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0:00 Motivation1:40 Solution3:50 Slides
at 1:00 did you mean "less z"?
Nope. Once the shape is projected and you get the trapezoid shape, we're in viewport or raster coordinates. Z is long gone. That's the root of the texture perspective problem :)
0:00 Motivation
1:40 Solution
3:50 Slides
at 1:00 did you mean "less z"?
Nope. Once the shape is projected and you get the trapezoid shape, we're in viewport or raster coordinates. Z is long gone. That's the root of the texture perspective problem :)