Mega Man Endless - SECRET Bosses (Boss Mode)

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  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 17

  • @RichardDong68
    @RichardDong68 2 ปีที่แล้ว +5

    The MM3 Yellow Devil being purple reminds me of Brutal Mario.

  • @cronoesify
    @cronoesify ปีที่แล้ว +1

    Bros I gotta say. The wily boss theme from 7 is probably my favorite

  • @flash4354
    @flash4354 5 ปีที่แล้ว +7

    Gonna comment here to make sure the sub beggar isn't the only commenter.
    Blyka's Engine looks accurate for being primitive. I wonder if a fan game from this year would use it.

    • @BiggastFish
      @BiggastFish  5 ปีที่แล้ว +2

      Honestly doubt it, unless someone were to ask for Blyka really early and kept it a secret until then. There's been quite a few engines made after it that are imo more polished and flexible than Blyka's. Megamix Engine (the engine used for MAGMML2 and MAGMML1 Remastered) is an example of that, and that's originally heavily modified from the Mega Engine by WreckingPrograms that everyone that I've seen at the time compliment for being much better than Blyka's Engine.

    • @flash4354
      @flash4354 5 ปีที่แล้ว

      @@BiggastFish Or Open/Super Mega Engine, a fork of Mega Engine, which I've personally took a liking to. Still, I'd be surprised if someone uses Blyka's Engine in 2019.

    • @flash4354
      @flash4354 5 ปีที่แล้ว

      @@BiggastFish Also, how does the gameplay look smooth here? It doesn't run at 60fps on my PC.

    • @BiggastFish
      @BiggastFish  5 ปีที่แล้ว

      @@flash4354 No clue. My best guess would be a difference in PC performance but my frankly low quality laptop could run it fine.

    • @flash4354
      @flash4354 5 ปีที่แล้ว

      @@BiggastFish Okay then. Thanks.

  • @razi_man
    @razi_man 2 ปีที่แล้ว +6

    I am suprised there is a Mega Man Engine using the Genesis sprites instead of the Super Famicom ones.
    They are both 16-bit systems, yes, but definitely something I have not seen before.
    That being said, I do wish it at least uses the Genesis sound effects instead of the Super Famicom ones. I can understand using the same Game Physics as the Super Famicom ones since it is superior, but the sound effects don't really match the sprites used.

    • @TheCommenterSam
      @TheCommenterSam 2 ปีที่แล้ว

      Maybe have the option to choose between SNES sound effects and music and the ones from the Genesis Wily Wars game, solid middle ground for those who like the SNES stuff better and for those who prefers accuracy with the Genesis graphics.

    • @nickblake8767
      @nickblake8767 2 ปีที่แล้ว +1

      @@TheCommenterSam that's already in the game

    • @chora3rd460
      @chora3rd460 ปีที่แล้ว

      Probably cuz in both MM7 and MMnB the spritework is larger and cover more space on screen,Wily Wars is a bit morr acurate to Megaman esque regular gameplay

  • @darkkzeromaverick2047
    @darkkzeromaverick2047 2 ปีที่แล้ว +1

    Sick bro

  • @star_duck
    @star_duck 2 ปีที่แล้ว +1

    but where is dr wily?

  • @MiniMacroSound
    @MiniMacroSound 3 ปีที่แล้ว +2

    gaming

  • @xflame7556
    @xflame7556 4 ปีที่แล้ว +2

    Ay just found out you have a yt channel

  • @Tex_Mex08
    @Tex_Mex08 4 ปีที่แล้ว +1

    New video pls