@@markalexanderyourell8434 That's some backwards logic friend, and it's all the more reason to be more inclusive towards women. I seriously doubt Roxie would have gotten upset if anyone had interacted with her game-ending combo, because that's just good play. But instead, from your perspective, the correct choice is to punish a girl for wanting to play.... because she's a girl? Because you believe that men are more likely to let a girl win because she's a girl? I would examine that bias because it's messed up.
@@markalexanderyourell8434 so the real response should be to not play with those guys. They're the ones with bad threat assessment and are making it a worse experience for you, so you shouldn't be punishing a girl just for wanting to exist as a girl.
Huge misplay from Armen. Really had no reason to counter the Comet Storm, as Roxie's win was written very clearly on the wall, and they really needed to take her out and deny as many of her combo pieces as possible. To be honest as soon as she had Revilark, Karmic Guide, and Fiend Hunter on board the whole table should have been focusing her down.
@@DarkEinherjar But it also denies Zacama, who had ingrown creature removal to start forcing out answers. Armen basically stopped Pat's turn when they already had a massive archenemy on the table.
100% with you. Roxie should have been gunned down the moment she played buried alive. It seemed like Armen spite countered the comet storm and it cost him the game.
I think it's just a general psychological thing, it's hard for people to switch gears from the first threat even when a greater threat arises. By having been a threat for longer, the first threat feels more dangerous even if it's logically not.
@@MayhemMessiah Pat only had one activation of Zacama if it came back, not enough to threaten Roxie's board because of her engine. Besides, as Roxie didn't have a sac outlet at the moment, it was arguably safer to keep Fiend Hunter on the battlefield, where it can't be reanimated and trigger again. Personally, if I had to pick a target in Pat's place, it would've been the Reveillark. That would've broken the reanimation cycle between Lark and Guide until Roxie found a way to bring one of them back, and Armen would've probably let it through because it doesn't threaten his board like Zacama does.
I like how everyone is complaining about Roxie winning with her combo because of poor threat assessment and all that, but almost no one realized that Pat was about to go off too, if Armen hadn't blown up his Mana Reflection before he untapped. Basalt Monolith with Mana Reflection would make infinite colorless mana, and Pat could use his red sources to have Zacama bolt itself three times, then recast it to untap his lands, then repeat the process over and over again, giving Pat infinite mana of his colors and allowing him to blow up everyone else's creatures, artifacts and enchantments and give himself "infinite" life.
I would target everything he had. Like when a buddy was playing that Tiny Bones deck. I went for him hard. I didn't care about him being the threat. Let me keep my cards!!!
Yeah he was way too giddy to throw those lands out. Although it seemed like somebody at the table was correcting him, because you could see as the video jumps that he picked the lands up. At least I think they caught all of them, but at the very least once it was Pat's turn again, he had played 3 lands off burgeoning, with his 3 opponents each having made a land drop during that rotation...so it all worked out in the end I think?
I'm genuinely happy that Roxie won with that combo, purely because of Pat's opening hand and ability to get Zacama out so absurdly early, with triple mana. As soon as Zacama was out, I skipped to the end of the video to see who won and as genuinely surprised and happy.
After Pat destroyed his own Vernal Bloom, Roxie could've popped the Fiend Hunter before its ETB resolved to force Zacama to go back to the command zone or be lost forever...
Wouldn't Pat had been able to just send the commander to the command zone though instead of letting it be exiled by fiend hunter? Since the ETB hasn't resolved
@@MstrKipper actually, with the new death/exile rules, the commander is exiled regardless, then Pat chooses if he wants to send it back to the command zone or leave it there (this happens before anyone gets priority to do anything).
I like Armen flashing that Cyclonic Rift at the end. 😂 He didn't have mana that turn to overload it, but he could have disrupted Roxie if he left Pat alone. She came out strong that turn though. Hindsight is 20/20.
I'm glad that Armen caught and prevented Pat's bullshit trying to sneak lands in as Burgeoning triggers even though Burgeoning says "play" not "enters".
@@HenriqueLima-dw8yn Unfortunately, he lacked the colored mana to do a proper follow-up. If he had managed to untap with it, then yes, he could've gone off.
@@DarkEinherjar he had 9 colored mana use 3 to untap the monolit and generate infinite and cast comet storm. Or he could just gained a bunch of life and keep the treaths off the board
@@HenriqueLima-dw8yn After dropping Mana Reflection, he only had a mountain and a Stomping Ground to work with, as the Monolith was tapped. There wasn't really much he could do with just that.
The threat assessment was so bad this game, no one seemed to take notice when Roxie clearly telegraphed her combo with Buried Alive, nor did they do anything when she got those pieces all on the board. Zacama can be scary, yes, but freakin pay attention to the board state.
But the other effect apparently gets added after. So it naturally would tap for 1; Reflection doubles that to 2. Then the other enchantment adds an extra 1 to that, totaling 3 mana per forest.
If you read some of the older comments or watch the video you see that someone corrects him as the land leaves and comes back multiple times. Muddstah does mention getting extra land from burgeoning from spiral and such but he misspoke and that's not what happened in game.
The casual 6 Mana turn one lol. I'm really surprised the table didn't stop Roxi. As soon as they had Karmic guide/Revilark thing about to happen two turns before it did, the alarm bells were going crazy that the game was almost locked.
To be fair, Pat and Zacama were drawing a lot of attention to themselves with all that ramp, especially when Pat was one turn away from going infinite himself.
Actually, the best way to stop Lark + Guide and similar combos is to aim for the sacrifice outlet. They're the key piece of the combo: without them, all you have is a value synergy that doesn't win on its own. They're also the most fragile pieces, as many of them are artifacts and enchantments, which makes them harder to tutor for and recur if destroyed/countered.
Agreed, my Aristocrats deck falls apart if I lose my main sac outlet. It's actually why I replaced Alesha with Silvar/Trynn and just put her in the 99 in my Mardu deck.
@@NeoDMC My most successful deck was a Saffi Eriksdotter infinite sacrifice deck, which I recently "upgraded" to Karador because I needed more sac outlets and better tutors. Karador is really just there for support in case I lose too many pieces, so I can recast them from the graveyard.
@@DarkEinherjar Similar Commander situation with my Silvar/Trynn deck. He's really just there to be an indestructible Sac Outlet, BUT if I want I can make him really big and go in for Commander damage. Also IDK if it's just the groups I been playing with, but I feel like everyone underestimates Partner Commanders at first. The first time I played this deck everyone just ignored me until they realized Silvar was a 10/8 with Menace. The same happened with my Brallin/Shabraz deck too, and I actually won that game cuz by the time they noticed me it was too late. I had all my Wheel Cards and Torbran was out.
@@NeoDMC Karmic Guide/Sun Titan/Angel of Glory's Rise + Fiend Hunter sounds very nice with Silvar... infinite-sized indestructible cat ftw :) I can understand Trynn & Silvar being underestimated because Mardu, but Brallin & Shabraz? Heck, Brallin goes infinite with Curiosity, Ophidian Eye and Tandem Lookout and I've seen cEDH level decks (we're talking level 8, at least) built around this combo, so I'm surprised that people underestimate them.
Just a small correction: Zacama's trigger is ETB, not cast. The way you worded it makes it sound like Zacama triggers even if it's countered, like an eldrazi.
Fiend Hunter has old exile wording, so if you remove it before it exiles its target, it attempts to return the exiled creature(which isn't exiled yet), and THEN the creature becomes exiled without a way to come back.
He can, but that would be a TERRIBLE idea. Here's the thing: Fiend Hunter has an outdated text that gives it two separate triggered abilities. If it leaves the battlefield before its ETB resolves, the LTB trigger will go to the stack on top of the ETB. It will try to return something, but won't do anything because nothing was exiled. Then the ETB will resolve and exile the target, and because the LTB trigger has already done its thing, the exiled creature will stay in exile PERMANENTLY. All cards with this outdated text (Oblivion Ring, Fiend Hunter, Faceless Butcher, Mesmeric Fiend, etc.) can be exploited this way: you bring them in, then remove them from the battlefield before their ETB resolves, and whatever they exiled stays in exile forever. This is why more recent cards received the updated text "exile [object] until [this permanent] leaves the battlefield."
Ah Alesha combo. I approve. Roxy could have exiled In response to fiend hunter etb she can sac it so that the leave trigger goes off first then the exile so it's exiled forever
Normally yes, and she could even have held priority to do so, but because it was targeting Zacama Pat would still have had the chance to choose whether it went into exile or to zone.
Roxie Rocks. If only they packed some instant speed grave hate or jumped her once her combo was online nearly. As a fellow person who loves abusing the graveyard, I salute her.
Countering the Comet Storm was very questionable. Roxie clearly was going to win the next turn, and not saving the counter for her was a mistake. Also, Zacama would have come back without too much open besides its triggered abilities, which could have been used to stop Roxie
That particular counter wouldn't have saved them. Roxie had enough mana to resolve Yahenni through one Soratami Savant activation, and she had Liliana to discard the Redcap after tutoring for it.
@@DarkEinherjar The counter isn't the big issue, getting Zacama back was. Zacama could have killed the Reveillark before it got to her turn, which would have broken the loop. This would have forced Roxie to use Liliana's downtick to bring back the Karmic guide, but then the counter would have made it impossible for her to win that turn
@@AidanWR After Pat and Zacama almost won the game on turn 4, I can understand other players developing tunnel vision against them and ignoring the other combo deck... this is a casual EDH game, and my experience playing with and against combo decks in casual tables taught me that you can get away with a lot of your combos if you keep a low profile and let someone else be in the spotlight while you wait for the best moment to go off.
@@DarkEinherjar I know, it's definitely not something you see right away until you look back. As someone who's best deck is a control deck, I know how hard it is to make decisions about multiple spells to counter
1 forest, 2 colorless artifact ramp, 1 wheel effect. Me: If he draws a red mana turn 2 I'm going to flip. Draws Farseek. What did he do to gain such favor with the Magic gods?
You can respond while they're on the stack, but you can't react before your opponent can activate them (Like, you can't blow up a walker before your opponent can activate him atleast once)
Pat got super lucky that he naturally drew that many lands in a row, this starting hand was not a winner in my opinion, it could have very easily lead to a complete non-game for him if he didn't draw several lands, including a red source, early.
This is a good example of a “power vacuum” win. Pat went super hard right from turn 1 and forced everyone to deal with him or lose. Dealing with him used up all the removal though, allowing Roxie to take the game with the most telegraphed reviliark combo I’ve ever seen. Pat probably should have played more conservatively, he would have had a better chance of winning in a slower game.
Bleh, I didn't like that game at all, slow to get going, combo win that no one could interact with. Not my kind of game really. But that happens in EDH. I was rooting for Armen. Tatyova is my favorite deck of mine. I love it.
They can totally interact with it. Problem is, people are too worried about the graveyard recursion to realize that all it takes is a well-timed instant speed removal effect on the sac outlet to stop that combo.
You mean the tilted cards? I've seen worse. One of my friends randomly taps her permanents in different directions, and doesn't orient the cards in her decks to face the same way.
It's not like the table didn't have 3-4 turns to deal with Roxi, she telegraphed her combo on turn 4.
amethystwyvern true
agreed
@@markalexanderyourell8434 That's some backwards logic friend, and it's all the more reason to be more inclusive towards women. I seriously doubt Roxie would have gotten upset if anyone had interacted with her game-ending combo, because that's just good play. But instead, from your perspective, the correct choice is to punish a girl for wanting to play.... because she's a girl? Because you believe that men are more likely to let a girl win because she's a girl? I would examine that bias because it's messed up.
@@markalexanderyourell8434 so the real response should be to not play with those guys. They're the ones with bad threat assessment and are making it a worse experience for you, so you shouldn't be punishing a girl just for wanting to exist as a girl.
Huge misplay from Armen. Really had no reason to counter the Comet Storm, as Roxie's win was written very clearly on the wall, and they really needed to take her out and deny as many of her combo pieces as possible. To be honest as soon as she had Revilark, Karmic Guide, and Fiend Hunter on board the whole table should have been focusing her down.
Soratami Savant would not stop Yahenni, as Armen had only one activation and Roxie had enough mana to cast it and pay 3.
@@DarkEinherjar But it also denies Zacama, who had ingrown creature removal to start forcing out answers. Armen basically stopped Pat's turn when they already had a massive archenemy on the table.
100% with you. Roxie should have been gunned down the moment she played buried alive. It seemed like Armen spite countered the comet storm and it cost him the game.
I think it's just a general psychological thing, it's hard for people to switch gears from the first threat even when a greater threat arises. By having been a threat for longer, the first threat feels more dangerous even if it's logically not.
@@MayhemMessiah Pat only had one activation of Zacama if it came back, not enough to threaten Roxie's board because of her engine. Besides, as Roxie didn't have a sac outlet at the moment, it was arguably safer to keep Fiend Hunter on the battlefield, where it can't be reanimated and trigger again.
Personally, if I had to pick a target in Pat's place, it would've been the Reveillark. That would've broken the reanimation cycle between Lark and Guide until Roxie found a way to bring one of them back, and Armen would've probably let it through because it doesn't threaten his board like Zacama does.
I like how everyone is complaining about Roxie winning with her combo because of poor threat assessment and all that, but almost no one realized that Pat was about to go off too, if Armen hadn't blown up his Mana Reflection before he untapped.
Basalt Monolith with Mana Reflection would make infinite colorless mana, and Pat could use his red sources to have Zacama bolt itself three times, then recast it to untap his lands, then repeat the process over and over again, giving Pat infinite mana of his colors and allowing him to blow up everyone else's creatures, artifacts and enchantments and give himself "infinite" life.
Wow, I didn't realize that combo existed! Really cool!
Sorry, but I can't get passed how Pat is playing his cards.
@@jayseha5458 I think he means how his entire board is at a 45 degree angle to the playmat
Yeah that was driving me crazy I'd have targeted his permanents not gonna lie
I would target everything he had. Like when a buddy was playing that Tiny Bones deck. I went for him hard. I didn't care about him being the threat. Let me keep my cards!!!
I dont like how messy Pat’s board was lol
How all his cards are slightly tilted is bugging the shit out of me
Pat must be an absolute maniac.
Same. The bothered me almost as much as “lands up front”.
Very messy. Everything is slightly tapped but it's not or it is.
Slavery to the Orzhov does things to your mind after a while.
Roxie's nails are on point.
Burgeoning is only when an opponent plays a land not when they enter. So the growth spiral and fetching would not work.
Yeah he was way too giddy to throw those lands out. Although it seemed like somebody at the table was correcting him, because you could see as the video jumps that he picked the lands up. At least I think they caught all of them, but at the very least once it was Pat's turn again, he had played 3 lands off burgeoning, with his 3 opponents each having made a land drop during that rotation...so it all worked out in the end I think?
Seeing Pat's opening hand
"No baby, what is you doing?"
This is the most Moonfolk I've seen outside of Commander Clash.
I'm genuinely happy that Roxie won with that combo, purely because of Pat's opening hand and ability to get Zacama out so absurdly early, with triple mana. As soon as Zacama was out, I skipped to the end of the video to see who won and as genuinely surprised and happy.
After Pat destroyed his own Vernal Bloom, Roxie could've popped the Fiend Hunter before its ETB resolved to force Zacama to go back to the command zone or be lost forever...
Wouldn't Pat had been able to just send the commander to the command zone though instead of letting it be exiled by fiend hunter? Since the ETB hasn't resolved
@@MstrKipper actually, with the new death/exile rules, the commander is exiled regardless, then Pat chooses if he wants to send it back to the command zone or leave it there (this happens before anyone gets priority to do anything).
@@DarkEinherjar but once the exile effect resolves, if the creature leaves the battlefield then, he would just get Zacama right back.
I didn't think it would drive me crazy, but the slant to Pat's board is driving me nuts.
My deck has had a bunch of changes since that game, still I love watching my old gameplay especially when I win 😁
Alesha is best girl 💛🧡❤
Nice game! I always love seeing a fellow Alesha player.
I'm more #TeamSaffi and #TeamMeren here, but Alesha is great too. :)
Best mat ever
I like Armen flashing that Cyclonic Rift at the end. 😂 He didn't have mana that turn to overload it, but he could have disrupted Roxie if he left Pat alone. She came out strong that turn though. Hindsight is 20/20.
Oh no it was the next card from his library! 😅
I do not appreciate what Pat is doing here.
His board giving me anxiety over here.
Ugh saaaanmmeee. Really stressed me out
I was rooting for him but i kinda got stressed out and got tormented as the match goes on
I'm glad that Armen caught and prevented Pat's bullshit trying to sneak lands in as Burgeoning triggers even though Burgeoning says "play" not "enters".
Me: 7:27 That's not an Evolving Wilds at all... that's just a Terramorphic Expanse!!
TE: And I would have gotten away with it too...
Chad and Roxie both had polished nails and this VERY dope playmat.
Hahaha what a coincidence... yep that's all it is...
@@mooncalf7878 haha I figured but didn't want to be rude! Dope playmat!
Just to point. Pat had infinite coloress mana with basalth monolith and wound reflection
Huh... Wound Reflection? That's not even a legal card for a Zacama deck...
@@DarkEinherjar the green reflection, i mean! How is its name? Mana reflection?
@@HenriqueLima-dw8yn Unfortunately, he lacked the colored mana to do a proper follow-up. If he had managed to untap with it, then yes, he could've gone off.
@@DarkEinherjar he had 9 colored mana use 3 to untap the monolit and generate infinite and cast comet storm. Or he could just gained a bunch of life and keep the treaths off the board
@@HenriqueLima-dw8yn After dropping Mana Reflection, he only had a mountain and a Stomping Ground to work with, as the Monolith was tapped. There wasn't really much he could do with just that.
That ruby playmat is very nice to look at.
I like Roxie's playmat very much. What a match, so it's time for a victory song. Okay Google, play Red Like Roses Part 2.
The threat assessment was so bad this game, no one seemed to take notice when Roxie clearly telegraphed her combo with Buried Alive, nor did they do anything when she got those pieces all on the board. Zacama can be scary, yes, but freakin pay attention to the board state.
Fiend Hunter has O Ring wording, so Roxie really should've sacced it in response to the its etb trigger
Having to hear the pronunciation of Reveillark that many times in a row nearly broke me.
That’s how you pronounce Reveillark. Reveille is a french word.
I love the commander match up. Keep up the great work guys!
Would still love to to know where/how Roxie got her playmat
Don't know if that one is available anywhere, but there are sites that print custom playmats. I've got a beautiful Managorger Hydra playmat myself.
It was a custom job by Inked Gaming
That was the highest life total finish that I've ever seen on this channel. Meaning all life totals were still fairly high
Did Pat really not notice the infinite with reflection and monolith?
4:44 you misread Mana reflection. It doesn't add extra mana- it doubles mana made. So if a land taps for RG, it instead taps for RRGG
But the other effect apparently gets added after. So it naturally would tap for 1; Reflection doubles that to 2. Then the other enchantment adds an extra 1 to that, totaling 3 mana per forest.
Sees Alesha, tunes in
AND Roxie killed it!!
Roxies playmat is the best.
Pat's Burgeoning doesn't trigger from Growth Spiral or fetch-cracking. Burgeoning says "plays," not "enters."
If you read some of the older comments or watch the video you see that someone corrects him as the land leaves and comes back multiple times. Muddstah does mention getting extra land from burgeoning from spiral and such but he misspoke and that's not what happened in game.
The casual 6 Mana turn one lol.
I'm really surprised the table didn't stop Roxi. As soon as they had Karmic guide/Revilark thing about to happen two turns before it did, the alarm bells were going crazy that the game was almost locked.
To be fair, Pat and Zacama were drawing a lot of attention to themselves with all that ramp, especially when Pat was one turn away from going infinite himself.
@@DarkEinherjar Oh yea no doubt. Mostly mentioned it because it was clear that they didn't reaccess the threats after they got him under control.
Everyone is scared of the big dick dino
Combomander at it's finest.
Actually, the best way to stop Lark + Guide and similar combos is to aim for the sacrifice outlet.
They're the key piece of the combo: without them, all you have is a value synergy that doesn't win on its own. They're also the most fragile pieces, as many of them are artifacts and enchantments, which makes them harder to tutor for and recur if destroyed/countered.
Agreed, my Aristocrats deck falls apart if I lose my main sac outlet. It's actually why I replaced Alesha with Silvar/Trynn and just put her in the 99 in my Mardu deck.
@@NeoDMC My most successful deck was a Saffi Eriksdotter infinite sacrifice deck, which I recently "upgraded" to Karador because I needed more sac outlets and better tutors. Karador is really just there for support in case I lose too many pieces, so I can recast them from the graveyard.
@@DarkEinherjar Similar Commander situation with my Silvar/Trynn deck. He's really just there to be an indestructible Sac Outlet, BUT if I want I can make him really big and go in for Commander damage.
Also IDK if it's just the groups I been playing with, but I feel like everyone underestimates Partner Commanders at first. The first time I played this deck everyone just ignored me until they realized Silvar was a 10/8 with Menace.
The same happened with my Brallin/Shabraz deck too, and I actually won that game cuz by the time they noticed me it was too late. I had all my Wheel Cards and Torbran was out.
@@NeoDMC Karmic Guide/Sun Titan/Angel of Glory's Rise + Fiend Hunter sounds very nice with Silvar... infinite-sized indestructible cat ftw :)
I can understand Trynn & Silvar being underestimated because Mardu, but Brallin & Shabraz? Heck, Brallin goes infinite with Curiosity, Ophidian Eye and Tandem Lookout and I've seen cEDH level decks (we're talking level 8, at least) built around this combo, so I'm surprised that people underestimate them.
Just a small correction: Zacama's trigger is ETB, not cast.
The way you worded it makes it sound like Zacama triggers even if it's countered, like an eldrazi.
It's an ETB, if you cast it
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
Small correction, but you wrong
Hey Muddstah! Is there a link for Zacama somewhere?
I don't believe so, sorry!
Where is the RWBY playmat from?/ where did they get it .
I'm a bit of a noob when it comes to Magic rules, but couldn't Pat have Zacama deal 3 to Fiend Hunter in response to the exile trigger?
Fiend Hunter has old exile wording, so if you remove it before it exiles its target, it attempts to return the exiled creature(which isn't exiled yet), and THEN the creature becomes exiled without a way to come back.
He can, but that would be a TERRIBLE idea.
Here's the thing: Fiend Hunter has an outdated text that gives it two separate triggered abilities. If it leaves the battlefield before its ETB resolves, the LTB trigger will go to the stack on top of the ETB. It will try to return something, but won't do anything because nothing was exiled. Then the ETB will resolve and exile the target, and because the LTB trigger has already done its thing, the exiled creature will stay in exile PERMANENTLY.
All cards with this outdated text (Oblivion Ring, Fiend Hunter, Faceless Butcher, Mesmeric Fiend, etc.) can be exploited this way: you bring them in, then remove them from the battlefield before their ETB resolves, and whatever they exiled stays in exile forever. This is why more recent cards received the updated text "exile [object] until [this permanent] leaves the battlefield."
No one else gonna appreciate the rwby playmat??
Where tf did Roxie get that playmat, I've wanted it since she first showed up on the show
Whats the zacama list??
Is anyone going to explain Pats orzhov tattoo to him? 😂
Maybe he owes them some debt and they marked him so he doesn't forget? :P
I noticed the tattoo, and I know the flavor text of the signet, but I didn't put it together until I read your comment.
Ah Alesha combo. I approve. Roxy could have exiled In response to fiend hunter etb she can sac it so that the leave trigger goes off first then the exile so it's exiled forever
Normally yes, and she could even have held priority to do so, but because it was targeting Zacama Pat would still have had the chance to choose whether it went into exile or to zone.
This! Also, couldn't have Roxie combo'd off right there - at least to exile all creatures on board?
@@Biggzlar Andrew put a temporary stop to that particular combo when he bounced Yahenni.
@@DarkEinherjar Totally missed that, thanks!
Roxie Rocks. If only they packed some instant speed grave hate or jumped her once her combo was online nearly. As a fellow person who loves abusing the graveyard, I salute her.
The RWBY mat is back! Wooo
I love Roxie's playmat!
I want Pat's decklist, looked dope
DUUUUDE LINK FOR THAT RWBY PLAYMAT PLS
It was a custom job by Inked Gaming
4:56 its a forest mountain, not forest island
I NEED that RWBY playmat, it's beautiful!
Roxie you got moxie!
Land destruction is a valid strategy.
Good ol bathsalt monolith
Is that the same Armen san that is a part of BT Gamenight?
Yes, same guy
Roxie wins the playmat game got me!
Can someone tell me that winning combo or show me?
Countering the Comet Storm was very questionable. Roxie clearly was going to win the next turn, and not saving the counter for her was a mistake. Also, Zacama would have come back without too much open besides its triggered abilities, which could have been used to stop Roxie
That particular counter wouldn't have saved them. Roxie had enough mana to resolve Yahenni through one Soratami Savant activation, and she had Liliana to discard the Redcap after tutoring for it.
@@DarkEinherjar The counter isn't the big issue, getting Zacama back was. Zacama could have killed the Reveillark before it got to her turn, which would have broken the loop. This would have forced Roxie to use Liliana's downtick to bring back the Karmic guide, but then the counter would have made it impossible for her to win that turn
@@AidanWR After Pat and Zacama almost won the game on turn 4, I can understand other players developing tunnel vision against them and ignoring the other combo deck... this is a casual EDH game, and my experience playing with and against combo decks in casual tables taught me that you can get away with a lot of your combos if you keep a low profile and let someone else be in the spotlight while you wait for the best moment to go off.
@@DarkEinherjar I know, it's definitely not something you see right away until you look back. As someone who's best deck is a control deck, I know how hard it is to make decisions about multiple spells to counter
1 forest, 2 colorless artifact ramp, 1 wheel effect. Me: If he draws a red mana turn 2 I'm going to flip. Draws Farseek. What did he do to gain such favor with the Magic gods?
Turn 4 Zacama? The what?
I, too, like to uptap lands with Garruk 2:53
I dig the RWBY playmat
I LOVE RUBY PLAYMATE
Roxie could have just exiled all the creatures on board in response to that bounce on yahenni
Pat's crooked card placement annoyed the hell out of me.
Alesha is All!
Karmic Guide + Reveillark + sac outlet is one of my favorite combos in all of Magic.
while the powerlevel of decks is increasing, the player level doesnt... u could clearly see she will combo and everyone ignored her
Богатырь Алёша :)
When armen answer to liliana with a gush. I might be wrong but i always tought planeswalker ability cant be answered.....
You can respond while they're on the stack, but you can't react before your opponent can activate them (Like, you can't blow up a walker before your opponent can activate him atleast once)
@@olafthemoose9413 I see. Thanks for the answer (pun intended) 😜
is that a RWBY playmat? cool
nice, alesha taking the win \o/
I love the episodes when PJs intro is included
Countering the comet storm was very poor threat assesment since zacama on the battlefield could have stopped the very obviously approaching combo
Do people ever say no when you ask them to be in a gameplay video?
Roxie could've permanently exiled Zacama if she had sacrificed the Fiend Hunter with Yahenni before it's first ability resolved. Still gg though :)
That next draw cyclonic rift. Rip
pats crooked battlefield is infuriating
Pat got super lucky that he naturally drew that many lands in a row, this starting hand was not a winner in my opinion, it could have very easily lead to a complete non-game for him if he didn't draw several lands, including a red source, early.
Pat's board orientation seems to be really *tilting* to many people!
Zacama is an etb ability, not a cast ability.
This games the ending felt like a sucker punch but good game tho :]
This is a good example of a “power vacuum” win. Pat went super hard right from turn 1 and forced everyone to deal with him or lose. Dealing with him used up all the removal though, allowing Roxie to take the game with the most telegraphed reviliark combo I’ve ever seen. Pat probably should have played more conservatively, he would have had a better chance of winning in a slower game.
A fellow armenian player!
Parev,
inchbes es?
@@armenj2142 lavem lavem! Ba du?
Are you the player in the vid?
Yes, I'm in the one in the video.
@@armenj2142 that's rad man, I would love to hop into that store and play some commander with all of you. But alas, I live all the way in Moscow
Bleh, I didn't like that game at all, slow to get going, combo win that no one could interact with. Not my kind of game really. But that happens in EDH.
I was rooting for Armen. Tatyova is my favorite deck of mine. I love it.
They can totally interact with it. Problem is, people are too worried about the graveyard recursion to realize that all it takes is a well-timed instant speed removal effect on the sac outlet to stop that combo.
Why the fuck does pat play crooked and call evens for crypt. Ahhhhh
I think playing with angled cards makes sense, cuz you gotta shift a bit so people dont see your hand in a 4man.
Trying to figure out how there is 5 comments but only 2 views so far
Mama zacama
ZACAMAAAAAAAAAAA
When youtube doesnt say who is first
Dedicated fans:its free real eastate
I hate when people play like Pat
You mean the tilted cards?
I've seen worse. One of my friends randomly taps her permanents in different directions, and doesn't orient the cards in her decks to face the same way.
Alesha
242nd!!
3rd
First
Pat...please, stop this nonsense.
12th
third ):
First