PLAYBOOSTERS A craptastic WOTC bombshell of news from Mark Rosewater

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 2

  • @WillBensonNY
    @WillBensonNY 11 หลายเดือนก่อน

    The issue I have is that it seems like this is a way for them to dump more commons in a pack. There are six commons, but then the list slot is either list or common so really it’s seven commons usually. Then there are the two wild card slots, which can be any rarity but most likely common or uncommon I’m sure. So that means in a fourteen card pack we can open up to 9 commons. This is a bad look but one they are polishing as a chance to open more mythical/rares. Oh and the price is the same as set.

  • @yxyburke
    @yxyburke 11 หลายเดือนก่อน +1

    Yeah. I just got done explaining to a group where my opinion was asked on it. I must say I don't think this is necessarily a good player or store thing overall.
    Drafting (as you said being a draft store) has a clear cut and dryness to it that allows players to play and use their ability to make good decks with what they get rather than luck. They also play to experience the new sets and the presented mechanics in them. With this merginging of sorts (especially if they do add "list cards") will add a variability to drafting I don't think is healthy for the draft "format".
    But what about people who want newer fancier versions without breaking the bank or a slightly higher chance to get that rare they do need for a deck. Set boosters are already the perfect solution for that. For a fraction of the price more (generally about 2 dollars more from a draft pack depending on area and store) you can get that. Most people already aren't buying these packs to play with them rather to try and pull specific cards and going to what has an increased chance to get them, not play with the packs and make a deck out of it.
    So based on what we're seeing there's now an increased variability with draft packs for people looking for draft games. And a watering down if you will for set pack buyers (although I feel like this is somewhat less impactful). Now you could argue there are already factors in draft from turn order first pack etc. But the chances are always the same and they are not as heavily set to change the outcome. A lucky draw may help you win but multiple times over I have seen people who've pulled good rares and even made good decks with them lose to common uncommon decks with less powerful rares. The chance shift we have here has a high likelihood of disproportionately adding and distributing rares which increases the lesser everyone has equal chances to not everyone does, which is the whole point of drafting. Getting the luck of the draw that is equal to everyone else. As for buyers (and it could be different) you're getting like I said a watered down set so less chance of pulling a prettier version, or if going for a specific rare, pulling said rare due to less rare slots. Distinction and variety is good to appeal to more masses and the current set up I believe achieves that very well. It allows people who want to experience draft for draft and people who want a higher chance for rares and fancier versions without spending too much more on a collector pack that option. Without negatively affecting what other people are going for. Now from a store perspective I also disagree with this because we get a set amount of each box type allocated to sell for. Generally our draft sell less than our set do due to the previously stated of people looking for slightly higher rare chances without breaking bank. It's a good middle ground and we are left with a normally healthy amount of draft to be used every week to sell for people looking to do their own drafts and support our store drafts. It is a good working balance. Not to mention kind of on the similar point as before price guaging. Will drafters and people looking for the base card types be forced to pay more based on the pack fusion and set buyers paying less which is ok but you're also getting slightly less especially when that initial difference is already mostly marginal? Most likely and once again I don't think that is healthy for the difference and distinction to satisfy the player base overall. In whatever reason wizards, or maybe rather Hasbro, they are weakening the strengths of each different pack to sell to customers while also limiting their choices for what they may want.
    TL;DR I think this breaks up the current balance of packs the game has for people who would directly be interested in either limiting the values of both and removing choices for whoever may want either for a specific reason.