Dude, no way you seriously called your video a boring one, and all these people saying it that they will forget about everything you told here - bruuuh. I, honestly, deeply enjoyed your explanation, and I'm really thirsty for more. And I hope I'm not the only one here.
Hopefullly this isn't too late; there's an option in ReShade (if you're finished tweaking) to only load enabled shaders, this should help you in the future!
AMD cards suffer the same dithering issue and decal issue sadly. I think AMD cards get the blood decal issue natively even without DXVK which is funny. Also you can go to settings in reshade and click 'Load only enabled effects' to lower the reshade compile time without deleting shaders.
Aliasing is better than blur..obviously ideally you should have neither, but if I only have the choice between trashy post process blur and aliased clear detailed image, I choose the latter every time (MSAA is based because it gives no noticable blur, except what it needs to kill jaggies. It doesn't really blur central texture. Same with DSR and SMAA
Can you please shed some lights on how to fix the movements in Fallout 4 ! Movements of everyone player and the enemies, while in a gun fight, while walking, running, enemies too faster movements sideways especially in a gun fight and the last one is a weird one which is when an enemy runs toward me for a melee attack, runs pass me and gets behind me so fast without even hitting me and then stays confused for a while then turns back in a while and then tries to hit me and it all happens exactly while i'm trying ADS on that enemy and aligning my shot on him but by that time it's already too late for me cuz that enemy already gets behind me ! Is it just me or am i tripping or something (i know mods like chemfluence or any mods which give buffout effecs to enemies don't cause that) !😂 cuz i've tried all the possible movement fixer mods out there and none of them could fix that issue so please if you know a way around, would be helpful 🙏
Nice vid, but I was hoping you'd cover some more obscure options like RTX Remix, and upscaling techniques like FSR/DLSS though those are not just for anti-aliasing of course, they do have a big impact on it. I have not been successful in getting such things to work in this game
If you ever want to play FNV be warned when your hosting with FNV-MP reloaded. (Includes AA so this is some what related to this) You’ll have massive FPS issues ranging from 22 - 38 on exteriors
I'm using special k, nvr, and dxvk on an nvidia rtx4070 graphics card along with viva performance mods. How do you go about running re shade in with all that? Just direct install or as a plugin through special k? I had issues with it on a previous install before switching to MO2 and a bit afraid to attempt a direct install, but also not sure how to add it as a plug in through special k or whatever.
I had no trouble using the regular ReShade installer and selecting New Vegas' executable, but you have to change the API from DirectX 9 (auto-detected by the installer) to Vulkan.
Yeah thanks, I'll try it again now that I actually followed the viva performance guide and got my files out of x86 and everything. Thanks for the reply, learned quite a bit from your videos.
@@PancuroniumB Just an update, I was able to install reshade using the exe, and in order to have special k actually display in the monitor that Vulkan was the active API, I extracted the reshade 32 bit dll from the main exe and copy and paste it into my game directory folder then run it as a plugin through special k. Now I have NVR, Special K, and Reshade all working simultaneously and no conflicts or issues between the three of them. This allows me to shut off antialiasing and the hdr effect through the NV Launcher and run post processing with reshade and a performance friendly preset of NVR at the same time while conserving GPU load at a locked 60fps. Could probably negate the use of NVR effects through Reshade other than shadows if performance gains are crucial. Also, disabling the native hdr and AA solves the blood texture flashing issue btw.
You dont need this is uou use the FNV Large texture support mod 4x all dlc just diasable antialiasing and everything is smooth since most textures in game are 248x or 496x image count detail using the original 4k images will make everything pop .
Im surprised theres no DLSS injection mod like people have done with Skyrim. That is basically the best of both worlds. DLSS seems to reconstruct distant geometry better than native in most cases. 1440p internal res with 4k output would be ideal.
The paid program Lossless Scaling adds FSR and a bunch of other methods, but none of them come close to native resolution's quality as far as I'm concerned. Fewer people care about New Vegas compared to Skyrim or Fallout 4, and its older technology might make DLSS harder (or impossible?) to implement. I'd say the reason DLSS Quality can look better than native res in Skyrim SE and FO4 is the bad TAA implementation Bethesda came up with, which is very blurry and destroys detail.
You do realise that with a pc you can also 'download and play' for 99% of games, but this is a modding channel so ofcourse it's going to talk about modifications to the game
Well at least I know what anti-aliasing is now, well, for the next 20 mins until I forget
it's that hard to remember "it blurs edges?"
@@archduke0000It’s called “Anti-aliasing”
Not very intuitive
@@Yeshua-yb3kl aliasing is edges
anti aliasing is bluring the edges
@@giorgilobjanidze5667anti edging
actual goldfish
I was wondering why I was getting the dithering effect. Thank you for throwing that bit of knowledge out there for DXVK.
Good info. Never realized that MSAA had such a good implementation in FNV (other than the flickering and dithering ofc)
"youd have to be nuts to be pro aliasing" he says blissfully unaware of the retro gaming upscaling community
Implying they aren't nuts
The outro is the only thing I will remember about this video
WallsoGB just uploaded a fix for the flashing blood decals. The wizard must of heard your woes.
Dude, no way you seriously called your video a boring one, and all these people saying it that they will forget about everything you told here - bruuuh.
I, honestly, deeply enjoyed your explanation, and I'm really thirsty for more. And I hope I'm not the only one here.
I've personally *never* encountered the white flashing issue with HDR. Super weird.
been watching for awhile now, always happy to see you upload, keep it up man you;re my favorite fallout channel rn : )
These mods are getting more interesting by the day...
good stuff as always
Hopefullly this isn't too late; there's an option in ReShade (if you're finished tweaking) to only load enabled shaders, this should help you in the future!
Oh man, this was extremely useful. Thanks man!
Excellent video!!!
2:43 WallSoGB fixed this problem but hasn't released it yet hopefully he will soon
"that's all i have to say on the _exciting_ topic of anti-aliasing"
I'm subscribed to kliksphilip. I might be enjoying this topic a bit too much lmao
AMD cards suffer the same dithering issue and decal issue sadly. I think AMD cards get the blood decal issue natively even without DXVK which is funny.
Also you can go to settings in reshade and click 'Load only enabled effects' to lower the reshade compile time without deleting shaders.
Aliasing is better than blur..obviously ideally you should have neither, but if I only have the choice between trashy post process blur and aliased clear detailed image, I choose the latter every time
(MSAA is based because it gives no noticable blur, except what it needs to kill jaggies. It doesn't really blur central texture. Same with DSR and SMAA
Can you please shed some lights on how to fix the movements in Fallout 4 ! Movements of everyone player and the enemies, while in a gun fight, while walking, running, enemies too faster movements sideways especially in a gun fight and the last one is a weird one which is when an enemy runs toward me for a melee attack, runs pass me and gets behind me so fast without even hitting me and then stays confused for a while then turns back in a while and then tries to hit me and it all happens exactly while i'm trying ADS on that enemy and aligning my shot on him but by that time it's already too late for me cuz that enemy already gets behind me ! Is it just me or am i tripping or something (i know mods like chemfluence or any mods which give buffout effecs to enemies don't cause that) !😂 cuz i've tried all the possible movement fixer mods out there and none of them could fix that issue so please if you know a way around, would be helpful 🙏
Nice vid, but I was hoping you'd cover some more obscure options like RTX Remix, and upscaling techniques like FSR/DLSS though those are not just for anti-aliasing of course, they do have a big impact on it. I have not been successful in getting such things to work in this game
Oh yeah and also LosslessScaling
With DSR just set your desktop res as the game before you launch it, then you don't need exclusive full-screen mode.
You should check out lossless scaling for frame generation to get better performance.
If you ever want to play FNV be warned when your hosting with FNV-MP reloaded. (Includes AA so this is some what related to this) You’ll have massive FPS issues ranging from 22 - 38 on exteriors
Reshade has a setting to load only the enabled shaders fyi
Never thought I’d be watching a video about anti aliasing options for a 13 year old game
I'm using special k, nvr, and dxvk on an nvidia rtx4070 graphics card along with viva performance mods. How do you go about running re shade in with all that? Just direct install or as a plugin through special k? I had issues with it on a previous install before switching to MO2 and a bit afraid to attempt a direct install, but also not sure how to add it as a plug in through special k or whatever.
I had no trouble using the regular ReShade installer and selecting New Vegas' executable, but you have to change the API from DirectX 9 (auto-detected by the installer) to Vulkan.
Yeah thanks, I'll try it again now that I actually followed the viva performance guide and got my files out of x86 and everything. Thanks for the reply, learned quite a bit from your videos.
@@PancuroniumB Just an update, I was able to install reshade using the exe, and in order to have special k actually display in the monitor that Vulkan was the active API, I extracted the reshade 32 bit dll from the main exe and copy and paste it into my game directory folder then run it as a plugin through special k. Now I have NVR, Special K, and Reshade all working simultaneously and no conflicts or issues between the three of them.
This allows me to shut off antialiasing and the hdr effect through the NV Launcher and run post processing with reshade and a performance friendly preset of NVR at the same time while conserving GPU load at a locked 60fps.
Could probably negate the use of NVR effects through Reshade other than shadows if performance gains are crucial. Also, disabling the native hdr and AA solves the blood texture flashing issue btw.
you should probably look into getting a higher PPI monitor, 1440p on 30+" can get pretty bad, especially if you sit close like you said.
If I could go back in time I'd get a 24" IPS, the VA smearing I'm living with right now is an even bigger issue for me than low pixel density.
You dont need this is uou use the FNV Large texture support mod 4x all dlc just diasable antialiasing and everything is smooth since most textures in game are 248x or 496x image count detail using the original 4k images will make everything pop .
I don't even notice these details. My monitor is only 27" across though. Thanks though!
Please Mr.Pancuronium, i want a Difficulty overhaul mods for Fallout New Vegas in my mouth please >_
MSAA 8x at 4k.
Im surprised theres no DLSS injection mod like people have done with Skyrim. That is basically the best of both worlds. DLSS seems to reconstruct distant geometry better than native in most cases. 1440p internal res with 4k output would be ideal.
The paid program Lossless Scaling adds FSR and a bunch of other methods, but none of them come close to native resolution's quality as far as I'm concerned.
Fewer people care about New Vegas compared to Skyrim or Fallout 4, and its older technology might make DLSS harder (or impossible?) to implement.
I'd say the reason DLSS Quality can look better than native res in Skyrim SE and FO4 is the bad TAA implementation Bethesda came up with, which is very blurry and destroys detail.
You could make a video about adding FNV stuff to Fallout 4, it would be cool.
Ah I see you're also using Special K :)
what yo specs
They're listed on my channel's info page.
@@PancuroniumB thanks queen
Hello!
Hello!
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Greer
I actually hate anti aliasing
also texture filtering
I love to listen to PC gamers whine about PC settings. 😂 That’s why I switched to console. Just download and play. 🤣
Ignorance is bliss.
And I'm not saying that because I'm being mean.
You do you of course.
You do realise that with a pc you can also 'download and play' for 99% of games, but this is a modding channel so ofcourse it's going to talk about modifications to the game
For me having higher frame rates is worth the hours of tinkering with settings and mods.
So you switched to console in order to not be able to fix graphical issues... just don't fix them on PC???
Translates to: "I'm too stupid to make slight changes, so I chose not to altogether"