I honestly don't understand why the thing even allows you to change the range on it. There is no legitimate reason to have it any lower than the maximum at all times.
@@filmerluke9413 that's actually not the case. They consume a fixed 2kW while powered on, and that goes for small grid and large grid. There is literally no reason to have them below their max range at all times, unless idk you're trying to actively blind yourself. If you were correct I'd absolutely agree there would be a case for turning them down, but nope, power consumption is fixed. If you ask me, they ought to increase the base range to their current maximum, make the maximum range 5x larger, and have power consumption scale with range. This would give an actual reason to have range controls on your hotbar in your ship, and make finding materials not such a slog.
@@ZachTheInsaneOne There was a time in the past, where Ore detectors consumes more power with more range. They removed that part but not the slider. I think its a historical piece of artifact what we got there ^^
@@derHodrig I see. Even so, I still think it should be reworked again. Bring back the increased power cost for higher range, but make the new maximum range way higher. 50-250m for small grid, 150-750m for large grid, with a power consumption of 5kW-50kW for small grid, 15kW-150kW for large grid. It is so utterly frustrating looking for ores half the time, when most of them spawn 50-100m underground, on the limit of the small grid detector or taking up most of the range of large grid. You basically have to be right on top of it if you're using small grid. Let players have a trade off: you can see where ores are easier, at the exchange of a lot of power. This also gives players a reason to have the controls for your Ore Detector on a hotbar, rather than just "set and forget" like they currently are. More thoughtful gameplay, for a greater reward.
I have so far spent virtually all my time on the planet. I guess it's about time I went to space. I always thought it would be harder to do, but that ship is dead simple. Thanks.
Something I have on one of my Hydrogen fighters is an event controller that turns on chute autodeploy if the fighter runs out of fuel, would probably be useful for people worried about running out of fuel on their shuttles. (the first version of that fighter had an airtime of 2 minutes, hence the need, its since been reduced but the chutes have remained)
For anyone following along with these videos ... DO NOT FOR THE LOVE OF GAWD GET OUT OF YOUR SHIP TO MANUALLY SCAN FOR ORES! The range of your hand drill is like 10-15m where the ship is 50-100m. It says 50m max but I've seen it detect ore up to 100m.
Special note if you make custom games or place planets by hand: make sure to place any and all planets you plan to before turning on Economy, otherwise the stations won't spawn on the planets.
Is anyone else having issues with this game on ps5? I used to have it on pc but Munich pc broke and I got in on ps5. I had to delete it since it kept hard freezing my ps5. I said this on their official TH-cam channel and My comment got deleted
Don't forget to set your ore detector's range to maximum. The default is half range, for no good reason.
I honestly don't understand why the thing even allows you to change the range on it. There is no legitimate reason to have it any lower than the maximum at all times.
@@ZachTheInsaneOneI think more range consumes more power so if that’s a concern then it’s worth turning them down
@@filmerluke9413 that's actually not the case. They consume a fixed 2kW while powered on, and that goes for small grid and large grid. There is literally no reason to have them below their max range at all times, unless idk you're trying to actively blind yourself. If you were correct I'd absolutely agree there would be a case for turning them down, but nope, power consumption is fixed.
If you ask me, they ought to increase the base range to their current maximum, make the maximum range 5x larger, and have power consumption scale with range. This would give an actual reason to have range controls on your hotbar in your ship, and make finding materials not such a slog.
@@ZachTheInsaneOne There was a time in the past, where Ore detectors consumes more power with more range. They removed that part but not the slider. I think its a historical piece of artifact what we got there ^^
@@derHodrig I see. Even so, I still think it should be reworked again. Bring back the increased power cost for higher range, but make the new maximum range way higher. 50-250m for small grid, 150-750m for large grid, with a power consumption of 5kW-50kW for small grid, 15kW-150kW for large grid. It is so utterly frustrating looking for ores half the time, when most of them spawn 50-100m underground, on the limit of the small grid detector or taking up most of the range of large grid. You basically have to be right on top of it if you're using small grid.
Let players have a trade off: you can see where ores are easier, at the exchange of a lot of power. This also gives players a reason to have the controls for your Ore Detector on a hotbar, rather than just "set and forget" like they currently are. More thoughtful gameplay, for a greater reward.
I have so far spent virtually all my time on the planet. I guess it's about time I went to space. I always thought it would be harder to do, but that ship is dead simple. Thanks.
getitng to space is quite simple, but surviving out there without ion thrusters can be difficult.
@@tommerker8063 The challenge is why I play survival games, so I'm on it.
@@tommerker8063partly why earth is an easy start since, iirc, the moon always has platinum.
You left a few pieces of ice floating! Oh the humanity. Or it's just the OCD...
parachute hatch is a must for me
It sa good idea to build lights on your ships
really enjoying your videos, i'm currently learning your piston, rotor and event block video. you earnt a sub today friend. keep up the good work.
Thank you very much :)
Something I have on one of my Hydrogen fighters is an event controller that turns on chute autodeploy if the fighter runs out of fuel, would probably be useful for people worried about running out of fuel on their shuttles. (the first version of that fighter had an airtime of 2 minutes, hence the need, its since been reduced but the chutes have remained)
that was awesome thank you
i usally mine in from the side of the target ore/ice patch and in under it that also trap te ores/ice in the cave.
For anyone following along with these videos ... DO NOT FOR THE LOVE OF GAWD GET OUT OF YOUR SHIP TO MANUALLY SCAN FOR ORES! The range of your hand drill is like 10-15m where the ship is 50-100m. It says 50m max but I've seen it detect ore up to 100m.
It’s useful to preserve fuel in your main vessel (only way home)
But it's useLESS for finding any minerals inside the asteroid, You're just wasting the fuel that's in your backpack.
why don't You make a base by the lake with a viewing terrace?
More than once I wish I had put a parachute hatch or hatches on. Too late of course.
How were you depositing into the storage without opening it? thanks
Do you ever do multiplayer survival let's play if so I would join
Are these mentioned trade stations part of some DLC or has to be enabled in settings? Have not seen any yet in my game :D
need to have economy enabled in the settings
Special note if you make custom games or place planets by hand: make sure to place any and all planets you plan to before turning on Economy, otherwise the stations won't spawn on the planets.
@@OGSaltBreaker thanks, will check that
Is anyone else having issues with this game on ps5? I used to have it on pc but Munich pc broke and I got in on ps5. I had to delete it since it kept hard freezing my ps5. I said this on their official TH-cam channel and My comment got deleted
Second