I'm tired, boss. This game makes my fuckin joints hurt like crazy. They're still burning and aching and that was just from playing for 15 minutes over 8 hours ago. Gettin too old for this shit.
Thank you! I really only run Nightmare anyway cos I don't have the movement or execution chops to make it in the cutthroat world of UV runs. So NM rules cos you don't necessarily have to be the best, you just have to be crazy enough to grind out shit that nobody with any sense would bother even attempting haha. It's free real estate, baybeeeee.
@@BrianM_3rd man I know almost nothing about doom speedrunning but that still looks insanely hard to pull off. Does it count as a glitch exploit ? A 30 second shave is insane ! I bet you were pretty nervous when you went low health near the end haha Anyway congrats for the record, always a treat to get a video from you !
@@ytoon3031 Well, it's funny you say that. It's hard to say if DOOM has what most would consider "glitches". There are certainly lots of ways to do unintended things, grabbing keys through walls, going out of bounds, "glides" where you squeeze through a gap the exact width of your player, running faster than you're "supposed" to. But it's not like Ocarina oe Time or something where you're fooling the engine into doing wacked out stuff. These things are all perfectly valid actions from the engine's perspective. And there's never been a history of banning or disallowing certain tricks or making separate categories like other games. As it turns out though, a zero press is legitimately a mathematical rounding error where the game thinks the switch is somewhere it isnt. So I guess that is a glitch after all in the strictest sense.
It super will. It can't really go any faster, even with the couple flubs. (The second or two of time wasted are just seconds that would have been eaten up by something else that miraculously didn't happen.) This looks so simple, but I really cannot go into enough detail about how absurdly insanely lucky this run was. It looks like absolutely nothing is happening, but the RNG horrors you have to overcome on this map had me on the edge of insanity. If you have time, the text file linked in the description will get across the full scale of randomness. I'm actually legitimately annoyed at how dull this run ended up looking, it doesn't even hint at how awful it can truly be.
Brother, I don't think I could handle that kind of attention. What am I gonna do with 500,000 viewers? Anyway, it's not that huge besides being a first. This doesn't really have much impact on the full game run. The UV-speed run already uses a pretty quick setup, and even with this setup it would still be insanely stupid to go for 10 minutes deep into a full NM run, and it wouldn't save much time over just using the secret exit compared to the insane risk of this route. I just wanted to do it so I could be the first ever to do it. Now it's done and I'm already on to grinding the next run.
Seriously, I only started getting it recently. My entire hands burn and tingle after just a few minutes. In the past, I could wear my fingertips down until they were numb for days afterwards doing like 6 hour grind sessions on e4m1 or whatever, but I never got this. Kinda scaring me a little bit. I still got a lotta runs left I wanna do but I don't want to push it too far if there are consistent health effects like this.
Oh? Weird how? Like Midland says, I do use an old ass version of Crispy Doom (because I'm literally too lazy to update regularly. I was still using Chocolate Doom up to like 2020 lol). Check some of my other runs I have uploaded and see if they sound the same. I captured them with glboom using some... I dunno, command line stuff I copied off the Doomworld forums. I just trust it to work, I'm not smart enough to figure that stuff out lol. Even asking me to right click something is a big ask.
@@victory4me1 It does looks a bit weirdly wide, you're right. I've always played in windowed at like 800x600 in Crispy/Chocolate and I've never used prboom or any "modern" source ports for runs, so even just watching the exported runs back in 60fps also looks super weird to me. (Since the game originally runs at 35...ish?fps on vanilla) I did also notice right after I'd uploaded this run that, all this time, I have apparently never actually enabled the red damage flashes in glboom's settings... Which finally explains to me why the uploaded runs look so "uneventful" even though they're NM runs where you're getting pelted constantly with damage the whole time. Like I said, I just took the glboom export commands I found on DW wholesale, so I could quickly archive a bunch of my old runs earlier this year, seeing how the DSDA channel seems to have been long abandoned now. The demo file was also uploaded to the Doomworld forums in the Doom II thread. You'd be welcome to enquire there or the Discord if you have any doubts about the authenticity of the run, there'd be many far better informed than me to explain any discrepancies. But despite running this game for 10 years now I honestly know nothing about the engine or source ports or any of that stuff. So I can't be of much help. I just like going fast haha
Alright! That's cool!
Yeah that makes sense!
that's my goat ‼️
I'm tired, boss. This game makes my fuckin joints hurt like crazy. They're still burning and aching and that was just from playing for 15 minutes over 8 hours ago. Gettin too old for this shit.
Wowee, that's some good dooming.
All men share one common joy in life, and that's to straferun through a cloud of gore.
Impressive!
Thank you! I really only run Nightmare anyway cos I don't have the movement or execution chops to make it in the cutthroat world of UV runs. So NM rules cos you don't necessarily have to be the best, you just have to be crazy enough to grind out shit that nobody with any sense would bother even attempting haha. It's free real estate, baybeeeee.
@@BrianM_3rd man I know almost nothing about doom speedrunning but that still looks insanely hard to pull off.
Does it count as a glitch exploit ? A 30 second shave is insane !
I bet you were pretty nervous when you went low health near the end haha
Anyway congrats for the record, always a treat to get a video from you !
@@ytoon3031 Well, it's funny you say that. It's hard to say if DOOM has what most would consider "glitches". There are certainly lots of ways to do unintended things, grabbing keys through walls, going out of bounds, "glides" where you squeeze through a gap the exact width of your player, running faster than you're "supposed" to. But it's not like Ocarina oe Time or something where you're fooling the engine into doing wacked out stuff. These things are all perfectly valid actions from the engine's perspective. And there's never been a history of banning or disallowing certain tricks or making separate categories like other games. As it turns out though, a zero press is legitimately a mathematical rounding error where the game thinks the switch is somewhere it isnt. So I guess that is a glitch after all in the strictest sense.
DAMNNNNN
Already at work grinding on the next run, more DOOM coming soon!
nice
Praise from Caesar. Thanks, brother. (Let's get this out onto a tray. Nice!)
excellent work. hope the record sticks o7
It super will. It can't really go any faster, even with the couple flubs. (The second or two of time wasted are just seconds that would have been eaten up by something else that miraculously didn't happen.) This looks so simple, but I really cannot go into enough detail about how absurdly insanely lucky this run was. It looks like absolutely nothing is happening, but the RNG horrors you have to overcome on this map had me on the edge of insanity. If you have time, the text file linked in the description will get across the full scale of randomness. I'm actually legitimately annoyed at how dull this run ended up looking, it doesn't even hint at how awful it can truly be.
In before Karl Jobst
Brother, I don't think I could handle that kind of attention. What am I gonna do with 500,000 viewers? Anyway, it's not that huge besides being a first. This doesn't really have much impact on the full game run. The UV-speed run already uses a pretty quick setup, and even with this setup it would still be insanely stupid to go for 10 minutes deep into a full NM run, and it wouldn't save much time over just using the secret exit compared to the insane risk of this route. I just wanted to do it so I could be the first ever to do it. Now it's done and I'm already on to grinding the next run.
RIP joints
Seriously, I only started getting it recently. My entire hands burn and tingle after just a few minutes. In the past, I could wear my fingertips down until they were numb for days afterwards doing like 6 hour grind sessions on e4m1 or whatever, but I never got this. Kinda scaring me a little bit. I still got a lotta runs left I wanna do but I don't want to push it too far if there are consistent health effects like this.
Waaaait a secooooond.... There's no Q or Twelve in this 3rd strike video! Are you sure your Brian M?
Get a load of this guy who doesn't know the code to give Q a BFG. Lol, lmao even.
The audio is a bit weird....
He played It on Crispy Doom 6.0.0 or something. So the audio is old quality
Oh? Weird how? Like Midland says, I do use an old ass version of Crispy Doom (because I'm literally too lazy to update regularly. I was still using Chocolate Doom up to like 2020 lol). Check some of my other runs I have uploaded and see if they sound the same. I captured them with glboom using some... I dunno, command line stuff I copied off the Doomworld forums. I just trust it to work, I'm not smart enough to figure that stuff out lol. Even asking me to right click something is a big ask.
@@BrianM_3rd The music is off in a way that I don't know. Explain it. It's just off in a way that is noticeable
(Also, the weapon textures are stretched a little bit)
@@victory4me1 It does looks a bit weirdly wide, you're right. I've always played in windowed at like 800x600 in Crispy/Chocolate and I've never used prboom or any "modern" source ports for runs, so even just watching the exported runs back in 60fps also looks super weird to me. (Since the game originally runs at 35...ish?fps on vanilla) I did also notice right after I'd uploaded this run that, all this time, I have apparently never actually enabled the red damage flashes in glboom's settings... Which finally explains to me why the uploaded runs look so "uneventful" even though they're NM runs where you're getting pelted constantly with damage the whole time. Like I said, I just took the glboom export commands I found on DW wholesale, so I could quickly archive a bunch of my old runs earlier this year, seeing how the DSDA channel seems to have been long abandoned now. The demo file was also uploaded to the Doomworld forums in the Doom II thread. You'd be welcome to enquire there or the Discord if you have any doubts about the authenticity of the run, there'd be many far better informed than me to explain any discrepancies. But despite running this game for 10 years now I honestly know nothing about the engine or source ports or any of that stuff. So I can't be of much help. I just like going fast haha