Catch up fast with the best leveling guide made by Classic's top speedrunners. I've done Loremaster of Northrend 3 times using this, can confirm works very well. Guides for Dragonflight/ Gold Farming also available! www.restedxp.com/?ref=WillE Use Code: WILLE for 5% off!
Furbolg costume (alliance). It has short cast animation, that looks like holyspell being casted. Alliance paladins/priests could use this item to bait kick/counterspell. Once you complete the quest in ashenvale and drop the chain, you'll get this item forever and as many uses as you like Also the flame harpoon from brd. Proc scales with spell power so paladins with t2 and zandalar trinket can get thorns effect that hits for 500. Or any melee with harpoon + zandalar
All the ridiculous summoning spots people conjured up for every raid always got me laughing. Underneath Naxx, the spires on top of Naxx, the top of AQ gate, behind AQ gate, behind UBRS portal for BWL. PvP servers were something else during world buff hell
Yeah we had our alts run in first into naxx a group, weakening them and then zerging from another direction with mains, using Free Action Potions to avoid being stunned or frozen. Still always 1 or 2 that died...oh the memories.
Back in the day people had like 2k dps during phase 1 and cleared naxx 25 no problem..the average dps now is 3.5k and people try to be cringe about inviting people with anything less
@@callingyourphone1212 People are averaging 3.5k dps? Damn that's sad. I thought it's more like 7k with some outliers being affli lock and unh dk up there at 8k-9k+
@@byXaghowHD I assume this is wotlk naxx and not vanilla naxx you're discussing, people are not averaging 3.5k dps in wotlkc, it's closer to what you said, with rogues, unholy and demo locks being on top
A few things. Blessing of the black fathom was a debuff not a buff. The magic dust saw usage in ranking. I ranked to 14 and remember instances where a druid stole stables by putting whoever was back there to sleep. People started farming it like crazy for back caps. Finally, I was in an AQ40 raid where the last person alive used light of elune and killed the boss as a ret paladin. It was the most epic thing ever.
i dont recall the exact details, but you could catch a rat in the barrens, which put it in a cage in your inventory. when releasing it, it didnt count as a pet, but rather a critter, so warriors could get a little bit of extra rage before a pull by killing it. you had to recatch it every time you wanted to do that iirc, since you could only carry one
For AQ40 progression my guild would have a 5man group go do lbrs and farm the immature venom sacs. We'd try to have 200-300 ready for raid to make visc easier. They'd only last an hour so they'd have to sit on an alt that no one played and then would get summoned into aq and trade some out really fast before the pull. We stopped after 4 weeks of doing it tho.
There was a cave in menethil harbour area with loads of spiders in it, used to take my mage there for an hour a week and spam AE. Got enough sacs for 2-3 AQ raids a week in an hour.
You really should do a video on Zandalar Tribe and AQ opening. The peacebloom wars and the lenghts alliance players when (taking control of neutral AH to transfer herbs) they tried to make sure no horde players got the mount :D Plenty of material on that just by googling peacebloom wars. By far the best time in classic when we were raiding duskwood at 6am to get the quests done :)
The bag of marbles still worked in tbc. Used half the charges in progression and none of them missed. The final charge was used in wrath classic naxx, but it missed. You can actually farm a weaker version (10%) with wail of the banshee that drops from baroness anastari in stratholme.
I would love to hear a discussion on farming the poison cleansing sac for viscidous. That was the only way my alliance guild was able to eventually down him
There are a few more oddities like this. The most notable is the turn in for a Warrior's Diamond Flask apparently also gains a buff for others. Another is on Patchwerk all the troll mages getting their health to next to nothing before pull by standing in slime to get more oomph out of the berserking racial (and using demonic runes as a dps increase for the same reason). Juju farming and crazy holiday items farming (mistletoe [suiciding in TB to clear the debuff], candy [armies of lowbie alts], etc) is another. All the silly things related to ignite management could also be a video in itself.
Ah, Bag of Marbles. I saved those all the way up to Brutalus. In fact most of our guild did. It made progression on him so much easier, I can tell you. I swear we wiped more on Felmyst and Kaelgos!
The instance caps on certain dungeons were more than you had listed depending on when you played. You used to be able to take 15 people into Strat and Upper Blacrock, and 10 into BRD. It was changed around the time they introduced the 0.5 Tier sets however.
I half expected Bogling Root from the NE starting area to be on this list. The depravity of feral druids knows no bounds... Give us our level 30 bis weapons and bogling roots!
@@fromryuk7785 maybe it was not a requirement for your guild, but for others it was. In my case, prepopping an Arcane Resistance pot before Shazzrah meant I could keep my worldbuffs and not get pushback on my spells if he blinked into my group and started blasting. Kinda sucks dying and losing your buffs if it was avoidable by using 1 potion if you ask me
No Bogling Root? I'm surprised. It was an item from the Night Elf starting zone which meant farming it was creating a night elf and leveling to like level 5 to get the quest. The item gave you +1 weapon damage, and if you split stacks of it, you could stack it up.
Let's not forget about the Felwood consumes and the pretty obscure Blasted Lands quests that would give you a consume as well. The things we went through for the fractional gains :)
amble I loved that "bunch of dudes making cool shit" vibe, and I think it's a significant chunk of what is missing from modern wow. All it needed was some cleaning up of class design to avoid useless specs/classes and vanilla wow was where it was at. Even then, the weirdness had character. Even over TBC and Wrath. Retail since Cata has felt increasingly on rails. Everything is optimised. Questing is a linear race, not an experience. Everything is designed around competitive play. I don't play competitive games. It's an MmoRPG ffs. The RPG came from dudes making cool shit. Now it's just soulless. It stopped being designed like a game, and became designed like a job. You *have to* log in daily to earn your arbitrary currency, or it feels like you're falling behind. The only complaints I've heard about vanilla have come from sweaties. People who treat a videogame like a job (granted obvious concessions for content creators for whom using the game as a medium for their actual job, entertaining, is a requirement). If you're so invested that you can't help but waste your actual life in a virtual world, then you need to sort your life out. For real, it's a recreational activity. It's not the game's fault. Sort your life out. Design based around avoiding degenerate behaviour has made the game the emotionless pos it currently is. I don't want a game that is hyper-optimised and balanced if that means everything fun about the game has had to be pruned away to do so. Starcraft is hyper-optimised and balanced, it's also still fun because it's an RTS. That's how it's supposed to be. Wow, at it's core, is an RPG. The MMO part is an adjoined social aspect. Rpg's are, and should be, broken, because they are about *you*. Not the gameplay. Not the other characters in the game. Not the story. All these things exist only to serve you. Fps and rts games are about mechanics/gameplay. Point and click/adventure games are about the story. RPG's are about you, the player. It's in the damn title. /ramble over.
Gor'dok suit for larger attack range. increases your melee hit box. Immature venom sacs farming. fishing for the right raid using mind vison. Fishliver oil
The scarlet medic buff could be very useful on prophet skeram. On private servers it was almost mandatory due to some coding bugs, but classic values being what they were made it useful but skippable.
If you're doing a video on AQ 40 gates opening I have a bunch of clips / screenshots you can have from the Horde side on Kurinnaxx US with so many players standing around the gong we crashed the server multiple times lol. It really was an amazing time
What I find interesting about unique quest rewards is that there are many of them in the early areas but after 10-20 levels there are almost none of them. It's like they ran out of ideas or time to implement those special items. It's quite sad because those items added a lot of flavor to the game.
Shazrah in MC Vanilla was a real struggle with the teleport into arcane explosion, where arcane resistance could have helped. People were just terrible at movement back then and I have no doubt the explosion hitting half the raid lagged you out on our 2004 toaster PCs. I believe AE even had it's animation changed to reduce lag, it produced quite a detailed animation on everything hit, watch some older WoW videos to see this. Ofcourse Classic just killed the bosses before the mechanics were even relevant so no wonder you didn't remember this boss.
i was in a donkey guild for molten core (we couldnt kill rag lol, i joined a competent guild for later raids) and shazzrah wasnt one of the "harder" ones i think
There was people during the naxx scourge invasion event in class who were utilizing the 5% AQ buff as well as the scourge invasion 10% damage buff. There was 1 lockout where you were able to get the 10% from dmf. So these mf stacked them all, invalidated their logs, just for that one chance at 25% raw damage increase.
The biggest difference between classic and vanilla was information and mindset. Back in vanilla you where not expected to show up with Songflower, Dragonslayer, Dire Maul Tributes, 4 bags of consumables, full understanding of the boss mechanics from TH-cam videos and enough add-ons/macros that you always have something telling you to what exact button to press and when to press it. You where on the other hand expected to suffer thru 4 hour MC runs with a lot of wipes because half the raid didn't have threat meters or deadly boss mod to tell them not to blow up the whole raid on Geddon ^^ And yes you could count on most of the raids being in some weird off spec using the blue dungeon sets untill they had tier 1 sets. At least that's my memories of them. Back in vanilla it was all being discovered as we played the game. There was not the minmax cultural standard as it was on private servers and in classic. For better or worse they where two vastly different experiences. And yes everyone where speed running classic but I want to try to see anyone today go back in time and try to sheepherding 39 total noobs in crap gear without worldbuffs, add-ons and no real understanding of boss fights and not having a mental breakdown at the 5th wipe on Gaar because there where no way to mark the mobs and the tanks got the adds mixed up again xD
Yeah, and dont forget old pre 1.12 talents. For example, fury warriors dual wield bonus damage talent didn`t even exist, and Bloodthirst could only been used after deadly blow (which is unrealistic on most boss encounters). It`s roughly 30% of warriors DPS.
Light of Elune was tradeable I know because back in the day I used to buy them in the auction house for my mage for southshore/terrans mile zerging before battlegrounds were implemented
I got the BFD buff for some of those first MC runs! The orb exists in two places in BFD the first is by the Murloc boss and not that far in. The second is at the end as you mentioned. Plus we're mages, we just grabbed the buff and then ported back and logged. It wasn't too bad.
If I remember correctly, I thought it was a debuff and not a buff? And debuffs lose duration while logged out I think. At least I remember getting this for an MC on my mage, and the duration was almost gone when I logged back inn. I might be wrong though, but me and other mages in my guild agreed it was not worth getting.
@@Mrlonefighter Yes it was a debuff, and no in classic it didnt lose duration while logged out (i was a pure minmaxer mage in classic) but if you were offline for more than 12 hours on the character it would just disappear, it was only worth getting if you went for thoose pink / yellow parses :D
Speedrunners would be scouting AQ40 instances for the ideal random mob spawns. For example, the packs after Twins contain a random number of Qiraji Slayer and Mindflayers. The slayers are so much faster to kill that your instance ID would need as few of the other (mindflayers) as possible. Finding such ID would be done by a hunter entering a fresh AQ40, some clever eagle eye scouting and a Weakaura that would automatically count the mobs you are scouting. If there were too many flayers, go outside, reset and try again. On Firemaw a guild was paying a large sum of gold(thousands) if someone handed them an ID with just a 4-5 flayers(or less). The odds of finding such IDS were astronomically small though.
Think we ended up paying 40k gold + a couple of bottles of top tier akvavit delivered to your home for that perfect AQ ID that eventually won us the WR. Dont think anyone got a better ID out of the speedrunning guilds. 1 mindslayer + perfect pre-huhu packs
Its been quite a while since I played the base game but I remember there were some quest items that you could mess around with that while were not game breaking were fun to have around, like the wand that transformed you into furbolgs. I remember getting this and just never finishing the quest just to keep the item. Still had the item in Legion too.
we were a realm first clear guild as horde in classic, and we used all of these except the quilboar one, since we had no real use for more tankiness as we were running patchwork with dual-wielding main tank already.
The silithyst buff wasn't removed from WL right away, and it had some other convenience, the sand was transferable from player to player, and a lvl one could hold on to the sand next to the camp without handing it in. Before WL banned it, we would take around 20 minutes buffing everyone with that buff as they got tp'd to naxx. Was kinda fun I thought although maybe too much effort for a 30m buff
I and my friend in classik wow encounter a rogue who use Arcanite grenades in open PVP, this grenade cost 50 to 100 Gold per use! and that rogue using it on open world pvp like ist Thorium grenade we are hunting him across SW and he trown like 20 arcane grenades agains us.
Pretty sure most of that is bought from auction house with paid gold. Most hardcore PvPers especially rankers have no time for gold/mat farming. The only limit is their bank account and what's available on AH.
I got one for you WillE: Greater Arcane Pot (+35 spell power) + Potion of Greater Firepower (+35 fire spell power) + Dragon Breath Chili for melee classes. Oh yes. It does exactly what you think. Even in SoM. And DBC can be stacked on top of all other well fed buffs. :^) */whisper* It's free damage. Jom Gabbar, Food Jazz what's up?!!
I personally think the poor gear itemization of classic made acquiring gear more fun. Complete a quest with four possible options of gear, all four suck. Or maybe one is a fantastic piece that sticks with you for a few levels. It really felt like GOOD gear was more impactful and important, even at max level.
I remember getting the Light of Elune! I wanted to save it for exactly the situation described here. Unfortunately, I misclicked it when doing something utterly trivial. I never got to see whether it *could* block all damage.
There was a time when BGs scaled player stats based on their ilvl, and BiS was sometimes a white item with no stats was better than a lower ilvl item with high stats.
Ahh yes, the AQ opening event where they despawned all the mobs in Silithus so they could get the event to actually work, but ore nodes were still spawning. I got tons of arcane crystals running around the hives while everyone else on the server stood around the gong like a boob. :)
Any plans in the future to do a video about the insane min-maxing that's been going on in Wrath with Unholy Death Knights? Some of the stuff they've been doing is absolutely insane to get the slightest advantages.
Yea, why wasnt this known before on private wotlk servers going on for years? I think Blizzard changed the game and leaked it only to their own ceos who play unholy
My guild commonly used the "resist fire" buff from BRS mind controlled mobs while we were progressing. (yes casual guild) It didn't take too long to get everyone cycled in and buffed before we returned to Molten Core. WoW Classic's quirks were fun
I remember being part of my guild's black lotus 'cartel' (before they changed up the spawns) All of us in the EPL parked at black lotus spawns, waiting for hours for them to respawn so we could get them, and co-ordinate between each other for future spawns. Sad, but fun, and never again.
I remember asking in guild at some point before Legion what I should be saving Light of Elune for.. guildie jokingly said l should save it for sargeras.. well joke's on him, couple expacs later we actually got to defeat sargeras lol.
As funny as this stuff was, the stupid amounts of raid prep required for classic was terrible. I hated my time with classic, the turbo nerds killed my chill vibe
Im not going to say how, cause as far as i know it isnt widely known, but there is a macro that allows any caster that channels a spell OR uses a long cast time spell to fire their wand while channeling/casting. It might seem small but imagine an extra wand attack on top of say... a full arcane missiles..or perhaps a cast of pyroclasm. I used it myself and it is legit.
You have talked about multiboxing before, but how common it was in classic is what eventually got it banned. I was the guy on Whitemane alliance with a druid team that I used to camp every black lotus node and corner the supply. What is funny is that I wasn't even the only one with this strategy. My guys were also engineers and I got some good mass sapper hits on guilds getting songflower. I ended up making more gold farming e'ko (winterspring buffs) than I ever did on black lotus though.
I mean when i did fristy play wow i did not get TBC for like 3 months , but i was still able to play the game and with the people who had TBC. So could it not work this way again? That is why they have zones so if your out of content area you can not play.
ironic I remember getting this buff on my mage for phase 1-2 when you played frost early super fun when you showed up and nobody knew where you could of gotten it XD
The Flame Deflector. It's a consumable item costing bronze, wool, and flame sacs, crafted by engineers (although engineering is NOT required to use it). It grants a shield blocking a mere 500 fire damage, and importantly, does not share a cooldown with potions or healthstones. The catch? The schematic has a whopping 0.5% drop rate off of the final boss of Gnomeregan, so any engineer looking to craft these will likely have to repeatedly solo one of the game's more frustrating mid-level dungeons. It has obvious uses in MC and BWL, but it's also quite useful for fighting mages in pvp, because charges of it are so incredibly cheap, and even frost mages will often use Fire Blast as part of a burst combo. Classic's lack of resilience places a greater emphasis on bursting down targets, and an extra 500 hp on top of all other sources is nothing to laugh at. This is not to be confused with the Hyper-Radiant Flame Reflector, a similarly-named anti-fire trinket which was also crafted by engineers and also had a troublesome schematic to acquire.
Dude you gaslighted me into thinking I was in a Mandela Effect timeline where it has always been pronounced "Blackfathom'S Deep" and not "Blackfathom Deeps"
I'm glad I wasn't a caster in classic needing flasks/mana pots eventually they went down in price but still since warriors optionally used the health flask since there was no dps one. Also I went insane and farmed 250+ of the consecrated sharpening stones and never had to farm or buy elemental sharpening stones.
What about the BOP cloak Blood Elves could get at ~15 that they used in the PVP Lvl 19 battlegrounds? Talk about completely OP - Alliance only had an item like that when they hit ~40
Catch up fast with the best leveling guide made by Classic's top speedrunners. I've done Loremaster of Northrend 3 times using this, can confirm works very well. Guides for Dragonflight/ Gold Farming also available! www.restedxp.com/?ref=WillE Use Code: WILLE for 5% off!
Furbolg costume (alliance). It has short cast animation, that looks like holyspell being casted. Alliance paladins/priests could use this item to bait kick/counterspell. Once you complete the quest in ashenvale and drop the chain, you'll get this item forever and as many uses as you like
Also the flame harpoon from brd. Proc scales with spell power so paladins with t2 and zandalar trinket can get thorns effect that hits for 500. Or any melee with harpoon + zandalar
As a druid i always baitet kicks with my hearthstone
All the ridiculous summoning spots people conjured up for every raid always got me laughing. Underneath Naxx, the spires on top of Naxx, the top of AQ gate, behind AQ gate, behind UBRS portal for BWL. PvP servers were something else during world buff hell
So common to crash someone’s raid. It was done easily back then and FAST.
Yeah we had our alts run in first into naxx a group, weakening them and then zerging from another direction with mains, using Free Action Potions to avoid being stunned or frozen. Still always 1 or 2 that died...oh the memories.
NE priest. Shadowmeld. Dispel. Raid destroyed with one person.
The world buff thing was proof that so many players can be sadistic little SoBs
Another point on flasks: you had to run most of Scholomance, or part of BWL to get to the Alchemy Lab to make them
I love minmaxing. I don't like being expected to do so.
Back in the day people had like 2k dps during phase 1 and cleared naxx 25 no problem..the average dps now is 3.5k and people try to be cringe about inviting people with anything less
@@callingyourphone1212 People are averaging 3.5k dps? Damn that's sad. I thought it's more like 7k with some outliers being affli lock and unh dk up there at 8k-9k+
@@byXaghowHD yeah preraid bis thats on the low end..not everyone at 4400 ga yet
Based and classicpilled
@@byXaghowHD I assume this is wotlk naxx and not vanilla naxx you're discussing, people are not averaging 3.5k dps in wotlkc, it's closer to what you said, with rogues, unholy and demo locks being on top
A few things. Blessing of the black fathom was a debuff not a buff. The magic dust saw usage in ranking. I ranked to 14 and remember instances where a druid stole stables by putting whoever was back there to sleep. People started farming it like crazy for back caps. Finally, I was in an AQ40 raid where the last person alive used light of elune and killed the boss as a ret paladin. It was the most epic thing ever.
Imagine being this guy and having that memory. Thanks for sharing!
It had to be a ret pally didn't it.
See this. This is what paladins think they are. But in reality, they are just Patrick.
i dont recall the exact details, but you could catch a rat in the barrens, which put it in a cage in your inventory. when releasing it, it didnt count as a pet, but rather a critter, so warriors could get a little bit of extra rage before a pull by killing it. you had to recatch it every time you wanted to do that iirc, since you could only carry one
For AQ40 progression my guild would have a 5man group go do lbrs and farm the immature venom sacs. We'd try to have 200-300 ready for raid to make visc easier. They'd only last an hour so they'd have to sit on an alt that no one played and then would get summoned into aq and trade some out really fast before the pull. We stopped after 4 weeks of doing it tho.
There was a cave in menethil harbour area with loads of spiders in it, used to take my mage there for an hour a week and spam AE. Got enough sacs for 2-3 AQ raids a week in an hour.
Yeah… I remember doing that too.
You really should do a video on Zandalar Tribe and AQ opening. The peacebloom wars and the lenghts alliance players when (taking control of neutral AH to transfer herbs) they tried to make sure no horde players got the mount :D
Plenty of material on that just by googling peacebloom wars. By far the best time in classic when we were raiding duskwood at 6am to get the quests done :)
The bag of marbles still worked in tbc. Used half the charges in progression and none of them missed. The final charge was used in wrath classic naxx, but it missed. You can actually farm a weaker version (10%) with wail of the banshee that drops from baroness anastari in stratholme.
Oh that's nice.
I fucking love those marbles
I would love to hear a discussion on farming the poison cleansing sac for viscidous. That was the only way my alliance guild was able to eventually down him
that arcane buff from classic was used for sunwell plateau, for kalecgos, a boss that did lots of arcane damage
There are a few more oddities like this. The most notable is the turn in for a Warrior's Diamond Flask apparently also gains a buff for others. Another is on Patchwerk all the troll mages getting their health to next to nothing before pull by standing in slime to get more oomph out of the berserking racial (and using demonic runes as a dps increase for the same reason). Juju farming and crazy holiday items farming (mistletoe [suiciding in TB to clear the debuff], candy [armies of lowbie alts], etc) is another. All the silly things related to ignite management could also be a video in itself.
You talk about the original Classic with such passion! Your love for it shows in your videos.
Great work!
Agreed. Keep em coming!
Ah, Bag of Marbles. I saved those all the way up to Brutalus. In fact most of our guild did. It made progression on him so much easier, I can tell you. I swear we wiped more on Felmyst and Kaelgos!
Lol your guild was that dogshit?
I think Gorak's guide to AQ War Effort really embodies the difference between then and now.
The instance caps on certain dungeons were more than you had listed depending on when you played. You used to be able to take 15 people into Strat and Upper Blacrock, and 10 into BRD. It was changed around the time they introduced the 0.5 Tier sets however.
I half expected Bogling Root from the NE starting area to be on this list. The depravity of feral druids knows no bounds... Give us our level 30 bis weapons and bogling roots!
There was a boss in MC that requires Arcane resist or at least Arcane damage potions: Shazzrah
Yup, bit surprised Willie didn't mention it. My guild had a requirement to bring 1-2 Arcane Resist pots for Shazzrah and his Arcane Explosion
Required is a bit of an exaggeration. I was ranged dps and used 0 arcane pots for all of vanilla.
@@fromryuk7785 maybe it was not a requirement for your guild, but for others it was. In my case, prepopping an Arcane Resistance pot before Shazzrah meant I could keep my worldbuffs and not get pushback on my spells if he blinked into my group and started blasting. Kinda sucks dying and losing your buffs if it was avoidable by using 1 potion if you ask me
No Bogling Root? I'm surprised. It was an item from the Night Elf starting zone which meant farming it was creating a night elf and leveling to like level 5 to get the quest. The item gave you +1 weapon damage, and if you split stacks of it, you could stack it up.
Wasn’t really that relevant in classic since buff cap was a major consideration
Let's not forget about the Felwood consumes and the pretty obscure Blasted Lands quests that would give you a consume as well. The things we went through for the fractional gains :)
Fractional is wrong though. A warrior easily doubled it's output with those buffs
amble
I loved that "bunch of dudes making cool shit" vibe, and I think it's a significant chunk of what is missing from modern wow.
All it needed was some cleaning up of class design to avoid useless specs/classes and vanilla wow was where it was at. Even then, the weirdness had character.
Even over TBC and Wrath.
Retail since Cata has felt increasingly on rails.
Everything is optimised.
Questing is a linear race, not an experience.
Everything is designed around competitive play.
I don't play competitive games.
It's an MmoRPG ffs.
The RPG came from dudes making cool shit.
Now it's just soulless.
It stopped being designed like a game, and became designed like a job.
You *have to* log in daily to earn your arbitrary currency, or it feels like you're falling behind.
The only complaints I've heard about vanilla have come from sweaties. People who treat a videogame like a job (granted obvious concessions for content creators for whom using the game as a medium for their actual job, entertaining, is a requirement).
If you're so invested that you can't help but waste your actual life in a virtual world, then you need to sort your life out.
For real, it's a recreational activity.
It's not the game's fault.
Sort your life out.
Design based around avoiding degenerate behaviour has made the game the emotionless pos it currently is.
I don't want a game that is hyper-optimised and balanced if that means everything fun about the game has had to be pruned away to do so.
Starcraft is hyper-optimised and balanced, it's also still fun because it's an RTS. That's how it's supposed to be.
Wow, at it's core, is an RPG. The MMO part is an adjoined social aspect.
Rpg's are, and should be, broken, because they are about *you*.
Not the gameplay.
Not the other characters in the game.
Not the story.
All these things exist only to serve you.
Fps and rts games are about mechanics/gameplay.
Point and click/adventure games are about the story.
RPG's are about you, the player.
It's in the damn title.
/ramble over.
Very stick glue and the magic dust/slumber sand were so clutch in bg's. I still have 1 charge left on my glue I cant bare to use it
Gor'dok suit for larger attack range. increases your melee hit box.
Immature venom sacs farming.
fishing for the right raid using mind vison.
Fishliver oil
Fishliver Oil, yes. The one consumable that I never used because the ideal moment never materialised. It was too powerful to use and waste!
Does the Gor'dok suit still increase the attack range?
The problem with Light of the Elune, is that I STILL HAVE IT on my main after 17 years witing for the right moment to use it! :)
Never let it go!
ya,, i think i have gotten over 50 light of the elune over the years over all my toons and severs yet i have never used one :(
The only time I ever used the fire resist from lbrs was on nostalrius pve. Good memories rip Nostalrius.
The scarlet medic buff could be very useful on prophet skeram. On private servers it was almost mandatory due to some coding bugs, but classic values being what they were made it useful but skippable.
If you're doing a video on AQ 40 gates opening I have a bunch of clips / screenshots you can have from the Horde side on Kurinnaxx US with so many players standing around the gong we crashed the server multiple times lol. It really was an amazing time
What I find interesting about unique quest rewards is that there are many of them in the early areas but after 10-20 levels there are almost none of them. It's like they ran out of ideas or time to implement those special items. It's quite sad because those items added a lot of flavor to the game.
Shazrah in MC Vanilla was a real struggle with the teleport into arcane explosion, where arcane resistance could have helped. People were just terrible at movement back then and I have no doubt the explosion hitting half the raid lagged you out on our 2004 toaster PCs. I believe AE even had it's animation changed to reduce lag, it produced quite a detailed animation on everything hit, watch some older WoW videos to see this. Ofcourse Classic just killed the bosses before the mechanics were even relevant so no wonder you didn't remember this boss.
wat
i was in a donkey guild for molten core (we couldnt kill rag lol, i joined a competent guild for later raids) and shazzrah wasnt one of the "harder" ones i think
The arcane explosion itself did not hurt much as long as you were decursed. If you had the curse on then it did significantly more damage.
There was people during the naxx scourge invasion event in class who were utilizing the 5% AQ buff as well as the scourge invasion 10% damage buff. There was 1 lockout where you were able to get the 10% from dmf. So these mf stacked them all, invalidated their logs, just for that one chance at 25% raw damage increase.
The biggest difference between classic and vanilla was information and mindset.
Back in vanilla you where not expected to show up with Songflower, Dragonslayer, Dire Maul Tributes, 4 bags of consumables, full understanding of the boss mechanics from TH-cam videos and enough add-ons/macros that you always have something telling you to what exact button to press and when to press it.
You where on the other hand expected to suffer thru 4 hour MC runs with a lot of wipes because half the raid didn't have threat meters or deadly boss mod to tell them not to blow up the whole raid on Geddon ^^
And yes you could count on most of the raids being in some weird off spec using the blue dungeon sets untill they had tier 1 sets.
At least that's my memories of them. Back in vanilla it was all being discovered as we played the game. There was not the minmax cultural standard as it was on private servers and in classic. For better or worse they where two vastly different experiences.
And yes everyone where speed running classic but I want to try to see anyone today go back in time and try to sheepherding 39 total noobs in crap gear without worldbuffs, add-ons and no real understanding of boss fights and not having a mental breakdown at the 5th wipe on Gaar because there where no way to mark the mobs and the tanks got the adds mixed up again xD
Yeah, and dont forget old pre 1.12 talents. For example, fury warriors dual wield bonus damage talent didn`t even exist, and Bloodthirst could only been used after deadly blow (which is unrealistic on most boss encounters). It`s roughly 30% of warriors DPS.
Don't forget how Nightmare seeds were really good for tanks in TBC, as well as thornlings and Gor'dok ogre suits for lady vashj!
I wouldn't exactly call nightmare seeds a weird way to min max, they were an extremely common and useful consumable
Yes, they were pretty de rigeur for that Gronn boss shatter in early tbc, even for casters. Like free action potion for some bosses.
Light of Elune was tradeable
I know because back in the day I used to buy them in the auction house for my mage for southshore/terrans mile zerging before battlegrounds were implemented
I got the BFD buff for some of those first MC runs!
The orb exists in two places in BFD the first is by the Murloc boss and not that far in. The second is at the end as you mentioned. Plus we're mages, we just grabbed the buff and then ported back and logged. It wasn't too bad.
If I remember correctly, I thought it was a debuff and not a buff? And debuffs lose duration while logged out I think. At least I remember getting this for an MC on my mage, and the duration was almost gone when I logged back inn. I might be wrong though, but me and other mages in my guild agreed it was not worth getting.
@@Mrlonefighter Yes it was a debuff, and no in classic it didnt lose duration while logged out (i was a pure minmaxer mage in classic) but if you were offline for more than 12 hours on the character it would just disappear, it was only worth getting if you went for thoose pink / yellow parses :D
Like the hidden tumbstone for the blizz employee that died
I min maxed my wallet and went to a private server
The fish oil buff from red ridge 20% haste was awesome when I popped my mcp for snap threat on patchwork!
Speedrunners would be scouting AQ40 instances for the ideal random mob spawns. For example, the packs after Twins contain a random number of Qiraji Slayer and Mindflayers. The slayers are so much faster to kill that your instance ID would need as few of the other (mindflayers) as possible. Finding such ID would be done by a hunter entering a fresh AQ40, some clever eagle eye scouting and a Weakaura that would automatically count the mobs you are scouting. If there were too many flayers, go outside, reset and try again. On Firemaw a guild was paying a large sum of gold(thousands) if someone handed them an ID with just a 4-5 flayers(or less). The odds of finding such IDS were astronomically small though.
Used to do it on priest with mind vision, never sold it though
Neat
Think we ended up paying 40k gold + a couple of bottles of top tier akvavit delivered to your home for that perfect AQ ID that eventually won us the WR. Dont think anyone got a better ID out of the speedrunning guilds. 1 mindslayer + perfect pre-huhu packs
Its been quite a while since I played the base game but I remember there were some quest items that you could mess around with that while were not game breaking were fun to have around, like the wand that transformed you into furbolgs. I remember getting this and just never finishing the quest just to keep the item. Still had the item in Legion too.
Love the retrospecs! Keep em coming
we were a realm first clear guild as horde in classic, and we used all of these except the quilboar one, since we had no real use for more tankiness as we were running patchwork with dual-wielding main tank already.
seems like farming furbolgs in Winterspring or scorpions in Blasted Lands for quest-consumables before every raid is not even counted as min maxing ))
We even used the marbles on our one shot first kill on Brutallus in rotation.
Incredible
The arathi basin pots were on a separate cool down from normal pots so you could use those too.
The silithyst buff wasn't removed from WL right away, and it had some other convenience, the sand was transferable from player to player, and a lvl one could hold on to the sand next to the camp without handing it in. Before WL banned it, we would take around 20 minutes buffing everyone with that buff as they got tp'd to naxx. Was kinda fun I thought although maybe too much effort for a 30m buff
I and my friend in classik wow encounter a rogue who use Arcanite grenades in open PVP, this grenade cost 50 to 100 Gold per use! and that rogue using it on open world pvp like ist Thorium grenade we are hunting him across SW and he trown like 20 arcane grenades agains us.
Pretty sure most of that is bought from auction house with paid gold. Most hardcore PvPers especially rankers have no time for gold/mat farming. The only limit is their bank account and what's available on AH.
classic was p2w because of that, with the botters all around
@@Quitarstudent yea see the videos its full bonker. now i understand why.
I got one for you WillE:
Greater Arcane Pot (+35 spell power) + Potion of Greater Firepower (+35 fire spell power) + Dragon Breath Chili for melee classes. Oh yes. It does exactly what you think. Even in SoM. And DBC can be stacked on top of all other well fed buffs. :^)
*/whisper* It's free damage.
Jom Gabbar, Food Jazz what's up?!!
Fish. Liver. Oil. Because of this level 21 quest reward item, I hit my first and last 100 parse in Naxx as a fury warrior
I personally think the poor gear itemization of classic made acquiring gear more fun. Complete a quest with four possible options of gear, all four suck. Or maybe one is a fantastic piece that sticks with you for a few levels. It really felt like GOOD gear was more impactful and important, even at max level.
Or you don't pick the right one, realize later it would've helped you massively, and end up worse off then everyone else who meta picked.
What is the name of Warcraft background song in the background at the @13:00 minute?
nevermind found it.... in case anyone wondering, its called "The Shaping of the World" from the vanilla World of Warcraft
You can still go get the light of elune in wrath I picked one up a couple weeks ago while doing loremaster.
I'm pretty sure I still have the Light of Elune in my bags on modern WoW. I literally saved it so long I can never use it since I out-leveled it.
Should have used it during the level squish.
Sweaty nerd: *YOU NEED TO, GO TO BLACKFATHOM AND GET THE BUFF, IT'S EASY SO YOU W-*
Yeah... no.
I remember getting the Light of Elune! I wanted to save it for exactly the situation described here. Unfortunately, I misclicked it when doing something utterly trivial. I never got to see whether it *could* block all damage.
Back in Vanilla I 10-manned deadmines all the time! Super fun, meant you could take a lot of lowbies with you
Hunter specific: solo farming Shadow Hunter Vosh'gajin in LBRS for a 1 in 3 chance for a partial stack of Doomshot.
I did a few MC clears where we whent and got the fire rez buff from upers . The logistics of it were annoying.
There was a time when BGs scaled player stats based on their ilvl, and BiS was sometimes a white item with no stats was better than a lower ilvl item with high stats.
glad to see ONSLAUGHT getting a shout out
Ahh yes, the AQ opening event where they despawned all the mobs in Silithus so they could get the event to actually work, but ore nodes were still spawning. I got tons of arcane crystals running around the hives while everyone else on the server stood around the gong like a boob. :)
Any plans in the future to do a video about the insane min-maxing that's been going on in Wrath with Unholy Death Knights? Some of the stuff they've been doing is absolutely insane to get the slightest advantages.
And Mages with the Metagem reset for infinite mana
Wrath Classic is full of those examples.
He's already mentioned this ☺️
@@raymondcoutanche4500 He's mentioned some parts of it before, but it feels like every day new ways to min-max are being discovered
Yea, why wasnt this known before on private wotlk servers going on for years? I think Blizzard changed the game and leaked it only to their own ceos who play unholy
@@krippaxxuseredarlordofthes9940god I hate all those blizzard ceos that play unholy fucking tryhards
You forgot about paladins putting judgement of wisdom on a boss and then spam throwing snowballs for an infinite mana regen.
Yo that’s cool.
My guild commonly used the "resist fire" buff from BRS mind controlled mobs while we were progressing. (yes casual guild) It didn't take too long to get everyone cycled in and buffed before we returned to Molten Core. WoW Classic's quirks were fun
I still have my light of elune sitting in my bags, waiting for the right moment to use it.
I remember being part of my guild's black lotus 'cartel' (before they changed up the spawns) All of us in the EPL parked at black lotus spawns, waiting for hours for them to respawn so we could get them, and co-ordinate between each other for future spawns. Sad, but fun, and never again.
I knew a spriest in SoM that would use wisdom and spell power back to back anytime he went oom. It was wild
My Light of Elune is like a good luck charm, I always keep it next to my HS =D
we had a guy that used 5 flasks every single Patchwork kill
I remember asking in guild at some point before Legion what I should be saving Light of Elune for.. guildie jokingly said l should save it for sargeras.. well joke's on him, couple expacs later we actually got to defeat sargeras lol.
As funny as this stuff was, the stupid amounts of raid prep required for classic was terrible. I hated my time with classic, the turbo nerds killed my chill vibe
I was in a guild that didnt give a shit..vanilla content is the easiest in the game, the world first rag kill was lvl 58s in questing greens.
You forgot about Soul Revival buff from Scourge Invasion event during Phase 6.
in vanilla that bfd buff was a debuff and would tick down while logged out
my guild used the bag of marbles on prog on brutallis in tbc still
Best wow analysis youtuber of all time.
just for the record: we still used bag of marbles in sunwell on brutallus during the stomp
you using the light of elune gave me a mini-panic attack
Such a love/hate relationship. Was such a rush trying to progress in blues and greens.
Im not going to say how, cause as far as i know it isnt widely known, but there is a macro that allows any caster that channels a spell OR uses a long cast time spell to fire their wand while channeling/casting. It might seem small but imagine an extra wand attack on top of say... a full arcane missiles..or perhaps a cast of pyroclasm. I used it myself and it is legit.
Razorhide buff was so strong that it even made shaman tanks viable on patchwerk, and that during progression.
You have talked about multiboxing before, but how common it was in classic is what eventually got it banned. I was the guy on Whitemane alliance with a druid team that I used to camp every black lotus node and corner the supply. What is funny is that I wasn't even the only one with this strategy. My guys were also engineers and I got some good mass sapper hits on guilds getting songflower. I ended up making more gold farming e'ko (winterspring buffs) than I ever did on black lotus though.
Lol you remember a hunter rhownzall? Good times!
I did only the min. part, uninstall after making lev 70. And now I miss Barrens, thanks!...
I mean when i did fristy play wow i did not get TBC for like 3 months , but i was still able to play the game and with the people who had TBC. So could it not work this way again? That is why they have zones so if your out of content area you can not play.
ironic I remember getting this buff on my mage for phase 1-2 when you played frost early super fun when you showed up and nobody knew where you could of gotten it XD
...this was peak "random dudes doing some cool stuff design" 😂
The Flame Deflector. It's a consumable item costing bronze, wool, and flame sacs, crafted by engineers (although engineering is NOT required to use it). It grants a shield blocking a mere 500 fire damage, and importantly, does not share a cooldown with potions or healthstones.
The catch? The schematic has a whopping 0.5% drop rate off of the final boss of Gnomeregan, so any engineer looking to craft these will likely have to repeatedly solo one of the game's more frustrating mid-level dungeons.
It has obvious uses in MC and BWL, but it's also quite useful for fighting mages in pvp, because charges of it are so incredibly cheap, and even frost mages will often use Fire Blast as part of a burst combo. Classic's lack of resilience places a greater emphasis on bursting down targets, and an extra 500 hp on top of all other sources is nothing to laugh at.
This is not to be confused with the Hyper-Radiant Flame Reflector, a similarly-named anti-fire trinket which was also crafted by engineers and also had a troublesome schematic to acquire.
There was a potion recipe in deadmines that cured all poison effects I sold that for 400g and got my mount
I remember stopping with leveling at the end of a zone to create "excellent" gear with blacksmithig back in the day...
The BFD buff is in there twice, after the 3rd boss Murlock and at the end.
Dude you gaslighted me into thinking I was in a Mandela Effect timeline where it has always been pronounced "Blackfathom'S Deep" and not "Blackfathom Deeps"
I have Light of Elune sitting in my bank to this day, as you have said haha
I'm glad I wasn't a caster in classic needing flasks/mana pots eventually they went down in price but still since warriors optionally used the health flask since there was no dps one. Also I went insane and farmed 250+ of the consecrated sharpening stones and never had to farm or buy elemental sharpening stones.
Please do the AQ40 opening retrospective.
Distilled Wisdom were being popped as mana pots as early as BWL P2 speedruns. Yiu also missed Fishliver Oil for alliance.
i used to literally get the BFD buff on my frostmage during BWL
Questing on day one launch of any three expansions was absolutely fucking ridiculous.
classix wow minmaxers be like "I'm not gonna log in my character for almost a week so I can clear this easy raid 10 seconds faster"
Progress efforts was wild !
arcane resist is nice for pvp. i had only 20 or so and it helped me resist tons of polymorphs from mages.
What about the BOP cloak Blood Elves could get at ~15 that they used in the PVP Lvl 19 battlegrounds? Talk about completely OP - Alliance only had an item like that when they hit ~40