Yeah but then talent leaves to make new studio, new studio gets investment from the same big name AAA publishers and companies, they either succeed and become new AAA studios, or they fail and get shut down, etc... same conclusion. Just look at the studios being mentioned here. They're also getting investments from Bandai Namco, NetEase, and NeoWiz. Studios like GGG and Larian are rare that they can operate independently for long periods of time.
Glad people are looking at the people who made these games great. Remember people, its not the company name that made these games, its the people who worked in em. These companies tend to change and not for the better.
that's why I'm not playing the Disco Elysium if it ever comes out. The people who made it had a vision but the corporate a holes who jacked the game from them won't be able to follow through.
Never forget, all the OGs at Rocksteady are at 100 Star Games Never forget, all the OGs at Rockstar are at Absurd Ventures Never forget, all the OGs at Infinity Ward are at Respawn Entertainment
@@vincentprice713 Disco Elysium 2 will never happen because the suits that control ZA/UM now have zero creative direction. Of all the planned Disco Elysium projects, they've cancelled literally every single one but Disco Elysium 2. Amazon TV series? Cancelled. Live-service online multiplayer spin-off (yes, this was real)? Cancelled. Disco Elsyium expansion pack? Cancelled. They're trying to do everything at once and accomplishing nothing as a result.
Do...Not...Preorder..The witcher 4, Cyberpunk 2078 and other upcoming CD Project red games. This is a potential Bioware situation. It might not be the CD Project red we know anymore. I hope i am wrong...I hope they can prove me wrong, but i am not holding hope for my beloved game company i loved for all these years.
Fully agree. I loved CP2077 even at release, and it turned into a masterpiece after the fixes, but man, stop giving your money to game companies before you know what you're getting.
@@heavyartillery-qm5hu This. Phantom liberty was still developed by the old gang. Lets see the New guard come up with an entire new game. Again, i Hope i am proven wrong, and that The witcher 4 is gonna be awesome. But i am moving forward very cautiously and wait a good month or 2 after its release..
I'm more worried about GOG. They had to let some people go and evidently can't make their business model work. I hope it doesn't go under, or if they have to sell it, it goes to someone who appreciates DRM free business.
As soon as CDPR beame beholden to shareholders, their problems started. This why they rushed Cyberpunk. If you love your company, don't sell the company. My support will go to companies that deserve it and create things i want. The basics of capitalism. Support people that work for your money
It's been said many times the shareholders had little to no impact on the release date, those VERY PEOPLE also sued the company for utter bullshit marketing a broken product that caused the stock to tank.
They became public owned in 2011... Shortly before release of Witcher 2. Actually money from those investors helped to finish Witcher 2 as privately run CDPR run out of money. So without those shareholders there would be probably no CDPR as you know it.
@@GinaRanTruthEnforcer Nah, Witcher 2 was rushed and lot of it was cut off. Like whole 4th chapter which was to happen in Dol Blathana. Witcher 3 was also rushed, delayed twice and still released in a pretty average shape that was being fixed for months. Storage chest was for example added after the release. My first part of playing was without it.
As an animator in the industry it becomes increasingly harder to be hired by a good company to work at something that I feel connected with. It's become too corporate. I will probably go independent this or next year.
From personal experience, that is the best thing you can do. Get some people you trust together to work on a side project if you can, as doing everything yourself is very stressful.
Started my game dev career at the company I dreamt working for as a kid, won’t say who they are but they pioneered AAAA games. The corporate environment there killed any resemblance of creativity and destroyed my passion for the subject. Nowadays i’m working on bs mobile gatcha games, cashing in a fat paycheck and working on my passion projects with a few like minded people in our spare time. It is sad that this is what gaming has become.
@@some-replies Oh, I'm getting paid a very fair wage. But the money becomes less and less important as I get more of it. The main problem I have stems from unrealistic deadlines, which just hurts the quality of what we can deliver. Or opinions that are not taking serious by managers who pander to shareholders too much, DEI mentality, etc. It's like it gets forgotten that we are in a creative industry, and that we need to have creative autonomy to feel fulfilled and create something great. Otherwise I would have chosen a better paying field, like finance, if it was just about the money. Many studios project this factory production mentality onto the employees. And if I feel like I work in a factory, I'm just going to care about producing the work minimally so I can check off the boxes. It's not going to produce any great animation.
The only thing worse than a AAA game using UE5 is an indie game using it. Because UE5 has a LOT of quirks and glitches and learning curves that become glaring flaws in indie titles that don't have large teams with a lot of experience in the engine (looks at the hideously buggy Sengoku Dynasty as Exhibit A for the prosecution.)
@@SimuLord i remember how much ppl were glazing both matrix, and that other deserty-e ue5 demo, just for it to look even more generic than ue4, horrid optimization, and not even that good visuals hope UE will be abandoned finally.
Remember when people were hyped for infinite, AI driven dialogue in RPGs years ago? I remember the big hype around that NVIDIA project. Now you'd never sell stuff like this unless it's extremely well made.
@@SimuLord Lol funny to randomly see comment on Sengoku Dynasty few days after a bug ended my whole playthrough. I'm telling myself I'll check back on that game in 2 years, but I probably won't >_
the key people were the ones for launching CP2077 in the state it was in, the current team are the ones who fixed it and released phantom liberty. All these people left like 4 years ago. So don't let the doomerism spoil the game for you.
@@ExarchGaming While your statement is true, it was more of management making a studio create a product in an engine in which said engine was not meant to be used for said product and created a lot of issues and delayed production. However, OP's statement is a universal truth when it comes to other AAA gaming companies (Bioware, Blizzard, Ubisoft, EA, list goes on).
I've said it before, I'll say it again, because it bears repeating in the wake of once-beloved AAA developers losing all of the creative people who made them great: "Remember, you're not looking at your friend. You're looking at the thing that killed him." - Giles, Buffy the Vampire Slayer. If we all remembered this, it'd save us $70 a pop on shell-of-its-former-self game franchises.
People need to stop calling the corporations "developers". The developers are the people making the game, and leaving, not the C-suite execs or the company name or the investors.
@@lep2525 I'm not a huge fan of the show (but you can't date a string of Millennials without at least one of them sitting you in front of every episode!) But Giles is one of my favorite characters in any piece of media.
Geralt retired to a little cottage in Touissant with Yennefer and Ciri took over as empress of Nilfgard. I don't need a Witcher 4, but thanks for offering.
I had Geralt retire to Kovir with Triss, like retirees IRL heading off to the south of France lmao But I also left Ciri trained to be a Witcher since that seemed to be more what she wanted to do, rather than what any other character around her wanted.
@@Raoul9753 Clearly not. Ciri becoming Empress is the best ending for the Witcher world as a whole. Ciri becoming a Witcher is the childish, self serving, narcissistic ending. It would have also been the best ending to develop the Witcher world further and setting up a new game maybe even with Geralt.
@@ungeimpfterrusslandtroll7155 Ciri as a Witcher isn't exactly self serving though. Witchers literally protect the populace from monsters, it's selfless. Toss a coin to your Witcher, & such. Less impact than as Empress? Absolutely. But selfish? Not even close, unless you consider anyone following their calling selfish.
I do always find it funny. "On their main page they are putting devs first." OK. My company says it puts clients first. I just had a call where a client didn't receive an email response for 3 months for multiple teams.
@notimportant8643 the end of the video he talks about what the company has for values on its front page. Using this as an example of why they left cdpr and why it will be a better company culture (at least it feels like he's implying it) but every company has stupid 'values' fluff that immediately get left behind when the question of money comes up. The main thing I'm saying is pointing it out is completely meaningless, because a companies self stated values have no meaning.
Anyone who still takes corporations' mission statements at face value needs to listen to Weird Al Yankovic's wonderful "Mission Statement" off the Mandatory Fun album.
Easy way to solve this. I get a phone call I say "who uses the telephone in 2025 bozo?" and I hang up. I get an email, I reply "who uses email in 2025 bozo?" and I don't reply any more. Work smart not hard.
Never been this early .... the fact that REDengine is being replaced by UE5 probably grinded a lot of people gears and not to mention the Cyberpunk release was plain chaos and changed many people's minds in pre-orders (myself included) which caused a shift in the consumer market and other titles releases by known and major companies that have been struggling for the last couple years, a well deserve result of these companies neverending overpromises and plain lies. edit: thread carefully below :) Optimization is dead and has been for a good while now, seems most developers are not concerned by this because technology allows them to. Threat Intelligence channel has some very informative videos but it's absurd how some games like the new Indiana Jones, require high-end GPUs for a mere 60fps and only by hardware that supports Ray-Tracing? If you do quick research on some of the feats pulled by devs to have games ran properly many years ago, it's just impressive the level of engineering and the problem solving tactics employed by those developers to have their games work... If I remember correctly, a cool example would be Silent Hill and their "fog" implementation due to hardware limitations and not being able to render the entire environment and by implementing one of the most iconics things in the franchise, they managed to reduce hardware constraint and run their game. Also, my frustration with these companies, it's mainly towards C-Level and overall mgmt level not being held accountable enough for the lack of delivery of their product (and marketing/legal too in some cases, signing NDA for CP2077 playtest feels like a red flag in hindsight). Any other industry would have faced major repercussions with consumer law suits and major fines by misrepresentation and/or false advertising but video games? Feels nobody is really caring much and not sure why since a multi-billion dollar industry like many other that have harsher regulations. If anyone read this far, dont pre-order, wait a couple days for stuff to come out, check content creators and then, make your choice. Please be wise with your money, it's the only way these companies will ever listen to gamers and actually start providing us better products.
@cjwild1 who was fueling this hype if not CDPR itself? At least with cases like No Man sky there were clear instances of miscommunication, which increased the expected scope beyond the studio capabilities. CDPR insanely overpromised, and shoot themselves in the foot by telling things like "released when it's ready", or each time they delayed they lied that the game was "ready" and needed more polishing. After certain amount of such delays the community had the right to ask the question "Cmon, how many times do you need to delay this "ready" game?"
@@cjwild1 I wasn't really keeping up with the community at the time, but I do know there are a lot of promises that CDPR still hasn't kept, as good as the game might be now. So, at the very least, their marketing department also fucked up majorly.
@@cjwild1 You are wrong. Game was advertised with lots of features which were never implemented in the game even now. Not to mention technical issues. Cars were disappearing and appearing at certain range just like GTA III's engine from 20 years back. Expectations were set by the devs and marketing team, not by random people on the internet.
Bellular: BEHOLD the answer to the gaming industry’s woes! *looks inside* *Exporting games making to cheaper and more exploitable labour markets* Gee whiz, who would’ve thought of something so clever?!
Japanese and Chinese are both making cheaper and better games than the west at this point. Black Myth, Elden Ring, Metaphor, Marvel Rivals. Korean games are still ass tho.
When shareholder culture is introduced, the only result is what nature of problem the company's products will suffer afterwards. There will always be problems, no question. We will see if Rebel Wolves are able to release a good game. The track record for these disappointment-founded studios is not great.
@@wojtek1582 Thank you. This culture war of people who think they know what the annals of the gaming industry contain vs. people who work in the industry blows my mind.
As an Apex legends play I can vouch that when the people who makes your favorite game leaves the game becomes a shell of its former selves. Because the losers who runs the show after the original devs leaves don't know shit. Look at naughty dog.
We live in a world where UE5 most likely refers to a lazily constructed game. That mf left with a purpose. I want to be enthused about W4, but I can't shake the feeling that something is amiss.
Crazy that "wild we live in a world where UE5 likely just means a lazily made game. That mf left for a reason. I want to be excited for W4 but I just can't shake this feeling something is wrong." is literally two spaces above this post.
It's just standardization. Using UE5 makes it a lot easier to onboard new staff because you don't have to teach them how to work with an engine that's purely in-house. That's a big reason why Halo Infinite failed. New staff spent too much time trying to learn how to work with the Slipspace engine and little time to actually make content in it.
I can already see that it won't be what we want. Just look Ciri's facial expressions in the trailer, it's not a Witcher's, and it's not the Ciri we know at all. The direction of the whole thing is going to be catastrophic, I'm pretty sure about that. It'll have a new DNA, and it'll have only the name, the and the skin, but the essence will be nowhere to be found.
uhhh we are daring!!! betting money already... comparing CDPR to bioware it is nuts at this point... bioware had flop after flop after flop... people love to feed the drama machine!!!
I don’t think the situation is quite as dire as BioWare, but it is certainly a different CDPR. I haven’t lost faith bc even with its issues CP2077 is a great game, and so was phantom Liberty.
Going Public has never been a good move for creative studios. Ever. Stories like Tencent allowing their bought studios to do whatever as long as they rake in cash is a minority, not a promise.
my best guess would be that these articles are coming out right now because people are wondering if Witcher 4 is going to be any good and now the conversation is moving towards "the people that made Witcher 3 arent the same people we are making Witcher 4, most of them have moved on from CDPR". what that means for Witcher 4 or these studios, who knows.
It started with the whole "Ciri is ugly wtf" and when that didn't work because... she just objectively is still attractive, just a little different-looking, they pivoted to unhearthing the departures that happened after the Cyberpunk's shitty release and brandishing that as the death of CDPR or something. Completely ignoring that Phantom Liberty came out and was great. Completely ignoring that the senior staff for TW4 is still very much experienced CDPR staff, the same people that made TW3 and Cyberpunk's final form what those games are. Maybe it won't be good, who tf knows. But preemptive outrage serves no-one except the outrage merchants who get to grab your attention some more
But here is the kick in the nuts though, if the cost of living realy is too high in California, I too would go to other sites that would offer cheaper labor costs.
It is normal for developers to move to other companies/jobs or start their own studios. The companies then promote developers to senior and lead positions and hire new developers.
There’s probably 100 people or less outside of Epic Developers who actually know the engine. Just because you think you know one tidbit of it doesn’t mean you recognize all the other parts of the engine you need to understand to fix whatever problems you’re having.
Hold up, so the studio was made 4 years and devs who quit found it right?.......How is this major news again if it happened back in 2021? i thought this happens like all the time with all game studios?
Simply many people just now found it out, cause they do not care about CDPR or Polish gaming industry, they just want sensational content for clickbait titles.
They can follow in the footsteps of Rocksteady's developers who are now 100 Star Games and Rockstar's developers who are now Absurd Ventures and probably many more. All these companies are running their talent out to make room for political hires, and all of them are forming their companies and starting over.
I'm glad this is old news that devs left and started their own studio because it means less wait for their games to release because they've already been working on them for years.
@@ThatMilkDrinker Metro 2033 world, like Fallout, is set after nuclear war and is pretty post apocalyptic, unless later parts of story somehow retconned everything that was stated in first books.
@@ThatMilkDrinker I don't expect you to have read the books, but it literally is more postapocalyptic than Stalker, where Ukrainian national government is pretty much operating outside the Zone.
@@VerminaeSupremacy I have read the books. While the world was decimated we only have this view from Russia. In some other works in the same universe the author that while the U.S. was struck as well there are still areas of it that survived pretty well.
The only thing about Witcher 4 that i wasn't big on is Ciri looking like Millie Bobbie Brown instead of Ciri in the last game. A Witcher style game with a vampire theme is 100% something I want to check out though.
Callisto Protocol taught me the hard lesson that the whole team matters. I thought all the issues with Dead Space 3 was external influence. All the same problems were worsened in Callisto. The lead devs can't make magic happen without good help, who know when to support or warn against ideas.
Of course, the disadvantage of having your development team in Russia and Belarus is that now you're subject to economic sanctions due to the war in Ukraine. If you can't pay your devs, they aren't going to work for you much longer.
CDPR is absolutely beyond saving. The only question is how many games can they churn out before they've completely exhausted any talent and player good will they have left. I'm thinking two.
Pure bullshit doomerism. They still have senior people that were working on Witcher 1 working on 4 and have released Phantom Liberty, one of the best received game expansions in recent years. How about waiting to see more of the game before yelling " It's over!"
Sounds about right for the current climate. They've still got plenty of goodwill, but people are already suspicious. One failed game can happen. Two and the company is dead in the eyes of players.
@@Hanzo615 Because, my dude, we can point to the likes of Veilguard as a case in point. If you want to pretend CDPR is somehow immune to the consequences of establishing the same trajectory that led Bioware to its downfall, that'd certainly be a take.
@@Hanzo615 its very cynical, but its hardly without any evidence or merit. Doubly so considering CDPR has sliced their team in half, and then shipped the cyberpunk leads over to the US to fill up their half of the studio with US "talent". I cant think of, at least off the top of my head, a single western story based RPG that's been really good in the last 2 or 3 years. You can call it doomerism all you want, but games have a $70-$80 price tag now, and most AAA games that release are straight horse manure these days. So you're right that you should wait more before making your mind up, but its hardly surprising that people are skeptical considering the track record of the AAA industry these days. Basic pattern recognition.
Like Rocksteady, Bungie, BioWare, Naughty Dog, TreyArch, Infinity Ward, Respawn.. The list goes on. The key reason for the old devs leaving is almost always creative differences too.
I'm genuinely hoping that the future Cyberpunk sequel, when, or even if it comes out, doesn't suck major dick. But from the sounds of things, I'm better off not bothering with CDPR's future titles. CDPR are more than welcome to try and prove me wrong on that front, but my gut tells me it's not going to go as great as they might think it will. Rebel Wolves on the other hand, are going to be something I'm absolutely keeping tabs on, as much as possible. Can't wait to see what they start off with.
Yeaaa. CDPR we know is dead now. The moment they shifted their development to that California studio I knew they were dead in the water.(Correction. It was Boston. The point remains the same. The chase for the Modern Audience by adapting the terrible West Game Development practice is a death knell for a company) EDIT: CDPR White Knights go ahead and White Knight. I'm sure they care about you.
Someone else here already said it but I'll repeat it: It's not the company that makes games great, it's the people behind it. Some companies like Ubisoft have been around for decades now but they haven't made a good game in nigh on 10 years because all their exemplary talent either left or retired. They've had flukes of successful games between 2015 and now but it wasn't due to any smart decision the company made, I can tell ya that. This is partly why I'm not keen on the idea of old games I loved as a child being remastered or remade because 8/10 times they end up total dogshit, like the GTA Trilogy remake (which are actually good now but for the first 3 years of its life it was in an unacceptable state). Sure, I would like to be able to play games like Burnout 3 or Hot Pursuit 2 on my modern Xbox, however I just don't trust the current lackluster contracted talent at EA to redeliver that classic experience and not leave some things either outright missing or changed to "suit modern audiences".
Man these videos have really clickbait-y titles sometimes: "Key CDPR Executives Quit", but says in video this was news from 3 years ago and not current like you'd think. "Now They're Ready To Fight", but there's no fight; it reads like those ex executives are having a legal battle with CDPR or something, but they're just doing their own thing without crunch. I guess you gotta do whatever you can to get clicks on youtube these days
wages are indeed high. doesn't help when you have a 1000+ people staff of which 800+ are unnecessary to be there and don't add to the project in any meaningful way. no wonder prices keep going up when it is being miss managed.
Then there's massively overinflated games like Diablo IV that had 9000+ people working on it... Seriously, what the heck were all those people for when the game itself is shoddy shit gilded in gold.
Anyone notice how when “netease” gets involved with games they seem to die insanely quickly and then netease says “wasn’t our fault it was the players faults”
"are leaving"... wow selling something that happened years ago as a news... Kanik left 3 years ago. Information about that was in January 2022. Now is 2025... CEO of Rebel Wolves left CDPR in 2021. He was accused as one of the main people standing behind the crunch in the company though it was never confirmed.
He literally states that in the first minute of the video. Maybe watch a little before writing a comment.. I imagine people like you wouldn't also let other people finish before spouting their nonsense.
Pretty much you can tell a studio is crumbling in the foundation when they announce that they will abandon they $400m engine to switch over to the horrorscape that is Unreal Engine
As soon as I heard Witcher 4 would be on UE5 I lost a lot of interest immediately. That engine is propped up by so much upscaling and frame gen. I've never had a positive experience with frame gen or upscaling. I fully expect Witcher 4 to barely run on 1080p. Also departing from the in-house created engine screamed to me a change in the rank and file development team. To move to UE5 meant most of the folk working were likely more familiar with it than the REDengine. I've lost a lot of hope in games that look photorealistic and instead feel more engaged with more stylized games that aren't trying for realism but instead have their own artstyle. And I'm sick of games that don't bother optimizing anything. A stable smooth experience on mid to low end hardware which is the most common hardware should be the goal. 1080p 60fps should be the absolute standard and minimum for games at native. But I look at what we keep getting, and especially after Mon Hun Wilds beta, I can just tell that we're going to not see that kind of optimization work again. Because the push for more profits is going to consider it non-essential.
^ This. I wholeheartedly agree. The obsession of gamers and devs alike with photorealism and this falsely assumed need to always be pushing cutting edge graphics has been a blight on the entire industry ever since 7th gen. So many dev problems come about from having to waste so much time on photorealistic graphics that will immediately be obsolete within 1-2 years while working with game engines that, while technically impressive, are frequently difficult to work with, prone to glitches, and/or feature subpar optimization options. We all thought UE5 was going to be this wizard-level tome of graphical tech yet instead I hear nothing but horror story after horror story of development hell from teams that adopted it or switched to it mid-production. Plus there's the fact that the entire AAA industry is crutching super hard on upscaling and frame-interpolation to prop up their major titles and even then a lot of them STILL run poorly and look like garbage. F*ck graphics and f*ck all the graphics whores out there incessantly whining about games not looking modern -- you idiots are part of the problem. I want more GAMEPLAY in my GAMES.
I don't really think people take into account how difficult it is to deploy REDengine across multiple studios working in tandem across multiple continents, that don't speak the same language, but Unreal provides a baseline platform that 90 percent of all studios know how to use, I'll agree with some degree here. But to say that a game released in 2027 will "barely run on 1080p" is like, not even a fun hyperbole. It's just a bad one.
@@dylanherron3963they know no other form of discourse than hyperbole. It’s all Twitter grift narrative and patting themselves on the back for not being interested in something we barely know anything about yet.
As someone who worked in 3D art in the games industry for many years I can tell you that every single studio and producer tells prospective employees "we don't do crunch, and we'll listen to your input." Every single one was lying. It would take a tectonic shift in industry management and process to not rely on crunch times at the end of a project.
It may be old news, but it's cool to start hearing people abroad talking about the Rebel Wolves. I hope Konrad and his crew will deliver something on par with the Witcher.
Bellular...Im hoping you can shine a light on the speech censorship in Rivals and how everyone seems to be either turning a blind eye or accepting it because they are mad at Overwatch. Im mad at Overwatch too! Bought the original that literally got deleted for a shitty free2play cashgrab bait-n-switch. ...But the fact that I can't post a message about Winnie the Pooh in Rivals (without getting banned) because of Xi Jinping is CRAZY. WHY ARE WE ACCEPTING THIS??
Because west is as ban happy, harvest data the same and game are s#@t ? Not being from any of this cultures CN look like silly petty tyrant and Cali are nuts cult with always growing list of nono words/images/action etc. And as mentioned quality start to be better than what west do (in story and character KR and CN started being better 10 years ago that what west did at the time)
You should do a 'where are they now' for directors, designers, and writers of popular games of the 90s through 2015 who've left their companies under questionable circumstances.
Uh oh red flag. That said the people that oversaw Cyberpunk at the start weren't good either. It's the current team that fixed most of the game's issues and released that amazing DLC.
Hindsight it was mostly the fault of the investors and high ups, not the development team who wanted an extra year or so to polish (no pun intended) the game to a more complete state.
Not sure tbh. The core part of CP2077, the story, narrative and presentation is great. The shortcomings of the game can almost entirely be attributed to it being rushed, only having 4 years of proper development time, which is insanely short for a game that size. And only really execs/CEO's and investors can be blamed for rushing a game like that. The game directors and developers basically have no say in the matter.
I think I could hear Nintendo's lawyers shuffling about when that sphere-like monster capture device was thrown at 6:59... On a more serious note, regardless of how any of these games turn out, it's fascinating to watch the industry grow in real-time. Video games are so young compared to other media, and seeing companies grow, succeed/fail/fracture, and evolve alongside the tech and creative works themselves is pretty cool. Like no aspiring film enthusiast is going to make the next mass hit from their home office, meanwhile we've got things like Balatro which started as a "learning project", and on the other end Concord which [the hot sauce scene is already playing in your head]. The Witcher 4 could be game of the year. Or CDPR could implode. It's the wacky wild west out here.
I'd actually buy old, "refurbished" titles on GoG if they actually sold them. They added like 20 "new" old titles since 2015. I've also heard they're not even updating games to be playable on modern windows anymore, which removes the entire point of the platform.
@theanonymspysandwich wait is that last part true with them not keeping them up to date? That was as you said the whole original point of the damnplatform
@@etherealboomslang991 The update games and even just committed to doing it in perpetuity with bells and whistles even for titles removed by publishers like WC2 and Diablo 1, I have no idea what they are about.
@@Dorrovian Their DOS library barely works because their DOS launcher hasn't been updated for modern windows. If i have to change config files myself to run the games i bought, are they really doing that well of a job of archiving and making games playable?
@@theanonymspysandwich I have just checked my Doom II and Hocus Pocus, both run after just pressing "Instal" and then "Run". No idea what you are talking about.
I think it's a shame that they threw away their engine because it's always been very flexible and moddable. I could say now that the games will probably get much bigger and better, but will preform worse and be less moddable. though they'll have less problems with having to develop a game engine _and_ a game so maybe the games could be better, we've yet to see anything concrete.
CDPR may look like they are doing great now. but after these events i think of thier situation as a deadly cold. Right now we are waiting for the incubation time to finnish. And then comes the symtoms and then its down from there. A storm is comming and they decided to build thier house out of hay.
This makes me so sad :( tw3 is such a masterpiece and it would be such a bummer to see the 4th get treated like the god awful Netflix show. Hopefully it goes well
@Dorrovian I have no real interest in feminism and the "man bad" agenda and that seems to be what they are going for with Witcher 4. Hopefully I'm wrong and they don't go that route but I'll wait for a reviewer like Endymion to see what the game is about just like alot did with DA: Veilguard.
@@RedeyeJedi2985 Did you play Witcher 3? Because entire "sacrifice woman from village" thing is something that happens in Witcher Quests there too. I think more than one time too. That's extremely old trope in ton of mythologies and folktales.
so these people all left before Phantom Liberty shipped which is considered by the vast majority of players to be an extremely quality product. Why should I be worried about Witcher 4 again?
@@jayl5032 I did indeed, but you're missing the point. He makes the title sounds like news, when in fact what the title refers to happened years ago. And he does this all the time...
If this happened 3 years ago I'm still hopeful. Phantom Liberty is nothing less than AMAZING, the best experience I had in recent years alongside BG3. That's what I expect from CPR, from writing and technical aspects to pricing and consumer ethics. If they stay in that route they are still the ONE large dev alongside Larian (even if they are not indie) to deserve my trust.
I resolved to never buy another CDPR game after the incredibly deceptive marketing campaign for CP2077. The game itself is pretty decent, but it's NOT the game they promised. They lied about the development time. They lied about features. They even lied about the genre. And nobody ever talks about it anymore because they bungled the release so bad it's now considered a comeback story. So yeah, I'll pass on sending CDPR any more money.
You mean you can't advance by hacking (not really), and have claws to wall run? Or a real persistent world (damn, turn your head and models of ppl and cars change!)
Not sure about nobody talking part. After edgerunners, phantom liberty, and 2.0 and later updates, the interest seems to be revived and rapidly. I just finished it recently, and while yes, it's still different from the promises, it is really well done. And I was surprised while looking for some cyberpunk content, how much stuff that I enjoyed in this game is actually very recent, with 2.2 being barely month old
@@emperorxenu519 I never payed attention to the marketing and only played the game this year, I'm curious what they lied about. What genre was it supposed to be / what features never made it in?
I'll take a stab at the cut features they promised Weather Street cred Reputation Random car chases based on gang reputation More gangs and random encounters Police interactions Apartments and npcs hanging out there Basically, it was marketed as a RPG GTA 5 with more features and it released a broken mess
@@aitorbleda8267 They advertised the spider-bot mission as being as "deep" as the entire game would be. Meanwhile you barely get any meaningful choice in any other mission.
We already have Slavic post-apocalypse: Metro series and STALKER series (second one is not fully post apo, but part od the world we play in is close enough).
As far as Witcher 4 goes. I like Ciri but I’m not really interested in a game with her as the main protagonist. The thing that drew me to Garalt in the books was his philosophy and his internal struggles with neutrality. Ciri was never quite like that.
I think Ciri can still make a pretty compelling MC for a Witcher game if only because she has a lot of bagage to untangle and a lot of soul searching to do to become her own person. That being said, finally, a 'eh maybe not Ciri' take that isn't thinly veiled bigotry. Thank you
I’m sure it will still be a great game, I just think personally a game about a young Vessimir would have been a better story. Not because he’s a guy, but because he was one of the oldest Witcher’s from when witchers were still new and faced extreme prejudice. I think a story exploring those topics would have been a little deeper on a philosophical level staying true to the authors ideologies as well. That also being said I think the way the books ended the story for Geralt and Ciri will always be my preference.
There’s a chance to make this good, if you let’s say, have an option to take the Trial of the Grasses or not, affecting her abilities and obviously the story Bioshock style, who knows if they can pull it off though
Ciri in books was more mcguffin than protagonist. She is to powerful to be compelling in long run. This is why they want mess so much with lore to force her to be one and i doubt whole DIE would help with any thing that would help banned.
@@offnet6934 You often get entire books focused on the macguffin's own actions and struggles? She absolutely is the main character of the saga by book 4. Whether they can make a great video-game character out of her remains to be seen, but it's definitely possible.
Just wanted to throw a testimony that I put 120 hours into C2077 on launch on my original Xbox One. I did have to restart my save 60 hours in, and I didn’t care. Game was fun. Hell, my experience was arguably BETTER than others, because when I experienced glitches, I often couldn’t tell whether they were actual glitches or “fake glitches” for the aesthetic. It was hella immersive for me, and I’m one of the few who loved the game and had a truly great time on launch. The mess was heartbreaking to watch happen in real time.
Am I the only one worried about the fact that investment companies buy stakes in these new studios before even the first game is made? Where many say "good for them, they deserve the money," I see creative control already being compromised.
While I sort of get the concern I don’t think it’s a major cause for alarm. CDPR grew massively in recent years to the point now where they’ve basically got two large games in various stages of development. For devs who spent so long in the CDPR of Witcher 1 or 2 that probably feels like a major culture shift. CDPR is also moved it’s cyberpunk sequel to its new Boston studio, i would guess there were a fair few devs that wanted to work on cyberpunk but didn’t want to move to the US which could explain the job losses. CDPR is still hiring talented people, they recently bought in several staff from other studios, including Anna megill the former narrative lead at remedy and Alexander freed, a former lead writer from BioWare. Along with a lot of other for,er lead staff from IO, obsidian and a lot of other studios. Honestly I’d only be concerned if pawel sasko left the company as he’s been the driving force behind so much of cdpr’s quest and story narrative in recent years. Churn is natural in gaming industry and while we shouldn’t trust blindly we also shouldn’t be raising alarm bells so far out.
You'll definitely see two minds with this. People thinking they stabbed those creatives in the back, and those who looked at the situations and realized they may have needed to be removed. Actions deserve consequences, and if they really did learn from it, hopefully they do take good lessons to their new studios. I am waiting to see what CDPR is going to release next.
Easily? It's been 4 years! people no longer have the time compared when they were in lockdown to bash CDPR like before. Besides Cyberpunk despite the lying state is an even better state than it was 2 years ago.
I gave them my money when patch 1.6 dropped and it was clear the game was in a good state. And it was money well spent. I gave the money again when Phantom Liberty dropped and I loved it again? That's the contract I have with CDPR. If they release good games, I'll happily pay for them. But I'll not part with my money before I can have an idea of whether they're good games or not. And I'll not scream about how the "company is dead" or whatnot until I have proof that yes, they fumbled the bag and are in internal dissarray. It's silly to get overly emotional about *companies*
GORD is amazing. Anyone who likes the genre should give it a chance. Imo it doesn't deserve the mix reception. Updates have come over the last few years making it a much better experience.
CDPR stock is riding high off the coat tails and work of the people who left. Once it's seen the quality of slop that's going to be put out, the stock will drop, and it'll drop HARD. Nostalgia can only carry a studio so far before it's gone, and people realize the soul of the company is dead, and it's just a corpse. I'm done with CDPR, and CyberPunk is the last title I'll ever get from them. I'll value and be thankful for Withcer 1-3 and Cyberpunk in its final form.
Pfft CDPR stock has been crashing since the release of CP2077. I own a share. Bought it for $14 after it had plummeted from around $100 just before 2077's release. It's been hovering around $10 since then. They rarely been able to get it over $12 in the last 2 years. After the latest trailer, it did hit $18. It's currently $11, supposedly it's $40, but the actual selling price is $11. They won't be able to get it up until Witcher 4 is close to release - if not until it's been released and is successful. Investors are skeptical right now.
A few cdpr devs left and formed studio blank but you never heard about that one. The promo screenshot they released for their first project is a chick driving a car and a baseball bat in the backseat leaning onto the center console. Identical to the bats position in the back of Vs first car you get in cyberpunk. I thought that was noteworthy
Well witcher 4 is not being developed for fans of previous games but for modern audience that does not care for the existing lore, story, etc, - as its director said himself. No suprise that best workers of CD project are gone.
Oh I don't know as someone who played the Witcher games in order of release (so a fan from previous games and too old to be this 'modern audience') all I saw in the teaser was you get to play as the stronger of the two playable characters in Witcher 3. Ciri. Who looks like an actual person not a pin up or something. Both fine no issues personally with either of those things. weird that other people seem to be upset about that but whatever No I've not read the books and no I don't care because I am just a fan of the existing games, besides I thought Ciri 'escaping' her fate by becoming a witcher kind of works and I do know enough about the lore to know that there is no explict mention that women can't be witchers just that the process worked far better on boys so thats where the research was focused. I dunno and don't care, if the game is good then great if it isn't well it is number 4 in a franchise that started nearly 20 years ago so meh whatever
Is it a meme to use 'doing' instead of a more suitable verb? "They're doing new companies" - you mean starting? Creating? Working for? This happens all the time, not just with Bellular, but a lot of other gaming TH-camrs or streamers. Either it's a meme I'm not in on, or we've now reached the level of speech where the only verb is 'to do'.
I suspect it's going to be a "loud vocal but small minority" when it comes to Witcher 4. Unless they really do completely soil the sheets with it, in which case it'll flop not for the reasons Reddit is losing its mind (and proving once again why it's the sewer of the Internet) but for the more prosaic reason of it being a terrible game.
As someone aware of the discourse going on, I can't imagine making such a massive generalization for arguably one of the most successful RPG's in history. Like, did you just peruse online forums for a few days and create this entire conclusion?
@@SimuLordI think it will depend on whether or not they go with "the message" or actually have a decent lore-based reason for the new Witcher being Ciri. If they go with the first, the "vocal but loud minority" will rapidly become a swell of "no thanks," and the game will pull a Failguard. The second option will likely win over the majority of hardcore fans, myself included, especially if they do it right and don't mess up the gameplay.
14:17 "Strict no-crunch working environment, based on trust and mutual respect" I would rather have it based on legally binding documents not "trust and mutual respect"
Wokecher 4? Hard pass .. Devs that made Witcher 3, that talent, left the Studio some time ago .. nuff said Loved Ciri, but Witcher franchise is nothing without Geralt at it's center. And even then, I think the W4 would fail just the same. It's not the CDPR we remember anymore ..
Were they the bullies or the bullied that left? I don’t trust the "bullied" anymore. They wind up being over dramatic wusses And the "bullies" end up being normal bosses who didn’t tip toe enough around all of the women and activists feelings
[1] Studio is purchased.
[2] Corporation drives out talent that made the studio worth buying.
[3] Studio crumbles.
This is the (AAAA) way.
neo-lib UNvestment is just asset stripping. and studios keep falling for it.
Yeah but then talent leaves to make new studio, new studio gets investment from the same big name AAA publishers and companies, they either succeed and become new AAA studios, or they fail and get shut down, etc... same conclusion. Just look at the studios being mentioned here. They're also getting investments from Bandai Namco, NetEase, and NeoWiz. Studios like GGG and Larian are rare that they can operate independently for long periods of time.
@@HairFIip Yes, so buy from new studios only or only buy the first 2-3 games in a series before any major investments start.
funny thing is, they can make a new studio, and maybe even buy back the IP they lost lmfao
Glad people are looking at the people who made these games great.
Remember people, its not the company name that made these games, its the people who worked in em. These companies tend to change and not for the better.
that's why I'm not playing the Disco Elysium if it ever comes out. The people who made it had a vision but the corporate a holes who jacked the game from them won't be able to follow through.
Never forget, all the OGs at Rocksteady are at 100 Star Games
Never forget, all the OGs at Rockstar are at Absurd Ventures
Never forget, all the OGs at Infinity Ward are at Respawn Entertainment
@@vincentprice713 Disco Elysium 2 will never happen because the suits that control ZA/UM now have zero creative direction. Of all the planned Disco Elysium projects, they've cancelled literally every single one but Disco Elysium 2. Amazon TV series? Cancelled. Live-service online multiplayer spin-off (yes, this was real)? Cancelled. Disco Elsyium expansion pack? Cancelled.
They're trying to do everything at once and accomplishing nothing as a result.
Blizzard cof cof
@@kay_keik7842 yep, just like movies, tv shows.
Do...Not...Preorder..The witcher 4, Cyberpunk 2078 and other upcoming CD Project red games. This is a potential Bioware situation. It might not be the CD Project red we know anymore. I hope i am wrong...I hope they can prove me wrong, but i am not holding hope for my beloved game company i loved for all these years.
Bro they left like; 3 years ago. Almost 4 years ago. You wouldn’t have liked Phantom Liberty if them leaving was the case so calm yourself down.
@@TheTotallyRealXiJinping Cyberpunk was mostly developed by the old guard. That was before they moved to the US. Don't bee toxicly positive.
Fully agree. I loved CP2077 even at release, and it turned into a masterpiece after the fixes, but man, stop giving your money to game companies before you know what you're getting.
@@heavyartillery-qm5hu This. Phantom liberty was still developed by the old gang. Lets see the New guard come up with an entire new game. Again, i Hope i am proven wrong, and that The witcher 4 is gonna be awesome. But i am moving forward very cautiously and wait a good month or 2 after its release..
@@heavyartillery-qm5hu but overly negative is fine?
I'm more worried about GOG. They had to let some people go and evidently can't make their business model work. I hope it doesn't go under, or if they have to sell it, it goes to someone who appreciates DRM free business.
We must protecc GOG at all costs
Mwahahaha! Ubisoft will buy it! Or EA! Repent, sinners! The end is nigh!
@@KoalicusMarsupialensis Ubisoft can't even pay their own bills let alone purchase brother.
Imagine valve buying gog
@redsentry9785 that would be a kindness. Though there really wouldn't be any reason for them to do so. But it's a nice dream.
As soon as CDPR beame beholden to shareholders, their problems started. This why they rushed Cyberpunk.
If you love your company, don't sell the company. My support will go to companies that deserve it and create things i want. The basics of capitalism. Support people that work for your money
It's been said many times the shareholders had little to no impact on the release date, those VERY PEOPLE also sued the company for utter bullshit marketing a broken product that caused the stock to tank.
@@Kylav1996 "it's been said many times" and? they can say whatever they want, doesn't make it true.
They became public owned in 2011... Shortly before release of Witcher 2. Actually money from those investors helped to finish Witcher 2 as privately run CDPR run out of money. So without those shareholders there would be probably no CDPR as you know it.
@wojtek1582 in 2011, investors still understood that waiting for things to be ready would net them better profits
@@GinaRanTruthEnforcer Nah, Witcher 2 was rushed and lot of it was cut off. Like whole 4th chapter which was to happen in Dol Blathana. Witcher 3 was also rushed, delayed twice and still released in a pretty average shape that was being fixed for months. Storage chest was for example added after the release. My first part of playing was without it.
As an animator in the industry it becomes increasingly harder to be hired by a good company to work at something that I feel connected with. It's become too corporate. I will probably go independent this or next year.
Yup. Over the last few years I've been forced to become comfortable with mercenary work.
From personal experience, that is the best thing you can do.
Get some people you trust together to work on a side project if you can, as doing everything yourself is very stressful.
that's every industry. Why pay talented people a fair wage when you can pay scabs pennies?
Started my game dev career at the company I dreamt working for as a kid, won’t say who they are but they pioneered AAAA games. The corporate environment there killed any resemblance of creativity and destroyed my passion for the subject. Nowadays i’m working on bs mobile gatcha games, cashing in a fat paycheck and working on my passion projects with a few like minded people in our spare time. It is sad that this is what gaming has become.
@@some-replies Oh, I'm getting paid a very fair wage. But the money becomes less and less important as I get more of it. The main problem I have stems from unrealistic deadlines, which just hurts the quality of what we can deliver. Or opinions that are not taking serious by managers who pander to shareholders too much, DEI mentality, etc. It's like it gets forgotten that we are in a creative industry, and that we need to have creative autonomy to feel fulfilled and create something great. Otherwise I would have chosen a better paying field, like finance, if it was just about the money. Many studios project this factory production mentality onto the employees. And if I feel like I work in a factory, I'm just going to care about producing the work minimally so I can check off the boxes. It's not going to produce any great animation.
We've gotten to the point that UE5 is a red flag for a game lmao
100+ gig unconpressed games with AI and automation but no optimization
The only thing worse than a AAA game using UE5 is an indie game using it. Because UE5 has a LOT of quirks and glitches and learning curves that become glaring flaws in indie titles that don't have large teams with a lot of experience in the engine (looks at the hideously buggy Sengoku Dynasty as Exhibit A for the prosecution.)
@@SimuLord i remember how much ppl were glazing both matrix, and that other deserty-e ue5 demo, just for it to look even more generic than ue4, horrid optimization, and not even that good visuals
hope UE will be abandoned finally.
Remember when people were hyped for infinite, AI driven dialogue in RPGs years ago? I remember the big hype around that NVIDIA project. Now you'd never sell stuff like this unless it's extremely well made.
@@SimuLord Lol funny to randomly see comment on Sengoku Dynasty few days after a bug ended my whole playthrough. I'm telling myself I'll check back on that game in 2 years, but I probably won't >_
@@Martin-xddd UE was on the ropes when it had a small fraction of Unity's market share, too bad Unity Riccitiello'd all over itself last year.
when all key people in the studio have left and replaced with many new people, the studio will not become the one we used to know anymore.
the key people were the ones for launching CP2077 in the state it was in, the current team are the ones who fixed it and released phantom liberty.
All these people left like 4 years ago. So don't let the doomerism spoil the game for you.
New talent is good to replace old heads driving the AAA industry into that mess in the first place. They got too greedy
@@ExarchGaming That's my man. Only one in this sick comment section
yall are litterally blind to the studios major issues since it started. its like gamers have amnesia and forgot the release state of their games.
@@ExarchGaming While your statement is true, it was more of management making a studio create a product in an engine in which said engine was not meant to be used for said product and created a lot of issues and delayed production. However, OP's statement is a universal truth when it comes to other AAA gaming companies (Bioware, Blizzard, Ubisoft, EA, list goes on).
I've said it before, I'll say it again, because it bears repeating in the wake of once-beloved AAA developers losing all of the creative people who made them great:
"Remember, you're not looking at your friend. You're looking at the thing that killed him." - Giles, Buffy the Vampire Slayer. If we all remembered this, it'd save us $70 a pop on shell-of-its-former-self game franchises.
People need to stop calling the corporations "developers". The developers are the people making the game, and leaving, not the C-suite execs or the company name or the investors.
A buffy quote. Based.
@@lep2525 I'm not a huge fan of the show (but you can't date a string of Millennials without at least one of them sitting you in front of every episode!) But Giles is one of my favorite characters in any piece of media.
Sail the great blue Seas mate. xD
@@thenecromancer8805 If a game isn't worth buying, it isn't worth stealing.
Geralt retired to a little cottage in Touissant with Yennefer and Ciri took over as empress of Nilfgard. I don't need a Witcher 4, but thanks for offering.
Lol - I agree but didn't Geralt have an Estate in Touissant?
I had Geralt retire to Kovir with Triss, like retirees IRL heading off to the south of France lmao But I also left Ciri trained to be a Witcher since that seemed to be more what she wanted to do, rather than what any other character around her wanted.
You gave Ciri the empress ending? Damn, you want her to be depressed, dont you? Witcher Ciri ending was clearly the good ending!
@@Raoul9753 Clearly not. Ciri becoming Empress is the best ending for the Witcher world as a whole. Ciri becoming a Witcher is the childish, self serving, narcissistic ending. It would have also been the best ending to develop the Witcher world further and setting up a new game maybe even with Geralt.
@@ungeimpfterrusslandtroll7155 Ciri as a Witcher isn't exactly self serving though. Witchers literally protect the populace from monsters, it's selfless. Toss a coin to your Witcher, & such. Less impact than as Empress? Absolutely. But selfish? Not even close, unless you consider anyone following their calling selfish.
I do always find it funny. "On their main page they are putting devs first." OK. My company says it puts clients first. I just had a call where a client didn't receive an email response for 3 months for multiple teams.
?
@notimportant8643 the end of the video he talks about what the company has for values on its front page. Using this as an example of why they left cdpr and why it will be a better company culture (at least it feels like he's implying it) but every company has stupid 'values' fluff that immediately get left behind when the question of money comes up.
The main thing I'm saying is pointing it out is completely meaningless, because a companies self stated values have no meaning.
@FatedGamer oh okay, that makes sense, was confused
Anyone who still takes corporations' mission statements at face value needs to listen to Weird Al Yankovic's wonderful "Mission Statement" off the Mandatory Fun album.
Easy way to solve this. I get a phone call I say "who uses the telephone in 2025 bozo?" and I hang up. I get an email, I reply "who uses email in 2025 bozo?" and I don't reply any more. Work smart not hard.
Do not pre-order
You're preaching to the choir. People consuming well-informed gaming news/content are not the general gaming demographic.
House biscuit doctrine
This should be rule of thumb for all consumers
You can refund preorders. I'm going to pre-order monster hunter out of spite of this comment
You’re not my dad
Never been this early .... the fact that REDengine is being replaced by UE5 probably grinded a lot of people gears and not to mention the Cyberpunk release was plain chaos and changed many people's minds in pre-orders (myself included) which caused a shift in the consumer market and other titles releases by known and major companies that have been struggling for the last couple years, a well deserve result of these companies neverending overpromises and plain lies.
edit: thread carefully below :)
Optimization is dead and has been for a good while now, seems most developers are not concerned by this because technology allows them to. Threat Intelligence channel has some very informative videos but it's absurd how some games like the new Indiana Jones, require high-end GPUs for a mere 60fps and only by hardware that supports Ray-Tracing? If you do quick research on some of the feats pulled by devs to have games ran properly many years ago, it's just impressive the level of engineering and the problem solving tactics employed by those developers to have their games work... If I remember correctly, a cool example would be Silent Hill and their "fog" implementation due to hardware limitations and not being able to render the entire environment and by implementing one of the most iconics things in the franchise, they managed to reduce hardware constraint and run their game.
Also, my frustration with these companies, it's mainly towards C-Level and overall mgmt level not being held accountable enough for the lack of delivery of their product (and marketing/legal too in some cases, signing NDA for CP2077 playtest feels like a red flag in hindsight). Any other industry would have faced major repercussions with consumer law suits and major fines by misrepresentation and/or false advertising but video games? Feels nobody is really caring much and not sure why since a multi-billion dollar industry like many other that have harsher regulations.
If anyone read this far, dont pre-order, wait a couple days for stuff to come out, check content creators and then, make your choice. Please be wise with your money, it's the only way these companies will ever listen to gamers and actually start providing us better products.
Cyberpunk was every bit the fault of the community having absurd expectations as it was them failing to deliver.
@@cjwild1 Bug riddled messes are not the fault of the community. What a joke of a take
@cjwild1 who was fueling this hype if not CDPR itself? At least with cases like No Man sky there were clear instances of miscommunication, which increased the expected scope beyond the studio capabilities. CDPR insanely overpromised, and shoot themselves in the foot by telling things like "released when it's ready", or each time they delayed they lied that the game was "ready" and needed more polishing. After certain amount of such delays the community had the right to ask the question "Cmon, how many times do you need to delay this "ready" game?"
@@cjwild1 I wasn't really keeping up with the community at the time, but I do know there are a lot of promises that CDPR still hasn't kept, as good as the game might be now. So, at the very least, their marketing department also fucked up majorly.
@@cjwild1 You are wrong. Game was advertised with lots of features which were never implemented in the game even now. Not to mention technical issues. Cars were disappearing and appearing at certain range just like GTA III's engine from 20 years back. Expectations were set by the devs and marketing team, not by random people on the internet.
Bellular: BEHOLD the answer to the gaming industry’s woes!
*looks inside*
*Exporting games making to cheaper and more exploitable labour markets*
Gee whiz, who would’ve thought of something so clever?!
Its a real life hack. Just get people that will take less money to do the same job!
crazy how all the comments gloss over that sentence lol
Japanese and Chinese are both making cheaper and better games than the west at this point. Black Myth, Elden Ring, Metaphor, Marvel Rivals. Korean games are still ass tho.
@@afilthyweeb8684stellar blade and lies of p are industry standouts the past 2 years.
@@afilthyweeb8684 The salaries in China and Japan are lower than in the US. It's cheaper to produce games there.
When shareholder culture is introduced, the only result is what nature of problem the company's products will suffer afterwards. There will always be problems, no question.
We will see if Rebel Wolves are able to release a good game. The track record for these disappointment-founded studios is not great.
Shareholders appeared in CDPR in 2011 before release of Witcher 2, so when most people had no idea about CDPR and Witcher.
@@wojtek1582 Thank you. This culture war of people who think they know what the annals of the gaming industry contain vs. people who work in the industry blows my mind.
Thank you for a very balanced take. The "black and white"-ness of how this is discussed is a drag.
Always funny when people blame shareholders when its corporate agents who run companies into the ground while chasing their comp packages.
Mighty Number 9 and Callisto Protocol say hi.
Rebel Wolf is the first name that came up when I ran the Edgy High Schooler Username Generator
If they start working on a Elric of Melniboné series, that would be the most hilarious revenge I could possibly concieve.
Yes!!
really salty that Moorecock is forgotten and a weak writer, are we?
@@justaquietpeacfuldance
The only weak thing is your bait.
As an Apex legends play I can vouch that when the people who makes your favorite game leaves the game becomes a shell of its former selves. Because the losers who runs the show after the original devs leaves don't know shit. Look at naughty dog.
I'm fortunate that they've just left Titanfall 2 to rot and left the servers up. They haven't touched/ruined it, thankfully
Neutered Dog*
Is that why Apex became gay? It was a tragedy when I found out. I wanna play as Revenant again, but not in this.😔
They don't know shit and some of them have personal grudges with the former devs, like Druckman in Naughty Dog.
@@xavierhouston4650 apex had gay characters from the start lmao. Just no one paid attention to the lore
We live in a world where UE5 most likely refers to a lazily constructed game. That mf left with a purpose. I want to be enthused about W4, but I can't shake the feeling that something is amiss.
Crazy that "wild we live in a world where UE5 likely just means a lazily made game. That mf left for a reason. I want to be excited for W4 but I just can't shake this feeling something is wrong." is literally two spaces above this post.
Especially when those who left to form other studios are using UE5, are they lazy too?
It's just standardization. Using UE5 makes it a lot easier to onboard new staff because you don't have to teach them how to work with an engine that's purely in-house.
That's a big reason why Halo Infinite failed. New staff spent too much time trying to learn how to work with the Slipspace engine and little time to actually make content in it.
I can already see that it won't be what we want. Just look Ciri's facial expressions in the trailer, it's not a Witcher's, and it's not the Ciri we know at all. The direction of the whole thing is going to be catastrophic, I'm pretty sure about that. It'll have a new DNA, and it'll have only the name, the and the skin, but the essence will be nowhere to be found.
@@metatrix4251 Sorry, I missed that part when Ciri drank a toxic potion that only Witchers can drink in the trailer.
A company is only as good as its people. Like with Bioware and Ubisoft, I’d bet money that the CDPR of today is nothing like the CDPR we used to love.
Because anybody that might come along afterwards can't possibly have any talent. Please get real.
Special mention goes to Activision and Bungie. Edit: dang, I meant Blizzard when I said Activision. Same difference these days though.
uhhh we are daring!!! betting money already... comparing CDPR to bioware it is nuts at this point... bioware had flop after flop after flop... people love to feed the drama machine!!!
I don’t think the situation is quite as dire as BioWare, but it is certainly a different CDPR. I haven’t lost faith bc even with its issues CP2077 is a great game, and so was phantom Liberty.
@@highlanderknightthey can but the new scores of DEI hires at the company now sure as shit don't have any talent
Going Public has never been a good move for creative studios. Ever.
Stories like Tencent allowing their bought studios to do whatever as long as they rake in cash is a minority, not a promise.
my best guess would be that these articles are coming out right now because people are wondering if Witcher 4 is going to be any good and now the conversation is moving towards "the people that made Witcher 3 arent the same people we are making Witcher 4, most of them have moved on from CDPR". what that means for Witcher 4 or these studios, who knows.
It started with the whole "Ciri is ugly wtf" and when that didn't work because... she just objectively is still attractive, just a little different-looking, they pivoted to unhearthing the departures that happened after the Cyberpunk's shitty release and brandishing that as the death of CDPR or something. Completely ignoring that Phantom Liberty came out and was great. Completely ignoring that the senior staff for TW4 is still very much experienced CDPR staff, the same people that made TW3 and Cyberpunk's final form what those games are.
Maybe it won't be good, who tf knows. But preemptive outrage serves no-one except the outrage merchants who get to grab your attention some more
As if those ex devs are the only talented people out there, and no one new will ever be any good. Yet that's what some want you to think.
But here is the kick in the nuts though, if the cost of living realy is too high in California, I too would go to other sites that would offer cheaper labor costs.
It is normal for developers to move to other companies/jobs or start their own studios. The companies then promote developers to senior and lead positions and hire new developers.
There’s probably 100 people or less outside of Epic Developers who actually know the engine. Just because you think you know one tidbit of it doesn’t mean you recognize all the other parts of the engine you need to understand to fix whatever problems you’re having.
That's a bigger problem with the lack of through training and high level programmers in the industry.
Hold up, so the studio was made 4 years and devs who quit found it right?.......How is this major news again if it happened back in 2021? i thought this happens like all the time with all game studios?
It resurfaced because of the Witcher 4
Because female Witcher bad but she isn't actually ugly so we gotta make up outrage somehow.
There.
Because it generates attention and all forms of News Media thrives on attention
because this entire channel is nothing but clickbait
Simply many people just now found it out, cause they do not care about CDPR or Polish gaming industry, they just want sensational content for clickbait titles.
They can follow in the footsteps of Rocksteady's developers who are now 100 Star Games and Rockstar's developers who are now Absurd Ventures and probably many more.
All these companies are running their talent out to make room for political hires, and all of them are forming their companies and starting over.
Rebel Wolves have been on my radar. Looking forward to their first release.
hmm... i think the issue isn't just the people that left, but also who they were replaced with... do they still have a coherent vision?
I'm glad this is old news that devs left and started their own studio because it means less wait for their games to release because they've already been working on them for years.
"Slavic post-apocalypse"
Has he not heard of STALKER?
or Metro 2033
@@VerminaeSupremacy Metro 2033 is not a “Post Apocalypse” series.
@@ThatMilkDrinker Metro 2033 world, like Fallout, is set after nuclear war and is pretty post apocalyptic, unless later parts of story somehow retconned everything that was stated in first books.
@@ThatMilkDrinker I don't expect you to have read the books, but it literally is more postapocalyptic than Stalker, where Ukrainian national government is pretty much operating outside the Zone.
@@VerminaeSupremacy I have read the books. While the world was decimated we only have this view from Russia. In some other works in the same universe the author that while the U.S. was struck as well there are still areas of it that survived pretty well.
The only thing about Witcher 4 that i wasn't big on is Ciri looking like Millie Bobbie Brown instead of Ciri in the last game. A Witcher style game with a vampire theme is 100% something I want to check out though.
slavic post apocolypse: so you mean, Stalker, Metro, Day z, tarkov lol
Callisto Protocol taught me the hard lesson that the whole team matters. I thought all the issues with Dead Space 3 was external influence. All the same problems were worsened in Callisto. The lead devs can't make magic happen without good help, who know when to support or warn against ideas.
Of course, the disadvantage of having your development team in Russia and Belarus is that now you're subject to economic sanctions due to the war in Ukraine. If you can't pay your devs, they aren't going to work for you much longer.
CDPR is absolutely beyond saving. The only question is how many games can they churn out before they've completely exhausted any talent and player good will they have left. I'm thinking two.
Pure bullshit doomerism. They still have senior people that were working on Witcher 1 working on 4 and have released Phantom Liberty, one of the best received game expansions in recent years.
How about waiting to see more of the game before yelling " It's over!"
Sounds about right for the current climate. They've still got plenty of goodwill, but people are already suspicious. One failed game can happen. Two and the company is dead in the eyes of players.
yall got a really weird view of "talent". its EXTREMELY obvious that none of you have ever worked in any form of production
@@Hanzo615 Because, my dude, we can point to the likes of Veilguard as a case in point. If you want to pretend CDPR is somehow immune to the consequences of establishing the same trajectory that led Bioware to its downfall, that'd certainly be a take.
@@Hanzo615 its very cynical, but its hardly without any evidence or merit. Doubly so considering CDPR has sliced their team in half, and then shipped the cyberpunk leads over to the US to fill up their half of the studio with US "talent".
I cant think of, at least off the top of my head, a single western story based RPG that's been really good in the last 2 or 3 years. You can call it doomerism all you want, but games have a $70-$80 price tag now, and most AAA games that release are straight horse manure these days.
So you're right that you should wait more before making your mind up, but its hardly surprising that people are skeptical considering the track record of the AAA industry these days. Basic pattern recognition.
"Studio of Thesseus", just like Rocksteady.
Like Rocksteady, Bungie, BioWare, Naughty Dog, TreyArch, Infinity Ward, Respawn.. The list goes on. The key reason for the old devs leaving is almost always creative differences too.
One word:
Przejebane
@@Shitposting_IHMN as a Russian speaker i think i understand what it means lmao
@@warbrain1053 TH-cam translated comments.
"What do you mean by-" *translates*
"Ohhhh. Yep, accurate."
LMAO I had to translate it
I'm genuinely hoping that the future Cyberpunk sequel, when, or even if it comes out, doesn't suck major dick. But from the sounds of things, I'm better off not bothering with CDPR's future titles. CDPR are more than welcome to try and prove me wrong on that front, but my gut tells me it's not going to go as great as they might think it will.
Rebel Wolves on the other hand, are going to be something I'm absolutely keeping tabs on, as much as possible. Can't wait to see what they start off with.
I'm way more interested in what Rebel Wolves are cooking than CDPR
Yeaaa. CDPR we know is dead now. The moment they shifted their development to that California studio I knew they were dead in the water.(Correction. It was Boston. The point remains the same. The chase for the Modern Audience by adapting the terrible West Game Development practice is a death knell for a company)
EDIT: CDPR White Knights go ahead and White Knight. I'm sure they care about you.
They were given another chance, but seems like the company tanked internally so the talent is leaving.
A real shame!
@@Zeverinsen plus side.... new indie titles that can beat out "aaa" games. Follow the talent not the studio
Did you even see the video? They are still making the game in Poland. You guys love to complain.
What California studio? Lmao, they have cyberpunk Orion being made in Boston. And Witcher 4 is being made in poland
did you watch the video?
Someone else here already said it but I'll repeat it: It's not the company that makes games great, it's the people behind it. Some companies like Ubisoft have been around for decades now but they haven't made a good game in nigh on 10 years because all their exemplary talent either left or retired. They've had flukes of successful games between 2015 and now but it wasn't due to any smart decision the company made, I can tell ya that.
This is partly why I'm not keen on the idea of old games I loved as a child being remastered or remade because 8/10 times they end up total dogshit, like the GTA Trilogy remake (which are actually good now but for the first 3 years of its life it was in an unacceptable state). Sure, I would like to be able to play games like Burnout 3 or Hot Pursuit 2 on my modern Xbox, however I just don't trust the current lackluster contracted talent at EA to redeliver that classic experience and not leave some things either outright missing or changed to "suit modern audiences".
Man these videos have really clickbait-y titles sometimes: "Key CDPR Executives Quit", but says in video this was news from 3 years ago and not current like you'd think. "Now They're Ready To Fight", but there's no fight; it reads like those ex executives are having a legal battle with CDPR or something, but they're just doing their own thing without crunch. I guess you gotta do whatever you can to get clicks on youtube these days
wages are indeed high. doesn't help when you have a 1000+ people staff of which 800+ are unnecessary to be there and don't add to the project in any meaningful way. no wonder prices keep going up when it is being miss managed.
Then there's massively overinflated games like Diablo IV that had 9000+ people working on it... Seriously, what the heck were all those people for when the game itself is shoddy shit gilded in gold.
I really hope they can fill those roles with other great people and pivot successfully, but the situation is pretty concerning right now.
We will know when the next game releases
Anyone notice how when “netease” gets involved with games they seem to die insanely quickly and then netease says “wasn’t our fault it was the players faults”
Looks like the AAA Mess will continue in 2025.
It will continue until all current "AAA" studios are gone or replaced.
5:30 Slavic is a pretty popular theme with Metro, Stalker and DayZ.
"are leaving"... wow selling something that happened years ago as a news... Kanik left 3 years ago. Information about that was in January 2022. Now is 2025...
CEO of Rebel Wolves left CDPR in 2021. He was accused as one of the main people standing behind the crunch in the company though it was never confirmed.
Thank you.
He literally states that in the first minute of the video. Maybe watch a little before writing a comment.. I imagine people like you wouldn't also let other people finish before spouting their nonsense.
Why are you just repeating him 😅
@@piotr7805 In the title and in the first seconds he is selling this like a news. This is pure clickbait.
Pretty much you can tell a studio is crumbling in the foundation when they announce that they will abandon they $400m engine to switch over to the horrorscape that is Unreal Engine
Fact! Lack of talent and vision is clear! Why innovate and develop when instant product can be used with prefabricated assets!
As soon as I heard Witcher 4 would be on UE5 I lost a lot of interest immediately. That engine is propped up by so much upscaling and frame gen. I've never had a positive experience with frame gen or upscaling. I fully expect Witcher 4 to barely run on 1080p. Also departing from the in-house created engine screamed to me a change in the rank and file development team. To move to UE5 meant most of the folk working were likely more familiar with it than the REDengine. I've lost a lot of hope in games that look photorealistic and instead feel more engaged with more stylized games that aren't trying for realism but instead have their own artstyle. And I'm sick of games that don't bother optimizing anything. A stable smooth experience on mid to low end hardware which is the most common hardware should be the goal. 1080p 60fps should be the absolute standard and minimum for games at native. But I look at what we keep getting, and especially after Mon Hun Wilds beta, I can just tell that we're going to not see that kind of optimization work again. Because the push for more profits is going to consider it non-essential.
^ This. I wholeheartedly agree. The obsession of gamers and devs alike with photorealism and this falsely assumed need to always be pushing cutting edge graphics has been a blight on the entire industry ever since 7th gen. So many dev problems come about from having to waste so much time on photorealistic graphics that will immediately be obsolete within 1-2 years while working with game engines that, while technically impressive, are frequently difficult to work with, prone to glitches, and/or feature subpar optimization options. We all thought UE5 was going to be this wizard-level tome of graphical tech yet instead I hear nothing but horror story after horror story of development hell from teams that adopted it or switched to it mid-production. Plus there's the fact that the entire AAA industry is crutching super hard on upscaling and frame-interpolation to prop up their major titles and even then a lot of them STILL run poorly and look like garbage. F*ck graphics and f*ck all the graphics whores out there incessantly whining about games not looking modern -- you idiots are part of the problem. I want more GAMEPLAY in my GAMES.
Well, Rebel Wolves is also using UE5 so IDK
I don't really think people take into account how difficult it is to deploy REDengine across multiple studios working in tandem across multiple continents, that don't speak the same language, but Unreal provides a baseline platform that 90 percent of all studios know how to use, I'll agree with some degree here. But to say that a game released in 2027 will "barely run on 1080p" is like, not even a fun hyperbole. It's just a bad one.
@@dylanherron3963they know no other form of discourse than hyperbole. It’s all Twitter grift narrative and patting themselves on the back for not being interested in something we barely know anything about yet.
Same, UE5 is the new thing to add to the list of how to see if a game company is crumbling
As someone who worked in 3D art in the games industry for many years I can tell you that every single studio and producer tells prospective employees "we don't do crunch, and we'll listen to your input." Every single one was lying. It would take a tectonic shift in industry management and process to not rely on crunch times at the end of a project.
ME Andromeda an CP2077 really taught me to not buy games based on dev reputation.
Well, as a fellow European I'm sure you know even in our cities living is becoming as impossible as it is in North America.
It may be old news, but it's cool to start hearing people abroad talking about the Rebel Wolves. I hope Konrad and his crew will deliver something on par with the Witcher.
Slavic post apocalypse?
Stalker, Metro and in part Atomic Heart are good examples
Thanks for the video, informative as always, cheers! 🥂
Bellular...Im hoping you can shine a light on the speech censorship in Rivals and how everyone seems to be either turning a blind eye or accepting it because they are mad at Overwatch.
Im mad at Overwatch too! Bought the original that literally got deleted for a shitty free2play cashgrab bait-n-switch.
...But the fact that I can't post a message about Winnie the Pooh in Rivals (without getting banned) because of Xi Jinping is CRAZY.
WHY ARE WE ACCEPTING THIS??
Because west is as ban happy, harvest data the same and game are s#@t ?
Not being from any of this cultures CN look like silly petty tyrant and Cali are nuts cult with always growing list of nono words/images/action etc.
And as mentioned quality start to be better than what west do (in story and character KR and CN started being better 10 years ago that what west did at the time)
Its because anybody coming from overwatch is already familiar with not having freedom of speech. Blizzard is also chinese owned
You should do a 'where are they now' for directors, designers, and writers of popular games of the 90s through 2015 who've left their companies under questionable circumstances.
from CRPG to ARPG? Damn it. Well thats a disappointment.
*_Friends in Poland tell me this was a reaction "to all the strange DEI within CDPR"; that's why they wanted to leave._*
Uh oh red flag. That said the people that oversaw Cyberpunk at the start weren't good either. It's the current team that fixed most of the game's issues and released that amazing DLC.
Hindsight it was mostly the fault of the investors and high ups, not the development team who wanted an extra year or so to polish (no pun intended) the game to a more complete state.
Not sure tbh. The core part of CP2077, the story, narrative and presentation is great. The shortcomings of the game can almost entirely be attributed to it being rushed, only having 4 years of proper development time, which is insanely short for a game that size.
And only really execs/CEO's and investors can be blamed for rushing a game like that. The game directors and developers basically have no say in the matter.
I think I could hear Nintendo's lawyers shuffling about when that sphere-like monster capture device was thrown at 6:59...
On a more serious note, regardless of how any of these games turn out, it's fascinating to watch the industry grow in real-time. Video games are so young compared to other media, and seeing companies grow, succeed/fail/fracture, and evolve alongside the tech and creative works themselves is pretty cool. Like no aspiring film enthusiast is going to make the next mass hit from their home office, meanwhile we've got things like Balatro which started as a "learning project", and on the other end Concord which [the hot sauce scene is already playing in your head]. The Witcher 4 could be game of the year. Or CDPR could implode. It's the wacky wild west out here.
Does no-one realise GoG is gone too?
I'd actually buy old, "refurbished" titles on GoG if they actually sold them. They added like 20 "new" old titles since 2015.
I've also heard they're not even updating games to be playable on modern windows anymore, which removes the entire point of the platform.
@theanonymspysandwich wait is that last part true with them not keeping them up to date? That was as you said the whole original point of the damnplatform
@@etherealboomslang991 The update games and even just committed to doing it in perpetuity with bells and whistles even for titles removed by publishers like WC2 and Diablo 1, I have no idea what they are about.
@@Dorrovian Their DOS library barely works because their DOS launcher hasn't been updated for modern windows. If i have to change config files myself to run the games i bought, are they really doing that well of a job of archiving and making games playable?
@@theanonymspysandwich I have just checked my Doom II and Hocus Pocus, both run after just pressing "Instal" and then "Run". No idea what you are talking about.
I think it's a shame that they threw away their engine because it's always been very flexible and moddable.
I could say now that the games will probably get much bigger and better, but will preform worse and be less moddable.
though they'll have less problems with having to develop a game engine _and_ a game so maybe the games could be better, we've yet to see anything concrete.
CDPR has shipped Phantom Liberty since their absent, that is not "plenty of content" that is 1 dlc...
A 20-something hours DLC.
And a complete overhaul of the leveling and perks system of the base game.
@moira4707 They've still only made 1 new product since, that being a dlc that added onto an old product.
As much as I adore 2077, 1000% never giving them another preorder dollar. My hopes are not high for UE5 + Project Orion. At all.
CDPR may look like they are doing great now. but after these events i think of thier situation as a deadly cold. Right now we are waiting for the incubation time to finnish. And then comes the symtoms and then its down from there. A storm is comming and they decided to build thier house out of hay.
This makes me so sad :( tw3 is such a masterpiece and it would be such a bummer to see the 4th get treated like the god awful Netflix show. Hopefully it goes well
Yeah I'm done with CDPR. Excited to see what the skilled guys that left come up with.
Why aren't you interested what skilled people who stayed come with? Witcher 3 had 250 core team and 1500 more people around the world.
@Dorrovian I have no real interest in feminism and the "man bad" agenda and that seems to be what they are going for with Witcher 4. Hopefully I'm wrong and they don't go that route but I'll wait for a reviewer like Endymion to see what the game is about just like alot did with DA: Veilguard.
@@RedeyeJedi2985 Did you play Witcher 3? Because entire "sacrifice woman from village" thing is something that happens in Witcher Quests there too. I think more than one time too. That's extremely old trope in ton of mythologies and folktales.
so these people all left before Phantom Liberty shipped which is considered by the vast majority of players to be an extremely quality product. Why should I be worried about Witcher 4 again?
I don't think this is the last nail in the coffin but it's all downhill from here.
Put left 3 years ago in the title and stop click baiting, same thing every time dude...
He explains that it was 3 years ago, and not recent. Did you watch past 10 seconds?
@@jayl5032 I did indeed, but you're missing the point. He makes the title sounds like news, when in fact what the title refers to happened years ago. And he does this all the time...
@@Dataliciouz I feel ya. Clickbait is a huge problem. Channels do what they can to stay afloat I guess.
@@jayl5032 Yeah I suppose, I'm just so tired of it
If this happened 3 years ago I'm still hopeful. Phantom Liberty is nothing less than AMAZING, the best experience I had in recent years alongside BG3. That's what I expect from CPR, from writing and technical aspects to pricing and consumer ethics.
If they stay in that route they are still the ONE large dev alongside Larian (even if they are not indie) to deserve my trust.
I resolved to never buy another CDPR game after the incredibly deceptive marketing campaign for CP2077. The game itself is pretty decent, but it's NOT the game they promised. They lied about the development time. They lied about features. They even lied about the genre. And nobody ever talks about it anymore because they bungled the release so bad it's now considered a comeback story. So yeah, I'll pass on sending CDPR any more money.
You mean you can't advance by hacking (not really), and have claws to wall run? Or a real persistent world (damn, turn your head and models of ppl and cars change!)
Not sure about nobody talking part.
After edgerunners, phantom liberty, and 2.0 and later updates, the interest seems to be revived and rapidly. I just finished it recently, and while yes, it's still different from the promises, it is really well done. And I was surprised while looking for some cyberpunk content, how much stuff that I enjoyed in this game is actually very recent, with 2.2 being barely month old
@@emperorxenu519 I never payed attention to the marketing and only played the game this year, I'm curious what they lied about. What genre was it supposed to be / what features never made it in?
I'll take a stab at the cut features they promised
Weather
Street cred
Reputation
Random car chases based on gang reputation
More gangs and random encounters
Police interactions
Apartments and npcs hanging out there
Basically, it was marketed as a RPG GTA 5 with more features and it released a broken mess
@@aitorbleda8267 They advertised the spider-bot mission as being as "deep" as the entire game would be. Meanwhile you barely get any meaningful choice in any other mission.
We already have Slavic post-apocalypse: Metro series and STALKER series (second one is not fully post apo, but part od the world we play in is close enough).
As far as Witcher 4 goes. I like Ciri but I’m not really interested in a game with her as the main protagonist. The thing that drew me to Garalt in the books was his philosophy and his internal struggles with neutrality. Ciri was never quite like that.
I think Ciri can still make a pretty compelling MC for a Witcher game if only because she has a lot of bagage to untangle and a lot of soul searching to do to become her own person.
That being said, finally, a 'eh maybe not Ciri' take that isn't thinly veiled bigotry. Thank you
I’m sure it will still be a great game, I just think personally a game about a young Vessimir would have been a better story. Not because he’s a guy, but because he was one of the oldest Witcher’s from when witchers were still new and faced extreme prejudice. I think a story exploring those topics would have been a little deeper on a philosophical level staying true to the authors ideologies as well. That also being said I think the way the books ended the story for Geralt and Ciri will always be my preference.
There’s a chance to make this good, if you let’s say, have an option to take the Trial of the Grasses or not, affecting her abilities and obviously the story Bioshock style, who knows if they can pull it off though
Ciri in books was more mcguffin than protagonist. She is to powerful to be compelling in long run.
This is why they want mess so much with lore to force her to be one and i doubt whole DIE would help with any thing that would help banned.
@@offnet6934 You often get entire books focused on the macguffin's own actions and struggles? She absolutely is the main character of the saga by book 4. Whether they can make a great video-game character out of her remains to be seen, but it's definitely possible.
Just wanted to throw a testimony that I put 120 hours into C2077 on launch on my original Xbox One. I did have to restart my save 60 hours in, and I didn’t care. Game was fun.
Hell, my experience was arguably BETTER than others, because when I experienced glitches, I often couldn’t tell whether they were actual glitches or “fake glitches” for the aesthetic. It was hella immersive for me, and I’m one of the few who loved the game and had a truly great time on launch. The mess was heartbreaking to watch happen in real time.
Witcher 4 is 110% gona be scuffed. Thank god I am over the franchise I can’t imagine still being a fan and being excited for this shit.
So many commentators didn't even watch the video.
@@Iverald As is usual on this channel. People engage with the title rather than the content
Am I the only one worried about the fact that investment companies buy stakes in these new studios before even the first game is made? Where many say "good for them, they deserve the money," I see creative control already being compromised.
While I sort of get the concern I don’t think it’s a major cause for alarm.
CDPR grew massively in recent years to the point now where they’ve basically got two large games in various stages of development. For devs who spent so long in the CDPR of Witcher 1 or 2 that probably feels like a major culture shift.
CDPR is also moved it’s cyberpunk sequel to its new Boston studio, i would guess there were a fair few devs that wanted to work on cyberpunk but didn’t want to move to the US which could explain the job losses.
CDPR is still hiring talented people, they recently bought in several staff from other studios, including Anna megill the former narrative lead at remedy and Alexander freed, a former lead writer from BioWare. Along with a lot of other for,er lead staff from IO, obsidian and a lot of other studios.
Honestly I’d only be concerned if pawel sasko left the company as he’s been the driving force behind so much of cdpr’s quest and story narrative in recent years. Churn is natural in gaming industry and while we shouldn’t trust blindly we also shouldn’t be raising alarm bells so far out.
Well said, thank you.
Rule 1: Never pre-order games and rule 2: aim to always get them on a sale. You will always avoid a catastrophic purchase following these two rules.
very sad, but at least we had a good run. rest in peace, CDPR, you were one of the best of all time.
You'll definitely see two minds with this. People thinking they stabbed those creatives in the back, and those who looked at the situations and realized they may have needed to be removed. Actions deserve consequences, and if they really did learn from it, hopefully they do take good lessons to their new studios. I am waiting to see what CDPR is going to release next.
It’s still wild to me how easily people forgave CDPR after lying about the state of cyberpunk at launch
Easily? It's been 4 years! people no longer have the time compared when they were in lockdown to bash CDPR like before. Besides Cyberpunk despite the lying state is an even better state than it was 2 years ago.
I gave them my money when patch 1.6 dropped and it was clear the game was in a good state.
And it was money well spent. I gave the money again when Phantom Liberty dropped and I loved it again?
That's the contract I have with CDPR. If they release good games, I'll happily pay for them. But I'll not part with my money before I can have an idea of whether they're good games or not. And I'll not scream about how the "company is dead" or whatnot until I have proof that yes, they fumbled the bag and are in internal dissarray.
It's silly to get overly emotional about *companies*
GORD is amazing. Anyone who likes the genre should give it a chance. Imo it doesn't deserve the mix reception. Updates have come over the last few years making it a much better experience.
CDPR stock is riding high off the coat tails and work of the people who left. Once it's seen the quality of slop that's going to be put out, the stock will drop, and it'll drop HARD. Nostalgia can only carry a studio so far before it's gone, and people realize the soul of the company is dead, and it's just a corpse. I'm done with CDPR, and CyberPunk is the last title I'll ever get from them. I'll value and be thankful for Withcer 1-3 and Cyberpunk in its final form.
Funny you'd mention Cyberpunk in its final form when it's people currently at CDPR who did that work but hey, wallow in your negativity if you so wish
Pfft CDPR stock has been crashing since the release of CP2077. I own a share. Bought it for $14 after it had plummeted from around $100 just before 2077's release. It's been hovering around $10 since then. They rarely been able to get it over $12 in the last 2 years. After the latest trailer, it did hit $18. It's currently $11, supposedly it's $40, but the actual selling price is $11. They won't be able to get it up until Witcher 4 is close to release - if not until it's been released and is successful. Investors are skeptical right now.
Rebel Wolves, worked on the White Wolf, advertising with wolves... they are the Space Wolves of game devs.
I hope this doesnt effect CP. It was one of the best things to have ever been created.
that's a dangerous abbreviation, specially with what followed it lol
Ummmm i hope this doesn't effect Witcher 4.
Umm
woah ??
@@sirtaugs yea.. don't get your hopes up.
A few cdpr devs left and formed studio blank but you never heard about that one. The promo screenshot they released for their first project is a chick driving a car and a baseball bat in the backseat leaning onto the center console. Identical to the bats position in the back of Vs first car you get in cyberpunk. I thought that was noteworthy
Well witcher 4 is not being developed for fans of previous games but for modern audience that does not care for the existing lore, story, etc, - as its director said himself. No suprise that best workers of CD project are gone.
Lol, stay mad little guy 😂😂😂
So odd to me because a 4th installment in a series seems like an awfully bad way to attempt a new audience.
Watch what truth you say on Bellular, there's mostly shitlibs here
Oh I don't know as someone who played the Witcher games in order of release (so a fan from previous games and too old to be this 'modern audience') all I saw in the teaser was you get to play as the stronger of the two playable characters in Witcher 3. Ciri. Who looks like an actual person not a pin up or something. Both fine no issues personally with either of those things. weird that other people seem to be upset about that but whatever
No I've not read the books and no I don't care because I am just a fan of the existing games, besides I thought Ciri 'escaping' her fate by becoming a witcher kind of works and I do know enough about the lore to know that there is no explict mention that women can't be witchers just that the process worked far better on boys so thats where the research was focused. I dunno and don't care, if the game is good then great if it isn't well it is number 4 in a franchise that started nearly 20 years ago so meh whatever
The lore? you mean the lore they fucked with in every single game?
Is it a meme to use 'doing' instead of a more suitable verb?
"They're doing new companies" - you mean starting? Creating? Working for? This happens all the time, not just with Bellular, but a lot of other gaming TH-camrs or streamers. Either it's a meme I'm not in on, or we've now reached the level of speech where the only verb is 'to do'.
Witcher 4 will also likely be a flop; it doesn't even have a release date, and people already hate it.
Because this vocal minority got brainwashed by culture wars
@@drbright6608 The Witcher still has huge existing fan base, CDPR just need to play their card correctly and not going Ubisoft's way.
I suspect it's going to be a "loud vocal but small minority" when it comes to Witcher 4. Unless they really do completely soil the sheets with it, in which case it'll flop not for the reasons Reddit is losing its mind (and proving once again why it's the sewer of the Internet) but for the more prosaic reason of it being a terrible game.
As someone aware of the discourse going on, I can't imagine making such a massive generalization for arguably one of the most successful RPG's in history. Like, did you just peruse online forums for a few days and create this entire conclusion?
@@SimuLordI think it will depend on whether or not they go with "the message" or actually have a decent lore-based reason for the new Witcher being Ciri. If they go with the first, the "vocal but loud minority" will rapidly become a swell of "no thanks," and the game will pull a Failguard. The second option will likely win over the majority of hardcore fans, myself included, especially if they do it right and don't mess up the gameplay.
"Haste makes waste."
"Slow and steady wins the race."
"Better to measure twice and cut once."
I wondered how long before CDPR would be ran into the ground by corporate stupidity stifling creativity. Ten years it seems... ten years!
14:17 "Strict no-crunch working environment, based on trust and mutual respect" I would rather have it based on legally binding documents not "trust and mutual respect"
Wokecher 4? Hard pass ..
Devs that made Witcher 3, that talent, left the Studio some time ago .. nuff said
Loved Ciri, but Witcher franchise is nothing without Geralt at it's center. And even then, I think the W4 would fail just the same. It's not the CDPR we remember anymore ..
I wonder if it's financially viable to move teams to the nice parts of EEU for a period of 2 years while finishing the games.
Were they the bullies or the bullied that left?
I don’t trust the "bullied" anymore. They wind up being over dramatic wusses
And the "bullies" end up being normal bosses who didn’t tip toe enough around all of the women and activists feelings