Hi, You can find the appearance here www.nvidia.com/en-gb/design-visualization/technologies/material-definition-language/ you can install that and then you will find it in your program data. hope this helps!
If you download the MDL form here: www.nvidia.com/en-gb/design-visualization/technologies/material-definition-language/ Then follow this video from 01:47 to create the Subsurface scattering, You can save it as a custom material to use again
@Solid Solutions - Professional Design Solutions hello, I have all the tests possible, I followed the tutorial, but it does not give the result as on the video, I obtain a very bland image, and the light ray appears very little, a more detailed tutorial would be very helpful thank you
Very hard to follow video. It's way, way to fast, and the visuals, while showing relevant stuff, is doing so in a way that is confusing when put together with the audio. They should compliment another, not be two fast-paced things which are hard to follow at the same time, detracting focus from each other (the brain can really only focus well on one input at a time), resulting in neither of them being captured well by the viewer. (It feels like for one simple sentence/piece of information, you have done about 7 different clicks going through 2-3 menus on the screen. Which surely are in muscle-memory and no problem for you, but for a new user of the program is impossible to follow without watching several times taking many pauses.) But anyhow, thanks for making the tutorial.
Hi! Thanks for the feedback. We'll be revisiting this tutorial in future to make it more accessible for new users as well as those more experienced. 👍 Watch this space! 👀
Very cool! Definitely adds more depth to my renders!
Do you have a simpler and more detailed tutorial?
Any chance on getting a link to download the project files?
one year later ... is it possible to share your file?
Where can i found this scattering folder of appearance? i can't find it in NVIDIA Materials standard files. Could you help me?
Hi, You can find the appearance here www.nvidia.com/en-gb/design-visualization/technologies/material-definition-language/
you can install that and then you will find it in your program data.
hope this helps!
@@TriMechGroup Hello, I downloaded Vmaterial from Nvidia, I can't find the material you used in the folders, can you help me?
If you download the MDL form here: www.nvidia.com/en-gb/design-visualization/technologies/material-definition-language/
Then follow this video from 01:47 to create the Subsurface scattering, You can save it as a custom material to use again
@@TriMechGroup Hello,
I downloaded Vmaterial again, I don't have a subsurface texture, can you share it?
@@durvalnascimento5702
Thanks a lot, I'll check it out
Hello,
Has anyone succeeded? is it possible to share your file?
@Solid Solutions - Professional Design Solutions hello, I have all the tests possible, I followed the tutorial, but it does not give the result as on the video, I obtain a very bland image, and the light ray appears very little, a more detailed tutorial would be very helpful thank you
Very hard to follow video. It's way, way to fast, and the visuals, while showing relevant stuff, is doing so in a way that is confusing when put together with the audio. They should compliment another, not be two fast-paced things which are hard to follow at the same time, detracting focus from each other (the brain can really only focus well on one input at a time), resulting in neither of them being captured well by the viewer. (It feels like for one simple sentence/piece of information, you have done about 7 different clicks going through 2-3 menus on the screen. Which surely are in muscle-memory and no problem for you, but for a new user of the program is impossible to follow without watching several times taking many pauses.) But anyhow, thanks for making the tutorial.
Hi! Thanks for the feedback. We'll be revisiting this tutorial in future to make it more accessible for new users as well as those more experienced. 👍
Watch this space! 👀
@@TriMechGroup
Thank you very much, I can't wait, Happy New Year 2023
@@TriMechGroup Hello, you know when ?
@@TriMechGroup not today ...