Snappers Facial Rig

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  • เผยแพร่เมื่อ 25 พ.ค. 2014
  • Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses.
    e-mail: info@snapperstech.com
    facebook: / 138488292872249
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ความคิดเห็น • 451

  • @FranckSauer
    @FranckSauer 10 ปีที่แล้ว +64

    Extremely impressive rig

    •  10 ปีที่แล้ว +2

      Impressive ...

  • @mauriciopachon8218
    @mauriciopachon8218 10 ปีที่แล้ว +2

    The Blendshape, Shader and Normal map quality is outstanding! Great job!

  • @thoringg
    @thoringg 10 ปีที่แล้ว

    What I love about this is the fact that his face isn't symmetrical, bumps, wrinkles, pores, all seem to be independent. Love this.

  • @danrocker3855
    @danrocker3855 10 ปีที่แล้ว

    This is the best Facial Rigging that i have ever seen.
    AWESOME model
    AWESOME material
    AWESOME skin
    ...
    Just..... AWESOME

  • @RantechRadio
    @RantechRadio 10 ปีที่แล้ว

    This person needs to be giving the world lessons on the subject! There are soo many games and 3-d movies out there that still fall pretty short in facial animations and mapping even with a human double as a reference.
    Clearly a person ahead of his class.

  • @Killadey
    @Killadey 10 ปีที่แล้ว

    This is impressive on so many levels, amazing work, well done.

  • @nosalis
    @nosalis 10 ปีที่แล้ว +6

    very impressive! great character model + texture also

  • @Ironpants57
    @Ironpants57 10 ปีที่แล้ว

    Words can not express how great this is. I mean I haven't seen anything like this before. And nothing like this was in avatar and in any recent games. 100^e+1000 out of ten! If only games and movies could be this good in animating and texture..

  • @mohaimndraz
    @mohaimndraz 10 ปีที่แล้ว +2

    عاش يا رجالة.
    لينا الفخر كمصريين انكوا عملتوا ده.

  • @someoneontheinternet3090
    @someoneontheinternet3090 9 ปีที่แล้ว +15

    And here I thought getting my frog to walk in Blender was impressive. This is crazy.

  • @PipArt3dStudio
    @PipArt3dStudio 10 ปีที่แล้ว

    Awesome full rig of face. I've never seen one more perfect than this!!

  • @VeloxStudios
    @VeloxStudios 10 ปีที่แล้ว

    This is the BEST face rig I've ever seen in my life!!!! Awesome

  • @KadeMarkoux
    @KadeMarkoux 10 ปีที่แล้ว

    This is just super impressive and the face is so amazingly real. I wanna learn how to make faces that good!

  • @pdublt3d
    @pdublt3d 8 ปีที่แล้ว +2

    Very pretty. Model and textures look world-class. Your combos are working pretty well too. I'd love to see an animation using this rig. My only worry would be how Animation friendly the interface is, and what happens when you start forming complex phonemes. Also hope there is lighter version to work with, cause that geo looks heavy!

  • @21EC
    @21EC 9 ปีที่แล้ว +13

    freaking incredible 5 stars! totally realistic!

  • @sibience
    @sibience 10 ปีที่แล้ว

    Holly molly one of the best rigs i've seen so far.

  • @AtkinsAtelier
    @AtkinsAtelier 10 ปีที่แล้ว

    As an artist who loves drawing portraits, this tool would be incredibly useful for dynamic references.

  • @Later_Doober
    @Later_Doober 9 ปีที่แล้ว

    I first saw this a while ago and I was amazed then and I am still amazed. I have showed this to some of my rigger friends and they love this as well. But I don't think this would come to games anytime soon.

  • @Davvyk
    @Davvyk 10 ปีที่แล้ว

    Incredible. Cannot wait to see this implemented.

  • @FutureSlap
    @FutureSlap 9 ปีที่แล้ว +34

    we're crossing the uncanny valley bitches!!

  • @mickellyedna
    @mickellyedna 10 ปีที่แล้ว

    Overpowered RIG man, awesome stuff!

  • @desmondnel5706
    @desmondnel5706 2 ปีที่แล้ว

    That is freaking crazy. That's so good it should be illegal. I want to see this in a short film.

  • @natteandersson
    @natteandersson 10 ปีที่แล้ว

    Amazing!!! Seriously you are a pro. You would easily get a job werever you wanted. As long as you do this good!!! Really awesome.

  • @iyoboeki9749
    @iyoboeki9749 10 ปีที่แล้ว +2

    Loving those skin deformations...

  • @MELUCHIDANCER
    @MELUCHIDANCER 10 ปีที่แล้ว +1

    Amazing work guys. Keep it up!

  • @beatboxbuynsanjaa
    @beatboxbuynsanjaa 2 ปีที่แล้ว

    Those wrinkle maps are insane

  • @koyima
    @koyima 10 ปีที่แล้ว

    incredible work, BRAVO!!!

  • @inthelittlewood
    @inthelittlewood 10 ปีที่แล้ว +16

    2:09 "Whatchu talkin' bout Willis?"

  • @sshua91
    @sshua91 10 ปีที่แล้ว

    Потрясающие качество работы!

  • @nassimcreed
    @nassimcreed 8 ปีที่แล้ว +57

    My face when I saw this video 0:59

  • @ProvidenceSion
    @ProvidenceSion 10 ปีที่แล้ว

    Best facial rig I've ever seen!

  • @jeancampos5831
    @jeancampos5831 10 ปีที่แล้ว

    Wow! Very impressive work!

  • @tommix83
    @tommix83 10 ปีที่แล้ว

    Insane rig! This is why I love my job

  • @Way2Close
    @Way2Close 10 ปีที่แล้ว

    That is the best rig i have ever seen... just wow.

  • @polkm7fromps3
    @polkm7fromps3 10 ปีที่แล้ว

    I didn't even know rigs got this good.

  • @RikkTheGaijin
    @RikkTheGaijin 10 ปีที่แล้ว +1

    This is mind-blowing!

  • @dummyphat6734
    @dummyphat6734 10 ปีที่แล้ว

    That is the most amazing rig i have ever seen.

  • @DevAnomaly
    @DevAnomaly 10 ปีที่แล้ว

    Someone spent a whole lot of time staring at that face!
    The rig is just mind blowing!

  • @vanburen08
    @vanburen08 10 ปีที่แล้ว +3

    Still better looking than the CGI in The Mummy Returns.

  • @Orelion
    @Orelion 10 ปีที่แล้ว

    Wow! This left me speechless.

  • @PhilW222
    @PhilW222 9 ปีที่แล้ว

    This looks amazing!

  • @shaun8392
    @shaun8392 5 ปีที่แล้ว

    Tiill date, this is THE BEST rig i have ever seen on internet

  • @MusicByThai
    @MusicByThai 10 ปีที่แล้ว

    best rig ive seen so far

  • @patrickVDK
    @patrickVDK 9 ปีที่แล้ว

    I can't stop watching this

  • @ETCDfilms
    @ETCDfilms 10 ปีที่แล้ว +3

    I would love to see a wire-frame to see the topology of it. Do they have different normal maps or bump maps for the different morphs if it is a lower polycount?

  • @Domzdream
    @Domzdream 9 ปีที่แล้ว +1

    Holy fuck! That's so realistic! I would love to animate his head! I wouldn't leave my computer for at least 3 days, non stop animating!

  • @TheCgfriends
    @TheCgfriends 10 ปีที่แล้ว +1

    wow,amazing work

  • @TdLI7
    @TdLI7 10 ปีที่แล้ว

    I can't believe this ! How amazing ?
    Could we ever see a breakdown of this ?

  • @MONEYVAL9
    @MONEYVAL9 10 ปีที่แล้ว

    Dude , jaw dropping , and every one was talking about 3d has this uncanny valley , i say wat uncanny valley

  • @chariots8x230
    @chariots8x230 2 ปีที่แล้ว +2

    This is really amazing! Can you accomplish something like this by using stylized characters, such as anime characters or Disney style characters?
    I still have yet to see a good facial rig like this one for stylized characters.

  • @liangdongzhu3082
    @liangdongzhu3082 10 ปีที่แล้ว

    This is not art ,it is science!!!!

  • @msantiago2020
    @msantiago2020 10 ปีที่แล้ว

    Just awesome work...

  • @frazalikhan1
    @frazalikhan1 9 ปีที่แล้ว

    simply Awesome! true hardwork.

  • @cloudgold1
    @cloudgold1 10 ปีที่แล้ว

    amazing bro.... no comment...

  • @STROBdotNET
    @STROBdotNET 10 ปีที่แล้ว +8

    wow! great! Any details about how how much and when ca we buiy this plugin for 3ds max?

  • @lucakaluso3257
    @lucakaluso3257 10 ปีที่แล้ว

    My god! Outstanding....

  • @TheSamboful
    @TheSamboful 10 ปีที่แล้ว

    Awesome stuff!

  • @TheTanzl
    @TheTanzl 10 ปีที่แล้ว

    Wow!
    This amazing!

  • @FranckSitbon
    @FranckSitbon 9 ปีที่แล้ว

    Wow amazing!!!!

  • @alecalonge
    @alecalonge 10 ปีที่แล้ว

    Awesome rig.

  • @EnterReality
    @EnterReality 10 ปีที่แล้ว

    Holy crap! awesome!!!!

  • @gaspoune35
    @gaspoune35 10 ปีที่แล้ว

    This is awesome!

  • @Evolutionadv
    @Evolutionadv 9 ปีที่แล้ว

    I am so proud of u guys JUST KEEP GOING :-D

  • @MaxLeRelaxer
    @MaxLeRelaxer 10 ปีที่แล้ว

    impressionnant toutes les possibilités et très bluffant =)

  • @W1SEMANPUBLISHING
    @W1SEMANPUBLISHING 10 ปีที่แล้ว

    BRILLIANT!!! That's what it's all about, right there. Well, if you're looking for aspiring filmmakers and artists to test the hell outta' that rig through their own ventures, sign us up to the LONG list! #CHEERS

  • @jraz613
    @jraz613 10 ปีที่แล้ว

    Simply awesome...

  • @megstan9700
    @megstan9700 10 ปีที่แล้ว

    Impressive!! damn so good!

  • @TheLobstersoup
    @TheLobstersoup 10 ปีที่แล้ว

    Damn cool head model, too. But yeah, this looks extremely fun, even from an outsider's perspective.

  • @marthinus.x
    @marthinus.x 10 ปีที่แล้ว

    Oh man, this looks so good. My face was like 0:59 all the way through.

  • @perceval_
    @perceval_ 10 ปีที่แล้ว

    Jaw dropping work! Are the wrinkles hand sculpted or part of the photogrammetry capture?

  • @Q36BN
    @Q36BN 10 ปีที่แล้ว

    damn, this looks good

  • @morcoviatza
    @morcoviatza 10 ปีที่แล้ว +1

    not bad. multiple wrinkles maps are great

  • @BiZkiDD2
    @BiZkiDD2 10 ปีที่แล้ว

    Amazing job man! o.O

  • @johndocter1991
    @johndocter1991 10 ปีที่แล้ว

    impressive rig

  • @Fabizm1970
    @Fabizm1970 10 ปีที่แล้ว

    Great work

  • @CaerwynFfraethineb
    @CaerwynFfraethineb 10 ปีที่แล้ว

    Just... awesome...

  • @RicardoEsteves
    @RicardoEsteves 10 ปีที่แล้ว +5

    The future of gaming.

  • @marcusjborg
    @marcusjborg 10 ปีที่แล้ว

    Very cool. Great stuff.

  • @usparks
    @usparks 10 ปีที่แล้ว

    Epic facial rig. Damn!!

  • @VFXKitchen
    @VFXKitchen 10 ปีที่แล้ว

    Mind Blown !! :D

  • @rodolforubens
    @rodolforubens 9 ปีที่แล้ว +3

    A lot of wrinkle maps there, imagine how hard was to make all of them.

  • @ChakibTsouli
    @ChakibTsouli 10 ปีที่แล้ว +12

    0:56 my face while I was watching

  • @Grimjar
    @Grimjar 10 ปีที่แล้ว

    This is amazing! This is great in animation protect! And think if you use this tech in videogames?! next gen software

  • @oklavamusic
    @oklavamusic 7 ปีที่แล้ว

    I can watch this for hours

  • @pj3352
    @pj3352 10 ปีที่แล้ว

    thats just awesome

  • @YGODueltainer
    @YGODueltainer 4 ปีที่แล้ว

    So to give wrinkles to the face just paint the wrinkles on displacement map and a driver?

  • @eugenel5108
    @eugenel5108 10 ปีที่แล้ว

    WOOOOW! Awesome.

  • @potatouchiha459
    @potatouchiha459 9 ปีที่แล้ว

    really amazing..

  • @TheIvoGameplays
    @TheIvoGameplays 10 ปีที่แล้ว

    Amazing!

  • @deviljerome
    @deviljerome 9 ปีที่แล้ว

    awesome dude

  • @cyrildanneels365
    @cyrildanneels365 10 ปีที่แล้ว

    one word : amazing

  • @slotrmusic
    @slotrmusic 10 ปีที่แล้ว

    next level!

  • @crickhiren1
    @crickhiren1 10 ปีที่แล้ว

    great, kadak, tagda, zakkas, the best :)

  • @HingridYuan
    @HingridYuan 8 ปีที่แล้ว

    Soo cool!!

  • @31MrRoss
    @31MrRoss 10 ปีที่แล้ว

    Крутяк блин!!!! скорее бы в игры это вставили!!

  • @YotaStreaming
    @YotaStreaming 10 ปีที่แล้ว

    impressive!

  • @TheUnpredictableJack
    @TheUnpredictableJack 10 ปีที่แล้ว

    THIS LOOKS REAL!!!!

  • @Zigar114
    @Zigar114 10 ปีที่แล้ว +1

    star citizen needs you!

  • @HBMHD
    @HBMHD 8 ปีที่แล้ว +10

    1.- 3D-scan the facial expressions.
    2.- Retopo, clean, get UV maps and texturize.
    3.- Use Maya's blend shapes.
    4.- Script a rig manager and program your different shapes.
    5.- ???
    6.- Profit.
    Sounds simple, but I bet there's a ton more to it.

    • @sebastianahrens2385
      @sebastianahrens2385 8 ปีที่แล้ว +1

      +HBMHD For blendshapes and possible texture blending you need exactly the same UV layout for each mesh. If you retopo each expression, that's a lot of cleanup/synchronizing work to do. Blendshapes aren't that performant, too. So a lot of stuff is done via bone rigs/expression keys etc.. I don't know much about this, but I'd guess creating the actual rigs, painting the weights and setting the whole thing up is the most complicated part. I mean, look at it, you move one controller and the whole face reacts. It's not as easy as just throwing in some lines of code, that I can promise you :D

    • @HBMHD
      @HBMHD 8 ปีที่แล้ว

      Sebastian Ahrens If those were actual joints I'd applaud their work, but I really don't think so to be honest; but then again, retopologizing each facial expression and unwrapping the UVs sounds like a tons of work too (you could use the same texture though).
      There's also the possibility that they scanned, retopologized, UV wrapped and textured a poker face and then made the facial expressions in Zbrush with reference pictures of the same actor and then exported the layers for blendshapes in Maya and finally set up the joints to act on each part of the mesh, that actually sounds much more practical than trying to create the wrinkles with weight maps.
      Guess we're close, every method would work anyway lol.

    • @sebastianahrens2385
      @sebastianahrens2385 8 ปีที่แล้ว

      Ellies face in The Last of Us is completely animated with a bone rig, about 98 joints if I remember correctly. This is much more complex of course, but I think it's the same principle. If you sculpt facial expressions in zBrush, you still end up with dozens of not-so-performant blendshapes. As for the wrinkles, I'd guess Snappers use a mixture of both mesh and blended textures. Having such wrinkle/skin detail would require a really, really dense mesh, whereas with the help of blended normal/displacement/whatever maps you can reduce the overall polycount and you're not entirely relying on the model's edgeflow.

    • @HBMHD
      @HBMHD 8 ปีที่แล้ว

      Sebastian Ahrens Well, video games have to render in real-time, I doubt this rig was meant to be used for anything besides film-like productions in which performance is not that important due the rendering time already implied (but I'm not sure where this head rig was used in the end); in any case, you don't need a really large poly-count to get these results, the fine detail could rely on mapping and the smoothness could rely on normals; but even if it was a large poly-count, it's no longer that hard to work with, I've used blendshapes with 20k-ish poly-models for muscles on my humble Quadro M4000 and I'm pretty sure a gaming card like a GTX could handle that also (just look at this demo, everything is smooth even in viewport).
      Just out of curiosity, have you tried blendshapes yourself? I don't think I've ever heard of anyone pointing out it's "not-so-performant " and I haven't had problems with it myself, so maybe I'm missing something.

    • @jasonwhyttes1679
      @jasonwhyttes1679 7 ปีที่แล้ว

      blend shapes can work in games now I'm pretty sure, but using a bunch of them over a sdk joint setup would probably have a pretty big performance difference in engine.

  • @YGODueltainer
    @YGODueltainer 4 ปีที่แล้ว

    Are these blendshapes captured through photogrammetry? Or artist manually scuplt out each expression!?