Making a Base Template for Substance Designer

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  • เผยแพร่เมื่อ 1 พ.ย. 2024

ความคิดเห็น • 7

  • @jacquiewiegand6323
    @jacquiewiegand6323 ปีที่แล้ว +1

    WOW thank you so much!!!! I just got this and felt so overwhelmed, you got me started on the right foot!

  • @jaffara2581
    @jaffara2581 ปีที่แล้ว +2

    Been looking for this everywhere thanks Brian

  • @Siwanbayek
    @Siwanbayek ปีที่แล้ว +1

    Thanks bro

  • @Mamori3D
    @Mamori3D ปีที่แล้ว +1

    Hey mate super nice. I highly suggest instead of using a HQ blur node, use a Safe transform node. The blur HQ will mess up certain materials from start and you can always add it later if the mat needs it. The safe transform will fix any mistakes it has. Even Daniel Thiger (A substance desiner god) makes it that way. Cheers my man!

    • @BrianFoster
      @BrianFoster  ปีที่แล้ว

      Thanks for guiding future viewers, you are right that it is safer. Daniel Thiger is indeed fantastic!

    • @north6935
      @north6935 7 หลายเดือนก่อน

      how would safe transform be better than a blur on that instance? I'm trying it on my graph now and it just moves things around

    • @north6935
      @north6935 7 หลายเดือนก่อน

      I have Daniel Thiger's Fundamentals and haven't seen that, maybe I missed it