Very hard but very efficient tutorials... Even though I used to very sophisticated interface etc., I only remembered 6 tutorial videos within 3 days... But I don`t complain cause it was very good explained.
Is there a way to increase the frame rate of the timeline? Let's say if I want to add a traditional sprite sheet animaiton on top of a character animation, but the sprite sheet animaiton is exported in 60 fps, would it be represented in 60 fps on spine?
The dopesheet frame rate (defaults to 30) is only to provide discrete points in time to make animating easier. Spine animations don't have a fixed frame rate. They are interpreted and so can pose the skeleton at any time. If the animation is drawn at a high frame rate, it is smoother but doesn't run faster. If you have a frame-by-frame animation in your skeleton (say 60fps), it will run at the same speed even if drawing at a higher frame rate (say 144fps).
Yes there is, by default its R and F, but you can set your hotkeys by your liking in Spine Settings - Application - Hotkeys. This can also be useful en.esotericsoftware.com/spine-cheat-sheet
You'll need to drag your slots to a bone. Or you can select the slot, click Set Parent (or press P) then click the bone. Please try our latest tutorial: th-cam.com/video/TEXq8TCfQ9I/w-d-xo.html Adding bones happens at 4:22.
Hi, Thanks for your video training, I am testing the software and I have a doubt, in your video in 1.30 minutes, you say that the timeline can be moved to other monitor but I try it and I can't . Finally is possible to move panels to others monitors? thanks a lot.
Hi , would be cool if you would not change everything on frame 0. Would be cool to see what would happen if you change some of the values you changed while an animation is running :) Cool Video anyway :)
You are right, the explanation of rotation in this video is outdated. In version 4.0 and later, it is not necessary to add four keys to perform a 360-degree rotation; a 360-degree rotation can be performed by adding a key with the original rotation value and a key with a value equal to the local rotation value of 360 added to it. The correct description can be found in the Spine User Guide: esotericsoftware.com/spine-keys#Bone-transforms
You can set the frame rate on the Playback view (alt+P in animate mode). It changes the playback speed. You may need to adjust your animations. You can do that by box selecting all the keys, then dragging the edge of the selection to scale them.
Very hard but very efficient tutorials... Even though I used to very sophisticated interface etc., I only remembered 6 tutorial videos within 3 days... But I don`t complain cause it was very good explained.
Is there a way to increase the frame rate of the timeline? Let's say if I want to add a traditional sprite sheet animaiton on top of a character animation, but the sprite sheet animaiton is exported in 60 fps, would it be represented in 60 fps on spine?
The dopesheet frame rate (defaults to 30) is only to provide discrete points in time to make animating easier. Spine animations don't have a fixed frame rate. They are interpreted and so can pose the skeleton at any time. If the animation is drawn at a high frame rate, it is smoother but doesn't run faster.
If you have a frame-by-frame animation in your skeleton (say 60fps), it will run at the same speed even if drawing at a higher frame rate (say 144fps).
is there a hotkey to to move frame by frame?
Yes there is, by default its R and F, but you can set your hotkeys by your liking in Spine Settings - Application - Hotkeys. This can also be useful en.esotericsoftware.com/spine-cheat-sheet
Is it possible to key rotate, translate and scale with one button?
Hello, to do so press CTRL+L more shortcuts here: esotericsoftware.com/spine-cheat-sheet/
I can't attach the bones to my image the bones can be moved but the image is not moving at all.
did i miss something ..?
You'll need to drag your slots to a bone. Or you can select the slot, click Set Parent (or press P) then click the bone. Please try our latest tutorial: th-cam.com/video/TEXq8TCfQ9I/w-d-xo.html Adding bones happens at 4:22.
Hi, Thanks for your video training, I am testing the software and I have a doubt, in your video in 1.30 minutes, you say that the timeline can be moved to other monitor but I try it and I can't . Finally is possible to move panels to others monitors? thanks a lot.
Sorry, it is not possible yet. In the future we will rework the windowing system to allow moving panels to other monitors.
Why don't you just create positive and negative rotations so that you don't have to do 3 key frames for a 360 arc?
Spine 4.0+ can do that and > 360 rotations. Older Spine versions needed 3 keys because the rotation was done in the shortest direction.
Hi , would be cool if you would not change everything on frame 0.
Would be cool to see what would happen if you change some of the values you changed while an animation is running :)
Cool Video anyway :)
True, I was expecting to see the animation itself but he just moved on and ended the video lol
That rotation could have used negative values so you would not have tat direction artifact
You are right, the explanation of rotation in this video is outdated. In version 4.0 and later, it is not necessary to add four keys to perform a 360-degree rotation; a 360-degree rotation can be performed by adding a key with the original rotation value and a key with a value equal to the local rotation value of 360 added to it. The correct description can be found in the Spine User Guide: esotericsoftware.com/spine-keys#Bone-transforms
How to change frame rate? If I don't start from scratch. No way? I am disappointed
You can set the frame rate on the Playback view (alt+P in animate mode). It changes the playback speed. You may need to adjust your animations. You can do that by box selecting all the keys, then dragging the edge of the selection to scale them.