every single time they advertise "better" specs and every single time the games still run at 30 fps.
That's because people which use high refresh rate displays are a minority and the vast majority of devices this console will be plugged into are 60Hz at most.
I’ve not owned a PlayStation since the PS2 but I still clicked as fast as humanly possible
Same, but I'll buy the console but mostly use the controller for the gyro, android and emu compatibility. I might try amd just for the ps5
Still got my PS2 slim right next to my Series X and across from my PC. It’s a staple and will always be ready to play.
Yes, the RX 7800 XT is the only GPU at the moment close to the rumored PS5 Pro.
Another rumor is that AMD will release a cheaper RDNA4 at $400 or less that closely matches the RX 7800 XT...this could be the true PS5 Pro GPU.
That would actually be a great upgrade for me in a year or so if it has lower power draw than 7800, hopefully they make it.
It's very likely that we'll see a repeat of RDNA1 and their top SKU will be an 8700 XT. You may be onto something :-)
@@danijelujcic8644 Yes, that's right. I have the RX 5700 XT, if the RX 8700 XT is a 4080 Super and for $600, I will get it.
@@danijelujcic8644 if it's a repeat of rdna 1, it needs to be as powerful as a rtx 4090... because a rx5700xt is approximately that powerful compared to the 1080ti, the previous gen nvidia flagship
4K native, 30 FPS. Moving along.
The ray tracing might make the diff plus the inevitable console optimisation
Or 4K 40fps / 1440p 60fps till the end of generation (Original PS5 could drop from now 1440p 60 that most games have)
@@kiisseli1337 it's not really 1400p 60 fps though is it? It's more 60fpd 890p - 1400p scaled
I like how you're being more cheeky with the memes
how do you not have 100k subs yet!? the quality in your videos are amazing, never fails to entertain
@@BTS_technician exactly was gonna comment this, over saturation. But some like us are blessed by the algorithm
Always look forward to your videos in my sub feed. Consistently good quality and an interesting topic, bravo
Thank you for not falling for the stupid meme that "it's gonna be a 7700 xt".
A 192 bit bus is what gimps the 7700 xt, the PS5 and Pro will have 256 bit, so just underclock the 7800 xt and you'll get much closer to the real perf.
Running it on a Zen 2 CPU will probably be very close to the real perf.
Yeah, unfortunately I sold my R7 4700G last year. AliExpress is pretty much the only source for them nowadays, and I didn't have time to wait for one to arrive from China.
@@IcebergTechI mean The Cpu is probably a Ryzen 9 4900HS Equivalent with lower clockspeeds
Sony haven't been public about the CPU, but the XBOX specs say it has 8MB of total L3 cache and I'd be shocked if the PS5 wasn't the same. The 4900HS has 12MB, so it will be a little better even at the same clocks. The 4700G and 4750G are the closest I've found to the consoles, although of course there are the AMD desktop kits which include literal console reject parts, but they're pretty much impossible to get now.
Don’t forget the shared bandwidth. Reason why see very little anisotropic filtering.
Thank you for including my American measurement system, steel beam thermorestance, for temperature ❤❤❤
RDNA4 is said to get dedicated RT traversal hardware (this is done via compute shaders currently) and twice the intersection rate. That would easily explain the RT performance increase and its range from 2x-4x, depending on whether intersection or traversal was the limiting factor for a given workload before.
price is the main question! I ain't gonna buy $700+ console.
Yep there is no way its going to be more than 700, lets see how low they can get the price
Believe me it is going to cost that much in plenty part of the world, at least in my country. Oh fuck.
I got a Rx 6800xt for $300 last year and I think I'm safe for now.
@@xTurtleOW lol yeah? I don't end up play a lot of newer games mostly a few years old. Need for speed heat 4k 100fps high looks pretty nice. It'll be fun if I want to try Jedi survivor or Hogwarts legacy I'll cry.
@@xTurtleOW I'm sorry did you just try to say that the 6800 XT is an "alright" card for *1080P* with a STRAIGHT FACE??? This has got to be bait. GOT to be.
The CPU is gonna bottleneck the PS5 Pro really hard sadly, they mentioned that in the DF analysis. Kinda sad that is the same CPU with a really small 10% overclock.
Depends. Has anyone performed the analysis on the cpu usage running games for their system at 4K 60+fps?
It won't, but I can see why you'd think that. Most numbers on the GPU are misleading.
Most games can run at 100-120 fps before a CPU bottleneck sets in, derived from some hacked benchmarks. Most games don't hit these numbers, so the CPU is fine. Plus, they're aiming for higher resolutions, which is GPU intensive
The numbers on this GPU is also relatively misleading, because the PS5 pro uses a dual issue architecture, which factors into the TFlops, but no game uses that on the ps5, so you can cut it down by quite a bit.
Lastly, the GPU is likely to get primarily bandwidth starved, only a small uplift in that whilst CU's close to doubled
Exactly!! Why not zen 4 or even zen 3 with a "conserative 3.8 or 4ghz cpu clock" would still be a massive upgrade..sony learned nothing from PS4 pro's flaws....
Anything that runs 60+ right now will be the same thing if cpu limited. This is mainly a base resolution increase for PSSR and better RT box. Still a great deal if you sell your old PS5
It's been tested and 99 percent of PS5 games are gpu bound. Zen 2 8 core CPUs would have no issues hitting 60-100fps in any game on the console.
IM HERE! Thank you for the Video!
The biggest gains will be from custom RT hardware and AI enchanced upscaling with machine learning improving image quality with higher preceived resolutions and much better anti aliasing. They are wanting a 2-4x increase in RT performance and image reconstruction that doesnt kill image quality.
The Teraflops increase is so high because the base model is measured in FP32 and the Pro is FP16. Its clever marketing.
A major issue is basing this off a Windows PC performance. Dedicated hardware will always amount to a significant bump up in performance from an equal PC counterpart.
Which is to say that if a console maker used off the shelf components for their box, thise dame components in a PC would get less gaming performance because Windows isn't a gaming OS. It's all-purpose. Some of your hardware is being used on the 122 background services running at any time.
I love the music you pick! Good stuff!
Really awesome video iceberg! First thing I did once I heard the specs was match it on tech power up to see what the closest gpu would be. If only you were able to test with the gpu clocks you mentioned and a Ryzen 5 3600 I think you’d be right on the money. I wonder how much diff that cpu change would be? Anyways thanks again man I appreciate the look at it!
yay you got to 60k subs
Why do we still measure gaming performance in teraflops? The 7800 xt has much more tflops than the 6800 xt, but the 6800 xt out performs the 7800 xt half the time.
because its a catchy number that gets the attention of people who dont know much about gpus
Because looook mooommmy Huang in Ampere (first arch with tflops overbloat) wanted to hyyyype
There is a tech explanation of course, in short, those tflops may be an improvement in some game cases, but usually not much as those numbers say
Honestly your channel is my new favorite
Awesome video! You earned a sub 😁
You have to remember than the 7800xt dawn 270W witch is the total of the whole PS5, if they are using the same node, they will have to make sacrifice to the GPU or CPU, even if it's based on RDNA4 i doubt it will go from 270 to 150W on one gen node
dropping clocks a bit can do wonders (like Ryzen 7 7700X -> 7700)
@@danijelujcic8644 What they said 👆🏻
TDP to clock speed is not a linear scale, but an exponential one. The last couple hundred megahertz of pushing a part to the bleeding edge of its capability often can account for somewhere between 20-30% of its rated wattage.
Example, just shaving 200 megahertz off of the clock of my 5800X3D dropped power consumption by almost 20%, and temps by 12C
PS5 and PS5 Pro is also a monolithic APU design as oppose to a chiplet + external PCI-E Interconnect/PCBs which also accounts for power efficiency as well.
I dont understand the obsession with 4k, you can get much better performance ams fidelity just by running games at 2k, and the picture would probably look too similar to notice
Can you do a video on unified memory? I'm interested in how it's different from traditional ram and vram what sort of impacts it has on performance and gameplay experience.
love your channel
I literally watched the whole video without skipping. God. Informative.
One thing that troubles me with console comparisons, which does kinda get mentioned here, is the fact the PS5 acts more like a super beefy APU except with every part of the computer preinstalled and built to function perfectly together. Sure you can 100% beat a console in terms of performance, but never efficiency and never price to performance.
6:38 I get the point that it's more fun to show the title card than say it out loud, but my first instinct was "OH NO HE'S BEEN SHOT" 😂
Bought a standard 4070 a month ago, glad to see it should keep up with consoles for a few more years
that 33tflops at FP 32 are quite misleading... you will effectively get the upgrade from 6700 to 6800XT. I mean, its better than nothing, but could be better
@@allxtend4005 It's "huge" now with an extra 29-30% apx. performance increase, in one or two years, not so much.
Backing Track is really good.
Amd cards atleast most of them suffer from coil whine in my experience. But im still really satisfied with my RX 6800, undervolting and capping the fps helps.
So much stagnation with GPU`s
Previous one was base 6700, and this one is tied with 6800 XT
Nvidia and AMD are paid or bribed to help their real customers, crypto farms owned by drug lords and dictators, sell off their burnt-out video cards and recoup most of their hefty investments. Everything about the graphics market since 2019 was oriented toward money launderers.
that's a 29% performance increase. for something thats not saying its next gen that really good, just need to know the price to know if its worth it.
@@lord-fishv7355 The previous midgen refreshes had 2-3 times the performance of their base models.
@@lord-fishv7355 technically in the 6000 series it would actually be the 6800. XT has 72 CUs
@@doublevendetta not performance wise as Walter (not me, I have no clue why you @ me) said it was tied with the 6800 XT not the 6800 XT.
All I was saying was that if the PS5 Pro was on par with the RX 6800 XT then that is still an amazing bump in performance (if its not priced at £700) as its not a next gen release.
The RX 7700 XT is 35 Teraflops. Looks like a better candidate for the PS5 Pro GPU.
@lenoirx Yeah, that "35" teraflop number the 7700 XT has performs more like 17 - 18 RDNA2 Teraflops at best. The difference in performance between the 6700 XT and the 7700XT is nowhere near what is on paper a 22 Teraflop increase from the 6700XT to the 7700XT. That would imply a 170% increase in performance when in reality it is closer to 40% at BEST.
@@fernandoalarcon525 I get your point, it's 100% valid, but please; stop using tflops or FP32 perf as a measurement unit
@@lenoirx his point still stands, the inflated tflop count of the ps5pro is based on rdna3 dual issue, which on real tflops is 16.5.
unless they have their feature set enabled, it still scales linearly as the rest of rdna2 and rdna3 gpus, and the 45% rasterized performance increase also proves that it's an rdna gpu with that range of performance.
Do remember amd calculates dual issue tflops from rdna 3. Devs don't design games that take advantage of that. Technically the ps5 pro is 17.2 tflops of rdna 2 compute.
Good video but a lilttle downclock on the Vram would help to manage a closer bandwith
It's probably a good thing in one sense that the PS5 Pro will likely ship with 16GB of GDDR6. 16GB VRAM cards will stay relevant a little longer (we hope).
16GB unified... Unified. JFC you console cremlins don't know shizz
@@sandorclegane3658 You scream weirdo
I'll never understand why gimps act as if they are something special because they own a pc
@sandorclegane3658 16g vram shared and 12gb vram focused as said by linus tech so stop waffling sheet
@@hogman3543 nope its 16gb max system memory, games have access to 12.5 gb on ps5 and 13.7gb on ps5 pro
@@hogman3543 read what you just wrote, I'll give you a moment.
Finished? Good. Now could you google the definition of 'shared ' and 'focused'. If you need help you can ask an adult, maybe mum or dad.
I've already got a 60 CU gpu in my steam machine (6800 non xt). This kinda makes me wanna upgrade the 5600x in it to something with 8 cores just so I can tell people i built a PS5 Pro lol
@@quadragoo8484easily my man. Zen 3 is better than zen 2 especially with 3d v-cache. and the 6800xt is a 72 cu gpu where the ps5 pro is 60 cus.
in afterburner, on the curve editor, you can click one of the little "nodes" and then press ctrl+L (I think) to lock the card at that frequency for as long as it has the thermal&power budget to stay there. I know this works for nvidia cards, but haven't tried with AMD
One idea that would be cool for consoles would be stock budget high and ultra
So a Graphics Processing Unit in a Gaming console has one purpose - render games smooth and sexy for the player(s). Now get this - what if the Gaming console has no "worth-it" games. This is exactly what the Ps5 is.
There's one or two or maybe half a dozen very good game. But yeah, still doesnt make the pro PS5 worth it.
unpopular prediction: they're gonna use the extra power to give room for proprietary-upscaled 8K instead of giving more headroom for frame rates, even if they did give frame rates it's gonna be Frame Generation work
I don't think 8K is that mainstream yet, it's very rare for people to have 8K displays right now, it doesn't make much sense to focus on that
The 7800XT level of performance is far, far way from being 8K capable.
High refresh rate battle royale players dominate console players so I don’t think they’re too particular about the 4K as long as it says it is, they’ll take it
This was an enjoyable video. I have zero interest in the actual PS5 Pro and its performance, but still found interesting what you had to say about the whole thing. Thanks for the video.
For some strange reason i really like these Asus dual cards. There are AMD and nVidia both very similar design. Just a nice square cards.
Have you ever seen a square before ?
THEY ARE RECTANGLES NOT SQUARES !
Personally I prefer my cards circular.
90% of 9th gen titles are GPU bottlenecked, but there have been a few CPU bottlenecked games for consoles like Baldur's Gate 3/Dragon's Dogma 2. We probably won't see that Zen 2 CPU actually being a full blown issue till GTA VI.
Excuse me???? Not a single game has reached a bottle neck.
Balders gate is your avg top down game souly made with the intention of gameplay not graphics and performance.
Ratchet and clank uses more complex physics and environments with better graphics; all while barely tapping into the ps5s potential.
Plus has everyone forgotten about Direct Storage and Virtualized geometry/textures? 😂
These two technologies that the ps5 supports clearly shows that there is no need for a pro model. Infact, with the fast improvements of nanite in UE5, shows that games can theoretically be infinite in graphical fidelity. YES… INFINITE
@@balloonb0y677 Digital Foundry found CPU bottlenecks in Baldur's Gate 3 in the later stages of the game. But I guess some random yt comment knows more.
@@Kryptix0III what exactly has causing the bottlenecks?
You really think a game like BDG3 is gonna peaking the ps5 capabilities? 💀
That game looks like a ps4 game lmao
Even a computer engineer that I’ve talked to says that there’s no need for a pro because no game pushes ps5.
Plus, it only takes common sense. Games like gta 5 already are more cpu intensive than BDG3 lmao. Every single car in the game it’s one instance with multiple individual parts that can be destroyed whilst being operated by an in game npcs. Also there are multiple npcs in the entire city.
Then we have BDG3, like 10 npcs MAX literally just standing there doing nothing 😂
Suggestion for improvement: make the benchmark in top left bigger
Hopefully they'll give us more a bit more fidelity control in general over games on consoles in the future. Just let us choose what to sacrifice for a better experience. We need 60 fps to be the standard anyway.
*It seems like Nvidia/AMD/Intel couldn't get the perfect formula for their low profile GPUs it's either underpowered, VRAM issues, PCIE issues or Overpriced*
By "low profile" are you referring to "low end"? Because in this case, I don't see much sense in this that affirmation. How could a low end GPU not be underpowered? And the VRAM and PCIE issues are not for every GPU, not even common, so they are not an argument. Overpriced is the only true argument.
If "low profile" = physical profile of the gpu, maybe all are true, I don't know anything about them.
@@Axatronhe means "low profile" like RTX 3050 6GB VRAM/overpriced, RX 6400 VRAM/PCIE/Overpriced, RTX 4060 External Power/Overpriced, ARC 380 Underpowered,VRAM
already got a 4070, what more do I need?
A brain? You spent £700-£800 on an Nvidia GPU which gets BEATEN by a £500 AMD GPU.
@@TheVanillatech AMD is trash, lol. No AI in their upscaling tech means they are literally scamming AMD fanboys with their “pure rasterization” propaganda aka planned obsolescence.
It;s time to move on to DLSS, bud. And no, you cannot tell the difference between native and 4K upscaled so don’t pretend that you can.
@@TheVanillatech where are you finding a 4070 for £700 😂 they retail around £500
unless you run your test system's ram in single channel, your system memory bandwidth numbers are off by half
This console generation is the worst generation ever imo
Do you mean by performance increase between generations? Or something else?
@@gertowa6435 Performances, number of good games, finished at launch, shit like that 💀
I'm a retrogamer honestly and completely gave up on the next gen, I'm using the switch ?
But I ain't that much into that console.
Still rocking my PS3 still.
And the Gamecube is still imo the best console of all time 💀
Maybe it's nostalgia, or maybe something is up with this gen of console, gaming in general
@@ZERARCHIVE2023You sound nostalgic but you’re not wrong. I love those consoles because they’re still fun to use, just old. With PS5 every game I’ve gotten excited for just went to PC, so I have no reason to buy it.
Ive been a console gamer all my life i just got myself a pc and playing games at 120+fps has made games so much better i cant imagine going back to 60 fps
I could never go back to 30 fps even tho i have a 60hz monitor gaming at 100fps is the dream
@@DogWickand I could never go back to a 60hz monitor. 60hz kind of hurts my eyes and looks off.
Funny how good we have it when the PS1 played games at an average of like 24fps.
@@ArdaSReal which is meaningless considering most TVs are 60hz. I also dont know how true what you say is.
@selectionn of course it isnt meaningless since most serious people play shooters on a monitor especially since consoles now support 1440p...yes I know you don't know since you obviously have no clue about consoles, all fps games now run at 120fps (at least have a mode for it)
If it's about 7800 XT then we can assume 60/70 tier RDNA4.
Well its just the same as for example a laptop 4080 and a desktop 4080 the laptop variant will always be a lot slower due to power and thermal constraints and the APU cpu+gpu will also have to deal with shared system ram. the specs of the APU might be the same as a RX 7600XT but will perform a lot slower than the full desktop card.
2024 and I still have NO IDEA what a teraflop is
it is a unit of measurement of ammount of information moved
it is a trillion of floating point operations per second
that is why it is mentioned alot fp32 that is floating point in 32 bits size
fp32 perf does not equal real world performance, don't mind the calculations you see on the internet
And our favorite Ngreedia will feed us 5060 with 10% improvement over 4060
While a console will be equal to 4070
might be equal to 4070 on paper, but still struggling to go over 30fps. not worth
09:50 feels like we're in a limbo generation, upscaling being sold as mandatory something mandatory, ah well.
It's going to be more like a 7800m due to the nature of the consoles and their cooling techniques but that will be really fast for a console.
i'm still clowning about in Far Cry at 640x480 on a Voodoo2 with an AMD K6-2 - what a Time to be alive
Far Cry on a Voodoo2 with an AMD K6-2? That must be painful if you can even get it to run on the Voodoo2. Even the CPU is well below the minimum requirements
Ahh. So you are looking at a slideshow of Farcry. You could probably just get the same experience looking at screenshots online.
Actually that's probably what you are doing since FarCry won't run on a Voodoo 2.
It is important to note that GDDR6 while having a lot of bandwidth is actually poor for CPUs. Yes it would give a CPU more bandwidth overall but its latency penalty is huge. A CPU with DDR4 or DDR5 would, all else being somewhat equal, outperform one with GDDR6, even super higher clocked GDDR6.
@@balloonb0y677 OOof. A specific source showing this - IDK since its rare for a system to have both for testing. Intel and AMD just automatically use what is best for their parts overall.
But check this / AMD 4800S Xbox Chip Shows Perils of Pairing CPUs with GDDR6 /
@balloonb0y677 the latency being worse is a fact and the reason you don't see gddr memory being used for PCs (consoles use it for the benefit of having unified memory and a less demanding OS and more optimization from devs), as for proof you can go watch Digital Foundry's video on the amd 4800s which is a refurbished version of a series x cpu for normal computers and still using gddr6, the latency is around 50-60% worse on benchmarks than ddr5 and in games it performs significantly worse than even a r5 3600, sometimes even by as much as 40% depending on the game
15:57 haha I love you! 😄
I hope this is true because much of the optimization for the card will be retained in the ports of coming games, this will mean they will run better at my RX 7800 XT than it's close competition. Much like the RX 5600 XT (equivalent of the orignal ps5) has out performed it's own wight class of because of similar optimizations. Fingers crossed.🤞
That was one hell of a yolo on guessing a gpu. I will eat my socks if they can make that playstation out perform a 6800
It's not a Yolo guess, it's literally leaked specs dude lol. I say this as a PC Gamer myself, if this makes you feel insecure, get some help
@@doublevendetta The video is dumb. The PS5 is at most going to get a 7700XT, which is underclocked and limited to the point of performing like a 6700xt.
@@truereaper4572 That's... not how that works. We've already got the spec leak which INCLUDES the compute unit count, which is an IMPORTANT number when talking about GPU performance, go figure. We're also dealing with a situation where it's being clearly stated that it's likely to be somewhere in the middle between RDNA 3 and 4 in terms of architectural approaches, which is going to net a FURTHER performance uplift. If _your_ nonsense based on... *checks notes* no sources, were correct, there would be no point in them PRODUCING the console, and thereby engaging in MILLIONS of dollars worth of R&D spend, because it would be a MINISCULE performance increase over the original PS5. Use your head for a minute, will you? I promise it won't hurt TOO much.
@@doublevendetta I'll be back here to laugh at you when benchmarks release.
In real world performance the PS5 performs like a 5700XT. Sony says the Pro is ~45% faster, so that gives us more or less a 6750XT.
Trying to match the specs is really a trend that need to stop, it's never indicative to how the hardware will actually perform.
@@Ale-nv2bo It is not, if you're saying that because of the latest Digital Foundry comparison they're only comparable due to low sample of games and the obvious outlier being CP2077 in RT mode, which isn't running at a playable framerate on the PS5 anyway. Include more games or simply remove the outlier and the 6700 performs above by a reasonable margin on average.
The 5700XT or 2070S are closer.
@@edimarrodrigrove3377 Indeed, it can't at max settings. And the PS5 can't either, which is why even in quality mode it's mostly a mix of low and medium settings, with a few in high sprinkled on top sometimes, and it still manages to dip below 30 quite regularly. So... what's your point?
@@enzomercier2789 5700XT barely Get 30fps Alan Wake at low in 1080p. Is not the same level of performance.
for TLOU2, its very unoptimised on pc, so assuming it would hit 60fps on console in not a stretch
Regarding tflops, you should bear in mind the more obvious solution. They are quoting FP16 numbers.
Never use Teraflops to mesure a GPU gaming performance.
If you want an actual performance, rumors mentioned that it will be 45% faster than ps5 that means :
PS5 ≈ RX 6700
PS5 PRO ≈ 7700 XT/ 6800
PS5 is more like a 6600 XT. Pro will be closer to a 6750XT imo.
Yea, if you are dumb, then don't use it. Otherwise, it's pretty useful when comparing GPUs of the same or similar architecture.
dude...it's a PlayStation, you could put a dog turd in a box then tell people it'll be full 3xhd with new "blahblah" and it'll be sold out in an hour.
@@maalikserebryakov nvidia and playstation are both the apple of gaming lol
@@ANANAS1K007 NVIDIA doesn’t make its money selling GPU to gamers, though…
I wonder if they add upscaling to the 3x-4x number. The could possibly explain a jump in RT performance without it having to perform 3 or 4x in native. I have a hard time believing their numbers either way, they are always overinflated.
How I wish gph prices were as they where when I got my 1060,i could just go and get maybe a 7800 or something like that, but with current prices I'm pondering if I should upgrade to a 6600 or wait.
This is going be ps3 launch all over again. There’s no shot the PS5 Pro releases at any acceptable putting point if a $500 gpu is put in it. I got a feeling this is gonna be the best console ever and flop for being $800+
They are buying millions of those Apu’s. You can’t compare prices for discrete pc gpu’s and console apu’s.
@@Josh2LikesMusic 800 for a 4k gaming beast? I’m pretty sure that’s a good price
No chance the ps5 pro is going to have such a powerful gpu, and talking about 2-4x RT performance sounds like a joke. And if the is on this planet a person not to trust, that's Moore's law is dead
". And if the is on this planet a person not to trust, that's Moore's law is dead" - can you at least TRY to use proper English?
@@christianmino3753 I just missed two letters dude ahahahaha, worst leaker's fanboy
@@matte_bar I'm the idiot, I wouldn't have commented that had I realized "Moore's law is dead" was a channel. It looked like a jumble of words to me.
But to continue being an asshole, you started the sentence with a capital "a" in "and" (which you can do, but doesn't work in this context. A different word should be used).
That, in combination with me not realizing you were referring to a human, it looked like a jumble of words.
But to be fair to me, I couldn't tell you were talking about a person, is because of your wild sentence structure and because it was a jumble of words...
An educated and native English speaker would normally structure that sentence as
"Furthermore, if there was any single person not to trust on the entire planet, it would be Moore's law is dead."
@@christianmino3753 I'm not English man, sorry if my sentence wasn't perfect, I know, but I don't think my grammar is that bad compared to the average person commenting on TH-cam. What I value when I write a comment like that is its meaning, not the perfection of the sentence itself.
@@matte_bar it's not, and that's what I was saying. I made the mistake by not realizing you're talking about a person when you were saying Moore's law is dead so to me it looks like a jumbled bunch of words, but in reality you were trying to refer to a TH-cam channel which is a person and normally a person isn't named Moore's law is dead so to me it literally looked like a bunch of jumbled sentence, which it actually is a jumbled up sentence but that's completely okay because of the context and weird TH-cam channel name is that were never a thing when the English language was created so I apologize I got mixed up
FYI afterburner conflicts with AMDs driver. Use Radeon next time for locking clocks
I already have PS5 Pro at home: i5-13600K and RX 7800 XT with 32 gigs of DDR5 memory and M.2 NVMe 1 TB SSD. Plus its a PC so I can mod the games and do other stuff.
2 months later and no update or confirmation I'm saying is bunk
woah thats my gpu. was a nice little upgrade from the 580
Lol I doubt the new ps5 pro will even do full 4k on it for most games. People already forgot how much of an upgrade the PS4 pro actually gave.
RT performance is also depends on CPU, so if it is not changed, u know what gonna happen
A favourite series of mine on TH-cam was 'The Potato Masher' which was a PC built to compete with the PS4 over the length of its life cycle. I don't know if you'd be willing to do the same thing here, build a PC for a similar price as the PS5 Pro when it releases and see how well it can compete over its lifecycle.
Yes, Jerm Gaming was a big inspiration for me. I’ve given thought to the possibility of taking up the Potato Masher mantle, but I don’t think I’d want to restrict myself the way he did.
Plus, buying 50 games a year, once per platform, could get real expensive…
It's ridiculous that instead of polishing the programming they are putting more giddy up in it. Don't get me wrong, I realize the difference between a 6700m and a 7800m, however most people do not and wouldn't care about RT if they weren't aware of it so, for now, more hardware it is.
It will likely be based on the Navi 2 6800 xt and not the 7000 series
It's a little bizarre seeing Iceberg running benchmarks on almost the same specs my rig has. I have a 7600 instead of the 7500F and cheaped out on the RAM with 6000 CL32, otherwise yeah, I guess I have a PS5 Pro.
They're probably going to use a modified "8700 / 8800 xt" [or maybe even "8600 xt"] (if the naming scheme doesn't change) with the newer rdna 4 architecture that includes the AI cores for AI upscalling technology [the leaks for rx 8000 series are saying that AMD is working on it's own dlss equivalent and it's gonna have dedicated hardware for it], most likely the "8700 xt" for lower power consumption. The leaks are suggesting significant compute performance increases for the rx 8000 series, so the "8700 xt" [maybe even "8600 xt"] should be able to surpass that 300 TOPs / 33.5 Teraflops.
It’d nice to think that this will end its fps probs but it all depends on software support and the devs
I remember the good ol days when Nintendo and Sony allowed a console to stay on store shelves for at least 5 years before it's replacement was released.
NES: 1985; SNES 1991; N64: 1996
PS1: 1994; PS2: 2000; PS3: 2006
Nintendo has stuck with that model, but Sony has taken the Sega approach, releasing a new console every 3-4 years since PS4 (2013), Pro 2016, PS5 (2020), Pro (2024?)
People don't factor in source resolution they are always focused on output resolution. Games in 1080p can still look very good as long as the source resolution of textures is 1080p or higher. 4K will look bad if all your assets are using 480p-720p textures/assets.
I think it's too early to say that about rx 7800 xt. PS5 Pro confirmed to use RDNA3+4 achitecture , Just like PS5 used mixture of 1&2. Who knows what AMD will come up for next gen!
Yeah the 7500F is definitely faster than what's going to be in the PS5 Pro lol, I'm thinking the PS5 Pro CPU will be around the R5 3600 ballpark, maybe. The fact that they're using the same CPU which is currently WEAKER than the R5 3600, but overclocking it by 10%, that makes me think it'll be around the R5 3600. It'll be a weird matchup for sure, but a "CPU bottleneck" won't be a problem on the console as it'll probably be targeting 4K as a base resolution.
I basically have a PS5 Pro killer right now LOL, R5 5600 and an RTX 4070 😅
Perfect for 1440P gaming 👌 (Although I play mostly at 1080P 💀)
Great video man, im really not sure that they need a Pro this time around if the CPU performance cant be significantly improved. The PS4 Pro was a great console imo, but that felt like a big upgrade at the time. Im not sure in current modern games that the PS5 Pro is going to have a real selling point
I agree, because of how slow the CPUs where with the PS4 and Xbox One,, even a modest 500Mhz increase was huge in terms of making games that ran into CPU bottlenecks much smoother (Witcher 3 in Crookback Bog for example), plus PS4 didnt look to great at 4K and the Xbox One was worse, both PS4 Pro and the One X looked much better on a 4K even if some games only ran at 1440p. This time it feels like Sony are trying to sell people a GPU upgrade, a nice solid 45% uplift with ML upscaling and 2x-4x RT, would be one hell of a GPU upgrade gen on gen, but in a console, I'm not sure I see it selling huge numbers, the only benefit could be to extend the life cycle of the current gen to 2028 as rumoured, in that case, gamers who are bothered by 30fps modes or low resolution performance modes might be interested, even if the main benefit is just PSSR and 1440p in performance mode vs 1080p.
@@HappyDrunkGamer
I see Sony leaning on PSSR using it as a selling point too, like a Nvidia do with DLSS.
The cpu is fine man, it's going to be a 4k 60 console. Some games will be 1440p 120hz and the cpu will be fine for both.
That’s insanely fast for unified memory
Should have used Zen 2 CPU, 3700X, and also when is the PS5 Pro coming out??
The PS5 silicon sounds very interesting. I found the base PS5 to be quite interesting as well with all the custom tech Sony put in it. As much as I can apreciate the supposed RT uplift I wonder how many devs will go out of their way to take advantage of it other than the first party studios. The target will still be the base PS5 after all.
Honestly the ps5 pro will probably be closer to a 7600. Or 7700. And that's if the GPU can get enough power since it's sharing with the CPU. What really makes these consoles shine is mostly how people use the development kit/software.
Hmm, 7800XT in APU, that's a lot, isn't it? Maybe PRO will have regular CPU + GPU?
The RT performance boost for PS5 Pro simply comes down form the difference in raw FLOPS, compared to the original PS5. RDNA3 still have to process the most critical stage of ray-tracing -- updating and traversing the BVH structure -- in "software", i.e. using compute shaders since it doesn't have HW logic to offload and accelerate this stage. Any additional RT performance boost (the "up to 4x" figure) could be due to increased ray-intersection test rates implemented in RDNA 3.5 and some minor optimizations in memory op's handling buffered BVH nodes. It would still suck for full blown path-tracing, but the custom API layer for PS5's handling of RT code could bring few extra frames, where DXR in Windows is sub-optimal for RDNA since it's build around Nvidia's hardware (Turing was used as a reference platform). AI inference is where some real upgrades are done, judging from the rather high INT8 TOPS rate comparable to RTX 3090.
NOTES / ERRATA:
I deliberately didn't mention power consumption. As I'm using a completely different CPU and have it overclocked rather than tuned for efficiency, it didn't seem relevant to the content. However, FWIW, the total power usage from the wall was around 290-300w while gaming, or about 50w lower than stock settings.
16:31 Helldivers 2, that's a typo - FSR wasn't enabled, that's native 1440P performance.
Real
👍
275w or something from the pro sounds feasible, unless they knock it down to a 5nm node instead of 6nm
@@WayStedYouThe base PS5 already consumes up to 200-250W in PS5 games. So a Pro version could consume up to 300W for sure
@@WayStedYou Highly unlikely to be 5nm, at least according to Sony history