*Patreon:* www.patreon.com/RollingSolo | *Facebook Community:* facebook.com/groups/330345337770347/ | *Discord:* discord.com/invite/c5HQrcK Intro 0:00 | Giveaway 0:38 | Overview 1:57 | Box Exterior 2:19 | Unboxing 4:03 | Rulesheets, Rulebooks & Door Tiles 4:51 | Tiles 9:22 | Interactions Book & Draw String Bag 11:36 | 12:38 GameTrayz, Components & Cards 13:58 | Characters & More Tiles 19:04 | Miniatures 21:46 | GameTrayz Dungeon Layout Example 22:45 | Final Components 23:57 | Conclusion 24:43 | Rolling Solo Producers 25:18 Today I'm excited to be unboxing Chronicles of Drunagor: Age of Darkness created by Daniel Alves, Eurico Cunha Neto and published by Creative Games Studio. In addition, thanks to the generosity of Creative Games Studios, one lucky individual will be walking away with a brand new base game. So join me as we take a look through all the components of the core box and what one individual will be winning! Details on how to enter detailed below. Good luck everyone! ;D *Chronicles of Drunagor Age of Darkness Giveaway Guidelines:* #1. Rolling Solo Subscriber (Not required for giveaway but appreciate the support of the channel!) #2. Comment on this video as to why you're intrigued by Chronicles of Drunagor! #3. Vist the link below and click 'Follow' on the upcoming GameFound campaign for Chronicles of Drunagor: Age Of Darkness Apocalypse: gamefound.com/projects/draft/ik6gf2wypg2hon17fueiatos98z *That's it and you're entered to win. Random draw will occur after June 30th, good luck!* "Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness. On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure. As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you. Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren." *Media Inquiries:* rollingsologamer@gmail.com You can connect with the Rolling Solo community in multiple places! Rolling Solo Patreon: www.patreon.com/rollingsolo Rolling Solo Community Discord: discord.gg/c5HQrcK Rolling Solo Facebook Page: facebook.com/TryRollingSolo/ Rolling Solo Board Game Community | Facebook Group: facebook.com/groups/330345337770347/ Twitter: twitter.com/TryRollingSolo Instagram: instagram.com/ro11ingsolo/ BGG Guild: boardgamegeek.com/guild/2998
I like how the doors have both a printed set of instructions and a QR code. That way you can always use the setup the game came with or vary it with a QR code. Plus the QR codes could provide an opportunity to incorporate expansion materials people may have into the base game.
There's a lot of innovative stuff in Drunagor but what I'm most excited about is really the epic campaign. Not even counting the expansions, I think this is set to be just the first game in a trilogy!
I agree that the art is fantastic! What intrigues me is the way the tiles go on top of the storage tray inserts. That is definitely an interesting way to layout the dungeons. I look forward to seeing more with this game to see how it all plays out!
I love that the doors have a QR code that let's you randomize rooms and change the games difficulty room by room. That turns a campaign game into a procedurally generated rpg like diablo.
Like many others have probably mentioned, the 3D terrain is most intriguing to me, especially with the incorporation of those bridge sections from the punchboards.
Looks very cool! I’m intrigued by any big cooperative game and the components look really good. I’m also a big fan of tactical games so this looks right up my alley.
I’m very intrigued to find out what I missed out on. I missed the last KS and I’m hoping I can get in this time round. The cube mechanics look very cool I’d like to try them up close and personal.
Subscribed, I thought I was already. As far as what intrigues me. It’s the cube resource management and how that grows and you get more options to use them and the puzzle that is maximizing those resources to their best effects. Thanks for the give away.
The 3d scenarios, excellent components, and the interaction book/QR codes make this different from most. I am also a giant fan of dungeon crawls! Very excited!
I actually like the way the map builds out as you play. Most games have the whole scenario built with just a bunch of questions marks, but this keeps the next room hidden so you don't quite know what to expect. Like the action cube system as well.
Chronicles of Drunagor seems to check a lot of boxes for me--fantasy/adventure, dungeon crawl, co-op. And the minis look amazing! Even though combat seems to be the focus, I'm more intrigued by the thematic darkness, and the exploration of the theme.
I love dungeon crawls! The miniatures looks awesome! I love the concept of the 3d map tiles. It's just a refreshing take on an classic game style. I'm excited about the rpg element And the idea of multiple game modes!
I saw the campaign 2 years ago but I couldn't back so many games at the time so I regret not getting it... especially after watching this unboxing video!! The art style and miniatures are what intrigues me the most.
I really love that the game takes such a unique approach to campaign games. I see tons of opportunities for both group and solo play. I am a huge fan of quality components and I find the 3d aspects very intriguing and exciting.
This looks great! Thanks for the overview! Curios to see how the interactions with the various features especially the "cunning individuals" work, plus the idea of how the darkness behavior will vary sounds neat.
Thanks for featuring this, I missed the KS and I’m glad they’re planning a reprint, since I’m a dungeon crawl addict! Looks very nice. I’m intrigued by the elevated terrain and how it changes gameplay. And how the hero powers work.
Stoked to see how to door system works to help guide how the scenarios play out. Not sure how I missed this game the first time around but definitely looking forward to the new KS.
The game looks awesome. Love the art style! I'm mostly intrigued by the door mechanic, how to game progresses and the overall playability. It checks so many boxes for me in terms of what I have been looking for in a dungeon crawler. Love to try this one!
That 3D terrain seems totally made for the reason unknown. Same could be done quite well using flat tiles. Huge fiddling game process with quite amazing filling. Real monster game takes half day to set up and other half to convince/ intimidate somebody to play it with
I love the cube action mechanic system, the darkness spreading, the interactive arts, and 3D terrain. I keep hitting myself for not pulling the trigger and backing. Thanks for the giveaway!
I read several reviews on this game that were raving about it, so I’m very intrigued to say the least! The action cube system seems very good and I like the idea of different elevations.
I love dungeon crawlers. Something about organizing it to get it to the table easier. Then, going through it level by level as the story progresses around you. The miniatures are always great and it's what got me into painting. Chronicles of Drunagor specifically has interested me since the first Kickstarter. I didn't back it due to first starting out the hobby and not sure what I liked. The characters and the skill trees along with the different levels on maps. Especially the book where you get to see what decision you're making to investigate. The only thing I'm hesitant on is the cloud that follows you buy I'm willing to give it a try.
Intriguing narrative campaign boardgame with a ton of components for personalising your characters. I’m really attracted by the amount of contents and the different paths you can choose through your story gameplay . Really worth to check the game with all its new upcoming expansions 👍
I'm a big fan of co-op games and was really close to backing this game when it was on Kickstarter. The really intriguing parts for me are the 3D terrain and doors as well as how many different abilities there are for each character (I love skill trees and individualizing my characters both on video as well as board games).
I really like dungeon crawlers, and I'm always intrigued by the new mechanics each one brings and their stories! I've heard good things about this one too : )
I love the three dimensional aspect they’ve added to this game. It really brings it to life and gives it a point of difference, even before you get into the mechanics
I love the 3d feel of everything on the map and the art pages in the book is amazing. I absolutely love the gameplay mechanics of placing the cubes and having to think ahead so you must use the right abilities at the right time or you can block yourself out just love the strategy behind it. Lastly I absolutely love campaign games and the stories grabbed me immediately.
Intrigued by Chronicles of Drunagor because I’m always curious about games that can take a few core concepts to the genre and twist them just enough to provide a unique experience without sacrificing what makes dungeon crawlers such a fun board game.
I'm really intrigued by the interactions book. I hope there's a lot of replay value there in that if you choose one option, maybe you're cut off from others so you don't see everything the first go.
This seems to have a lot of stuff going for it! 3D tactics, decision book, campaign book, etc. Even the iconography looks slick! Looking forward to your play through!
Intrigued by the action cubes system. It looks like a lean system to deal with action and exhaustion systems. Also intrigue by the Darkness system and story. Looking forward to the new Gamefound campaign.
The whole setup of the game is cool, the idea of tiered landscape to play on. Also the Doors are a cool mechanic, opening and expanding the board as you interact with them.
I like the character customization options and the use of elevation, although I wish the sides of the elevation boards were thinner in order to create a more connected board. Other than this, the game looks great and the thing I am most excited about is the Interactions book because I am a fan of CYOA and exploration mechanics and this one looks fun.
The action cube system looks incredibly intriguing. Would love to check that system out along with the variety of characters they have. What a neat looking game!
I’m interested in this be due the different scenarios with different goals to complete them. To try out the true solo experience with just one character. Love a good dungeon crawler with in depth narrative and a game that looks like it’ll take up some table space
Ah heck, I've been trying to figure out a good and concise way to put it, but it's difficult when it's a combination of the components, gameplay and their interaction that intrigues me. The usage of those game trays are cool and then combined with the book to tell the story while playing the game makes it so much smarter than I ever thought. That's the short version. Looking forward to more videos for this game!
I'm most interested in the combat system with the action cubes and different levels of terrain. After watching some gameplay it seems really fun and dynamic!
The whole game looks great and I think the tile system with elevation is interesting. But the thing that intrigues me was the very brief mention of a PvP option when you showed the table of contents pages. I believe that to be fairly unique in dungeon crawler type games without being home brewed. I wonder if the pvp is comparable to something like frost haven or is it more mission based.
As many people have said, I am most excited about the 3d dungeon design. I have almost purchased several games like this and would love to play such an in-depth dungeon crawler!
The narrative choices combined with the elevated game surface seems like it will make a really unique gaming experience. I unfortunately missed out on this kickstarter so ill be keeping my eye on the new page
There is a lot to this game that is really intriguing, really it's kind of a whole package type of deal. From the quality of the miniatures to the 3D terrain setup, the resource action management, the darkness mechanic, and the interactive options while inspecting things. It's like, how did I miss this on Kickstarter a few years ago?
I’m interested to see how gracefully the elevation is handled. Game rules will sometimes get clunky/convoluted when a third dimension is added. I’m curious if the added complexity is worth the extra rules and components.
I love a good dungeon crawler and this one looks like it is doing some interesting things, such as the 3d terrain effect, the hero classes and cube management for actions.
I love the door mechanic and the cube fight system is both innovative and excellently implemented. I missed the original kickstarter campaign but I'm all in for the COD Apocalypse :)
*Patreon:* www.patreon.com/RollingSolo | *Facebook Community:* facebook.com/groups/330345337770347/ | *Discord:* discord.com/invite/c5HQrcK
Intro 0:00 | Giveaway 0:38 | Overview 1:57 | Box Exterior 2:19 | Unboxing 4:03 | Rulesheets, Rulebooks & Door Tiles 4:51 | Tiles 9:22 | Interactions Book & Draw String Bag 11:36 | 12:38 GameTrayz, Components & Cards 13:58 | Characters & More Tiles 19:04 | Miniatures 21:46 | GameTrayz Dungeon Layout Example 22:45 | Final Components 23:57 | Conclusion 24:43 | Rolling Solo Producers 25:18
Today I'm excited to be unboxing Chronicles of Drunagor: Age of Darkness created by Daniel Alves, Eurico Cunha Neto and published by Creative Games Studio. In addition, thanks to the generosity of Creative Games Studios, one lucky individual will be walking away with a brand new base game. So join me as we take a look through all the components of the core box and what one individual will be winning! Details on how to enter detailed below. Good luck everyone! ;D
*Chronicles of Drunagor Age of Darkness Giveaway Guidelines:*
#1. Rolling Solo Subscriber
(Not required for giveaway but appreciate the support of the channel!)
#2. Comment on this video as to why you're intrigued by Chronicles of Drunagor!
#3. Vist the link below and click 'Follow' on the upcoming GameFound campaign for Chronicles of Drunagor: Age Of Darkness Apocalypse: gamefound.com/projects/draft/ik6gf2wypg2hon17fueiatos98z
*That's it and you're entered to win. Random draw will occur after June 30th, good luck!*
"Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.
On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.
As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.
Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren."
*Media Inquiries:* rollingsologamer@gmail.com
You can connect with the Rolling Solo community in multiple places!
Rolling Solo Patreon: www.patreon.com/rollingsolo
Rolling Solo Community Discord: discord.gg/c5HQrcK
Rolling Solo Facebook Page: facebook.com/TryRollingSolo/
Rolling Solo Board Game Community | Facebook Group: facebook.com/groups/330345337770347/
Twitter: twitter.com/TryRollingSolo
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BGG Guild: boardgamegeek.com/guild/2998
I love a great narrative campaign game and the use of multileveled terrain here is very intriguing.
I like how the doors have both a printed set of instructions and a QR code. That way you can always use the setup the game came with or vary it with a QR code. Plus the QR codes could provide an opportunity to incorporate expansion materials people may have into the base game.
So amazing to see our community enjoying the work of many years! Can’t wait for Apocalypse!!! Thank you for another great video!
There's a lot of innovative stuff in Drunagor but what I'm most excited about is really the epic campaign. Not even counting the expansions, I think this is set to be just the first game in a trilogy!
I am intrigued by the game and just excited by the door system, by the super cool interaction points and the action cube system.
I always love mystery in games so the way you add and discover areas instead of a pre built map that's laid out already is a plus for me
Very cool! I’m definitely intrigued by the variable heights of the terrain and how that comes into play.
I agree that the art is fantastic! What intrigues me is the way the tiles go on top of the storage tray inserts. That is definitely an interesting way to layout the dungeons. I look forward to seeing more with this game to see how it all plays out!
I love that the doors have a QR code that let's you randomize rooms and change the games difficulty room by room. That turns a campaign game into a procedurally generated rpg like diablo.
I'm most intrigued by the whole point and click adventure mechanic on the door tiles and the replayability that it brings with it.
Love how the story unfolds (literally) with the door story cards!!
The Story, the 3D scenery and the use of the cubes to fight/move intrigues me most.
Like many others have probably mentioned, the 3D terrain is most intriguing to me, especially with the incorporation of those bridge sections from the punchboards.
Looks very cool! I’m intrigued by any big cooperative game and the components look really good. I’m also a big fan of tactical games so this looks right up my alley.
The 3D terrain for sure is the big one on this game. The open & play guide is always amazing on complex games.
I’m very intrigued to find out what I missed out on. I missed the last KS and I’m hoping I can get in this time round. The cube mechanics look very cool I’d like to try them up close and personal.
Always loved the idea of in-game bridges. 3D just knocks it out of the park.
Subscribed, I thought I was already. As far as what intrigues me. It’s the cube resource management and how that grows and you get more options to use them and the puzzle that is maximizing those resources to their best effects. Thanks for the give away.
The 3d scenarios, excellent components, and the interaction book/QR codes make this different from most. I am also a giant fan of dungeon crawls! Very excited!
The 3D terrain has a nice table presence and the hidden door mechanic are what intrigue me the most about Chronicles of Drunagor.
I am intrigued by the evelation system and the combat with the cubes. For me these games need a high difficulty, hope they nail the balance here.
The illustrated and interactive scenarios, the components.. I want to see these in person and up close. So excited!
I actually like the way the map builds out as you play. Most games have the whole scenario built with just a bunch of questions marks, but this keeps the next room hidden so you don't quite know what to expect. Like the action cube system as well.
Chronicles of Drunagor seems to check a lot of boxes for me--fantasy/adventure, dungeon crawl, co-op. And the minis look amazing! Even though combat seems to be the focus, I'm more intrigued by the thematic darkness, and the exploration of the theme.
I love dungeon crawls! The miniatures looks awesome! I love the concept of the 3d map tiles. It's just a refreshing take on an classic game style. I'm excited about the rpg element And the idea of multiple game modes!
I saw the campaign 2 years ago but I couldn't back so many games at the time so I regret not getting it... especially after watching this unboxing video!!
The art style and miniatures are what intrigues me the most.
I really love that the game takes such a unique approach to campaign games. I see tons of opportunities for both group and solo play. I am a huge fan of quality components and I find the 3d aspects very intriguing and exciting.
This looks great! Thanks for the overview! Curios to see how the interactions with the various features especially the "cunning individuals" work, plus the idea of how the darkness behavior will vary sounds neat.
I'm really intrigued by the elevation in the maps. Height and such. I also love the little cards for doors.
Thanks for featuring this, I missed the KS and I’m glad they’re planning a reprint, since I’m a dungeon crawl addict! Looks very nice.
I’m intrigued by the elevated terrain and how it changes gameplay. And how the hero powers work.
Stoked to see how to door system works to help guide how the scenarios play out. Not sure how I missed this game the first time around but definitely looking forward to the new KS.
The story point imagines that can be interacted with steering the story. Very rad. Very intriguing.
The game looks awesome. Love the art style! I'm mostly intrigued by the door mechanic, how to game progresses and the overall playability. It checks so many boxes for me in terms of what I have been looking for in a dungeon crawler. Love to try this one!
So many things that are intriguing about this game...3D Dungeon, fog of war with the door cards, creeping darkness, and cube system for the heroes.
I really enjoy the initiative system, specifically with boss fights. I love how the boss has 5 specific phases. Very thematic.
The character customization appears very deep and interesting. I love that multi-classing is an option.
I am intrigued by the Dungeon layouts that are possible with the trays. That looks amazing.
Mixing and matching powers between classes and roles just lend to so many possibilities. Can’t wait for this to hit Gamefound!
That 3D terrain seems totally made for the reason unknown. Same could be done quite well using flat tiles. Huge fiddling game process with quite amazing filling. Real monster game takes half day to set up and other half to convince/ intimidate somebody to play it with
I'm really intrigued by the action cube system and more so the 3d terrain and how it just makes the mission maps pop.
I love the cube placement mechanics and full page artwork with choices :) Looks like a satisfying gameplay!
I love the cube action mechanic system, the darkness spreading, the interactive arts, and 3D terrain. I keep hitting myself for not pulling the trigger and backing. Thanks for the giveaway!
I mainly appreciate that there is a way to play one-off missions in this game
I'm intrigued by the mechanics for the doors, especially the QR code, and the Interaction Book. Seeing what the characters see sounds awesome!
I appreciate that they're trying to innovate on the typical experience with dungeon crawlers with the terrain and door pamphlets.
I read several reviews on this game that were raving about it, so I’m very intrigued to say the least! The action cube system seems very good and I like the idea of different elevations.
I’m intrigued by the elevation and what the maps will look like for various scenarios.
I love dungeon crawlers. Something about organizing it to get it to the table easier. Then, going through it level by level as the story progresses around you. The miniatures are always great and it's what got me into painting.
Chronicles of Drunagor specifically has interested me since the first Kickstarter. I didn't back it due to first starting out the hobby and not sure what I liked. The characters and the skill trees along with the different levels on maps. Especially the book where you get to see what decision you're making to investigate. The only thing I'm hesitant on is the cloud that follows you buy I'm willing to give it a try.
Enjoyed reading this! Good luck in the draw. 👍🏼
Intriguing narrative campaign boardgame with a ton of components for personalising your characters. I’m really attracted by the amount of contents and the different paths you can choose through your story gameplay . Really worth to check the game with all its new upcoming expansions 👍
Mostly intrigued because of all the positive press - now I'm watching the videos to find out more!
I'm intrigued by Chronicles of Drunagor because of the variability the door system adds to the game!
I am intrigued by the whole game, from the multi-dimensional levels of the maps and especially the interactions book. The artwork is amazing.
I love the way you can choose what kind of steps to take like fight or talk etc. Plus the 3d effect looks so good with the awesome artwork!
Excited by the leveling up system (talents / multiclass )
I'm intrigued by the multi-tiered board layouts and what that might mean for really thoughtful combat implications.
I'm a big fan of co-op games and was really close to backing this game when it was on Kickstarter. The really intriguing parts for me are the 3D terrain and doors as well as how many different abilities there are for each character (I love skill trees and individualizing my characters both on video as well as board games).
I really like dungeon crawlers, and I'm always intrigued by the new mechanics each one brings and their stories! I've heard good things about this one too : )
I love the three dimensional aspect they’ve added to this game. It really brings it to life and gives it a point of difference, even before you get into the mechanics
I love the 3d feel of everything on the map and the art pages in the book is amazing. I absolutely love the gameplay mechanics of placing the cubes and having to think ahead so you must use the right abilities at the right time or you can block yourself out just love the strategy behind it. Lastly I absolutely love campaign games and the stories grabbed me immediately.
The cube-action system intrigues me most. Thanks for the giveaway!
Really intrigued by the 3D format of the dungeons and the highly customizable character progressions
Intrigued by Chronicles of Drunagor because I’m always curious about games that can take a few core concepts to the genre and twist them just enough to provide a unique experience without sacrificing what makes dungeon crawlers such a fun board game.
I'm really intrigued by the interactions book. I hope there's a lot of replay value there in that if you choose one option, maybe you're cut off from others so you don't see everything the first go.
The 3d dungeon and hight in the game really intrigues me, it's very new to me in board games. The art is also gorgeous!
This seems to have a lot of stuff going for it! 3D tactics, decision book, campaign book, etc. Even the iconography looks slick! Looking forward to your play through!
I simply cannot get enough dungeon crawlers and this one looks excellent. What mainly caught my eye are the story and the 3D system.
Intrigued by the action cubes system. It looks like a lean system to deal with action and exhaustion systems. Also intrigue by the Darkness system and story. Looking forward to the new Gamefound campaign.
Me too! It seems like it does a bunch of things differently. Excited to dig in further very soon! Thanks for watching and good luck in the giveaway ;D
The whole setup of the game is cool, the idea of tiered landscape to play on. Also the Doors are a cool mechanic, opening and expanding the board as you interact with them.
I missed this kickstarter but i'm glad that a second one is coming up! I love the interactions book
It’s up hurry on
I am really intrigued by the dungeon layout with the tiles and the game trays, and the Interactions Book. This is RPG in a box.
Intrigued by the cube system and the awesome art. I play mainly solo and the game is perfect for soloists :D
Loving the artwork.. the tiles are nice and bright instead of the normal dark and dirty tiles.
What intrigues me about this game is the 3D terrain battle and the cube battle system. I haven't played a game like that but I am curious.
Missed the kickstarter, but love the 3D aspect of this dungeon crawl. Will definitely keep an eye out for the reprint.
I like the character customization options and the use of elevation, although I wish the sides of the elevation boards were thinner in order to create a more connected board. Other than this, the game looks great and the thing I am most excited about is the Interactions book because I am a fan of CYOA and exploration mechanics and this one looks fun.
The action cube system looks incredibly intriguing. Would love to check that system out along with the variety of characters they have. What a neat looking game!
I’m interested in this be due the different scenarios with different goals to complete them. To try out the true solo experience with just one character. Love a good dungeon crawler with in depth narrative and a game that looks like it’ll take up some table space
I find the action cube management quite interesting. In addition, interactive picture book element is nice.
Ah heck, I've been trying to figure out a good and concise way to put it, but it's difficult when it's a combination of the components, gameplay and their interaction that intrigues me. The usage of those game trays are cool and then combined with the book to tell the story while playing the game makes it so much smarter than I ever thought. That's the short version. Looking forward to more videos for this game!
Love the elevated terrain, and the action cubes system. Seems like quite a unique dungeon crawler.
I’m intrigued by the 3d elements amongst other things (like gameplay, minis...). The board really stands out.
I'm most interested in the combat system with the action cubes and different levels of terrain. After watching some gameplay it seems really fun and dynamic!
I really like the idea of the 3d nature of the layout and the doors where the content is hidden. The minis look good as well.
Characters and miniatures look gorgeous! I love the levelling systems. Very promising!
Intrigued by the minis and the artwork. I would love to paint them. Also the elevation mechanic is a breath of fresh air.
The whole game looks great and I think the tile system with elevation is interesting. But the thing that intrigues me was the very brief mention of a PvP option when you showed the table of contents pages. I believe that to be fairly unique in dungeon crawler type games without being home brewed.
I wonder if the pvp is comparable to something like frost haven or is it more mission based.
Missed it on KS and I too like the scenery minis - wondering if will add to game play.
As many people have said, I am most excited about the 3d dungeon design. I have almost purchased several games like this and would love to play such an in-depth dungeon crawler!
This is the first I’ve seen or heard about this game, and thanks to you I am excited with what I see!
The narrative choices combined with the elevated game surface seems like it will make a really unique gaming experience. I unfortunately missed out on this kickstarter so ill be keeping my eye on the new page
There is a lot to this game that is really intriguing, really it's kind of a whole package type of deal. From the quality of the miniatures to the 3D terrain setup, the resource action management, the darkness mechanic, and the interactive options while inspecting things. It's like, how did I miss this on Kickstarter a few years ago?
I’m interested to see how gracefully the elevation is handled. Game rules will sometimes get clunky/convoluted when a third dimension is added. I’m curious if the added complexity is worth the extra rules and components.
Intrigued by the elevation element - both the physical and rules side of it
I'm mainly intrigued by how the game looks with the tile elevation, it seems to add to the immersion
Minis look very nice. Intrigued by the multi level tile layouts. Love how it's all designed to fit in the box.
Intrigued by the elevation changes and using them tactically.
I am intrigued that it is a solo/cooperative dungeon crawler, my favorite genre! Also love narrative so the campaign seems right up my alley.
I love a good dungeon crawler and this one looks like it is doing some interesting things, such as the 3d terrain effect, the hero classes and cube management for actions.
I love the door mechanic and the cube fight system is both innovative and excellently implemented. I missed the original kickstarter campaign but I'm all in for the COD Apocalypse :)