Soulash 2 Tutorial: Settlement Management

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  • เผยแพร่เมื่อ 22 ต.ค. 2024
  • In this tutorial, we'll talk about Settlement Management introduced in the v0.8 major update.
    Soulash 2 is a sandbox RPG game where you can create your own stories in procedurally generated living worlds. It's available on Steam and Itch.io.
    store.steampow...
    #rpg #rpggames #rpggame #sandboxgame #fantasy #roguelike #soulash #gametutorial #gametutorials

ความคิดเห็น • 37

  • @midazail
    @midazail 4 หลายเดือนก่อน +15

    Finally, we can make our kind of Rimworld/Dwarf Fortress experience of cataclysmic ending to campaign)

  • @l4unchp4dgaming38
    @l4unchp4dgaming38 หลายเดือนก่อน +4

    I'm working on my first playthrough and I have a troll with 30 Strength and 80 Endurance. I have over 350 HP and I made it out of my hometown by buying meat, cooking it, and selling it back to the vendor.
    I'm currently working on building my first settlement next to some apple trees and a river.

  • @Kicicle
    @Kicicle 4 หลายเดือนก่อน +3

    Yay, thank you for adding settlement management, been looking forward to it ❤

  • @TomTrustworthy
    @TomTrustworthy 4 หลายเดือนก่อน +8

    Very nice feature!
    As a person that is not into creating buildings, is there or will there be prefab structures? Or even better the option to have a 'builder' in our town and tell them we need 3 houses and a wheat farm and they take care of it over time?

    • @wizardsofthecode7923
      @wizardsofthecode7923  4 หลายเดือนก่อน +5

      I don't plan it right now, but we'll see. In theory it shouldn't be difficult to add the ability to use existing racial prefabs, but it would be a pretty substantial extra menu to clutter the game.

    • @TomTrustworthy
      @TomTrustworthy 4 หลายเดือนก่อน +5

      @@wizardsofthecode7923 Maybe even just have a way to queue buildings you want. Let the AI decide where they are placed and all that.
      Rather than us choosing where it goes. Less UI that way maybe.

  • @awkwardtree1834
    @awkwardtree1834 4 หลายเดือนก่อน +3

    An exciting update! Will start playing again soon.

  • @zerorecon6260
    @zerorecon6260 4 หลายเดือนก่อน +2

    Just came across this game and saw the roadmap post very excited to be a litch and necromancy

  • @aduck5639
    @aduck5639 3 หลายเดือนก่อน +14

    It would be really nice if there was some grade between the initial settlement and the 10,000 step. My carpenter can build all these buildings and stock it with food but not even a single person can live there unless I throw 10,000g into the river? would be nice if there was some intermediate step(s).

    • @hashpipe710
      @hashpipe710 2 หลายเดือนก่อน +2

      10k is really not that much money in this game.. i have 30 hours and can come up with that pretty quickly

    • @dickyboi4956
      @dickyboi4956 หลายเดือนก่อน +2

      Invest in an axe and a pickaxe, cut down a few yew or cedar tree groves and search every town mine you go to, then look for good deals on bulk trade goods and you can make that money easy

  • @Dukep6
    @Dukep6 หลายเดือนก่อน

    Thank you so much for this video

  • @weeaboobaguette3943
    @weeaboobaguette3943 3 หลายเดือนก่อน +3

    Does hiring a recruit, going to a settlement, and removing from party makes the recruit part of it ?
    Obviously not great for your own, but i kinda want to artificially turbocharge pop growth in my hometown.
    Also, what if you transplant multiple families of another species, like two or more 5+ strong families of goblins into a rashimi town, what happens concerning births and whatnot ?
    What about bone wraiths, do they actually need a bone cauldron mechanically to grow pop ?

    • @wizardsofthecode7923
      @wizardsofthecode7923  3 หลายเดือนก่อน +2

      They won't join the town, but should linger in the area if you want to hire them again. Maybe later we'll make them join the military company.

  • @indiemaze
    @indiemaze 4 หลายเดือนก่อน

    I was looking forward to this moment!!

  • @lazuardinadziva1298
    @lazuardinadziva1298 10 วันที่ผ่านมา

    If I have a structure in my colony that requires a certain resource, but I can't make the resource itself, (have a smelter but don't have mines) is it possible for the npcs to buy the ore themselves, or we have to manually supply them?

  • @CompletelyNewguy
    @CompletelyNewguy หลายเดือนก่อน

    can't wait to play as a human and then start expanding the lizard population!

  • @kiroalpha8591
    @kiroalpha8591 3 หลายเดือนก่อน +1

    Is it just me, or does the carpenter somehow doesnt work on acacia logs/woods?
    They do seem to work on the mahogany log i sent them, though...

    • @wizardsofthecode7923
      @wizardsofthecode7923  3 หลายเดือนก่อน +2

      Yes, not all types of logs are processed by the carpenters. I'll see if it needs adjustment.

  • @HenryHoang-x
    @HenryHoang-x 3 หลายเดือนก่อน +1

    Hey bro, I don't know what traits Dwarven settlements have but every world that I created has at least half of them turn into ruins

  • @noobsfearme
    @noobsfearme หลายเดือนก่อน

    Does anyone know what happens if you make a settlement and the character you founded it with dies in Dark Fantasy mode? Can a new character reclaim the settlement or is forever useless?

  • @yusukenl01
    @yusukenl01 2 หลายเดือนก่อน +2

    How to capture npc? The road map we can either invite or capture😅

    • @wizardsofthecode7923
      @wizardsofthecode7923  2 หลายเดือนก่อน +3

      It's not possible right now, I think once we have wars it will make more sense to add it. ;)

    • @robertwildschwein7207
      @robertwildschwein7207 2 หลายเดือนก่อน +1

      @@wizardsofthecode7923 Can't wait to see what wars and military will be like.
      I hope that battles will happen in-engine instead of being simulated, but the game turns into a strategy game where you can control multiple units at once.

  • @MrVladiebaddie
    @MrVladiebaddie 4 หลายเดือนก่อน +1

    It seems really weird that you can't introduce new crops to a region that can support them.

    • @wizardsofthecode7923
      @wizardsofthecode7923  4 หลายเดือนก่อน +2

      Maybe we'll go into terraforming one day, but for now all world tiles are bound by the natural resources that spawn per biome.

  • @keyleewillson1099
    @keyleewillson1099 3 หลายเดือนก่อน

    Is there a way to get caravans to come to your settlement? Or just resources out gold in?

    • @wizardsofthecode7923
      @wizardsofthecode7923  3 หลายเดือนก่อน +2

      You can send from your settlement to another your settlement, but from NPC towns you'll need to trade manually with a family and instead of backpack select delivery to town.

    • @keyleewillson1099
      @keyleewillson1099 3 หลายเดือนก่อน

      @@wizardsofthecode7923 thank you!

  • @phearedphantom
    @phearedphantom 3 หลายเดือนก่อน +1

    How do i build a wood cutter if i cant pick up a log

    • @wizardsofthecode7923
      @wizardsofthecode7923  3 หลายเดือนก่อน +1

      You can drag the log close to the stash and it will show up in the stash GUI to put it there. Then build using the stash resources.

    • @phearedphantom
      @phearedphantom 3 หลายเดือนก่อน

      @wizardsofthecode7923 OK thank you

  • @valonekiil
    @valonekiil 3 หลายเดือนก่อน

    Is there a way for character from orphanage to have a family of his own? Damn my human is already on 20-ish still grinding for money to lvl 2 😂 (too scared too fight a troublesome but easy are just too easy 🏃)

    • @wizardsofthecode7923
      @wizardsofthecode7923  3 หลายเดือนก่อน +1

      Stash the gold and try troublesome. :)
      Starting our own families will come in the next month or so.

    • @valonekiil
      @valonekiil 3 หลายเดือนก่อน +1

      @@wizardsofthecode7923 chief monkey sucks man first round of fight he pull 50 damage skill 💀 after i flee and fight him again he stopped using the 50 damage skill damn.
      Thanks for the info dude hope my human character can still outlive it (should just go for dwarf & spell from the start dang)

  • @iuric.528
    @iuric.528 4 หลายเดือนก่อน +1

    10k for a leve 2? It's farming time 😎