@@crieo3608 well... the thing is that I've tried several GBAtemp forums and "tutorials" but still get the same error. I wonder if there is some encoding/decoding/config needed for it to work.
The Wii U is my all-time favorite game console from Nintendo and I want to be a game developer someday. This video just inspired me to try to pursue that a little more now. I have a lot of ideas for the games that I want to make, but I'm still trying to get drawing down. By the way, those were some nice prototypes and I glad they turned out well for ya.
I've always been wanting to make games, and I used to spend time thinking of ideas. I pursued it, and am trying to learn unity. I know this comment is 10 months old, but go ahead and start learning! The sooner you learn to make games, the more time you have to improve your skills. Good luck!
Really cool idea to make prototypes using the Wii U's features! I feel like most games on the Wii U back then didn't use its unique controls in meaningful ways. Kind of sad as they sure had a lot of potential.
Just came across your channel and your content is awesome! I wish I spent time in high school and college developing cool stuff like this outside of my boring coursework. Whelp, guess I have the opportunity to do it still now after work and on weekends! Your content is really awesome and super inspiring, keep the good stuff up, dude!
I'm actually really super surprised at how responsive the microphone is. It's almost automatic from clap to jump that's insane computing speed. It has to hear the noise, see that a noise means to do something, then make that something happen. It does all that in less than a second that's just crazy. Technology is so incredible these days..
You should make a WarioWare type game for a system. You're really good at coming up with unique gameplay ideas that lend themselves nicely to mini games. I could see you making the Switch version
Have you considered making a assymetrical multiplayer game for the Wii U? The potential for those kinds of games on Wii U are so high and havent really been used aside from Nintendo Land and Mario Party.
i really want beatsaber for switch it seems like it would be pretty perfect for that, though i’ve heard that the joycons aren’t the most precise for high tempo stuff
Hey PolyMars, your projects inspired me but unfortunately the Unity for Wii U software is no longer available. Do you have a copy/back up that could share via torrent or something like it?
So I've just got to ask: What's the process for getting the builds from Unity deployed onto a homebrew Wii U? I've managed to cobble together the development environment (which was difficult to do, but very simple at the end of the day), and seem to have NUSPacker functioning as intended but cannot get the game to boot in Cemu or my Wii U. I suspect the issue may be the app.xml being incorrectly setup. I'm sure it'll be simple once I've figured it out, but at present the information is too sparsely scattered across the net for me to put all the pieces together so I'd appreciate any nudge in the right direction!
@Walther Penne Thanks for the information there! I might be able to progress to an installed build as I just got a basic scene running about two days ago using Loadiine having cobbled together information that was scattered across assorted forums. While it's nothing but basic it's still fantastic to get the ball rolling on such a discarded console that has so many great features!
@@SuperAwesomeGuy I use to work with Unity as a job, and because internet was so terribly slow for me back in 2017 I kept any installer that I downloaded - which included one with the Wii U toolset by chance. You can still get a Nintendo developer license for the Wii U. Given that this won't be an option for you: you could do a google search for "Unity Wii U 4.0.1" and see if there's a copy online somewhere.
@@SuperAwesomeGuy I've been unable to get that going, but instead use Loadiine (which takes ages to load). Build unpackaged as PCFS and delete UnityEngine.UI.dll, UnityEngine.TimeLine.dll, and UnityEngine.Networking.dll from the code folder. Then to deploy in Loadiine make sure your folder has the necessary title format such as "MyGame[XXXXX]" (or was it 4 "numbers" in the brackets? I forget right now) otherwise Loadiine won't boot it. Good luck, and please do say if you manage to figure out how to make it into a deployable!
@@SuperAwesomeGuy Good luck dude! I gave up trying to get it going any other way - I'm sure it's possible and it'd be awesome were I going to release any of the little games I've made, plus it'd be great to add to community knowledge...of which there really doesn't seem to be a community at all :(
I was hoping to see some asymmetric games where the content on the tv is different than what’s on the handheld. I always thought the idea was never really explored fully.
I like how yoU used a remixed version of the nintendo land music for the video since this video is about the wii u and nintendo land is one of the main games for the wii u
That's a really cool video, it's a shame they never used Wii U full potential. I used to imagine lots of cool possibilities for Wii U games. There's something I'd like to see you give a try on these Wii U ecperiments: assymetric multiplayer
Woahh you could make a whole VR setup with the Wii U!! Although it would be more like an Oculus Go cause it wouldn't have 6 degrees of freedom capacities unless somehow you could pair the Xbox Kinect or Vive bases?
@@powerofthec5908 Yeah, I own one too. But he doesn't use them in his game. Otherwise he could not only turn the lightsabers in all directions but also move them properly.
@@powerofthec5908 Yeah, that's right. It's very difficult to implement. But in the meantime there is a program called JoySchockMapper. I was only interested in the fact that it is not Motion Plus.
@@PolyMars Thank you for your fast response time ! :) And i have also another question : Will you upload the project or the file for the wiiU somewhere ? Thanks ;)
Unity actually did support the Wii at one point, but getting access to it at the time was pretty difficult so it’s probably near-impossible to find today.
Here are mobile-friendly timestamps for each creation!
1:05 - Tilt Maze
2:04 - Gyroscope-Controlled Shooter
3:03 - "Clap to Jump" Endless Runner
4:09 - Pointer-Controlled Shooter
5:14 - Beat Saber Clone
How did you get the projects to run in retail console? or are you using devkits?
@@juanKme homebrew maybe?
Please do more with the beat saber clone
@@crieo3608 well... the thing is that I've tried several GBAtemp forums and "tutorials" but still get the same error. I wonder if there is some encoding/decoding/config needed for it to work.
Can we play this :D
Whaaaat! Please continue on that Beat Saber clone, I love this!
Thanks, I definitely want to! If you ever want to playtest just let me know- it looks like you’re pretty good at Beat Saber ;)
Hey tempex!
What about on switch with a headset kind like the ps vita and us joycons as controllers that would be awesome
Hey u
@@PolyMars I'd LOVE to playtest.
I like how you utilized the console more that most devs
It's sad that the Unity exporter for Wii U isn't available anymore. I'm glad you were able to make some good use of it before it was taken down!
why did they it down?
@@brawlingcookiecause it is an old console and nintendo are focusing more on switch
It was taken down ? Why ?
Its archived
@@that-one-Doctor-called-critter I recently learned that! I'm glad it is!
Please do more love this im a big fan of the wii U’s unique ways to play
Honestly I'd say it was one of the most underrated :/
Definitely want to see more of that Beat Saber clone once its expanded upon.
Agreed!
Same, I have a Wii u and would love to play that
Me too
Yep... definitely share how we can all get it once completed.
Yep pls do thay
The Wii U is my all-time favorite game console from Nintendo and I want to be a game developer someday. This video just inspired me to try to pursue that a little more now. I have a lot of ideas for the games that I want to make, but I'm still trying to get drawing down.
By the way, those were some nice prototypes and I glad they turned out well for ya.
I've always been wanting to make games, and I used to spend time thinking of ideas. I pursued it, and am trying to learn unity. I know this comment is 10 months old, but go ahead and start learning! The sooner you learn to make games, the more time you have to improve your skills. Good luck!
@@mystictortoise5404 how's it going bro
Try to mod your console pretty easy I've also modded a wii
4:10 that looks like the wanted Minigame from New Super Mario Bros. and Super Mario 64 DS
I know right, it's funny because if you look at the colors it's the same too Luigi, wario and Mario
If i'm not mistaken that's what it was inspired by
@@BnanaDuk It is.
He made a video on making that game
But now you want them dead
my parents must really be loving "clap to jump," they are even playing it in their room
Didn't even know you could do this with the Wii U! Maybe I'll have to dig mine up sometime...
How could you put it away?
@@Indiereview The Wii U doesn't have many great games that's why.
@@powerofthec5908 Wouldn't it be great if we could just... change that?
If the games are not great then why are 90% of Nintendo games in the Switch are Wii U ports?
@@TheFlumeUnplugged they ported %90 of the good games :\
Really cool idea to make prototypes using the Wii U's features! I feel like most games on the Wii U back then didn't use its unique controls in meaningful ways. Kind of sad as they sure had a lot of potential.
If only Nintendo opened their product to full open source utilization!
@@Indiereview that's not the problem...
3:25. So THATS the game mom and dad play when I'm sleeping. Thx
@ItsJoshYx シ Cringe
@ItsJoshYx Cringe
I KNEW I WAS GONNA FIND ONE OF THESE
They play donkey metronome 2.0? Better break into their house and leak it onto the internet anonymously through 4chan.
@@cappyo no u
Wow! these demos are really polished. I like the concept for this channel. Subscribing!
Thanks! I’m glad you liked the video :)
TH-cam needs more content like this!
imagine looking around you and just seeing this flying at you '_'
Omg, I always dreamed of a basic flatscreen beatsaber port using motion controlls. Cheers to you.
I could see that clap to jump game be turned into a very cool rhythm game
This is really cool
I never knew you could make games on Wii U without the expensive SDK! I'll definitely have to try something like this at some point
Adding music and making the stage sync to the music to the clap to jump game would be a pretty cool indie rhythm game Idea
I love the Beat Saber and the Pointer Shooter, these are nice games it would be nice if you could develop them further
The clapping platformer reminds me of Donkey Kong Jungle Beat.
I know I'm a year late, but I too, would love to see a finished version of the beat Saber "clone"
We need more
Indie games out there that get people interested in the wii u
Gamepad
That's absolutely incredible PolyMars. You are very very creative
Just came across your channel and your content is awesome! I wish I spent time in high school and college developing cool stuff like this outside of my boring coursework. Whelp, guess I have the opportunity to do it still now after work and on weekends! Your content is really awesome and super inspiring, keep the good stuff up, dude!
That’s fucking awesome bro! Great job! I think I might look into this now seeing as how easy it is to get a license to develop on the Wii U.
HOLY FRICK THIS IS LEGIT TALENT!! 👏👏
I absolutely love this!
This is pretty awesome
nice work!
How did you get your hands on the Unity plugin? It seems to be discontinued as of 2018
It's possible it was discontinued I'm 2018 but was still available into 2019, not sure though
developer.nintendo.com
@@8-bitgiraffe917 Wii U Wii U Wii U Wii U Wii U Wii U Wii U Wii U Wii U Wii U Wii U Wii U Wii U Wii U
I love how two years into the Switch Nintendo was still ok with people wanting to make Wii U games
Do you need a special Wii U or you have to Homebrew it when you export your game projects?
Homebrew
@@mhx5071 i thought it was rom
Really wish that Wii U homebrew was more widespread.
@Walther Penne Christ, all he said is he wished wii u homebrew was more common.
The fact he used bensound's funny song for the shooter just makes it so many times better
I'm actually really super surprised at how responsive the microphone is. It's almost automatic from clap to jump that's insane computing speed. It has to hear the noise, see that a noise means to do something, then make that something happen. It does all that in less than a second that's just crazy. Technology is so incredible these days..
You should make a WarioWare type game for a system. You're really good at coming up with unique gameplay ideas that lend themselves nicely to mini games. I could see you making the Switch version
Sooo impressive! What a channel!
Have you considered making a assymetrical multiplayer game for the Wii U? The potential for those kinds of games on Wii U are so high and havent really been used aside from Nintendo Land and Mario Party.
Which is what I’m going to try and do
I think it's really cool how you are making games for older consoles
ngl I feel like the wii u is extremely underrated
damn this is all so cool
i really want beatsaber for switch it seems like it would be pretty perfect for that, though i’ve heard that the joycons aren’t the most precise for high tempo stuff
Just out of curiosity would you make a tutorial for developing for wii u in unity
5:00 that no copyright song in pou food game XD
How did you get access to Unity for Wii U? I thought it was discontinued?
Hey PolyMars, your projects inspired me but unfortunately the Unity for Wii U software is no longer available. Do you have a copy/back up that could share via torrent or something like it?
I’m so sad we didn’t get more games like this! The Wii U was full of potential! If you were to ever make a full, finished game I’d probably buy it.
For the beat saber clone, I suggest that you make the sabers go a bit farther away from the pivot point so it looks and feels a lot more smoother
Do you know a tutorial to make wii u games ? Otherwise very good video ^^
The Pointer controlled shooter is very similar if not the same as the minigame in Super Mario Bros DS
That's exactly what I thought!
Can you make the beat saber public please, it is great!
Omg! This is amazing. I want to do this
Hell yeah! I would love to see what you can make with the 3ds. You probably don’t have to get an official dev kit for it.
Yeah, with homebrew on the 3ds you can make your console run dev mode stuff
can we just appreciate that he has nintendo lands theme in the background?
also wheres that link
5:14 , can you port it to the Wii ?
@Walther Penne i dont have a original wii, but a HomeBrewed one, sooo
@Walther Penne and i love my wii with that
@Walther Penne i dont kare
You could do that on the PSVita x)
The 3DS is possible but good luck to optimize them so they run properly though...
What about the actual Wii? I can't believe they just dropped it right after I finally saved up & bought one! 😟
What's the beatsaber download link and how do I get it on my wiiu?
This FREAKING madlad
wow this is so cool i have a wii-u and these some cool games can you make this a thing that would be sooo cool to play
Wow! That's amazing!
You had to buy a Wii U devkit for this, right? I might look towards doing something similar for the 3DS for fun
I think the WiiU had free unity exports, but you had to sign up for it
If you homebrew your 3ds or Wii U, you don’t need to buy one.
So I've just got to ask: What's the process for getting the builds from Unity deployed onto a homebrew Wii U? I've managed to cobble together the development environment (which was difficult to do, but very simple at the end of the day), and seem to have NUSPacker functioning as intended but cannot get the game to boot in Cemu or my Wii U. I suspect the issue may be the app.xml being incorrectly setup.
I'm sure it'll be simple once I've figured it out, but at present the information is too sparsely scattered across the net for me to put all the pieces together so I'd appreciate any nudge in the right direction!
@Walther Penne Thanks for the information there! I might be able to progress to an installed build as I just got a basic scene running about two days ago using Loadiine having cobbled together information that was scattered across assorted forums.
While it's nothing but basic it's still fantastic to get the ball rolling on such a discarded console that has so many great features!
It's kind of funny that this stuff isn't free now that the console is extinct, but I guess that's Nintendo at the end of the day.
@@SuperAwesomeGuy I use to work with Unity as a job, and because internet was so terribly slow for me back in 2017 I kept any installer that I downloaded - which included one with the Wii U toolset by chance. You can still get a Nintendo developer license for the Wii U.
Given that this won't be an option for you: you could do a google search for "Unity Wii U 4.0.1" and see if there's a copy online somewhere.
@@SuperAwesomeGuy I've been unable to get that going, but instead use Loadiine (which takes ages to load). Build unpackaged as PCFS and delete UnityEngine.UI.dll, UnityEngine.TimeLine.dll, and UnityEngine.Networking.dll from the code folder. Then to deploy in Loadiine make sure your folder has the necessary title format such as "MyGame[XXXXX]" (or was it 4 "numbers" in the brackets? I forget right now) otherwise Loadiine won't boot it.
Good luck, and please do say if you manage to figure out how to make it into a deployable!
@@SuperAwesomeGuy Good luck dude! I gave up trying to get it going any other way - I'm sure it's possible and it'd be awesome were I going to release any of the little games I've made, plus it'd be great to add to community knowledge...of which there really doesn't seem to be a community at all :(
Please release this as homebrew!
"Wii U export plugin for Unity"
So _that's_ why there's so many Unity games on Switch, Nintendo has special tools for Unity.
I was hoping to see some asymmetric games where the content on the tv is different than what’s on the handheld. I always thought the idea was never really explored fully.
you are a really great dev
5:56 wii remote don't have accelerometer to move saber ?
He uses MotionPlus Acessory
3:44 dad's with belts be like : ah this looks like a fun game to play with my kids
I like how yoU used a remixed version of the nintendo land music for the video since this video is about the wii u and nintendo land is one of the main games for the wii u
Continue the best saber clone its awesome 😀😀😀
And can you make it avaible to download
Oh, isn't the Background music the plaza from Nintendo Land when it's late? 😄🤔
That The Only Outlaw port is awesome. If you still have it, can you release it's file?
That's a really cool video, it's a shame they never used Wii U full potential. I used to imagine lots of cool possibilities for Wii U games. There's something I'd like to see you give a try on these Wii U ecperiments: assymetric multiplayer
Mom, can we get *Beat Saber*?
No, we have *Beat Saber* at home.
*Beat Saber* at home: 6:00
i wish i could develop for wii u, i have access to the developer portal, just the issue is i dont have a wii u dev kit or the money for one :/
I have i few question
1. What is the last unity support for Wii u
2. The support urp
Woahh you could make a whole VR setup with the Wii U!! Although it would be more like an Oculus Go cause it wouldn't have 6 degrees of freedom capacities unless somehow you could pair the Xbox Kinect or Vive bases?
I have a feeling these are one of the actual wii u games that are 3rd party and has effort put into it
When you are making Beat Saber for WiiU? Ich love this game and I want it to play it on my favourite console.
Can you upload these to the eshop, I would buy all of them
He needs a License from Nintendo to do this
@@henribsmr didn’t he buy one?
that nintendo land ost brought back some memories
bruh this dude is gonna love to see game builder garage
you could put the gamepad in a headset as a vr headset
Nice work!
They were still supporting the Wii U in 2020?
I getting build errors saying that the sdk is not installed correctly
The outlaw should be released on Wii u or switch would work well
How did you do it? I signed up to be a Nintendo Developer but it says Unity Wii U is no longer being distributed?
What music did you use in this video?
5:15 this isn't Wiimotion Plus. These are the normal sensores of the Wiimote.
Do you not know those little things which you can plug into the bottom of the wiimotes?
@@powerofthec5908 Yeah, I own one too.
But he doesn't use them in his game. Otherwise he could not only turn the lightsabers in all directions but also move them properly.
@@SammyForReal maybe he simply couldn't program it.
@@powerofthec5908 Yeah, that's right. It's very difficult to implement. But in the meantime there is a program called JoySchockMapper.
I was only interested in the fact that it is not Motion Plus.
Hello ! GG for you Work ! :)
How do you detect the saber in beat saber ? By the ir bar or by the wiimote's gyroscope ? Have a good day !
I use the Wii Motion Plus sensors, which rely mainly on a gyroscope but also use the IR sensor for automatic recalibration :)
@@PolyMars Thank you for your fast response time ! :) And i have also another question : Will you upload the project or the file for the wiiU somewhere ? Thanks ;)
Not sure if homebrew or actual installable wups but may I get downloads?
Can you do this with the plain old Wii?
Unity actually did support the Wii at one point, but getting access to it at the time was pretty difficult so it’s probably near-impossible to find today.
Alright good to know 🙂👍🏽
I don't know if it helps but maybe see if its possible to some how port Moonrider to Wii u. Its a open source clone of beat saber.
Woooow the games are cool!
is there a way i can get the beatsaber because that looked fun
Please make the beat saber clone for switch, having beat saber for switch would be amazing!
i would like to see a camera app for the wii u
You should try the switch
Can you still get Wii U for unity?