Hand Cannons Aren't OP, You're Just Not Skilled Enough to Use One

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  • เผยแพร่เมื่อ 18 เม.ย. 2023
  • For years, I've heard the community complain that hand cannons are too strong, easy to use and should be nerfed. Today we debunk that misconception once and for all.
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ความคิดเห็น • 156

  • @th3jmanx
    @th3jmanx  ปีที่แล้ว +4

    Hand Cannons
    *Edits* - Work has been kicking my rear end lately, so I didn't have as much time to proof read this one:
    1) When mentioning what weapons high vs low KD players use, I missed a few hand cannons on the 0.8 KD side, though I think the overall point holds true.
    2) When comparing TTKs, a Hung Jury actually has a slower optimal TTK compared to hand cannons, but still a faster body shot TTK. Though there are other scout archetypes with quicker TTKs in both categories.

    • @GreyGamingGG
      @GreyGamingGG ปีที่แล้ว

      You've gone too far

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      I get that a lot...

    • @gyrozeppeli8303
      @gyrozeppeli8303 ปีที่แล้ว

      150s for example which have better range and ttk for similar things

    • @Devilsruinguy
      @Devilsruinguy ปีที่แล้ว

      You also forgot to include that Austringer and last word we’re also on the lower skilled play list also yes last word counts because your count crimson

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      @@Devilsruinguy First bullet point: "1) When mentioning what weapons high vs low KD players use, I missed a few hand cannons on the 0.8 KD side, though I think the overall point holds true."

  • @ponch2564
    @ponch2564 ปีที่แล้ว +12

    Man just a perfect break down. What sucks is how obviously busted some weapons are. On top of that, they’re the most forgiving. It’s made for such a boring meta.
    140 HCs are the most balanced meta we can get.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +4

      Personally I think the sandbox should always be balanced around 140s. I think other archetypes should be able to compete, but should never dominate hand cannons.

    • @legolokicars5820
      @legolokicars5820 ปีที่แล้ว +2

      @@th3jmanx 140 hand cannons are the destiny gun. Ace of spades. Thorn. Those are the guns people think of when they hear the word “destiny”. If they are what the game is based on, they should be the center of the meta. Not way better than everything else, but perfectly viable.

  • @dredgenxur
    @dredgenxur ปีที่แล้ว +16

    As someone who has always loved pulse rifles, the idea of a range/falloff nerf for them and other weapons is something that I have been asking for. Messenger competes with most scouts on most maps and makes many hand cannons irrelevant unless you are push crazy. I'd love to see all weapons get their min/max ranges redefined in PVP

  • @GreyGamingGG
    @GreyGamingGG ปีที่แล้ว +20

    The thing I find most interesting, is that while Hand Cannons are an extremely high risk, high reward, high skill weapon, I still feel like they need a buff in the current sandbox. The "range limbo" you refer to has kept me from using my favorite type of weapon in the crucible for a long time.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +8

      I think part of the problem was that people complained about hand cannons so much, that Bungie decided to artificially nerf them by buffing the hell out of everything else. Now we're left with all of these ease of use weapons also being best in class, leaving hand cannons in the dust.

    • @valediction9174
      @valediction9174 ปีที่แล้ว

      @@th3jmanx Although I love HCs, I’d actually like to see an auto meta with smgs booted to shotgun range and everything else at rangefinger smg to low range pulse levels. The game is reallll stale with 99.99% players being titans aping with shotguns and smgs

    • @byshuma3496
      @byshuma3496 ปีที่แล้ว +1

      @@valediction9174 there already been a auto meta, it was S10 and it was a nightmare

    • @googleplaynow9608
      @googleplaynow9608 ปีที่แล้ว +1

      ​@JoschWookie They are objectively the hardest type of weapon to use in Destiny. Especially 120s...🤦‍♂️

    • @googleplaynow9608
      @googleplaynow9608 ปีที่แล้ว

      @JoschWookie Exactly.

  • @samuelmeecham1951
    @samuelmeecham1951 ปีที่แล้ว +1

    Exceptionally well said. If you are 30 metres and in smg gonna win, if ur 30 m and out, pulse gonna win. The sandbox definitely needs some shuffling.

  • @Inariestreams
    @Inariestreams ปีที่แล้ว +3

    Amazing work! Love the attention to detail you brought to this video and the objectivity shown in the examples broughtforth. Keep up the great work!

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +2

      Thank you Boxy! I'm checking out your sniping guides after work today to finally learn some skills in the range department :)

    • @Inariestreams
      @Inariestreams ปีที่แล้ว

      @@th3jmanx awww I hope they help lol the videos are simple and too the point but it still shares a lot of my play style.

  • @magetrent4553
    @magetrent4553 ปีที่แล้ว +1

    In the .8 K/D or less section Austringer is number 17, but you only bring up that Ace of Spades is being used.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I listed edits in the pinned comment

  • @lemtargatwings
    @lemtargatwings ปีที่แล้ว +7

    At 1:27 you mention that the .8 K/D or less has only one hand cannon, ace of spades. But if you look at number 17 on that list, that's also a hand cannon. Just something I noticed is all.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      Yeah I noticed it also, works been kicking my ass lately and I didn't have as much time to proof read this one, I still think the overall point of higher kd users also being the one using hand cannons holds true though.

    • @philosofrenzy
      @philosofrenzy ปีที่แล้ว +1

      Part of the problem is that that there are SO MANY good hand cannons that no one HC is well represented on the "top 10 weapons" list. It's more informative to look at breakdowns by archetype, where HCs always make a good showing.

    • @YoGhoast
      @YoGhoast ปีที่แล้ว

      crimson, last word, ace and austringer are all on the .8 side lol. edit: unless we're counting specifically 140s, in which case mb for trying to be a smartass

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      @@YoGhoast yeah I mean I'm not going to compare TLW with 140 hand cannons, they're not anywhere in the realm of being comparable. I did pin a comment with an edit of missing austringer though.

    • @YoGhoast
      @YoGhoast ปีที่แล้ว

      @@th3jmanx yeah I replied to the comment at first, and then realised I was probably being a dumbass and edited it lmao

  • @mfinglordipod
    @mfinglordipod 6 หลายเดือนก่อน

    Unrelated and pardon my ignorance: but how is your Immortal self reloading after a few seconds of shooting? :0

    • @th3jmanx
      @th3jmanx  6 หลายเดือนก่อน

      Transversive Steps

  • @Morrado
    @Morrado ปีที่แล้ว +1

    Nice video. It's true, Bungie moved HC under ground(except exotics I think). If some weapon more popular, it doesn't mean that you can nerf it to raise popularity of another(or buff less popular weapon). This is how you shouldn't make the balance.
    I'm not sure only about flinch snipers, it looks like flinch works on any range and HC still do this work pretty well.

  • @raaasdaw1322
    @raaasdaw1322 ปีที่แล้ว +2

    on the 0.8 kd side at like 2 mins in theres the same amount of hand cannons (crimson austringer last word ace)

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I didn't include exotics like TLW, also made a pinned comment with some edits.

  • @PureLuckTTV
    @PureLuckTTV ปีที่แล้ว +3

    I miss using my handcannon. Great video and breakdown

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I miss hand cannons too :(

  • @lupvirga
    @lupvirga 6 หลายเดือนก่อน +1

    no, they're op, If a poor player *me* can gain more consistancy with a handcannon vs not using one, then there's an issue here.
    1) The fact the hand cannon is unforgiving if you miss is a non issue. the fact is, the aim assist values are usually 70+ which makes them hella stupidly good to shoot when it AIMS FOR YOU.
    2) their high damage and low risk makes them perfect for team shoots. Seriously, the only weapon better is bows but they aren't too much of an issue.
    3) If HC's aren't that good then why are the majority of the weapons in Trials HC's? Not to mention, Sunshot is TECHNICALLY the best HC in the game but because it's aim assist is low enough it requires you to AIM, no one uses it.
    4) Maps have way to much cover to make it way too effective and are to much in their effective range. (this is more of a map issue)
    5) Use a Handcannon with low aim assist and see how "skillful" you really are. seriously, the Handcannons needs an aim assist cut off point. like 20 meters and then you actually have to AIM!

  • @legolokicars5820
    @legolokicars5820 ปีที่แล้ว

    Like you said in your vid, hand cannons are not the best right now. I cant put them down. Most other primary weapon types are either boring or only enjoyable for a short time. I have found that if a weapon is to free and easy to use, i can only use it for a few games before getting bored, and equipping (guess what) a hand cannon. This is exactly why i only have a few kills on my smgs. I have a crafted ikelos and i have barely 150 kills on it. When immortal released, i didnt care for one. I went in to trials to get a god roll exalted truth lmao (im not good enough to get an adept tho). I like other weapons, but they dont compare to how much enjoyment i get from those sweet three taps. The closest thing that i can get to the amount of joy i experience from hand cannons is slaying out with duality. This video has some of the best duality gameplay i have ever seen coincidentally. 20k on yours (how tf are you that good omg), i almost have 1k on mine. Duality has a similar skill floor to other shotguns, but the skill ceiling is so much higher. Utilizing the kit it provides to the full potential (like you obviously can do fantastically) is an art form, one i am on a journey to master. Just like hand cannons. They suck. I dont care. I will still take them in to trials, i will still take them anywhere. Hand cannons are really the guns of all time for me. Seeing three yellow 70s (or 80s seeing as 120s are so much better than 140s rn) in a row is the most rewarding thing i can ever see in destiny, apart from that perfect god roll Rose (bungo just drop it for me already omfg). They are the specialty weapon, the high skilled player’s top choice. They are the most enjoyable weapons in destiny 2, and it is clear from the usage numbers. If they were bad weapons and wernt fun to use, then you wouldnt see so many in the trials reports. But they are still there. If smgs were as bad as HCs, the trials reports would show very few smgs. It is really an achievement to have a weapon type that is pretty bad but is still tops charts every damn week, despite obvious problems with the meta. They are the destiny gun. When people think of destiny guns, what do they think of? Ace, thorn, TLW, maybe some DMT or NLB, but mostly the iconic hand cannons. Whoever came up with hand cannons and how they feel in destiny is a genius. I owe over 1000 hours of my life to them.

  • @kierwest
    @kierwest ปีที่แล้ว +1

    Great video, it reiterates what I've been saying for the last 4 seasons. Don't tell Mercules this or he will ban you

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      LMAO, I wouldn't be surprised if I'm already banned!

  • @eruhinmakhtar9162
    @eruhinmakhtar9162 ปีที่แล้ว

    I wouldn't say that Destiny's hand cannon's are high skill when you can shoot the stomach and get a crit. An example of a high skill hand cannon would be the wingman from Apex Legends. That said, hand cannons are probably the hardest primary to use in Destiny, which just goes to show the knee high skill ceiling.

  • @axe2grind244
    @axe2grind244 ปีที่แล้ว +1

    Even though everyone is running around with Immortals lol. Within 25 meters you would need pre nerf Not Forgotten to stand a chance with a HC so that’s an absurd take.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Agreed, some outliers really need to be reigned in right now.

  • @FoxxJunior
    @FoxxJunior ปีที่แล้ว +1

    Interesting breakdown. Personally I still enjoy using Hand Cannons and I do think they are still a viable option in the current meta. Statistically they are pretty middle of the road or even quite bad but the ability to peakshot is still strong overall.
    I also believe there are 2 factors which are quite hard to quantify but contribute to Hand Cannons popularity, especially with more skilled/experienced players. First and foremost is just the satisfying feeling you get when you land those 3 straight headshots. No other weapon gives that in my opinion.
    The other reason (I think) is that the more experienced players just have more playtime and Hand Cannons have been meta for most of D1 and D2 so they know all the ins and outs. Might even be that their entire playstyle is somewhat built around using a HC.
    Minor sidenote to make, when comparing the weapons used by 2+ and 0.8- K/D players; in the column of the 0.8's you missed Austringer, Last Word and (if you wanna count it as a real HC) Crimson. The weapon type is still being used but one could question if it's as effective in their hands.
    I definitely agree Bungie needs to look at some of the more forgiving weapon types. Maybe a slight nerf to body damage like you mentioned or something else entirely. Less aim assist/bullet magnetism?

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      I added a pinned comment with a few edits. The peak shooting is an advantage (one that can also be done pretty effectively with pulse rifles) but hard to say that it outweighs the other challenges with the sandbox. Thank you for watching!

  • @E-Mikey
    @E-Mikey ปีที่แล้ว +1

    This is a good video and well explained, hopefully you don’t get too many toxic comments from all the people that like these easy, low skill metas we get these days!

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      I'm always happy for a civil debate, people will get toxic, it's the internet and it is what it is! Thank you for watching!

  • @Awake_wl
    @Awake_wl ปีที่แล้ว +1

    Might catch some heat for this one but I see no lies😂 good vid dude! Great stuff

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I am prepared for the angry mob of Paul Tassi casuals! Thank you for watching!

  • @PsychoWAG
    @PsychoWAG ปีที่แล้ว +4

    Been using my Igneous again.. that thing slaps.. great to outrange lots of meta guns

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +2

      I will say, there's been a few igneous hammers out there slapping my rear end, when smgs get nerfed, I can picture 120s being a good option again.

  • @Sinrix
    @Sinrix ปีที่แล้ว

    All i’m saying is in d1 the meta was hand cannons, and everyone LOVED the crucible, i’d say the problem of d1 was the lack of what to use in pve, since we all know everyone used fatebringer black hammer and ghorn unless you were trolling lol, but for d1 it had hawkmoon, last word, thorn, eyasluna etc and they were all viable, different playsttles among each other but still viable and it was great, you either hit your shot or died because you didn’t, where you felt like exotics actually felt exotic and used the gun in the style on how the gun was intended to be used, it helped people understand how fire rates and shit worked, you tend to understand that the thorn was slow and you HAD to hit a headshot otherwise you die, because 1 head and 1 body you were dead from someone else using it, hawkmoon would flinch the shit out of you or even insta kill you with 2 lucky rounds headshot/body, and last word was the fastest ttk in the game with 1 hipfire headshot and 1 body was death except you had to hipfire to make it work and it was nowhere near as much range as the other 2 handcannons, so each had it’s own way to play but damn was it actually skillful

  • @jacobruiter592
    @jacobruiter592 ปีที่แล้ว +1

    The fact you can aim at someone's body and it still registers as a critical hit makes the "skilled" weapon argument a non-starter lol.
    There's also the fact that Hand Cannons can be used accurately in the air like sidearms/SMGs can but at a much further range. Pulses and Auto Rifles do not have the same advantage due to bullet spread/bloom while airborne (I do personally believe that more Pulse and AR users should invest heavily into AE to get the advantage that HCs have naturally).
    Your other point about forgiveness is a non-starter as well because of Team shots. While you may miss your 3rd shot for optimal ttk, you still did 140 damage in 0.43 seconds. That is something self proclaimed "Hardcore" players always fail to mention.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +2

      To be fair the same can be said about all weapons in the sandbox, thus adding to my original point even more.

    • @jacobruiter592
      @jacobruiter592 ปีที่แล้ว +1

      ​@@th3jmanxI do agree specifically with High Impact Pulses though. They are just as easy to use as Hand Cannons for sure.
      I don't know if changing their damage values would be a good idea as they were garbage tier before their damage value increased. So a range cap for those would likely be a fair trade off.
      Sorry I edited my comment again before you kindly took the time to respond to me. Not trying to be hateful but I detest a Hand Cannon dominated sandbox and hold different opinions from yourself.
      I wish you the best either way(as well as my other Hand Cannon lovers).

  • @Truds
    @Truds ปีที่แล้ว +1

    Dude…….. you said it was going to be a hot take but damn 😅😅😅😅
    Tbh I can’t wait for hand cannons to come back! Zen Austringer is pretty sweet atm though

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I may potentially start the war against casuals with this one haha! But yeah I've been meaning to try out zen moment on that thing...

  • @ShadowTheAnxious
    @ShadowTheAnxious ปีที่แล้ว

    I hear no wrong words here. As someone who never used HCs because I’m not precise enough, I love autos smgs and scouts. But when youre in the zone and you get that three headshot kill, man it’s a rush lol

  • @johncook2504
    @johncook2504 ปีที่แล้ว +1

    Great vid. Saying what a lot of ppl aren’t talking about. Hand Cannons aren’t strong, the ppl using them are. If someone who isn’t a well versed HC user tries to main them for a week they’ll realize they’re not as broken as some ppl cry.

    • @jacobruiter592
      @jacobruiter592 ปีที่แล้ว

      Until they use a cracked out 5/5 Austringer, Adept Fatebringer, or Eyasluna that aims for you.
      Average players don't have Adept Igneous, Palindrome, or Exalted Truth. But all of those push the 37+ meter mark.

    • @whimsicalweiner
      @whimsicalweiner ปีที่แล้ว

      @@jacobruiter592 yep my eyasluna with 100 aimassist without any targeting mods feels easier to use than most max range smgs (on controller at least)

  • @Plaguings
    @Plaguings ปีที่แล้ว

    1:28 you forgot austringer, a couple others too but some might not consider them handcannons.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I added edits on the pinned post

    • @Plaguings
      @Plaguings ปีที่แล้ว

      @@th3jmanx Gotcha, didn’t see it at the time, your point still stands anyways

  • @catkiller16
    @catkiller16 ปีที่แล้ว +1

    Id say they need a range buff

  • @tunics3946
    @tunics3946 ปีที่แล้ว

    Rn I would say 120’s are the most meta HC archetype. Though they have a slower ttk they promote the peak shooting playstyle, are more forgiving, and have the most range. Good video tho

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Igneous has actually been pretty dope lately. Thanks for watching!

  • @godin.gaming
    @godin.gaming ปีที่แล้ว +2

    Feel like a lot of the time when people argue in favor of Hand Cannons they often leave out time on target and don't talk about how it affects ease of use.
    Not having to constantly track(with things like SMGs or autos), or partially track (like pulses), mean it requires less of you because you don't have to be on target for the entire duration of the fight to reach optimal ttk. You get a lot more time readjust compared to the others.
    Not to mention it's arguably the best peek weapon, it's not that you can't do that on other types but it's kind of the strongest at that. It's also very high damage per shot, so if you're team shooting and 3 of you happen to all shoot at the same time, you just die instantly. Or even with autos getting shots then one HC shot you basically go down a lot faster compared 3 SMGs (which is still fast, but it's a lot more gradual compared to HCs so you get more some time to adjust).
    Also while HCs might have only a 'measly 10 more range', that adds up to like 50% more range so it's still meaningful.
    It's a good videa, and I do think they need a range buff. But when we talk about high risk high reward, we should probably keep ease of use in the equation. Because I consider that ease of use part of the reward, so they don't need better ttk or body ttk for that reason imo. Cause if you get more time to land the 3 shots needed, you SHOULD be landing those shots and you should be punished for missing them. I don't think it's necesary or good to reward someone more for missing crits if the gun they're using already has higher ease of use and other advantages. So I think risk to reward ratio is fine where it is, outside of their range.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +2

      Well most people don't have to track an SMG or auto because controllers do it for us these days. The 'peak' aspect of hand cannons can also be done with pulse rifles like NTTE, though it is a beneficial factor for hand cannons. It's high damage per shot, at the risk of everything mentioned in the video, and missing will get you gunned down by weapons with more forgiveness and faster TTKs.

    • @Devilsruinguy
      @Devilsruinguy ปีที่แล้ว +3

      @@th3jmanx controller do not track for you they assist in tracking but I’d like to see you do well if you put you gun on targot then took you hand off the stick see how that goes not to mention this only applys to controllers

    • @michaelpacheco6549
      @michaelpacheco6549 ปีที่แล้ว

      @@Devilsruinguy he’s not saying it’s 100% brain dead, but let’s not kid ourselves here, aa and bullet magnetism is out of control on this game and it’s for nearly every weapon. Controller gameplay looks terrible when you’re used to seeing precision controller gameplay.

  • @fatjawns3671
    @fatjawns3671 ปีที่แล้ว

    1:24 austringer and last word are right there 😅

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I didn't include all hand cannons like TLW, but did leave a pinned comment with some edits.

  • @arcstaff
    @arcstaff ปีที่แล้ว

    the "op" part of handcannons is unnerfable. you lterally cannot nerf how a weapon works, and the thing im referring to is peekshotting. the fact a weapon with one of the higher ttks has such a long range is supposed to be off-set by the fact that you can be flinched and punished for not hitting your headshots. peekshotting completely negates this punishment by making you literally incapable of taking damage in normal circumstances by letting you get a shot, and hide behind cover.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      Peak shooting is the one advantage hand cannons have (though you can peak shoot with pulse rifles pretty effectively), but I feel it doesn't outweigh the lengthy list of advantages other archetypes currently have. To be fair, I'm not saying to buff hand cannons, I'm saying that other archetypes should be toned down a bit.

  • @Zikuto_
    @Zikuto_ ปีที่แล้ว

    Thank you so much for making this video

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      No problem man, hope it sheds some light on some lingering issues with the weapon sandbox.

    • @Zikuto_
      @Zikuto_ ปีที่แล้ว

      @@th3jmanx I’ve been tired of the handcannon hate train for years now

  • @wrathovtyr5579
    @wrathovtyr5579 ปีที่แล้ว

    This! thank you. Please stop nerfing them. It sucks as of now they are situational to use. Mostly in 3v3 for me and certain maps.

  • @lacrossehammy124
    @lacrossehammy124 ปีที่แล้ว

    atleast increase the range for hand cannons so that thwy can conpete with pulse rifles. it would be much more balanced that way bc pulse rifles already give a ton of flinch so it would take skill to win against a pulse rifle. i will never not use a hand cannon in pvp bc of my D1 days but its just crazy that i cant even out skill someone bc of range stats. something i cannot adapt to other than just run away to get a better position closer.

  • @whimsicalweiner
    @whimsicalweiner ปีที่แล้ว

    since when does ammit have a 0.67 ttk??

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      The whole Precision Archetype (450 RPM) does. So Ammit, Firefright, Braytech Werewold, etc.

    • @whimsicalweiner
      @whimsicalweiner ปีที่แล้ว

      @@th3jmanx on d2foundry it says it has a 0.8. I used to main 450s and it does not feel like a 0.68 ttk

    • @whimsicalweiner
      @whimsicalweiner ปีที่แล้ว

      @@th3jmanx oh i looked again it only had 0.67 ttk against 5 resil and below

  • @drop-em_lk_liqid
    @drop-em_lk_liqid ปีที่แล้ว +1

    I miss the handcannon, shotty meta. This smg, fusion meta just ain't it.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      Yeah I think everything should be viable and have a fair shot, but right now the sandbox was artificially crafted to shrink the skill gap, thus pushing hand cannons aside.

  • @RudyGGs
    @RudyGGs ปีที่แล้ว

    4:46 made me lol 😂

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I had to include it lol, never seen someone so pissed after losing in rumble haha!

  • @verderer2831
    @verderer2831 ปีที่แล้ว

    1:27 u gotta love how there literally isn’t only 1 hand cannon 💀

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I pinned a comment with edits

  • @eyeheartvideogames692
    @eyeheartvideogames692 ปีที่แล้ว

    Getting team shot makes them seem OP they fit well other than that

  • @stikapuhh
    @stikapuhh ปีที่แล้ว

    1:22 also austringer and TLW on the table for 0.8 kd

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I didn't include exotics like TLW, also made a pinned comment with some edits.

  • @urbancorrupt2342
    @urbancorrupt2342 ปีที่แล้ว

    Makes all kind of sense.

  • @bull6034
    @bull6034 ปีที่แล้ว +1

    jman: only 1 hand cannon below 0.8 kd
    The Last Word: Am I a joke to you 😢

    • @Devilsruinguy
      @Devilsruinguy ปีที่แล้ว

      Austringer was also on their

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I added a pinned comment with some edits

  • @xxdarkslayerlord1922
    @xxdarkslayerlord1922 ปีที่แล้ว +1

    Nah this shit is easy mode bro, a pistol should not outgun my auto mag clip in their face lol

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I somewhat agree, but right now we're in a situation where the easy-to-use auto mag clip will outgun by dumping into the body, kinda the point of the whole video. I understand people need this because it's the only thing to give them a fighting chance, but I'm always against shrinking the skill gap.

    • @owo8996
      @owo8996 หลายเดือนก่อน

      @@th3jmanx I'm sorry, but you're straightup delusional if you think anything in the conversation of destiny 2 pvp viability takes skill, handcannons have beachball sized bullets. Autorifles and smgs are hold m1 machines, and shotguns are mindless lab monkey stimuli reaction guns.

  • @assassinseye9050
    @assassinseye9050 ปีที่แล้ว

    This the most beautiful video I've ever seen.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Glad you liked it! Thanks for watching!

  • @mica2884
    @mica2884 ปีที่แล้ว

    I just miss 150s man

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Such wildly different times bro

  • @shilljonnyshill
    @shilljonnyshill ปีที่แล้ว +1

    i think it’s important to note that hand cannons also provide the opportunity for peak shooting which I would bet that if you were to calculate each weapon types ttk under fire (so how long you are exposed to enemy fire to achieve optimal ttk) that hand cannons would be one of the safest guns to use. For this reason I think that they are in a good spot. Nerf the outliers rn and hand cannons are chillin

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      Yeah to be clear I don't think hand cannons should be buffed, other archetypes should be nerfed.

  • @NachoRod
    @NachoRod ปีที่แล้ว

    looks at the .8 kd and sees: crimson, Austringer, last word, ace of spades all on that list...

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I didn't include all hand cannons like TLW, but did leave a pinned comment with some edits.

  • @nikolashauzeur7310
    @nikolashauzeur7310 ปีที่แล้ว

    Im so done with the tikitikitiki sound of immortal smg

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      I literally hear it in my nightmares.

  • @Saffimaru
    @Saffimaru ปีที่แล้ว

    My honest n genuine feedback/opinion. While I agree with saying hand cannons are high risk I really disagree with saying hand cannons are high reward as well as saying they should be the best weapon type. They do take some skill but that’s only because they suck so bad. Imo 140 hand cannons conceptually speaking are the worst weapon archetype in the game and the only way I feel like the only way they could genuinely be meta is if they 2 head one body all resil. And personally speaking I don’t want them to be good bc they’ve been such a popular option for literally all of destiny and quite frankly I’m sick of em

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I don't think they should be buffed, other archetypes should be nerfed.

  • @nathINSANE
    @nathINSANE ปีที่แล้ว

    Yes buff hand cannons
    Great video
    I will tell Bungie to get it done

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Thank you for watching, and thank you for letting Bungie know the good word :)

  • @genichirom.1712
    @genichirom.1712 ปีที่แล้ว

    I think the main reason ppl keep using HC cuz the pro player+youtuber/streamer using it and it's cool😂

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Maybe, I'd personally say it's more from enjoyment when that meta was around. Had a higher skill ceiling and was fun to improve.

  • @Homedoceu7
    @Homedoceu7 ปีที่แล้ว

    Hand cannons aren't the problem.
    Elite players matching casuals is.

  • @seeeman_sheesh1532
    @seeeman_sheesh1532 ปีที่แล้ว

    All i feel is that they somehow managed to ruin pvp entirely after putting immortal out there

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Immortal is way too hot.

    • @seeeman_sheesh1532
      @seeeman_sheesh1532 ปีที่แล้ว

      @@th3jmanx just destroys the overall expierience by now, every match on last trials weekend i could basicly predict the enemy to have 2 immortals and atleast 1 cloudstrike

  • @Akfourtysvn
    @Akfourtysvn ปีที่แล้ว

    I actually think that they need to 2h1b all resil.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I personally think hand cannons are fine where they are, but other archetypes should be nerfed a bit. We will see what Checkmate has to offer!

    • @Akfourtysvn
      @Akfourtysvn ปีที่แล้ว

      @@th3jmanx I was saying in terms of them not nerfing them enough. As it stands 100% crit ratio for a kill in the intended range is quite a high ask in terms of at best a .86 ttk. Some error should be allowed.

  • @mr.pewpew8336
    @mr.pewpew8336 ปีที่แล้ว

    Hand cannons needs a buff - or other archetypes needs a nerf.....period.

  • @dc_thejoker7805
    @dc_thejoker7805 ปีที่แล้ว

    hand cannons are the most balanced guns in the game. Quote me.

  • @xDeadend93x
    @xDeadend93x ปีที่แล้ว

    In my opinion handcannons in the currant state of the destiny sandbox are just aweful. Too much damage perk nerfs make most handcannos not viable(120 hc with rampage, 140 hc with kill clip still 3 tap in the currant state of medium/high resil guradians, 150 we had only one left and its a exotic, 180 hc needs a damage increase perk/buff to 3 tap like radiant/rampage/golden tricorn or rampage).
    Give damage perks a little increase and hc are more forgiving.
    BUT....
    We have too much crappy maps and only a hand full of top tier handcannon maps like endless vale,javelin 4. These maps are good for hc right? In theroy yes but in realality smg's,pulses and shotgun apes are home there and can easy outrange or close the gab between the hc player and themselfs. If u place ur shots okay if u miss one you're fucked

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      New maps would be amazing...

    • @xDeadend93x
      @xDeadend93x ปีที่แล้ว

      @@th3jmanx pls maps not like the vow raid one

    • @Devilsruinguy
      @Devilsruinguy ปีที่แล้ว

      @@th3jmanx that would be cool but looked what happened last time they added a new map I’d rather they just bring back old maps

  • @ErCh-px2ro
    @ErCh-px2ro ปีที่แล้ว +1

    Is it just me or do all supposedly “top level “ pvp gameplay, looks copy paste? It’s almost like everyone looks at panduh and copy paste his entire swag

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I'm not sure, I have around 10,000 hours of playtime, so I really just developed my playstyle on my own throughout the years.

    • @ErCh-px2ro
      @ErCh-px2ro ปีที่แล้ว

      @@th3jmanx it’s not a knock on you, it is what it is. It’s a destiny issue. The game develops a meta and that’s the best option available. It looks like clone wars when high level players engage each other. It’s hard to distinguish skill or cheap meta

  • @ファントム0
    @ファントム0 ปีที่แล้ว

    Any one say hc is op pls dont play pvp i swap to smg bec all fkn player smg and pulse and not one want play hc and i want hc take a little buff like 140 2 h 1 b for all rec.

  • @desuzx
    @desuzx ปีที่แล้ว

    Bring back the hand cannon meta. It was a fun and the most enjoying meta I’ve been in. When spare rations/dire promise was meta, it was good bro.
    Bring back 150

  • @darthvader9173
    @darthvader9173 ปีที่แล้ว

    They're kinda underpowered rn, idk who says they OP

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +3

      Its something that's been said for years haha, always puzzled me as well.

  • @Devilsruinguy
    @Devilsruinguy ปีที่แล้ว +1

    Hand cannon aren’t over powered but saying they are thee most skilled weapons is very false they have so much bloody aim assist and it really just comes down to people no wanting to swap their gear they have been using hand cannons for so long they just don’t want to change them and also the fact that they fundamentally are just better then most weapons they arent punished in close range by having a high zoom value but still can keep up with pulses in range an thee fact remains that they are good because of how well they peak shot and you don’t even have to track targets autorifles are fairly weak right now because they have similar ttk but with no of thee advantage hand cannons have they have lower aim assist they can’t peak shot and they require you to track your target thee entire ttk hand cannon aren’t high risk also when you showed the table ace was not thee only hand cannon Austringer ones there one also crimson can’t be counted as a hand cannon cause if so we have to count last word as well cause that was on the list also sure hand cannon are unforgiving but again they have also the easiest ones to get the optimal with you can’t just look at raw stats and basically claim handcannon are underpowered basically flinch is only really a problem when fighting hand cannons hand cannons do all the flinch no other weapon really apply substantial flinch and this should only be a problem if your not using flinch resist mods

  • @Hollowtide
    @Hollowtide ปีที่แล้ว +1

    this is propaganda

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I'm gonna clickbait my way to the top of the charts

  • @philosofrenzy
    @philosofrenzy ปีที่แล้ว

    Your arguments rely on ignoring important details to make their case.
    Hand cannons "don't have the body shot ttk to contest shotguns/fusions up close."... Why are you comparing a HC to a special as though HC users don't ALSO have a special weapon?
    You say you can't "back pedal" from an SMG because that puts you in Pulse territory--right, except in this example you're facing an SMG player, *so of course you can* back pedal. In your example the SMG player can easily push up into your HC range, yet when you imagine a HC user facing up against a pulse, suddenly there's nothing that can be done to close the gap.
    You compare TTKs, but ignore peek-shooting to make it sound like, for example, an auto rifle is better/more forgiving than a hand cannon, which is pretty silly. There's a reason good players don't grab auto rifles when it's time to get competitive: because auto rifles aren't competitive. So if the metric you are using makes them sound amazing, you're obviously ignoring something critical.
    You ignore the way weapon types have individually tuned aim assist cones, with HCs benefiting from it more than most weapons and also typically having very high AA stats.
    Hand Cannons are great, and they are great fun to use, *and they always will be* because Bungie has stated that Hand Cannon effectiveness is the bar against which other weapon archetypes get measured. When anything else outperform HCs, they get nerfed.

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      You just took your argument and recreated the same exact case.

  • @zattotaros5306
    @zattotaros5306 ปีที่แล้ว

    n wheres cloudstrike? bs spreadsheat

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      Cloudstrike is in the spreadsheet, but its a special weapon lol

  • @providethesauce9770
    @providethesauce9770 ปีที่แล้ว +1

    Dude, this is Destiny, we literally have an aim assist stat on weapons. Im getting tired of people acting like this game is some holy grail of competitive play

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว +1

      Asking for balance doesn't mean asking for competition.

    • @MaadeInHeaven
      @MaadeInHeaven ปีที่แล้ว

      Dont forget the ximmers and zenners that swarm this game. So yea its bs its not competitive its a circus.

  • @ImpressiiveGames
    @ImpressiiveGames ปีที่แล้ว +1

    As a handcannon user, they're busted lol 90% of this isn't skill. The absurd amount aim assist ruins most that. You can actually miss most of your shots and they still connect. We have to stop thinking Destiny takes true weapon skill lol

  • @jakelamotta7904
    @jakelamotta7904 ปีที่แล้ว

    If anything they should be buffed

    • @th3jmanx
      @th3jmanx  ปีที่แล้ว

      I think it might be better to nerf other outliers first, imagine if hand cannons became stronger than immortal 😂

  • @YeOldeFatBadger
    @YeOldeFatBadger 11 หลายเดือนก่อน

    100% agree with everything in this video. As a hc main since d1 & still using now despite the spam bot meta 🥱

  • @eyeheartvideogames692
    @eyeheartvideogames692 ปีที่แล้ว

    Getting team shot makes them seem OP they fit well other than that