Guild of Dungeoneering - Gameplay Overview

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 7

  • @paradoxacres1063
    @paradoxacres1063 9 ปีที่แล้ว +3

    I'm gonna be honest and admit I'm a bit confused here --is this like a turn-based version of _Dungeon Keeper_?
    The objective of _Guild of Dungeoneering_ is to *defeat* the hero, right..?
    Or are we kinda like Professor Xavier building & altering a Danger Room to "test" our heroes..?

    • @vitsavicky
      @vitsavicky 9 ปีที่แล้ว

      Paradox Acres Neither, your objective is to complete the dungeon and get the loot, upgrade your guild and go into harder dungeons. You construct the dungeon and add creatures to defeat as a form of "variable difficulty". The more monsters you place yourself the more rewards you get, but each monster can potentially kill you. The closest thing I can compare this to is Munchkin (the board game).

    • @paradoxacres1063
      @paradoxacres1063 9 ปีที่แล้ว

      Vít Savický ...but where's the "tension" if you _know_ which monster/trap/obstacle your hero's gonna face?
      I've no idea what Munchkin is (not much of a board game kinda guy, myself), but..I think you make it sound like an X-Man Danger Room thing. Weird.

    • @vitsavicky
      @vitsavicky 9 ปีที่แล้ว

      Never played X-Man Danger Room, but the tension comes from the combat system itself.

    • @paradoxacres1063
      @paradoxacres1063 9 ปีที่แล้ว

      Vít Savický Oh, no. I meant as in the X-men (in both comics and movies) have a Danger Room where they can train & fight simulated enemies.

  • @l8nytr
    @l8nytr 9 ปีที่แล้ว

    Can you guys say Tablet or Mobile? Saying iPad and iOS over and over kind of makes you 'those guys', ya know?

    • @polygon
      @polygon  9 ปีที่แล้ว +5

      l8nytr Nope!
      (though FWIW I actually use an Android phone) -Phil