heloise has been a huge success, it's not often I come across people playing the card but I have beat it a couple of times. It's not an instant win by playing it
I look forward to Matt realizing that this is a failure approach (even though it seems like a success right now) in the grand scheme of things because it has focused too much time and energy on whales. You can't build/design a game economy based on whales. The number of whales are very, very small in comparison to the potential consumer class which would be the vast majority of players with lower incomes if they marketed this game correctly and got in new players correctly. It's fine if you want to have whale stuff but this is borderline too much IMO considering it takes probably 100K a year income to get a max Rebellion deck based on my personal experience because I have been playing since 03/2021 and I am at about 70K a year and I still don't have a max rebellion deck. We've heard so many times over the years on the town halls that the team members are making a game that "they would want to play" but they are all in the upper income area. What about "a game that people of lower income levels would want to play?" That's seems to be their Achilles heal, they are out of touch with the reality of people with lower incomes than themselves and it's hurting their attempts at progress for this game because success for this game depends on getting in a massive amount of players. If you are a whale in this game your asset values directly depend on a healthy large consumer class not whale card sales like Heloise.
It will increase the news surrounding splinterlands which is good for the game, it will help keep the game afloat which is good for the game so the vast majority still have a game, always negative from you, never try and see the positives unless your earing from it.
heloise has been a huge success, it's not often I come across people playing the card but I have beat it a couple of times. It's not an instant win by playing it
🐼🐼🐼🐼🐼🐼🐼
🐼🐼🐼🐼🐼🐼🐼
I look forward to Matt realizing that this is a failure approach (even though it seems like a success right now) in the grand scheme of things because it has focused too much time and energy on whales. You can't build/design a game economy based on whales. The number of whales are very, very small in comparison to the potential consumer class which would be the vast majority of players with lower incomes if they marketed this game correctly and got in new players correctly.
It's fine if you want to have whale stuff but this is borderline too much IMO considering it takes probably 100K a year income to get a max Rebellion deck based on my personal experience because I have been playing since 03/2021 and I am at about 70K a year and I still don't have a max rebellion deck.
We've heard so many times over the years on the town halls that the team members are making a game that "they would want to play" but they are all in the upper income area. What about "a game that people of lower income levels would want to play?"
That's seems to be their Achilles heal, they are out of touch with the reality of people with lower incomes than themselves and it's hurting their attempts at progress for this game because success for this game depends on getting in a massive amount of players.
If you are a whale in this game your asset values directly depend on a healthy large consumer class not whale card sales like Heloise.
Largely irrelevant thing for vast majority of players.
It will increase the news surrounding splinterlands which is good for the game, it will help keep the game afloat which is good for the game so the vast majority still have a game, always negative from you, never try and see the positives unless your earing from it.
@ Things aint bad because i am commenting, right?
@@ikeee7483 well said