Art test mistakes!
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- เผยแพร่เมื่อ 25 ส.ค. 2024
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Can artists charge for an art test?
What is an art test? Why do employers give artists test? Why do many people not get the job even after an art test?
Games I've worked on -
Fortnite (Environment concept art)
Overwatch (Environment concept art + Sprays artwork)
League of Legends (Character design + Environment concept art, UI + Icons)
Diablo 3 (Character design + Environment concept art)
Hearthstone (Illustration)
Burning Crusade(Character design + Environment concept art)
Wrath of the Lich King (Character design + Environment concept art)
Indivisible (Environment concept art)
Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script)
He Man GBA (Pixel Art)
Terminator 3 GBA (Art Direction + Pixel Art)
CannonBallers (Character + World design)
Ikeda: The Scrap Hunter (Programming + Art + Design)
Goblins and Gnomes (Concept Art)
Books available-
CreeD Re:Imaginary (2021) - Graphic Novel
Twilight Monk - Return of the Ancients (2021) - Illustrated Novel
Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel
Escape from Giants Crown (2019) - Illustrated Novella
World Of Twilight Monk Vol 1 (2019) Art Book
The Man and the Moonken (2019) - Illustrated Novella
The Beast of Tuksa (2018) - Illustrated Novella
Twilight Monk (2012) - 2 Graphic Novels
Nova Colony (2009) - 1 Graphic Novel
CreeD (1993-2007) - Comic Book Series
Ghost Rider (2000) - Comic Book Series
The Fuzz (1997) - Comic Book
Just FYI, as far as every studio I've worked in, specifically for animation tests, DO NOT TURN STUFF IN EARLY just to look fast!!! Unless it's f***ing amazing already, you should utilize the time they gave you to do your best work. If it's fast and just okay, that's not indicative of your skill level, just your speed. The time they gave is how long they expect good work to take. Just my 2 cents. Speed is not as useful or impressive as skill. It's important to be able to deliver on time, but for a test, focus on your best effort. Never turn a test in late though.
I agree. Skill is more important than speed. But i always turn in my best work early. Some artists will insist that they just need more time, then blow the deadline.,
@@TrentKaniuga Totally understand. I just wanted to share a perspective from another art department. I've seen candidates blow through their tests in half the time we gave, and turn in something functional but half finished. I love what you said about reading directions too. So many people don't follow the directions!
I agree, I feel like he meant like do not wait last minute and maybe turn it in like 10-15% before the deadline. Not the exact hour it was assigned.
100% agree, i thought the same when i heard that bit of advice
Was about to write the same. The studio that once accepted me as an intern told me that it was crucial that I really made use of the given time limit during the test. They also sent demanding tasks that were not meant to be done within the given timeline, they especially want to see how applicants would adapt to this challenge and if you ask the right questions to proceed in the right direction. The approach and demand can vary from recruiter to recruiter.
Well I saw the title and I was like "well THAT is something I did ask Trent about, let's see if there's some insight" and I just didn't expect to see my actual message popping out! I would have liked to add more about my personal case but I just really appreciated all the info about art tests in this video. Thank you so much Trent! PS: awesome stage artwork!
Never ask if you can ask a question. Just ask the question! I also wish you would have been more specific. But I tried to cover most of the questions that I get about art tests into one video.
@@TrentKaniuga I can add something more specific here. Apart from situations where I did feel the anxiety and caved in (which you mentioned) I feel like sometimes I only succeeded in a part of the test based on the company's feedback. For a concept artist role for example I did very well in the concept part of the test but quite poorly when it came to the marketing part of the concept (which I didn't expect but they were a small studio and needed that too). In that case I simply tried to render it without using the photobashing, something I was told I had to do once I managed to chat with the art director ( I always try and keep a contact even tho the test didn't work out). In another instance I wasn't picked just because someone else had more experience than me but they loved my work according to them. I just feel it's a lucky wheel and I just hope I won't burn out with keeping trying.
I saw your portfolio, pretty neat stuff. I hope you get a job.
@@user-by4ru5pr1g thanks! I'm glad I didn't go too specific and kept it vague. The video touches on so many different art test failure situations that hopefully everyone will see something about their own experience. Good luck everyone!
Where do you message him?
I wish I had this video when I was first out of college.
Failed tests aren't always a waste of time as they typically won't test you for IP's that are a secret; it'll either be made up or for older content meaning you can usually post it up after you heard their decision. Its easy to procrastinate for personal work, but this forces you to finish something quickly - and hey presto; you have a portfolio piece as a bi product.
Its also amazing how you pay people for tests, here in the UK - that's completely unheard of.
I remembered Trent was a humble, very talented artist, and easy to approach him when I had artistic technical issue. I'm enjoying your channel Trent!.
I loved seeing you do the concepts. It really shows that you know exactly what you're talking about. Keep up the excellent work. 👏🏾
I have heard many sides of the argument, but this is the first time I saw a professional artist saying they should not be paying you for the art test. It is definitely a double edge sword. Even crappy mobile game companies offer paid tests. It depends. If you think about it, you have a full time job and they ask you to spend a day or two on their art test. Even if you get paid15$ an hour, that is like 240$ if you work 8 hours for 2 day (let's say you can finish the test during your weekend without any rest ). If you are a professional, then I feel like they should pay you at least some compensation. Obviously if you are new to the industry you do not have that leverage or whatever.
edit: just saw last 10 sec of the video, it's awesome that you do that
prob the best video thus far in this month! keep it up
I am so stoked about the output lately, so many new videos are coming which , keep the motivation up and your ass on the chair to paint!
Love it, thank you for your work, it is highly appreciated!
Very informative. Thanks Trent 👍
Thank you Trent for the invaluable information great vid!!
Thank you so much for offering such valuable knowledge and experience Trent.
I had the great opportunity of doing an art test for an illustrator position at Games Workshop recently, and this was very helpful since I only made an art test once in my life before this.
I've sent my art test submission yesterday and now I'm waiting for the response :)
So much of this video is outlining fixes I can make in my process. Thanks again for the lessons bro.
Didn't realize I wasn't subscribed to you. Thanks for being such a motivation, Trent!
I love the advise and its universal for any creative job. Awesome.
Your videos and art advice is always so helpful. Thank you, Trent!
Incredible Video, and awesome work on the background too.
I've just been given an internal art test from my uni to work on. So this video is quite helpful and motivating for that! We should be getting an external one too but not sure when as they keep moving things around with the covid rules in the UK.
Thanks for this advice, I have an art test I need to complete on short notice so freaking out a little 😢 I recently had an art test that took 3 weeks, for a character thing, and then I was rejected saying "you don't have enough environment stuff in your portfolio" and like..??? That really burned me out, even though I learned a lot.
dude.. i thought i was a good artist but when I see you working.. your work flow is insanely awesome. Your art is great but the speed and decisiveness of how you work (i know that its sped up) no need for planning or sketches you just know what you are doing straight from the get go. Which i assume is because you've worked so hard to get to this level for years.
So much professionalism in this video it's overwhelming.
what the heck am i doing with my life? why didnt i find you until now? im going to devour your whole channel now and just drool over your workflow for the rest of the day and then im gonna draw and draw until i get as good as you :>
see you in a few decades!
Thankyou for the video, I recently got selected as an Illustrator in a Bollywood studio after continuously failing in 4 Gaming Productions
"got a new sponsor" wow i wonder who it is oh look at that it's Trent Kanigua who would've thought
Awesome very nice sharing, Thank you!
HR department has also artistic skills to evaluate the test?
Sounds confusing to me, I thought HR department is office stuff.
the different environments for Ikeda in the video are awesome!
omg you are like the best teacher or father to artists ... i love how u make it simple and explain the situation that amazing way ... when can u show us ur voice acting skills ?? im waiting hhhhhhh.... thank a lot Trent ...
Just remember your rivals on that test wants to be the best of the best too thats some huge pressure. Check your in a healthy state of mind first then go for it :)
I've graduated in 2019 and have been applying to jobs since. Art tests also helped me understand what I need to know and learn for a job that I want based on the stuff that I was asked to deliver. And what jobs just aren't for me. I learned that I love to paint splash art/pr types of illustrations and I aced that test. But I still didn't get the job sadly. Although they said to me that mine was one of the best besides one other applicant. That's a huge win in my books lol
I come from a slightly different field but with similar functions (graphic design) and I never did tests for people that were interested in hiring me, I had a portfolio which showed what I could do and that's that. Another issue with tests is that this is how they fish for ideas and basically suck creativity from people without a minimal pay and since you have no power you can't go after these people even if they do steal from you.
No one is "fishing for ideas" by passing out tests to artists. Those tests seldom get seen by the art team if it's rejected and art directors don't come up with the game ideas.
I have applied in an animation company in the past and it seems like they're giving me tests that are already for production (So many scenes that I'll have to do it for two weeks!).. It feels I'm just helping them in their production so I just decided to turn it down.
If the test is more than 2days of work, they should pay you for the test.
Hi trent, thank you for sharing this amazing video! As the theme of this video is a perfect timing, I had bunch of art tests from many studios.. I also asking them for feedbacks and suggestions. But a lot of them never responses, and most of them are good enough to tell me the updates of their positions, such as they already found the right persons. But there are also some of studio, I barely now around couple days ago, they use my art tests for their projects. It's really hurt me so bad to know they are never contacted me again after I finished tests, and using it for their benefits. I want to ask, if it's a correct way if I inform them that they shouldn't uses that art test result for their benefits? Thank you again for this amazing video. In the future I will more cautious about art tests.
Yo Trent, Playing Eminem - Lose Yourself helps while listening to what you are saying here. Thanks for the tips.
I had a company that wanted me to do a flatting test. So I did and they tried to ask for more out of me that it was clearly trying to rip me off because my friend who work there said like yeah their using my flats because he saw my watermark in the corner.
There were like, yeah you are good but we need more of your flating skills. Flat these too.
I threaten to sue them if they dont pay for my flats. I did get paid but yeah wild.
Started my achievement list. Thanks for the advice. I'll make sure its long and detailed. No shortcuts. I'll make sure to cheer myself on. Lol later Dude. Keep making the vids. They are like caffeine for my brain.
Hi, Trent, awesome video. Please real quick i just finished my art test and I'm wondering whether or not I should put my watermark on the artwork before submitting. If it takes too long to I'll just make a decision haha
Watermarks don't really stop much of anyone from doing anything. Do they?
pls bring back the old intro song!
Thank you so much for the awesome content and advice as usual, you always get me fired up and inspired to do better and draw more, Trent!
I was curious if anyone knows if any of the tutorials on Trent's Gumroad cover his rendering technique in depth?
My life so far....jobs with art tests = didn't get through, not complaining though :c
jobs without art tests = they called me instead and I got work
What the heck is happening in my life? Hol up XD
On a serious note, it's ok to fail. There are tons of game studios out there that might fit your art style if you didn't get in the one you wanted right away. :3
nice job keep it up can you do a tutorial on drawing comicbook pages or covers?
I have many comic book tutorials coming over the next few weeks when I launch my Comic on Indiegogo.
@@TrentKaniuga ok cool keep it up
someone give this epic man sponsor haha . . really helpfull information thankyou
Greetings Trent, just a quick question, are you planning on making a 2021 video/tutorial package on gumroad? I would love to get in on it early again, as it is glorious and i personally very enjoy your videos
Yes, that will be available in February or March
If given the opportunity to participate in an art test for a company, would you say that it would be better for you to photo bash backgrounds and environments into that company's specific style to show that you're capable of pushing out stuff fairly quickly? Or do you think it would impress the Powers That Be at that company more if you did everything by hand and from scratch, showing that you really do understand their style instinctively and can produce it no matter what they have you work on, whether its character, environmental, level design, etc?
They only care about results. It needs to match the art style of the game that you're being considered for. If that game is something from Naughty Dog... then yes. Photobash.
A premium info in a free plotform.
I never do free tests, its not like I want to hire someone for anything and tell them, hey before anything, do a backflip! yeah... nah. if they contacted me based on my portfolio they must pay for me to dedicate hours of my time to create something for them.
I've been ghosted a handful of times for doing unpaid art tests in the past, and it's incredibly discouraging and unprofessional. I recommend that artists take a look at the Animation Guild if you're concerned about doing unpaid art tests:
animationguild.org/committees/testing-is-a-choice/
animationguild.org/taking-a-test/.
Your time and effort should be respected, no matter what gig you're applying to.
Just wondering Ikeda scrap hunter 2 is coming right? I love to see the sequel for that game. Great video btw I am a 3d artist and it is really difficult sometimes to pass an art/skill test. Needed to watch this video. Thank you.
I think you can do a great job with team cheery did you try to contact with them?
I am very interested in working in the video game industry later in life.
in the video game industry. I have so many questions. For example, do you have to rig your developed characters or create a 3d model?
If you are a Rigger or Tech artist, then yes. If you are at a small team, then a 3d modeler will sometimes have to rig their own model. Yes. if you are concept art, then no.
@@TrentKaniuga Thank you sooooooo much!
👍✨
I mean, just the fact that professional game devs, artists and programmers are pushing a YT channels it is a warning light of the state of this industry. I mean we are talking about crunch and still this ppl invest hours on YT it means a lot in terms of how hard can be to earn something with art stuff.
a warning for what? More youtube videos? They said that 10 years ago. Things will always shift. you just need to roll with the times.
Hi there, im architecture student. in architecture they teach us on how developing concept in building, environment, sculpture in many concept theme.. do you think architecture can be involve in concept artist. we also using a 3D software, have sense of logic when it come to structure and function
Honestly, I think it's a huge dick move by not giving any feedback at all after you get rejected and asked kindly for some. You just got rejected and it's extremly difficult to then stay professional and ask for one or two points that were missing you to get the job. Not getting an aswer on this, huge no go in my opinion.
It's not a dick move. It's a question of time management. They'd rather just hire someone who already did the research, put in the time studying the process and can do the job. This is the whole reason I make workshops on the subject.
I m sorry you said a week? I thought they would expect results after a couple of hours
For most tests, they will give you 1-2 weeks because they assume that you are working somewhere else and doing the test in your free time.
@@TrentKaniuga yeah right, i thought you re doing Skype sessions or arrange a meeting, in any way, i believe the faster the better
@@TrentKaniuga so what's the point in asking for a test if they have a sweet portfolio and are already working in the industry?
Hi i have a question
I want to be an concept artist but i need an free aplication do you now any aplication . Thank you
Krita
Brill video
I disagree with some of this advice. Ive been in the industry for over 20 years and some of this can actually hurt your chances.
Being on time, showing independence and reliability, knowing the craft without needing someone to hold your hand, and following up if/when you don't hear back. I'd be curious to hear which part would hurt your chances?
@@TrentKaniuga Sure thing. most of it is great points. ... You just made it more black and white only. Some companies require different personalities, some require leaders, some require generalists, some require molding of an artist. Some companies prefer you to ask lots of questions some just need a person to come in and just get shit done and take a project more brute force to get it out the gate . . It’s a question of adapting to the studio in a lot of cases. I can post more of my thoughts here? If you want me to get more detailed. I’m not expecting you to take what I say much to heart. I just noticed it, and its only my opinion some of this advice wont work depending on what type of company it is and what type of people they are looking for. Because, I’ve been in all these situations and Ive seen it backfire and had to learn to change and adapt to the companies more over time.
Example: Ive done hundreds of animation tests over my animation career. One test I went ahead and took ownership and asked k the bare minimum. So i could do exactly what you had mentioned, show that i can handle it all with out hand holding.. I got docked, because they wanted to see things a certain way and was hoping Id ask more questions. Show in stages like a real production so they can get an idea of how I communicate take criticism etc They were testing me to ask questions so they don’t have an artist go rogue. Its completely opposite of some points you made.
Im worried you might get the impression that I think your video is not educational when in-fact it’s very helpful and great you take the time to do this. Im obviously a fan subscriber so i follow your videos when they pop up. I just wanted to chime in for this one. Not many people give back. My point is more that its not clear black and white for all situations and hope that allow for some grey areas in your talks.
@@loeckm It's good to hear other perspectives and relate, thank you. I have been in a similar boat where I didn't ask enough questions and so I produced something that was similar to my portfolio which they loved, but quite off the mark from what they wanted for a particular project. I left quite sad after that one.
Trent, can i play your ninja game in Android?
Its only on PC Steam right now.
Extremely based
plot twist art is not a mistake
the artist is the mistake xD
4th one to comment👍👍
First
So Trent, I must ask, do you still feel good about promoting Parler and hanging out with far-right extremists, conspiracy theorists and anti-democratic forces?
Yes yes, I know "It's just free speech man, it's my jazz, free speech man" and all that. But may I every so slightly suggest that it's time to distance yourself from the crowd that is slowly but surely radicalizing you? 🤔
Nice art tho!