according to some whispers, some of the numbers i've seen have since been changed, so take it all with a grain of salt. concepts are concepts, and as an ethical person who has not been consulting beta-testers, there is a ~99% chance most of my predictions are still wrong, but these are my theorycraft directions for now. also i heard mana is more fucked than i thought.
what do you think about Acolyte of Chayula's damage nodes all having different wording? (% of dmg from HITS as EXTRA; % of dmg as EXTRA; % of dmg as) my guess is that "as EXTRA" applies after all "% of dmg as" would be crazy if it does work like that and its not just a wording issue one can dream i guess
@@beziocraft But how to consider the main dmg type is so hard, maybe we need to find a way to increase even double the profit of this extra chaos dmg, or it just works like XX% more dmg, its cringe
I mean archmage is insanely strong. combine that with es being the superior choice for now, and you get everyone either going full spell caseter CI(or some weird hybrid of ES LIFE) or you have STR meele stackers who will have a hard time killing a single rare mob. It is what it is.
@@championabovechampions5550 If that's the case, then Gemling being able to double the ES you get from INT is huge as an INT stacking archmage. So not sure why he's sleeping on it. Oh, and I forgot that it doubles the mana gained too, which as he's pushing for Archmage it's extra good.
@@Majiger cuz gemling is an inherently dogshit ascendancy, located in the worst possition possible for an archmage build all of its defences are pretty bad and require very heavy investment, and on top of that, require to spend at least 6 nodes from the asc out of 8 available
39:03 I am pretty confident when an effect says x damage contributes to ignite/bleed/ailment magnitude it is similar to poe1 wording of x damage can ignite/bleed/apply ailment. You can see that both in the blood mage and infernalist, although for ignite since the ignite chance is not a fixed amount anymore we have the added x damage also contributes to ignite chance as well. That is to say, yes i think that translates to all damage can ignite
It's crazy that all damage can ignite on infernalist and all elemental damage can bleed on the blood mage. If elemental spells can cause bleeding that's gonna be craaaazy
I don't think so. My understanding is that you need physical damage to proc bleed on an attack, but if you have 90% elemental damage and 10% physical damage, bleeding magnitude will be calculated based on total attack damage instead of just the physical part. And that's why it also gives 10% extra damage as phys. To be able to proc bleed. Imo
@genesises not sure you seen the same base damage spells or the minions and specters and all the scaling you can achieve on a powerful spectre . All the minion notes are minion generic damage , so is the scaling from scepter, auras and minions that buff minions. Minion ignite is finally going to be a thing
@@dregnstik we‘ll see about that. But even if it’s enough, not everyone can play stormweaver. And if a support is only viable for one single ascendancy it’s just bad design
Adaptive Capability on Gem Legionnaire seems pretty strong actually, because of how much Strength buffs you in PoE 2. I kinda want to play Gem Necromancer, who have been socket starved historically and always struggled to get enough strength and dex for support gems. The idea of full Strength stacking ignoring the skill requirements seems like you'd get a LOT of max life, when you otherwise can't get any on the tree. This might be terrible for leveling though. There are probably a *few* minion nodes in the area, but the bread and butter nodes are in the top of the tree, so travel gon' be a bitch. Minion builds also benefit hugely from using the same support gems in a lot of different skills. Won't leaguestart this, but if there is any strength synergy mods/nodes/uniques for minions (think The Baron), this will immediately become very strong.
Going bloodmage first, i like the early ascendency combo of 1, 2, 4 if the ascendancies are really spread out in the campaign and if the last ascendency point is waiting in maps. If we get all points soon enough, then ill respec to 1, 2, 5, 6 seems solid. If the progenisis node is GG, then i'm swapping it for 2. I really want to see what meta build rises from Gemling Legion.
cooldown reset on chrono could be really strong with the triplecast staff base they showed off at exilecon (unleash staff?) it had like a 15s cooldown and then triplecasted your next spell. 9 comets in a chain could delete bosses if scaled if that staff base still exists its definitely the ideal one for a spellcasting chronomancer
Playing a Totem-based Warbringer by linking Hammer of the Gods to Ancestral Warrior Totem and constantly resummoning to get around the long cooldown could be fun. Or maybe life stacking on the Titan with buffed small passives and the 15% more life ascendancy node...
4:30 Point 9 is to skip? Am I crazy or this is a super point to take that gives you mana regen (Mind Over Matter) and cast speed which is just pure DPS increase where 2x faster casting = 2x more damage.
40:30 what do you mean you can reset your Bosses? Escape to Pause doesn't reset the Boss and if you leave to checkpoint you have bricked the map and are permanently locked out of it in Endgame. You can only reset Bosses during the Campaign. At least that is how Jonathon described it in various interviews including the one with Ziz (Ziz even agreed with this in his HC video, and confirmed in comments). Has something changed?
Build idea> Invoker monk elemental bow double or tripple element stacking blasting with rain of arrows.1-2 for defensive scaling and extra auras and 4-5 to juice it up
Speculating about the warbringer: I think one key aspect of the armor break nodes will be determined how the game handles attacks that "consume" full armor break. If they just "reset" the targets armor to full this node is probably DoA and I think that is highly likely :/ If however such a skill simply "adds back" the normal armor value for that target it would basically enable "stacking" multiple full armor breaks kindof like "charges" to be used for attacks (seems way too OP to be true). Will be interesting to see if "negative armor" is actually a thing because if it isn't then curses like "vulnerability" has no reason to exist (since according to the geminfo we have so far it only reduces armor). I am way more curious about the possible interaction of "armor explosion" supportgem and "anvil's weight" + "warcaller's bellow" (the big question is if the "explosions" from the corpses actually count as a hit, I don't remember how PoE1 handles it).
As far as i know Now and Again works on Time snap also. So with the right skill setup you can proc Now and again multiple times and be able to have time snap up pretty readily
For Sanguimancy if we assume 4k life and then 8k with over heal (Depending on how easy that is to achieve) thats 200% bonus crit damage when those conditions are met....not to shabby
22:11 Greatwolf’s howl is very strong on it’s own. Generic % damage is rare on the tree we know of so far and there is a node in the South side of the tree that gives 15% inc damage per warcry you’ve performed recently, and another node on the West side of the tree that gives 8% of the same thing. There is also a lot of warcry speed on the tree - I think I see like 125%+, which brings the warcry with 0.8 *cast time*, or 1.25 casts per second up to nearly 3 casts per second. If recent is still 4 seconds, if you stand still and warcry constantly you could have a generic 276% increased damage after 4 seconds. There are some other benefits like 3% mana and life recovered on warcry and rage per warcry you could leverage, but the generic % damage should scale the corpse explosions while almost nothing else will.
The Hourglass is a support gem that adds a 35% damage multiplier and a +8sec cooldown. The Chronomancer can drop a 6x Comet nuke. Personally, I think spending the points for anything else on the skill tree rather than sorc nodes is a waste. The Chronomancer works well with an ice build. Getting all the ice related nodes would be more beneficial.
Ancestral Spirits from Warbringer could have very high hp for DD/Warcaller's Bellow shenanigans. This skill is a workaround for waiting for minions to respawn on a timer since you can just summon a totem for another minion.
Something to note about going melee sorc or witch, i am pretty sure there are weapons with base elemental damage (pure fire or pure cold no phys) so there wouldnt be need for any phys damage conversion, they showed it off before and i don't think they've changed it
31:10 what makes me excited is that there is a way to make life leech overflow. Combined with sanguimancy overflow, it might be possible to have x2 HP at all times. Maybe. Hopefully =))
Demon form will basically be a good staff (replacing your weapon) but idk if it's gonna be bis or even close to it. @10 stacks: 100% increased spell damage, 16% cast speed, +4 lvl of all spell skills and what seems to be evade extender from MH :P aka same but dashing further away (faster too), at the cost of 10% max life degen per second and replacing your weapon/shield. The reason i say idk if it's going to be even close to bis is that Sub found a +47% cold dmg, +2 lvl cold spell staff @ lvl 1 :P
On Acolyte of Chayula: I thought about using darkness as 25% extra chaos damage. Taking 7+8 and Mana leech. Converting all damage to Mana damage taken which is possible now, this way you have perma all darkness unreserved. Question is how good the chaos damage as extra damage scaling can be leveraged. But this way on lvl 80 you have 20% of all damage as extra chaos damage. Who knows that was my thought experiment with it. Last point would most likely be ascendancy 4 for even more chaos. The question is how good this is to be leveraged into more damage scaling.
Im just gonna have to play every ascendancy now damn. First Titan ignite hammer, then stormweaver archmage, then invoker flicker, then infernalist, then gemling, then RoA deadeye or bomber.
One thing to note about "Embrance the Darkness", it does not mention mana, so its possible that you skip any form of reservation simply by using MoM. In that case the damage bonus would be permanent. Still thats only 30% at level 100 and in turn you loose 2 ascendency points as well as access to auras, i doubt its worth using this way, in fact i doubt its worth using at all in any scenario. Imo its just straight up trash.
Sorc elementalist & witch blood mage are gona be the go to for league start. I bet there will be secret tech with meta skills and the new culling-lightning warp combined with some archmage or eye of winter shennanigans :D
Clearly not THAT competent chronomancer is one of the strongest thing to have on the team every 30 seconds you can refill all energy shield and resuming all minions and pick up anyone who went down........if you can't get a team while in 30 seconds it's never going down.....this on a Mind over matter mana stacker traveling on int nodes to increased duration and cooldown clusters......oh boy what a support....and this dudes trying to run it solo melee 😅.....yea "competent" 😬
I am 100% sure you are underestimating Blood Barbs for the Blood Mage. People will make ignite-bleed builds work as soon as they see what exists in the game and see a way to make it go online early~ish.
i see many streamers saying "the endgame goal is to like spamming 1 skill over and over" meanwhile the biggest dmg you get is from transformative reaction damage, aka skill combo dmg, ggg said the top end game there will be SOME 1-2button builds but they will be inferior.
i think if 1 button sunder gets enabled early it is insanely strong. a lot of gamers just also care less about power and wana brain off in the other cases xdd
Into the breach says "granting 7% of damage as chaos damage" not "as extra chaos damage" sounds more like it is converting. I might just be remedial though.
Great video. I think that you should not "league start" with the build you like the most as the first playthrough will be mostly about learning the game and thinking about a real build. Just go with the most simple thing that seems fun to you. For example, I like melee and big bonks and I think that the chronomancer with the cooldown stuff will be super OP in perfect build + gear. However, for the first build I'll just go with warrior since I'll get the sense of melee from day 1 and not just endgame...
Only problem with grenade build on deadeye is the amount of travel you need to do for the good grenade nodes under merc. Have to do like 20 levels of travel before getting any damage and none of the nodes under ranger are really that good.
what I dislike about judge jury executioner on witch hunter is: its basically a 17.5% more dmg over 2 nodes, so it feels more like 8-9% since you will prolly be able to get cull from somewhere else, even then the relevant cull got nerfed.
Acolyte of Chayula is my current fav but everything has potential and most look amazing. I'm toying with going all-in on darkness mechanic. It's like a better ES (although capped at 600). I'd also like to do a CI build as an acolyte but not sure if that's worth it in addition to MoM.
I said "why they showed a bunch of elemental damage but not fire?", then I saw the infernalist and was like "WTF they actually did an entire ascendancy for fire!!!" so good game man
gotta say its crazy that this is early access and not done, we are missing half of the games content and i feel like this game has a TON of content currently
it's not crazy, this is how EA should and used to be. A lot of big games saw the potential to make big bucks out of EA and so it all went to shit. PoE2 out here waking up the money wolves
There is not much base minion ascendancy as i see. For minions for me seems viable: Infernalist, Invoker and Gemling. But there is no ascendandy that is buffing minion dmg. So it should be already strong as a base and ascendandy is just survibility and spirit options.
@@nitro1048 ascendancy shape your character builds tho. pretty much making that point null. yes you can build whatever on whoever but the ascendancy is gonna pretty much determine the difference between two builds. so considering there is still 6 more classes and 24 different ascendancies on the way there a pretty good chance there will be a better minion ascendancy down the road even if its not named necro lol.
@@Andonay1 no. GGG doesnt want a dedicated summoner ascendancy, because that forces them to balance summons around that ascendancy only. They want summons to be viable for multiple classes, not just Necromancer 2.0
Any ideas about what type of playstyle and skills the bloodmage could do? I love the idea of the ascendancy, but I'm not really sure about what makes sense... Crit ele of some kind? What curses benefit from infinite duration? That kinda stuff
I think I'll try the UNbound Encore ascendancy of the Chronomancer with the hourglass support on some big damage ability against bosses. Something like 1 - 2 - 4 - 5
I'm very much intending on starting monk, but having a look around at what we know did make me query an interaction: how does blood mage infinite duration curses interact with hexblast? In an ideal world, the hex 'reapplies' itself after it is removed - but I would assume this is unlikely to be the case.
The node only sets the duration to infinite in a similar way that if a curse was on blasphemy then the curse would have infinite duration as long as the enemy is in your presence. Meaning that with the node, once hexblast forcibly removes the curse you would have to manually reapply it
Not really sure about Stormweaver's "tempest caller" if looks good an all, but the only thing that drives me back that is stationary! If it does loads of damage on a spot where boss just moved out, it's still 0 damage. I see that work only if it has a huge aoe or u can root boss in a place or smth.
Traveller's Wisdom on pathfinder are necessarily your 5 worst (last) nodes taken on the tree. It may still be fine, but it's not going to provide an average amount of power.
On one hand I have no clue how they thought having a CBT this close wont end up leaking everything, but on the other without this CBT the game would have been turbo unbalanced lol
For Acolyte of Chayula, for #9 and scatter them to the winds, I don’t think there’s a CD because based on the flicker strike clip, they had an arc/wave (int) come out after every hit. Unless that was a completely different skill on a coc set up then I’m wrong
Copied from my Reddit comment: If my math is right, Time Snap+Now and Again lets you use a cd skill an average of 3.7 times before going on cooldown Edit: This is a 3.7x multiplier if your skill has the same cd as time snap. Now and Again is a 1.49x multiplier regardless of cooldown Edit 2: I found the formula for the damage multiplier (floor(Time Snap CD/Main Skill Cd)*1.49+2.23)(Main Skill CD/Time Snap CD)
I'm really interested in going Warbringer for a totem/warcry build and possibly even having more minions other than the spirits. Do you think there are potentially good minions for this? Appreciate the content!
according to some whispers, some of the numbers i've seen have since been changed, so take it all with a grain of salt. concepts are concepts, and as an ethical person who has not been consulting beta-testers, there is a ~99% chance most of my predictions are still wrong, but these are my theorycraft directions for now.
also i heard mana is more fucked than i thought.
what do you think about Acolyte of Chayula's damage nodes all having different wording?
(% of dmg from HITS as EXTRA;
% of dmg as EXTRA;
% of dmg as)
my guess is that "as EXTRA" applies after all "% of dmg as"
would be crazy if it does work like that and its not just a wording issue
one can dream i guess
Have you heard anything about minion nerfs?
Mom stormweaver login?
also, many skills are missing from poe2db / poe2skills, e.g. saw elemental conflux in one of their gameplay videos for monk.
@@beziocraft But how to consider the main dmg type is so hard, maybe we need to find a way to increase even double the profit of this extra chaos dmg, or it just works like XX% more dmg, its cringe
joe rogan is my favorite poe content creator
LOL
It's John Groan
Joseph R Experience
Jungle ryan
Jung rogaine
he wants to go archmage so much that every single ascendancy he is theorizing "can this be the best archmage ascendancy? So funny lmao
I mean archmage is insanely strong. combine that with es being the superior choice for now, and you get everyone either going full spell caseter CI(or some weird hybrid of ES LIFE) or you have STR meele stackers who will have a hard time killing a single rare mob. It is what it is.
@@championabovechampions5550 If that's the case, then Gemling being able to double the ES you get from INT is huge as an INT stacking archmage. So not sure why he's sleeping on it.
Oh, and I forgot that it doubles the mana gained too, which as he's pushing for Archmage it's extra good.
To be fair I just played archmage to level 100 and now come looking for it here too.
@@Majiger cuz gemling is an inherently dogshit ascendancy, located in the worst possition possible for an archmage build
all of its defences are pretty bad and require very heavy investment, and on top of that, require to spend at least 6 nodes from the asc out of 8 available
The poe 1 blaster chuds are bringing that thinking to poe 2 already
"how it fits into the meta" is hilarious.
56:35 we can't let this one slide
Crucifixion time
39:03 I am pretty confident when an effect says x damage contributes to ignite/bleed/ailment magnitude it is similar to poe1 wording of x damage can ignite/bleed/apply ailment.
You can see that both in the blood mage and infernalist, although for ignite since the ignite chance is not a fixed amount anymore we have the added x damage also contributes to ignite chance as well. That is to say, yes i think that translates to all damage can ignite
It's crazy that all damage can ignite on infernalist and all elemental damage can bleed on the blood mage. If elemental spells can cause bleeding that's gonna be craaaazy
I don't think so.
My understanding is that you need physical damage to proc bleed on an attack, but if you have 90% elemental damage and 10% physical damage, bleeding magnitude will be calculated based on total attack damage instead of just the physical part.
And that's why it also gives 10% extra damage as phys. To be able to proc bleed.
Imo
@@Vulgaels its not that crazy lol....
@genesises not sure you seen the same base damage spells or the minions and specters and all the scaling you can achieve on a powerful spectre . All the minion notes are minion generic damage , so is the scaling from scepter, auras and minions that buff minions. Minion ignite is finally going to be a thing
@dsinemoi1mouton yea exactly so than any elemental damage will bleed because it has 10% naturally to cover for the phis requirment
"Attrition is perfect for Quin"
Young Rogan doin our community clown dirty 😂😂😂
Thanks jungroan, you've given me a lot to think about.
IMJUNGROAN
kekw
You're Flubbgun
NO YOU!
NO IMJUNGROAN
I just came
The video I've been waiting for. Gotta see what my favorite build maker has to say about the ascendancys!
i bet all the MoM enthusiasts right now will have a rude awakening with sustaining their mana pool
Chugging mana pots like D2 and still OoM
Arcane surge not enough?
@@dregnstik we‘ll see about that. But even if it’s enough, not everyone can play stormweaver. And if a support is only viable for one single ascendancy it’s just bad design
What's going on with mana?
@@ape37 probably hard to scale because it rolls low on gear or something
"couple days before the patch" made me chuckle
bro is already playing
Adaptive Capability on Gem Legionnaire seems pretty strong actually, because of how much Strength buffs you in PoE 2.
I kinda want to play Gem Necromancer, who have been socket starved historically and always struggled to get enough strength and dex for support gems.
The idea of full Strength stacking ignoring the skill requirements seems like you'd get a LOT of max life, when you otherwise can't get any on the tree.
This might be terrible for leveling though. There are probably a *few* minion nodes in the area, but the bread and butter nodes are in the top of the tree, so travel gon' be a bitch.
Minion builds also benefit hugely from using the same support gems in a lot of different skills.
Won't leaguestart this, but if there is any strength synergy mods/nodes/uniques for minions (think The Baron), this will immediately become very strong.
Going bloodmage first, i like the early ascendency combo of 1, 2, 4 if the ascendancies are really spread out in the campaign and if the last ascendency point is waiting in maps. If we get all points soon enough, then ill respec to 1, 2, 5, 6 seems solid. If the progenisis node is GG, then i'm swapping it for 2.
I really want to see what meta build rises from Gemling Legion.
For Chayula Monk I wonder what sort of mechanics they got that makes the 'you are considered to be in a breach' relevant, hoping for something spicy
I hoped for "properties are doubled while in breach" but according to the footage it seems that is not the case .-(
@@GreysPrimusD as far as we know, the only benefit is to drop more breach rings
@@zachariah1989 come to think of it, I guess main thing other than something on items might be the atlas Breach tree, right?
Breach rings maybe?
Chonk*
Might of the Meek for your whole passive tree is nuts, that and the ER gives PDR Invoker nodes are OP
Someone watched connors video
@@sparx2565 No, but I'm sure anyone who reads them had the same idea. Both going to get nerfed.
@@sparx2565 who?
The 50% faster darkness remove shoulda been a relic of the pact like skill to instantly purge it
Thanks for your time and imput its always appreciated
I'm glad I'm not the only one who got excited seeing Acolyte
38:40 the low life threshold is now 35%
is this confirmed? i have now heared 30 35 and 50
@@synoxify it is, was in ghazzy & dms interview iirc
@@antonpazharytski8497 might be zizaran's. Might be multiple sources
@@antonpazharytski8497ziz also just asked Johnathan yesterday and said 35%
@@KohleJ yeah right, it was from Ziz. Forgot already cuz there were so many of those interviews 😅
19:00 classic jungroan bait AOE so large he baited himself
cooldown reset on chrono could be really strong with the triplecast staff base they showed off at exilecon (unleash staff?) it had like a 15s cooldown and then triplecasted your next spell. 9 comets in a chain could delete bosses if scaled
if that staff base still exists its definitely the ideal one for a spellcasting chronomancer
Playing a Totem-based Warbringer by linking Hammer of the Gods to Ancestral Warrior Totem and constantly resummoning to get around the long cooldown could be fun. Or maybe life stacking on the Titan with buffed small passives and the 15% more life ascendancy node...
My eyes just went so wide at the thought of totems to circumvent CD. But wouldn't the totem summoning get the CD inherited
"7x6 is ehhhhhh.... Oh man I'm gonna get crucified" hahaha
4:30 Point 9 is to skip?
Am I crazy or this is a super point to take that gives you mana regen (Mind Over Matter) and cast speed which is just pure DPS increase where 2x faster casting = 2x more damage.
the idea was to skip if essence harvest srs tech worked.
i heard they removed the gem entirely now LOL
40:30 what do you mean you can reset your Bosses? Escape to Pause doesn't reset the Boss and if you leave to checkpoint you have bricked the map and are permanently locked out of it in Endgame. You can only reset Bosses during the Campaign. At least that is how Jonathon described it in various interviews including the one with Ziz (Ziz even agreed with this in his HC video, and confirmed in comments).
Has something changed?
sorry there is so little clarity in what im saying.
wat ur saying is right afaik
@@jungroan Thx for the reply. I thought I might have gotten this completely wrong. Thx for all the work man.
Build idea> Invoker monk elemental bow double or tripple element stacking blasting with rain of arrows.1-2 for defensive scaling and extra auras and 4-5 to juice it up
So after watching this, I have more information / understanding.. and less of an Idea of what I want to league start LOL
For Jungroan's videos. Like frist, then watch. As always. TY for sharing your thoughts
I was starting Invoker anyway, that rolling eye of winter chad idea is DE FACTO build I need to try
I needed this theorycrafting thanks! Going warbringer all in
Speculating about the warbringer: I think one key aspect of the armor break nodes will be determined how the game handles attacks that "consume" full armor break. If they just "reset" the targets armor to full this node is probably DoA and I think that is highly likely :/ If however such a skill simply "adds back" the normal armor value for that target it would basically enable "stacking" multiple full armor breaks kindof like "charges" to be used for attacks (seems way too OP to be true). Will be interesting to see if "negative armor" is actually a thing because if it isn't then curses like "vulnerability" has no reason to exist (since according to the geminfo we have so far it only reduces armor). I am way more curious about the possible interaction of "armor explosion" supportgem and "anvil's weight" + "warcaller's bellow" (the big question is if the "explosions" from the corpses actually count as a hit, I don't remember how PoE1 handles it).
As far as i know Now and Again works on Time snap also. So with the right skill setup you can proc Now and again multiple times and be able to have time snap up pretty readily
you couldn't make the video last for one more second. you are doing the 59:59 shit on purpose aren't you ?
For Sanguimancy if we assume 4k life and then 8k with over heal (Depending on how easy that is to achieve) thats 200% bonus crit damage when those conditions are met....not to shabby
especially with 15% base spell crit
@ I think that crit chance as apposed to crit damage but that actually makes it even better!
Also just realised he actually says this when reviewing the monk haha
So exciteda bout tomorrow!!!!! 7pm UK time
22:11 Greatwolf’s howl is very strong on it’s own. Generic % damage is rare on the tree we know of so far and there is a node in the South side of the tree that gives 15% inc damage per warcry you’ve performed recently, and another node on the West side of the tree that gives 8% of the same thing. There is also a lot of warcry speed on the tree - I think I see like 125%+, which brings the warcry with 0.8 *cast time*, or 1.25 casts per second up to nearly 3 casts per second. If recent is still 4 seconds, if you stand still and warcry constantly you could have a generic 276% increased damage after 4 seconds. There are some other benefits like 3% mana and life recovered on warcry and rage per warcry you could leverage, but the generic % damage should scale the corpse explosions while almost nothing else will.
Since warcries have a cast time, we might be able to make them even faster with increased cast speed.
49:17 sanguimancy and life overflow is WAY stronger than ES overflow because you can use ES to protect your overflowed life.
55:00 OOS?
57:13 inb4 purple flames are rarer than the other flames, just like Chayula is rarer than Xoph, Tul, and Esh.
The line "you are considered to be in a breach while active" might allow synergy with new unique designs, assuming they got new breach uniques.
The Hourglass is a support gem that adds a 35% damage multiplier and a +8sec cooldown. The Chronomancer can drop a 6x Comet nuke. Personally, I think spending the points for anything else on the skill tree rather than sorc nodes is a waste. The Chronomancer works well with an ice build. Getting all the ice related nodes would be more beneficial.
What's the sacrifice gem he mentions at 21:13 tried looking and couldn't find info
Same if anyone finds it let us know
Cant find it either
Same, this could be very interesting
idk man i looked in the poe2db and dont remember seeing it, just had another look now
Ancestral Spirits from Warbringer could have very high hp for DD/Warcaller's Bellow shenanigans. This skill is a workaround for waiting for minions to respawn on a timer since you can just summon a totem for another minion.
Something to note about going melee sorc or witch, i am pretty sure there are weapons with base elemental damage (pure fire or pure cold no phys) so there wouldnt be need for any phys damage conversion, they showed it off before and i don't think they've changed it
My favorite PoE HC guy. Good video.
31:10 what makes me excited is that there is a way to make life leech overflow. Combined with sanguimancy overflow, it might be possible to have x2 HP at all times. Maybe. Hopefully =))
JUGGROAN is time for u to add nimis into poe2 with ur unique item design
Demon form will basically be a good staff (replacing your weapon) but idk if it's gonna be bis or even close to it. @10 stacks: 100% increased spell damage, 16% cast speed, +4 lvl of all spell skills and what seems to be evade extender from MH :P aka same but dashing further away (faster too), at the cost of 10% max life degen per second and replacing your weapon/shield. The reason i say idk if it's going to be even close to bis is that Sub found a +47% cold dmg, +2 lvl cold spell staff @ lvl 1 :P
On Acolyte of Chayula: I thought about using darkness as 25% extra chaos damage. Taking 7+8 and Mana leech. Converting all damage to Mana damage taken which is possible now, this way you have perma all darkness unreserved. Question is how good the chaos damage as extra damage scaling can be leveraged. But this way on lvl 80 you have 20% of all damage as extra chaos damage. Who knows that was my thought experiment with it. Last point would most likely be ascendancy 4 for even more chaos. The question is how good this is to be leveraged into more damage scaling.
Im just gonna have to play every ascendancy now damn. First Titan ignite hammer, then stormweaver archmage, then invoker flicker, then infernalist, then gemling, then RoA deadeye or bomber.
One thing to note about "Embrance the Darkness", it does not mention mana, so its possible that you skip any form of reservation simply by using MoM. In that case the damage bonus would be permanent. Still thats only 30% at level 100 and in turn you loose 2 ascendency points as well as access to auras, i doubt its worth using this way, in fact i doubt its worth using at all in any scenario. Imo its just straight up trash.
I agree with most of what you said. (I have never touched POE)
this is the jung roan experience
Sorc elementalist & witch blood mage are gona be the go to for league start. I bet there will be secret tech with meta skills and the new culling-lightning warp combined with some archmage or eye of winter shennanigans :D
Gemling Legionnaire seems like it's going to be a very good second or third character
Finally, someone competent checking out the ascendancies
Nvm, I see he doesn't keep up with interviews
chinese people he stole builds from didnt release ascendance videos yet
Clearly not THAT competent chronomancer is one of the strongest thing to have on the team every 30 seconds you can refill all energy shield and resuming all minions and pick up anyone who went down........if you can't get a team while in 30 seconds it's never going down.....this on a Mind over matter mana stacker traveling on int nodes to increased duration and cooldown clusters......oh boy what a support....and this dudes trying to run it solo melee 😅.....yea "competent" 😬
@@willwell2360idk what game you're playing but it's not PoE LMAO
@@willwell2360what?
@@willwell236090% of poe players play solo so nobody gaf about support
Starting with Blood mage. Also going to check out Darkness monk
What skills would you suggest trying out with a Chayula Monk with 1-2-5-6 (mana leech + ES, and the 2 breach nodes)?
invoker is superior IMO
@@chrishayes5755I doubt it since we don't have 6 portals anymore. Damage is definitely there but dunno about the tankyness
Agree. It’s BS that Ben’s unique is built into the game but not Jung’s. Justice For Nimi!!!
meditate could actually be sick if you can stack faster rate of energy recharge and meditating for like 1 second gives you a shit ton of ES
Chronomancer is guaranteed top 3 burst...the cooldown mage is a valid design canter point. Big hammer time...weapon switch being such a hot thing...
I am 100% sure you are underestimating Blood Barbs for the Blood Mage. People will make ignite-bleed builds work as soon as they see what exists in the game and see a way to make it go online early~ish.
"Wait, it's all Archmage?" 👨🚀🔫👨🚀 "Always has been."
protect me from harm sounds ridiculous tbh
Stormweaver was gonna be my starter even before the I fo came out. Still not sure what I will take until it's live.
Great info, Thanks!
i see many streamers saying "the endgame goal is to like spamming 1 skill over and over" meanwhile the biggest dmg you get is from transformative reaction damage, aka skill combo dmg, ggg said the top end game there will be SOME 1-2button builds but they will be inferior.
i think if 1 button sunder gets enabled early it is insanely strong.
a lot of gamers just also care less about power and wana brain off in the other cases xdd
meditate reminds me of RO monk... like meditate to deal a very large hit like Asura if such exist
Gonna test poision pf, can't wait to completely regret it lol
54:35 how about Orb of Storm + lightning skill with high attack speed?
yea looks playable
Way to go mate. Finally some deepdive most of streamers have 0 clue what exactly is really good and strong and do just a briefly overview.
There are new streamers from other ARPGs they have no clue about PoE 1, so they have no idea what is strong and what is not.
Who cares dude, just don’t watch them if it disturbs you so much. I forgot how pathetic nonruthless players can be always crying.
I like lily but holy shit she phones it in with stuff like this.
Ben's analysis was great as always too.
Into the breach says "granting 7% of damage as chaos damage" not "as extra chaos damage" sounds more like it is converting. I might just be remedial though.
and thats the vid i was waiting for :D IMJUNGROAN
Great video. I think that you should not "league start" with the build you like the most as the first playthrough will be mostly about learning the game and thinking about a real build. Just go with the most simple thing that seems fun to you. For example, I like melee and big bonks and I think that the chronomancer with the cooldown stuff will be super OP in perfect build + gear. However, for the first build I'll just go with warrior since I'll get the sense of melee from day 1 and not just endgame...
Only problem with grenade build on deadeye is the amount of travel you need to do for the good grenade nodes under merc. Have to do like 20 levels of travel before getting any damage and none of the nodes under ranger are really that good.
what I dislike about judge jury executioner on witch hunter is: its basically a 17.5% more dmg over 2 nodes, so it feels more like 8-9% since you will prolly be able to get cull from somewhere else, even then the relevant cull got nerfed.
Also since you have 1 try per boss, you get it, deal 1%, you then have to end the fight with 2 less asc nodes
Witch-hunter will be picked for the concentration nodes, not the decimating strike ones, those are the most obvious noob bait nodes I’ve seen
@@vbaldokaizen8748 i'd just kinda ignore it and be like cool that procced, but alot of ppl are already talking about resetting boss lol
Acolyte of Chayula is my current fav but everything has potential and most look amazing. I'm toying with going all-in on darkness mechanic. It's like a better ES (although capped at 600). I'd also like to do a CI build as an acolyte but not sure if that's worth it in addition to MoM.
I said "why they showed a bunch of elemental damage but not fire?", then I saw the infernalist and was like "WTF they actually did an entire ascendancy for fire!!!" so good game man
i’m new. i’m gonna keep it simple. dark knight king of the dead. witch+succubus. melee.
gotta say its crazy that this is early access and not done, we are missing half of the games content and i feel like this game has a TON of content currently
it's not crazy, this is how EA should and used to be. A lot of big games saw the potential to make big bucks out of EA and so it all went to shit. PoE2 out here waking up the money wolves
More than half. 24/36 ascendancies are missing, half the campaign, prob 60% of skills, etc.
There is not much base minion ascendancy as i see. For minions for me seems viable: Infernalist, Invoker and Gemling. But there is no ascendandy that is buffing minion dmg. So it should be already strong as a base and ascendandy is just survibility and spirit options.
My guess 3rd ascendancy on full release is gonna be minion based.
@@nitro1048 ascendancy shape your character builds tho. pretty much making that point null. yes you can build whatever on whoever but the ascendancy is gonna pretty much determine the difference between two builds. so considering there is still 6 more classes and 24 different ascendancies on the way there a pretty good chance there will be a better minion ascendancy down the road even if its not named necro lol.
@@Andonay1 no. GGG doesnt want a dedicated summoner ascendancy, because that forces them to balance summons around that ascendancy only. They want summons to be viable for multiple classes, not just Necromancer 2.0
The question about Chayula monk: Does the Breach end game passive tree impacts the skill: Into the Breach?
Yeah same the more we know of skills and ascendancies, I know less and less what to start with, everything seems so hype.
if the chronomancer slow is additive with temp chain, it's kind of unhinged, otherwise, I don't see why you would use it over temp chain
POE2 wiki at least as of yesterday says that Spells cannot inflict bleeding. I havent check it if updated since.
Any ideas about what type of playstyle and skills the bloodmage could do? I love the idea of the ascendancy, but I'm not really sure about what makes sense... Crit ele of some kind? What curses benefit from infinite duration? That kinda stuff
I think I'll try the UNbound Encore ascendancy of the Chronomancer with the hourglass support on some big damage ability against bosses. Something like 1 - 2 - 4 - 5
I'm very much intending on starting monk, but having a look around at what we know did make me query an interaction: how does blood mage infinite duration curses interact with hexblast? In an ideal world, the hex 'reapplies' itself after it is removed - but I would assume this is unlikely to be the case.
The node only sets the duration to infinite in a similar way that if a curse was on blasphemy then the curse would have infinite duration as long as the enemy is in your presence. Meaning that with the node, once hexblast forcibly removes the curse you would have to manually reapply it
Not really sure about Stormweaver's "tempest caller" if looks good an all, but the only thing that drives me back that is stationary! If it does loads of damage on a spot where boss just moved out, it's still 0 damage. I see that work only if it has a huge aoe or u can root boss in a place or smth.
Traveller's Wisdom on pathfinder are necessarily your 5 worst (last) nodes taken on the tree. It may still be fine, but it's not going to provide an average amount of power.
On one hand I have no clue how they thought having a CBT this close wont end up leaking everything, but on the other without this CBT the game would have been turbo unbalanced lol
i think they used to have more dedicated playtesting teams xd
@@jungroan i hope they still do bc endgame gonna be untested if they arent doing anything internally
For Acolyte of Chayula, for #9 and scatter them to the winds, I don’t think there’s a CD because based on the flicker strike clip, they had an arc/wave (int) come out after every hit. Unless that was a completely different skill on a coc set up then I’m wrong
thats invoker
i thought the CD might just be low. id give it a lot of consideration if cd is actually 0
Snitch started his job, well done CATW
thank you joe
what did you mean at 21:10 about a support gem that treats your minions as corpses? I can't find anything about it
Dunno but that's a thing in PoE1 as well.
will test many but will start wit a Witch - Bloodmage
On Tailwind what is "skill speed" is that the same as action speed in POE 1?
Probably time to perform a skill animation.
POE1 action speed affected everything (movement & skill animation time)
apparently it's additive with our speed sources based on recent leaks.
tragic
New Video from you is like Santa sending wink
15:11 wouldn't this also work on all the small nodes along the stat highways?
What is the mana sustain tech hes talking about?
Copied from my Reddit comment:
If my math is right, Time Snap+Now and Again lets you use a cd skill an average of 3.7 times before going on cooldown
Edit: This is a 3.7x multiplier if your skill has the same cd as time snap. Now and Again is a 1.49x multiplier regardless of cooldown
Edit 2: I found the formula for the damage multiplier
(floor(Time Snap CD/Main Skill Cd)*1.49+2.23)(Main Skill CD/Time Snap CD)
I'm really interested in going Warbringer for a totem/warcry build and possibly even having more minions other than the spirits. Do you think there are potentially good minions for this? Appreciate the content!