it should be - because imperm negates s/t in that column and the trap monster summons as a monster that is still a trap - once it hits that area of the board it gets forced to set itself back but also triggers the field spell since it did get summoned -> you just loop it there
so apparently there is a 2.5 card otk with imperm, and the new argos. first set imperm then summon the argo monster, use the effect to banish place purple lightning and flying swallow from the effect. use purple lightning discard one card search for home station then activate. end your turn. when they summon a monster use imperm. then in the imperm column special summon flying swallow, burn for 500 then it gets negated and placed face up again. repeat 16 times
you GOT to be kidding me that cannot be the ruling for how that effect works. why is there a once per turn clause on that effect, if negating the card while it is resolving after activation will just make it able to be activated AGAIN???
Works perfectly as the support my Trap deck has needed for years with all the piecemeal additions ive been adding for 6 years!
2:09 WTF you could just loop that infinitely?
dafuq is this bs
I hope its a bug
it should be - because imperm negates s/t in that column and the trap monster summons as a monster that is still a trap - once it hits that area of the board it gets forced to set itself back but also triggers the field spell since it did get summoned -> you just loop it there
so apparently there is a 2.5 card otk with imperm, and the new argos. first set imperm then summon the argo monster, use the effect to banish place purple lightning and flying swallow from the effect. use purple lightning discard one card search for home station then activate. end your turn. when they summon a monster use imperm. then in the imperm column special summon flying swallow, burn for 500 then it gets negated and placed face up again. repeat 16 times
you GOT to be kidding me that cannot be the ruling for how that effect works.
why is there a once per turn clause on that effect, if negating the card while it is resolving after activation will just make it able to be activated AGAIN???
I don’t think this deck is going to be meta by itself. I can see this being apart of some big warrior combo though.
These cards could probably work with Malice as a backrow deck with bosses that can special summoned from the trap.
I have that game, but I don't know how you got them to come out in English, for me they come out in Chinese and I think an effect is buggy
why argostar already in MD? is this beta version?
ygopro??? that master duel, isn't it?
Is a master duel themed ygopro, his name is Mdrpro3 if I'm not wrong
@@xvauditor27 oh ok thank you