Combat is Changing Forever

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 330

  • @blakehelwig6731
    @blakehelwig6731 8 หลายเดือนก่อน +98

    Man I would love to see a tweak to halberds. They're so cool and deserve to have their place.

    • @woollster00
      @woollster00 8 หลายเดือนก่อน +14

      Remember how cool it was to get one originally now you never see them ever

    • @piratboss
      @piratboss 8 หลายเดือนก่อน +1

      I used to do tzhaars with a Rune halberd (couldent finish the quest for dragon) for weeks on weeks, farming those obby drops.. It for sure needs a buff so it can be "used" again :)

    • @sup_my_bwana
      @sup_my_bwana 8 หลายเดือนก่อน

      Wym? You can kill lesser demons thru the gate in Taverly dungeon. How much more OP can they get??

    • @deathninja16
      @deathninja16 8 หลายเดือนก่อน +1

      never used a crystal halberd? theyre handy sometimes.

  • @closotezuka
    @closotezuka 8 หลายเดือนก่อน +66

    i think the interesting part of elemental damage bonus is that while uninteresting at content you already mage at, it'd encourage you to mage other stuff, like fire giants being weak to water gives you another avenue to train magic rather than just ranging/meleeing them

    • @maximumcockage6503
      @maximumcockage6503 8 หลายเดือนก่อน

      It changes the meta hardcore. Elemental spells now scale up to the highest spell, so a water bolt will hit a 12 max hit the second you unlock firebolt at level 35. Throw the Chaos Gloves on and that's a 15 for waterbolts, given you do family Crest which takes 55 magic and a magic potion to boost to 59. Double it by hitting fire giants and you're now hitting 30s with a mist staff (currently 90k) and a chaos rune (currently around 70 coins) at only level 55 magic with a level 23 spell.
      And Fire Giants can be safe spotted.

    • @nifegun
      @nifegun 8 หลายเดือนก่อน +2

      I think if they go through with the elemental stuff, leaving it in just magic would be a little lame. My friend and I got into OSRS a while ago, last time we played was like 15+ years ago and we were never members before. But we're pretending we have classes and going more into the RP of it all. He's a mage and I'm a dude that throws knives. Slayer masters keep telling me it's weak to crush or it's weak to magic and I'm like 'nah, it's weak to knives'.
      But what I've seen so quickly is that magic is already the best way to progress an account. We played all the f2p quests then went members after elvarg. His magic destroyed elvarg and as a ranger, I was limited to just the bronze xbow and bolts. So my fight was pretty rough, granted I was also well under the level requirement lol.
      After the switch to members, I started out DPSing my friend, knives don't hit high numbers but the speed is crazy. But if they add elemental advantage into exclusively magic, it would be shitty for anyone who wants to play a non magic main. I want water, fire, earth, air, enchanted knives

    • @MeanBeanComedy
      @MeanBeanComedy 8 หลายเดือนก่อน +1

      ​@@nifegunEnchantments on knives would be cool. Like if they worked like normal Bakriminel bolts on RS3.

    • @toolittletoolate
      @toolittletoolate 8 หลายเดือนก่อน +1

      @@nifegun Sorry to say friend but Runescape's entire MO is having no true classes, anyone can do anything and everything. That's like the core value of the game. You didn't play as a member so the prospect of 99 was never there. As a member the max cape is essentially just one of your goals. You're intended to use all the things are your disposal and if you choose to limit yourself you're actively gating yourself from content. Like being a pure.

    • @nifegun
      @nifegun 8 หลายเดือนก่อน

      @toolittletoolate oh I fully understand that, but allowing your player to do everything doesn't mean there needs to be a heavy meta of single ways to do everything. That's what's been irking me on my journey of OSRS. I keep running into people who think runescape isn't supposed to be fun lol. I'm not by any saying all methods should be equally effective, but that non meta methods should be at least somewhat viable and new mechanics like real elemental attacks done need to be locked into just magic. Magic is already arguably the most important skill in the game, giving it even more exclusive new stuff is weak sauce.
      As for limiting myself, bro, I am well aware, but to me this is a fantasy RPG and the role I'm playing is a character that whenever possible, solves the problem by throwing knives and I'm loving it. Hell come play along on stream some time haha. I don't care that my damage is pretty much capped until I can afford to be throwing dragon knives and that there's no upgrades after that, when I eventually get to vorkath, he's dying to knives, just like every slayer task I've done so far lmao

  • @yellowredblue
    @yellowredblue 8 หลายเดือนก่อน +95

    Super high quality presentation dude. 10/10

    • @spicymilkosrs
      @spicymilkosrs  8 หลายเดือนก่อน +7

      Much appreciated!

  • @lukeirvine1386
    @lukeirvine1386 8 หลายเดือนก่อน +64

    Would the D scim feel like an iconic unlock? Yes. While also making the Dragon longsword and Dragon mace useful as there is absolutely zero reason why anyone should use them at the moment.

    • @Sifeus
      @Sifeus 8 หลายเดือนก่อน +9

      I was about to comment this. It's such a bummer that the d mace & d long just sit in my bank.

    • @TheRealCHIMShady
      @TheRealCHIMShady 8 หลายเดือนก่อน +15

      After several ironmen accounts, dscim is honestly oppressive. I want to use other weapons but it outcompetes all others at the same level it's nuts. Currently doing one where I'm going for the giant sword, fuck dscim

    • @overgrows
      @overgrows 8 หลายเดือนก่อน +2

      dmace is good alternative mid game crushweapon for ppl who dont want to grind zombie axe, especially after they made it 4tick

    • @attitude2492
      @attitude2492 8 หลายเดือนก่อน +5

      Yeah I was wondering where he was going with that point, just didn't make any sense.

    • @Steven-hq3go
      @Steven-hq3go 8 หลายเดือนก่อน

      Dragon Mace has almost the DPS of scimitar and has a better special attack. Slightly better against crush monsters

  • @msliarose5120
    @msliarose5120 8 หลายเดือนก่อน +9

    Definitly dropping a sub. Super well made video and covered everything the best ive seen so far. And love the name.

  • @Moxxi99
    @Moxxi99 8 หลายเดือนก่อน +3

    yea we are one or two updates like this away from needing "OSRS Classic"

  • @DWERKKY
    @DWERKKY 8 หลายเดือนก่อน +38

    Time to re-relase oldschool runescape

  • @willing_to_learn
    @willing_to_learn 8 หลายเดือนก่อน +17

    Very well put, succinct and to the point while remaining constructive and positive. I hope jmods see this one tbh.

  • @Lorentari
    @Lorentari 8 หลายเดือนก่อน +38

    Agree that Ranged would be better served by having
    - Piecing (Darts, arrows, bolts, thow knives)
    - Rending (Broad bolts, Brutal arrows, thown axes, chakram-style weapons)
    - Bludgeoning (cannonballs (?), chinchompas, new slingshots)

    • @josecoronas8716
      @josecoronas8716 8 หลายเดือนก่อน +1

      Jagex should add a nail gun

    • @isaacribeiro6823
      @isaacribeiro6823 8 หลายเดือนก่อน +1

      needles monk fighting style. I mean beers already pseudo do drunk fighting style. Now seriously throwing knives are a ungraded nail gun, just manual. What next having auto loaders on crossbow bow like a dark bow spec. Exist in real life why not.

    • @OfficialDreamTheater
      @OfficialDreamTheater 8 หลายเดือนก่อน +1

      I agree with you on everything BUT, I don't think they'd touch cannons. I love them, but they are pretty OP at low levels and are very supplemental at higher levels.

    • @mikaellaamanen8428
      @mikaellaamanen8428 8 หลายเดือนก่อน

      How that can be eoc? They just wanna reblance npc and weapons. It not big deal for Mains but to IM it can be.

  • @SilverNight145
    @SilverNight145 8 หลายเดือนก่อน +2

    I truly enjoyed your style of video here & how you formatted this. Great editing skills & a awesome weather show host type voice makes this pleasant to listen to. Glad I've found you channel

  • @SilverNight145
    @SilverNight145 8 หลายเดือนก่อน +2

    What I enjoyed here the most was your unique takes & concerns I haven't heard anyone bring up. They're genuinely good points that shouldn't be overlooked.

  • @EngageTV
    @EngageTV 8 หลายเดือนก่อน +2

    You’ve earned a sub
    the time spent on this video was worth it
    Great job man

  • @ks_ethaydius6975
    @ks_ethaydius6975 8 หลายเดือนก่อน +6

    Way better put than some of the big rs youtubers. Definitely deserve more subs bro.

  • @just_drive_GT
    @just_drive_GT 7 หลายเดือนก่อน

    My brother, you will do AMAZING no matter which niche, game, or topic you decide to cover. Great analysis and commentary covering the recent changes.
    + You've got great video production/organization of information skills, again I think you will go far no matter what you do :D

  • @Frothy_Mead
    @Frothy_Mead 8 หลายเดือนก่อน +4

    I really like your ideas on how the currently preposed changes for magic would play out. Just having a buff to water spells feels the same as using a powered staff. What if water spells has a small aeo splash damage, fire spells burned (tick damage) to things weak to burn, earth spells rooted briefly and air did something cool as well. That would be a lot more fun to play with.

  • @harley-rayhillman3701
    @harley-rayhillman3701 8 หลายเดือนก่อน

    Don't stop brotherman, I like these style of video and commentary. Can see you growing rapidly

  • @Drekromancer
    @Drekromancer 8 หลายเดือนก่อน +1

    Incredibly articulate, nuanced video. I hope to see more from you. Subscribed!

  • @DvanxxZebra
    @DvanxxZebra 8 หลายเดือนก่อน

    Congratulations 🎉🎉🎉
    You just got a sub my dude!
    Great content and good constructive conversation over the combat updates, thank you for sharing. Looking forward to your future videos!

  • @MeanBeanComedy
    @MeanBeanComedy 8 หลายเดือนก่อน +1

    8:15 Actually, some irl armour in the middle ages and even today works better against light projectiles moving faster or against heavier projectiles moving slower. So it's possible!

  • @CologneShuffleJester
    @CologneShuffleJester 8 หลายเดือนก่อน +2

    Great quality critique and hypothesis

  • @rainmaker5199
    @rainmaker5199 8 หลายเดือนก่อน +1

    Great vid! I really liked the point about ranged styles, def changed how I'm thinking about the changes.

  • @Stephnist
    @Stephnist 8 หลายเดือนก่อน

    Really great presentation, lots of things I did not consider but now really glad I heard you put forward

  • @akimbocs
    @akimbocs 8 หลายเดือนก่อน +1

    1:22 interesting you used a charged scythe here and an uncharged tumekens shadow, I've never seen a clear pic of an uncharged shadow before it looks cool without the black orb

  • @jaketstephens3932
    @jaketstephens3932 8 หลายเดือนก่อน +2

    Excellent video and very well put. You sir, definitely deserve more subscribers!

    • @tetee6789
      @tetee6789 8 หลายเดือนก่อน +1

      Braindead bot comment
      Comment something about the video? Oh you don't even know what game we're talking about here

    • @jaketstephens3932
      @jaketstephens3932 8 หลายเดือนก่อน

      @@tetee6789 Not a bot comment. Just a supportive one. The dude has less than 1k subs and this video actually laying out the new combat changes to OSRS while analyzing them and going over potential flaws or short sightings within said system. I couldn't think of anything else to add that he didn't already cover so I just decided to leave a supportive comment.

  • @E_Nichs
    @E_Nichs 8 หลายเดือนก่อน +1

    This was incredibly well done! I hope the devs get a chance to watch this and connect with you for input! Subbed!

    • @spicymilkosrs
      @spicymilkosrs  8 หลายเดือนก่อน

      Cheers thanks for the support (:

  • @Only_Habibi
    @Only_Habibi 8 หลายเดือนก่อน +4

    Auto-subbed. Please be regular with these videos, you're a natural ✨️

  • @kalkkar
    @kalkkar 8 หลายเดือนก่อน +1

    I wouldnt mind the elemental weaknesses aslong as its done right

  • @itsben.7777
    @itsben.7777 8 หลายเดือนก่อน +1

    Superbly edited and much more informational than the blog post itself! Subbed my friend

    • @spicymilkosrs
      @spicymilkosrs  8 หลายเดือนก่อน

      Much appreciated!

  • @kaneavila8259
    @kaneavila8259 8 หลายเดือนก่อน +4

    I HAVE GOT TO SAY BRO YOU HAVE THOURGLY EXPLAINED EVERYTHING SO METHODICALLY. Saying that stuff that had light ranged defense vulnerability SHOULD have every other because if light can pierce it, why not heavy? This is incredible because lets be rreal, all of our weapons are made with logicality, blowpipe is a real thjng in thw word and breathing to shoot would make it significantly faster. Than drawing backa. Bow to shoot. Jagex needs to hire people like you for philosophical weapon creation. This is hardcore logical shit right here. You NEED to start making reviews of updates in depth like this. Amazing.

    • @spicymilkosrs
      @spicymilkosrs  8 หลายเดือนก่อน

      Thank you appreciate it. I did wonder if maybe a fast mob could dodge heavy ammo and not light because it’s too fast. Throwback to the shaikahan needing a (kp) spear or an agility potion in that quest

    • @kaneavila8259
      @kaneavila8259 8 หลายเดือนก่อน

      ​@@spicymilkosrs Yeah so a fadter attacking monster would be able to dodge heavy attacks more, but that would just calculate out to their individual defense towards the style you know. Not sure how many monsters attack faster than others, but would be interesting to see. I dount jagex would try to make that much sense out of it though and would just randomlyish give def bonus to certain monsters for whatever range attack they considered for the monster individually.

  • @RandomAccessMemorees
    @RandomAccessMemorees 8 หลายเดือนก่อน +3

    Yeah I think the magic rebalance is more of an intuitive design. Can’t tell you how many times as a kid I switched to fire spells for ice warriors/ moss giants thinking it did extra

  • @aqdrm1291
    @aqdrm1291 8 หลายเดือนก่อน +1

    Good opinion piece, very well thought out.

  • @thomasperdew3767
    @thomasperdew3767 8 หลายเดือนก่อน +24

    A level 1 mage and a level 99 should not have the same max hit for any spell. Melee same weapon level 99 hits harder, ranged same weapon same ammo level 99 hits harder.

    • @ludogienezever
      @ludogienezever 8 หลายเดือนก่อน

      you can do this update and still have that tho

    • @toolittletoolate
      @toolittletoolate 8 หลายเดือนก่อน

      Pretty sure it's been a worry of balance if they let magic damage scale since it's already a unique thing to deal with

  • @mismisimognomo101
    @mismisimognomo101 8 หลายเดือนก่อน

    Quality of this production is off the rails, insta sub and bell. Also, 💯 takes about the issue, you clearly know the game and have love for it !

  • @Killz0mbies
    @Killz0mbies 7 หลายเดือนก่อน +1

    So much for old school

  • @maybeidontexist
    @maybeidontexist 8 หลายเดือนก่อน +21

    Jagex has to tread very carefully regarding these changes. Last time they changed combat this much everyone left..

    • @nikolas90000
      @nikolas90000 8 หลายเดือนก่อน +12

      im constantly annoyed by this comparison because they last time they changed the combat "this much" they changed the entire genre of the game which is a whole different beast than making the game slightly more diversified.

    • @chachuy3221
      @chachuy3221 8 หลายเดือนก่อน +3

      @@nikolas90000you’re absolutely right and i agree with you but no need to be annoyed

    • @iKSmurf
      @iKSmurf 8 หลายเดือนก่อน +6

      Bro you're comparing apples and oranges. This is nothing compared to eoc.
      Current RS3 combat is fine, but eoc in 2012 was absolute dogshit and it wasn't anywhere close to what runescape was prior. I don't know if you played, but these osrs combat changes are nothing compared to eoc.
      On the other side though, RS3 devs tried a very similar thing osrs are trying to do here. The players hated it and jagex decided to shelve the entire thing.
      Hopefully osrs does it better.

    • @nikolas90000
      @nikolas90000 8 หลายเดือนก่อน

      @@chachuy3221 well if i only heard it once it would be fine but i hear it like 100+ times a day through clannies and friends which is where the annoyance comes from

    • @MooseCastle
      @MooseCastle 8 หลายเดือนก่อน

      Anyone comparing this to EoC on any level is retarded.

  • @PlonsterOSRS
    @PlonsterOSRS 8 หลายเดือนก่อน +1

    Awesome video man. The game is changing so much, so appreciate these videos with it clearly spoken and being very well edited 😎😎

  • @dmonikplays5136
    @dmonikplays5136 8 หลายเดือนก่อน +1

    Melee blowpipe: Bladed Yoyo

  • @joobybeen
    @joobybeen 8 หลายเดือนก่อน +1

    Helping the algorithm find this one.

  • @JeminixChaos
    @JeminixChaos 8 หลายเดือนก่อน +2

    Very nice video sir

  • @GrimVenture
    @GrimVenture 8 หลายเดือนก่อน +1

    Excellent video.

  • @hellraiserzaneriss
    @hellraiserzaneriss 8 หลายเดือนก่อน +13

    Quality video. I always hated how fast hitting weapons constantly outperform slow hitting ones pretty much all the time because they don't do enough extra damage to compete. There is absolutely no reason for a dragon 2h sword to have similar DPS as an Adamant Scimitar only edging out because of accuracy. Slower weapons really need to be brought in-line to make it a matter of preference between slow big hits, or faster small hits. Otherwise the weapon sandbox will continue to live and die on their special effects or be a 4 tick weapon.

    • @boobalooba5786
      @boobalooba5786 8 หลายเดือนก่อน

      They should rework smithing entirely and allow you to do smithing engravings on weapons or something to boost them in some way and then allow you to stack 4-5 more on two handed weapons.

    • @toolittletoolate
      @toolittletoolate 8 หลายเดือนก่อน +4

      You're asking them to fundamentally change the basic concept that makes the game what it is. I'm not arguing against it, I'm just making sure you understand what you're doing.

    • @hellraiserzaneriss
      @hellraiserzaneriss 8 หลายเดือนก่อน +2

      @@toolittletoolate I wouldn't go that far, it would fundamentally change how players interact with the sandbox, sure, but the game itself would remain largely the same. The 25-45% DPS gap between fast and slow weapons of the same level has always been too much. I don't think bringing neglected weapon types up from being misleadingly bad changes the core of the game, if anything it strengthens the RPG part of MMORPG.

    • @koenwijnen8278
      @koenwijnen8278 8 หลายเดือนก่อน +2

      ​@hellraiserzaneriss so you dont understsnd

    • @hellraiserzaneriss
      @hellraiserzaneriss 8 หลายเดือนก่อน

      ​@@koenwijnen8278 You're right, I don't understand because its a dumb statement. How does an Elden Ring balance patch "fundamentally change the basic concept of the game" just because some weapons are now more viable. It doesn't, and this is no different.

  • @masalano
    @masalano 8 หลายเดือนก่อน

    i wonder if hand cannon will come back.

  • @Suiqq
    @Suiqq 8 หลายเดือนก่อน +6

    you mention those filthy words EOC i feel my heart literally rip from my chest at the thought of it

    • @DumpsterDude420
      @DumpsterDude420 8 หลายเดือนก่อน +1

      RS3 combat > OSRS combat
      Only morons disagree. EOC was the best thing to happen to the game.

    • @B_Wap
      @B_Wap 8 หลายเดือนก่อน +2

      @@DumpsterDude420 yeah, and the player count reflects that totally. we're all the idiots, and youre the one genius levitating above the rest of us surely

    • @SUNIKIGAMING
      @SUNIKIGAMING 8 หลายเดือนก่อน +2

      Totally agree. EOC took the game to another level. Just look at the dev team size and dedication to building rs3. Osrs could really benefit from the addition of EOC. Sure the game may lose alot of its player base but they could always just add more monetization to offset the losses. I'm tired of playing osrs and thinking "if this game was more like WOW I'd enjoy it more" and I know alot of you think "just go play wow idiot" but sometimes I just want to play another game just like wow but not wow. Player numbers and success doesn't mean the game is better. Just look at games like Star wars galaxies. They released their own bold new update which made the game far better. It may have died but it finally became a good game. Hopefully this comment makes sense and honestly if you dont agree you are simply wrong. Osrs major success will eventually be its downfall especially if it keeps growing.

    • @Suiqq
      @Suiqq 8 หลายเดือนก่อน

      So much controversy when Its just a game we all like to play I just don't like rs3 because I grew up with osrs started my acc in 04 and it was my favorite thing to do, when it changed I just didn't have fun like I used to, but osrs brought that fun back for me

    • @Dreuoo
      @Dreuoo 7 หลายเดือนก่อน

      @@DumpsterDude420 Username Checks Out.

  • @lavitikis100
    @lavitikis100 8 หลายเดือนก่อน

    Great video and great views for how small the channel is.. subbed instantly :)

  • @StonagePwnage
    @StonagePwnage 8 หลายเดือนก่อน

    Quite an underrated channel...I reckon you will have a growth spurt of subscribers

  • @shinkucorp
    @shinkucorp 8 หลายเดือนก่อน +1

    The first OSRS youtuber/streamer I've seen who is using deductive reasoning and intelligence, well done.

  • @holanderdontsk
    @holanderdontsk 8 หลายเดือนก่อน +3

    In my mind it makes sense how they have ranged proposed to be split if you're going by ammo size rather than weapon size; If you're fighting something with intricate armor with only tiny gaps or anything equivalent light would be best there; If you've got someone relatively unarmored or armor that's weak to like blunt force then heavy would be good; If you've got sort of a middle ground where tiny would be less effective than outright arrows/bolts but can deal with blunt force;

  • @GhostlyGhille
    @GhostlyGhille 8 หลายเดือนก่อน +1

    Rs2 had a ton of bane weapons that often required a quest line dealing with them and that was awesome

    • @robertdeener7220
      @robertdeener7220 8 หลายเดือนก่อน

      Balmung ❤

    • @GhostlyGhille
      @GhostlyGhille 8 หลายเดือนก่อน

      @robertdeener7220 balmung was amazing there didn't have to have a 400m+ bank to be able to dps the hell out of prime.

  • @pinball1973
    @pinball1973 8 หลายเดือนก่อน +1

    Very, very well done

  • @BlackOpsZombie218
    @BlackOpsZombie218 8 หลายเดือนก่อน +20

    I have faith in the devs. I don't think in the slightest this is EOC all over again, the game thrives off community and we all know that. I think this is good groundwork to open up the game and future content without having to nerf/buff things to make them in line with new content

    • @iKSmurf
      @iKSmurf 8 หลายเดือนก่อน

      Tbf, if the current rs3 combat came out back in 2012, osrs would not exist. EOC had its purpose. 😂
      Jokes aside, I think osrs devs will figure it out. Even if they make a few mistakes, they'll just correct them. They know not to mess with the player base too much.

  • @lukedumoulin6049
    @lukedumoulin6049 8 หลายเดือนก่อน +1

    There’s also the barronite mace for golembane weapons but that’s a f2p niche

  • @WarmupsLIVE
    @WarmupsLIVE 8 หลายเดือนก่อน +2

    nicely done!

  • @plumpviking
    @plumpviking 8 หลายเดือนก่อน +1

    Loved the video man, thank you!

  • @BRDGS
    @BRDGS 8 หลายเดือนก่อน

    great video!

  • @laxlord2h540
    @laxlord2h540 8 หลายเดือนก่อน

    what do you think about them adding a piercing stat so like heavy ballista would ignore 30 range defense where blowpipe would ignore 0

  • @ZyferscrollLP
    @ZyferscrollLP 8 หลายเดือนก่อน +2

    im currently 82 slayer as an ironman, kinda sad to think that if i get my whip its not gonna be as usefull after almost 200+ hours but oh well...

    • @rashdan1994
      @rashdan1994 8 หลายเดือนก่อน

      rn I think Zombie axe > Whip .

  • @Reece8u
    @Reece8u 8 หลายเดือนก่อน +1

    Wait this is your third video XD
    You are a pro at this

  • @nikolas90000
    @nikolas90000 8 หลายเดือนก่อน

    they have stated that "light standard and heavy" as terms are placeholders and they dont intend to call them that

  • @BobertSands
    @BobertSands 8 หลายเดือนก่อน

    So do we think the bowfa will be less useful and essential with the proposed range defence changes?

  • @lesnacke
    @lesnacke 8 หลายเดือนก่อน

    I saw comments about the range weak to light vs not heavy thing, apparently there's some suspension of disbelief needed here example, the monster is too agile so it dodges your heavy attack (even though this isn't shown or said) so fast light weapons are more effective... something like that. Yeah idk about that as well, if the heavy weapon hits that monster is toast

  • @Zodiac_xdd
    @Zodiac_xdd 8 หลายเดือนก่อน

    While I don't agree with everything that was said in this video, I think it's a great discussion of the future changes. Great video!

  • @LNR157
    @LNR157 8 หลายเดือนก่อน +1

    good vid and some well thought out points, subbed!

  • @philchurch27
    @philchurch27 8 หลายเดือนก่อน

    Well thought-out video.

  • @TheOrangeRiff
    @TheOrangeRiff 8 หลายเดือนก่อน

    I have a solution with the powered staves.
    Releasing elemental based crystals as a boss drop for specific staffs or raids to imbue the staff with fire water earth or air based damage and keep the rune consumption the same

  • @josephotts9351
    @josephotts9351 8 หลายเดือนก่อน

    This is going to be sooooo good 🔥 can’t wait

  • @flebdilbert7917
    @flebdilbert7917 8 หลายเดือนก่อน

    I’ve recently been thinking that the dragon claws, or maybe even an upgrade to the dragon claws, could be like a melee style toxic blowpipe. Like just add an animation where the player attacks with post claws, one after another, same speed as the blow pipe.

  • @skullface691
    @skullface691 8 หลายเดือนก่อน +2

    Well we had a good run osrs. Sure is a shame

  • @RandomAccessedMemories
    @RandomAccessedMemories 8 หลายเดือนก่อน

    For the standard spell book attacks, they can make a minigame pop up similar to giants foundry. Where you can have a premade order ie earth, water, air, fire. Or eath, air, air And it multiplies the max hit by like 7% and increases the accuracy by about 20%

    • @dusieqq
      @dusieqq 8 หลายเดือนก่อน

      😂 how do u imagine grinding with magic with a mini game popping up every cast? What a retarded idea kekw

  • @boomstickYT
    @boomstickYT 8 หลายเดือนก่อน

    Wow, this is much higher quality than the viewcount would suggest, good stuff man. I think there were multiple great points in here but my personal main takeaway was what you said about enemy defense stats. I totally agree that adding defense stats too high on normal mobs to where using the wrong type of weapon is never advised would turn the game into a wiki/dps calculator, and on non boss enemies it wouldn’t really add any depth since your just changing what stat stick you hit enemies with, there’s no real functional difference. With that being said I hope we as a community can continue to express our concerns to Jagex about the update and receive answers from them about solutions they have in mind. A large scale rebalance coming out undercooked is the worst possible outcome.

  • @qaz012345678
    @qaz012345678 8 หลายเดือนก่อน

    Agile enemies like vespula or bats being extra weak to light makes sense to me, since it would be more about them trying to dodge your hit.

  • @OskarasNauseda
    @OskarasNauseda 8 หลายเดือนก่อน

    the d scimitar thing you said will encourage more people to do quests like heroes quest for dragon mace

  • @PhilTruthborne
    @PhilTruthborne 8 หลายเดือนก่อน

    Honestly while i think there's a looong path ahead with plenty of changes to be implemented, the team is already facing a *lot* of skepticism with changes this small. Some people simply hate change and will stand in the way for progress, so it's important to play around that, even if we really do need major overhauls in many areas.

  • @kevinstark5969
    @kevinstark5969 8 หลายเดือนก่อน +1

    Great video

  • @beastking4373
    @beastking4373 8 หลายเดือนก่อน +4

    you mentioned something near the beginning about avoiding overtuning so that osrs doesnt turn into a dps calc, but yet SO many people already play it as such, how many times have you heard someone reference putting their gear in a dps calc or discussing hypothetical scenarios just based on the results of their dps calc? personally ive heard that alot, although i suppose i hear it mainly from osrs content creators and “high level community” streamers

    • @beastking4373
      @beastking4373 8 หลายเดือนก่อน +1

      also they have definitely already went down similar paths as dragon hunter lance and dhcb with things like salve ammy, wildy weapons, the weird rat spine weapons, and arclight / arceus spells for demons

    • @spicymilkosrs
      @spicymilkosrs  8 หลายเดือนก่อน +1

      Fair, I think you do hear it a lot. I was tempted to link the part of the dev Q/A in the video where the devs specifically said that most players don't look at DPS calculators. I think they're probably technically right, but I do think most players would look at a guide, and whoever wrote that guide probably did look at the calculator so it's not really that different IMO. I ultimately agree that's the state of gaming as a whole, especially anything competitive, everyone has to be optimal. I guess the point I was trying to make is they don't necessarily have to lean into it, I would argue all of ironman is an inefficient game mode but people love it because they get to earn things themselves and progress with some wacky gear while they work their way to optimal. If you've played any leagues or deadman, I think the joy of those modes is making something work when you can't access optimal and it's arguably the most fun part. Theorycrafting some path when you're restriced.
      Very specifically the overtuning point was to say it will feel bad if everything is truly identical or scoped so tightly on every mob that you have a gargoyle slayer weapon, dragon slayer weapon, rat weapon, Duke Slayer weapon etc. I have played a fair amount of RS3 a couple years ago, and literally the weapons are tiered, have the same accuracy and damage with slight variations. You could equip pretty much anything and not even tell the difference. At least today is OSRS there remains some feeling of variety, but if truly the weapons distilled down to DPS + type as their only combat stats, I think it would feel different. Or the inverse where everything was only best in only one place.
      I also didn't mean to say there are no other mob special weapons, only that they didn't mention continuing to do that, instead claiming there is no space without defensive changes. I think there is more space with type specialized weapons, for instance a giant slaying sling. Just wanted to call out that they did not mention it from what I saw. I've still never seen someone cast demonbane but they do exist (:

    • @beastking4373
      @beastking4373 8 หลายเดือนก่อน +1

      @@spicymilkosrs i completely agree with your point about not wanting the game to become efficiency-scape and be all about optimal dps nd such. I actually hate when content creators only talk about damage calcs and such or say that bringing a certain weapon or item is “trolling”
      I especially didnt like when the hlc was upset about spreading the magic damage to other items like boots etc because they said that 9-10 way switches is not viable and they have to bring an extra switch now to have max dps and my response was thinking that most players do NOT do that many switches and dont want to, so their feedback is only applicable to the max dps no tick waste maxed players.
      As for the other points in your video I respectfully disagree with most of it, but I enjoyed the video regardless!

  • @Armywolfgaming
    @Armywolfgaming 8 หลายเดือนก่อน

    Bro the changes they made were fantastic

  • @IsaacHashman
    @IsaacHashman 7 หลายเดือนก่อน +1

    It's time for another 2007 scape....

  • @SiggiDagger
    @SiggiDagger 8 หลายเดือนก่อน

    song name @4:25???

  • @tylertiger34
    @tylertiger34 8 หลายเดือนก่อน +1

    Currently on the toilet, spicy milk stikes again

  • @GhostlyGhille
    @GhostlyGhille 8 หลายเดือนก่อน +3

    Good vid but im 100% in favor of the rebalance.

  • @TakiruScape
    @TakiruScape 8 หลายเดือนก่อน

    Thanks for your video ! ❤ this

  • @TaoTaoTaoTaoTaoTaoTaoTaoTaoTao
    @TaoTaoTaoTaoTaoTaoTaoTaoTaoTao 8 หลายเดือนก่อน +1

    Well put together video.

  • @MetalxLicaxPP
    @MetalxLicaxPP 8 หลายเดือนก่อน

    I think with magic, the changes to the original spellbook are good overall. I like the idea with monsters being weaker to different types of magic, and your suggestion that different armours enhance them, so that'd be a nice addition. The issue with the system is, well, powered staves are a thing. Trident of the Seas, Iban's Staff, etc. all make the base spells fairly redundant (not that those I listed are the best in slot) simply due to the utility and ease of it all powered with the spellbook spells that you can use. Personally, I wouldn't have added them into the game to begin with, but it's way too late to take them out.
    I think, if done very carefully, you could limit access to the higher utility in the spellbook if using a powered staff. I know how this sounds, and I get it's not an ideal solution, but that would give the players a choice. Do you want utility, or do you want easy damage. You can get both if you use, say, fire strike, trading off the higher damage for access to damage and the better utility. Basically, with a powered staff you'd get access to the weaker snares and such, whereas with the standard spells you'd get access to the max level snare (granting you have the level) and less damage.
    I like having the choice between these two, I love having options and needing a reason to use them. That's what I personally want from a game, but I also know that I'm of my own opinion and it isn't necessarily popular with the community as a whole.
    Either way, I like the changes they're proposing. I WANT to use halberds, they're my favourite kind of weapon, but they're so bad compared to a whip for instance. I want to use a mace, a battleaxe, all the obscure wepaonry, but they're so niche in their usage that I barely even bother unless it's a requirement. The range changes I like as well, however, they'd need to be monitored closely during testing and release (if they go ahead with it) as there can be potential balance problems.

  • @RealKacho
    @RealKacho 8 หลายเดือนก่อน

    12:24 I love staffs unlocking spells
    Like slayer dart for instance

  • @banvito3368
    @banvito3368 8 หลายเดือนก่อน

    1 melee weapon that they forgot about is the rapier, they should add some bleeding bec if u examine its coverd in vanpire blood

  • @federil0k0
    @federil0k0 8 หลายเดือนก่อน

    WHO KNOWS BABY THIS COULD BE FOR EEEEVAAAAAAA

  • @DayrusBPB
    @DayrusBPB 8 หลายเดือนก่อน

    We need an upgrade for AbyTentacle, A ChainTent that can store 5 charges of electricity and chain lightning to the nearest enemy from the first.

  • @rob7736
    @rob7736 8 หลายเดือนก่อน +1

    This is gold

  • @Veinseven
    @Veinseven 8 หลายเดือนก่อน

    Nice and interesting video! What do you think about the ghrazi rapier?

  • @mrgrimp3359
    @mrgrimp3359 8 หลายเดือนก่อน

    Surely if the proclaimed magic changes go through then the meta will just become wind spells everywhere for invy spots, if monsters magic defense remains unchanged par the weakness to certain element types anyway, I guess there's probably something to be said for the tome of water/fire though. Certainly interesting but not sure if it's for better or for worse as of yet

  • @addictedyounoob3164
    @addictedyounoob3164 8 หลายเดือนก่อน

    cant wait till i can hit that full torag gargoyle crusher drip

  • @zakvillarreal8236
    @zakvillarreal8236 8 หลายเดือนก่อน +1

    7:35
    Chill out Durial321

  • @fedfinancial
    @fedfinancial 8 หลายเดือนก่อน

    Excellent video!

  • @parallaxninja456
    @parallaxninja456 8 หลายเดือนก่อน

    Great video, I'm glad jagex is trying to change up some stuff and I think they could easily add some great things in the near future. Not counting KQ or Nightmare, when will there be a profitable and FUN boss weak to crush? They have rightfully tweaked things like the fang and Dragon hunter weapons and a few other to make sure things aren't too OP where they shouldn't be, but there are a few combat styles completely neglected, I guess mainly crush obviously. Not saying this out of complaining but more pointing out how they could at least take crush and run with it for a little bit so more weapons are used in different places! Maybe add new mechanics like a boss that is weak to fast melee attack speed or something where certain mage elements like fire outshine things like the shadow. They have a lot of potential and i'm really excited to see where they go with things. I think the mechanics they added for varlamore content was cool, but it's a shame how they teed up perilous moons as "higher defense is better" when you can just run max melee instead. I know i know, it's supposed to be a mid level boss and I'm not sure how mid level gear plays out, but it was such a great idea and I hope they use it again in the future! Not just bosses were you need to focus defense more, but even more unique gear that gives unique defenses bonuses would be cool!!

  • @PsychicSploob
    @PsychicSploob 8 หลายเดือนก่อน

    I would definitely prefer them to tune things a little bit to diversify the weapon roles a little bit. The balance amongst the weapon archetypes is really strange atm imo

  • @mohbw3
    @mohbw3 8 หลายเดือนก่อน

    Is there still a vote poll for this update?

    • @1Psyblade1
      @1Psyblade1 8 หลายเดือนก่อน

      This update isn't being polled, but they have been keeping a very close ear to the community and making changes based on feedback, like a conversation.

  • @alicesundelin3094
    @alicesundelin3094 8 หลายเดือนก่อน

    I think that the elemental weaknesses add to the fantasy element of things, but I also agree that it's very much just changing out a single rune and the spells are al of a sudden the same. Maybe if there were more uniqueness to the different elements already, slowing attack speed on water, staggering chance on earth, a burn effect on fire or something like that. Definitely not the brightest ideas by me, but if the spells weren't just the same spel but with 4 skins every time, it could work. What I'm thinking here is to not have air, water, earth and fire surge. But that the elemental spells aren't just x amount of tiers with all elements. It would require a complete overhaul of the standard spellbook however, so it's probably way too much work for what they're proposing. But I do think more elemental weaknesses add to the fantasy of it all. But the difference should never be so large thatwhen fighting other players all of a sudden your fire spells are useless because of fire resistance or something like that. More gear that specialize in different elements would also be needed. But feel like these things should be more for the flavor than for balancing gameplay.

  • @bobheinjenkins
    @bobheinjenkins 8 หลายเดือนก่อน

    Really good video. Love that you've given your opinions, and very fairly represented jagex's ideas too. Not biased, but also not some generic 'facts' video
    On the magic front, theyre essentially just trying to copy rs3s magic system, which works that way. Rs3s magic system feels pretty nice because for the most part, the normal spellbook does the most damage, while the ancient spellbook has more utility (Aoe, freezes, healing, etc). Agreed that is could be so much more, but I get why theyre going for this. It works well in rs3, so it should very easily translate well in osrs.

  • @FireWintros
    @FireWintros 8 หลายเดือนก่อน +1

    I agree with the take at about 6 minutes in on overtuneing. It would be much less fun if you had to use a certain weapon instead of choosing the certain weapon because it’s more optimal.

  • @donsolos
    @donsolos 8 หลายเดือนก่อน +1

    Great video. Always thought item diversification should be as in depth as the rest of this game is. Hopefully they dont tuck it up

  • @bridges1432
    @bridges1432 8 หลายเดือนก่อน

    A lot of this effects irons. Mains are mostly nmz or sand crab machines to 99 then do boss/raids.
    Back in the day your options were unlock d scimitar for str training and pick up a whip for att/def and its still pretty much the same.
    On the range side you could be on to something. Change it to piercing, enchanted and explosive damage.
    Piecing is all your normal darts/knives etc
    Enchanted would be any ammo infused with magic which could lead to new arrows/javelins. This could also play off a monsters magic def
    Explosive you would have chins/ cannon.
    As far as magic goes give the mages book utility like book of the dead. Maybe give it a bonus depending on the charged staff its used with standard spell book. We have the charge spell in standard spellbook that requires mage cape to be worn for the boost so why not some sort of spell that works with empowered staves on the normal spell book