Unique Finishing Move Angles #2 - Mirror's Edge Catalyst

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • These clips feature unique angles during finishing moves like:
    -Camera avoiding obstacles
    -Camera behind objects (Windows, decoration, etc.)
    -Camera transitions
    -Buggy yet correct camera movement (Sudden adjustments to Faith's positions)
    -Beautiful lighting and graphics
    These were recorded at different times within a year. Details may change throughout the clips. Most notably the FOV and models. None of these were planned as I was simply fighting for fun when these moments occurred.
    When performing a finishing takedown, the game chooses one of 2 possible thirdperson angles. If the thirdperson camera collides with something, or the chosen angle is already colliding with an object (For example, the chosen angle is inside a wall) then it will switch back to firstperson/stay in firstperson. Some clips featured show the camera successfully avoid colliding with the environment and continue.
    Mods Featured:
    -Takedowns in Freeroam
    www.nexusmods....
    -More Frequent Takedowns
    www.nexusmods....
    -Protectors are Sentinels
    www.nexusmods....
    -Model Swapping Enforcer (Sentinel model replaced with Enforcer)
    www.nexusmods....
    -Prologue Faith
    www.nexusmods....
    -Higher FOV Options
    www.nexusmods....
    -Tough Enemies
    www.nexusmods....
    -No Magrope
    www.nexusmods....
    -Better Skies
    www.nexusmods....
    -Lighting Overhaul for Better Skies
    www.nexusmods....
    -No Melee Impact Shockwave
    www.nexusmods....
    -Pinkify White Trees
    www.nexusmods....
    -Sleek Runner
    www.nexusmods....
    -Extended Centurian Yards and Concord Plaza
    www.nexusmods....
    -Atrium in Triumvirate Drive
    www.nexusmods....

ความคิดเห็น • 6