Bonus tip: Just yell out the exact intrigue you need to win the game right before drawing it. It works 100% of the time that it works. Cheese can confirm
This is gold. I'm playing at the GenCon tournmament right now, and everyone is playing like a hungry starving wolf! Totally different mindset required for Uprising. This isn't some sandbox euro!
Great video! On the leaders tip though, i remember that lady margot has actually been the winning leader in both of the dune invitational tournaments. It sounds like the data doesnt support her being a top tier leader, why do you think that is?
Alot of it is meta related. Margot tends to play like a wolf. Whereas in tournaments you actually get more sheep's. Margot is also being piloted by a select few, who have a good game plan vs the meta. Which I'm sure skews her results
Ive been a big fan of taking staban when the good spy cards (guild spy, spectacle, calculus of power) are available, and revealing early to make sure I get them. He falls flat if he doesnt get there and his early actions are pretty low impact compared to setting up his deck
@@cheesable I think Staban lives and dies by his faction access cards. His chances at winning plummet if he can't get good faction access - that is not to say it's impossible to win vs a weak table
I don't really get the "wolf" and trying to kill other people's troops thing. I mean, to kill their troops, you have to kill off your own troops, as well (well, unless you have big combat cards but that wasn't part of the discussion). In fact, if anything, it seems to me that second place often rewards as many or more troops than first place (and at lower cost). So it seems to me that killing 3 of someone else's troops for 5 of yours is only a good deal if first place rewards align with your situation, not just 'to kill their troops'. Compared to Ix/Imm, with better second place rewards for Uprising, getting the best troop/reward trade-off is more important than ever.
being aware the game can end... Well well well... As far as this uprising goes... The main problem for me are the worms and the possibility of gaining 4 or 5 VP in a single turn... Ruins a big funny part of the original game for me. I hope this will be adjusted later on with expansions. Don't get me wrong, the game is great, but i think i prefer the chaos and tight scoring from the base game, which sometimes, yes, had some big twist with endgame scoring cards and the likes. But i think that the worms here, made this even more frustrating some games. I believe that the truth is somewhere between those two games. Maybe someday.. a dune imperium Final Edition... Thanks for the vidéo. Cheers from Belgium
It's quite disappointing when a game that's been playtested and even got a second edition has uneven balanced player powers. It's good to know which leaders are good but ofc it would be great if they were all viable.
The leader imbalance actually isn't TOO bad. The stats we only got through months of playing. Our initial data pool was super flawed as well and heavily skewed by good player biases. And sometimes, the game needs just really simple leaders. For new players to learn. All in all, testing can't catch everything and I think it is generally a good job done
@@cheesable fair but the video title says MrBeast Final table and I think Margot won the final game of the tournament... The most important high stakes game.
These are the exact tips i gave to people before the tournament. and the players who received it all did really well. So its not a catch all, but a sharing of what my notes were pre tournament@@kurlykrenins
I have to disagree about your combat tips. Matching is really important. You should always try to match at least once per game, makes your game much smoother. Combat rewards are really all over the place in uprising. Sometimes it's better for you if you get 2nd place instead of 1st, and it's also sometimes better if an opponent gets 1st instead of 2nd. E.g. getting water is important (2nd place), meanwhile grabbing contracts might be useless (1st place). The important aspect of worms (and heavy combat strategy) is keeping your momentum by getting water/troops/intrigues from combats. If you sacrifice everything and get contracts and faction bumps, then you lose your momentum. You can use this against your opponents. Getting 2nd place with worms round 6 is usually really important to get tons of resources for round 7.
Context felk! Matching is important. But people come into it thinking it's all that matters and miss out on just fighting for combats. So the message is in direct relation to that
Bonus tip: Just yell out the exact intrigue you need to win the game right before drawing it. It works 100% of the time that it works. Cheese can confirm
Better be lucky than good :)
This is gold. I'm playing at the GenCon tournmament right now, and everyone is playing like a hungry starving wolf! Totally different mindset required for Uprising. This isn't some sandbox euro!
Great video!
On the leaders tip though, i remember that lady margot has actually been the winning leader in both of the dune invitational tournaments. It sounds like the data doesnt support her being a top tier leader, why do you think that is?
Alot of it is meta related. Margot tends to play like a wolf. Whereas in tournaments you actually get more sheep's. Margot is also being piloted by a select few, who have a good game plan vs the meta. Which I'm sure skews her results
thank you mate. I wish I was there at the invitational with you all.
oh.. but I was there! Almost forgot it.
Ive been a big fan of taking staban when the good spy cards (guild spy, spectacle, calculus of power) are available, and revealing early to make sure I get them. He falls flat if he doesnt get there and his early actions are pretty low impact compared to setting up his deck
Yes. That is the easiest staban games. Which is why early revealing for him can be so crucial. But I've won games close to no access before
@@cheesable I think Staban lives and dies by his faction access cards. His chances at winning plummet if he can't get good faction access - that is not to say it's impossible to win vs a weak table
Ooh. I love the new format!!
Been wanting to do smth like this for a while! Glad you liked it!
Validated my forcing hard trashing meme that wins me lots of games. Trashing 3 cards round 1 is very fun ❤
Yes! Irulan is so deceptively strong
@@cheesable who needs a big buy R1 R2 when you have less than 10 cards
I see how your can trash 1 with the ring and another at the Fremen space for a water. Where is the other trash function coming from?
I don't really get the "wolf" and trying to kill other people's troops thing. I mean, to kill their troops, you have to kill off your own troops, as well (well, unless you have big combat cards but that wasn't part of the discussion). In fact, if anything, it seems to me that second place often rewards as many or more troops than first place (and at lower cost). So it seems to me that killing 3 of someone else's troops for 5 of yours is only a good deal if first place rewards align with your situation, not just 'to kill their troops'. Compared to Ix/Imm, with better second place rewards for Uprising, getting the best troop/reward trade-off is more important than ever.
Hmm. Try it! Why you throwing in 5? Just throw in 4. All the rewards pay dividends in the long run
thx for the insights cheese!
No probs! Let me know if it helps
being aware the game can end... Well well well...
As far as this uprising goes... The main problem for me are the worms and the possibility of gaining 4 or 5 VP in a single turn... Ruins a big funny part of the original game for me.
I hope this will be adjusted later on with expansions.
Don't get me wrong, the game is great, but i think i prefer the chaos and tight scoring from the base game, which sometimes, yes, had some big twist with endgame scoring cards and the likes.
But i think that the worms here, made this even more frustrating some games.
I believe that the truth is somewhere between those two games.
Maybe someday.. a dune imperium Final Edition...
Thanks for the vidéo.
Cheers from Belgium
It's quite disappointing when a game that's been playtested and even got a second edition has uneven balanced player powers. It's good to know which leaders are good but ofc it would be great if they were all viable.
The leader imbalance actually isn't TOO bad. The stats we only got through months of playing. Our initial data pool was super flawed as well and heavily skewed by good player biases.
And sometimes, the game needs just really simple leaders. For new players to learn.
All in all, testing can't catch everything and I think it is generally a good job done
Lady Fenring is s tier too imo
These comments are based on the stats we had vs the meta online. It's not a tier list of leaders
@@cheesable fair but the video title says MrBeast Final table and I think Margot won the final game of the tournament... The most important high stakes game.
These are the exact tips i gave to people before the tournament. and the players who received it all did really well. So its not a catch all, but a sharing of what my notes were pre tournament@@kurlykrenins
I have to disagree about your combat tips. Matching is really important. You should always try to match at least once per game, makes your game much smoother. Combat rewards are really all over the place in uprising. Sometimes it's better for you if you get 2nd place instead of 1st, and it's also sometimes better if an opponent gets 1st instead of 2nd. E.g. getting water is important (2nd place), meanwhile grabbing contracts might be useless (1st place). The important aspect of worms (and heavy combat strategy) is keeping your momentum by getting water/troops/intrigues from combats. If you sacrifice everything and get contracts and faction bumps, then you lose your momentum. You can use this against your opponents. Getting 2nd place with worms round 6 is usually really important to get tons of resources for round 7.
Context felk! Matching is important. But people come into it thinking it's all that matters and miss out on just fighting for combats. So the message is in direct relation to that