my top 3 list for new things 1st and most important M-class ships and buildable starstations even if its a case of the M-class ships just being something we can dock too, then move from system to system with a terminal and not pilot, as a mobile home base sorta deal 2nd......more larger scale combat like real genuine threats like ecliptic attempting a coup of the UC and Freestar forcing them to fight together against the ecliptic company who ignores the armistice and has both xeno weapons and mechs (two things we know they have from in game events) 3rd....the ability to really build a colony where you have to manage resources, security, population turning our outposts into the next akila and then the next new atlantis.
So one fun presentation area for a video is using Horizon Station, entering orbit around Jemiso,n and activating the Remote to call it to you so you can stand in the dome and watch all the ships fly by silently. Bethesda did release a graphic with some stats about the game: 15 million have at least played the game. 1.5 million entered the Unity, 26 million hours were spent in the ship builder, for killing the most players it was the Ecliptic mercs and the Ashta on Akila.
My Top 3 list of things I would like to see is 1. Dynamic leveling for gear, foes, and weapons. It seems like Bethesda didn't anticipate folks playing past level 100. 2. More love for ship building. They have made strides. Letting us decorate ships was big for me. 3. More love for outposts. I want more furniture, habs, catwalks, the ability to build on the landing pads, and real doors and buildings for breathable planets. The outpost mods always screw up my game, so I am down to only using vanilla habs. I don't mind the paid mods in the creation store if it means I don't have to wait a whole year for content, especially for cosmetic items.
In regards to making bigger ships that can't land on planets.... I've had this thought since the game 1st launched... Let normal sized ships land in space ports as normal but why not put space dock stations above the main city planets with a space elevator that allows us to dock much bigger ships & still get to the planet?
The save files get bigger and bigger without NG+. So it seems that NG+ is a technical requirement, if you play with the same character for too long. The universe needs to be reset or the saves simply get too large, since everything you did, every item you moved and placed somewhere else is remembered. On the other hand I have a playthrough without NG+ and still in the original universe that went well beyond level 100, and the game still runs smoothly. I have no idea where the real technical limit is, maybe when the save file exceeds 1 GB or something.
I would love a roadmap i knew mechs were spoken about at some point, more companions with storylines / romance options would be one, and I do love the idea of M class ships even opening up the creation kit to make it easier for peoples ships to get transferred to the game there has been a star wars fury class build i would walk through fire to pilot
Top three things I'd like to see: 1. Gameplay loop mechanics. Ships need He3 requiring purchase or resource gathering, creating fleshed- out mining companies looking for contract labor and validity of base building building and commerce trade. A black market network that will hire kidnappers, drug runners, smugglers and commodity thieves for everything from human trafficking to Gone in 60 Light Seconds ship thieves. How about being a chop shop mechanic working in a star yard having to use an alias and stealing contraband and valuables from spacers who bring in blood stained ships. 2. Capital ships are fine, but player built star stations and star yards are my choice. Bases as well, that can display that fleet of ships. Places that attract those that want to take by force what everyone can see you have. Maybe they take a ship you're not using and you need to liberate it from a chop shop in space. 3. Diversity. Andreja and I went to NA today, guess who looked different than everyone else. I want to see people who look like Chunks employees, mercenaries, punk spacers, desk jockeys, a med tech employee on a lunch break. I'd like to find an unmarked PoI with a potential follower that got stranded with a stash of contraband. A LIST colony besieged by Ecliptic searching for some rich dudes runaway wife. A FC Ranger who's now a wanted man after being caught smuggling and needs help to evade justice. A failed and alcoholic Sysdef lacky that's gone AWOL with nothing but a wanted by the UC bounty that won't go away. I REALLY want a ship tech I can hire for my fleet commad ship. Heat leeches are a continuous problem for a ship that trashes the tech booth every time I have to land in NA, ( Love that mod). It would be really nice to see new settlement to town to cities expansion with updates on Jemison and around Tequila err Akila.
1. From both a narrative point of view and in regards to gameplay, the game DESPERATELY needs a "big bad" or a couple of larger than life Thanos-like cosmic raid bosses encounters that requires all my Crew to beat. Examples in my head would be an Avatar of the Unity or a Rogue A.I that has control of a Class M fleet or a massive Mech depending on how you encounter the A.I. 2. Rework the Red Mile. It is a half baked shell of a faction as it currently exists. I think it should be wave based/extraction mode akin to CoD Zombies. With the catch that you are forced to use Red Mile armor and whatever weapon Mei gives you and you can't use Starborn Powers. Alongside you participating, I think betting on other runners would be amazing. 3. More of the same. More dungeons(Skyrim had like 200?), more Ship and Outpost parts, more skills, more powers. More melee weapons. More animations(executions)
Space is huge. Too huge for the usual 5-10 minute random encounters like you find in Skyrim. So to compensate, we need a reputation system that pushes NPC encounters to you based on your actions in the game. Good reputation? NPCs seek you with opportunities. Bad reputation? They seek you out to punish you.
All i want is to is to be able to take the cutters ammo and put it on any weapon i want. Why would i walk around with 5,000 bullets? This is supposed to be the future. Where are the massive wars like i dont care about piloting a mech i want to fight them. I want to fight 30 ship space battles.... 100 man/alien planet battles. Think riddick 1 pitch black and necromonger riddick 2. Thought the vortex was a threat. They're built a joke. If i could mod i would do so much for starfield like adding the entire story of cowboy bebop... Adding cities from other games movies like final fantasy spirits within or new york the size of a spiderman game but its i am legend type zombies. Like already tired of the star wars conversions so many different space games we could pull inspiration from... The last thing is if we pay for mods those mods should auto load themselves like the bethesda creations mods do and they should be achievement friendly im paying for this stuff to be in my vanilla game not a separate creations game i dont care if they're cheaty i paid for it to play with it in my normal game. In fact i dont even consider my creations saves in any bethesda game (F4/skyrim/starfield) to be my character because its not my character its in fact a separate character with a separate life and a separate save file and if i delete that creations character for whatever reason guess what happens... U have to start where your normal character left off meaning all the leveling up u did is literally for nothing. This is the main problem I have with paid mods... Like how can some mods be achievement friendly but others arent! Like theres no reason for frankies emporium or crimson habs to not be achievement friendly whats cheaty about them. Absolutely nothing. And i agree with u what does it matter when im playing a single player game? Makes no sense to me.
Played since day 1 launch and at lvl 231 on original play thru. Have never gone NG+ for Starborn and no plans to anytime soon. Only ever collected just 3 Artifacts. Everyone plays the game differently. Still enjoying the game.
my top 3 list for new things
1st and most important M-class ships and buildable starstations even if its a case of the M-class ships just being something we can dock too, then move from system to system with a terminal and not pilot, as a mobile home base sorta deal
2nd......more larger scale combat like real genuine threats like ecliptic attempting a coup of the UC and Freestar forcing them to fight together against the ecliptic company who ignores the armistice and has both xeno weapons and mechs (two things we know they have from in game events)
3rd....the ability to really build a colony where you have to manage resources, security, population turning our outposts into the next akila and then the next new atlantis.
Good choice in recording location, the interruptions were very amusing.❤❤❤
About "merging nerf", as web developer, if BGS quit it to add later, it was for adjusting the glitch, avoiding potencial problems
So one fun presentation area for a video is using Horizon Station, entering orbit around Jemiso,n and activating the Remote to call it to you so you can stand in the dome and watch all the ships fly by silently. Bethesda did release a graphic with some stats about the game: 15 million have at least played the game. 1.5 million entered the Unity, 26 million hours were spent in the ship builder, for killing the most players it was the Ecliptic mercs and the Ashta on Akila.
My Top 3 list of things I would like to see is 1. Dynamic leveling for gear, foes, and weapons. It seems like Bethesda didn't anticipate folks playing past level 100. 2. More love for ship building. They have made strides. Letting us decorate ships was big for me. 3. More love for outposts. I want more furniture, habs, catwalks, the ability to build on the landing pads, and real doors and buildings for breathable planets. The outpost mods always screw up my game, so I am down to only using vanilla habs. I don't mind the paid mods in the creation store if it means I don't have to wait a whole year for content, especially for cosmetic items.
In regards to making bigger ships that can't land on planets.... I've had this thought since the game 1st launched...
Let normal sized ships land in space ports as normal but why not put space dock stations above the main city planets with a space elevator that allows us to dock much bigger ships & still get to the planet?
The save files get bigger and bigger without NG+. So it seems that NG+ is a technical requirement, if you play with the same character for too long. The universe needs to be reset or the saves simply get too large, since everything you did, every item you moved and placed somewhere else is remembered.
On the other hand I have a playthrough without NG+ and still in the original universe that went well beyond level 100, and the game still runs smoothly. I have no idea where the real technical limit is, maybe when the save file exceeds 1 GB or something.
I would love a roadmap i knew mechs were spoken about at some point, more companions with storylines / romance options would be one, and I do love the idea of M class ships even opening up the creation kit to make it easier for peoples ships to get transferred to the game there has been a star wars fury class build i would walk through fire to pilot
Bethesda: OPTIMIZE your game‼️
Modders: Please give us some optimizating mods
I highkey wish the story took place during the colony wars. Constant fighting and shifting the winning side
Top three things I'd like to see:
1. Gameplay loop mechanics. Ships need He3 requiring purchase or resource gathering, creating fleshed- out mining companies looking for contract labor and validity of base building building and commerce trade.
A black market network that will hire kidnappers, drug runners, smugglers and commodity thieves for everything from human trafficking to Gone in 60 Light Seconds ship thieves. How about being a chop shop mechanic working in a star yard having to use an alias and stealing contraband and valuables from spacers
who bring in blood stained ships.
2. Capital ships are fine, but player built star stations and star yards are my choice. Bases as well, that can display that fleet of ships. Places that attract those that want to take by force what everyone can see you have. Maybe they take a ship you're not using and you need to liberate it from a chop shop in space.
3. Diversity. Andreja and I went to NA today, guess who looked different than everyone else. I want to see people who look like Chunks employees, mercenaries, punk spacers, desk jockeys, a med tech employee on a lunch break. I'd like to find an unmarked PoI with a potential follower that got stranded with a stash of contraband. A LIST colony besieged by Ecliptic searching for some rich dudes runaway wife. A FC Ranger who's now a wanted man after being caught smuggling and needs help to evade justice. A failed and alcoholic Sysdef lacky that's gone AWOL with nothing but a wanted by the UC bounty that won't go away. I REALLY want a ship tech I can hire for my fleet commad ship. Heat leeches are a continuous problem for a ship that trashes the tech booth every time I have to land in NA, ( Love that mod). It would be really nice to see new settlement to town to cities expansion with updates on Jemison and around Tequila err Akila.
1. From both a narrative point of view and in regards to gameplay, the game DESPERATELY needs a "big bad" or a couple of larger than life Thanos-like cosmic raid bosses encounters that requires all my Crew to beat. Examples in my head would be an Avatar of the Unity or a Rogue A.I that has control of a Class M fleet or a massive Mech depending on how you encounter the A.I.
2. Rework the Red Mile. It is a half baked shell of a faction as it currently exists. I think it should be wave based/extraction mode akin to CoD Zombies. With the catch that you are forced to use Red Mile armor and whatever weapon Mei gives you and you can't use Starborn Powers. Alongside you participating, I think betting on other runners would be amazing.
3. More of the same. More dungeons(Skyrim had like 200?), more Ship and Outpost parts, more skills, more powers. More melee weapons. More animations(executions)
"in regard", not "in regards"
Hmmm ... ultimately, better AI for NPC interactions ... more bits and erm ...I s'pose ... a workable garage.
Thanks again Crim
S
I just want the "new ways to travel, tools for exploration" they promised. Then i believe modders can build endlessly on top of that foundation.
The new ways of travel were the vehicle(s).
Space is huge. Too huge for the usual 5-10 minute random encounters like you find in Skyrim.
So to compensate, we need a reputation system that pushes NPC encounters to you based on your actions in the game. Good reputation? NPCs seek you with opportunities. Bad reputation? They seek you out to punish you.
What I don’t understand about the Deimog… why is it just free? Should’ve added it to the ship vendor for purchase.
Wish all the new Va’ruun weapons would show up in the base game and uniforms!😂
Need a food/drink tab.
I would like to see a ufo ship creation
I'm a vlogger who loves Starfield. Would love to do a live podcast with you sometime. I also mod.
All i want is to is to be able to take the cutters ammo and put it on any weapon i want. Why would i walk around with 5,000 bullets? This is supposed to be the future.
Where are the massive wars like i dont care about piloting a mech i want to fight them.
I want to fight 30 ship space battles.... 100 man/alien planet battles. Think riddick 1 pitch black and necromonger riddick 2. Thought the vortex was a threat. They're built a joke.
If i could mod i would do so much for starfield like adding the entire story of cowboy bebop...
Adding cities from other games movies like final fantasy spirits within or new york the size of a spiderman game but its i am legend type zombies.
Like already tired of the star wars conversions so many different space games we could pull inspiration from...
The last thing is if we pay for mods those mods should auto load themselves like the bethesda creations mods do and they should be achievement friendly im paying for this stuff to be in my vanilla game not a separate creations game i dont care if they're cheaty i paid for it to play with it in my normal game.
In fact i dont even consider my creations saves in any bethesda game (F4/skyrim/starfield) to be my character because its not my character its in fact a separate character with a separate life and a separate save file and if i delete that creations character for whatever reason guess what happens... U have to start where your normal character left off meaning all the leveling up u did is literally for nothing. This is the main problem I have with paid mods... Like how can some mods be achievement friendly but others arent! Like theres no reason for frankies emporium or crimson habs to not be achievement friendly whats cheaty about them. Absolutely nothing. And i agree with u what does it matter when im playing a single player game? Makes no sense to me.
If the next DLC about the starborn with powers i won't be playing i find them to be boring.
Yeah, I'm on my second play-through and have eschewed all that magic stuff. If I want magic, there's Skyrim.
S
Played since day 1 launch and at lvl 231 on original play thru. Have never gone NG+ for Starborn and no plans to anytime soon. Only ever collected just 3 Artifacts. Everyone plays the game differently. Still enjoying the game.