How Many of Each Unit to Take Down a Lord in Melee? | Stronghold Crusader

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ความคิดเห็น • 391

  • @lordudwin7174
    @lordudwin7174  4 ปีที่แล้ว +837

    Sometimes it seems like it's very one sided because of the number of the surviving units, but believe me, if there is only 1 less, the lord wins the fight in most cases

    • @omarmohamedfarouk4157
      @omarmohamedfarouk4157 4 ปีที่แล้ว +1

      greatings my lord

    • @lorrdy7640
      @lorrdy7640 4 ปีที่แล้ว +37

      one simple unit can make the difference.

    • @thibs2837
      @thibs2837 4 ปีที่แล้ว +44

      I'm surprised at how fewer units than I expected it takes to kill the Lord

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 4 ปีที่แล้ว +16

      A surprising example of Lanchester Square Law in action

    • @francescorossi7284
      @francescorossi7284 4 ปีที่แล้ว +5

      @@thibs2837 i feel this, i have a rule to attack with no less than a 100 arabian swordsman, because who needs trebuchets anyways

  • @Yeoldevideos
    @Yeoldevideos 4 ปีที่แล้ว +647

    Damn, the Lord is way more fragile than I expected. I always felt like I should have at least 30 macemen or something to kill a Lord lol

    • @noreply148
      @noreply148 4 ปีที่แล้ว +93

      that might be because the ai lords are either weaker or stronger, depending on the ai. this is the human players lord, so yours and the ones you find in multiplayer :) (could be that some ai lords are neutral like shown here too, i cant remember rn)

    • @AleksanderDrako
      @AleksanderDrako 4 ปีที่แล้ว +39

      AI lords have their lords buffed or weakened.
      It is represented with orbs over their health.
      Blue are buffed,
      Yellow are nerfed,
      Player and map editor lords are neutral.
      Wolf is buffed for example, so you would lose 1 vr 1
      Few AI lords (can't remember) are neutral so who was first to hit would win.
      Edit: I corrected my comment to be less misleading, changes:
      Yellow => blue
      Red => yellow
      Rat the "great" champion of horned rat => Daddy, Duc the Vulpe

    • @TheAlleriaH
      @TheAlleriaH 4 ปีที่แล้ว +22

      @@AleksanderDrako it is actually the other way around. the orbs on the lords are blue and yellow, blue being buffed and yellow being nerfed. Rat lord is actually the weakest with 5 yellow buffs, and wolf the strongest with 5 blue. that being plus or minus 25% like fear factor. You can try it by 1v1 the lord of the rat or wolf with yours. Against the rat you win with almost 50% hp left, and against the wolf you will lose with him being at 50% left.

    • @TheMoorgoth
      @TheMoorgoth 4 ปีที่แล้ว

      @@TheAlleriaH Isn't Saladin as strong or almost as strong as the wolf?

    • @AleksanderDrako
      @AleksanderDrako 4 ปีที่แล้ว +1

      @@TheAlleriaH to be honest I typed it while I was struggling to fall sleep.
      That's seam about right then since I remember Richard to have bluish orb and come on - Rat the grand champion

  • @povilzem
    @povilzem 4 ปีที่แล้ว +254

    Somehow it feels as if the video would be more satisfying if it was "how many of each unit can a lord survive against".
    I was rooting for the poor bastard every single time...

    • @mafyatekin
      @mafyatekin 4 ปีที่แล้ว +7

      Even I could not put it better myself

    • @kofola9145
      @kofola9145 2 ปีที่แล้ว

      No one survives the game of life.

    • @AirSupp0rtMusic
      @AirSupp0rtMusic 6 หลายเดือนก่อน

      Just subtract 1 unit for each encounter and he should survive.

  • @Doshvari
    @Doshvari 4 ปีที่แล้ว +127

    This game is a masterpiece

  • @favre4ever39
    @favre4ever39 4 ปีที่แล้ว +247

    Total cost to kill a lord
    Slaves- (33x5)=165 gold
    Greek Firethrowers (22x100)=2,200 gold
    Archers (22x12)+100 (for workshop)=364 gold (264 w/o building cost) Requires (2 workers, 45 wood,)
    Arabian shortbows (20x75)=1,500 gold
    Slingers (19x12)= 228 gold
    crossbows (18x20) +100(2)= 560 golds (360 w/o buildings) ( 4 peasant workers,72 wood, 9 cows, )
    Horse Archers (16x80)= 1,280 gold
    Spearmen (16x8)+100= 228 gold (128 gold w/o building) (2 Peasant workers, 29 wood, )
    Tunnlers (14x30)+100= 520 gold (420 W/O building nice)
    Monks (8x10)+1,000= 1,080 gold (80 w/o building)
    Pikemen (20x7)+(100)(2)=340 gold (67 wood, 5 peasant workers 7 Iron)
    Macemen (20x6)+(100+200)= 420 gold (again nice) (6 iron, 3 cows, 5 peasant workers, 63 wood)
    Assassins (6x60)=360 gold
    Knights (5x40)+(200+100+(2x400)stable holds 4 horses per stable= 1,300 gold (200 w/o buildings) (103 wood, 10 iron, 4 peasant workers
    Arabian Swordsmen (5x80)=400 gold
    Swordsmen (4x40)+(100+200) =460 gold (160 gold w/o buildings) (40 wood, 8 iron, 4 peasant workers
    Most cost efficient unit with building cost: Slaves
    Most Cost Efficient without the building cost: Monks
    Most Cost Efficient Weapon unit: Spearmen
    Least Cost Effective Unit: Greek Firethrowers
    Least Cost Effective Crusader Unit: Knight

    • @zENKII1337
      @zENKII1337 4 ปีที่แล้ว +13

      You forgot to add the building cost to spearman

    • @favre4ever39
      @favre4ever39 4 ปีที่แล้ว +13

      @@zENKII1337 I certainly did, thanks for the catch I have adjusted the list accordingly

    • @Heroesflorian
      @Heroesflorian 4 ปีที่แล้ว +4

      Also keep in mind the gold to buy wood for weapon workshop buildings, plus the resources to then manufacture into weapons... or the effort to gather those resources instead.
      Add to that the cost for either mercenary post (10 wood) or barracks (15 stone) + armoury (5 wood).

    • @favre4ever39
      @favre4ever39 4 ปีที่แล้ว +4

      @@Heroesflorian I went more with minimal cost so I went with the assumption that all natural resources were available to make weapons and no resource buildings cost money to build only wood. Which for most maps is the case I believe. Also in most starting cases you will be given enough wood to make a Mercenary post and first woodcutter is free, but that would be interesting to see, it would also depend on the map too and vicinity to stockpile and armory.

    • @Heroesflorian
      @Heroesflorian 4 ปีที่แล้ว +2

      @@favre4ever39 Yeah but still that simplified calculation then contains a strong bias towards European troops (as it ignores more expensive buildings to recruit, buildings to make weapons and resources to make weapons).
      For mercenary troops, you would pay more gold for troops directly, but could also sell more resources / use them to eco up more quickly.
      And for "cost with building" you generally ignored merc post and barracks/armoury, which may affect some of your "most/least cost effective unit" stats, or at least increase or decrease the gaps there.
      Now, don't get me wrong, I'm glad you took the time to make such a list at all, and appreciate that. Just wanted to point out it could be improved further to be more objective.

  • @whoawhoa4062
    @whoawhoa4062 4 ปีที่แล้ว +46

    Fun lil fact: In skirmish each lord has a different amount of HP
    For example the rat has about 50% less HP then your own lord while the wolf has about 50% more

  • @iPodiMaster
    @iPodiMaster 4 ปีที่แล้ว +299

    Broke: sending assassins to finish off the Lord
    Woke: sending swordsmen

    • @karelspinka3031
      @karelspinka3031 4 ปีที่แล้ว +77

      holy: sending monks

    • @ilikememes1402
      @ilikememes1402 4 ปีที่แล้ว +1

      @@karelspinka3031
      xD

    • @Teglamen
      @Teglamen 4 ปีที่แล้ว +11

      ratto: sending spearmen, cuz you don't know what you're doing,

    • @midokin
      @midokin 4 ปีที่แล้ว +2

      @@wacherwicht1810 It's "Günther" ;)

    • @deathtrooper7760
      @deathtrooper7760 4 ปีที่แล้ว +6

      @Krzysztof Milański so is this a invitation to try again?

  • @denWemzel
    @denWemzel 4 ปีที่แล้ว +28

    Famous last words: *Aaaargh* (cough, cough,heavy breathing and gasp for breath) *Uh uhhrg*

  • @hawkticus_history_corner
    @hawkticus_history_corner 4 ปีที่แล้ว +125

    I am honestly surprised it takes less Maceman than it does Pikeman to kill the Lord.
    I was not shocked, however, by the Monks

    • @darthplagueis13
      @darthplagueis13 4 ปีที่แล้ว +16

      Pikemen are a great utility unit, but they aren't exactly damage dealers. I think Macemen can sometimes take on Pikemen in a 1v1 fight.

    • @twentwo6661
      @twentwo6661 4 ปีที่แล้ว +2

      @@wacherwicht1810 Pikemen sind pikeniere

    • @darthplagueis13
      @darthplagueis13 4 ปีที่แล้ว

      @@wacherwicht1810 Pikeniere

    • @hawkticus_history_corner
      @hawkticus_history_corner 4 ปีที่แล้ว +2

      @@darthplagueis13 I just figured the armor would have made up the difference.

    • @horvathbenedek3596
      @horvathbenedek3596 4 ปีที่แล้ว +16

      Macemen are glass cannons. They take damage easily, but they beat anyone but swordsmen in melee.

  • @frastormt3121
    @frastormt3121 4 ปีที่แล้ว +75

    We have 2020 if you still playing Stronghold Crusader
    You are a legend

    • @MrHeroic666
      @MrHeroic666 3 ปีที่แล้ว +5

      2021 too

    • @dan-wiiu-killer
      @dan-wiiu-killer 3 ปีที่แล้ว +2

      I also play this game nowadays :3

    • @arminius504
      @arminius504 3 ปีที่แล้ว +3

      Still one of the best games. Old games are great. Don’t need to buy all the new expensive crap

  • @chandlehannel
    @chandlehannel 4 ปีที่แล้ว +166

    how many woodcutters would the king cut if the king could cut woodcutters?

    • @tamastakacs8185
      @tamastakacs8185 4 ปีที่แล้ว +36

      I don't know man, they kinda strong. Really annoying when they messing with my Arabian horse archers while doing an attack on the enemy's castle lol

    • @user-on8vk5gb6x
      @user-on8vk5gb6x 4 ปีที่แล้ว +1

      Good question

  • @cgosgosney4869
    @cgosgosney4869 4 ปีที่แล้ว +51

    8 monks makes the abbot seem a lot more dangerous 🤔

  • @theoheinrich529
    @theoheinrich529 4 ปีที่แล้ว +14

    Good to see the resurgence of Stronghold: Crusader content in TH-cam.

  • @heulmemme
    @heulmemme 4 ปีที่แล้ว +112

    I really thought that you'd need way more from each unit... holy cow

    • @fromir6619
      @fromir6619 4 ปีที่แล้ว +7

      yeah what I like from Crusader 2 is the fact that only 4 (I think) units can engage in melee with the same target at the same time so you need more weak units to kill a Lord

    • @JustSchalke04
      @JustSchalke04 4 ปีที่แล้ว +13

      @@fromir6619 thats funny, cause thats one of the reasons i dislike crusader 2 ^^

    • @SooSFan
      @SooSFan 4 ปีที่แล้ว +1

      @@fromir6619 why built week units at all then if their so much worse that and how they ruined the pikemen

    • @lorrdy7640
      @lorrdy7640 4 ปีที่แล้ว +3

      @@SooSFan use them as blob to slow the enemy down?

    • @fromir6619
      @fromir6619 4 ปีที่แล้ว +8

      @@SooSFan Weak units are supposed to be weak, I use them for defense in early game (mostly against slave raids), to take out siege equipment like trebuchets and in blobs to tie the enemy and outmaneuver slow units while my archers/crossbowmen shoot. And I like that pikemen got nerfed, they were too op, great for defending AND siegeing, digging moats, faster and cheaper (less gold and only 1 wood and 1iron!) than a swordsman and they even took more crossbow bolts to kill while having worse armor and no shield when compared to a swordsman. In Crusader 2 they are best used for melee defense inside the castle, they take only 30% melee damage (even less than a swordsman who takes 50%) but a lot of range damage (70%, a swordsman takes 20%) since they only have a pike which isn't of much use against arrows and bolts. And that new ability "Stand Ground" is great against cavalry and macemen since units that charge from the front against a pikeman in that stance lose 90% of their health!
      EDIT: Oh and Pikemen have more hp than a swordsman and in their "Stand Ground" stance they deal AOE damage with their pikes. I don't think they got ruined, just moved to a more defensive role which makes sense.

  • @guyanon
    @guyanon 4 ปีที่แล้ว +11

    Keep in mind that it is with optimal stacking for the group. This is why he did the add-on to the keep. Usually units will not engage all ot once. This is why in real games the lord seems a lot tougher

    • @lordudwin7174
      @lordudwin7174  4 ปีที่แล้ว +11

      Yes and no. if you micro your troops, you can stack them very good in most cases. The add-on to the ceep is primarily for demonstration issues, so I don't have to clickspam on the keep ^^

  • @doncolasanti9487
    @doncolasanti9487 4 ปีที่แล้ว +44

    monks beasting as usual

    • @hawkticus_history_corner
      @hawkticus_history_corner 4 ปีที่แล้ว +14

      Monks are just gross and I love them

    • @danielziel683
      @danielziel683 4 ปีที่แล้ว +5

      Monks are so scary, I don't want to cross my path with theirs

    • @Zaxares
      @Zaxares 4 ปีที่แล้ว +8

      This is why I tend to keep a crack squad of Monks as my Lord defenders in case my army's away and I get sneak attacked. XD They're cheap, surprisingly lethal, and don't need any special costs/weapons to deploy so in an emergency you can spawn 8 of them instantly at the campfire even as enemies rush the Keep. Their biggest weakness is that they're so damn slow, but that isn't an issue if you're using them as defenders.

    • @r3zaful
      @r3zaful 4 ปีที่แล้ว +3

      @@Zaxares just put them together with pikemen

    • @chaikchaichai
      @chaikchaichai 3 ปีที่แล้ว

      @Zaxares hahahaha a crack squad im dying

  • @alphalightning11frost91
    @alphalightning11frost91 4 ปีที่แล้ว +3

    It may look old to some people who've never played this but in my eyes this is still amazing for me

  • @ravan9352
    @ravan9352 4 ปีที่แล้ว +65

    Slingers and tunnelers are probably most underappreciated units in the game. First ones in big numbers can decimate any melee force and tunnelers are cheap, accesible and strong unit for dire needs.

    • @Volcano4981
      @Volcano4981 4 ปีที่แล้ว +6

      Oh yes Slingers especially imo. Not only have they proved themselves to be alright in melee here, but they're the ultimate anti-rush defence because you can pump out loads of them quickly to defend your walls, in tandem with archers to snipe the enemy's.

    • @fg2002id
      @fg2002id 4 ปีที่แล้ว +1

      problems that im having is that im still confused on tunnelers job tho. its just confusing i know they dig stuff but what are they actually doing tho. slingers are good early on to fight against early assasins or early attacks. i've never fought early assasins rush since i've never played crusader online before im mean sure i have through gameranger but only like 1 match. the ping is unbearable and the total players that is playing crusader is not that much.

    • @ravan9352
      @ravan9352 4 ปีที่แล้ว +1

      @@fg2002id biggest tunellers' asset isn't even really digging those tunnels but they're just really decent melee fighters for their price. So when you're broke but need some good fighting units then they're pretty cool.

    • @kotzpenner
      @kotzpenner 4 ปีที่แล้ว +13

      Don't forget tunnelers have the best voicelines in the game

    • @justinokraski3796
      @justinokraski3796 4 ปีที่แล้ว +2

      monks are 1/3 the cost, and having a monastery means you can have a light tax without a population growth penalty

  • @greatyng442
    @greatyng442 4 ปีที่แล้ว +78

    Huh, I always thought you'd need more units than that. I guess the extra defenders a Lord usually have make the Lord look tougher than he actually is.
    Are going to make a video analysing moat digging speed as well?

    • @guyanon
      @guyanon 4 ปีที่แล้ว +9

      He used maximum stacking with the space he set up behind the keep. Normally half the units are standing arround doing nothing while thier fellow men are slaughtered.

    • @TheManofthecross
      @TheManofthecross 4 ปีที่แล้ว +2

      @@guyanon that would also explain why they are tough to take down is that space issue.

  • @sbiz2291
    @sbiz2291 3 ปีที่แล้ว +6

    Stronghold crusader man. Everything so perfect. So realistic. The art, the music. How did firefly fuck this up? How?

  • @steelknightsune3716
    @steelknightsune3716 4 ปีที่แล้ว +1

    It's not about killing the lord. It's about getting to him. The video shows really great, that lord himself isn't of a big problem. The castle and the keep are.

  • @thetsunami7293
    @thetsunami7293 4 ปีที่แล้ว +57

    How do strength-points of the AI-Lords effect the statistics?

    • @Heroesflorian
      @Heroesflorian 4 ปีที่แล้ว +3

      They drastically change the amount of health a Lord has. The more health he has, the more time he has to kill attackers and reduce their overall damage output over time, hence you need more units to start with then.

    • @karpai5427
      @karpai5427 4 ปีที่แล้ว +1

      It's those yellow bricks on healthbar?

    • @Heroesflorian
      @Heroesflorian 4 ปีที่แล้ว +3

      @@karpai5427 Yes, they are either yellow (weaker) or blue (stronger). Rat (5x yellow) is weakest, Wolf (5x blue) is strongest, and iirc Pig (0x) has neutral strength, i.e. health equivalent to human player Lords.

    • @jirikunc1956
      @jirikunc1956 4 ปีที่แล้ว

      @@Heroesflorian not sure about lords, but on units the bricks on health bars represents your morale boost 5 green boxes representing +5 morale bonus and 5 red boxes for -5 negative morale boost. Im pretty sure it goes for lords aswell.

    • @Heroesflorian
      @Heroesflorian 4 ปีที่แล้ว +2

      @@jirikunc1956 for troops green dots mean +5% attack strength each, red dots -5%, based on your fear factor.
      For Lords, fear factor is completely irrelevant and the Lord dots are specific to their character and as mentioned have different colours than the fear factor ones. The dots for Lords are also not affecting attack damage but health, and do make more than 5% different / are not working completely linearly iirc.

  • @zafelrede4884
    @zafelrede4884 4 ปีที่แล้ว +26

    I didnt know swordsmen are this effective? I thought you needed like 20 of them to kill the lord.

    • @mexiko1987
      @mexiko1987 4 ปีที่แล้ว +14

      Not if they all hit the lord at the same time. :)

  • @Wolf6119
    @Wolf6119 2 ปีที่แล้ว

    The fact that they all get sent in at the same time, allowing them all to deal damage gradually while the lord chops them down one by one, makes a massive difference. I can't imagine how many more slaves it would take to finish the job if you were to send them in one by one.

  • @tripthongUwU
    @tripthongUwU 3 ปีที่แล้ว +2

    Useful fact: you can kill the lord without melee attacks by keeping the keep enclosed, shot him so he would go downstairs (he wouldn't go downstairs if the keep isn't enclosed), and burn the buildings near the campfire and/or throw cows. Fire and green fog damage is the fastest way to kill lord without touching him
    This is useful when you prefer no melee units or having no melee units

    • @venomm4563
      @venomm4563 3 ปีที่แล้ว

      That's just so dumb

    • @tripthongUwU
      @tripthongUwU 3 ปีที่แล้ว +1

      @@venomm4563 i do it for fun, actually. It's satisfying to slow kill the lord

  • @rdyt0
    @rdyt0 4 ปีที่แล้ว +2

    You just made me want to play Stronghold again!

  • @Paradoxia_Chaos
    @Paradoxia_Chaos 4 ปีที่แล้ว +31

    But this represents only the playable lord rigth? Cause I remember that Saladin and Wolf have much more HP than the Rat or Sultan.

    • @peperoni_pepino
      @peperoni_pepino 4 ปีที่แล้ว +5

      Isn't that due to morality effects, i.e. having more nice things makes your production less efficient, but increases the power of your units? Saladin always has very high morality, while the Sultan always has it negative.

    • @Paradoxia_Chaos
      @Paradoxia_Chaos 4 ปีที่แล้ว +3

      @@peperoni_pepino No I think moral just affects your troops, not the lords. Maybe it affected the lords attack power, but definetly not the HP.

    • @peperoni_pepino
      @peperoni_pepino 4 ปีที่แล้ว +1

      @@Paradoxia_Chaos Ow okay the morale thing was never really explained in-game (and I couldn't speak English when I played the game as a child), so I'm largely guessing.

    • @kotzpenner
      @kotzpenner 4 ปีที่แล้ว +8

      Yep the AI lords all have different powers. A single Wolf can kill 2 about 2 Rats.

    • @ptasznik5973
      @ptasznik5973 4 ปีที่แล้ว +2

      @@peperoni_pepino ....Sultan always have positive

  • @grrman
    @grrman ปีที่แล้ว +1

    Now how much would these numbers balloon if you send each fighter one at a time?

  • @LucasZunigaP
    @LucasZunigaP 4 ปีที่แล้ว +2

    Thank you, this is very useful but I never wanted to test it myself
    Yesterday I played one of the main trial missions (can't remember the name, I just remember it was a free for all between the Rat, the Snake, the Pig, the Sultan, the Caliph and yourself) and I was hella pissed that when I was slowly killing the Pig by using Archers and Shields against the remaining Crossbowmen, the Sultan arrived from nowhere and just using 5 Arab Swordsmen could win and took all the money lol
    My Arab Swordsmen never arrived, and it's nice to know the exact amount of faster units can kill a Lord, that way when I raid another IA character I can send idk 20 Monks, 20 Tunnelers, etc to take down the Lord instead of waiting the Archers to do the job

    • @giantotter319
      @giantotter319 4 ปีที่แล้ว +2

      Lords have insane defence against ranged attacks.

    • @kotzpenner
      @kotzpenner 4 ปีที่แล้ว +1

      In my 20 years of this game I only managed to kill the Lord with ranged units a single time lol. Who does that? Takes too long lmao

    • @LucasZunigaP
      @LucasZunigaP 4 ปีที่แล้ว +1

      @@kotzpenner I just left the units there while I was minding other area of the map xD

  • @qwerykk1410
    @qwerykk1410 4 ปีที่แล้ว +1

    You deserve a thumbs up 👍 bro for the effort that u have put in this vedio

  • @yavyav2281
    @yavyav2281 4 ปีที่แล้ว +1

    The question I always asked myself, but I was too lazy to find out. I always sent 25 mace men. Simple. Clean.

  • @Emperor-Of-Karma
    @Emperor-Of-Karma 4 ปีที่แล้ว +1

    You have to go one by one to truly see how many it takes

  • @Fizulri
    @Fizulri 4 ปีที่แล้ว +2

    Nobody:
    Lord: (Dying) ahh ahh ah sh....

  • @CsubAzUrmedve
    @CsubAzUrmedve 4 ปีที่แล้ว

    Are you kidding me? I won't send my expensive men to kill the lord ever again, when 33 slaves are way cheaper.

  • @Santouryu3
    @Santouryu3 4 ปีที่แล้ว +1

    No court jesters on how many times the fool keeps on taunting the opposing lord... D:

  • @Rouge0007
    @Rouge0007 4 ปีที่แล้ว +1

    Its nice to see videos of this old yet mesmerising game..the music score of this game is on another level..tired of CSGO and PUBG

  • @baandroidarg2006
    @baandroidarg2006 4 ปีที่แล้ว +2

    real question is:
    *HOW MANY LORDS TO KILL A LORD*

  • @melmels1337
    @melmels1337 3 ปีที่แล้ว

    the video : need only 4 swordsmen to kill a lord
    me : *send the whole 300 swordsmen*

  • @raymysterio3824
    @raymysterio3824 4 ปีที่แล้ว

    surprise to see someone still plays this game

  • @horvathbenedek3596
    @horvathbenedek3596 4 ปีที่แล้ว

    One issue I see here is that all units attack at the same time - this means that if say, an archer does 5 damage to the lord in an alloted time, and the lord has 1500 hp, then 300 archers attacking at the same time could beat him with just one or so loss. A more accurate way would be to send units one at a time, though then maybe some would never succeed.

    • @lordudwin7174
      @lordudwin7174  4 ปีที่แล้ว

      The point of this video is mostly about, what number of each unit should be the absolute minimum, if you want to take out the enemy lord. In a real match its very unlikely, that a player sends only one unit at a time. This test is very practically orientated :)

  • @MrPathorn
    @MrPathorn 4 ปีที่แล้ว +13

    How many catapult shots to kill lord?

    • @Teglamen
      @Teglamen 4 ปีที่แล้ว +1

      or archers/crossbowmen firing ranged?
      It's a lot and takes a lot of time

    • @timoschmonsees2652
      @timoschmonsees2652 4 ปีที่แล้ว

      @@Teglamen look at his Last videos

    • @jirikunc1956
      @jirikunc1956 4 ปีที่แล้ว

      i actually did video on that trying to kill wolf with a lots of trebuchets, well it didnt work.

    • @101jir
      @101jir 4 ปีที่แล้ว

      I have

    • @Teglamen
      @Teglamen 4 ปีที่แล้ว +1

      @@101jir stronghold has just as many HP as the Lord himself 😀
      Get it?

  • @feynstein1004
    @feynstein1004 4 ปีที่แล้ว +3

    Sometimes I just create like, 100 assassins and send them to the enemy at once just for the chaos 😂

  • @PANZERFAUST90
    @PANZERFAUST90 4 ปีที่แล้ว +3

    Now how many lords does it take to kill a lord?

  • @muhammadyudhi1338
    @muhammadyudhi1338 4 ปีที่แล้ว

    Some people says it would be wise if we're using Assassin for killing enemy Lord, the Efficiency was i'm talking about because Assassin can climb enemy wall and make it surprise delivering blow to enemy Lord, have a same damage as Macemen, and also more cheap than Arabian Swordsmen. But yet if you want fast durable walking Unit, the Arabian Swordsmen was i'm talking about dude

  • @jack86
    @jack86 4 ปีที่แล้ว +2

    I think it depends on what Lord you wish to kill. Rat Lord is very weak compared to the Wolf Lord or Saladin. I used to play the trail, and decided to kill the enemy Lord using my Lord. I defeated Rat Lord and my lord still has 30% life. But when against Wolf Lord or Saladin, my lord is killed. Even I try to build good thing up to 5 points, my lord still lose.

    • @HuyNguyen-jl7go
      @HuyNguyen-jl7go 2 ปีที่แล้ว

      Positive fear factor gives your units damage , about 25% while Wolf has like 200% base lord hp , Saladin 180% .

  • @deFcon9533
    @deFcon9533 3 ปีที่แล้ว +2

    I think it depends upon opponent too. For eg wolf one time beat my lord in meleee combat while he had only tiny portion of health left and my lord had full health.

  • @catnemy
    @catnemy 4 ปีที่แล้ว +1

    we have captured the castle sir

  • @crmrdds2521
    @crmrdds2521 3 ปีที่แล้ว +1

    it also depends on how many of them attack together

  • @zENKII1337
    @zENKII1337 4 ปีที่แล้ว +1

    A better approach to this would be to count how many units does it take to defeat the lord in 1v1s.
    That way the result will be much less targeting RNG and positioning prone

    • @lordudwin7174
      @lordudwin7174  4 ปีที่แล้ว +9

      Maybe, but a 1vs1 situation is very rare in a real game. Normally you send a bunch of units to attack the lord. Stacking troops is very important in the game.

    • @darkomihajlovski3135
      @darkomihajlovski3135 4 ปีที่แล้ว

      But what's the point tho we know he can 1v1 any unit and your never gona just send 1 unit at a time

    • @diebesteoffenbarung
      @diebesteoffenbarung 4 ปีที่แล้ว +3

      If you take slaves he could slaughter like 5639 before he dies 😂

    • @baschdiro8565
      @baschdiro8565 4 ปีที่แล้ว +1

      Technically you can calculate how many units you need in a 1v1 when using the numbers in the video. For instance when you need 4 swordsmen at once to kill the Lord, you will need between 6 and 10 in a 1v1 to kill him, as 4+3+2+1=10 and 3+2+1=6.
      I have verified this and the tenth swordsman will strike the killing blow. For Arabian Swordsmen it is the twelth unit and for Slaves it is #517. This means, 32 Slaves would be sufficient to kill the lord, if they all attacked at once.
      The correct formula is sqrt(2*number+0,25)-0,5. And here you also see how important it is to stack your troops: You need 8 times as many slaves as swordsmen for a stacked kill, but 52 times as many for 1v1s.

  • @LucasZunigaP
    @LucasZunigaP 4 ปีที่แล้ว

    I bet there is one further analysis to be made, that is to set several units original position so their trajectory is equally long from their starting point until they reach the enemy Lord
    If all units start attacking the Lord at the exact same time, some numbers will be reduced

    • @tschabow5608
      @tschabow5608 2 ปีที่แล้ว

      yeah, but by a maximum of one

  • @Furko08
    @Furko08 4 ปีที่แล้ว +1

    How many Lords to kill a Lord?

  • @AleksanderDrako
    @AleksanderDrako 4 ปีที่แล้ว +1

    And often 1 lord as well, but it depends who gets the first hit and if AI or not

  • @akmalkhan6592
    @akmalkhan6592 4 ปีที่แล้ว

    by fear factors lord also can gain extra hp or can lose hp. Check it.

  • @derich1141
    @derich1141 4 ปีที่แล้ว +5

    Baumeister: 1,Vorrausgesetzt es ist Bier im Vorratslager:)

  • @Heroesflorian
    @Heroesflorian 4 ปีที่แล้ว +1

    Honorable mentions: Killing pits! :D

  • @themadhatter8178
    @themadhatter8178 3 ปีที่แล้ว +1

    Interesting how it seems the pikemen take more damage from the Lord above all other units. It seems they don't fall as fast as the others.

    • @thatguybrody4819
      @thatguybrody4819 3 ปีที่แล้ว

      resiliant little buggers. hard to kill and are effective at basically everything in little numbers. plus their voice lines are great.

  • @emh8849
    @emh8849 4 ปีที่แล้ว

    You'd think getting trampled by 16 horses would kill a guy

  • @japreet_kah
    @japreet_kah 4 ปีที่แล้ว +1

    Save time watching the video. 120 of each.

  • @yusronnaim
    @yusronnaim 4 ปีที่แล้ว

    Also me:
    *brings 200 full health swordmens to a complete destroyed AI castle.

  • @Mezha07
    @Mezha07 4 ปีที่แล้ว +1

    Lmao i didn't remember the lord being this easy to kill i always send like a hundred or 50 of any melee units and just let them climb up lmao

  • @j.ackermann9110
    @j.ackermann9110 4 ปีที่แล้ว +1

    Only 33 slaves? Thats surprisingly low.
    How many of each unit would be needed if you only sent one at a time?

    • @bmazi
      @bmazi 4 ปีที่แล้ว +1

      In Stronghold 1, two swordsmen sent one at a time are sufficient to kill a lord

  • @FarizyangHitam
    @FarizyangHitam 4 ปีที่แล้ว

    Iv been waiting for this

  • @montgomeryBety
    @montgomeryBety 4 ปีที่แล้ว +4

    This game is a masterpiece, they need to remake it :(

    • @skoga483
      @skoga483 4 ปีที่แล้ว +1

      Stronghold Crusader Definitive Edition

    • @thedanklordger5094
      @thedanklordger5094 4 ปีที่แล้ว +1

      Not really remake it but improve the Ai to build more unique castles

    • @hazri8758
      @hazri8758 4 ปีที่แล้ว

      @DieArmbrust what's it called?

  • @MrDonarion
    @MrDonarion 4 ปีที่แล้ว +1

    Frage: Unterscheiden sich die Lords der Ki? mir kommt's so vor als ob ein Wolf-lord deutlich mehr wegstecken kann als z.B. ein Ratte-lord.

    • @lorrdy7640
      @lorrdy7640 4 ปีที่แล้ว

      Ja, das erkennt man auch an den Kugeln beim HP

    • @RomanNevikov
      @RomanNevikov 4 ปีที่แล้ว

      Ja, die Lords der KI haben verschiedene Stärken. Die Ratte hat eine Stärke von 0,5 und der Wolf 1,5 zum Beispiel.

    • @kotzpenner
      @kotzpenner 4 ปีที่แล้ว

      1 Wolf killt 2 Ratten

  • @mafyatekin
    @mafyatekin 4 ปีที่แล้ว

    Who else wants to see some 1v1 battles of Nizar? Udwin didn't really put him in his videos alot, yet I believe he is one of the strongest lords.

    • @r3dn1ght23
      @r3dn1ght23 4 ปีที่แล้ว

      Nizar is weak

  • @james64ibm
    @james64ibm 2 ปีที่แล้ว

    Have we ever talked about the fact that the Lord is somehow 20% taller than all the other units? I mean he's the same height as the horse archer ON A HORSE.

  • @marekmaslak8040
    @marekmaslak8040 2 ปีที่แล้ว

    ,,How many fits on this thing, eh?"

  • @gamer4vr638
    @gamer4vr638 4 ปีที่แล้ว

    I always wanted to know this. Many thanks.

  • @agussaurus2707
    @agussaurus2707 3 ปีที่แล้ว

    So it only takes 16 spearmen. Could it be that the Rat attacks as soon as they get 16 spearmen since that's the minimum required to kill someone?

  • @Marshal_Longarm
    @Marshal_Longarm 4 ปีที่แล้ว +2

    Next, check out strength of AI lords against player one. Yes, there is a difference between each bot.

  • @danilsokolov29
    @danilsokolov29 4 ปีที่แล้ว

    Will you do video about units vs buildung damage?

  • @ijustwanttogrillsomecheese9276
    @ijustwanttogrillsomecheese9276 3 ปีที่แล้ว

    Sometimes Lord has either 1,2,3 small box on their lifebar and the more lifebox it have the more longer it took to kill it

    • @OverseerMoti
      @OverseerMoti 2 ปีที่แล้ว +1

      That is the fear factor bar, added by placing either good things (green) or bad things (red) accessible in the town building menu. The green ones will buff him (and all combat units) while the red ones will nerf him.

    • @wnl.ruzz2498
      @wnl.ruzz2498 10 หลายเดือนก่อน

      ​@@OverseerMotilord doesnt have any connection with fearfactor its their hp bar example, rat has 5 yellow bar meaning hes the weakest lord while wolf has 5 green bar meaning the strongest lord in the game

  • @silentwatchman9908
    @silentwatchman9908 4 ปีที่แล้ว

    so....how many units does it take so that none of them die? like...500 slaves for example? all stacked in one place?

  • @lordreptilestormblade1749
    @lordreptilestormblade1749 4 ปีที่แล้ว

    I'm curious, is there a difference in the stats between European lords and Arabic lords in the game? I always play Arabic, but wonder if there is any statistical advantage/disadvantage between them. in others words if one has more health/attack/defense/speed

  • @60secondgaming21
    @60secondgaming21 4 ปีที่แล้ว

    Old games always be the king!

  • @Shark7532
    @Shark7532 4 ปีที่แล้ว +2

    Und wie viele Hofnarren?

  • @ePumma
    @ePumma 4 ปีที่แล้ว +1

    Real life this would be hilarious!

  • @delapool1518
    @delapool1518 4 ปีที่แล้ว

    I'm curious. Does the height of the tower matters, is there any difference beteween towers? Aside, obviously, the number of troops allowed in each.

    • @lordudwin7174
      @lordudwin7174  4 ปีที่แล้ว

      Yes, it does. In a lot of ways actually. There is a range boost, a damage reduction from missiles and reduced accuracy for enemy shooters. All based on high difference and type of the tower/gatehouse. Especially the latter is very complicated. This is all potential material for videos in the future. Well, at least for range boost and damage reduction. I already did a video about the accuracy on my main channel, only to come to the conclusion... that there is not really a definitive answer to that. Especially because it changes drastically with the number of archers on the tower.

    • @delapool1518
      @delapool1518 4 ปีที่แล้ว

      @@lordudwin7174 is it in english? I don't speak german

    • @lordudwin7174
      @lordudwin7174  4 ปีที่แล้ว +1

      @@delapool1518 Since it's on my main channel, its in german, but I can post the reslults of the Tests here.
      These are the Accuracy Ratings of Archers and Crossbowmen, when firing at a single unit on a:
      Small Wall: 84%
      Normal Wall: 64%
      Keep: 64%
      Large Gatehouse: 55%
      Small Gatehouse: 45%
      Perimeter Turret: 36%
      Defence Turret: 24%
      Look Out Tower: 20%
      Square Tower: 17%
      Round Tower: 17%
      Of course, the accuracy gets higher the more defenders are on these buildings, because missed shots are more and more likely to hit other units nearby the missed target.

    • @delapool1518
      @delapool1518 4 ปีที่แล้ว

      @@lordudwin7174 crenalations does not afect on accuracy?

    • @lordudwin7174
      @lordudwin7174  4 ปีที่แล้ว

      @@delapool1518 Nope. That surprised me as well.

  • @heavydutydavid5020
    @heavydutydavid5020 4 ปีที่แล้ว

    4:18
    5 Knights for king Fredric the third

  • @ErtaiCZ
    @ErtaiCZ 4 ปีที่แล้ว

    Somehow I remember the lord being a lot tougher...

  • @baby333
    @baby333 3 ปีที่แล้ว

    I used to spam like 120 Assassins and hope they make it there XD

  • @asapricky4489
    @asapricky4489 4 ปีที่แล้ว

    but is there any diffrence between the arabic and the european lord?

  • @deniboy1570
    @deniboy1570 4 ปีที่แล้ว +3

    Me and my brother always called the arabian swordsmans Maulay.
    Because they say: Maulay.

    • @TheLaughingMax
      @TheLaughingMax 4 ปีที่แล้ว

      It actually means something like ''my lord''

    • @deniboy1570
      @deniboy1570 4 ปีที่แล้ว

      @@TheLaughingMax later as I grew up, I thought the same too.

  • @EdoSynysterfan
    @EdoSynysterfan 2 ปีที่แล้ว

    Monks dps is just insane

  • @zackerlandor7987
    @zackerlandor7987 4 ปีที่แล้ว

    the lord health really big,and attacks so powerfull and needs a unit that have big armor and attacks,like arabian swordmans,swordmans,and knights,those are the strongest unit that good againts lords,but lordseasly died whrn outnumbered

  • @roger5555ful
    @roger5555ful 4 ปีที่แล้ว

    Can you please do a test about the portable shield i read that the shield gives a aura of protection from range attacks,is it true?

    • @lordudwin7174
      @lordudwin7174  4 ปีที่แล้ว +2

      The shields are only protecting the units behind it. The aura effect is in Crusader 2

    • @roger5555ful
      @roger5555ful 4 ปีที่แล้ว

      @@lordudwin7174 Thanks for answering!

    • @viiiperz
      @viiiperz 4 ปีที่แล้ว

      yes thats true, its the "strongest" strategy in pvp. Just spam horse archers and portable shields

  • @sashapinesnguyenhienhoa8003
    @sashapinesnguyenhienhoa8003 4 ปีที่แล้ว

    This would be x4 uint count if you make the uint do a conga line

  • @Portrial
    @Portrial 4 ปีที่แล้ว

    I forgot tunnelers even existed

  • @321Meins100
    @321Meins100 4 ปีที่แล้ว

    Wie stark ist denn so ein Spielerlord bzw. wo kann man ihn einordnen? Die KI Lords unterscheiden sich ja stark bzw. ein Wolflord ist meines Erachtens nach z.B. erheblich stärker als ein Rattenlord und um ihn zu besiegen benötigt man daher auch mehr Einheiten oder täusche ich mich da?

    • @haasanachmed9758
      @haasanachmed9758 4 ปีที่แล้ว

      Ich glaube das hatte ich auch früher Mal getestet...
      Ich meine auch die christlichen Lords sind stärker als die muslimischen Lords. Oder sie haben mehr leben.

  • @SocuteRaptor
    @SocuteRaptor 4 ปีที่แล้ว +2

    According to the gold cost of buying weapons and armor in the market, pikeman is more expensive than mace man. But when 1 on 1, mace man always wins. Mace man even has more speed and melee power. Why pikeman though?

    • @burakatfb65de_hileci32
      @burakatfb65de_hileci32 4 ปีที่แล้ว

      Anti cavalry (in Real lifr

    • @vitaliitomas8121
      @vitaliitomas8121 4 ปีที่แล้ว

      Macemen have that bonus against armour, I believe. They swing a mace. It may not penetrate your plate armour, but it will break them bones

    • @gmachpanstwowy6468
      @gmachpanstwowy6468 4 ปีที่แล้ว

      If you have an armor industry, pikeman seems cheaper (2 Woods i believe? and 1 iron compared to 1 iron and need for cows to produce leather)
      Aldo, more pikemen made it out alive than maceman, so profit

    • @mycelium2979
      @mycelium2979 4 ปีที่แล้ว

      To kill a pikeman you need 17 crossbow shots or 50 Arrows. Pikes have simply a lot more health than mazeman

    • @vitaliitomas8121
      @vitaliitomas8121 4 ปีที่แล้ว

      @@gmachpanstwowy6468 because they have more health than macemen

  • @nagyferenc969
    @nagyferenc969 2 ปีที่แล้ว +1

    So . . . how many woodcutters?

  • @k.h.6492
    @k.h.6492 4 ปีที่แล้ว

    But how many for the lord of the Wolf. With the morale points?

  • @olexandertkachenko5411
    @olexandertkachenko5411 4 ปีที่แล้ว

    Hey, mate, what about Crusader 2?

  • @Bushido1389
    @Bushido1389 4 ปีที่แล้ว

    Und wie ist es wenn man die Einheiten einzeln schickt ? Das Ding ist wenn alle gleichzeitig auf ihn Einschlagen nimmt er den Schaden durch alle Truppen während er nur einzeln die Gegner tötet. Ist sicherlich auch interessant zu sehen.

  • @dradonie
    @dradonie 2 ปีที่แล้ว

    What if you send them one by one?

  • @lordhosseinlh
    @lordhosseinlh 4 ปีที่แล้ว +1

    I don't know why I was watching this

  • @ggghhh1941
    @ggghhh1941 2 ปีที่แล้ว

    Wie viele braucht man ohne den knuddel Effekt zu nutzen?

  • @user-cw7yi1ew1z
    @user-cw7yi1ew1z 4 ปีที่แล้ว

    how can you speed up the game?

  • @jeph115
    @jeph115 4 ปีที่แล้ว

    ah yes, the questions we're all asking.

  • @jesterdewit478
    @jesterdewit478 3 ปีที่แล้ว

    I always loved the Lord just mows them down lol