I get the SNKRX parallels, but it also reminds me of a game called Tiny Guardians, where you would also have your main guy in the middle and then summon units around you (I recall being able to expand the number of slots you had throughout the level beyond 4). NOT saying this is a 'clone' or a 'copy' of that, more like... same idea as Tiny guardians, but in a rougelite game play, with the auto battler set synergies. So like a lovechild between SNKRX and TG, having some overlap with both games, bringing some new ideas of their own and combining it all into a promising soup. Looking forward to seeing this game evolve, hope it doesn't get the whole 'You are just doing what someone else already did' treatment (newsflash, most games borrows ideas from older games and build upon them and as long as no actual stealing of assets is happening and there's legit attempts to make it their own and bring new ideas and isn't trying to be a quick cash grab, I don't see a problem with it). So yeah, TLDR; hope this game goes down the right paths and evolve into a fun game and find its way of showing that it very much is its own game :)
Honestly a huge part of technology is looking at stuff and going "this is good... But how can we improve it?" So you bring up a point that we should have that attitude for games too.
Oh dayum yeah Tiny Guardians was awesome! To me Kurechii was a pioneer of autobattlers kinda games(although before the term was used) with the whole king's league series :) Thx for reminding me of those guys
Yeah, you very specifically can't copyright a game mechanic for this EXACT reason. Obviously copying code and assets wholesale is illegal, but if you recreated it from scratch and at least tweaked one or two thinks, even if small, to make the game more accessible or appeal to a different or wider demographic then that's totally ok, and in fact leads to better and more refined games. Just look at Rogue Legacy 1 for example - it was revolutionary for it's time for it's use of meta progression, but feels super disappointing and lame compared to similar modern games like Dead Cells. But if Rogue Legacy was able to sue anyone who also tried to make a platforming rogue like about meta progression, the genre would still be just as stale.
I enjoyed seeing your gameplay of the game. I was able to beat the demo on just my 2nd try, and my final team has a pair of paladins and a pair of rangers each at max level. All I did was re-roll the shop in later levels to sell off units directly from the shop to level up my current units from the loot tokens, buy a bunch of equipment to raise attack speed, damage, and heals on all of my party members, and the rest took care of itself. In summary, let's just say that 2 rangers summoning 6 wolfs at the start of each battle, and 2 paladins continuing to heal them every second (as well as themselves) made it in a way that any damage I took was just healed back very quickly, the wolf took care of my melee needs, and I was able to remain as far away as possible to not have my king and/or other units take a lot of damage. With that set-up, I didn't have anyone die in the last 3 battles of my run, and with the boss, he died in about 1 minute and any damage he dealt to anyone under my control was just healed back the next second. I think I'll say that the party set-up I used might be one of the most broken ones in the game (more so healing from them, since it happens every second). I can't see if changing the party set-up to be 4 paladins might be interesting if the paladins continuing to heal each other, but I can't imagine if it would be the final boss. Anyway, that was my fun for the day.
2nd try for me as well, although I went more diverse for flavor, mage in back, paladin in front, ranger and *gasp* a bard to the side. Its all good. Had the best damage buff stuff on my mage.
I was playing around with the barbarian and thought about putting a healing item on him, what happened was the Barbarian healed himself to full hp, so I tested it and I basically had a nigh unkillable frontline that would then rampage when he took enough dmg, of course I had no control over him but I could put him where he needed to be and it worked hysterically 😆🤣
The Adds on the boss should be started sooner, maybe first bar. Then you can progressively add a few more to each wave and more spawn points. So lets say 1-2 adds beginning, 3/4 hp they come from two corners and every 1/8 bar theres 1 more added to each wave.
Man this game is already so good and has so much room for improvement.
If Vampire Survivors, Automon, and Super Auto Pets had a love child. Love it!
"Chicken Nugget Blobs with Hats on"
Oh wow this game looks absolutely fantastic from just a first glance! Define my popping this on the wishlist :D
Thanks for this, now I can gamble responsibly when NL decides to get in on it.
I get the SNKRX parallels, but it also reminds me of a game called Tiny Guardians, where you would also have your main guy in the middle and then summon units around you (I recall being able to expand the number of slots you had throughout the level beyond 4). NOT saying this is a 'clone' or a 'copy' of that, more like... same idea as Tiny guardians, but in a rougelite game play, with the auto battler set synergies.
So like a lovechild between SNKRX and TG, having some overlap with both games, bringing some new ideas of their own and combining it all into a promising soup. Looking forward to seeing this game evolve, hope it doesn't get the whole 'You are just doing what someone else already did' treatment (newsflash, most games borrows ideas from older games and build upon them and as long as no actual stealing of assets is happening and there's legit attempts to make it their own and bring new ideas and isn't trying to be a quick cash grab, I don't see a problem with it).
So yeah, TLDR; hope this game goes down the right paths and evolve into a fun game and find its way of showing that it very much is its own game :)
Honestly a huge part of technology is looking at stuff and going "this is good... But how can we improve it?" So you bring up a point that we should have that attitude for games too.
Oh dayum yeah Tiny Guardians was awesome! To me Kurechii was a pioneer of autobattlers kinda games(although before the term was used) with the whole king's league series :) Thx for reminding me of those guys
Yeah, you very specifically can't copyright a game mechanic for this EXACT reason. Obviously copying code and assets wholesale is illegal, but if you recreated it from scratch and at least tweaked one or two thinks, even if small, to make the game more accessible or appeal to a different or wider demographic then that's totally ok, and in fact leads to better and more refined games.
Just look at Rogue Legacy 1 for example - it was revolutionary for it's time for it's use of meta progression, but feels super disappointing and lame compared to similar modern games like Dead Cells. But if Rogue Legacy was able to sue anyone who also tried to make a platforming rogue like about meta progression, the genre would still be just as stale.
I enjoyed seeing your gameplay of the game. I was able to beat the demo on just my 2nd try, and my final team has a pair of paladins and a pair of rangers each at max level. All I did was re-roll the shop in later levels to sell off units directly from the shop to level up my current units from the loot tokens, buy a bunch of equipment to raise attack speed, damage, and heals on all of my party members, and the rest took care of itself.
In summary, let's just say that 2 rangers summoning 6 wolfs at the start of each battle, and 2 paladins continuing to heal them every second (as well as themselves) made it in a way that any damage I took was just healed back very quickly, the wolf took care of my melee needs, and I was able to remain as far away as possible to not have my king and/or other units take a lot of damage. With that set-up, I didn't have anyone die in the last 3 battles of my run, and with the boss, he died in about 1 minute and any damage he dealt to anyone under my control was just healed back the next second.
I think I'll say that the party set-up I used might be one of the most broken ones in the game (more so healing from them, since it happens every second). I can't see if changing the party set-up to be 4 paladins might be interesting if the paladins continuing to heal each other, but I can't imagine if it would be the final boss. Anyway, that was my fun for the day.
2nd try for me as well, although I went more diverse for flavor, mage in back, paladin in front, ranger and *gasp* a bard to the side. Its all good. Had the best damage buff stuff on my mage.
The good concept of the enemies and heroes having ups and downs that you can tak advantage
I was playing around with the barbarian and thought about putting a healing item on him, what happened was the Barbarian healed himself to full hp, so I tested it and I basically had a nigh unkillable frontline that would then rampage when he took enough dmg, of course I had no control over him but I could put him where he needed to be and it worked hysterically 😆🤣
Love to see more
The Adds on the boss should be started sooner, maybe first bar. Then you can progressively add a few more to each wave and more spawn points. So lets say 1-2 adds beginning, 3/4 hp they come from two corners and every 1/8 bar theres 1 more added to each wave.
As a big fan of SNKRX this looks incredible. I will 100% be picking this up depending on the price.
Love watching all these auto battlers so when you fail you can blame them not your self xD
Wow this game is a gem!
Savage! SSadistic!! SSSensational!!!
Nice game can't wait for it to be more developed so we can all enjoy you breaking this game with insane runs 🙏🏽💚
Big like & support here 👍
I was going to say that it reminded me of SNKRX but then you said it
Do you reckon the soundtrack is just a placeholder?
This is giving me SNKRX vibes :O
Sooooo cute
Snakerx was kinda meh due to its bad graphics imo, this is a nice step up
this really reminds me of snakrx
in a good way
can someone be my friend
like #100
Damn I love this. New series??? Awww it's a demo 😔