The fact you converted that to a first is crazy. Most players would have not taken anger issues or the durability anomaly on the 2 star scar realizing they’d have 3 star soon
Who wants to see a load of schizoids spamming the same hive mind shit every 2 seconds anyway, best the way it is now if you wanna see the comments watch the stream
Dude normalize putting your augs and anomalies in the description. You all the time clickbaiting with the same type of titles without being able to deliver what was expected. By adding them in your description you would put more effort into your channel rather than just uploading raw footage along with your yapping.
Bro isn't durability soft capped like armor? Like the more you have it the less it's actually worth? Brotherman takes durability on units that already has a bunch so often that I'm starting to question myself???
While durability and armor have a sort of "soft cap" system, neither durability nor armor are softcapped in terms of EHP of a unit. Armor "damage taken" formula is 100/(100+armor). This means adding 100 armor to a unit will double its EHP, and adding another 100 armor will further multiply EHP by 1.5 (100% --> 50% --> 33.33% damage taken, using the formula). In other words, adding X armor to a unit will always additively increase its EHP by some amount Y (depending on its EHP from only dura and health), no matter how much armor you already have. Durability "damage taken" formula is 100% - durability, but it stacks by multiplying all different sources of durability's "damage taken" formulas together. This means adding 50% dura to a unit will double its EHP, and adding another 50% will further double its EHP (100% --> 50% --> 25%). In other words, adding a source of X durability will always _multiply_ the unit's total EHP by some amount, no matter how much dura you already have. So, as far as I know, durability stacks better than armor/MR, because it always multiplicatively increases the current EHP of a unit, while armor/MR increases the EHP of the unit based on some base amount (that depends on HP and dura). Adding more dura to a unit with high dura isn't bad. edit: to read more, search "In-depth Analysis of how Armour, Magic Resist, Damage Reduction, and HP work in TFT" on reddit, very nice writeup.
@sagittariusa2145 I get your point but I didn't say it's useless to add more durability when you have a bunch. It's just less effective. When you have a bunch of durability from watcher, I HIGHLY doubt that adding a bunch more durability is better than a bunch of resistances. I don't want to do the actual calculation but it's works the same way as ad-ap/crit/damage amp does. When you have an archangel you don't want more ap you want damage amp and crit because it is more cost-effective. So it is better the use your resources (like an anomaly) towards more crit or damage amp. It's about efficiency
nevermind I actually did the math, anomaly gives him %25 durability which on top of %45 from watcher only adds %13. If he took an anomaly which gives resistances like Bulwark (120 resistances when above %50 health) instead it only adds %11 damage reduction. Considering it is also permenant durability and he got it as first anomaly it is actually way better to take it. Of course I believe the calculations are effected a lot because he has lots of 3 stars (hence lots of value from anomaly) and anger issues actually gives a decent amount of resistances (scar has 130 bonus resistances). But still it seems that durability is way more effective than resistances in most cases which I didn't expect. Thanks for your response.
I just now understood what you meant. No matter how much armor I have my EHP is effected the same. So probably the 13% durability is not the same as %11 damage reduction from resistances but at this point I am dumb and confused so I give up.
@@samidans6815 I think the confusing thing is that the formulas for durability and armor are both not very intuitive at first look, so analyzing them becomes hard without actually doing the math. And often when you’re in the weeds of math, intuition can lead you astray. But according to my own calculations, and that Reddit post I mentioned, adding more durability when you have a bunch is _not_ less effective. However, I think the main reason the durability anomaly is good here is because it’s just really good with 3 stars, and because it scales nicely with other durability.
Probably brotherman's best game this set. Well played
almost a stage with 2 emissary i dont think so brotherman
@6byrontenorio I meant like probably the most unique board and best save he did in this set
@@calachuch1923 Agreed, very interesting team. My fav vid this set too
That scar had more durability than shurkou watching Zoe Rule 34. It was crazy.
High-Rolling on r34 Zoe while getting the best soap, it was insane
Not cheching Tristana bonus ad once is insane brotherman
He did around 15:22
this might be the most deserved first of the year brotherman well played
The fact you converted that to a first is crazy. Most players would have not taken anger issues or the durability anomaly on the 2 star scar realizing they’d have 3 star soon
shurkou's barber took BOTH sides of his hairline. then he hit male-pattern baldness to seal the deal.
bro is literally insane and its hilarious. dont change bro
Surely adding twitch chat isn't that hard brotherman
Hes a fucking lazy bum living in a cardboard
Twitch chat says some weird stuff sometimes brotherman, safer and easier to leave it out and not edit anything.
Yeah they go kinda nuts in twitch chat sometimes LOL
Brotherman just join twitch stream. It always Fun to watch live
Who wants to see a load of schizoids spamming the same hive mind shit every 2 seconds anyway, best the way it is now if you wanna see the comments watch the stream
Bro pulled this game straight out of the gutter lmao
That was a nice recovery on stage 4 brotherman
I legit thought you're going deadlast
2:35 I like to watch brotherman's videos but I wouldn't trust him with my drink
brotherman might be silly sometimes but he is crazy good when he activates the hairline augment
That was very well played, especially the zephyr dodging in the end was very satisfying
yo shurky, how are the diddy parties?
Honestly, your coolest game this set, well done!
Brother man always looks like he's in prison anyway
This was a certified banger game
why cant you show the stats of tristana and scar at the end
One of your best video ever bro you cooked brody
Shurkou: plays one of the hardest game of tft os his life and menages to get a top 1 by playing relly fucking well
also shurkou: guys, will we take it
That was awesome brotherman
When you griefed your game rolled way too deep
At 6 I didn’t think this would be a first good job brother man
Scar turned into Prime Jax
i had a long day today and this video made me laugh thank you brotherman
I mean max cap with 2 tacticians items is just disgusting :D
Such an insanely well played game HOLY
BROTHERRR MANNNN
That was a masterpiece
Wish we got to see Tristana stacks but otherwise amazing game!
I highrolled the notification augment but was unable to get here before the german bots. Needless to say, I went deadlast.
Brother just needed 1x specific tactician crown the get the ultra exodia tuber
When will you play the new sett I want to see you play it brotherman👅
Zigs reroll into dominator black rose is fun too i guess
That fax
yeah that looked like it at first but them angry issues saved hard
Why are y not trying birthday present? It got buffed, im goin first when i fond it
Best way to go mr 100 for sure!
That 9 scrap guy is gonna be in chat next week, complaining how weak it is
unique highroll game actually
It's actually kinda stupid how a training dummy also flies when it have the firelight emblem
Why is it stupid? It’s unique and hilarious
shurkou amumu hair
am I wrong or did he check tristanas stacks 0 times, i wouldve loved too see how much AD she had
really nice game
Something funky happening with the audio, huh?
Brotherman! I didn't know you are Mortdog's son! Now it's explained why you have this hairline.
can someone explain how he knows he’ll get a dupe?
The first augment gives a dupe at the start of the next three stages after taking it.
Brother man is confirmed Muslim
Dude normalize putting your augs and anomalies in the description. You all the time clickbaiting with the same type of titles without being able to deliver what was expected.
By adding them in your description you would put more effort into your channel rather than just uploading raw footage along with your yapping.
bro just add the twitch chat please
Bro isn't durability soft capped like armor? Like the more you have it the less it's actually worth? Brotherman takes durability on units that already has a bunch so often that I'm starting to question myself???
While durability and armor have a sort of "soft cap" system, neither durability nor armor are softcapped in terms of EHP of a unit.
Armor "damage taken" formula is 100/(100+armor). This means adding 100 armor to a unit will double its EHP, and adding another 100 armor will further multiply EHP by 1.5 (100% --> 50% --> 33.33% damage taken, using the formula). In other words, adding X armor to a unit will always additively increase its EHP by some amount Y (depending on its EHP from only dura and health), no matter how much armor you already have.
Durability "damage taken" formula is 100% - durability, but it stacks by multiplying all different sources of durability's "damage taken" formulas together. This means adding 50% dura to a unit will double its EHP, and adding another 50% will further double its EHP (100% --> 50% --> 25%). In other words, adding a source of X durability will always _multiply_ the unit's total EHP by some amount, no matter how much dura you already have.
So, as far as I know, durability stacks better than armor/MR, because it always multiplicatively increases the current EHP of a unit, while armor/MR increases the EHP of the unit based on some base amount (that depends on HP and dura). Adding more dura to a unit with high dura isn't bad.
edit: to read more, search "In-depth Analysis of how Armour, Magic Resist, Damage Reduction, and HP work in TFT" on reddit, very nice writeup.
@sagittariusa2145 I get your point but I didn't say it's useless to add more durability when you have a bunch. It's just less effective. When you have a bunch of durability from watcher, I HIGHLY doubt that adding a bunch more durability is better than a bunch of resistances. I don't want to do the actual calculation but it's works the same way as ad-ap/crit/damage amp does. When you have an archangel you don't want more ap you want damage amp and crit because it is more cost-effective. So it is better the use your resources (like an anomaly) towards more crit or damage amp. It's about efficiency
nevermind I actually did the math, anomaly gives him %25 durability which on top of %45 from watcher only adds %13. If he took an anomaly which gives resistances like Bulwark (120 resistances when above %50 health) instead it only adds %11 damage reduction. Considering it is also permenant durability and he got it as first anomaly it is actually way better to take it. Of course I believe the calculations are effected a lot because he has lots of 3 stars (hence lots of value from anomaly) and anger issues actually gives a decent amount of resistances (scar has 130 bonus resistances). But still it seems that durability is way more effective than resistances in most cases which I didn't expect. Thanks for your response.
I just now understood what you meant. No matter how much armor I have my EHP is effected the same. So probably the 13% durability is not the same as %11 damage reduction from resistances but at this point I am dumb and confused so I give up.
@@samidans6815 I think the confusing thing is that the formulas for durability and armor are both not very intuitive at first look, so analyzing them becomes hard without actually doing the math. And often when you’re in the weeds of math, intuition can lead you astray.
But according to my own calculations, and that Reddit post I mentioned, adding more durability when you have a bunch is _not_ less effective. However, I think the main reason the durability anomaly is good here is because it’s just really good with 3 stars, and because it scales nicely with other durability.