Very good job! Can I ask some questions? I'd like to know what tracking software have you used, and also about the compositing. Looks cinematic, congrats!
of course all of us who watch it must be amazed by the visual results, but one thing that impressed me the most was the editing, music scoring, sfx and also small details such as engine starting, who knows that even though it has been modified to have a sophisticated rocket, it turns out that this one car still has problems with the starter
Seems space travel will result in weak, obese people as they sit only for extreme amounts of time. Sort of driving a big rig only for months, years, decades at a time and never leaving the cab
Комментарии  Введите текст комментария  leokimvideo5 месяцев назад This is scary and mind blowing. So many traditional film industry jobs will vanish in an instant when this is used all the time. 1,8 тыс. 112 ДРУГИЕ ОТВЕТЫ  Sergey Gilgenberg5 месяцев назад Hello everybody! In the comments, many ask to write about the workflow. In this work, the workflow is short as follows. Sorry for my english!) Based on the references, we created locations in Ue4. Then we animatic the camera movement, which allowed us to see how the finished video would look like. Then we started filming the actors in the green studio, placed markers on the walls and recorded their distance from each other. Took the information about the lens distortion. We put all the light on the actors the same as was done in advance in Ue4. We shot on Red epic with DJI ronin in 5K maximum quality. In post-production, the shots were edited with all the actors' lines and music. Camera tracing in 3d Equalizer soft, after which the data was imported into Ue4 via Cinema 4d (Ue4 does not understand the 3d Equalizer format, so we did the Datasmit project in C4d). The render in Ue4 was with Ray tracing enabled. (On average, 1 scene 1 hour 30 min render in 3k on rtx 2080ti). Fog and foreground were rendered separately with an alpha channel). In after Effects I removed the distortion of the lens (3d Equalizer preset). Removing the noise ( Neat video plug) then chroma key was made standard ( Key light, Refine soft matte plugins) and light wrap effect with RGB correction of graphics and video images. Then I returned the lens distortion and noise. Finally, color correction Lumetari color plug. it seems everything)
@@sergeygilgenberg8331 how did a render in unreal take 1 hour and 30 min? I made somethings with unreal aswell but it didnt take longer then 10 minutes how did you maximize the render quality that high? Really awesome video you made here man would love to see a tutorial!! :) keep it up
Would love a tutorial on how you made this. Truly spectacular
Loved the retro VW wagon/Ford econline space ship.
Amazing short. Congratulations for this little masterpiece !
That's was very well made !
требуем тутор
I always wondered what happened to adrien brody.
Great work
please bring a tutorial on how to learn this. i want to learn. found this video just right now....do you teach these in any online class ?????
very good! But for next time , Make your earth more high poly , shame you can see the polys on the earth .
Wow! Very good job 👍
Просто ВАУ!!!!
Very good job! Can I ask some questions? I'd like to know what tracking software have you used, and also about the compositing. Looks cinematic, congrats!
I love it
great !!
This is perfect.
Did you make the model yourself?
👍👍
🙌🏻🔥
everyone would watch it if you would make a tutorial
😱😱😱😱😱😱
What is parh tracing
How much did you pay to use David Bowie song? what was the point of this short
of course all of us who watch it must be amazed by the visual results, but one thing that impressed me the most was the editing,
music scoring, sfx and also small details such as engine starting, who knows that even though it has been modified to have a sophisticated rocket, it turns out that this one car still has problems with the starter
WE NEED A BREAKDOWN OF THIS!!!!
Буханка даже в космосе барахлит...
wonderful Can I know your export settings? how many samples did you use?
one can only love this, the chocklate piece part 💯is brilliant
Seems space travel will result in weak, obese people as they sit only for extreme amounts of time. Sort of driving a big rig only for months, years, decades at a time and never leaving the cab
Мне понравилось не ожидал такого увидеть
Cool short, nicely done.
Having to restart the spacecar was a brilliant detail
Horosh!
Mind blowing✨
truly underrated
Amazing job. What hardware did you use for tracking? (:
3d equalizer
sick
Класс
Ништяк братиш
How long did it take to render out using “Path Tracing”?
about 4 days on 3090
@@sergeygilgenberg8331 Did you render it natively at 4K or is it upscaled?
Yes, it was full UHD
whats the render time?
4 days
@@MirxVisuals omg
@@deworldzlastpunk666 But this is an older version of UE Im sure if you have a better GPU/cpu it would be much faster ofc
Download link of this model ?
how do you bring in track data
Комментарии

Введите текст комментария

leokimvideo5 месяцев назад
This is scary and mind blowing. So many traditional film industry jobs will vanish in an instant when this is used all the time.
1,8 тыс.
112
ДРУГИЕ ОТВЕТЫ

Sergey Gilgenberg5 месяцев назад
Hello everybody! In the comments, many ask to write about the workflow. In this work, the workflow is short as follows. Sorry for my english!) Based on the references, we created locations in Ue4. Then we animatic the camera movement, which allowed us to see how the finished video would look like. Then we started filming the actors in the green studio, placed markers on the walls and recorded their distance from each other. Took the information about the lens distortion. We put all the light on the actors the same as was done in advance in Ue4. We shot on Red epic with DJI ronin in 5K maximum quality. In post-production, the shots were edited with all the actors' lines and music. Camera tracing in 3d Equalizer soft, after which the data was imported into Ue4 via Cinema 4d (Ue4 does not understand the 3d Equalizer format, so we did the Datasmit project in C4d). The render in Ue4 was with Ray tracing enabled. (On average, 1 scene 1 hour 30 min render in 3k on rtx 2080ti). Fog and foreground were rendered separately with an alpha channel). In after Effects I removed the distortion of the lens (3d Equalizer preset). Removing the noise ( Neat video plug) then chroma key was made standard ( Key light, Refine soft matte plugins) and light wrap effect with RGB correction of graphics and video images. Then I returned the lens distortion and noise. Finally, color correction Lumetari color plug. it seems everything)
@@sergeygilgenberg8331 how did a render in unreal take 1 hour and 30 min? I made somethings with unreal aswell but it didnt take longer then 10 minutes how did you maximize the render quality that high? Really awesome video you made here man would love to see a tutorial!! :) keep it up
@@canoksas2979 th-cam.com/video/X5zVhc5ahl0/w-d-xo.html There are many useful tutorials on this channel.
@@canoksas2979 pretty sure he used PathTracing to render instead of lumen. If you look up unreal 5 path tracing you’ll find how to do it