3:44 I believe you should shuffle the 3 expedition cards, not place them in order. It is described on page 16 in the top of the page 36:20 If you spend the compass in position 3, you do not have it there, when you solve Encounter (row) 3. You do one row at the time, and for each row first do the preparation, and then resolve exploration. Thanks for the playthrough. It helped a lot getting som other challenges figured out. The Ranger is a bit complex to understand.
Oh ya, I think even in my personal plays I sometimes remembered to shuffle, other times forgot, or others were playing and they forgot. So much to remember, but thankfully you never really "ruin" the experience which is great!
Thanks for the playthrough! It helped quite a bit in understanding the Ranger and how we resolve the expedition cards. My only concern was that you are in winter with only one sprite and one villager. I looked back through the playthroughs and you did gain more but it seems you may have saved them with the character. This would only happen if you play that character in the next season. If you decide to change characters you would place all sprites/villagers at the tower to be available to your new character. Page 31 of the Town Charter.
As you have opened envelope #1 - you have either Tower Upgrade #1 or Tower Upgrade #2 - in form of building order block upgrade - you've already decided whether this is #1 or #2 - there's a a top left number on that block.
The sprite space on the town board gives you the opportunity to hire 1 die (sprite/villager) based on which symbol is there. You don’t get money per die you have hired already. It’s an additional town action you can take by pipping down the sprite die you place there. The rule is explained on one of the cards you opened in envelope #1
3:44 I believe you should shuffle the 3 expedition cards, not place them in order. It is described on page 16 in the top of the page
36:20 If you spend the compass in position 3, you do not have it there, when you solve Encounter (row) 3. You do one row at the time, and for each row first do the preparation, and then resolve exploration.
Thanks for the playthrough. It helped a lot getting som other challenges figured out. The Ranger is a bit complex to understand.
Oh ya, I think even in my personal plays I sometimes remembered to shuffle, other times forgot, or others were playing and they forgot. So much to remember, but thankfully you never really "ruin" the experience which is great!
Thanks for the playthrough! It helped quite a bit in understanding the Ranger and how we resolve the expedition cards. My only concern was that you are in winter with only one sprite and one villager. I looked back through the playthroughs and you did gain more but it seems you may have saved them with the character. This would only happen if you play that character in the next season. If you decide to change characters you would place all sprites/villagers at the tower to be available to your new character. Page 31 of the Town Charter.
As you have opened envelope #1 - you have either Tower Upgrade #1 or Tower Upgrade #2 - in form of building order block upgrade - you've already decided whether this is #1 or #2 - there's a a top left number on that block.
Figured it out when I opened envelope 2 🤣
The sprite space on the town board gives you the opportunity to hire 1 die (sprite/villager) based on which symbol is there. You don’t get money per die you have hired already. It’s an additional town action you can take by pipping down the sprite die you place there. The rule is explained on one of the cards you opened in envelope #1