Actually, that's how I play any Soul Calibur game. I go through the entire movelist of a character, doing each move at least once, and then putting to heart the most practical ones.
@@thespianmask Soul Caliber has a lot less moves, there are THOUSANDS of moves in Tekken. King has over 187 moves just by himself. Because Tekken is a legacy game, each returning character will often have new moves added onto an already established list of moves, so the ridiculous amount of variable is pretty overwhelming for new players. I love Tekken but learning it is a bitch and a half.
Bro that was literally me when I snagged Tekken 7 while it was on sale. I looked at Kazuya’s move list and thought, “How does a character have THAT many moves?!”
One major tip for new players: Even when things are getting rough, esp. in your 1st Online match, *_DON’T RAGE QUIT._* You’ll never learn nor evolve your skills if you don’t keep fighting to your last health or character. Losing is a part of growing, and even when you don’t win, you’re learning and adapting with every second. FG Devs should always remember that having *Practice,* *Tutorials,* and even *Trials* from the start go a long way to learning a new game and steadily letting your nerves wash away after your 1st Online fight. As Qui-Gon once said, “Concentrate on the moment. _Feel,_ don’t think. Use your instincts.” And for both veterans of the game and the FGC in general: when new players join the party, _don’t_ put them down like smug elitists. Instead, take your time to help them out, teach them, help them grow into friendly rivals and close friends.
All of this. So much of all of this. New players need help. I hate when people that are better than me (which is not a small percentage of the FGC) go easy on me, but I also acknowledge that it's easy to frustrate new players.
@@penismightier9278 I truly dislike when someone who’s “green” to a game is mocked for simple moves and tactics that they themselves used to do before they evolved their skills. It’s so easy to forget that a long time ago, _we_ were noobs too, and some still are as each new fighter comes out. We’re still learning, and instead of holding others down, we should lift them up like a true community.
@@ultrawillpower2737 Yeah, I've been playing fighting games moderately consistently since SSF2 on SNES, but I'm nowhere near good. In the tournaments I've been in I'm usually among the first ones getting knocked out, but it's still fun. But people need to remember that on the other side of the screen could be someone who is just figuring out whether they enjoy the genre. Being a complete dick to someone does not help them get better.
@@bannanabannana6374 Ey, that’s what’s up, that’s what the FGC should _aspire towards,_ not messaging nor voice chatting “OH, U SUK, WHY U EVEN SPAMMIN THIS, GO PLAY FALL GUYS U SCRUB” just because you’re facing someone who’s green and/or new to a game. If they’re in a rut training-wise, take the time to get to know each player, and help teach or guide them the tricks and trade of the game, and you’ll see, you’ll be happy and they’ll be happy to get some good matches in.
“Muad'Dib learned rapidly because his first training was in how to learn. And the first lesson of all was the basic trust that he could learn. It's shocking to find how many people do not believe they can learn, and how many more believe learning to be difficult. Muad'Dib knew that every experience carries its lesson.” - Frank Herbert, Dune
The best step is to message your opponent before the match and let them know that throws and special moves are banned because they are unfair. Then you can play the game the correct way and learn how to fight without cheap garbage.
I wish I did that, I always spend so many hours in training mode that I feel like I understand the game, then go online for a rude awakening, and then sadly go back to training and repeat. I always set myself up for disappointment.
Besides the helpful tips, IT'S SO FUN TO SEE SOMEONE PLAY KOF FOR THE FIRST TIME! Leona in particular has a lot of history behind her, and in KoF '97 that "zombie" form was crucial to the plot. The fact that it became a super move is very interesting for her character. And yes, SNK special moves were always this brutal and I love them :D
For people concerned about charge characters in general, MOST of the time your character will have some attack that puts the opponent in hit stun for long enough to do your hold your direction and do the opposite direction and your button. Same goes for chars with a 360 or 720 input, usually it's a heavy move, but it's not as scary as it seems to use these characters.
thank you so much for showing the process of how you learn a fighting game. I have struggled with this my whole life, and all I ever hear is just "practice, just practice, just play and you'll figure it out" and nobody ever talks about HOW to practice. It has taken me all of almost 40 years to learn how to improve at something, and you've shown me the way. Thanks man!
I know from experience how hard it can be to let go of caring about win/loss ratios and rank and all that. But once you do any game becomes so much more fun. i think the main reason people get stressed about rank in some games (doesnt really apply to fighting games) is when periodic rewards are tied to rank so you stress about losing your progress towards a reward goal. but really most seasoned players and especially pros do not give two poops of raisins about rank. you'll always find some smurfing anyways. rank means nothing. win/loss ratio means nothing. win streaks only mean one thing: match making (mmr) isn't well tuned.
I actually really needed this, recently swapped my entire team in Fighterz and well obviously I'm nowhere near as good as I was with my day1 team. I'm not used to getting bodied this bad but I know I'll learn the situations with the new team by taking the small victories. Thanks Corfty.
Thanks for this, this is the attitude I try to bring to every new fighting game. It works pretty well until I start to get better and gain just a bit of confidence, only to hit a brick wall of massively better opponents. Then it's just a one way ride to tilttown until I take a break.
I agree with the idea that you should play to learn, not to win. I've had to focus on parts of my game plan and be happy with getting results from that rather than only being satisfied with a win. Thanks jm!
The four steps to take when you play a fighting game: 1. Learn basics 2. Pick a female 3. Realize you can't play her because you can't charge partition / stance switch / insta air shining bit -4. Keep playing them anyways because ryona.- 4. Keep playing them because you'll improve :) My team is May Lee, Kim and Jhun lol
@@gemani_gem Keeping charge while doing other movement actions. Basically keeping a piece of charge while moving forward. It's like taking four quarters to get a dollar. th-cam.com/video/NKd6UuN_mJs/w-d-xo.html
You always need to find your "gateway" character. This is a character that you LIKE, that makes sense to you, and who acts as your "in" to the rest of the mechanics of the game. If you can find this character, you will find your Rosetta Stone for the rest of the game, and you can now have a reference point with which to compare the rest of the cast to.
it’s unfortunate that sometimes I just don’t have anyone I would love to play in a game… like in Strive, for example, I picked up Leo pretty fast and then Chipp and these two made it insanely fun to learn it. In Tekken right now I kinda like Bryan but also I’m not sure i absolutely love him? Idk. Street fighter was like that for me, dnf too
Hey man, I just wanted to say I really appreciate your videos. You’re a super positive, nice human being and the positive vibe you have is really refreshing. Thanks for the great videos
I really like that you're into KOF now. That's pretty cool. That Leona awakening thing halves her health and turns her into a boss, basically. Very low jump, absurd movement speed and better moves, although they don't change much. One thing to keep in mind about KOF is that it's mostly a rushdown game. Playing neutral with pokes like in SF kinda works, but as you could see it's not easy to punish approaches and anti-airs tend to trade because aerials are really good in this game. You can win playing defensively, specially if you can react well, but it's not optimal for most characters.
my own 4-step process is this. 1. Look up who's a honest simple character. 2. Learn the universal mechanics. The thing that any character can do 3. Learn a basic bitch ground combo 4. Learn an anti air move. If there is Anti air combos, just do a knockdown after the anti air. We can learn a second combo tomorrow. After that I'm ready to play online. I won a lot more than I lost when I played Power rangers when I played it in June, and the first match was just me doing steps 2 and 3 during the match. I still don't know how the robots work, but I didn't need to know in order to have fun and win a few games.
As someone who is new to fighting games I think this video is great. Pretty much any online game starts as a learning experience and it's not a bad thing to lose constantly, as long as you're realising what mistakes you did/ what you can improve on. Also cool to see how experienced fighting game players approach learning a new game
Ohhh man, just watching this video and you make me laugh so much with your reactions of leona's zombie thingy. Leona back in the day was very scary to fight with. It make me remember my old days on the arcades playing KOF
I usually prefer playing sets with someone on friends list than random netplay. that way you can communicate findings, tips, strategy that seem to work, etc.
Thanks a lot man! Really needed this after I got destroyed yesterday online at USF4. Good to see that even a pro like you would be struggling with a new fg. Got me motivated to continue!❤
I use really only 3 steps on repeat 1: Go straight to training mode pick someone who looks interesting or cool (if you don’t like them just switch and mess with a few characters don’t just go with whoever you pick first). for some reason with all games but killer instinct I skipped the tutorial. I would heavily suggest picking a character without looking at a tier list or based on who is easy to play. Just pick someone who you think looks fun (I play a lot of low tiers because of this but I find it more fun) In training find good buttons, special moves, and basic combos (can look them up but I find it fun to find them on my own even if they aren’t the best) 2: Go to TH-cam and watch either just general gameplay or tournament and try to see what they do. (It doesn’t even have to be your character and you might see something interesting that you want to try). This is where you can pick up more on game mechanics, combos, and watching how people play/ adapt. For example watching Daigo play and punk commentate on tournaments taught me sf, shujinkydink taught me basically my roots of fighting games along with injustice/mk, and a same applies with smash, mvc, etc. 3: Go online or even parsec (which I find more enjoyable because you can get some really good people when trying to practice without the worry of rank) With this learn what you need to work on, adaptation, execution in the moment (it is very different then in training at the start), and learning from your opponent. After that just continue practicing, watching, and most importantly playing players around your skill to a bit better then you. Wow I typed way more then i meant to.
I'd suggest to also learn a super in the initial training stage point (step 2). Having a way to utilize super meter goes a long way when starting out. You don't need Deadly Rave, but having Raging Storm or Shinku will really help.
I liked your guide. It was a little intimidating when you did the supers that needed like 8+ inputs, since that's where I struggle the most but you had a fantastic gameplan for learning a game/character
I was just playing snk vs capcom on neo geo pocket Color, on switch last night for the first time and got to final boss Yuri post geese and bison. Kept almost winning and barely losing. You inspired me to go back today and simply get better.
12:56 thats just the tip of the iceberg in KOF Is a Combo oriented game, some crazy imputs and combos pretty hard to do, like making Leona into Orochi in halfway of your combo and still dont drop it and wipes like 95% of the enemies life bar.
I think one of the challenges of being very new is that we might not have any wins under our belt so we don’t know if a loss is because we’re not experienced or because we’re strictly unable to win. When it comes to learning something from losing, I think you’re the first person to explain how to analyze a loss in a fighting game and track progress beyond strict win-loss. So thanks. Still traumatized from my ex-friend Taeger locking me in Blaz Blue but I haven’t quite written off fighting games quite yet thanks to you. Thanks
- Get used to the basic movement of your character - Understand the character's buttons (what's a good poke, what's an anti-air, what's special cancelable, etc) - Understand the character's special moves (you don't need to memorize every single one, just concern yourself with the ones you find useful), and Supers (other uses of bar are good to know, but may be too complex for a new player) - Understand basic Frame Data (What are the moves that come out fast? What are the moves that are safe on block? What moves have long and short recoveries?) - If the game has it, try doing a couple of trials, just to find a BnB and maybe a way to safely Super (Be it a button, a special move, etc) - Make a simple game-plan (This is my anti-air, this is my poke, I'll be agressive/stand my ground, this is my character's good range) - Run a couple of rounds against the CPU in a difficulty you are comfortable with to practice most items on this list (and to see if you actually enjoy the character) That's what I usually do
in my country the hacked version of this game is the staple, and it is super weird to play without 4 bars at the start of the match. that Leona air special hits basically anywhere on my city hacked version. We have arcade machines near small super markets allmost everywhere on the city, but only the Magic plus version is in ALL machines. really weird bussines, but hey its fun
OMG! Jim is playing 2002. This is my favorite kof. My team is Kusanagi, Diamon, blue mary. This game is glorious at high level. The top tiers like K, O. chris, Kasumi are tough to beat but not unbeatable in this game
I must be a weirdo then, cause after step 4 I do a sub step where I mirror match who I’m trying to learn on the hardest difficulty in practice to see if I can get some insight to special cancel moves/ set ups I can possible implement. Go back to step 4 to make my game plan better, then actually play online.
I like that "limited tutorial" thing older games had, its a throwback to arcade days when you had to just figure it out through playing. KOF is very NON noob friendly BTW lol kof14 is the only exception being semi noob friendly with a decent tutorial and an auto combo function. It took me over a year(trying off and on) to finish all the character trials for the base characters(non dlc). I gave up on the kof 13 trials almost immediately. Took me a month of playing before I found out you can prime direction inputs smh. I grew up on 3D fighters so im new to 2D stuff. I watch your SF stuff a lot since I'm just picking it up
Always remember that you learn more from losing than you do from winning. Take time to analyze and figure out what led to the loss, then commit to a change in your approach for the next match. But above all, HAVE FUN. It's a game. :)
This guide is fundamentally wrong because any loss suffered in a fighting game is because of unfair play on the opponents end, not any error on your end.
Damn I miss this game. Don't know about y'all but here in South Africa every single arcade machine has a modded version of this game where every hit gets you a full bar of meter and knockback changes to the next member of the team. Because of this some of the things people would do were disgusting. One that comes to mind is with Rugal: Forward B command normal x2 ( second time do the V trigger type thing) , cancel into beads of destruction , either go for genocide cutter into SDM or just SDM
I am on the verge of crying, no matter how much I play I just cannot win and it's not like I don't know what I'm doing, it sucks to be so bad at a thing you love so much
I notice Crofts is new to KOF (mainly due to him not knowing Leona’s Orochi rage mode which is okay). His points were really good tho. I’d like to add that if the game you’re learning is generally new and has some type of ranking system mode, use it. Especially if you don’t have friends around your skill level who play it. It’s much better to play against people around your skill level than to get stomped out by veterans of the game. Just out of curiosity tho, is there ANY big FGC TH-camr that is familiar with KOF tho? I feel like most came in from CvS2 and now this.
You don’t gotta be a dick about it. Capcom has a history with making good fighting games just like SNK. It sucks SNK never took off in the same way Capcom did but people are coming around to them now. So chill.
Rule 1 don't give up. Rule 2 accept the fact you will lose the more you learn Rule 3 get mad that you are getting beat and take that rage to learn. Rule 4 accept that you won't be good over night Rule 5 keep trying it will eventually get easy and you will never feel that good for making it rule 6 watch alot of jmcroft
Question: I’m new to fighting games. When you are clicking through a combo do you mash the buttons multiple times and change to the next button based on visual? Or time the input and only click each once??? I need to know the proper way to learn
I never played a fighting game before (i mean learning anything, sure i smashed buttons on KOF 99 against my big brother as a kid), I got street fighter 5 and I cant get past the 8th trial with Ryu (didnt try other trials) but I still went online with Karin coz she looks good and won some matches and got out of "rookie" I guess the only and most important step you must take to learn a fighting game, is _play the game_
Is the input display on the left side of the screen when you’re in practice mode a PC thing only? I have KOF02UM on Xbox and can’t seem to figure out how to turn it on, if there even is a way to do so.
Disclaimer that I haven't watched the video yet. I'm just appaled about the fact that yesterday, while I was practicing SF2, I had the exact same thought about "learning to learn" and how I should look up if there was anything about this concept on the internet that I could study. Today, while looking for tips on how to get better at fighting games, I see a thumbnail with "LEARNING TO LEARN" in big wide letters. I felt pretty much oblidged to click.
Not exactly. She's a descendant of one of the heads of the Hakkeshu(8 heads of Orochi). Her biological father, Gaidel, was the last representative of one of the Hakkeshu.
I don't even know if I could learn a 2D fighter. The last 2D fighter I played was UMvC3 and I was ass at that game. I can't even do dp motions on demand, so SNK type commands would be absolutely out of the question.
its all about finding a game you feel like playing/learning. I can never learn tekken or sc because i picked it up, and theres nothing that keeps me motivated enough to keep playing, or aren't as addictive as some other games I keep playing. I managed to learn doa though since the characters, style was interesting enough for me to want to play for awhile. bbtag and dbfz have no dp motions, and you get a 1 button(2 combination buttons if you like microing like most stick players) DP with every character. You still have to learn instant air dashes, but that shouldnt be a problem if you play 3d games with korean backdashes. grand blue has motions or special button fantasy strike has no motions at all. most modern games also have auto combos where you mash 1 button to get a combo to make things easy. Arcana Heart and older Guilty gear xrd, blazblue games, have simple modes, where a button becomes special button, and you can just autocombo, to make it beginner friendly for people who don't want to learn real stuff but just pick up and be able to do simple stuff.
Everyone wanting to learn KOF check out Juicebox on Twitch. He answers any questions and focus on teaching beginners and intermidiate players to play the game.
"Step 1: Learn your characters moves"
New Tekken players checking their movelist: *incoherent screeching*
Actually, that's how I play any Soul Calibur game. I go through the entire movelist of a character, doing each move at least once, and then putting to heart the most practical ones.
@@thespianmask Soul Caliber has a lot less moves, there are THOUSANDS of moves in Tekken. King has over 187 moves just by himself. Because Tekken is a legacy game, each returning character will often have new moves added onto an already established list of moves, so the ridiculous amount of variable is pretty overwhelming for new players. I love Tekken but learning it is a bitch and a half.
Bro that was literally me when I snagged Tekken 7 while it was on sale. I looked at Kazuya’s move list and thought, “How does a character have THAT many moves?!”
@@BashFisk Kazuya's one of the lighter movesets, too, in terms of quantity
One major tip for new players: Even when things are getting rough, esp. in your 1st Online match, *_DON’T RAGE QUIT._* You’ll never learn nor evolve your skills if you don’t keep fighting to your last health or character. Losing is a part of growing, and even when you don’t win, you’re learning and adapting with every second. FG Devs should always remember that having *Practice,* *Tutorials,* and even *Trials* from the start go a long way to learning a new game and steadily letting your nerves wash away after your 1st Online fight. As Qui-Gon once said, “Concentrate on the moment. _Feel,_ don’t think. Use your instincts.”
And for both veterans of the game and the FGC in general: when new players join the party, _don’t_ put them down like smug elitists. Instead, take your time to help them out, teach them, help them grow into friendly rivals and close friends.
All of this. So much of all of this. New players need help. I hate when people that are better than me (which is not a small percentage of the FGC) go easy on me, but I also acknowledge that it's easy to frustrate new players.
@@penismightier9278 I truly dislike when someone who’s “green” to a game is mocked for simple moves and tactics that they themselves used to do before they evolved their skills. It’s so easy to forget that a long time ago, _we_ were noobs too, and some still are as each new fighter comes out. We’re still learning, and instead of holding others down, we should lift them up like a true community.
@@ultrawillpower2737 Yeah, I've been playing fighting games moderately consistently since SSF2 on SNES, but I'm nowhere near good. In the tournaments I've been in I'm usually among the first ones getting knocked out, but it's still fun. But people need to remember that on the other side of the screen could be someone who is just figuring out whether they enjoy the genre. Being a complete dick to someone does not help them get better.
One of my first matches un dbfz a guy tought me the BnB combos mid fight and that made my experience a lot better
@@bannanabannana6374 Ey, that’s what’s up, that’s what the FGC should _aspire towards,_ not messaging nor voice chatting “OH, U SUK, WHY U EVEN SPAMMIN THIS, GO PLAY FALL GUYS U SCRUB” just because you’re facing someone who’s green and/or new to a game. If they’re in a rut training-wise, take the time to get to know each player, and help teach or guide them the tricks and trade of the game, and you’ll see, you’ll be happy and they’ll be happy to get some good matches in.
“Muad'Dib learned rapidly because his first training was in how to learn. And the first lesson of all was the basic trust that he could learn. It's shocking to find how many people do not believe they can learn, and how many more believe learning to be difficult. Muad'Dib knew that every experience carries its lesson.” - Frank Herbert, Dune
* " 'quote' - Princess Irulan " - Frank Herbert
Can’t wait to see you stream 2002, rollback really does revive a game
My favorite KoF game!!!
This and KoF 13 are my favorites
The best step is to message your opponent before the match and let them know that throws and special moves are banned because they are unfair. Then you can play the game the correct way and learn how to fight without cheap garbage.
That's really dumb you're just salty.
@@CyOWA9 Delete your comment before its too late.
I'm dead lol
@@CyOWA9 He's being sarcastic.
@@Kai-qf4by he needs to delete it before the redditors come and woosh him
These are the four steps I take
1: do the tutorial
2: pick a simple character
3: learn a couple easy combos
4: go online and play
5. Get your ass beat
6. Watch your replays and your mistakes
7. Anylize
8. Get your ass beat again
9. Learn
1- Learn a good anti-air
2-Learn a good poke
3- Learn how to confirm your poke/anti-air
10. Game gets patched, throw match knowledge away and start over
I wish I did that, I always spend so many hours in training mode that I feel like I understand the game, then go online for a rude awakening, and then sadly go back to training and repeat. I always set myself up for disappointment.
5. Get Rekt
6. Debate if you got the game too late, and if you wanna spend months trying to catch up
7. Get rekt again
8. Return to Smash Bros Ulti.
"The startup on that is crazy"
LATER...
"Why is Ralf just screaming like that"
Manually activates Riot of the Blood in Leona.
"Yo! She's in zombie mode!!"
Besides the helpful tips, IT'S SO FUN TO SEE SOMEONE PLAY KOF FOR THE FIRST TIME!
Leona in particular has a lot of history behind her, and in KoF '97 that "zombie" form was crucial to the plot. The fact that it became a super move is very interesting for her character. And yes, SNK special moves were always this brutal and I love them :D
For people concerned about charge characters in general, MOST of the time your character will have some attack that puts the opponent in hit stun for long enough to do your hold your direction and do the opposite direction and your button. Same goes for chars with a 360 or 720 input, usually it's a heavy move, but it's not as scary as it seems to use these characters.
So, what you're telling me is that raw specials or raw supers on charge or rotation-based characters are still a bad idea?
@@Thalanox raw sonic boom is really good tho
Leona(charge moves)is a great example.
@@Thalanox not always
gief players doing a 720 during a jab animation 0-0
the zombie thing was leonas orichi blood form. In KOF my team is Iori, Robert and K.
thank you so much for showing the process of how you learn a fighting game. I have struggled with this my whole life, and all I ever hear is just "practice, just practice, just play and you'll figure it out" and nobody ever talks about HOW to practice. It has taken me all of almost 40 years to learn how to improve at something, and you've shown me the way. Thanks man!
I know from experience how hard it can be to let go of caring about win/loss ratios and rank and all that. But once you do any game becomes so much more fun. i think the main reason people get stressed about rank in some games (doesnt really apply to fighting games) is when periodic rewards are tied to rank so you stress about losing your progress towards a reward goal. but really most seasoned players and especially pros do not give two poops of raisins about rank. you'll always find some smurfing anyways. rank means nothing. win/loss ratio means nothing. win streaks only mean one thing: match making (mmr) isn't well tuned.
I actually really needed this, recently swapped my entire team in Fighterz and well obviously I'm nowhere near as good as I was with my day1 team. I'm not used to getting bodied this bad but I know I'll learn the situations with the new team by taking the small victories. Thanks Corfty.
Good ole corfty😂
Thanks for this, this is the attitude I try to bring to every new fighting game. It works pretty well until I start to get better and gain just a bit of confidence, only to hit a brick wall of massively better opponents. Then it's just a one way ride to tilttown until I take a break.
I agree with the idea that you should play to learn, not to win. I've had to focus on parts of my game plan and be happy with getting results from that rather than only being satisfied with a win. Thanks jm!
As someone who is totally new to fighting games, I found this really helpful and encouraging. Thanks!
The four steps to take when you play a fighting game:
1. Learn basics
2. Pick a female
3. Realize you can't play her because you can't charge partition / stance switch / insta air shining bit
-4. Keep playing them anyways because ryona.-
4. Keep playing them because you'll improve :)
My team is May Lee, Kim and Jhun lol
What's charge partition?
@@gemani_gem Keeping charge while doing other movement actions. Basically keeping a piece of charge while moving forward. It's like taking four quarters to get a dollar.
th-cam.com/video/NKd6UuN_mJs/w-d-xo.html
@@SaiKisaragi Thank you for the tip.
You always need to find your "gateway" character. This is a character that you LIKE, that makes sense to you, and who acts as your "in" to the rest of the mechanics of the game. If you can find this character, you will find your Rosetta Stone for the rest of the game, and you can now have a reference point with which to compare the rest of the cast to.
it’s unfortunate that sometimes I just don’t have anyone I would love to play in a game… like in Strive, for example, I picked up Leo pretty fast and then Chipp and these two made it insanely fun to learn it. In Tekken right now I kinda like Bryan but also I’m not sure i absolutely love him? Idk. Street fighter was like that for me, dnf too
KOF one of my favorite fighting games ever nice to see you play it haven't seen this game in a loooong time
Came for fighting game tips, stayed for the life advice. I love your channel. You have such a welcoming energy and are a gift to the fgc.
Hey man, I just wanted to say I really appreciate your videos. You’re a super positive, nice human being and the positive vibe you have is really refreshing. Thanks for the great videos
I really like that you're into KOF now. That's pretty cool. That Leona awakening thing halves her health and turns her into a boss, basically. Very low jump, absurd movement speed and better moves, although they don't change much.
One thing to keep in mind about KOF is that it's mostly a rushdown game. Playing neutral with pokes like in SF kinda works, but as you could see it's not easy to punish approaches and anti-airs tend to trade because aerials are really good in this game. You can win playing defensively, specially if you can react well, but it's not optimal for most characters.
Thank you for actually *explaining* what Leona's awakening move *does!* Everyone else was just naming it...😅
@@KickyFut It's mostly just low jump and ridiculous speed, tho. Not worth using for casuals(like me).
@@uandresbrito5685 no Def buff??
@@KickyFut Afaik no def difference, but losing 50% HP is already a pretty huge defensive drawback.
@@KickyFut They were just naming it because it's a separate character in KOF '97/'98UM.
my own 4-step process is this.
1. Look up who's a honest simple character.
2. Learn the universal mechanics. The thing that any character can do
3. Learn a basic bitch ground combo
4. Learn an anti air move. If there is Anti air combos, just do a knockdown after the anti air. We can learn a second combo tomorrow.
After that I'm ready to play online. I won a lot more than I lost when I played Power rangers when I played it in June, and the first match was just me doing steps 2 and 3 during the match. I still don't know how the robots work, but I didn't need to know in order to have fun and win a few games.
That's actually pretty solid.
If you learn 1 combo and build around that combo you have a good starting point.
As someone who is new to fighting games I think this video is great. Pretty much any online game starts as a learning experience and it's not a bad thing to lose constantly, as long as you're realising what mistakes you did/ what you can improve on. Also cool to see how experienced fighting game players approach learning a new game
I usually just watch high level players in tournaments to get a general idea how to play a character, then go from there
Ohhh man, just watching this video and you make me laugh so much with your reactions of leona's zombie thingy. Leona back in the day was very scary to fight with.
It make me remember my old days on the arcades playing KOF
I usually prefer playing sets with someone on friends list than random netplay. that way you can communicate findings, tips, strategy that seem to work, etc.
This is an excellent point, but how does one make friends in the fgc?
@@BonerificPoptart you can msg people you played, joined discords, etc.
One of the biggest things I took from this is you having fun even when getting a hard time in the online match, thats a message right there :)
This warms my heart. I grew up on KOF, so it makes me really happy to see JM Croft appreciate this game.
Love to see some SNK.
THE sprite art masters.
Thanks a lot man! Really needed this after I got destroyed yesterday online at USF4. Good to see that even a pro like you would be struggling with a new fg.
Got me motivated to continue!❤
I use really only 3 steps on repeat
1: Go straight to training mode pick someone who looks interesting or cool (if you don’t like them just switch and mess with a few characters don’t just go with whoever you pick first). for some reason with all games but killer instinct I skipped the tutorial. I would heavily suggest picking a character without looking at a tier list or based on who is easy to play. Just pick someone who you think looks fun (I play a lot of low tiers because of this but I find it more fun) In training find good buttons, special moves, and basic combos (can look them up but I find it fun to find them on my own even if they aren’t the best)
2: Go to TH-cam and watch either just general gameplay or tournament and try to see what they do. (It doesn’t even have to be your character and you might see something interesting that you want to try). This is where you can pick up more on game mechanics, combos, and watching how people play/ adapt. For example watching Daigo play and punk commentate on tournaments taught me sf, shujinkydink taught me basically my roots of fighting games along with injustice/mk, and a same applies with smash, mvc, etc.
3: Go online or even parsec (which I find more enjoyable because you can get some really good people when trying to practice without the worry of rank) With this learn what you need to work on, adaptation, execution in the moment (it is very different then in training at the start), and learning from your opponent.
After that just continue practicing, watching, and most importantly playing players around your skill to a bit better then you.
Wow I typed way more then i meant to.
I'd suggest to also learn a super in the initial training stage point (step 2). Having a way to utilize super meter goes a long way when starting out. You don't need Deadly Rave, but having Raging Storm or Shinku will really help.
CraZy you mention rock specifically I came here after wanting to learn him 😂
A really really motivating video for all new padawans !!!
I liked your guide. It was a little intimidating when you did the supers that needed like 8+ inputs, since that's where I struggle the most but you had a fantastic gameplan for learning a game/character
I'm admiring your seeking of acknowledge even in the loss
Thanks for the video. I want to start playing fighting games, but I have always hated losing online. And I do a lot of losing.
This was truly helpful. I'll put it into practice.
Nice that you're getting into this next I wana see u try a KOF game with striker or tag mechanics
I was just playing snk vs capcom on neo geo pocket Color, on switch last night for the first time and got to final boss Yuri post geese and bison. Kept almost winning and barely losing. You inspired me to go back today and simply get better.
Best girl on the thumbnail lets go
also this is a great guide for new FG players. Salute fam.
Very nice video.
As always, simple, precise and with a smile.
Made me wanna go play online 👍
Rock popping out for Terry's winpose jumpscared me
12:56 thats just the tip of the iceberg in KOF
Is a Combo oriented game, some crazy imputs and combos pretty hard to do, like making Leona into Orochi in halfway of your combo and still dont drop it and wipes like 95% of the enemies life bar.
Whoa Leona's portrait has bangs. Jarring.
I think one of the challenges of being very new is that we might not have any wins under our belt so we don’t know if a loss is because we’re not experienced or because we’re strictly unable to win.
When it comes to learning something from losing, I think you’re the first person to explain how to analyze a loss in a fighting game and track progress beyond strict win-loss. So thanks. Still traumatized from my ex-friend Taeger locking me in Blaz Blue but I haven’t quite written off fighting games quite yet thanks to you. Thanks
- Get used to the basic movement of your character
- Understand the character's buttons (what's a good poke, what's an anti-air, what's special cancelable, etc)
- Understand the character's special moves (you don't need to memorize every single one, just concern yourself with the ones you find useful), and Supers (other uses of bar are good to know, but may be too complex for a new player)
- Understand basic Frame Data (What are the moves that come out fast? What are the moves that are safe on block? What moves have long and short recoveries?)
- If the game has it, try doing a couple of trials, just to find a BnB and maybe a way to safely Super (Be it a button, a special move, etc)
- Make a simple game-plan (This is my anti-air, this is my poke, I'll be agressive/stand my ground, this is my character's good range)
- Run a couple of rounds against the CPU in a difficulty you are comfortable with to practice most items on this list (and to see if you actually enjoy the character)
That's what I usually do
in my country the hacked version of this game is the staple, and it is super weird to play without 4 bars at the start of the match. that Leona air special hits basically anywhere on my city hacked version.
We have arcade machines near small super markets allmost everywhere on the city, but only the Magic plus version is in ALL machines. really weird bussines, but hey its fun
It's not "this game", it's vanilla 2002. They are entirely different games, basically. But yeah, Magic Plus was huge back then in SA.
6:18 SHEER HEART ATTACK
It's funny to see non kof people learning kof. She is a zombie now! Haha
Meanwhile me: using normal moves and got myself into kof boss-Syndrome
seeing you failing miserably, was really encouraging, thanks!
now time to learn KOF XIV X)
OMG! Jim is playing 2002. This is my favorite kof. My team is Kusanagi, Diamon, blue mary. This game is glorious at high level. The top tiers like K, O. chris, Kasumi are tough to beat but not unbeatable in this game
U play KOF 13&14 as well other previous KOF games
@@kaceejones2282 yes! I play 98um, 11, 13, & 14.
@@mrblackhouseprez Well u have KOF 94 95 96 97 99 2000 2001 vanilla 2002 and 2003
And vanilla 98 but 98 UM and 2002 UM are superior games. Or u could give the Fatal Fury and Art of Fighting games a shot
Thank you jmcrofts
Very cool
This video just came out when i'm starting to play KoFXIV because i got burned out of SFV, impecable timing.
I must be a weirdo then, cause after step 4 I do a sub step where I mirror match who I’m trying to learn on the hardest difficulty in practice to see if I can get some insight to special cancel moves/ set ups I can possible implement. Go back to step 4 to make my game plan better, then actually play online.
I do that as well, just keep in mind there's a lot of misleading inputs due to the computer being allowed to get away with bullshit the player isn't.
I like that "limited tutorial" thing older games had, its a throwback to arcade days when you had to just figure it out through playing. KOF is very NON noob friendly BTW lol kof14 is the only exception being semi noob friendly with a decent tutorial and an auto combo function. It took me over a year(trying off and on) to finish all the character trials for the base characters(non dlc). I gave up on the kof 13 trials almost immediately. Took me a month of playing before I found out you can prime direction inputs smh. I grew up on 3D fighters so im new to 2D stuff. I watch your SF stuff a lot since I'm just picking it up
Always remember that you learn more from losing than you do from winning. Take time to analyze and figure out what led to the loss, then commit to a change in your approach for the next match. But above all, HAVE FUN. It's a game. :)
es que hay poco tiempo pa jugar
Heyyyy! The King of Fighters! I LOVE IT!
I am a simple man. I see Leona in the thumbnail I like
Great video, love KOF
Thank you for this video! I just started playing Guilty Gear xx accent core plus R
I would love to see a follow up to this. How do you continue the learning? Building on the foundation
This guide is fundamentally wrong because any loss suffered in a fighting game is because of unfair play on the opponents end, not any error on your end.
Adapt.
@@Breeze06 why should I have to adapt to my opponent doing cheap stuff like blocking all my attacks?
@@MrMixtape You're right, your opponent should just let you land hits.
@@Breeze06 I'm glad you understand.
The things i focus on:
Movement
Anti airs
Specials
Heavy attacks
I am just getting into the KOF series and this video was awesome
Damn I miss this game. Don't know about y'all but here in South Africa every single arcade machine has a modded version of this game where every hit gets you a full bar of meter and knockback changes to the next member of the team.
Because of this some of the things people would do were disgusting.
One that comes to mind is with Rugal:
Forward B command normal x2 ( second time do the V trigger type thing) , cancel into beads of destruction , either go for genocide cutter into SDM or just SDM
What are your thoughts about running through the arcade or 1 player mode before jumping online. Seems like a decent idea.
I am on the verge of crying, no matter how much I play I just cannot win and it's not like I don't know what I'm doing, it sucks to be so bad at a thing you love so much
I notice Crofts is new to KOF (mainly due to him not knowing Leona’s Orochi rage mode which is okay). His points were really good tho. I’d like to add that if the game you’re learning is generally new and has some type of ranking system mode, use it. Especially if you don’t have friends around your skill level who play it. It’s much better to play against people around your skill level than to get stomped out by veterans of the game. Just out of curiosity tho, is there ANY big FGC TH-camr that is familiar with KOF tho? I feel like most came in from CvS2 and now this.
Americans at least, no. All are capcucks or posers who pretend to know Snk games.
You don’t gotta be a dick about it. Capcom has a history with making good fighting games just like SNK. It sucks SNK never took off in the same way Capcom did but people are coming around to them now. So chill.
Me, someone who's learning KOF and Blazblue, I wish I have found this earlier
Is k9999 in 2002?
Rule 1 don't give up. Rule 2 accept the fact you will lose the more you learn Rule 3 get mad that you are getting beat and take that rage to learn. Rule 4 accept that you won't be good over night Rule 5 keep trying it will eventually get easy and you will never feel that good for making it rule 6 watch alot of jmcroft
Question: I’m new to fighting games. When you are clicking through a combo do you mash the buttons multiple times and change to the next button based on visual? Or time the input and only click each once???
I need to know the proper way to learn
How has no one ever told me that KoF has killer music?
It's only for people in the know.
KoF has killer music.
Esaka '96 is the best KOF theme of all time.
I never played a fighting game before (i mean learning anything, sure i smashed buttons on KOF 99 against my big brother as a kid), I got street fighter 5 and I cant get past the 8th trial with Ryu (didnt try other trials) but I still went online with Karin coz she looks good and won some matches and got out of "rookie"
I guess the only and most important step you must take to learn a fighting game, is _play the game_
So I'm trying a fighting game for the first time with an Xbox controller. Should I try learning the inputs using the anolog stick or the d-pad?
Is the input display on the left side of the screen when you’re in practice mode a PC thing only? I have KOF02UM on Xbox and can’t seem to figure out how to turn it on, if there even is a way to do so.
Hey! I’ve always wanted a video like this. Do you have a list of games that you would say have good tutorials?
guilty gear xrd rev 2 has solid tutorials and combo challenges for each character, but the online is pretty dead, and strive is releasing soon
Disclaimer that I haven't watched the video yet.
I'm just appaled about the fact that yesterday, while I was practicing SF2, I had the exact same thought about "learning to learn" and how I should look up if there was anything about this concept on the internet that I could study.
Today, while looking for tips on how to get better at fighting games, I see a thumbnail with "LEARNING TO LEARN" in big wide letters.
I felt pretty much oblidged to click.
Is it me or Leona's feet are floating from the ground? Has it always been like that? I never noticed it.
She functions a lot like venom (from GG) but with no significant projectile duration
I don't mind losing. It's the getting stomped that kills me. Watching someone put me in a combo the entire games makes me turn it off lol
1) Practice combos
2) Gets ass kicked
3) Go home
4) Play video games
Hol'Up
kof is a game where people hyper hop all the time while using either 2+4 or 4
Perfect timing!
I love the King of Fighters games
Leona gameplay LETS GOOOOO!
Nice, so whats next?
If u want to what is that form that is Orochi form/ Riot of The Blood. She's a descendant of a serpent god that was sealed 1800 yrs ago
Not exactly. She's a descendant of one of the heads of the Hakkeshu(8 heads of Orochi). Her biological father, Gaidel, was the last representative of one of the Hakkeshu.
@@Ticketman99 oh
Who’s on the thumbnail ?
Leona
Ryo Kusanagi
I don't even know if I could learn a 2D fighter. The last 2D fighter I played was UMvC3 and I was ass at that game. I can't even do dp motions on demand, so SNK type commands would be absolutely out of the question.
its all about finding a game you feel like playing/learning. I can never learn tekken or sc because i picked it up, and theres nothing that keeps me motivated enough to keep playing, or aren't as addictive as some other games I keep playing. I managed to learn doa though since the characters, style was interesting enough for me to want to play for awhile.
bbtag and dbfz have no dp motions, and you get a 1 button(2 combination buttons if you like microing like most stick players) DP with every character. You still have to learn instant air dashes, but that shouldnt be a problem if you play 3d games with korean backdashes. grand blue has motions or special button
fantasy strike has no motions at all.
most modern games also have auto combos where you mash 1 button to get a combo to make things easy. Arcana Heart and older Guilty gear xrd, blazblue games, have simple modes, where a button becomes special button, and you can just autocombo, to make it beginner friendly for people who don't want to learn real stuff but just pick up and be able to do simple stuff.
Bro i would like to see u upload more kof 2002 um vids...
Came here for the fgc tips, left with life lessons
DNF Duel Open Beta is online only and I've only ever played Tekken 7 like twice😃, 😂I'm gonna try
Everyone wanting to learn KOF check out Juicebox on Twitch. He answers any questions and focus on teaching beginners and intermidiate players to play the game.
I LOVE THIS GAME
Kof what an awesome game.
try riot blood/orochi leona with her supers