Floppy Helicopter Blade Experiments
ฝัง
- เผยแพร่เมื่อ 4 ก.พ. 2025
- Welcome to another episode of Trailmakers! Today I am using power couplers to build a floppy helicopter to see what happens!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers
the detailed editing explanations really makes the videos feel more interesting
THAT WAS SO AMAZING
Yeah, I really like what the editor here is doing. The editor explains what is happening or what Scrapman is talking about, and you don't even have to google anything. You get information on the fly!
The delayed annihilation reference was everything
its so funny the fact that trailmakers isn't completely realistic but you still learn real things, with just using ropes
#NotRopes
#Notropes
@@UnRealPizza no tropes? But I love me some tropes...
#notrope
POWER COUPLERS! sorry it’s a habit.
9:53 the music panning to the left with the blades was a nice touch.
props to whoever edited this!
it was also so subtle too, I could barely notice it
9:53 the sound of metal music shifting to the left is such a cool detail, nice job editing
I would like to say thank you to both ScrapMan and his team, for putting in the effort to explain the forces and principals in effect here in a way that makes it easier for most to understand.
in case anyone doesn’t know, irl helicopter’s blades are allowed to flop around slightly, this helps reduce the rolling force subject to the rotor from the helicopter moving forward due to a difference in the speed of the air flowing over the blades on either sides of the helicopter
Isn't this also the case for planes? I know plane wings bend a little too but i'm unsure if it's for the same reason.
Yes, some plane wings bend(or really flex). I dont know if theres an engineering reason like the one for helicopters. If I had to guess, in some designs, having the wings flex upward slightly, may have been within the acceptable range of structural support, rigidity and flexibility, while also, maybe, adding some minor stability in flight.
@@ShadowWolf2508plays yes, plane wings flex, for different reasons for different types of plane. earliest planes bend their wings to achieve aerial control while modern airliners allow their wings to bend to dampen turbulence and other vibrations. modern airliner’s wings can actually bend quite a lot.
ik that wings on a plane flop for a reason but im not sure if its the same
@@irrelEvant5352 your question was answered above
Now do a dog fight
But dog fights are cruel
A flop fight
@@cheeseman807....... bro what?
Dow no a fog dight
@@willmacdonald3203 i think He thought an actual DOG FIGHT
That delayed annihilation clip brought back so many memories
It's only a matter of time until Scrapman tries to break the sound barrier with a power coupler plane. And, lemme tell you, trying to do so gets real weird real quick, lol
He's already broken the sound barrier with power couplers because of it spaghettifying itself.
But I agree, and that would be pretty cool to see.
@@Echo_the_half_glitch Yeah, spaghettification is an easy means of accidentally doing so, but I meant breaking the sound barrier with a vehicle intentionally designed for it. I tried it myself before posting a comment and, while it's definitely possible, it presents some interesting design challenges if you want to keep the coupling-joined wings from spazzing out at those speeds
i love the newer editing style, it really makes the video a lot more interesting to watch
i love how when the ropes go crazy it just starts playing some mad metal
PRAISE THE EDITOR!!!! ✨
I really appreciate the new editor. They've been here for a while, and its been great. They obviously care for scrap man and his audience. They go out of their way to explain complex concepts in simple ways to make content more engaging. Past that they provide a wonderful viewing experience, all the little things they do stand out. We love you, editor.
I love the explanations the editor gives on why things happen. as well as the brief few seconds of metal music when the power couplers go crazy. makes me chuckle every time. Great job, Editor!
Hi scrapman, here to explain game physics again:
When parts are welded/glued together, they are treated as a single physics object. HOWEVER, when they are detached via a rope-like joint, they are a separate physics object (similar in nature to the tractor beam thing). Because of this, when you detach wing parts, the force those wing parts isn't being applied to the whole creation, rather just everything that it's directly attached to (where in this case, the laser string is considered "indirect attachment")
This explains why you spun out when you detached the top blades from the bottom. This is because the counter torque does not apply between separate physics instances, even when indirectly linked. It also would explain why the wings went up when you slowed the engines down. . . because the upforce of the wings. . . were only being applied to the wings themselves and not the main body. Where wings, by their very nature of being wings, are very light and don't need alot of speed to lift up, if the only thing they have to lift is just the weight of it's own wing'ed self.
You can test this analysis by reproducing the top/bottom separation. . . but putting laser string between the bottom blade and the helicopter rotatee part.
I had this idea recently, which I thought could turn out pretty cool. You could build some arresting wires, set them up on the aircraft carrier and try landing a plane with a hook into them
My idea if u check previous vids
@@alialbattat958 if you check the previous vids you'll see that on the last like 10 I've already commented this idea
@@alialbattat958or yk multiple people can have the same idea
@@SuprSBG either way, the more people comment this idea the higher the chance he'll do it
It amazes how bro can just pull out random facts about things that normal people just don’t know. Always puts a smile on my face
I love how Trailmakers is becoming more and more of a real life physics simulator, showing all the tiny problems you would have (except for collision and passing through each other) if you made this into a real thing.
Trailmakers #1
Editor is doing so much here. The addition of music when the helicopter goes berzerk. That procession explanation. Upping the game there man! Upping the game!
I am so glad that "delayed annihilation" returned
I don't know if it would work but tensegrity sculpture would be cool to see!
Video Idea:
Make a plane with power couplers and make it so that the only way to control it is to bend the body parts of the plane using hinges that attached to the power couplers. So it looks like a chinese dragon
I support this
That does sound like a cool ornithopter.
Let me just say… 10/10 editing this entire video, man. Though this channel never disappoints, this was exceedingly expectations
That moment when the editor could give an entry-level class in Mechanical Engineering. 😍
I’d love to see some dogfights where instead of being limited functionally, the limits are aesthetic. Such as, you have to build a chinook ( with a basic power core / block limit ) or you have to build a tri-plane, it would be really interesting to see how different people build these different vehicles differently.
( I explained this in a lot more detail in the video ideas discord channel )
4:25 I love the background music for this bit, whomever edited it is awesome👍
Edit: there are a lot more moments like this, so I just wanna say, I love the editing
person: man i lost my keys and the door is locked
locksmith: have you tried to turn it off and on again?
Challenge idea: functional parts and couplers only. must have a coupler between any functional blocks. Then after each round the stiffness is decreases. could be a race challenge or combat.
The detailed explanations were very cool, it could be a fun segment in future videos
Dude the editing and explanation is awesome! Your my go to morning YT video lol nothing like scrap man and coffee
Scrapman: Intangled
coming in theatres near you 200 BC.
theoretically you could to the traditional opposing stacked blades with flappy bits if you alternate which segments are power couplers, like the top set of blades could go blade + coupling + blade , and the bottom set of blades could go coupling + blade + coupling, since power coupling don't have collision on their body this might fix the whole spaget issue.
Having the blades droop like that is actually really realistic since helicopter blades do flex and droop irl
0:00 to 19:23 best vid in existence
4:26 surprised scrap man
5:52 scrap man disgusted
6:06 intellect scrap man
6:41 super experienced pilot scrap man
9:11 floppy test ???
9:26 supportive scrap man
9:59 it wurks
16:39 🤓
Would love to see the devs add a switch to the power coupler.
Imagine the endless possibilities for multiplayer mayhem!
This vid was hilarious! Thanks for making me laugh!
HIS FACE AT 10:35 REMINDS ME OF THE "No ___?" MEME XDDD
I really loved the editing in this video, I would love to see more of the diagrams and whatnot!
Do a land battle when you can only be in first person in a armoured seat so your only guide to where Yzuei is is auto aim!
Pls read
Scrapman. You may or may not be aware of this, wings in trailmakers only apply down force when flipped. Reversing the direction so the down edge is forward still gives lift for some reason, i believe that is part of why pitching forward was so bad, the closer blade to the center of mass is momentarily getting more lift as its closer to the center of rotation
good to see delayed annihilation back, its been too long lol
editor made a whole 3D animation, bro needs a raise
I was expecting significantly different complications from the planes... but nothing quite like these. Very interesting.
4:30, the spy theme tune doing the sting just as the blades self destruct 😄
You should give your editor a raise. Dude's awesome!
A normal person would be mad- but I know I’m brilliant and that my idea was so innovative as to approach perfection, so I’m going to overlook this attempt to imitate my genius.
COPYCAT! >:(
how dare he? And be mad!
@@themagmaboytmb6420 The smart follow the smarter, it is the natural way of the world. Perhaps he may learn and grow from my actions. Such should be a goal for any at my level. Do not worry, as being intimidated by someone’s curiosity is more a betrayal towards your own strength than it is a willingness to further train our souls.
i like how when the couplers freak out, they just turn into fire'y noodles of doom lol.
I really liked the diagrams and information in this one!
The music edit during the spaghetti is my favorite part.
it's really funny every time the blades get tangled and don't just stop it's really hard to tell if all metal music is playing or that's actually the sound there making.
Look at it this way: You may have ''failed'' at creating a helicopter, but you did succeed at creating a new type of ''land''mine which cuts everything to ribbons.
This is the scariest scrapman video for some reason
I have to commend the editor on doing the research on all of these things to inform us on why things happen
The editor has been killing it lately
7:52 A froglike swimmer/boat thing, using how a frog would swim with its back lags as propulsion would be neat to try
The classic jump scare helicopter 4:27 never gets old.
The 3d animations in your latest videos just looks so professional 👍
So with power couplers, you can put them side by side or on top of each other to make the bend mostly in only one direction.
Side by side and they mostly can only flex up and down.
Stacked on top of each other and it mostly only does right and left.
If you make a difference in strength you can effect the motion to be twisting or greater in one direction and less in the other
The effect is great the longer(more) couplers
So all a dev needs to do is to add something with wonky physics and watch the content creation scene blow up... got it.
You should make a tensegrity table with the power coupler
Please bring back delayed annihilation
4:43 Trail makers physics at its best
Trailmakers jumpscare
A new era of transportation… *floppy vehicles*
11:55 you also have to remember the couplings are increasing the length of the parts, which will mess with the stability.
Nice to see this, was one of the first things I thought of when these came out lol
I love the detailed explanations but scrapman is turning into a freaking engineer at this point💀
I learnt more science in this video then a I do in my actual science classes
I think an ornithopter dogfight using the power couplings to make the wings would be new and interesting.
Increase distance from bottom set of blades to the body as well. Less likely for blades to catch on the body. Then if you put power couplers there too it might absorb the torque a little in the others direction equaling it out.
Ah the good ol' days when helecopters has atlast 7 helicopter engines, you had to tune the stablization youself amd make sure the creaion was both compact and had room for the spinning servos so you didnt rip youself in half. It was a more complicated time,
and im glad its gone.
new battle idea.
Floppy Guns: A tank battle but all the guns are mounted to power couplings.
"It's working, it's working, and yah shouldn't be a proble..." *Helecopter goes BRBRBRBRBRBRBRRBRBRBR*
I spat out my chips seeing it.
You've done a plane, and now a helicopter. Now combine the two and do an osprey.
Man, the editor is doing so much, great job editor.
The way whenever it malfunctioned he added heavy metal music in the background!!😂😂😂😂😂😂😂😂
Okay so after your floppy plane video I went and immediately built a floppy helicopter.
And the part at 7:11 didn't make ANY sense to me, because I didn't run into any of the problems you're having with the blades flexing into each other during pitch and roll maneuvers.
And I couldn't figure out why until I realized that we built our flight mechanisms entirely differently. I used a swashplate under the main pair of helicopter rotors, (made simply out of a pair of large driving hinges and then another pair of large driving hinges immediately above it and rotated 90°.) I added a couple of gyro stabilizers to keep the body of the helicopter mostly upright, and then added a pair of horizontal gyros right next to the main rotor assembly to give some extra yaw control.
With this arrangement, the moment of precession seemingly doesn't cause nearly as much interaction between the flexing blades. I haven't slept enough in the past few days to be able to sort out why right now, but I think it has to do with how and in what direction and everything that the forces are being transferred from the stator body of the helicopter itself to the rotating bodies of the blades.
You guys should do a dogfight where the weapons are attached to power couplers, then decrease their stiffness each round.
New idee: make a v22 osprey that can dive and use its helicopter blades to perpel it's self underwater
More power coupling stuff:
- spaceships
- submarines
- high seas oriented ships. (Sailboats with floppy masts?)
- something supersonic
- floppy dogfights/battles
- floppy weapons?
It would’ve been so much smoother, if you transformed the plane into a helicopter as you Sid it in the intro
First up, your editor is amazing. Props to them! Second: Can you weaponise the extreme spaghetti mode?
We need more crash landers…love u
he finished it
I was not expecting gyroscopic precession to show up in my TH-cam videos again
Multi-player challenge: to build drag cars and after each race extend areas of the cars by one powercopling, placement and stiffness chosen by the previous race winner.
scrapman, mate, if you see this: can we bring back delayed annihilation?
HAHA. I just watched your plane video and suggested a helicopter and this came out right after. I guess other people had the same idea.
Use the couplers as projectile weapons now please and thank you 😊
make the interior couplings more stiff than the outside ones to make a more natural bend
I got an idea. I think you should try the parachute thing you did a couple years ago but with power coupler for rope to see how it varies to the solid rope that was used before😁
I got an Idea for the next multiplayer challenge. What if you build planes but paint all the blocks transparent? And maybe disable the lock on for your guns if possible. I feel like that would be a fun one. 😂
Been a while since we last got a Delayed Annihilation title drop.
My daily dose of trail makers,given to me by the scrap man
Yooo delayed annihilation is back
Delayed annihilation is back!!!!
props to the editor👌
I've already experimented with this and when I saw this vid I was like "oh this will be fun."
4:48 the rock music was wild
I seen on the helicopter when the blades would tangle it gathered potential energy. Maybe you could figure out a bouncer or jumper
7:54
Awesome video, thank you for making trailmakers content scrapman!