Crash Bandicoot FAN Game - Level 2: Way to Nowhere

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  • เผยแพร่เมื่อ 20 เม.ย. 2024
  • In this video I show how I've made some improvements since the last update.
    - Texture scale will transform by Object scale and looks more accurate.
    - Better performance while destroying Boxes (significantly less laggs)
    - Added new Objects and Logics: Ice ,slippery movement (has a few bugs)
    - After 3 Failures, Crash reseive Aku Aku Mask.
    - No Lifelost or Deathcount while loose in Bonus Round.
    - if 2 gems spawn, one of them will move up.
    - Multible explode Sound Effects fixxed.
    - UI Animation by collecting Extra Lifes.
    - Game will preload all objects/Animations to avoid start Lag and falling trough Map.
    Whats Next?
    - Level 3 - Plant Food
    - Aku Aku invincible by collecting 3 of them.
    - Time Trial / Relic Times.
    - 3 More Crates (Protected, Time Stop, Level Info)
    - Game Options (Sound, Music, Screen Resolution)
    - Shadow Point below Crash (to get visual Feedback, where you will land)
    - LOD: Hide all objects in the scene that are more than 3 block coordinates behind Crash. (will reduce more laggs and safe more FPS), untexture some Items, which to far away.
    This Game is an Fan Project and written in Python Game Engine: Ursina.
    Orginal Game: Sony Computer Entertainment Presents (Naughty Dog) the Developer of this Game, my is only FAN Art und my Code will released on Github. All Tools, Assets and Extrators are aviable in Web.
    Thanks for watching :)

ความคิดเห็น • 4

  • @Coding_and_Gaming
    @Coding_and_Gaming หลายเดือนก่อน +3

    Good work really fun to watch..

    • @xEndless11
      @xEndless11  หลายเดือนก่อน +1

      Thanks a lot :)

  • @mikejoseph6654
    @mikejoseph6654 หลายเดือนก่อน +1

    Good start, but needs work. For one, I found the camera movement very annoying. In other games, it doesn't move up and down like that every time you jump.

    • @xEndless11
      @xEndless11  หลายเดือนก่อน

      Thanks for the tip :) I just checked the movement of the camera and compared it in the original game. I see you were right and the camera doesn't move, just rotates slightly up towards the player. I'll put that on my TODO list ^^