This is basically an enemy that needs either concentrated artillery fire, or an equivalent unit to deal with it (steam tank). It has too much mass to get stopped by anything and too much health for regular gunners to bring down even with help of infantry so artillery/equivalent units are needed
Single entety monsters are amazing, but they need good animations or the mass to not get stuck. Since they are big, once they are pinned down too many models can hit them at the same time. Nice video brother!
You should do a community poll asking if, when tactics are allowed, a unit that routes can come back and fight. Especially in a case like this, it seems silly to me that the mammoth can rampage around doing whatever but halberdiers can’t return to the fight after terror routing. In order to test the full capabilities of both sides, I would say it makes more sense that they truly fight “to the death”. I know I don’t hold the same opinion as everyone else, so a poll seems like a good idea right?
Put 2 cav missile units and put them on skirmish mode. They will shred mammoths to pieces. You dont need to put infantry on the path of anti infantry units. yes you can put steam tank, but why use cannons when rifles do the job. Yesterday I destroyed the whole Norsican faction in their home territory with karl and 8 cav rifles and 8 black rose. Now if the tiers of units are higher and game is into mid to late game then bring out steam tank and luminark . But cav rifles are still cheap and viable even then.
This is basically an enemy that needs either concentrated artillery fire, or an equivalent unit to deal with it (steam tank). It has too much mass to get stopped by anything and too much health for regular gunners to bring down even with help of infantry so artillery/equivalent units are needed
Thanks for the comment. Yea, they seem to be quite powerful in this type of match-up :)
Mammoth charioteering is basically the biggest selling point of Norsca at this point.
Thanks for the comment. Yea, sounds reasonable :)
Single entety monsters are amazing, but they need good animations or the mass to not get stuck. Since they are big, once they are pinned down too many models can hit them at the same time. Nice video brother!
Thank You! And valid points :)
You should do a community poll asking if, when tactics are allowed, a unit that routes can come back and fight. Especially in a case like this, it seems silly to me that the mammoth can rampage around doing whatever but halberdiers can’t return to the fight after terror routing. In order to test the full capabilities of both sides, I would say it makes more sense that they truly fight “to the death”. I know I don’t hold the same opinion as everyone else, so a poll seems like a good idea right?
besides he’s not even using the full ranges of all of these units
Thanks for the comment. Yea, that would make sense especially in cases like this :)
Could you elaborate a bit? Do you mean the ranged attack or all abilities? :) Thanks for the comment.
Good job by the Huntsmen here! Gotta say, though, routing ranged units should probably be able to come back.
Thanks for the comment. Yea, perhaps that should be switched. Though audience-wise this test has not done so greatly to be worth continuing :)
Put 2 cav missile units and put them on skirmish mode. They will shred mammoths to pieces. You dont need to put infantry on the path of anti infantry units. yes you can put steam tank, but why use cannons when rifles do the job. Yesterday I destroyed the whole Norsican faction in their home territory with karl and 8 cav rifles and 8 black rose.
Now if the tiers of units are higher and game is into mid to late game then bring out steam tank and luminark . But cav rifles are still cheap and viable even then.
Thanks for the comment. Yea, sounds like rather good tactics :)