The best part about Nfaust is that her s2 always inflicts 3 debuffs for Ring ids, even if she rolls only tails. Nails, Gaze and 2 bleed count at turn end, which is great. Plus, she is Faust. She has Fluidsac, Hex nail, even Everlasting can jelp with how much tremor it gives. And, she is fast. Couple that with the fact that her passive will almost always activate for bleed teams, and you can see why she is great
MD is a bit rough for Grippy due to there being so much Gift-based Count support, but it has to be said, Nails is *really* solid at doing what it does. The Gripping in general might be one of the strongest supportive skills in the game, applying a team-wide damage vuln target, the coveted next-turn paralysis, and 2-3 Bleed Count (plus lingering extra Count) all in one hit.
Personally, I find Grippy Faust really nice on Bleed since Nails is both reliable Bleed Count and Whistles synergizes very well with the high amounts of Lust Bleed teams produce, allowing you to jumpstart unfocused fights and make them way more consistent. Plus, bonus, she has both access to Hex Nail (since Bleed Teams are like 80% Pierce, which also makes Gaze just a handy damage buff) and Fluid Sac, which is just always useful no matter the team.
She was my first solo MDH, pretty fun until the last boss fight against Kim, she had to evade all his attacks, but she kept failing the 5% and getting hit, it was about 48 attempts until she finally evaded and I won
Okay, something I started thing about when you reached noon of violet: imagine a midnight of violet fight. That thing’s already hard enough in lobotomy corp
i just had an absurd md5 run where i got bloody mist floor 2 and TURN 1'D STEAM TRANSPORT MACHINE as well and getting Fairy Gentleman to 60-ish hp turn 1.
Hey, nice run man. Would be interesting to see the next run Speaking of Heathcliff? 12:57 , is he the only Heatcliff that we encounter in MD5 ? Kind of clueless since i haven't touch limbus for a while (final exam as usual)
If you count the dead rabbit's boss there's three in total. The third one is pretty much the same as the one in this video but supported by the wuthering heights characters. You have a 50/50 chance of getting him by himself or with his entourage on the heartbreaking floor.
Any tips for getting through the first theme pack? I find 90% of packs kill whatever unit I try to solo with on the first few chain battles, then you hit floor 2 and it gets a LOT easier. 90% of the time the id staggers turn 2 and dies on the first chain battle.
My personal rough guess is that you take too long to accumulate enough EGO resources to activate healing passives, so you take too much damage. Avoid as many encounters as you can, and (preferably on an Abnormality fight) stall a fight for a really long time to accumulate ego resources to activate healing and fuel at least some kind of EGO. Early staggers are nigh unavoidable whilew being unable to control what your Sinner hits. Try going for packs that mainly target your resistances and (if possible) carry an AOE and/or healing EGO to either stagger a few enemies or outheal their damage. EGO that gives Protection also works (Sinclair's Cavernous Wailing also works too due to the shield).
Basically, it boils down to picking a floor the identity isn't fatal to. You basically need to memorize the encounters for every floor, not just the first one, so you don't accidently pick one which has an impossible encounter. It's really case by case for each individual identity because of this so there's no real one true answer. If you're really struggling on the first floor though the automated factory and the unloving are pretty much guaranteed wins for any identity and if even that is too much or you don't want to even touch those floors most of the time like me you can always reset until you get an event node first which gives you an EGO resource generating gift. Also, a lot of the time you simply have to get lucky with enemy rolls so resetting a few dozen times on the first fight is basically inevitable.
Man, I love it when Faust starts gripping me. Gotta be my favorite feelings ong
BASED! OH MY GOD IT'S SO BASE!
The best part about Nfaust is that her s2 always inflicts 3 debuffs for Ring ids, even if she rolls only tails. Nails, Gaze and 2 bleed count at turn end, which is great. Plus, she is Faust. She has Fluidsac, Hex nail, even Everlasting can jelp with how much tremor it gives. And, she is fast. Couple that with the fact that her passive will almost always activate for bleed teams, and you can see why she is great
Actually that's her s2. Don't ask why the gripping is s2 I just don't know.
@realmeme6 Idk how I confused her s2 and s3. When my main and favorite team is lust bleed💀 changed it to be accurate to what I was saying
MD is a bit rough for Grippy due to there being so much Gift-based Count support, but it has to be said, Nails is *really* solid at doing what it does. The Gripping in general might be one of the strongest supportive skills in the game, applying a team-wide damage vuln target, the coveted next-turn paralysis, and 2-3 Bleed Count (plus lingering extra Count) all in one hit.
i got scammed, i thought grippy faust would be last video because i guessed her
waow, she really hit the nail on the head here. 0:10
i thought she was gonna be using skill 3 way later in the video timestamping 10 seconds in looks so sad 😞
Grip Faust is like GrobHammer if he locked in (really good with usable debuffs and good passives)
UUUUUUGH, the Gripping!
ITS GETTING GRIPPYYY! 🎵
ITS GETTING GRIPPYYYY!🎶
Personally, I find Grippy Faust really nice on Bleed since Nails is both reliable Bleed Count and Whistles synergizes very well with the high amounts of Lust Bleed teams produce, allowing you to jumpstart unfocused fights and make them way more consistent. Plus, bonus, she has both access to Hex Nail (since Bleed Teams are like 80% Pierce, which also makes Gaze just a handy damage buff) and Fluid Sac, which is just always useful no matter the team.
I remember when I was a brand new Limbus player around launch and N Faust was the first ID I saved to shard for… those were the days
She was my first solo MDH, pretty fun until the last boss fight against Kim, she had to evade all his attacks, but she kept failing the 5% and getting hit, it was about 48 attempts until she finally evaded and I won
That's why you use two evades every turn so if one fails the other will take its place immediately after.
does it grip? i just know it grips 🗣
Fouse is very grippy
Okay, something I started thing about when you reached noon of violet: imagine a midnight of violet fight. That thing’s already hard enough in lobotomy corp
i just had an absurd md5 run where i got bloody mist floor 2 and TURN 1'D STEAM TRANSPORT MACHINE as well and getting Fairy Gentleman to 60-ish hp turn 1.
season 1 ids really need help from uptie 5 when it comes out
Hey, nice run man. Would be interesting to see the next run
Speaking of Heathcliff? 12:57 , is he the only Heatcliff that we encounter in MD5 ? Kind of clueless since i haven't touch limbus for a while (final exam as usual)
If you count the dead rabbit's boss there's three in total. The third one is pretty much the same as the one in this video but supported by the wuthering heights characters. You have a 50/50 chance of getting him by himself or with his entourage on the heartbreaking floor.
Any tips for getting through the first theme pack? I find 90% of packs kill whatever unit I try to solo with on the first few chain battles, then you hit floor 2 and it gets a LOT easier. 90% of the time the id staggers turn 2 and dies on the first chain battle.
My personal rough guess is that you take too long to accumulate enough EGO resources to activate healing passives, so you take too much damage. Avoid as many encounters as you can, and (preferably on an Abnormality fight) stall a fight for a really long time to accumulate ego resources to activate healing and fuel at least some kind of EGO. Early staggers are nigh unavoidable whilew being unable to control what your Sinner hits. Try going for packs that mainly target your resistances and (if possible) carry an AOE and/or healing EGO to either stagger a few enemies or outheal their damage. EGO that gives Protection also works (Sinclair's Cavernous Wailing also works too due to the shield).
Basically, it boils down to picking a floor the identity isn't fatal to. You basically need to memorize the encounters for every floor, not just the first one, so you don't accidently pick one which has an impossible encounter. It's really case by case for each individual identity because of this so there's no real one true answer. If you're really struggling on the first floor though the automated factory and the unloving are pretty much guaranteed wins for any identity and if even that is too much or you don't want to even touch those floors most of the time like me you can always reset until you get an event node first which gives you an EGO resource generating gift. Also, a lot of the time you simply have to get lucky with enemy rolls so resetting a few dozen times on the first fight is basically inevitable.
Pick robots or if fatal to sloth canto 1
Is it grippy?