The SMS version is a really good port, but the original arcade version still holds up as the best one. Best graphics, best sound, best control, none of the tracks are cut for space and that epic feeling of playing on a big stage as you're running down the maze-like corridors of the Labyrinth of No End in hopes of reaching the final boss. The only thing people might not like about it is that it's considerably more challenging than the SMS port.
Even though I am a die hard SMS fan, I'll agree the arcade version is best here, especially the music by far. I think the best way to experience it is on the Wonder Boy collection for Switch, making use of those save states
@@seemon9938 Yes,the Mônica sprites could be better(for example,they forgot Monica's famous front teeth),however they nailed it in the 2nd game,Turma da Mônica em O Resgate(which is WBIII/MWII).
I remember playing master system version and was quite impressed. The Amiga frame rate and scrolling gave me a head ache, and the Amstrad version is terrible.
@@AutoFirePad till you learn it. You can run thrugh on a single credit. I do it quite often. Just remember to purtage a large drink to get the awnser to the sphinxs qustion right before you reach him. Or save state just before you awnser ;-)
CPC's version was just another bad import from Spectrum's one. Amstrad was far more better machine, but programers was so lazy to create from scratch some games .So they just take it from Spectrum and done. That was the suffering of Amstrad. Games like this, as first Wonderboy too, Lotus Esprit, Cabal and so many others, was just ported from Speccy.
This was one of those videos where you see the Amiga version and the CPC version and you immediately know what the Atari and Spectrum versions are going to look like...
Back then, it seemed like there was a big stigma against having an alcohol in your video games oh, so a lot of version had to censor the alcohol... And instead of doing that, the Master System version just changes the alcoholic beverages into other alcoholic beverages. Also, I love how death takes for hits to beat in the arcade version, but he takes half as many hits to beat in the Master System version, and yet he takes twice as many hits to beat in the Amiga version.
I think I saw the arcade version once (only bootlegs surfaced in Europe), but really this is a Master System game to me, and one that's certainly in my top 5. It's pretty different from the arcade's feel ,and the western version is a lot less punishing (but still punishing) than the arcade or the japanese version in which bosses takes twice as many hits. I played the Atari ST version quite a bit, it wasn't that bad. The feeling I have now, seeing these ST ports is often that they were pretty terrible but really then I quite liked them. That is, until I had a Mega Drive at home.
Such a shame that the PC Engine version has butchered sprite design (due to copyright issues) because it's otherwise a very faithful port. I'd have bought it since a long time had it kept the proper Wonder Boy design but as such? I don't really want it... But this version has a few other annoyances such as the fact that the main character doesn't knock at doors anymore before entering rooms which is a shame too because that little moment was priceless and integral part of the game's charm. Sega did a solid job with the Master System port which stays faithful to the Wonder Boy universe. Just a shame that this version lacks a few tunes (because no, it doesn't have "different music", it's just the same soundtrack with some tunes swapped and some others simply missing) but other than that, this version looks and sounds good, has different in-game presentation and got an exclusive level which is always a cool plus. It's a Master System classic, worth owning in any cases. As for the computer ports, that ST/Amiga title screen is quite hilarious. Wonder Toddler! :D But well, the ST version was my first contact with this game, circa 1989. I instantly loved the visuals and music and thought the game was fine as is but once I knew about the Master System port I didn't go back to the ST one and the Amiga and CPC ports are similarly mediocre but the ZX Spectrum port seems OK (given the hardware capabilities, that's it) and could the C64 port actually be good? Overall the arcade version remains the best. Then I'd say Master System for the slightly different take and the exclusive level. Wonder Boy in Monster Land was trully a fantastic and unique game when it was first released in the arcade and I still would love a more perfect port than the existing ones (that could be developed for the Mega Drive and that Sega could make official just like they did recently with Darius? This would be awesome!).
@@Vetusomaru I think it´s too much in MW4. Dragon´s Trap remake is cool. I´m fine with the Wonder Boy Anniversary Collection for Switch. Not a remake but at least ok - so i can play Wonder Boy everywhere. Sorry not a native speaker :)
Wonder Boy in Monster Land arcade game had a SN76496 audio (sound) chip not the same as the Sega Master System console it had weaker audio (sound) chip SN76489
To bad its missing some music, animatons and graphics. Arcade is still the best way to play this game imo. PC engine comes close but still not good enough. Especialy the sprite replacement is a downer.
The first ever game released for the PC Engine. The earliest HuCards for the PCE had memory limitations limiting sprite animation. If this was released the year after all the door animations would probably have been included.
"Mônica no castelo do dragão" in Brazil, official adaptation of Sega's brazilian representative "TecToy". The game included characters from a very famous comic called "Turma da Mônica"
Always found it odd that Brazilian releases of Master System games replaced the characters, usually with a frog. Don't see that anywhere else in the world!
its why i bought the sega master system. i saw it in a store and i begged my parents to buy me one, because i played it alot in the arcade. back then in my imagination it looked identical.
Watcha talking about?🤨 The arcade version sounds superior to the Master System(unless you count the FM Sound Unit version of the Master System version)!
Wow, I’m impressed that the Amiga version sampled the square wave PSG waveform instruments and sound effects from the original arcade version of the game!😄🤩😎👌
or the Amiga port (version) sampled the audio, music, sound from the Atari ST port (version) because the ST had a YM2149 a 3 channel PSG Wonder Boy in Monster Land arcade game had a SN76496 sound chip
@@jasonlee7816 Wow, you’re right, the music in the Amiga and Atari ST versions is the same(can’t say the same for the sound effects though), thought I’m impressed that the music still sounds super close to the original arcade, thought the sound effects in the Amiga version I can say is without a doubt sampled from the original arcade version of the game!😄🤔🧐
There was a canceled MSX/MSX2 port of Wonder Boy in Monster Land known as Wonder Boy Monster Land in Japan and Wonder Boy II: Monster World in Europe which had a manual, but was never released in the market. The game was released in March 27, 1988 in Japan, October 19, 1988 in PAL regions, and January 12, 1989 in France.
PC Engine is the best port easily. SMS was nice. Amstrad CPC could have done much better but what they gave was a port from Spectrum. Amiga bad scrolling in such a simple game shows that the developers did not use appropriately the graphic chips of the Amiga.
Amstrad CPC version is frickin' embarrasing. As an Amstrad owner I know it's fully capable of a far more accurate and playable and faster port than that....
@@baalfgames5318 Yep. Very definition of a lazy Speccy port of with the CPC was cursed with many. Which just made us Amstrad folk appreciate the quality proper dedicated ports to the CPC even more.
Hard to believe there used to be so many systems to convert games to. Used to hate when my C64 got the piss poor port. Was funny when other systems got the shit one.
Pretty sure the TG16/PC engine version is the most powerful one. It used one of the best 8 bit CPUs and 2 GPUs. It sucks that they had to change the sprites.
The poor Amstrad got clobbered omg... And the Amiga port didn't fare any better. Total shovelware! Though the CPC doesn't look like a direct port of the Spectrum at the very least. So it is fair to say the obligatory ZX port doesn't really apply. It is now the CPC that wins the bogroll. And what is up with the last SMS port ? lol. The animation and the hero's face look like fred flinstone. The only port that looked like it had any effort put into it was the NES and arguably the Arcade. Great compilation as always.
First time i meet this game was on Arcade, so my favorite one is that, the others have a lak of fps and fxs, maybe the most close is the Master System version, but Arcade version is unbeatable
I want like play this game remake play or retro version on my PS4 Console. Please please I want it. Please get remake this game for ps4 in the year 2021.
For 16-bit computers the best is Atari ST. At 8-bits ,master system is very nice. Also on C64 too. The most dissapointed is the CPC's version ..would be far better if programmers had take the advantage of the machine, but they chose to release just another poor lazy port from Spectrum.As many other games as well....
12:50 la mejor versión es la de PC engine, la de mejores gráficos mas fieles al arcade, si no hubieran modificado los jefes y npcs seria mejor todavía 2do lugar esta máster system 3ro atari st me sorprendió mucho
Two things struck me, 1) ST version is surprisingly smoother and faster than the Amiga. 2) the c64 is surprisingly good for the platform's limitations.
That would suggest to me that it was made on the ST and ported to the Amiga in that case as 90% of the time if its made on the ST then the port is slower on the amiga due to the slower chip speed.
if you're talking in terms of the appearance of the characters and buildings, it's based on chinese aesthetics, as the title implies (saiyuuki wa-rudo, meaning journey to the west, referencing the chinese novel of the same name)
The CPC version looks bad... Another port from the Speccy I guess? I have always loved the Amiga version. As for the last, Portuguese version, what was it, a promotional version?
It's because it's not really the Master System, rather the Mark III (the Japanese Master System) which had a completely different sound chip to all other territories. It was much cleaner than the MS's PSG sound chip but personally I hate it, sounds really tacky and lacks the charm of the proper Master System chip. Should also add that the weird Brazilian Tectoy reskin at the end of this video definitely wouldn't have had FM sound unless hardware mods were used or this is running through an emulator that replaces the original sound with FM.
That’s the beauty of the sound of the additional OPLL sound used in the Japanese Master System, which makes many Master System games sound much better than the normal ones using the SN7!😄
amiga version was great but missed 2 world plus it was abit slower, but its music and sound effects where most accurate damn then that amstrad version lmfao
They should have been ashamed doing such a lousy work on the amiga port. The Master System version tramples all over it (and while we're at it, it's the definition of a well optimized port). PC Engine/Turbografx is amazing too, but that was to be expected. When it came to arcade ports, home computers were cursed with subpar programmers. Original games for the home computers were often amazing, but ports were almost always third tier garbage that were put to shame by consoles a full generation behind.
I agree. I mainly only played this on my ST. The ST and Amiga version both look and sound almost identical, except everything moves slower on the Amiga version. Don't know why the Amiga version was slow as it was just as capable, if not more than the ST?
@@marcusfred4480 Because its running software rather than using dedicated hardware. The CPU is a bit slower in the Amiga compared to ST. If they had used the hardware scrolling etc then it would have run fine. Ahhh the Amiga, the machine that could have done better but never does ;)
@@marcusfred4480 yeah R-type does, I agree. R-type 2 even more so. They use the Amiga hardware scrolling and the blitter to move the " sprites / bobs " around. The ST had no additional hardware, everything is done in software which is much slower. Id like to see R-type made for the megadrive. Someone has done a perfect shinobi in homebrew.
I like the original Master System version, and the ATARI ST version, the NES version is also good, but the mechanics, monsters and scenes change so much; so, it's another game with the same base. The Brazilian version is awful.
Because that game is a port of Wonder Boy in Monster World, a different game (although its beginning is very similar). Maybe we'll make that comparison in the future.
The graphics and sound are identical, so it's a classic case of an Atari ST port, i.e. they made the Atari version first with 16 colors and just ported it over to Amiga, without taking advantage of the improved graphics and audio features available. A similar thing happened on Amstrad where they got so called 'Speccy ports', despite being very capable with colors and sound.
The Master-Sytem-Version had not such a poor soundquality. I recently played it and it definitely sounds better on the original console than shown here. Maybe you have a poor emulation? The Master-System and the PC-Engine are among the best versions. PC-Engine has better sound.
The version shown here uses the FM sound chip that was only available on the 1987 Japanese Master System. A lot of people believe the FM tunes sound better but in the case of Wonder Boy in Monster Land I believe I prefer our PSG version.
@@steuph1976 HO-LEE COW! I've been wondering, for years, why the emulated version of Wonder Boy sounds so much different than I remember on my SMS. I still have it, but it sadly won't turn on anymore. I had no idea it was due to the sound chip,. I wonder if in the SMS emulators I have, there's a way to change to the FM chip version. There are some other games that don't sound the same, and I was chalking it up to 30 years of foggy memories....
Amazingly, the SMS version is the best one I think.
The SMS version is a really good port, but the original arcade version still holds up as the best one. Best graphics, best sound, best control, none of the tracks are cut for space and that epic feeling of playing on a big stage as you're running down the maze-like corridors of the Labyrinth of No End in hopes of reaching the final boss. The only thing people might not like about it is that it's considerably more challenging than the SMS port.
Even though I am a die hard SMS fan, I'll agree the arcade version is best here, especially the music by far. I think the best way to experience it is on the Wonder Boy collection for Switch, making use of those save states
Jesus Christ they included the Mônica version!
Yey! :D
The Monica-Sprite looks soooo ugly, it destroys the whole game... 😲😱
@@seemon9938 they are not that ugly, but the creators could make them a little better
HAHAHAHA! MÔNICINHO SOCCER.
@@seemon9938
Yes,the Mônica sprites could be better(for example,they forgot Monica's famous front teeth),however they nailed it in the 2nd game,Turma da Mônica em O Resgate(which is WBIII/MWII).
I remember playing master system version and was quite impressed. The Amiga frame rate and scrolling gave me a head ache, and the Amstrad version is terrible.
The Master System version is brilliant.
I think the ps3 version is spot on aswell.
i loved the amiga but the atari st version was best, maybe only the sound is not
Amiga might’ve had a smoother frame rate (scrolling) if it wasn’t a lazy Atari ST port (remake)
Monsterland was part of my youth(40years now). The arcade machine in our local village snackbar in the Netherlands. The music. Good memories 👌🏼
How many coins do you need to beat the arcade game? It seems to me very difficult. If you make the wrong choice in a shop you are doomed.
Damn you old!
@@hakicovington4262 You will also be old one day if you're lucky.
@@AutoFirePad till you learn it. You can run thrugh on a single credit. I do it quite often. Just remember to purtage a large drink to get the awnser to the sphinxs qustion right before you reach him. Or save state just before you awnser ;-)
@@AutoFirePadi need only one coin in the 90s arcades :)
It's depressing to think someone was paid for the Amstrad shovelware job.
nah, its just a job. code is code. you are taking the visual appearance too seriously. its just code
@@andiarrohnds5163 I'll tell you what quality and professionalism are when you're older.
@@TruculentSheep woah, ok... woah
CPC's version was just another bad import from Spectrum's one. Amstrad was far more better machine, but programers was so lazy to create from scratch some games .So they just take it from Spectrum and done. That was the suffering of Amstrad. Games like this, as first Wonderboy too, Lotus Esprit, Cabal and so many others, was just ported from Speccy.
This was one of those videos where you see the Amiga version and the CPC version and you immediately know what the Atari and Spectrum versions are going to look like...
Back then, it seemed like there was a big stigma against having an alcohol in your video games oh, so a lot of version had to censor the alcohol... And instead of doing that, the Master System version just changes the alcoholic beverages into other alcoholic beverages.
Also, I love how death takes for hits to beat in the arcade version, but he takes half as many hits to beat in the Master System version, and yet he takes twice as many hits to beat in the Amiga version.
In the prototype version of the Master System one, all bosses take arcade levels of damage.
well yeah video games are for kids...
9:02 Palpatine, is that you?
i used to play this quite a bit at the arcade, it used to have an ashtray bolted to the machine
Everytime i see those comparation videos, i always wait and see how is jerky the amiga version. Every single time.
Yeah I had it, not that great
amazes me how much better the atari st was when theyre pretty much the same machine as an amiga
I think I saw the arcade version once (only bootlegs surfaced in Europe), but really this is a Master System game to me, and one that's certainly in my top 5. It's pretty different from the arcade's feel ,and the western version is a lot less punishing (but still punishing) than the arcade or the japanese version in which bosses takes twice as many hits. I played the Atari ST version quite a bit, it wasn't that bad. The feeling I have now, seeing these ST ports is often that they were pretty terrible but really then I quite liked them. That is, until I had a Mega Drive at home.
The stereo mixing in the Amiga version's music is fantastic, and not present in any other version.
Such a shame that the PC Engine version has butchered sprite design (due to copyright issues) because it's otherwise a very faithful port. I'd have bought it since a long time had it kept the proper Wonder Boy design but as such? I don't really want it... But this version has a few other annoyances such as the fact that the main character doesn't knock at doors anymore before entering rooms which is a shame too because that little moment was priceless and integral part of the game's charm.
Sega did a solid job with the Master System port which stays faithful to the Wonder Boy universe. Just a shame that this version lacks a few tunes (because no, it doesn't have "different music", it's just the same soundtrack with some tunes swapped and some others simply missing) but other than that, this version looks and sounds good, has different in-game presentation and got an exclusive level which is always a cool plus. It's a Master System classic, worth owning in any cases.
As for the computer ports, that ST/Amiga title screen is quite hilarious. Wonder Toddler! :D But well, the ST version was my first contact with this game, circa 1989. I instantly loved the visuals and music and thought the game was fine as is but once I knew about the Master System port I didn't go back to the ST one and the Amiga and CPC ports are similarly mediocre but the ZX Spectrum port seems OK (given the hardware capabilities, that's it) and could the C64 port actually be good?
Overall the arcade version remains the best. Then I'd say Master System for the slightly different take and the exclusive level. Wonder Boy in Monster Land was trully a fantastic and unique game when it was first released in the arcade and I still would love a more perfect port than the existing ones (that could be developed for the Mega Drive and that Sega could make official just like they did recently with Darius? This would be awesome!).
We need a remake like Wonder Boy 3 :) This is my favourite Wonder Boy and the Master System Version is still the best
I'm happy to report there has been one!
Ok its not a remake like WB3 its just a port. DId you mean the anniversary edition?@@stuartsteel1
@@frankeifler4764 remastered edition is think
@@Vetusomaru I think it´s too much in MW4. Dragon´s Trap remake is cool. I´m fine with the Wonder Boy Anniversary Collection for Switch. Not a remake but at least ok - so i can play Wonder Boy everywhere. Sorry not a native speaker :)
The Master System version had such perfect music. I didn't realize that all the other versions had such a nerve wrecking soundtrack.
Wonder Boy in Monster Land arcade game had a SN76496 audio (sound) chip not the same as the Sega Master System console it had weaker audio (sound) chip SN76489
To bad its missing some music, animatons and graphics. Arcade is still the best way to play this game imo. PC engine comes close but still not good enough. Especialy the sprite replacement is a downer.
The FM version sucks though.
Because that original music fits to the game's atmosphere. The Master System version has a happy music for kids.
NES really went left field with it
I like zx spectrum version. I like this font, graphics, and sound.
Sega Master System is amazing. Better art style compared to any versions including arcade. In my opinion.
Funny how they all literally knock on Death's door 😂
The first ever game released for the PC Engine. The earliest HuCards for the PCE had memory limitations limiting sprite animation. If this was released the year after all the door animations would probably have been included.
"Mônica no castelo do dragão" in Brazil, official adaptation of Sega's brazilian representative "TecToy". The game included characters from a very famous comic called "Turma da Mônica"
Always found it odd that Brazilian releases of Master System games replaced the characters, usually with a frog. Don't see that anywhere else in the world!
Remember to Visit Brazil before Brazil Visits You.
@@dawidtan8 nah you're alright
@@billybandit *MÔNICADINHO SOCCER 64*
Impressed with the Nes version.
The SMS version was the first I played, I later tried the arcade and hated it because it sounded worse.
its why i bought the sega master system. i saw it in a store and i begged my parents to buy me one, because i played it alot in the arcade. back then in my imagination it looked identical.
Watcha talking about?🤨 The arcade version sounds superior to the Master System(unless you count the FM Sound Unit version of the Master System version)!
Wow, I’m impressed that the Amiga version sampled the square wave PSG waveform instruments and sound effects from the original arcade version of the game!😄🤩😎👌
or the Amiga port (version) sampled the audio, music, sound from the
Atari ST port (version) because the ST had a YM2149 a 3 channel PSG
Wonder Boy in Monster Land arcade game had a SN76496 sound chip
@@jasonlee7816 Wow, you’re right, the music in the Amiga and Atari ST versions is the same(can’t say the same for the sound effects though), thought I’m impressed that the music still sounds super close to the original arcade, thought the sound effects in the Amiga version I can say is without a doubt sampled from the original arcade version of the game!😄🤔🧐
"Saiyūki World", ¿era una adaptación o un plagio de WBIML o fue al revés el asunto?.
There was a canceled MSX/MSX2 port of Wonder Boy in Monster Land known as Wonder Boy Monster Land in Japan and Wonder Boy II: Monster World in Europe which had a manual, but was never released in the market. The game was released in March 27, 1988 in Japan, October 19, 1988 in PAL regions, and January 12, 1989 in France.
I think that I was aware of that version when I made the video but that It wasn't emulated
Probably a lazy speccy port
@@HeitorMDsurprisingly it was actually built from the ground up judging by the only footage (and screenshots) we have of it
the SMS is a great port but it’s hard as heck so good luck beating the game
Those re-skins are pretty wild!
*The protagonist flipping the middle finger ...all ...day long.* To all that stands before him.
It was the middle ages I guess so the middle finger makes sense I guess 🤣
@@zyriuz2 LOLOL!!!
He gives zero fucks for a guy named Book.
TurboGrafx does an amazing job at recreating the arcade
*_D E S P E N D S_*
even the c64 version looks nice 😊 i wish i had it back then, as i was jealous of a friend who had it on SMS
The home computer ports are such a disgrace
mi arcade favorito de la infancia adolescencia, con 2 ficha podias estar como 1 hora hasta pasar la final ;)
PC Engine is the best port easily. SMS was nice. Amstrad CPC could have done much better but what they gave was a port from Spectrum. Amiga bad scrolling in such a simple game shows that the developers did not use appropriately the graphic chips of the Amiga.
genial comparación y video like sus
Arcade version got me into video games in 87.
Amstrad CPC version is frickin' embarrasing. As an Amstrad owner I know it's fully capable of a far more accurate and playable and faster port than that....
It looks like a crappy Port of the ZX Spectrum version. The graphics are almost the same, except the amstrad version looks even slower and clunkier.
@@baalfgames5318 Yep. Very definition of a lazy Speccy port of with the CPC was cursed with many. Which just made us Amstrad folk appreciate the quality proper dedicated ports to the CPC even more.
I like how in all but three versions, you start out in nothing but a diaper.
I considered it to be a toga
The Atari ST version is better than the Amiga version this time.
Shouldn't really be a surprise given the specs, but the Turbografx absolutely runs away with this one.
I'm really enjoying the music of all of these versions.
Hard to believe there used to be so many systems to convert games to. Used to hate when my C64 got the piss poor port. Was funny when other systems got the shit one.
Pretty sure the TG16/PC engine version is the most powerful one. It used one of the best 8 bit CPUs and 2 GPUs. It sucks that they had to change the sprites.
The poor Amstrad got clobbered omg... And the Amiga port didn't fare any better. Total shovelware! Though the CPC doesn't look like a direct port of the Spectrum at the very least. So it is fair to say the obligatory ZX port doesn't really apply. It is now the CPC that wins the bogroll. And what is up with the last SMS port ? lol. The animation and the hero's face look like fred flinstone. The only port that looked like it had any effort put into it was the NES and arguably the Arcade. Great compilation as always.
Master System is the best. It has full screen, smooth scrolling, bright and colourful graphics.
amiga and st are the most faithful
never knew there was an msx prototype!
First time i meet this game was on Arcade, so my favorite one is that, the others have a lak of fps and fxs, maybe the most close is the Master System version, but Arcade version is
unbeatable
NES version is the best!
Itz fokin hard tho
I want like play this game remake play or retro version on my PS4 Console. Please please I want it. Please get remake this game for ps4 in the year 2021.
Ngl amstrad pcp low key hits different
What is up with the sprite in the Monica version. The rest of the game looks really good
They rebranded the game (and its sequels) to a popular character from Brazil.
@@lazarushernandez5827 makes sense. Probably could have done it a bit better though. the sprite looks bad
@@noaht2005TecToy did some bad sprite work when rebranding WBML, but they improved with all the sequels
In the Monica ver the sword 🗡 looks like a dead fish 🐟
Toy Rabbit, called "Samson".
Monica is speakin' gibberish (not until you discover that's in brazilian portuguese)
For 16-bit computers the best is Atari ST. At 8-bits ,master system is very nice. Also on C64 too. The most dissapointed is the CPC's version ..would be far better if programmers had take the advantage of the machine, but they chose to release just another poor lazy port from Spectrum.As many other games as well....
Agree 100%. At least the music (only present during the intro) is gorgeous .
12:50 la mejor versión es la de PC engine, la de mejores gráficos mas fieles al arcade, si no hubieran modificado los jefes y npcs seria mejor todavía
2do lugar esta máster system
3ro atari st me sorprendió mucho
Two things struck me, 1) ST version is surprisingly smoother and faster than the Amiga. 2) the c64 is surprisingly good for the platform's limitations.
That would suggest to me that it was made on the ST and ported to the Amiga in that case as 90% of the time if its made on the ST then the port is slower on the amiga due to the slower chip speed.
93%, 95%, 97% of the time
Enemy's HP charm isn't being transplanted.
The nes version got a chinese redesign?...why?.
Hey,you forgot mobile version,called Super Adventure Island.(
J2me port Super Adventure Island th-cam.com/video/i0ymLinilpY/w-d-xo.html
Master System the only good true versin for home. Sega Powaa!
That wasn’t the sega master system version. The music was different
it may have supported the FM chip thus different music.
@@hambeast3966 Yes both wonder boy in monster land and wonder boy 3 the dragons trap supports FM.
Another poor conversion from Spectrum to CPC.... :(
The Famicom version was like a Chinese bootleg.
is noone going to talk about the nes port and the crazy japanese facelift?
if you're talking in terms of the appearance of the characters and buildings, it's based on chinese aesthetics, as the title implies (saiyuuki wa-rudo, meaning journey to the west, referencing the chinese novel of the same name)
@@first-last interesting stuff.
The CPC version looks bad... Another port from the Speccy I guess?
I have always loved the Amiga version. As for the last, Portuguese version, what was it, a promotional version?
Conmmodore C64 version seems best
Let’s Compare Wonder Boy In Monster Land
1: Arcade (1987)
2: Master System (1988)
3: Amiga (1989
4: Atari St (1989)
5: Commodore 64 (1989)
6: Amstrad Cpc (1989)
7: Zx Spectrum (1989)
8: Pc Engine (Bikkinari World) (1987)
9: Famicom (Saiyuuki World) (1988)
10: Master System (Monica No Castelo Do Dragao) (1991)
That sounds like the FM chip on the Master system version of this. Certainly sounds better than the standard PSG from the Master system.
Some of your videos sound like Genesis from your Master System
It's because it's not really the Master System, rather the Mark III (the Japanese Master System) which had a completely different sound chip to all other territories. It was much cleaner than the MS's PSG sound chip but personally I hate it, sounds really tacky and lacks the charm of the proper Master System chip. Should also add that the weird Brazilian Tectoy reskin at the end of this video definitely wouldn't have had FM sound unless hardware mods were used or this is running through an emulator that replaces the original sound with FM.
That’s the beauty of the sound of the additional OPLL sound used in the Japanese Master System, which makes many Master System games sound much better than the normal ones using the SN7!😄
AUGH ITS REAL
SMS HAS AMIGA AUDIO
AND ITS NOT THE AMIGA VERSION
HOW?!
Most accurate: Bikkuriman World
Most accurate (unaltered): Amiga and Atari ST
Most content: Master System
Amiga (1989) most likely
an Atari ST remake (1989)
it looks, moves, sounds ST
@@jasonlee7816 What about the sound effects and janky scrolling? That's why I have it tied with the ST port.
Once again, both the ZS Spectrum & Amstrad versions look bad, but the C64 is no prize, either.
amiga version was great but missed 2 world plus it was abit slower, but its music and sound effects where most accurate
damn then that amstrad version lmfao
Amiga = Atari ST remake
Atari ST version SHITS on the Amiga Version, Amiga was sooo slow. haha
Amiga is a lazy ST port (remake)
if the Amiga was made properly
it would shit on Atari ST version
the master system version has the best sound
They should have been ashamed doing such a lousy work on the amiga port. The Master System version tramples all over it (and while we're at it, it's the definition of a well optimized port). PC Engine/Turbografx is amazing too, but that was to be expected. When it came to arcade ports, home computers were cursed with subpar programmers. Original games for the home computers were often amazing, but ports were almost always third tier garbage that were put to shame by consoles a full generation behind.
Amiga could have been a lot better, Atari at is a nice port actually
I agree. I mainly only played this on my ST. The ST and Amiga version both look and sound almost identical, except everything moves slower on the Amiga version. Don't know why the Amiga version was slow as it was just as capable, if not more than the ST?
@@marcusfred4480 Because its running software rather than using dedicated hardware. The CPU is a bit slower in the Amiga compared to ST.
If they had used the hardware scrolling etc then it would have run fine.
Ahhh the Amiga, the machine that could have done better but never does ;)
@@leighbyford635 Just a lazy port then. R_Type runs heaps smoother and looks better on the Amiga than the ST.
@@marcusfred4480 yeah R-type does, I agree. R-type 2 even more so.
They use the Amiga hardware scrolling and the blitter to move the " sprites / bobs " around.
The ST had no additional hardware, everything is done in software which is much slower.
Id like to see R-type made for the megadrive. Someone has done a perfect shinobi in homebrew.
Wow the NES version... Shouldnt even be considered the same game. More "inspired by"
Amiga could try make a port of Pong and still fail.
But the Amiga port to the game pAng is not a fail
The ZX Spectrum Looks Like A Game boy screen
Arcade !!!
The amiga one looks terrible
The ST has best music however it was known for that so no surprise
ST fanboy spotted lol
I like the Monica version!
Please replace the Master System one with the PSG chip one! FM has ZERO substance.
Grew up with the Master System version but also played the coin-op. The best port is the Switch one, but most have their charm.
I like the original Master System version, and the ATARI ST version, the NES version is also good, but the mechanics, monsters and scenes change so much; so, it's another game with the same base. The Brazilian version is awful.
"Your country's fate 'despends' on you..." Even the Arcade original had this typo. Some systems corrected it though. 🙂
Amiga
The Amstrad CPC really had the worst shot at this series. Both were atrocious.
The amiga version is horrible. Absolutely inexcusable for it to be so slow and choppy.
straight ST port with absolutely no use of the chipset.
@@dlfrsilver yep. inexcusable.
The emulator was running it in PAL while it was running the ST version in NTSC. The Amiga version runs smoother in NTSC.
@@AmigaCammy emulator ? what do you mean Cammy ? this game has been programmed from scratch.....
Not to mention the loading times - they were dreadfully long.
SMS version, but not the awful sounding one that's shown here
Jiggl for koins!
Amiga version could have been way better. As usual, awful ports on that machine :/
So Amiga Wonder Boy had the Buster sword a decade before Cloud in FFVII !
Link downlod
No
You didn't compare the dynastic hero in this video, how come?
Because that game is a port of Wonder Boy in Monster World, a different game (although its beginning is very similar). Maybe we'll make that comparison in the future.
@@retrosutra Isn't monster world just a genesis port of monster land?
@@retrosutra okay, i know when i'm wrong. Monster world is wonder boy 5 and monster land is wonderboy 2. You're right.
Wow! The Atari ST beat the Amiga?
The graphics and sound are identical, so it's a classic case of an Atari ST port, i.e. they made the Atari version first with 16 colors and just ported it over to Amiga, without taking advantage of the improved graphics and audio features available.
A similar thing happened on Amstrad where they got so called 'Speccy ports', despite being very capable with colors and sound.
Only played NES one. Completed it multiple times.
The Master-Sytem-Version had not such a poor soundquality. I recently played it and it definitely sounds better on the original console than shown here. Maybe you have a poor emulation? The Master-System and the PC-Engine are among the best versions. PC-Engine has better sound.
The version shown here uses the FM sound chip that was only available on the 1987 Japanese Master System. A lot of people believe the FM tunes sound better but in the case of Wonder Boy in Monster Land I believe I prefer our PSG version.
@@steuph1976 HO-LEE COW! I've been wondering, for years, why the emulated version of Wonder Boy sounds so much different than I remember on my SMS. I still have it, but it sadly won't turn on anymore. I had no idea it was due to the sound chip,. I wonder if in the SMS emulators I have, there's a way to change to the FM chip version. There are some other games that don't sound the same, and I was chalking it up to 30 years of foggy memories....