Exploring out of Bounds in the RUIN DLC

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  • เผยแพร่เมื่อ 26 ก.ค. 2023
  • Just like I did when Security Breach came out, here's us exploring all sorts of funky things out of bounds in RUIN :)
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ความคิดเห็น • 1.3K

  • @YeinVZ
    @YeinVZ 10 หลายเดือนก่อน +7362

    i love how in the jumpscares of ruin cassie actually tries to resist instead of just accepting her fate

    • @skellytheskeletos8490
      @skellytheskeletos8490 10 หลายเดือนก่อน +561

      Ikr, she's a badass

    • @blackhole329
      @blackhole329 10 หลายเดือนก่อน +20

      Gregory just dies and Cassie actually puts up a fight

    • @Shevlander
      @Shevlander 10 หลายเดือนก่อน +822

      Yeah, kind of makes me wonder why Gregory was just always like: *”Welp… guess I’m dead”* in his scares

    • @iamtree345
      @iamtree345 10 หลายเดือนก่อน +164

      ⁠@@Shevlanderdifferent body types different strengths

    • @tinymicrowave6821
      @tinymicrowave6821 10 หลายเดือนก่อน +302

      @@Shevlanderthe jumpscares have no chance for resistance, it’s just the animatronics FACE

  • @numbermumber7382
    @numbermumber7382 10 หลายเดือนก่อน +3760

    Gregory abused time-travel in the main game so much that he literally created two copies of the world. Realising that now he holds immeasurable power, desides to kill the person that was trying to save him, just to prove his omnipotence and have fun.

    • @trulyagoose
      @trulyagoose 10 หลายเดือนก่อน +63

      Terrifying

    • @SrAustria
      @SrAustria 10 หลายเดือนก่อน +63

      I'd buy that

    • @numbermumber7382
      @numbermumber7382 10 หลายเดือนก่อน +99

      And you wanna know why did the world "duplicate", instead of becoming completely destroyed? Because of Mapbot's doing. He... he? Does Mapbot have a gender/sex? Ever since Mapbot is self-aware? Anyway, Mapbot minimised the damage done to the Megapizzaplex to simple duplication, which can be done with anyone in the main game, if you recall.
      Gregory escaped from the loop, and went mad with power, when Mapbot, or now, Maskbot, introducing the V.A.N.N.I. "augmented reality" system to actually travel between the two worlds, still reminiscing about "its" previous pawn, now actually dead in the fire, for reasons, maybe Gregory became powerful enough to release her, strengthened the control over the Pizzaplex, erasing time as a concept, greatly reducing glitches, making taller and better invisible walls, etc. All to make sure that Cassandra won't even have the thought that she's in a loop. You may ask, "why won't she be released like Vanessa?" One - Maskbot has more control, via less playable area at least, and no major glitches like in the main game, that allowed for Gregory to grasp the concept of time-travel and open his eyes in the first place. Two - Gregory, while still being powerful enough to time - travel, is without his trusty companion. Realising that he does not need anyone, he simply left freddy behind, while still having all the power to resurrect him, like the other animatronics. Do you remember how absolutely BUSTED Freddy was? A get-out-of-jail free card in any situation, easy deload (in the earlier iterations) and so much more. Freddy, through direct contact with the boy, started obtaining power. But, either because Gregory feared about creating a new TVA Moonrise, or simply not giving enough f"cks, left Freddy behind.
      The first thing he did after his "ascension", is to take out his anger. But, while Mapbot is unreachable, Monty was not. That's why the gator is a shade of himself. Remember how even vanilla reachable Alpha - Monty was almost impossible to run away from, the only way to lose him being relying on random, for he jumped. Not even mentioning Giga Monty, we all know what he's capable of. F*cker doesn't need time-travel, teleportations (reoccurring theme in the games, Pegtrap also does that) to get your "sorry I alerted the guards" ass AND can't be stopped by Freddy.
      He was a real problem, and Gregory tortured him, making him so weak that he can't even jump out from the knee-deep water.

    • @Desimus
      @Desimus 10 หลายเดือนก่อน +12

      @@numbermumber7382 im not reading all of this lmao

    • @numbermumber7382
      @numbermumber7382 10 หลายเดือนก่อน +35

      @@Desimus b-but it has...
      has the funny...

  • @mannofdober873
    @mannofdober873 10 หลายเดือนก่อน +770

    Elevator crashes, screen cuts to black.
    *Cassie:* Roxy, where are we?
    *Roxy:* I don't mean to alarm you Cassie, but I think we're in Brazil...
    *Cassie:* (Crying)

    • @haydenbehm6985
      @haydenbehm6985 10 หลายเดือนก่อน +42

      At least it's not Ohio

    • @dovahdog0
      @dovahdog0 10 หลายเดือนก่อน +41

      Could be worse. It could be florida

    • @Market_margret
      @Market_margret 10 หลายเดือนก่อน +16

      Could be Britain 🤷‍♀️

    • @wafflesfor1
      @wafflesfor1 10 หลายเดือนก่อน +53

      @@Market_margretgood thing the uk doesn’t exist. I couldn’t imagine a more hellish place

    • @Market_margret
      @Market_margret 10 หลายเดือนก่อน +1

      @@wafflesfor1 lol

  • @meru8348
    @meru8348 10 หลายเดือนก่อน +2319

    You know what I wish the Mimic did during the final chase sequence, I wish it used Gregory's voice to try and confuse you on which way to go now that would have been cool.

    • @vivil2533
      @vivil2533 10 หลายเดือนก่อน +628

      Since real Gregory is now contacting you through the radio, you could use radio effects to differentiate between the Grimic and Gregory.
      Real Gregory would have radio static, while the mimic would either sound too perfect or have a different kind of mechanical error sound to it.

    • @NottSaying
      @NottSaying 10 หลายเดือนก่อน +323

      @@vivil2533 it would do the weird pitch-shifting that it does right at the end of the game

    • @cosmixstar
      @cosmixstar 10 หลายเดือนก่อน +158

      Cool idea but i imagine it could suck for some hard of hearing people

    • @vivil2533
      @vivil2533 10 หลายเดือนก่อน +137

      @@cosmixstar most people would go for multiple endings anyway so as long as both voices lead to an ending I don't think it would matter to much.
      Maybe after you die/get an ending the subtitles will specify which is which.

    • @iampotatogaming1686
      @iampotatogaming1686 10 หลายเดือนก่อน +57

      Technically we got that already, considering that Gregory wasnt the one that cut the elevator cable, but The Mimic did.

  • @hebbycakes
    @hebbycakes 10 หลายเดือนก่อน +794

    There's something poetic about Cassie having only been two arms this entire game, being trapped in an elevator with another disembodied arm.

    • @oguzkaanaybak
      @oguzkaanaybak 10 หลายเดือนก่อน +58

      Fun fact, if you look closely during the part where you electrocute Monty, you can actually see the shadows of your arms-but only your arms, no body lol

    • @hebbycakes
      @hebbycakes 10 หลายเดือนก่อน +5

      @@oguzkaanaybak LOLLL

    • @SirPanikalot778
      @SirPanikalot778 10 หลายเดือนก่อน

      Why? is this a reference to something that I don't get?

    • @hebbycakes
      @hebbycakes 10 หลายเดือนก่อน +6

      @@SirPanikalot778 Because in the end, "Gregory" and Cassie are both the same. Just disembodied arms.

    • @EclipseTheBirb
      @EclipseTheBirb 10 หลายเดือนก่อน +3

      Your orb bot profile picture makes this so much better because now I'm imagining this comment in his voice

  • @AllExistence
    @AllExistence 10 หลายเดือนก่อน +904

    I'm pretty sure that Pegtrap is just a guard program. He is manifestation of MXRS machine that enforces the lockdown on the monster. By turning it off, it sucked Pegtrap back in.

    • @TheDiner50
      @TheDiner50 10 หลายเดือนก่อน +39

      It is a joke. Like Vanny. Pegtrap only works in the AR world. So at best the Pegtrap is a guard in the network. But the handy whatever was able to stop the guard for a short while.... It is a badly made excuse. A joke. Just like Vanny was to much running around with a knife in SB. In a game about child murder. Death. Haunted death kids stuck in furry suits for decades. And a Afton that ALWAYS COME.
      Pegtrap is not even a threat in the game. Let alone if your without a mask on. And the real threats in the Pizza place teleport out of existence and can barely keep track of you. Just have big kill boxes.

    • @cashthegodofalleggs
      @cashthegodofalleggs 10 หลายเดือนก่อน +79

      @@TheDiner50 whats a joke? the dlc? the dlc was fine

    • @WizardMouth
      @WizardMouth 10 หลายเดือนก่อน +8

      @@cashthegodofalleggs Most of it was decent but all of the ending blew

    • @spyr0guy
      @spyr0guy 10 หลายเดือนก่อน +2

      haha pegtrap go schlooorp

    • @TamWam_
      @TamWam_ 10 หลายเดือนก่อน +3

      @@TheDiner50 eh, well two parts are hard to get out of. one is that part at the roxy raceway/salon whatever, when you can't remove your mask and have to find four anomalies, and if you want to 100% the game you have to deal with two floorbots and a collectible. so thats a lot of time.
      and another part which isn't as difficult is before you meet fred in fazerblast, and you cant take your mask off either

  • @djelaylay2162
    @djelaylay2162 10 หลายเดือนก่อน +3812

    I am so glad ruin was actually scary at times, steelwool did a really good job with this!

    • @thatoneguyiii1003
      @thatoneguyiii1003 10 หลายเดือนก่อน +66

      If only they could put so much into the base game

    • @blackhole329
      @blackhole329 10 หลายเดือนก่อน +41

      The base game was goofy as hell

    • @chaoticzer0688
      @chaoticzer0688 10 หลายเดือนก่อน +234

      @@thatoneguyiii1003 it’s pretty evident that the team kept getting pushed and stopped and told to dumb things down and “kiddify” the game so to speak.
      Having to waste time constantly to change everything makes for a bad project.
      It wasn’t everyone in their teams fault, just some of the executives making decisions

    • @blackhole329
      @blackhole329 10 หลายเดือนก่อน +10

      @@chaoticzer0688 True

    • @madeliner1682
      @madeliner1682 10 หลายเดือนก่อน +64

      @@chaoticzer0688 I do think they got a little carried away in development promising cool things before finding out if they'd be able to implement them (which is why the expectations got so high) but it's not a smooth transition for this kind of team who haven't worked on this kind of game before to suddenly be able to make a bulletproof free roam sandbox
      So, like, a little blame on them but not very much. More blame on those who threw tantrums about delays that made steel wool feel like they had no choice but to put the base game out half baked (unless they had to launch then for tie in lore reasons with the books, but my gripe still stands either way)

  • @shreyatries2animate
    @shreyatries2animate 10 หลายเดือนก่อน +671

    chat falling in love with the brazil ending is like when we got emotionally attached to lid and Lidya

    • @madmadsgaming
      @madmadsgaming 10 หลายเดือนก่อน +7

      More lid and Lidya!!!

    • @PeeShooterGaming
      @PeeShooterGaming 10 หลายเดือนก่อน +9

      why is it called the brazil ending?

    • @MrSirWivd
      @MrSirWivd 10 หลายเดือนก่อน +6

      ​@@PeeShooterGamingnobody knows . . . yet!

    • @lindsaydrabitt7918
      @lindsaydrabitt7918 10 หลายเดือนก่อน +51

      @@PeeShooterGaming it's probably a reference to the movie Brazil

    • @cashthegodofalleggs
      @cashthegodofalleggs 10 หลายเดือนก่อน +22

      @@lindsaydrabitt7918 or you go to brazil

  • @itselizauwu
    @itselizauwu 10 หลายเดือนก่อน +725

    Pegtrap is actually the good guy, he’s trying to stop you from releasing the mimic. You turn off all the security nodes and then lock him in the mxes machine
    Also The Blob is why the earthquake happened. “Gregory” said something burrowed out and broke everything. So since we see the Blob in the main Pizzaplex it was probably him. Yet once again he doesnt do anything at all 💀

    • @genericobjectshow3440
      @genericobjectshow3440 10 หลายเดือนก่อน +4

      :o

    • @BewilderedCitrus
      @BewilderedCitrus 10 หลายเดือนก่อน +179

      I would say that Pegtrap is actually neutral rather than good. It's an anti-virus/security program doing what it was programmed to do without any regard for morals or ethics. This is evident in how it summons other animatronics to off Cassie, which is an action most would consider moral reprehensible. It may not be able to harm Cassie by itself, but it will take any opportunity it has to fulfill its protocol.

    • @crashgryphone506
      @crashgryphone506 10 หลายเดือนก่อน +11

      I think pegtrap is the security of the machine

    • @masteroox
      @masteroox 10 หลายเดือนก่อน +5

      Blob is just waiting for the right moment to melt our lored minds to jelly alongside advanced endo thingy everyone called Mimic.

    • @21Handguns
      @21Handguns 10 หลายเดือนก่อน +8

      "Pegtrap...."
      good lord I hope you realize what this name implies lmao

  • @tucannYT
    @tucannYT 10 หลายเดือนก่อน +1451

    For part 2 it'd be great to see a closer look at Cassie's full model that appears when you're looking through security cameras, as well as seeing the rooms with the doors that open when you go on the hidden cameras, given that they're a completely different part of the map.

    • @_Swifty-
      @_Swifty- 10 หลายเดือนก่อน +6

      That would be really cool to look at

    • @TheMarshmallowMushroom
      @TheMarshmallowMushroom 10 หลายเดือนก่อน +14

      i've seen it, her face goes wack

    • @mixedbaggamer
      @mixedbaggamer 10 หลายเดือนก่อน +1

      Different part that should be unloaded at that

    • @vibemasterkorosu2469
      @vibemasterkorosu2469 10 หลายเดือนก่อน +1

      Or when she enters the pizzaplex.

    • @solgaleo3533
      @solgaleo3533 10 หลายเดือนก่อน +3

      The doors are the ones in the Scooper Room hallway, aren’t they? I thought you were opening the doors to access it

  • @Potassiumkloride
    @Potassiumkloride 10 หลายเดือนก่อน +253

    I've seen one other person mention it but I would like to second looking at the full Cassie model that shows up on the cameras for the next video.
    Also, the 'Brazil' ending name is almost definitely referencing the 1985 movie Brazil, where a man escapes the unpleasant real world by withdrawing into a recurring daydream.
    Similarly the Ruin ending has Cassie 'escaping' the mimic by retreating into a digital fantasy (possibly created by Helpi) where everyone is safe and happy.

    • @ircillo351
      @ircillo351 10 หลายเดือนก่อน +48

      Honestly I thought that ending was the implant frying her brain and the weirdness was the ai trying to give her a "everything is good and fine" before she dies

    • @ajax3318
      @ajax3318 10 หลายเดือนก่อน +1

      ohhhhh that makes so much sense

    • @TamWam_
      @TamWam_ 10 หลายเดือนก่อน +4

      OMG, like, I sooo noticed it too, hun! I wanna, like, totally second that idea of checking out the full Cassie model on those cameras for the next video. Gotta see what's up with that!
      And can we talk about the 'Brazil' ending? Total throwback to that 1985 movie! Like, this dude escapes his real-world drama by, like, diving into a daydream over and over. And guess what? Cassie's doing something similar in that Ruin ending! She's, like, escaping that mimic drama by immersing herself in some digital fantasy, probs cooked up by Helpi. It's, like, all safe and happy in there! So trippy, right? Love it! 💁‍♀

  • @FOXTROTten10
    @FOXTROTten10 10 หลายเดือนก่อน +2051

    This DLC imo completely redeems steel wool, you can tell that they learned from security breach with how fewer bugs there were and how much better the story was.

    • @therookiegamer2727
      @therookiegamer2727 10 หลายเดือนก่อน +156

      they made noclip canon

    • @blackhole329
      @blackhole329 10 หลายเดือนก่อน +57

      @@therookiegamer2727 how the hell does he character even phase through matter?!?!????

    • @sophitiaofhyrule
      @sophitiaofhyrule 10 หลายเดือนก่อน +319

      It still has issues, like some people died when going down the purple slide even though they really shouldn't. Plus the animatronic AI is still very buggy outside of scripted segments. Also the endings were extremely short. It's still way better than Security Breach but I wouldn't say Steel Wool is completely redeemed, just partly redeemed.

    • @south452
      @south452 10 หลายเดือนก่อน +96

      Yeah. It’s not perfect, honestly a 7/10 to me personally, but, it’s still good. That’s what matters.

    • @FOXTROTten10
      @FOXTROTten10 10 หลายเดือนก่อน +38

      @@sophitiaofhyruleI died like once from the going up and down from the Ar world but it was really rare which is nice knowing it isn’t a common bug.

  • @redstar7517
    @redstar7517 10 หลายเดือนก่อน +382

    the server room where helpi tells you that "its better you dont see" and prevents you taking the mask off, i need to know if there is a real world version of it.

    • @randibillett472
      @randibillett472 10 หลายเดือนก่อน +158

      Honestly, if the game prevents you from removing the mask, I'd bet there either isn't a real world version of the room, or that it's very plain and wouldn't have that which is implied to be there via the dialogue. No reason to waste the effort of developing something not meant to be seen, right?
      Though sometimes devs will make the thing that doesn't get seen in the final game for various reasons, so it would probably be worth a look anyway.

    • @Triple8_Extras
      @Triple8_Extras 10 หลายเดือนก่อน +62

      @@randibillett472 I mean, steel wool did leave a full unused version of roxy raceway in the base game's files for a while, right? So you never know...

    • @SnesySnas
      @SnesySnas 10 หลายเดือนก่อน +24

      I died during that time and there was just a black void after Chica forcefully took off my mask after staying in Pegtrap's room too long

    • @delta_craft685
      @delta_craft685 10 หลายเดือนก่อน +5

      @@randibillett472 I think they mean the “real version” lore-wise? As in the version that’s real in the story, not the game.

    • @oguzkaanaybak
      @oguzkaanaybak 10 หลายเดือนก่อน +7

      You can see the real world version with a glitch by walking backwards as soon as you're able to take off the mask. It's the exact same layout, made out of black boxes. The server machines themselves are fully textured and modeled tho

  • @dyeman2268
    @dyeman2268 10 หลายเดือนก่อน +555

    I really want to know which ending is considered the "Cannon" ending and what happens to Cassie afterwards.
    The DLC brought up more questions then answers with Gregory potentially killing Cassie.

    • @Lighted.
      @Lighted. 10 หลายเดือนก่อน +127

      Its probably Princess Quest ending as Freddy is gone, Gregory is gone, and you have Vanny's mask in Ruin.

    • @starcast1
      @starcast1 10 หลายเดือนก่อน +110

      I dont think gregory killed Cassie considering that there would be no possible way to cut the elevator wire from outside of the pizzaplex

    • @dnighthawk204241
      @dnighthawk204241 10 หลายเดือนก่อน +100

      I think the 'bad' ending where the elevator falls is canon, because it's the only one which has a cliffhanger. It wouldn't make any sense to include that and not build on it.

    • @LXIShorts
      @LXIShorts 10 หลายเดือนก่อน +26

      @dnighthawk204241 I mean they kinda left us on a cliffhanger in Sercurity Breach on the burntrap ending but it most likely isn't cannon so there's a possibility that the Elevator ending isn't cannon even if it left us on a cliffhanger.

    • @starcast1
      @starcast1 10 หลายเดือนก่อน +34

      @@LXIShorts most of the normal sb endings left off on cliffhangers except for vip , disassembled vanny , and loading dock

  • @Drak_From_The_Healer_Tribe
    @Drak_From_The_Healer_Tribe 10 หลายเดือนก่อน +284

    I find it weird that there isn't anything else other than what we've found already, 'cause it feels like there should've been more stuff at some point. You can return Chica's voice box but nothing changes after you do so. There is no Monty's claws, Roxy's eyes or Freddy's head so you can't fix 'em either even though there are parts of the game that kinda imply you could do so if the parts existed (When Monty is stuck in the gate early in the game and Roxy stuck under the forklift near the end). While I like RUIN I can't help but feel there is stuff missing.

    • @No-wf1ub
      @No-wf1ub 10 หลายเดือนก่อน +47

      I'm preety sure there's going to be a 2nd part to the dlc juding by both of the ending being a cliffhanger. Chica's beak probably comes up then

    • @nexus3756
      @nexus3756 10 หลายเดือนก่อน +52

      its montys legs. they found his legs in one of the mask teleport areas. theya re just there. but you cant quite get to them.
      I really think they are just hiding stuff. no way they have the dlc be this well thought out and with this few bugs. and then they just put a third of a secret ending in there and are like whoops lol. better remove or not finish everything else guys but also just keep a fourth entry there with "none"
      not like. "blank" or something that indicates a placeholder just "none". This feels like high tier trollin to me.

    • @timmywaye4302
      @timmywaye4302 10 หลายเดือนก่อน +48

      ​@@nexus3756idk seems a lot more likely they wanted to have a fourth ending where you fix everyone but they didn't have the time and/or money so they just focused on polishing what they had as much as they could instead. Still weird to leave the chica stuff in though. It doesn't even come across like a cliffhanger or like they're teasing something, it's just kinda there and then nothing happens because of it. Feels a lot more like it was left unfinished rather than being an intentional teaser

    • @ashuraomega7113
      @ashuraomega7113 10 หลายเดือนก่อน +6

      There probably was more cut content but they removed it

    • @Ranga3595
      @Ranga3595 10 หลายเดือนก่อน +3

      Roxy being under the forklift is purely to deactivate her for the story

  • @ranting2daMAX
    @ranting2daMAX 10 หลายเดือนก่อน +229

    The animations in this game are SO GOOD, like it would be so cool to see them without lighting, so that you could, well, actually see them. (Like the animation of the Mimic standing up, and the one of them breaking in through the vent)

    • @bigfarting
      @bigfarting 10 หลายเดือนก่อน +1

      Why do you type like that

  • @ARDIZsq
    @ARDIZsq 10 หลายเดือนก่อน +134

    So two things I wanna see in Part 2. 1, what does Cassie's full model look like? We see her arms a lot, but we don't see the full model used for when she's looking at the cameras. It'd both be cool to see and good reference for artists. 2, what happens to Eclipse after you leave the Daycare? Do they just disappear, or do they go back out of bounds?

    • @Bananas4Arlo
      @Bananas4Arlo 10 หลายเดือนก่อน +10

      If I'm correct, the daycare just de loads

    • @eve6262_
      @eve6262_ 10 หลายเดือนก่อน +12

      small problem with the artist part- the cassie model and steel wool art (there is some AR art of cassie you can find floating around much like the pictures of Roxy) are inconsistent. this appears to be b/c her design may have been altered between teaser and production. specifically, her skin is darker (I think, the pictures of the model may have had bad lighting), she wears makeup in the pictures, and her hair is a different texture.

    • @TheMarshmallowMushroom
      @TheMarshmallowMushroom 10 หลายเดือนก่อน +2

      ​@@eve6262_not to mention what happens to her face during some of her animations where you normally wouldn't see it

    • @sideways5153
      @sideways5153 10 หลายเดือนก่อน +6

      It was cut out of the video, but after Eclipse closes the door the entire daycare area disappears. You can check the VOD of this stream if you want to see for yourself

    • @JL-zw3tj
      @JL-zw3tj 10 หลายเดือนก่อน +3

      @@eve6262_ I think the makeup is because it's implied she went to Roxy's Salon (like real world Glam Shots and Disney's bibbity bobbity boo boutique) and maybe hair could be different cuz she got cut styled or colored.

  • @Ballsstillitch
    @Ballsstillitch 10 หลายเดือนก่อน +340

    When it comes to Spiff playing a FNAF game, you he's going to find the goofiest sh*t imaginable

  • @st6387
    @st6387 10 หลายเดือนก่อน +98

    to answer the question around 15:45, based on the information we've been given the mimic likely is burntrap. I know a lot of people are saying it's too tall or the proportions aren't right, but in the books (which is where the mimic comes from and every ability in the books so far has been displayed by it in ruin aside from this one) it is capable of stretching or contracting its body to fit any animatronic suit perfectly, meaning it can change its proportions to meld itself with afton's corpse

    • @crescendo614
      @crescendo614 10 หลายเดือนก่อน +12

      I didn't know the mimic was from the books; thats good to know

    • @hihilt2589
      @hihilt2589 10 หลายเดือนก่อน +23

      Burntrap actually being the mimic would actually make sense in the context of the glitchtrap virus seemingly being remote controlled by burntrap during that fight

    • @zerotodona1495
      @zerotodona1495 10 หลายเดือนก่อน +7

      Idk, too man open ended questions in my book. Pegtrap most likely is afton’s actual person now. Mimic was clearly behind (literally) where burntrap was. Most likely it didn’t use part of his body.
      But why is the blob keeping mimic trapped?

    • @sideways5153
      @sideways5153 10 หลายเดือนก่อน +7

      Nah, mimic is definitely the endo they teased during the first Freddy section of Security Breach. It was crawling down the wall in the stairwell when they were going underground.
      Also the sticky note room MatPat thought was evidence of robo-Gregory was pretty clearly supposed to tease the mimic

    • @haleyhersh3850
      @haleyhersh3850 10 หลายเดือนก่อน

      @@hihilt2589 no it doesn't

  • @KarolusImperator
    @KarolusImperator 10 หลายเดือนก่อน +100

    One thing I still get confused about with the setting is, why was the place abandoned after the earthquake? There clearly was some sort of cleanup effort with the "We'll be back soon" sign in the front lobby and the wrecking ball in Roxy's Raceway. But then this hypothetical cleanup effort just stopped? Was it the Mimic?
    Also, what's with the giant Freddy head? I've been confused about that since Security Breach came out. And who builds a giant, undoubtedly multi-billion-dollar complex over a cave network? Seems like a recipe for sinkhole disaster.

    • @real_e
      @real_e 10 หลายเดือนก่อน +31

      I agree, plus there are also a lot of areas that really just need a cleanup and repaint. I don’t want to see the pizzaplex permanently abandoned, its the greatest fnaf setting yet imo. I’d like to see them continue and in the next game or DLC the pizzaplex is operational again. I also wonder what’s happened to places like the main atrium. And rockstar row, and the east arcade (I think that’s what it’s called) and also what happened to DJ Music Man.

    • @zerotodona1495
      @zerotodona1495 10 หลายเดือนก่อน +18

      It’s less cohesive than Scott’s storyline. I’m gonna let matpat figure this stuff out. :/
      Don’t get me wrong, it’s a great game but way to many what ifs. Like the ending leaves you hungry for more.
      Like how did Roxy wake up so fast? How did Freddy/Gregory have a map to lead her out? I don’t think either were Gregory talking to her.

    • @sideways5153
      @sideways5153 10 หลายเดือนก่อน +13

      My thoughts:
      1. The business part of SB is never going to make sense, it’s definitely unhinged.
      2. The Candy Cadet’s story mentioned a “mother” who locked a monster in her basement. It’s not much to go on, but there’s probably a woman running the Fazbear business in the Steel Wool games that made all these decisions. She abandoned the Pizzaplex to contain the mimic, based on the story

    • @yfrit_gg
      @yfrit_gg 10 หลายเดือนก่อน +6

      @@sideways5153 It's always been amusing how the animatronics are treated as existential threats rather than just robots that really realistically should be able to just be dealt with by the police. Like consider just... calling the cops and trapping what seems to be just a rogue robot? Unlike some of the older animatronics which were possessed and possessed actual magic (puppet, golden freddy) we have no real indication any of the animatronics are anything more than just robots. But hey, that's horror franchises for you.

    • @inkbit2734
      @inkbit2734 10 หลายเดือนก่อน +6

      @@yfrit_gg I mean the mimic..maybe possed some threat with it being able to mimic people's voices?? like maybe that's a threat because it could be intellgent, we don't really know aside from the walkie talkie buissness. also the fact it seems to be sentiant while most of the population (even including the pizzaplex staff ) seem to be unaware of the animatronics having some form of self awareness

  • @cynthiawang9752
    @cynthiawang9752 10 หลายเดือนก่อน +98

    Spiff casually taking gassie on an interdimentional trip to save her from her unescapable fate of being caught by pegtrap is comedy gold

  • @jarofjam6594
    @jarofjam6594 10 หลายเดือนก่อน +494

    I'm so glad steelwool actually put in the effort to make a great game. Little glitches and NO VOID. That is until you find a way to break it Spigg. At this point they might as well ban you until bugfixes come into place lmao.

    • @danielc.6769
      @danielc.6769 10 หลายเดือนก่อน +67

      Tbh i unironically think steelwool should hire him as a game tester, he could find every single bug in a matter of minutes

    • @ultmateragnarok8376
      @ultmateragnarok8376 10 หลายเดือนก่อน +19

      I mean, the glitch where you don't teleport and end up in the AR world maskless, then fall out of the map when equipping it, is probably the equivalent to Freddy deloading. Basic movement combined with a core gameplay mechanic to completely break things, just a little less useful due to how linear the map is this time around.

    • @Its_Asteria
      @Its_Asteria 10 หลายเดือนก่อน +8

      They did have effort for the base game but it seemed it was 1. Too ambitious to be completed properly in time, and 2. They didn't have enough time. And it was likely a management problem, as the developers and artists and such clearly put in a lot of care for the game. It just didn't turn out the way they planned due to the ambitious idea mixed with the lack of time. The game was delayed twice and my guess is that management didn't want to delay it again. Scott was more hands off but had been giving in put so I don't think he saw it coming either. But he seems to even hate or dislike security breach himself. It didnt succeed at what it was suppose to do

    • @tonyhakston536
      @tonyhakston536 10 หลายเดือนก่อน +2

      @@ultmateragnarok8376theoretically it’s an easy fix. Just space the maps such that you can switch between them by flipping a bit.
      Might require a bit of engine hacking if what they used isn’t friendly to fixed point math, but on paper flipping a bit is the obvious answer.

    • @katamas832
      @katamas832 10 หลายเดือนก่อน +6

      I mean... not having game breaking bugs at every turn should be the baseline a video game. They did learn from their previous game (altho that was buggy due to time constraints), but that alone doesn't make it a great game, and their fixes are pretty lazy (invisible wall at every possible turn to keep people in isn't exactly realistic or sign of a good game). It does seem kind of fun, but what I'd call a great game is God of War: Ragnarök. It's a good one though from what I can see.

  • @Nacovyas_Tales
    @Nacovyas_Tales 10 หลายเดือนก่อน +85

    If you haven't already, in the room that had BB's Balloon world minigame, the place is very very different when swithching in and out of mask and the AR world has an interesting ceiling. Could look cool out of bounds

  • @catsual_gamer
    @catsual_gamer 10 หลายเดือนก่อน +64

    One major thing that makes me seriously think that Ruin was not planned during the development of Security Breach is quite a huge lack of set and character design consistency. For example, the extra doors in the Afton ending rooms, which, uh, yeeeeah, suuuuurely they built those after the pizzaplex collapsed, riiight. And Sun/Moon OF COURSE didn't seem to have the round reboot thing on the back of its head. Also interestingly Freddy's giftbox is green while in SB we got our Fazwatch from a yellow one... It remains for the theorists to determine whether that's a continuity error (bc the destroyed Freddo really looks like the Vanny ending one in terms of physical damage) or that just means it's SOMEHOW a different Freddy entirely that came from god knows where (because it's a "prototype" or whatever). SB would've been such a deeper game already if there were just these little set pieces we use in Ruin already existing in SB, unused and decorative back then, but alas...
    Edit: oh yeah, would be fun if someone made a video comparing the maps from the two games. Just putting it out there ;)

    • @GendoRokabundi
      @GendoRokabundi 10 หลายเดือนก่อน +22

      If the comic page collectibles mean that those endings were something that Gregory imagined/invented, then nothing from the Afton ending needs to be accurate. We see the Blob, but not Burntrap in ruin.
      Princess Quest seems to be the ending that leads to this. Presumably, Vanessa and Gregory set up the security to keep the Mimic locked away. The other endings being stories that Gregory probably did while he and Vanessa were hanging out in the ruined pizzaplex to set up MXES. That also explains strange inconsistencies like the two Vanessas in the VIP ending.

    • @zerotodona1495
      @zerotodona1495 10 หลายเดือนก่อน +1

      @@GendoRokabundiI’m pretty sure pegtrap is afton now. His body is gone but he’s in the net now. Mimic and afton seem highly unrelated within this game.

    • @GendoRokabundi
      @GendoRokabundi 10 หลายเดือนก่อน +1

      @@zerotodona1495 it’s quite possible that Afton/Glitchtrap and Mimic are working at cross purposes. Even if Glitchtrap was partially based of the Mimic, the split evolution between the system wide AI and the one confined to the single Endo may have diverged to the point where they are completely different.
      Perhaps there are multiple iterations of the Minic program with different identities. Vanny may have had an AI based on Elizabeth/Baby for example.
      There’s definitely some more details to uncover. The “mimic exists but doesn’t seem to have been burntrap” is an interesting wrinkle that gives the potential to go off in many directions.
      We know the Blob is still out there. It seems like Glitchtrap may have been defeated or repurposed as a security system. Burntrap may just have been a creation of Gregory’s imagination, or was an unrealized plan of Vanny’s.

  • @arcanine_enjoyer
    @arcanine_enjoyer 10 หลายเดือนก่อน +94

    The reason why you might see animatronic models or just models out of bounds is probably because of caching. Sometimes (at least depending on the engine) creating the model on run time when needed is slower than creating it from the start, storing it somewhere, and just changing its position when needed. This is usually only needed if an object will constantly appear multiple times like a jumpscare model or the laser beam from Fazerblast. These are to be fair very minor optimizations, so it's usually reserved for things that will appear multiple times. I may be wrong to be fair!

    • @Nickwilde7755
      @Nickwilde7755 10 หลายเดือนก่อน +2

      Even if its only once, the caching is very much needed for the ones stuck playing on a HDD (and ps4 but they suck lol)

  • @S1mekus
    @S1mekus 10 หลายเดือนก่อน +98

    I wonder what happens when you have the costume mimic chasing you and instead of doing the scoop ending , you do the elevator ending

    • @ender4384
      @ender4384 10 หลายเดือนก่อน +56

      apparently its blocked off and you cant go through that door

    • @Ch1l1C0nCarnag3
      @Ch1l1C0nCarnag3 10 หลายเดือนก่อน +20

      More than likely, if you bypass the barrier it would just load the endo for the cutscene, just like how it loaded the costume for the scooper even when it wasn't chasing.

  • @miao_.3932
    @miao_.3932 10 หลายเดือนก่อน +75

    This video type feels so nostalgic. I got introduced to Spiff through the Poppy Playtime Out of Bounds video and stayed because of the SB Out of Bounds videos. Just like the good ol' times.

  • @tiffanyf2431
    @tiffanyf2431 10 หลายเดือนก่อน +22

    I know someone else has mentioned seeing Cassie's model through the cameras in more detail, but I think it would also be cool to see if the camera images are actually separate animations/videos hidden elsewhere, since Cassie normally doesn't have a full model, or if her full model just instantly appears as soon as you go into a camera system.

  • @thebrokenpuppet2714
    @thebrokenpuppet2714 10 หลายเดือนก่อน +169

    Always interesting to have a peak behind the curtain with these games

  • @bayman918
    @bayman918 10 หลายเดือนก่อน +43

    There's actually a really easy out of bounds I actually got stuck at because I thought it was the intended way lmao. At the mega endo where you go down his mouth, if you parkour on the boxes to get up to the screen before putting on the AR mask, you can walk right through the screen after and then take the mask off again and explore a little bit. Cool to be able to look down at the other map before I even knew what it was lol. There's a big hole where the stairs to the endos used to be (deleted everything to make space obv) and I thought it was just a section that wasn't loading in. Going through the screen made so much sense to me since you literally go through one earlier in the DLC, plus you can walk right through the arm on the endo, which I did, so I thought he was a little hologram pop out thing meant to scare you but give the hint of "go behind the screen"

  • @samgrace7826
    @samgrace7826 10 หลายเดือนก่อน +48

    I watched Spiff’s stream of it but I’ve also been watching DanTDM play it and honestly the difference between Dan’s Security Breach playthrough and Ruin playthrough are like night and day haha. He played SB super casually and had sooo many glitches. And he’s playing Ruin and you can tell he’s thoroughly enjoying himself without all the glitches. Also the sound design and actual building of tension in some parts of the DLC are a huuuge improvement from SB. I still wouldn’t say it’s super scary or anything, but they’ve definitely learned some of the necessary components of making a horror game lol. I also think the endings are a bit lacking but the “main” ending with Gregory you’d probably get on a regular playthrough is pretty good and interesting.

    • @Azurious
      @Azurious 10 หลายเดือนก่อน +2

      Not just a horror game they've learned the basics of actually making a functioning game which is certainly something positive

    • @suitov
      @suitov 10 หลายเดือนก่อน +7

      I've really enjoyed ManlyBadassHero's play (though he hasn't got every secret yet). Two reasons I watch him are that there's no overacting or screaming, and he's good at games.

    • @taxibutler1858
      @taxibutler1858 10 หลายเดือนก่อน +2

      The DLC itself was very well made, although I feel it lost part of the horror aspect. Other than the two chase sequences, it's pretty much entirely story. Pegtrap and his summoning of animatronics doesn't really hinder you enough to be a problem, since you can just say no. The anti-mask pillars are a band-aid to the issue but don't really solve it. If Spiff ever decides to use mods (if/when they come out) then I could definitely imagine one with a faster Peg adding more tension, or even just normally roaming animatronics. Other than that, if that was released first (if SB was Ruin instead) then it would've been pretty high on the tier-list for quality.

    • @samgrace7826
      @samgrace7826 10 หลายเดือนก่อน

      @@taxibutler1858 Yeah, while I watched Spiff play it I was thinking “Wow, nothing has really been particularly threatening” and I think that’s still something that carried over from base SB. And I think the novelty of Pegtrap (lol) wears off after the first few times. I think the way the sound effect plays and he often appears in a place where you can’t immediately see him is effective at first and well done but once you get used to it, he’s kind of easy to deal with. I think the linearity of the DLC helped a lot with the quality, but having to make the animatronics have massive hit boxes just to be an actual threat is an interesting game design choice. I guess it’s so you know you’re not supposed to just walk past them so you do the audio lure thing with the cameras but those sections are the only time it feels like the animatronics pose any actual threat, and they’re actually not a threat at all, really.

  • @existence6608
    @existence6608 10 หลายเดือนก่อน +4

    Just going to point out rq: the "pegtrap" is the personification of the MXES security system, trying to stop you from releasing the mimic, and it doesnt care if it requires you to die to stop you. He tries to get out at you in the end, but you disable the MXES system and he gets forces back inside and disabled. Pegtrap is still the official, and funny, name but it doesnt mean hes glitchtrap or springtrap.

    • @existence6608
      @existence6608 10 หลายเดือนก่อน

      Supposedly Vanessa and Gregory made it but idk

    • @existence6608
      @existence6608 10 หลายเดือนก่อน

      Source: I forgor 💀

  • @jonwaxerino5699
    @jonwaxerino5699 10 หลายเดือนก่อน +34

    We gotta see the baby plush room, if only to traumatize spiff

  • @mirmirbasil4330
    @mirmirbasil4330 10 หลายเดือนก่อน +63

    honestly ruin has EXTREMELY brought back the sb hyperfixation its CRAZY

  • @youcantHitme
    @youcantHitme 10 หลายเดือนก่อน +67

    When the dlc is more stable than the original game

    • @Oshroth
      @Oshroth 10 หลายเดือนก่อน +38

      It helps that it is way more linear and they probably weren't rushing to get it out like the main game

    • @youcantHitme
      @youcantHitme 10 หลายเดือนก่อน +13

      @@Oshroth yeah they obviously took their time with ruin but at least it seems to be a lot more stable

    • @Azurious
      @Azurious 10 หลายเดือนก่อน +9

      ​@@youcantHitmeit's not quite taking their time it's more that they learned how to easily work with invisible walls and finally having at least a basic understanding of the engine they are working with which even then they still have the bug where sometimes the mask just doesn't change what map you are on and teleports you into either the sky or the void and then the teleporting music men messing up as well is something that should be a simple thing to implement don't get me wrong they have definitely improved but to say they have taken their time an overestimation

  • @youcantHitme
    @youcantHitme 10 หลายเดือนก่อน +16

    In security breach you got freddoor, now you get Chistairs

  • @splitfox5027
    @splitfox5027 10 หลายเดือนก่อน +11

    I adore how spiff still calls the place under the pizzaplex “*Afton’s* place” rather than the “mimics place”. This brings me joy

  • @mackenziereinhold9036
    @mackenziereinhold9036 10 หลายเดือนก่อน +11

    I would be really curious to see what Monty has going on in the under water section, and also maybe get a closer look at the cut outs in the Monty ride!

  • @NotThatAxl
    @NotThatAxl 10 หลายเดือนก่อน +89

    This dlc is so interesting with its mechanics and lore.

  • @ebrdsht
    @ebrdsht 10 หลายเดือนก่อน +12

    I think that the reason the mini music men don't teleport back over to the real world sometimes is because there are objects occupying the space on the floor they would be standing in if they were there. They could probably solve this by just making their wondering paths not collide with any objects in either map

  • @Angilotti
    @Angilotti 10 หลายเดือนก่อน +198

    Ruin is such a good dlc

    • @baconcat1749
      @baconcat1749 10 หลายเดือนก่อน +3

      Yeah

    • @Vita_Rizz
      @Vita_Rizz 10 หลายเดือนก่อน +5

      Agreed

    • @TTTV_TTTV
      @TTTV_TTTV 10 หลายเดือนก่อน +4

      Agreed

    • @pirilon78
      @pirilon78 10 หลายเดือนก่อน +15

      Disagree

    • @crapaudbiscornu7941
      @crapaudbiscornu7941 10 หลายเดือนก่อน +29

      Fairly underwhelming if you ask me.

  • @gaster000
    @gaster000 10 หลายเดือนก่อน +15

    The blob goes away only if you look at it. If you walk by looking the other way, it'll just stay there until you see it.

  • @kaitwospirit
    @kaitwospirit 10 หลายเดือนก่อน +6

    I found out that there is a movie named Brazil. The "Brazil ending" and the Brazil (1985) ending have some parallels, so that's probably what it was named after, not the nation.

  • @chlorisc6078
    @chlorisc6078 10 หลายเดือนก่อน +28

    The mask map and normal map transfer is still so cool to me.

    • @Oshroth
      @Oshroth 10 หลายเดือนก่อน +9

      Check out the Doom map called My House that came out earlier in the year for an extreme example of silent teleporting between maps.
      Also there is a lot of games that use silent teleporting to simulate non-Euclidean geometry such as Antichamber, Lingo, Marquee, Manifold Garden and (presumably) that Portal mod that adds time portals

    • @Therealralsei
      @Therealralsei 10 หลายเดือนก่อน

      I discovered that you can do the same in Minecraft and I am currently making a map that uses it

  • @bigmanchonk
    @bigmanchonk 10 หลายเดือนก่อน +12

    In Bonnie's room, there's that area blocked off by a railing and in there, is a doorway (I think?) with a blue light coming from under it that you can never get to, I'd like to see what was on the other side of that

  • @Rounded_cube
    @Rounded_cube 10 หลายเดือนก่อน +17

    I think something really cool to look at would be the cutscene of the first time moon shows up in daycare before the whole section starts when you shine the light in his eyes

  • @shadowpulveriser
    @shadowpulveriser 10 หลายเดือนก่อน +18

    I'm not sure if this'll be seen, but I'm really curious as to what's out of bounds in the AR mode of the Sun and Moon hidden room, especially with the whole ceiling being the glitched out Balloon World.

  • @idridian
    @idridian 10 หลายเดือนก่อน +11

    13:07 when i got to the ending (without teleports or anything, just by playing the game) i WAS actually able to use the flashlight there! it turns off automatically for the cutscene, but afterwards in the chase i could use it too. no idea if that's normal (and if it is, why we had that whole moment of the flashlight breaking when entering the skyrim caves lol)

  • @CC_Editz1
    @CC_Editz1 10 หลายเดือนก่อน +3

    25:08 “his feet dont say that in security breach” This would imply spiff looked at freddies feet enough to see what they said

  • @JustAMonty
    @JustAMonty 10 หลายเดือนก่อน +15

    This is what I call a full circle, the first spiff vid I watched was fnaf sb out of bounds

  • @wingdairu
    @wingdairu 10 หลายเดือนก่อน +2

    I'd be willing to bet very good money that the Brazil Ending is named after Terry Gilliam's 1985 movie "Brazil", which is a dystopian film that ends in an escape to a happy ending that turns out to be all in the mind of the still-trapped protagonist.

  • @Sammy_The_Umbreon
    @Sammy_The_Umbreon 10 หลายเดือนก่อน +2

    Literally my first thought when Ruin came out was 'Okay, when is Spiff gonna release an out of bounds video'

  • @crowofkindness
    @crowofkindness 10 หลายเดือนก่อน +12

    I really want to know if there are duplicate animatronics performing the same movements in lockstep on both maps, or if it teleports the animatronics back and forth with cassie.

  • @CARCATGames
    @CARCATGames 10 หลายเดือนก่อน +6

    How many of those random moments where the game plays a scary sound ACTUALLY have something happen. Cause I swear sometimes it feels like I just missed something but it's so hard to tell.

    • @CARCATGames
      @CARCATGames 10 หลายเดือนก่อน

      @@srKo1 So you're saying that the entire thing is 2d while the one in the base game's files was 3d? I shoulda been a bit more specific in my comment, cause I'd already played all 20 waves in the Ruin version, I was just wondering if it was just a trick to look 2d like it was in the files.

    • @CARCATGames
      @CARCATGames 10 หลายเดือนก่อน

      @@srKo1 Nvm, TetraBitGaming went over it already.

  • @TAKAT0NIC
    @TAKAT0NIC 10 หลายเดือนก่อน +2

    It’s so funny to me that having to see Freddy’s giant fucking feet every repair section was a set up to a plot point(?) in the dlc

  • @richardtheactor
    @richardtheactor 10 หลายเดือนก่อน +2

    Spiff: "Sun bottom, Moon top."
    Me: Truer words, AnimalSprite...

  • @Zayette
    @Zayette 10 หลายเดือนก่อน +9

    I’m really curious about the Monty Shrine room that you can find in Monty Golf through the matrix door. I wanted to explore that more.

  • @SunsetEnvy
    @SunsetEnvy 10 หลายเดือนก่อน +5

    I find it interesting that the mimic has the same jaw teeth as eclipse does

  • @GendoRokabundi
    @GendoRokabundi 10 หลายเดือนก่อน +3

    Love that it’s called Brazil ending in the files. Confirms what it’s meant to convey.

  • @finnianheart
    @finnianheart 10 หลายเดือนก่อน +14

    ruin was SO good, super pleased with it. steel wool did great

  • @Noveler00
    @Noveler00 10 หลายเดือนก่อน +7

    There was a wrecking ball coming through the ceiling in one of the chapters. I forget which and where, but I'd like to see the the whole made explored.

  • @daninapan983
    @daninapan983 10 หลายเดือนก่อน +14

    I appreciate the attention to detail in this new installment !!!

  • @epsilon6516
    @epsilon6516 10 หลายเดือนก่อน +2

    2:10 "Sun Bottom, Moon Top" I don't ever wa t to hear that again, okay?

  • @honzikmil4050
    @honzikmil4050 10 หลายเดือนก่อน +6

    I just wonder how cassie looks with the vanny mask you can only see her a little bit on cams

  • @chicken8182
    @chicken8182 10 หลายเดือนก่อน +5

    not sure if this is something worth looking into but the crawlspace entrance to the daycare area has a blocked spiral stairway with that glitchy affect that tells u to put the mask on, but that area doesn’t allow you to wear the mask. i was curious about that maybe there’s something there?

  • @Chaosity_the_artist
    @Chaosity_the_artist 10 หลายเดือนก่อน +4

    the mimic reveal looks scarier being able to actually see the figure

  • @TAFlyingKnife
    @TAFlyingKnife 10 หลายเดือนก่อน +4

    I havent seen anybody talk about this easter egg, but similar to the one staffbot dialogue being replaced with Gregory calling for Cassie, I found one in the ending
    DA SPOILERS:
    In the credits after being dropped in the elevator, Roxy randomly calls out for Cassie. I really wanna make sure I'm not the only person who got that

  • @wolfietronic356
    @wolfietronic356 10 หลายเดือนก่อน +11

    (Idk if it's shown in the video because I haven't watched it yet but) will you look at some of the wip maps left in the files? Some of them have dev text like the sinkhole having foreshadowing for the circus/balloon characters and confirming the blobs name to actually be tangle

  • @thepopeofpineapples6275
    @thepopeofpineapples6275 10 หลายเดือนก่อน +44

    What I’m wondering is, how will the double world affect the SB lore? Perhaps it’s what map (I guess mask) bot uses to create the time loop, and place Gregory/Cassie in the location they need to be?

    • @Azurious
      @Azurious 10 หลายเดือนก่อน +18

      The double world isn't actually a thing it's just the AR but made to not need to make a ton of complex things happen in the game because swapping out objects and stuff would most likely lead to a ton of bugs that Steel Wool just wouldn't be able to fix easily and the bot head time manipulation is just to fix the time because of bugs and softlocks that were caused due to the openess and objects changing the time rather than an actual clock

    • @grenouillesupreme
      @grenouillesupreme 10 หลายเดือนก่อน +2

      The two worlds aren't canon

    • @corb5905
      @corb5905 10 หลายเดือนก่อน +1

      Thats what map bot wants you to believe

  • @torchhead1643
    @torchhead1643 10 หลายเดือนก่อน +4

    21:18 yeah, this is what happened to me, I lured them away, and went to the mask land when I was at the spot where they were before, I got instantly jumpscared by the one waiting on the other side.

  • @vaan3639
    @vaan3639 10 หลายเดือนก่อน +1

    hope you get well soon spiff

  • @unscblackbeltgi5893
    @unscblackbeltgi5893 10 หลายเดือนก่อน +2

    Steel Wool did a genuinely impressive job on this from what I've seen, I think I'll actually redownload SB and give this a go. I can't get over how much destroyed Monty looks like a Kremling from Donkey Kong, though.

  • @HeisenbergFam
    @HeisenbergFam 10 หลายเดือนก่อน +4

    Spiff and FnaF go well together like peanut butter and jelly

  • @theseeker4249
    @theseeker4249 10 หลายเดือนก่อน +10

    I love how spiff talks about Freddy’s feet so matter-of-factly, because he has spent so much time looking at them 😏

  • @Mogamingthe1st
    @Mogamingthe1st 10 หลายเดือนก่อน +1

    The explanation for what's going on with the mini music men makes a lot of sense and explains a lot. I did get stuck on that section a little bit because of that and was so confused lol.

  • @goblinRa2a
    @goblinRa2a 10 หลายเดือนก่อน +2

    The Elephant, Crow and Lion costumes got me real curious lore wise

    • @Sans_The_Skeleton
      @Sans_The_Skeleton 10 หลายเดือนก่อน

      it’s just mimic likes to put on different costumes like in the books

    • @solgaleo3533
      @solgaleo3533 10 หลายเดือนก่อน

      A theory I’ve heard is that these are the replacement suits mentioned in FNAF 3’s tapes. It’s specifically mentioned to avoid questions regarding the “relevance” and “appropriateness” of the replacement suits and that they were “bought on short notice”, so I think it’s possible that they’re random mascot costumes purchased by the restaurants to be used until something else could be put in place. I’ve also heard people speculate about the Glitchtrap suit, but the suits being unrelated to Freddy Fazbear’s/Fredbear’s, likely purchased cheaply from wherever they could find them, would make sense with what we’re given

  • @madmadsgaming
    @madmadsgaming 10 หลายเดือนก่อน +14

    What about trying to majorly sequence break? Normally this DLC looks pretty story driven and pretty straightforward. I know the worst thing that could happen is the game crashing.
    Another thing you could try to look at is if there's anything interesting out of bounds of certain skyboxes that cover entire levels or anything specifically placed that you only see once in the game.
    Also I genuinely wonder if you can break the game with the mask at all, similar to jumping into freddy and the world deloading, but like you do it on command instead of it being random and consistent upon breaking

    • @NottSaying
      @NottSaying 10 หลายเดือนก่อน +5

      there are square boxes around each chapter that prevent a different chapter from loading. We would need a way around that

    • @madmadsgaming
      @madmadsgaming 10 หลายเดือนก่อน +1

      @@NottSaying its security breach, I'm sure there's a way to dive into the code and remove the boxes in someway, whether it be manually as we progress or all at once.

    • @madmadsgaming
      @madmadsgaming 10 หลายเดือนก่อน

      @@bigbadgammagnome i know, thats what I meant. Just to go through the game without those boxes and see if everything still works okay

  • @exeleb4817
    @exeleb4817 10 หลายเดือนก่อน +12

    Ruin is (imo) so much better than the base game, and it fixes almost everything I hated about the base game

    • @TheDiner50
      @TheDiner50 10 หลายเดือนก่อน +2

      Na. Ruin is awful. Standing on it's own merits there is just the AR gimmick and scripted jump scares. I mean sure it works. The AR gimmick works well considering how broken SB still is. The environment details are fine etc etc. But without the fanfare of the players playing for being Fnaf? Like holy shit is it not just a walking sim with kids puzzles.
      All that is wrong with SB and the broken state of the game. Horrible, always COME Afton. Vanny bunny being a joke? Knife is to much for Fnaf etc etc. At lest the likes of Spiff turned SB into a horror sandbox of fun and problem solving with the broken jank of a game. Turning such a bad game into something worthwhile at least. If not just the speed running and broken game in general being gold. Even if it is awful.
      Ruin is a strait walk simulator with the invention of ladders! Wow! And a Vanny mask AR thing that is just a bunch of busy work with no real threat or anything. Just child nodes and awful *. Would this *DLS* be worth $10? No. Even now the work put into this can not be overlooked. When watching the DLC since hell if I can bother playing it. It was easy to skip 3h if not more of the video of every ones game-play of ruin. Running around for child nodes and no treat AR bunny. Or rarely a real robot showing up with the AI and threat level to challenge a 5 year old kid at best. If a 6hour game has 3 hours of filler content? Then wtf. SB had filler content but it did not make you want to skip playing it. It was not that bad at least.
      Like sorry but a game has performance problems on RTX 4090's at 1080p. Some of the most high end hardware and the game still has problems. Making a strait line story and child proofing the game making sure it is bug free and playable by clueless kids is not a big accomplishment. They barely are able to get to that point even. And the story and *lore* is not even worth it since FNAF has jumped 7 sharks if not a skyscraper shark at this point!

    • @CbOt7
      @CbOt7 10 หลายเดือนก่อน +8

      @@TheDiner50 "would this DLC be 10 worth 10 dollars? NO" Well it's free, no need to say wouldt it be worth it cause it's free. I get ur point but agian, it's free. I have a saying "It's bad, but you didn't pay for it, so it doesn't matter"
      In any case, it's just slow and uneventful. Not the worst FNAF thing in my opinion. Ever notice how in FNAF 1-3 you just had to look at cams?? Same thing here, simple and repetitive. As for the AR it'self....I feel like it's forshadowing something for Into the madness, the FNAF game I believe is in Development or something.
      All in all, 6/10. Soild, but slow and uneventful. Then again, I actally enjoyed it.

    • @ashuraomega7113
      @ashuraomega7113 10 หลายเดือนก่อน +1

      ​@@CbOt7I'm pretty sure into madness was turned into security breach

    • @CbOt7
      @CbOt7 10 หลายเดือนก่อน

      @@ashuraomega7113 Really? I remember it still being a thing during SB delevopment

  • @Chaotic_Sky245
    @Chaotic_Sky245 10 หลายเดือนก่อน

    I was just watching the VOD for your Ruin DLC gameplay
    Thx for the uploads Spiff, you're like my favorite youtuber!

  • @morwe_
    @morwe_ 10 หลายเดือนก่อน +1

    a spinaround of all the animatronics for our artists/writers out there

  • @Blueshow.
    @Blueshow. 10 หลายเดือนก่อน +4

    It’s really awesome how the made the game with tons of cut content and glitches and put some of it in a DLC and made the DLC near bug free (of course there are going to be some bugs)

  • @izzy_is_chaotic
    @izzy_is_chaotic 8 หลายเดือนก่อน +3

    I love how you use Little Nightmares music in your videos:D

  • @Cinammon15
    @Cinammon15 10 หลายเดือนก่อน

    Bro as soon as the video started, so many good memories of little nightmares flashed by with the music. Prison toys is my favourite song from the game. Thank you spiff for another cool video! And this little moment!

  • @AndyGun11
    @AndyGun11 10 หลายเดือนก่อน +1

    I wanna see the server room where Helpi tells you that "It's better you dont see" and stops you taking the mask off, I wanna know if there's a real world version of the room

  • @hektikwolf6459
    @hektikwolf6459 10 หลายเดือนก่อน +3

    2 spiff videos within 24 hours goes crazy thx for the fire content

  • @mrkam3036
    @mrkam3036 10 หลายเดือนก่อน +3

    Really glad for Steel Wools. They did a really good job on this game. They learned a lot from before and I can say that they regained my trust. Really excited for help wanted 2.

  • @skycreeper0173
    @skycreeper0173 10 หลายเดือนก่อน +1

    Super awesome video. I really enjoyed it. I would like to see the Log Ride in Part 2.

  • @Ezramicon
    @Ezramicon 10 หลายเดือนก่อน

    I think it's supposed to be implied that the blob is trying to help Cassie, since she is a little girl animatronic (which is why she sees fake objects and requires a hack to allow her to pass through spaces occupied by fake objects, just like an animatronic not being able to go into a safe room)

  • @azura9616
    @azura9616 10 หลายเดือนก่อน +4

    i love you spiff you the goat

  • @KingdomHeartsFan-mu9cf
    @KingdomHeartsFan-mu9cf 10 หลายเดือนก่อน +4

    I hope that in the next video, you just generally look at inaccessible areas, like the Daycare Entrance, or most of Roxy Raceway, for example.

  • @sleepy-fc6rf
    @sleepy-fc6rf 10 หลายเดือนก่อน +1

    gegory trying to murder cassie by dropping the fucking elevator is patient 46 behavior

    • @nswtrains3153
      @nswtrains3153 7 หลายเดือนก่อน

      Maybe it’s the mimic 🧠

  • @Guppythegreat185
    @Guppythegreat185 10 หลายเดือนก่อน

    Great video spiff! I’ll start watching on twitch too!

  • @Arise_Sync
    @Arise_Sync 10 หลายเดือนก่อน +4

    Its monumental ruin is actually pretty optimized and doesn’t lag much

    • @owenjohn8094
      @owenjohn8094 10 หลายเดือนก่อน +2

      A dream

  • @Crafty73
    @Crafty73 10 หลายเดือนก่อน +3

    In the start of chapter 3 there's an AR inhibitor by the last Monty cut-out of the ride, maybe there's a way to reach it and get a true version of the ride?

  • @ArrowProds
    @ArrowProds 10 หลายเดือนก่อน

    Nice upload while halfway through watching the Twitch VOD >.> Looking forward to your micro series of Ruin content!

  • @metamorphh
    @metamorphh 10 หลายเดือนก่อน +2

    the video popped right boys, I'm not the only one

  • @eggs1645
    @eggs1645 10 หลายเดือนก่อน +3

    I actually didn't have any major glitches while playing ruin. All I had were a few buggy textures but otherwise it was smooth. Oh and I played it all on a Steamdeck so I'm surprised

  • @camillechandler4431
    @camillechandler4431 10 หลายเดือนก่อน +3

    For part two, can we see the cutscene when Roxy hears Cassie and apologizes…I’ve always thought that interaction looked a little janky.

  • @whipcreamrabbit
    @whipcreamrabbit 10 หลายเดือนก่อน +1

    I think you are on the nose with the music men. I had so many problems being hunted down by ONE little fucker following me that just didn't seem to act properly. But its always neat seeing this perspectives

  • @cutenyan123
    @cutenyan123 10 หลายเดือนก่อน

    I ALWAYS had trouble with music mans lingering when they shouldn’t! I’d call them over, and several would go, but there’d always be two or three stragglers. After dying once it seemed to fix itself, though. THANK YOU for that explanation, it makes so much more sense now!
    I also had a problem with the ones on the lanes on my first encounter. When I approached the cameras, they’d come and kill me for being too close, and I couldn’t call them for the same reason. Took me a bit to realize I had to call and THEN back out super quickly so they wouldn’t get me.