Creating a Battle System - Devlog || Project Bloom
ฝัง
- เผยแพร่เมื่อ 18 มิ.ย. 2024
- Turn based RPG's require a significant amount of effort from the developer to get things running. In this video, we explore some of the systems behind Project Blooms battle system.
Twitch - / edomgames
Project Bloom - store.steampowered.com/app/14... - เกม
I love the title card. Your YT game is SO GOOD.
Developing a turn based system definitely looks challenging 😅 but you seem to be handling it quite well. Another amazing video bro. I'm looking forward to seeing more and playing your game in the future!
Thanks man I appreciate it! Recently made a big change that put me behind but we keep moving forward
@@EdomGames1 Upward and onward! Keep doing yo thang 👊🏽
Looking forward to launch
Man I always say I don't like turn based games, but then there comes along a game that I cannot put down that uses that very system! Like with Mother 3 for example, it's not even that different from others, but the art style, story and sfx make the biggest difference.
Afterall, that's why we play real time combat games, to get the sense that we're actually hurting something - if we can get that same effect during turn based, then I'm all in!
Thank you for speaking the truth about how hard it is to develop a good turn-based battle system. 😆I have legitimately spent months trying to do it and I'm still finding tons of game-breaking bugs and things that aren't working as intended.
Don't feel too bad. He already scrapped this system and wrote a brand new one. And the new one is so much better. I'm looking forward to his YT video deep diving into the new system. It's a stroke of genius.
It definitely too me like 6 months of fine tuning before I could say 90% of the bugs were gone. It takes soooo long lol
Great video! 🙌