part of the plan".
lies about newtonian based flight, limits your speed to ww2 prop planes with booster space drag that slows you back down and wraps space flight into physic free bubbles (because "space drag" is physics!).
you are a sucker of the grandest order.
do you buy healing stones too? what if i told you i got some ointment that heals everything? 😂
chris has only one dream: making you pay for another yacht. and there is enough gullible idiots around to make that dream come true.
@@the_babbleboom Server meshing is a major breakthrough that invalidates any and all claims that Star Citizen is just a cash grab with no real progress. This technology fundamentally changes how large-scale multiplayer games operate, eliminating traditional server boundaries and paving the way for the persistent universe that was promised. While delays and frustrations exist, server meshing alone proves that real, groundbreaking work is being done. If you think that many other games already have server meshing, I direct you to Grolo's video, "System Architect Talks Servers & Meshing in Ashes of Creation, Pax Dei, and Star Citizen"
As for "Death of a Spaceman" and respawn mechanics, persistent character death was always meant to be a gradual process, and medical gameplay was introduced as part of that. Death of a spaceman is on the 1.0 roadmap, and 1.0 hasn't been released yet so calm down.
Progress has been slow because they are simultaneously making two of the first ever AAAA games ever made, ones that no publisher would ever greenlight as they are so ambitious, and most of CIG's effort has been behind the scenes working on Squadron 42. For perspective, it took the largest gaming company 11 years to make Diablo 3, a top-down game with no major technological breakthroughs.
I think they want to amass good will from thr playerbase because they know people are bleeding, plus, they want a finished product sooner than laster too.
If I'm not mistaken they said they were waiting for server meshing for the fixes because they didn't want to do the same job 5 times well 4.0 is here now they can fix it like they said they would
I believe that is why the .1 patch has been cooking so long.
@keithent2447 indeed
I do feel it is great that they are working on sorting a lot of these game breaking bugs, if patience runs out then funding will dry up and the project will fail. Whilst I don't agree with all the calls for withdrawing funding by not buying any more ships, I do know I've found it hard to invite friends who are possible new players with a game in this state. Hopefully current backers have it in their heart to support CIG a little longer and so we can hopefully see results from focused bug fixing, rather than the main focus switching to making cutbacks to balance CIG's finances.
keep in mind:
It's CIG that focusing on Playability,
and they don't play Star Citizen
But is there anything proving they are actually focusing on playability over ship sales?
Yes, delusional 5 star fanboys and youtubers.
A playable Star Citizen? Is it Luminalia again already?
are they though, can not prove it by releasing such a pos 4.0 i can only imagine can not fix shit when shit is all you have
With a huge sigh of relief, I'll say it's about @#$% time. I hope CIG will finally take the game's stability seriously. This has been so long overdue.
Last year they said they would bring a lot of features and things we shown in 2953 citcon: most of the part is done.
So I believe this can be a tough year for devs but amazing for us players, talking about playability. Fingers crossed!
I really hope that in 2025 bugfixing is the main focus. When sq42 come out, this game must be presentable to to masses.
Thank you for your continued updates!
This focus on playability in 2025 isn't like the inflection point in 2023, or the big things coming soon in 2022, or the roadmap to the roadmap from 2020 that went down in flames in 2021, or the staggered development from 2019, or the team reallocation from 2018, or answer the call 2017, or answer the call 2016, or all this and more next year from 2015. This time they mean it, and very intelligent people with perfectly working pattern recognition will tell you why they're likely to actually deliver this time.
The inflection point is CIG's credibility and it rests with v4.XX.XX. Can CR actually make the game post-stretch goals he envisioned and promoted in 2010--2012? SC PU has always been a beautiful broken tech demo/alpha and remains so in 2025. The server meshing, the backend network of hardware and software and the evolution of tech as the years move on, is what will make the game work from those goals of 2012. Without addressing the YEARS old bugs that kill gameplay and expanding the efficiency of the backend, this game is going to fail. In 2025, we still don't know.
Love the question. My opinion is that CIG are like politicians. If they start noticing their approval ratings going down bc of bugs and as a consequence, sales are going down, they realize they need to handle that. So they're SAYING they're going to focus on playability. Of course, this word is subjective at best so it doesn't really mean much unless they actually do it.
I think it is more likely that CIG follows a long-term development roadmap where bug fixes are a constant part of the process, rather than a reactionary measure to declining sales or player sentiment. While they do respond to feedback, their update cycles have consistently included bug fixes alongside new content and features. The perception that they only address bugs when financially motivated overlooks the fact that every patch, including PTU releases, contains a significant number of fixes. It’s more likely that their prioritization shifts depending on internal milestones, upcoming features, and technical debt rather than simply reacting to community frustrations. As someone else stated, their last foundational tech milestone is in-game: server meshing. So now they can focus on bugs.
I really hope that stability and performance will improve, this game can be sooo good when it works fine
I really hope CIG will get their shit together. The current state of the game is the only confirmation all the haters need.
It's not only the server tech milestone removing blockers. There is lots of tech debt that is blocking putting all the latest systems into all the ships since some of them predate current features like physicalized components, engineering and upcoming fire, door hacking, and maelstrom. They also need to do a render culling pass to get GPU FPS optimized because some bugs/crashes are just side effects of overtaxed threads dropping things it couldn't handle in time. The game is still mostly CPU bound. My 3080ti only breaks ~70% utilization usually when it first starts and bakes new shaders in SC after I flush my shader cache folder.
Sure is about time.
I figured it was because of server meshing too. That changed the whole game.
As someone who tends to read the patch notes... I have mixed feelings about CIG's focus this year. In part because most bugs have _NOT_ persisted for years. I don't know of any of the bugs in 4.0 that are that old. The _symptoms_ of the the bugs that we as players experience are reoccurring and familiar, but they get fixed, then the client changes, and something else gets bugged, but with the symptoms of a previous bug. Do we want them spending a lot of time fixing bugs to make the game more playable now or do we want them moving the game forward to 1.0 so that they can just smash _those_ bugs?
this is a bit of my consern as well
Two other factors are Pareto principle and pipelining
- Pareto principle: with 20% of the effort you can create 80% of the result. Now you have the choice of investing giant amount of efforts into a bunch of small bugs or work on all the groundbreaking pillars of the game and do the polishing in the polishing phase. I wonder why it’s called the polishing phase… (0_o“) It’s and alpha, its focus is on efficient developing for a reason
- But now what triggers me the most is pipelining. The community publicly complains about CIG releasing new ships instead of working on bugs… because the ship designer are able to work on bugs… deep inside the engine… like… Yh sry that’s the stupidest thing I’ve ever heard.
A: people are specialized in different tasks and
B: putting all employees into the same task would be the most inefficient way to create a game. Or… anything…
I feel like ppl are just desperate to complain and try to find every bs reason to do so and it’s annoying af
Complaining is easier than learning.
people are complaining because some of them have waited 10+ years for a game that's not close to be playable :D
@@Salmon4lif3oh no, they used the support they got to make the game bigger and better than anyone could have imagined 10 years ago. Ima go play the smallest violin in the world. XD
I think it’s simple they vastly underestimated the problems in their game engine as a result development is taking much longer than expected threatening sustainable funding. They need a minimal release to reduce their legal exposure and hopefully a player base robust enough to sustain funding.
All I can do at this point is to hope progress continues to be made.
Nice video, thank you for the info.
I hope everything will start to fall in place as current state is pretty messy
Answer is easy : Their last foundational tech milestone is in-game : server meshing.
It doesnt matter what CIG is talking about, they just say what we wanna hear, but they dont deliver 50% of what they say.
actually if you go back to what they origionally said in kickstarter we have about 90%+ of the things they said... not sure what math you did to get 50%
@@mythicallegendary3992 u sure
@@mythicallegendary3992 white night here get ur white knight. cringe
fixing bugs means we are inching closer to game release instead of adding new features. exciting! (although i still want base building sooner than later)
Didn't Star Citizen focus on playability back in 2018 when CR spoke of his "epiphany" that they were a live service?
And didn't they focus on it again after 3.18?
So this is at least the third time they've suddenly realized that they need to start focusing on this.
Can't wait for 4.01...i still didn't went to Pyro, i want to be genuine when first witnessing
Finally a good move
really wanting crafting now, will change how the game is played by far.
I'm all for making the current game more playable. Don't really need new content, just make old stuff work again!
Its getting playability focus now? You could have fooled me!
Indeed,
4.0.? ->Beta -> 1.0 release
Personally I'll wait and see if they follow thru with their efforts on playability. Too many people are being too impatient this son since server meshing was implemented.
hey fellow citizens! Love the community! Heil Christ Roberts! Right guys?! hahaha. Anyway I have a teensy little criticism. Well, I wouldn't say it's a criticism and maybe just a minor silly compaint on my part haha. I love the game a lot and it really is the best game ever made haha. But Anyway so actually, nevermind it was nothing hehe.
Because core tech still hasn't been worked out. Why fix bugs when additional tech being brought in is going to cause more bugs.
What is a Mirai Guardian?
New heavy fighter with an interior that is the Fury's big brother sporting S5 laser cannons.
They have to because it became unplayable.
They don’t, not really, that ship, lol, has sailed.
Why? Because the game is unplayable mess and players are leaving. No players = no ship sales = no money = no star citizen
Answering the question in the title: because before CIG thought they can ride this tide indefinitely and now they are experiencing an "oh shit" moment. So suddenly now regular Joe and his current experience is important. Mind-blowing secrets of the universe. 😂😂 😂😂😂
As frustrating as it is at times (well, most of the time), we all just need to focus on the big picture: Chris Roberts. In a speedo.
Scrub that image from your brain. Go ahead. Try.
my issue is that SC is a game being developed as a open dev game where players have access to the whole process . to me that means your tradituonal Rules of DEV really shouldnt be followed . the excuse of we arent fixing things cuz this next thing will likely bring a bug back isnt compatible IMO . there creating a live enviroment that needs to work , the core game mechanics need to work , even if you fix a bug 15 times over the coarse of every iteration CIG chose to develop the game as a open dev and making a LIVE service be apart of that .they have FOMO events in the game its not like every backer that tries to play the game gets these event reward completions so if you have a bug thats stopping you your SOL buddy . CIG shouildnt be treating that part of the dev traditionally they need to make every patch they release to live the best it can be , the core things need to work . CIG made there bed to not make the game traditionally and make it open and avail thru all stages , while promoting it as a playable experience , website is not saying test now its saying PLAY now which you would assume means the game is in a playable state
im not looking for a bug free experience but certain core things need to work consistently and CIG has failed to keep that going for alot of the patch releases over the years . either your breaking the mold of dev or your following it you cant have it both ways
Why? Because it's unplayable to the point that people stopped buying ships ;)
I don't agree. While server meshing is important the reason they can focus on bug fixing is because Star Engine. Now the backbone is no longer using the legacy code it allows them to properly fix.
probably a mix of server meshing and the star engine no?
Improving playability would be something like working weapon racks you could auto-restock and missions you can do with your friends, where that would give equal pay outs? Man, if only CIG would do that!
The amount of game breaking bugs is really draining my will to play. Hopefully 4.0.1 improves things somewhat
^they'd do better to concentrate on the bugs, it's all broken at the moment ^^.
o7
f...first?